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Morrowind

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Thread replies: 164
Thread images: 31

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Forgot that the game turned 15 years yesterday. Let's have a comfy Morrowind thread. Share some shameful secrets
I still haven't finished the main quest after all these years
>>
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Should I find my saves from two years back and try to finally finish the main quest and Redoran and FG and MG and Tribunal quests ;_;, or start completely new and mod my game to perfection over the course of a week or so?
>>
>>375722724
How much did you explore in those saves? If they had no mods at all, I'd recommend starting from scratch. The MGE makes the game look real nice
>>
Me too, but I will still call this one of my favorite games. It's not like I was busy doing all kinds of other shit that game has to offer. Tried the main quest once, but some of the early mission seemed boring.
>>
>>375723621
Yeah, unfortunately a lot of the main quests are walk to the middle of nowhere and do some fetch quests for some asshole
>>
>>375723282
I had a shitload of mods that worked great and stable, that's why I'm hesitant to start anew
>>
I installed it today on my shitty campus PC, but smart as I am, I forgot to bring my savegame from home with me...

Whatever, looks like im gonna have to start anew then.
Is there ANY way to make a mage that regenerates magicka somehow?

No, I don't mean resting every 5 minutes or summoning sixty ghosts and getting them to fuel me through magic attacks and spell absorb. I also dont want any mods or shit like that.

All I want is a robe wearing, fragile mage type character that can levitate around and shoot fireballs. Any ideas on how to do that?
>>
>>375722494
I never did either anon. No idea how many times I've started the game. Always get too caught up in my exploring or side quests. Going to start it again tonight and mess with alchemy
>>
>>375724420
Play skyrim
>>
>>375724449
Alchemy is the shit. I am playing the UESRPG as a Khajiit Alchemist and I'm having a blast brewing potions and looking for ingredients.
>>
alchemy is cool and very easy to abuse which is kind of the point of it anyway.
It's important to be able to keep up your skooma supply too
>>
>>375724420
There are mods for it,
>>
>>375722494
Check out Open MW son
>>
>>375722494

I install Morrowind once a year, and delete it as soon as I fight the fags in the cave near the boat.

literally the worst combat ever.

True story.
>>
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Ahnassi is for giving gifts and sharing cares
>>
>>375725797
Fucking n'wah
>>
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>>375724420
Atronach birthsign, Conjuration as a major skill. Punch ghost three times wow you got fucking magic forever.
>>
>>375725797
You don't play this game for the combat. I have no idea how anyone could play a pure fighter in this game, maybe for some crazy role-playing.
>>
>>375722494
>Forgot that the game turned 15 years yesterday.
And the best thing about it is even on the most modern hardware you can install it off the CD and play it perfectly, exactly as it was intended at thirty FPS.
>>
>>375727861
A Redoran with long blade and heavy armor can't be stopped.
>>
Secrets...well...I still have no clue how to beat the very final part of Bloodmoon without either doing the usual OP spellcraft stuff or bringing 1000000000 repair hammers idk if it's supposed to be this tough where the werewolves can just destroy your armor in a couple hits or is there something obvious that I am missing

>>375725797
The combat's easier to appreciate once you realize that a lot of it is meant to be like an abstract of realistic combat in a way. If the game had super advanced animation tech and players could more visibly see people dodge/miss attacks, it would make it easier to grasp I feel.
>>
>>375728148
It's still not a very interesting playstyle to me. Though I played night blades and swordmages that use magic for support and fought mostly with weapons. There was some variety with this.
>>
>>375727861
I have no idea how anyone can play this game full stop. Not when Gothic 1/2 and Witcher 3 existexist.
>>
>>375722494
I finished it only once.

And even then I changed my speed to 1000 during the go-to-X-at-the-other-side-of-the-world-and-no-stilt-rider-anyway-near-it quests.

Still GOAT of all time though
>>
>*miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss**miss*
What did the game mean by this?
>>
>>375729163
If you have the two intervention spells, and set Mark at the Ashlander camp northeast from Aldruhn, you got most places covered. Also if you understand the spellcrafting system, jump from one side to the other but levitate right when you're about to hit the floor.
>>
>>375728148
I always used a spear myself..... am i the only one?
>>
>>375731674
Good for getting some early CON.
>>
>>375729712
it means your stats are shit, your weapon is shit, and you have no energy
maybe if you took the time to play the game instead of shitposting you'd make it out of Seyda Neen after 15 years
>>
>>375722494
Later tonight I think I'll give this game another shot.
>>
THIS IS OBVIOUSLY A SHILL


SHILL ALERT, SHILL ALERT

I DONT WANT TO SAY WHY BUT THERES A REASON THEYVE BEEN SHILLING

SHILL ALERT

CODE RED

I REPEAT, SHILL ALERT

REPORTED AND SAGED
>>
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>>375732230
Using chance for combat is the worst thing about Morrowind. They should be using a base amount of damage for a weapon that increases when you become more skilled. After all, if there's a 10% of hitting something, then it can be stated that roughly 1/10 hits should be successful. However because it's random number generated by a computer, the random chance will be far from perfect. See https://engineering.mit.edu/engage/ask-an-engineer/can-a-computer-generate-a-truly-random-number/ Basically even if you're guaranteed a certain chance of something, there's also the chance that you will in fact not get the "right" chance (i.e. missing in combat more then you should be).
If a particular weapon can have a total potential of x damage, then at that level the damage should be .1x. This is optimal and goes around the shortcomings of using a random number generator on a computer, and the frustration it brings when it inevitably "lies". To summarize, dice roll combat is only suitable for pen and paper, where you can achieve truer randomness. In a digital world, one must forego that and instead apply a more realistic approach to combat.
>>
>>375733820
THIS IS OBVIOUSLY A FAGGOT


FAG ALERT, FAG ALERT

I DONT WANT TO SAY WHY BUT THERES A REASON THEYVE BEEN SUCKING DICK

FAG ALERT

CODE RAINBOW

I REPEAT, FAG ALERT

REPORTED AND SAGED
>>
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>>375733820
FUCK OFF FUCK OFF FUCK OFFFFF
>>
>start morrowind playthrough
>half main quest in, ridiculously overpowered at level 20
>lose all interest and start a new character
why am I like this
>>
>>375733829
Hahaha no that's not how statistics work
You have a 1 in 10 chance to hit, you click again, it resets to 1 in 10 because the chance has to stay constant so now because you attacked twice that means it's a 2 in 20 chance to hit, so still 10% just as before
>>
>>375722724
>start completely new and mod my game to perfection
This. Mods make such a difference, honestly. It will probably fuck your game up to have anything script heavy applied to an existing savegame.

If I were you, from experience, I would dick around and apply all the mods you want over the course of a few days, not really committing to a play through, then when you're happy do a clean run and don't fuck with the load order.

And there's so much more than just the obvious guild quests, there's a bunch of hidden sub-guilds and groups with decent quest chains too.
>>
>>375733820
THIS ANON IS RIGHT
----------------- IGNORE EVERYONE ELSE -----------------
>>
>>375733829
Dice aren't any more truly random than an electronic RNG, you throw the dice and the energy of the throw along with how it collides with a surface produces a result
>>
>>375733829
That doesn't make any sense from a realistic perspective though. The game's abstraction through real RPG mechanics is based on you, know being a noob with a weapon you never used in your life before. When you get 100% or near 100% hit chance, that means like in real life you're a true master of that weapon. What you're asking goes further into the realm of action and less into the realm of what an RPG represents (using abstractions like numbers based mechanics to represent actions rather than direct actions themselves.)
>>
>mash left click, have no skill, miss a lot, sometimes hit and deplete the enemy health bar
vs
>mash left click, have no skill, do very little damage and slowly watch the health bar drain
There is no functional difference between these two systems, and the only reason to complain about the former is >B-BUT I HIT HIM, MOMMY I HIT HIM THE GAME'S CHEEEATIIIING
>>
>>375733829
Never play Darkest Dungeon
>>
>>375735126
Honestly I prefer the first because eventually you can take most down pretty quick as you keep going. In Oblivion the health sponges only get spongier.
>>
>nobody as posted a roulette image in the last 4 Morrowind threads I've been in
please
>>
>>375735634
that isn't really a consequence of the always doing at least 1 damage combat, as it is a failure to create an action rpg.
>oh god this is way too easy, just make the fights last longer
>>
>>375722494
I've pretty much only finished the main quest, I'd say I did a lot of side quests but next to no faction quests. I was saving the Redoran quest line for after the main story but by the time I started it it turns out I'd accidentally finished one midway through the quest line so I couldn't advance through it. Lost all interest to play after that
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>>375724420
Comberry and Frost Salts can be bought in infinite quantities and are used to make restore magicka potions.

Saltrice and Stoneflower petals can be bought in infinite supply and made into Fortify Magicka potions.


Netch Leather and Ash Yams can be bought in infinite supply and used to make Fortify Intelligence potions.

Enjoy your infinite Magicka.
>>
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>>375734064
>CODE RAINBOW
kek
>>
>>375733829
far from perfect doesn't mean imperceivable from perfection. For fuck sake reality runs at 18.55 septillion FPS, which 30-300FPS and everything in between is exceedingly far from. You don't seem to mind though. Statistically speaking pseudo-rng in all but the most extreme circumstances is, especially these days with shit like mersienne twisters, effectively perfectly for these uses.
>>
>>375733829
Also perfect RNG is a bad thing games. Fuck playing a game that could potentially roll me a million misses in a row despite being near impossible. Real life isn't that non-deterministic.
>>
>>375737135
I wish you could buy such potions directly instead of having to make them. I don't want my character to use alchemy.
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>>375738731
But alchemy is fun
>>
>>375738731
Well now you're just being picky. Like I can understand if you don't want to rest for magicka from an rp perspective, and you don't necessarily want to use the atronach sign, but not even wanting to make your own potions comes across as lazy.

If you give me a minute there's a merchant I'm pretty sure sells absorb magicka scrolls but I don't want to tell you who it is. Not that that would be a particularly efficient way of maintaining your mana, I just want to prove you wrong.
>>
>>375731674
I miss spears and halberds being part of the Series.

My Temple Knight in Skyrim feels boring with just a greatsword.
>>
>>375739335
What the fuck? I just think that alchemy is an intellectual practice (it is governed by intelligence after all) and I want to roleplay a mundane magic user that has to use either sneak tactics or gold to succeed.
>>
>>375738731
>>375739335
Yep, certain enchanters sell Scrolls of Manarape and one Telvanni enchanter has an infinite restocking supply.

Just make potions yourself though. It's cheaper, alchemy is a fun part of Morrowind and it fits the mage sorcerer character.
>>
>>375733820
>thread about video games
>must be a shill
What on God's green earth did you mean by this?
>>
>>375739718
>I want to roleplay a mundane magic user that has to use either sneak tactics or gold to succeed.
Then use your sneak tactics and gold and deal with the fact that you won't have access to infinite mana (which you have access to by default because literally that's what resting is for).

It's fine to hamstring yourself a little with RP, but you're cutting your whole legs off here.
>>
I only had one playtrough of Morrowind, but I've spent like 150 hours on it trying to do as much optional shit as I can with one character.
>>
>>375739563
I feel like if you blend elements from Morrowind, Oblivion and Skyrim and add a good combat system you might just have the perfect fantasy game.
>>
>>375722494
Are they still working on open mw?
>>
>>375739982
>thread about corporate product
>must not be a shill
What on Satan's blue earth did you mean by this?
>>
>>375739718
>I want to roleplay a mundane magic user that has to use either sneak tactics or gold
>>375724420
>All I want is a robe wearing, fragile mage type character that can levitate around and shoot fireballs

Make up your mind.

>I want to be a mundane sneaky mage that flies around shooting fireballs with regenerating mana but I don't want to make potions myself or spend excessive time resting or absorb mana from summoned ghost slaves

At a certain point you have to consider the fact that you might be trying to play the game wrong.
>>
>>375740071
>>375740380
Holy fuck, I just want to occasionally cast spells that requires like 5 or 10 more magicka than what I have in total, damn. You faggots assume a lot of things and argue in extremes.
>>
>>375740163
An Elder Scrolls game with a story and setting as interesting as Morrowind, as diverse a skill set as Morrowind and combat at a midpoint between Skyrim and Oblivion would be great. Doubt it will happen like.
>>
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>>375739563
>>375740163
>>375740913

Elder Scrolls 6 will deliver.
>>
>>375740881
Three or four of the Mage's Guildhalls have supply chests that restock restore magicka potions every few months. You'll have to use them pretty sparingly, only in emergency situations because 3 game months is a long time.
>>
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>>375741102
>Elder Scrolls 6 will deliver.

Disappointment
>>
>>375741102
I want to believe.
>>
>>375740913
how about having combat that isn't shit, instead
I'm not saying copy dark souls but, attacks from different weapons should be meaningfully different, with different ranges and swing arcs, attacks should require commitment, be avoidable and punishable, do enough damage that you want to avoid each single attack, and you shouldn't be able to attack with 0 stamina. Successfully blocking should actually block the damage, with lower skill increasing the amount of stamina lost, and losing all your stamina should result in a guard break that can be punished.

So basically copy Dark Souls. Fucking anything but just mashing attack against nameless bandit #41384 who's just mashing attack at you and you get to see whose health bar drains faster
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>>375729712
>Redguard
>specialization Combat
>STR and AGI favored attributes, or just STR and END
>Major
>Long Blade
>Heavy Armor
>Athletics
>Armorer
>Block
>put Alchemy in minor to see what potions do
>whatever for everything else
>choose the sign that increase Agility by 25 if you're STILL not ok with missing, or just use Steed sign
>keep Sujamma when you find it and chug it when you're going to fight anything that looks spooky
This is the most generic warrior build ever and surprise it fucking steamrolls through everything because this is not a hard game.

>>375741567
Why would you ever have your stamina at zero in the middle of a fight in the first place?
>>
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>>375741567
That's expecting a lot from Bethesda.
I'd just like them to get the button mashing combat somewhat right first.
>>
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>>375741102
>>375741498
>>375741549

>THE ELDER SCROLLS 6: VALENWOOD
>ESO ARMOR DESIGNS
>WILD HUNT IN FULL SWING
>RACIAL ABILITIES BOOSTED
>MORROWIND WEAPON TYPES REVAMPED
>JOIN THE THALMOR
>NEW PLAYABLE RACES
>>
>>375742127
I can't decide if I would rather that, High Rock or Argonia
>>
>>375740295
At least put in some effort in your baiting. Everybody and their mothers already owns Morrowind.
>>
>>375741567
>attacks should require commitment

Weapon attacks in real life can change angles at any moment you know? That's half the reason why it is so difficulty.
>>
>>375742524
Just like English which moment can alter from every sentence word.
>>
>>375742127
Skyrim fucked up in numerous ways.

>Can't join the Thalmor
>Can't destroy The Companions
>The entire Thieves Guild
>>
>>375742738
All the Elder Scrolls since Morrowind have been 1 step forward, 1 step back. it's almost impossible to objectively judge them.
>>
>>375741105
Or he can just open up the editor and drop a merchant in there who sells them.
>>
>>375741790
Having Athletics as a major or minor skill is such a pain. You're always being nudged closer to leveling up even when you've barely trained your other skills that are governed by other attributes.
>>
>>375741790
>Why would you ever have your stamina at zero in the middle of a fight in the first place?
He probably chose a mage and got into a heated battle with one of the games most challenging enemies, the kwama.
https://www.youtube.com/watch?v=a_AFWir_p0s
>>
>>375738731
>I wish I could buy them
Make a merchant who sells them.
>>
>>375741102
i still remember when skyrimjob was comming out and everyone was like

>spears confirmed!!!!11111oneone

after they saw image of executioner from starting sequence
>>
>>375742738
>The entire Thieves Guild
God just thinking about that shit gets me mildly upset.
>hurr you must be a thief
>brand new character, haven't stolen a damn thing
>can't tell him to go fuck himself
>can't cancel quests

I wish Skyrim was just better. It doesn't even have to be all that good, just better.
>>
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are there any mods that make the combat less awful

also where can i see the actual effects of spells? new player here
>>
>>375743638
I think Oblivion did their respective guilds best desu
>>
>>375743673
https://steamcommunity.com/sharedfiles/filedetails/?id=472931211
>>
>>375742738
My latest rp is a strict Champion of Stendarr and as soon as I saw Farkes turn into a werewolf I wanted to purge all of Jorvasker.

It's bad enough you can't catch lycanthropy in the wild like vampires.
>>
is this the daily TESO thread?
>>
>>375742524
What I mean is an attack should be longer than 0.1 seconds so swinging at nothing is actually a mistake, to discourage mindless mashing
>>
Is the steam version any good?
>>
>>375744680
You already lose stamina and subsequently lower your chance to hit with every swing
>>
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>>375722494

>Grandad was a huge closet nerd. Really into star Trek and shit, but not really a gamer
>Southern Gentlemen kinda guy, huge player in the firearms industry since he was a kid (literally helped found Meprolight) pretty darn well-to-do, and super generous, but was never really "rich"
>He would visit every holiday he could and always brought a fuckton of gifts with him, since my mom wasn't exactly well off (single mother of 3)
>One year, he gets me 2 OG Xbox games, Baulders Gate: Dark Alliance, and Morrowind GOTY
>flip the Morrowind case over and see those good ol' muddy, unattractive graphics
>Give him the customary "thank you hug", but secretly kinda bummed out that it looks like trash
>Toss Morrowind to the side and start playing Dark Alliance
>Game's breddy gud, have some fun with it for a few months, but finally get bored of it
>We were kinda poor so I didn't have many games to play, so I pick up Morrowind, and say "why the hell not"
>Start playing
>graphics look disgusting
>combat is pretty trash
>what even is this magic system?
>spongebob_6_hours_later.jpg
>why the fuck am I still playing this
>ok I'll get to the end of this road and I'll sto-
>oh a cave
>end up spending that whole summer binging Morrowind
>countless restarts to roll the perfect character and try new skills
>Never run out of replayability
>get deep as shit into the lore
>identify with the characters' personality, graphics be damned
>wasted even more time on it than I did on Pokemon RBY in the summer of '98
>Literally became my favorite game of all time, bar none
>grandad passed away 2 years ago
>never got to thank him for giving me the best gaming experience of my life
>Made a character with his name, and played until the part where you meet Vivec
>Saved there and quit
>Grandad spends forever chilling with God, now.
>Love you Popo
>>
No one even mentioned that two betas of Project Tamriel provinces are out. What the fuck is wrong with you all or how new are you?
Cyrodiil one is relatively small, just Stirk, but Home of the Nords consists of big chunk of Reach, probably the size of Solstheim.
http://www.nexusmods.com/morrowind/mods/44922/?
http://www.nexusmods.com/morrowind/mods/44921/?
>>
>>375745457
>>
>>375745457
Based grandpa is based.

I wonder how he knew, anon
>>
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>>375745457
A good man he was.
>>
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Why can't I get mods to work? This shit always pops up even though I put the files in the correct spots in the directory. This keeps happening with all mods that have folders and aren't just simply a .esp file.
>>
>>375731674
no, argonain using a spear while running backwards was great
>>
>>375741102
Does anyone have the screencap of that anon who claimed he was some kind of insider at Bethesda? I remember him claiming some crazy shit about TES.6. Probably fake af, but I'd still read it again.
>>
>>375747298
You're not putting them in the right places. Just use a mod manager
>>
>>375747298
You could try deleting that nif file and see if that fixes it.
Make a backup,
it's in data/meshes/rest of the crap
>>
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>>375747479
This isn't the right place even though its the fucking mesh folder?
>>
>>375747873
Open the folder.
>>
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>>375747451
Would be interested in seeing this as well. Bumping for ungrateful n'wahs.
>>
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>>375747972
There's like a sub file then the actual files, no matter where I move what nothing works. I've also tried to get Wyre Mash installed months ago but I never got it to work.
>>
>>375749087
Don't you know how directories work? The error is telling you exactly what to do.
>>
>>375747298
Get Wrye Mash, it literally just works. I don't know how it works I just click buttons until every mod on my list turns green and then I never get any errors or crashes.
>>
>>375747873
>Program Files (x86) → Steam
disgusting
>>
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>>375722494
Coop soon
>>
>>375749185
I obviously don't otherwise I wouldn't be having this problem. What am I doing wrong?
>>
I like to drown enemies by having them chase me under water, and then floating over them. They try to float up when they're about to drown, but you can block them with careful maneuvering. They're drowning when you hear that bubble-sound when you drown.

If you do it right, they can't attack either!
>>
>>375750096
Move the files here >>375749087 to a folder named AM and put that folder in Meshes
>>
>>375750096
The meshes should be in a /Meshes/AM folder, since that's the folder the error is telling you its looking for.

Create a new folder inside the meshes folder called AM and move them there.
>>
>>375750096
The error says it kind find a file in ./meshes/AM.
Create a directory called "am" in the meshes folder, and copy all of the .nif files into that folder, so you get ./meshes/am/*.nif
>>
>>375722494
>Elder Scrolls VI
>It's set in Elsweyr
>They're using an actual engine now not that shitty Gamebryo. Maybe do something like OpenMW
>Much more focus on modding
>PC release only
>Todd is replaced by Julian Lefay
>Goodall and Kuhlman writing the main lore and storyline
>Kirkbride is back for the esoteric weird shit part of the lore
>Ken Rolston replaces Emil Pagliarulo for dialogue writing
>Ted Peterson is back for writing books
>Lawrence Schick does additional writing
>Melee combat plays like M&B: Warband
>You don't have 60000 gorillon spells anymore, instead, you have a couple of pre-made ones that are actually useful. This is balanced out by the game focusing on the player making their own spells
>Stealth plays out like Thief
>The world map is scaled down so instead of getting a large world full of nothing you get a smaller world full of shit to do
>More Thalmor lore

What's your dream game, /v/?
>>
>>375750417
>>375750306
>>375750239
I finally got Wyre Mash to work because I forgot to download a python program that was needed, will the Mash just automatically get the mos to work with the installation tab? I feel stupid, I was able to use Wyre Bash and have a bunch of mods download and working in Oblivion yet I've been having trouble modding Morrowind.
>>
Why do people talk like it takes days to find mods for Morrowind.

90 percent of what you need is in that one package installer, the other 10 percent can literally be found with ease now that Morrowind Nexus is a thing.

Manually editing shaders to your liking is quite possibly the most time consuming thing you could possibly do.
>>
>>375749889
>Wanting to play miss simulator 1990 with a bunch of other people
Let's be serious here, there's not going to be a lot of other people who'd want to do that.
>>
>>375750581
>Much more focus on modding
>PC release only

never again in any game
>>
>>375724420
Play Oblivon.
>>
>>375750581
Heh. Razörfist actually fucking predicted this.
>>
I havent been able to find a single quest in Balmorra besides the thieves guild and Hlallu

am i just not talking to NPCs about the right stuff? it seems like they all say the same thing
>>
>>375750581
>They're using an actual engine now not that shitty Gamebryo.

LOL
>>
>>375752060
Fighters guild and mage guild are also there. Just look for their buildings.
>>
>>375750581
>The world map is scaled down so instead of getting a large world full of nothing you get a smaller world full of shit to do
There's plenty of other shit that's retarded about what you said but this one is the most egregious.
Oblivion, Skyrim and Morrowind are all roughly similar sizes (with morrowind being a tiny bit smaller), yet there was less and less content with each game. The problem isn't with it being too spread out at all, it's with there just not being enough in the newer games. Making the world tiny so that there's LITERALLY SOMETHING AROUND EVERY CORNER just makes the world feel contrived and phoney. Putting more empty space between shit doesn't take much effort, and actually gives weight to the world.

This "I need to be around one of the game's six unique things every two seconds because I have the attention span of a newt" shit is obnoxious and needs to die.
>>
>>375752060
I'm also new to the game and it seems to me that nearly all the quests are only available through guilds and factions. The only other form of quest I've seen is from random people along roads. Pretty disappointing but the game seems magnificent otherwise.
>>
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>>375750581
>>The world map is scaled down so instead of getting a large world full of nothing you get a smaller world full of shit to do

I would love a game where you're just in one city but it's retardedly detailed instead. An entire open world game in one city.

It's what I hoped Cyberpunk would be. Make it take place in a Kowloon Walled City type thing so you can justify the limitation. Make the outside hazardous somehow, maybe have small exploration bits outside the city just to get a sense of the scale, but it's mostly wasteland out there.

I want to see changes happen when you interact with the story too. Even if you have to remove factions to side with, just make it A side or B side, or even a set progression. But I want to see the city be flooded with beggars and thieves as you fuck up some supply lines. Or see the fascist banners and police patrols marching in the streets as you help someone to power.

Open world is so played out I really wish they did this instead.
>>
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>>375722494
>15 years old
>I still haven't beat the MQ, any House questline, either expansion pack, or most guild questlines
>>
>>375752060
>>375752568
Most quests in cities revolve around the various factions, but every city at least has a few miscellaneous quests. Vivec has a ton since it's so big.
>>
>>375753803
>tfw never beat bloodmoon

Bucket list
>>
>>375734604
>And there's so much more than just the obvious guild quests, there's a bunch of hidden sub-guilds and groups with decent quest chains too.
I'm aware of that, I've probably played Morrowind for a total of 500 hours
I guess I'll dick around in my old saves for a bit to see if I can get my journal under control. If I can't I'll start a new game with a spellsword
>>
Currently playing as a Nord businessman trying to buy up large tracts of land so I can run around as a werewolf with Hircine's Ring. Are there any houses you can legally obtain beyond the stronghold from your house and from the Bloodmoon expansion?
>>
>>375752568
You should talk to shopowners and people just milling outside of particular buildings. There are at least 1-2 in every town.
>>
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>>375722494
I have never played the main quest of Morrowind past going to see Caius Cosades and I've been playing at least once a year since 2005. I guess I never want to play the prophesied hero character, there's far too many more interesting character types for me to play
>>
>>375753803
>>375754852
Do it fagets, Bloodmoon is best expansion by the way
>>
>>375739104
>Roll a Chinese Wuxia cultivator character
>Name my potions things like "Dao of the Heavens pills" for flight potions and "Spirit Immortal Pills" for mana regeneration potions
>Only use spells I create as I gain insight from bought spells
>Try hard not to break Alchemy
>Break Alchemy
>Transcend humanity as I chug hundreds of healing and mana regeneration potions and become an immortal god emperor that flips the earth and shatters the heavens with a wave of my palm

Funnily enough a bunch of dremora timed their attacks perfectly and did lethal damage in one instance shattering me out of my Immortal god realm.
>>
>>375752726
What if there was a game set in a city that was actually the size of a city instead of a small town.
>>
I tried playing it yesterday but I have such a hard time getting into it. I think it's just how the starting area doesn't have much to introduce you to anything.

also
>get boots of blinding speed
>remember khajiit can't wear shoes
>>
>>375743332
i remember the 1:19 HORSES CONFIRMED spam
>>
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>>375755615
The fluff that's added to the 'Chosen Hero' that fights the 'Awakened Ancient Evil' in Morrowind is pretty great. I'd recommend giving it's main quest a run at some point.
>>
Why hasn't anyone made an RPG half as good as Morrowind in the last 15 years?
>>
>>375755924
>equip boots of blinding speed
>screen turns black
>think it must be a glitch with modern hardware failing to render graphical effects produced by the item
>read the item's description

oh lawd
>>
>>375755924
That's kind of the point.
>Here's a map (blank)
>Here's a journal (blank)
>Here's an inventory (empty)
>Well good luck surviving out there prisoner.
>>
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Openmw is great for the look of the game to be honest.
>>
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>>375727243
Ahnassi is the only real friend i ever had
>>
is openmw done yet?
>>
>>375757205
I meant more how it doesn't seem to give you anything to do. I don't mind figuring stuff out, but there's nothing to do in Seyda Neen other than murder a couple people to steal their stuff for money and then fuck off to the next town. And then when I get to the next town...there's still nothing to do.
>>
>>375757876

New pleb to this OpenMW thing, what's the draw?
>>
>>375758492
There are four short quests that start in Seyda Neen.
>>
>>375758873
Really? Where? The only one I ever got was Fargoth's, everyone else just seems to be commoners repeating the same shit.
>>
>>375758492
There's stuff to do, you just have to look for it.
It's all player driven. Imo that is where a lot of the immersion comes from.
>>
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>>375758492
>not hearing the rumors in town of an ancient burial site along "x"
>not raiding the area for some over powered ring at level 1 worth 100,000 septims
>>
>>375759093
>rumors
>>
>>375759093
There's the debt collector who was murdered, I remember that one.
>>
>>375753803
be careful with your wording. I thought you were claiming to be 15 at first
>>
>>375758814
It's open source so anyone can modify any aspect of the game that they want, they're not limited by the Construction Set like in the original Morrowind. So in theory someone could mod the combat in OpenMW to be like Mount and Blade. Also it's made to run on modern computers, with heavy modding Morrowind likes to crash every 30 minutes and runs at 20 FPS. OpenMW just doesn't have distant land yet, it's the only thing stopping me from completely switching over to it.
>>
>>375759093
Someone in the storehouse want's to find Fargoth's hiding place, There is a corpse near the village in the wilderness, Someone in the village doesn't have the money but wants to get home.

Using the standard topics such as rumor, secret, advice, person and place can also point you different directions, not every interesting place or interesting item has a quest attached to it, and the places and people these topics lead you till can still lead to rewards.
>>
>>375759834
>So in theory someone could mod the combat in OpenMW to be like Mount and Blade.

Well damn, can't see what modders will cook up with that kind of flexibility.
>>
>>375759834
run the nightly builds, it's back.
>>
>>375759093
>>375760431
>not every interesting place or interesting item has a quest attached to it, and the places and people these topics lead you till can still lead to rewards.
This is the biggest thing that sets Morrowind apart from many other rpgs. Characters will mention things of interest, but you won't always get a *quest added* notification and a marker on your map. It's easy to overlook what characters are saying, but if you pay attention you can often get clues about where to find interesting things or places.

I was having this discussion with someone a while ago who was complaining about the thieves guild only having 'shitty fetch quests'. Well yeah, the thieves guild quests are pretty much all "go here, steal this, bring it back" but while you're in those locations you can always find more interesting and valuable stuff to steal than what's strictly required for the quest.

To properly enjoy Morrowind you have to be able to have your own fun and give yourself direction. The game is a sandbox really, with a framework of quests, factions and characters. If you see someone complain about a bandit cave nearby, you may not get a quest in your journal "I should go clear out that bandit cave because X will give me a reward", but if you go to that bandit cave you'll probably find some interesting stuff there.
>>
>never beat the MQ
>never been to Solstheim
>never been to Mournhold
>still have about 350 hours put into the game over a period of 10 years
>every once in a while I'll get excited to play it, make a new character, get 20 hours into it and get bored
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