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What makes a good RPG?

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Thread replies: 18
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What makes a good RPG?
>>
Separation between combat stats and dialogue stats
>>
Decisions that matter.

Player freedom.

Non-linearity.

Replayability.

Interesting characters.
>>
>>375720121
>good story
>good characters
>good battle system
>good character progression
>good well developed antagonist
>good balance between open and linear sections
>good amount of playable content beyond main storyline
>>
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RPG is and will forever be the only genre where story and writing > gameplay.
>>
>>375720513
Actually I think that mix those two facts can make a good resoult, just like Shin Megami Tensei.
>>
Decisions actually having a major impact, and having many decisions, and those decisions being more than simplistic binary choices.
>>
>>375720121
Exciting scenarios with meaningful decisions that let you shape the story and immerse yourself in the character, fueled by a good ruleset and well designed / written premise that supports this.

This is why Planescape: Torment is loved.
>>
>>375720121
The G
>>
>>375721598

planescape is an anomaly though, you are not creating a character, you are following a character's journey. there's still many choices to make but the nameless one will always be the character you play as.

it's sort of like a mix between a jrpg and a wrpg
>>
>>375720861
Unless it's an Action RPG.
>>
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Is it possible to make a good RPG Maker game and if so, why haven't you made it yet.
>>
My personal #1 priority is solid character building that encourages varied builds / different strategies, combined with challenging encounters that allow for different approaches.

A close #2 is lots of optional/"secret"/hidden content that encourages exploration.

A lot of people talk about branching paths, decision making etc, but I have yet to encounter an RPG that really does this well so I consider this aspect to just be a bonus.
>>
>>375722129
It's not possible.
>>
>>375720121
Choices
Consequences
Freedom
Non linearity
Good combat
RNG
>>375722129
>Is it possible to make a good RPG Maker game
It is
>why haven't you made it yet.
Because I'm working on it, RPGs don't grow on trees overnight, sonny.
>>
>>375720121

turn based combat
>>
>>375720121
CD Project Red
>>
>>375720662
/thread
Thread posts: 18
Thread images: 3


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