what happenned to games that required some input from you to jump?
>Sands of time
Literally GOAT
>>375709890
claimed to be way too much difficult by the console plebs so devs removed and replaced them with QTEs and automatized jumping cinematic experience,all of this to sell more copies and appeal to the down syndrome audience
>>375710790
>too hard
You kidding me? In this game you just press spacebar to jump and right click to run on walls. How the fuck this can be too hard?
>>375710949
Don't ask me,ask it to devs or whatever sperg that found Tomb Raider jumps way too difficult cause they can't into timing,have a working brain or enough patience for trial and error
>>375709890
>people actually played this on PS2
Fucking how? Literally any other version looked and performed miles better.
>>375712023
PS2 babbies, anon.
A lot of them don't even know sands of time was a multiplat. They probably thought MGS2 and Silent Hill 2 were exclusives as well.
>>375710949
They need the buttons for more SO AMAZING animations and decided jumping is not amazing
>>375710949
>projecting
Console sales are the only reason the game was successful
>>375712308
So despite having "omg too hard controls" game sold good on consoles anyway?