[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

What's your excuse for not buying last dlc? It fixed everything

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 529
Thread images: 67

File: Stellaris_cover_art.jpg (18KB, 288x366px) Image search: [Google]
Stellaris_cover_art.jpg
18KB, 288x366px
What's your excuse for not buying last dlc?
It fixed everything
>>
I shouldn't have to buy something to fix an existing product. I'll wait till it's free.
>>
>>373925360
While it's great and is probably one of Paradox's best DLCs yet, people should probably wait until it's on sale.
>>
>>373925360
>parajew game
>anywhere near acceptable before the 4th or 5th dlc
Thanks, but I'll get this one for free as well
>>
>>373925360
>buying paradox dlc
>when you can easily get them for free and they even work with steam
For what purpose?
>>
>>373926051
Achievements and support the developers?
>>
>>373925560

I'm trying to decide between this DLC and player unknown battlegrounds
>>
>>373926416
>support the developers?
you're funny
>>
>>373926051
Because I want to give money developers who support their games
>>
>>373925360
I don't even know about this game. tl;dr it for me anon
>>
File: ss (2017-04-15 at 09.01.42).jpg (349KB, 1920x1080px) Image search: [Google]
ss (2017-04-15 at 09.01.42).jpg
349KB, 1920x1080px
Is there any danger in sharing a border with this stagnant ascendance? I'd like to avoid colonizing this spot if it meant they would come down on my poor fledgling empire.
>>
>>373926416
>Achievements
What part of "works with steam" did you not understand?
>support the developers
Fuck right off, Wiz
>>
My biggest complaint with this game is the constant need to remake ship designs.

I really wish it was just like Civ where there were set unit types.

I hate wasting time min maxing ship types
>>
>>373925360
>paradox
i'll wait a few years until they're actually finished with the game and have a 90% off sale
>>
>>373926885
just go auto upgrade when you get new ship parts then
>>
>>373926824
Achivements didn't work, at least for me. And the store didn't register that I owned a copy, even though I could play Utopia through steam. Not like I tried a cracked version or anything like that before purchase, though.
>>
>>373927054

That shit is wack and you know it
>>
>>373926784
Yes, if you colonies too close they can humilate you by demanding you abandon the colony or they will fucking rape you.

Also if they wake up ready the lube for your vassalation.
>>
>>373926784
They won't like you, but they most likely won't do anything about you either.
>>
>>373927086
He probably doesn't know it.
>>
>>373927086
i do, but stop complaining about what's essentially go put the best weapons available on all designs and start spamming that shit
>>
I did.

There's still not enough to do though.
>>
>>373927105
Have you played 1.5? Thats the exact fucking opposite of what will happen.
>>
So, anyone killed chaos god yet?
Did he gives any bonuses or technologies?
>>373926784
If they aren't isolasionst xenophobic it's fine
If they awaken better join them and wait for the time to backstab, or you will be the first one they try to rape
>>
>>373927160
>>373927141

Well do you or don't you, anon?

Which is it?
>>
>>373925360
Can I fucking planet bust in this game now?
I'm tired of choosing military and then full bombardment, only to widdle down the population.
Give me the BIG guns
>>
>>373926784
Depends. Are they xenophobe? Otherwise you are safe.
>>
>>373927226
Only Militant Isolationists have problems with you being near
>>
>>373927061
>Achivements didn't work, at least for me. And the store didn't register that I owned a copy
Then you probably did it wrong
>>
>>373927226
I colonized a few times near fallen, they told me to strip the colony and I told them to fuck off. They sure as hell angry with me now, but they don't actually try to go to war with me.
>>
>>373927321
It says they're holy guardians/fanatic spiritualist.
Also if the time comes what does vassalization entail? I just become their bitch for a while?
>>
>>373926051
The steamfix crack to play online has a trojan inside. Also if you do pirate it without steamfix you won't be able too play MP even if you disable the dlc.
Oh and even with the steamfix you can only play with other players who have that same pirated fix so good luck.
>>
>>373927530
your diplomatic options are curtailed, you have to do what they say and you pay them a bit.
>>
>>373927061
I own the game and all dlc legitimately but none of the new achievements are working for me either. Could just be a bug. I've done 2/3 ascendency paths and gotten nothing
>>
>>373927530
Holy guardians only care about you shitting holy worlds(and tomb worlds but not much)
If you become their bitch you can't declare wars anymore, and wil lbe forced to change some policies, for example if you become bitch of Enigmatic Observers, no more purge for you
>>
>>373927530
Those guys will only get mad if you make robots.
Holy guardians in my latest playthrough went to war with me after I converted everyone to synths
By then I had enough power to kill them and actually conquered their world
Which awoke the xeno/military fallen empire and now I'm boned.
>>
>>373926051

Ahem where could one go about getting these dlcs
>>
>>373927530
You accept the word of space Jesus into your heart and become a vassal. The best fallen empire to awaken is the xenophobic one because all of its vassals become battle thralls and are permitted to fight one another for land as much as they please
>>
>>373927596
>>373927702
That doesn't seem too bad. At least it's not game over.
>>
Cause I'd rather get Mandate of Heaven.
>>
>>373927497
It depends on the empire. Game used to straight up tell you what would tick them off but it seems more coy about it now.
>>
What exactly did the new DLC add to the game?
>>
>>373927984
Civ style traditions, megastructures one of which is useless, one op as shit, 3 alright. Hive minds, government ethos, and probably something else I'm forgetting.
>>
>Suddenly 2k x2 pirates literally blocking off the hyperlanes a mere two systems outside the starter system
GOOD FUCKING FIX
>>
>>373927984
More fun deals with spirits in the not warp
>>
>>373927984
A lot of small shit that adds up to a lot but mainly a new government system like hiveminds and buildable megastructres like ring worlds and dyson spheres
>>
>>373928113
Thanks.
Might look into it.
>>
>>373927283
Next DLC will mostly likely be military overhaul.
>>
>>373928275
They better add some offensive megastructures. I want a fucking death star.
>>
>>373928113
Traditions were part of the patch, Ascendancy is part of the paid DLC.
>>
>>373928275
I'd rather they did trade. Something to make the galaxy feel more alive and give you something to do beyond declaring war on anything that's still breathing.
>>
Anybody have a mega for the DLC's?
>>
File: 1424472825142.jpg (39KB, 411x381px) Image search: [Google]
1424472825142.jpg
39KB, 411x381px
>>373925360
>It fixed everything
>>
What are the essential mods for this game? It's kinda hard to figure out when you look on steam since there are so many dead/not up-to-date mods at the top.
>>
>>373926051
I want to support a good game so I get more content for it

Fuck you
>>
>>373928578
Check cs.rin thread
>>
>>373928138
Hyperlanes are shit after 1.3
>>373928418
I want a huge battleship that sends in bankrupt by just being parked.
>>
>>373928771
DLC and patch just came out, most of them aren't updated yet
>>
>>373927086
Remove all the lower and weapon slot parts then hit auto

It works. But yes its wack since it cant remove existing parts.
>>
>>373928872
Why? What did they do to them?
>>
>>373925360
stupidest fuking game ever wish I could refund.
>>
>>373925360
does the ai bother to kill enemy crisis now?

it's a bit irritating to see the ai literally ignore the unbidden as they blob half their territory
>>
>>373928846

That seems like a good way to get 10392 billion viruses

Such is life I suppose
>>
>>373928918
All they'd need to do is let you auto-generate ships based on weapon type and it would be fine. But not, it just seems to pick whatever has the highest numbers.
>>
>>373926051
>dont pay for DLC
>game company goes bankrupt
>no more quality games

Are pirates this fucking stupid lol? You're the cancer to the industry and I'll keep paying for *every single* EU4/CK2/HOI4/Stellaris DLC to support them. umad poorfags?
>>
>>373929037
You are retarded beyond belief if you think that's how people get viruses.
>>
>>373929037
Why the hell do you want to pirate if you're that paranoid
>>
>>373928934
Biggest change was forcing them outside the gravity well like all the other pleb FTLs. Before then you could bombard someone's planet and immediately piss off the second a fleet committed itself to come get you.

I can see why they stopped that kind of annoying hit and run but now Wormhole just shits all over everything even harder.
>>
>>373925360
It really didn't. Mid- and late game are still a slog due to lack of flavor events (bar old crises and awakening FEs), or meaningful internal politics and diplomacy. It's still the same shit: if you're an expansionist you just blob and get to experience Paradox certified deathstack combat, if you're going tall you can ignore the rest of the universe altogether (unless you're too stupid to not build any military at all) and just stare at the screen looking research go up.

While Utopia and Banks additions are nice they didn't really change the game in any major way, Traditions and Ascension perks just ensure you won't fall behind megablobs if you're a tall player. Psionic ascension and its events are neat whereas Mechanical and Biological add very little. Hive Minds feel pretty much like an afterthought considering they don't even get changed flavor events.

>>373929102
>Stellaris
>quality game
Nice joke mate.
>>
>>373928934
It's slow as shit and you can't warp from any point of a system anymore.
>>373929025
From my experience: no. They don't give a shit about crisis, if you (or an awakened fallen empire if they are near enough) don't stop them asap the galaxy is fucked.
>>
>>373925360
Because its paradox's game with the usual jew business model... i dont have spare 300 yuros to spend to a game.

I bought the original release, had my 80 hours of fun and will probably buy the _COMPLETE_ game when they release stellaris 2 in 8-10 years.

As it stands i have no intention to encourage their current business practices by spending money on Stellaris. Game developers who respect their customers shouldnt try to milk them with for several years with 1 title.
>>
>>373929025
If they get close yes.
>>
>>373929102
I buy Paradox DLC but you're fucking retarded. They're Jews of the highest order. Not even just because of the flood of DLC they pour out, but the shit way in which they always split half of it off into the free patches.

Limit province buildings based on development as part of the EU4 patch, but need to shell out the shekels to actually develop provinces. Further made worse by the Institutions patch. Now again with shit like Devastation being introduced but Prosperity being behind a paywall.
>>
File: afsdfdsafadsadfs.png (141KB, 636x700px) Image search: [Google]
afsdfdsafadsadfs.png
141KB, 636x700px
>>373929289
(cont)
CK2's full price if you've "bought it" as soon as possible one fragment at a time.
>>
>>373927560
Or you could use CreamAPI lmao
>>
>>373929169
Traditions are boring, wasted mechanic.
>>373929384
This. DLC in CK2 were pretty good, but in EU4 you need to buy like 3 DLC if you like trading and colonization.
>>
Can someone go over why everyone's going crazy over this new DLC? What does it add?
>>
>>373926776
You build an empire on giant laser beams and using other species as food
>>
>>373925360
Is there any way to make a energy weapon based fleet that isn't ass?

Kinetics are strong. Kinetics + plasma are strongest. Energy is shit, Missiles shouldn't even be in the game at this point.
>>
>>373929102
>dont pay for DLC
>game company goes bankrupt
>no more quality games

If that were true paradox would not be in business anymore, since people do that since forever, but as we can see they are now a publisher/developer, and business seems to be going as well as never before.
>>
>>373929423

That's actually a reasonable price if you play at least 10 hours a week and you know, have a real job and life
>>
>>373929423
And?
CK2 at realese was fine and was no way unfinished
Everything after is just additional content
>>
>>373929537
Missiles were my favorite but now they are completely useless and they never bothered to fix it. I go with kinetics+plasma since 1.2 never had a problem-
>>
>>373926416
>>373926595
>>373928845
>>373929102
hello reddít, please go back to paradox plaza

>>373927560
>>373927757
>what is CreamAPI
3 fucking years and you still didn't learn where to get the fucking game and the DLCs
https://cs.rin.ru/forum/viewtopic.php?f=10&t=64425
>>
>>373925360

I played the heck out of it already and the new features are neat but not enough to keep me interested. Mods do megastructures way better. There still isn't a whole lot to do mid-late game.
>>
File: minerals build.png (890KB, 1037x709px) Image search: [Google]
minerals build.png
890KB, 1037x709px
What are your 1.5 builds?
Pic related works well to snowball. Build mining stations faster than the AI, then conquer and enslave them.
>>
>>373929102
>no more quality games
So, status quo upheld?
>>
>>373930112
>playing as a mutated roach
What are you, turkish?
>>
>>373930112
Pacifist + xenophobia
Agrarian + whatever that +30% unity one is

Basically best unity combo. Unity is pretty OP and fun plus you can switch out everything unity based once you finish it.
>>
>>373925360
>it fixed everything
a year too fucking late I'm already hyper bored of it
>>
I haven't played since 1.1. Any tips? What are the biggest changes since then?
>>
>>373929679
Are there people who have played 2,5k+ hours of crusader kings 2? If you are autistic enough to get that much out of it, sure its worth it. I have 5k+ on path of exile and im perfectly happy having paid 270€ total for it.

>>373929690
Not an argument, there are tons of examples of developers doing several major content patches for free. No one else on steam (AFAIK) is going as deep with predatory DLC practices as paradox.
>>
Is the new EU4 DLC good?
>>
>>373926416
L O L
>>
>>373930562
>No one else on steam (AFAIK) is going as deep with predatory DLC practices as paradox.
http://store.steampowered.com/app/24010/
>>
>>373930698
wew
>>
File: Stellaris.png (967KB, 1036x703px) Image search: [Google]
Stellaris.png
967KB, 1036x703px
>>373930112
Hivemind Lovecraftian abomination that hate everyone, but try to hold everyone from attacking them by having bigger and better fleet. So far it works, though I had to vassalize a lot of small empires just to hold off some of my more powerful neighbors from attacking me because they hate my guts.

Yes, this is modded, I don't care about balance, I just up the difficulty if I don't find the challenge.
>>
>hive minds are completely one dimensional and remove a bunch of mechanics while adding nothing
"everything"
>>
>>373930698
poor trainwiz
>>
>>373930842
The fuck are those traits?
>>
>>373930698
I actually lol'd at the grand total price. Alright point taken, but the realistic simulation games have their own audiences separated from rest of the gaming "scene".
>>
>>373930562
>Not an argument, there are tons of examples of developers doing several major content patches for free
All paradox major patches are free, they just contain paid features
So not an argument
And let's not forget that Utopia is first actual expack with 4 major patches being free for stellaris
>>
>>373930562
All of the new features are in the free patch, the DLC just adds advanced options for stuff.
>>
>>373930562
Jesus fucking Christ, just pirate the fucking game you dumb cunt and laugh at the idiots who buy it.
>>
>>373930921
Swarm:
+40% growth time
- 5% other species happiness
- 25% leader exp gain

Opportunist (OP as fuck as far as I'm concerned):
+ 20% migration speed
+ 5% Food
+ 5% Minerals
+ 5% Energy credits

Ancient (cost 7 points)
+ 100 years leaders
+ 20% Physics output
- 5% Society output

Parasite host
- 5% other species happiness
- 5 year leaders
- 20% food (really fucks me here, because I have big pop colonies with no food bonuses)
- 25% Leader exp gain
>>
>>373931184
>>373930842
>+40% growth time
I'm sorry, -40% growth time
>>
>>373930562
EA, Ubisoft, Blizzard

Now go kill yourself
>>
>>373931184
swarm is op as fuck. so is ancient
>>
>>373931345
Swarm cost 2 for some reason, ancient costs 5. Parasite hosts gives you 5. The last one gives me ability to research some funny techs, otherwise it's irrelevant.
>>
Is it better to have ships dedicated to single weapon types (for example 2 types for corvette, one missile and one plasma) or just one type and mix up the weapons (missile and plasma on the one ship type)?
>>
>>373931836
Different ship types of each class, since you can't fit all useful variations of the weapon types in a single design.
>>
>>373931836
You shouldn't be using missiles since they get hard countered even by first level point defense.
>>
>>373931985
most ai seem too dumb to use that kinda stuff though, at least enough to make a difference
>>
>>373932093
Pretty sure the auto generator slaps some amount of point defense on everything as soon as it's available.
>>
>>373925360
Because I pirated it with CreamAPI
>>
>tons of science fiction stories dealing with the implications of robots/cyborgs/AI and genetic modification
>only ascension perk that gets any attention is the spiritualist one

So close to being a good xpac, so very very close
>>
>>373932586
The amount of work that went into psionic ascension compared to tech and genetics is so fucking disproportionate, it's hard to even try and make sense of.
I seriously hope they're planning on adding more stuff to that with the coming patches. Hiveminds too, what a letdown. Doesn't even work with half the features of biological ascension, and locks you out of the others for no real reason.
>>
>>373932586
Mechanics don't even get unique dialogue with AI Rebellion, whereas Psionics get some from Unbidden and Prethoryn. They really didn't give a shit about the other two ascensions, did they?
>>
>>373932795
They've added content in patches before. We can only hope they do the same with utopia.
>>
>Doesn't fix diplomacy
>Doesn't fix the AI
>Doesn't fix combat
>Made ethics more imbalanced
>Traditions are imbalanced
>Hiveminds lackluster tacked on additions
>Psionic only ascension with interesting content behind it
>No fish species yet
Call me in a year or two after plenty of patches, DLC, and a ton of mods come out.
>>
>>373930842
>Yes, this is modded
What mod, man?
>>
>>373932795
honestly its kinda BS its the psionics that get extra content with the Prethoryn, that should have been biological territory all the way

would have been awesome if the biological ascension perks allowed you to reverse engineer their organic space ships, maybe unlock a bunch of extra traits by splicing your species with Prethoryn dna

and course the interaction between mechanical and the AI rebellion should be friggin' obvious
>>
>>373932586
Blame Reddit. I'm not even joking.
>>
>>373931836
Don't use missiles, use the energy torpedoes on your corvettes when you get them because they ignore point defense

People say missiles are good at early game, but if you fight an empire that has lasers/kinetics and has equivalent mil str to you, you're gonna lose

Missiles are wasted because they don't start tracking a new target if the old one is dead. They'll just travel to the dead target and explode there not doing any damage. This means most of them are wasted. Lasers and Kinetic weapons don't have travel time, they're basically instant so when a target dies your ships automatically re-engage another target and so no ammo is really wasted(or very little ammo if they overkill a ship)

Late game where your corvettes engage big ships like cruisers or battleships, missiles might have a use if the AI wasn't slapping point defense on every fucking ship. This is why you use energy torpedoes(proton???) because they're great for bombing these fat ships without point defense nullifing their effectiveness
>>
>>373925360
Nah I'll buy it when the last dlc is out. I don't have the habbit of paying for unfinished products.
>>
>>373933143
What did they do?
>>
File: 5703437189_7765ae04f6_b.jpg (265KB, 683x1024px) Image search: [Google]
5703437189_7765ae04f6_b.jpg
265KB, 683x1024px
>>373932795
Need to save something for dlc.

>>373933267
That'll probably be about 5 years or so.
>>
>>373925360

Already payed 40 bucks for the base game that disappointed me. Not gonna spend another 30 shekels just to fix that. Waiting on a sale.
>>
>>373925360
>same bugs that have been in the game for years still not fixed
>more AI bugs introduced
>AI is still trash
>20 euros for an expansion pack that only unlocks a couple of mega structures
it's simply not worth the money on top of that pirates get better performance because of weird memory leaks introduced in 1.5 causing massive performance issues when you select your fleets, still hasn't been fixed in 1.5.1 despite the patch notes saying that it has
>>
>>373933143
I'd rather blame whoever is the guy with the 40k obsession high up the dev team

because really its to god damn obvious
>>
>>373933257
Proton torpedoes are still affected by point defense, and travel even slower than missiles.
>>
>>373933354
>That'll probably be about 5 years or so.
I'm in no rush, have plenty of games to play. And there is always pirating as well.
>>
>>373933267
See you in a few decades, this is a paradox game we're talking about
>>
>>373933029
There's like a 100
Which one do you look for
>>
>>373925360
>fixes everything
No it fucking doesn't.
Late game is still a fucking grind
Missiles still fucking suck
A.I. revolution is still a dam unicorn
A.I. revolution is still a starved whimpy unicorn
New mega structure while "cool" to fuck around with are ass in any serious game with the exception of maybe habbitals.


Also Its a new problem But I hate the fact that moving from cyborg people to Full AI takes away some of the leader benefits, You go from +15 attack speed to +5 which is dumb. A.I.s as a whole need some kind've bonus when you reach that point.
Hive mind is ass and broken in a not fun to play as way.

Psy shenanigans are pretty neat though.

>>373929025
They kinda do. AI has a habit of leaving it alone if its next to someone its neighbours hate sound familiar? But I've had games where an end game chris ends as quickly as it starts, even without mine or a forgotten empires help. On the other hand I've had games where it spawn on the other side of the dam universe and got to big to deal with or at least not deal with in a none tedious fashion.
>>
>>373933430
actually that's untrue
regular torpedoes are targeted by PD but proton torpedoes do not as they technically are energy weapons (they do not get boosted by the explosive perks and resources either)

its supposed to be a trade-off for them not ignoring shields but rather having bonus damage against it, however in practice bonus damage against shields on torpedoes is VASTLY better than ignoring it because it allows your other weapons to also hit the ship

as a direct result photon torpedoes are the only torpedoes worth using
>>
I've put more hours into Utopia than the base game already. Going full Adeptus Mechanicus is great fun.
>>
File: 1bbr8l.jpg (52KB, 952x500px) Image search: [Google]
1bbr8l.jpg
52KB, 952x500px
>>373933430
>Proton torpedoes are still affected by point defense
>>
File: proton.png (2MB, 1920x1080px) Image search: [Google]
proton.png
2MB, 1920x1080px
>>373933430
>>
>>373933512
habitats are 100% worth it, they take about 10 years to become fully profitable which is short enough time to be viable and especially the energy producing ones have utterly massive output, they actually outperform neutral modifier 25 slot planets
>>
>>373933418
>40k obsession

Warhammer 40k is both popular and incorporates almost every Sci-fi trope you can think of. You're bound to find similarities.
>>
>>373927702
Enigmatic Observers. Are pretty much the unarguable good guys and I hate them so damn much for it.
>>
>>373933585
>>373933626
>>373933676
Oh, nevermind then.

>since these torpedoes lack a solid form
>clearly have a solid form in the icon
I guess that's why I never considered that they're immune to point defense.
>>
>>373933758
problem is 40k incorporates every scifi trope badly and while it is decently popular that's no reason to base so much of your content on it when both vastly more popular and vastly better works exist
>>
>>373933774
they're not really the good guys, they consider you on the level of pets or maybe intelligent apes at best

heck when they awaken they're the living incarnation of "white man's burden"
>>
>>373933774
They request that you put one of your pops in their "species preserve" which is more or less a glorified zoo. It's an actual planet too which is pretty cool.
>>
>>373934060
and your entire empire rightfully hates you for it
>>
>>373934176
It's either that or the FE gets pissed off at your act of defiance against them.
>>
>>373934060
Is there any way to actually claim that planet once you wipe them out?
Every time I've had them, I just ended up with a 25 tile Gaia planet I can't use because it's full of random pops. Wouldn't even let me bomb it either.
>>
>>373933698
Yeah they do seem pretty OP especially when it comes to energy output.
Its easy to just to turn your other real planets into mineral focus but its worth noting they they suck ass at getting minerals. Can't really fault that considering what they are.

It might be worth noting they kinda have a hidden price in fleet size per pop amount, since spaceports are a huge part of that and they don't get any.
>>
>>373934225
well aware
the only ones who can actually get away with it are hiveminds which turns that even downright hilarious

"oh sure you can take some of my drones, I promise I'll sever the connection and not use them to spy on you and your advanced technology"
>>
let me know when the DLC comes out that makes sectors actually worth using and not just half assed as all fuck anti-snowball measure.
when that happens I might just uninstall my increased planet cap mod
>>
>>373934060
Do they have any hints of what goes on there exactly? It sounds either very comfy or very oppressive.
>>
>>373934335
Won't the drones just die anyway since they aren't in the same system as the hive-mind?
>>
>>373934225
Enigmatic Observers at least don't attack you for refusing them your pop. They get an opinion minus for a while, but that's about it.
>>
>>373934335
lol, the hive mind exhibit is just filled with decomposing fungi.
>>
>>373934297
true enough but given you are actively building the habitats, not using up planetside spots, its not to big a deal

and they are efficient in terms of the core system limit as you can place them in the same system as another core planet

and low population limits combined with ultra-high per population output ensure that they become effective vastly sooner because growth costs increase with total population so they are operation in about 1/3th the time of a 25 slot planet, even faster if its not a gaia planet
>>
Speaking of hive minds, I was expecting it to be a major feature, turns out it just disables parts of the game and that's it, pretty much nothing new for them
>>
>>373934435
>>373934476
they actively remain alive while keeping the hivemind trait which means only 1 thing: full contact with the hivemind which now has a direct uplink to a FE planet
>>
>>373934416
I'm not sure but recently paradox has added in a living conditions mechanic for individual species. It's quite possible the FE has their pet aliens under the chemical bliss option which more or less makes them high all the time.
>>
How long should I wait before colonizing a new planet to avoid killing my research speed?
>>
File: earthtvshow[1].jpg (19KB, 417x315px)
earthtvshow[1].jpg
19KB, 417x315px
>>373934416
This probably.
>>
>>373933481
The one(s) that add traits
>>
>>373934642
Holy shit, is there any special events that happen?
>>
>>373934416
its a zoo, their physical needs are completely fulfilled and they probably get some form of entertainment to prevent depression
essentially its enforced NEET life, with a camera observing everything you do 24/7 for your entire life and no chance of escape

there are rightfully scifi horror stories written around such an existence
>>
>>373934704
Extended Traits
United Traits
>>
>>373934719
offcourse not, only psionic ascension gets special events

its just an oversight on their behalf but it makes for an interesting concept
>>
>>373934719
Of fucking course not, it's just an oversight because next to no work went into anything besides psionic ascension.

I'm not sure if this has been patched yet, but you can't even integrate other species into your hivemind, even though they let you genemod the hivemind trait into other species.
>>
>>373934621
its basically just a hardmode/RPing option
No reason to reasonable take it at all
But I am betting they will flesh it out in a DLC and charge something like 20 dollars for it
>>
>>373934869
Oh goddammit, Paradox!
>>
>>373934884
Hiveminds are already DLC exclusive.
>>
>>373934839
Thanks
>>
>>373934697
Doesn't work that way, you get a +% research cost malus per pop and per planet, but you're going to get hit by it anyway, so might as well go ahead.
Might say that early game you should delay it until you have high level buildings, but then you're missing on the early game snowball.
For me, as long you're colononizing large planets and have enough energy, you're good.
>>
>>373934869
This pisses me off so much.
Even more is the fact that I can't materialistic + hive mind.
I want to be the borg dam it.
>>
>>373934869
that's been patched in 1.5.1 thankfully

however nobody in the entire galaxy reacts in any way to you forcefully annihilating the individual minds of an entire species turning them into flesh puppets, which in every definition of the word is a full on genocide
>>
File: 1484505026405.gif (410KB, 221x196px) Image search: [Google]
1484505026405.gif
410KB, 221x196px
>>373925459
>it already is
torrent it
>>
File: friendly roving merchant.png (28KB, 501x636px) Image search: [Google]
friendly roving merchant.png
28KB, 501x636px
>finally get past the initial hurdle and get an actual game going
>spiritualist/pacifists
>keep my fleet strong enough so nobody fucks with me and get overall lucky with neighbor spawns
>rest of the game is a point and click adventure since I can't actually do war and nobody else is starting one
I'm hoping my xenophobe playthrough is more fun than this
>>
>>373925360
It's still garbage. Played about 30 hours and went right back to EU4. There is still so little content it's fucking ridiculous.
>>
>>373925360
I really hate how every single one of my pops becomes a hippy during peace time.
>>
File: HAK HAK HAK HAK.jpg (131KB, 978x668px) Image search: [Google]
HAK HAK HAK HAK.jpg
131KB, 978x668px
>>
>>373935095
Form defensive pacts and defend the weak races, that way you'll always get wars as a pacifist.
>>
If anyone here uses the russian "crack" you deserve everything you are going to get. That stale fucking link from /gsg/ is so full of viruses and malware it's crazy that some of you fuckin idiots even fall for it. The forum isn't full of it but the download site and the files are.
>>
>>373934697
If you want to maximize science growth just make sure you don't have more planets than you can afford to help with research with a scientist.

Also a trick I found is to rush the Planetary Survey Corps tradition and to hold of on surveying planets until then. Then let your sci ships go crazy and enjoy a stupidly strong research boost.
>>
>>373935293
Is there anything for the unbidden?
>>
Is just like every paradox game, you have to wait several years for all the good stuff to get pumped out via dlc.

>Still no planet killer
>no espionage
>military is bland (especially planet invasions)
>early-mid game is still somewhat dull, they really spend more time fleshing out internal politics and colonisation events.

What else am I missing?

But I'll admit I'm having fun, might move over to endless space 2 until some more expansions come out.
>>
>>373925360
Johan pls. Just fuck off.
>>
I know theres a science penalty against the more planets you own, but I can't find a figure for this?
>>
File: 8NvyMvFa.jpg (44KB, 512x512px) Image search: [Google]
8NvyMvFa.jpg
44KB, 512x512px
I really hope you guys pay for the games and dlc you play!
>>
>>373935095
You can switch ethos mid-game. Endorse the militarist faction, if it hasn't appeared yet you can try to get into wars other ways since any type of war increases militarist ideology.
Militarist gameplay isn't exactly stellar either. You just consolidate all your forces into one big deathstack followed by a ground troop transport deathstack, you eliminate the enemy ship deathstack first then take planets one by one until winning. Repeat for every independent empire until game victory.
>>
>>373935095
I tried a fanatic militarist, xenophobe run
by the end of the game, it was just me vs the entire universe because no everyone had formed factions with at least 3 other groups and no one wanted to ally with me so I just stalemated
>>
>>373933896
Exactly what is 40k in this game?
>>
>>373932993
>>373932993
>>373932993
This. Also, add in sectors and population/planets research penalty.
>>
>>373935553
Hold your cursor over the % on the research screen, genius. It's something like 10% per pop and 10% per planet. So if you want science you don't colonize shitty planets because you'll actually lose science. Needs to be like 16+
>>
>>373935434
Endless space 2 is releasing fully in a month
I'm hoping it feels like an actual finished game by then, I don't trust amplitude anymore after they got bought by sega
>>
>>373925360
If I want a space 4X that's not shit, I can play Distant Worlds.
>>
>>373935643

>everytime you play the same fucking events happen

I refuse to play this until it has as much events as CK2

fuck you paradox
this isn't grand strategy
it's bland strategy
>>
>>373935293
Thats kinda cool, any video link to it in full or do I have to cheat up a game?

Does anyone know if the AI revolution has any unique dialog for AI ascended other than "lol you're good to robots but I don't give a fuck"?
>>
>>373935667
Not him but
>Pretoryn are Tyranids
>Unbidden are similar to Chaos, and also related to FTL travel
>There are Space Marines and Commissars
>Religion and government like the Imperial Cult
>Xenophobic militarist spiritual empires get unique dialogue that's very 40kish
I think that's pretty much it, pretty tame in my opinion
>>
>>373925360
I once fought against a federation with my hivemind homie and Egalitarian rival. I won and vassalized one of their members and integrated them into my empire. I only had three planets at the time so I was fucking elated when I won the war.
>>
>>373936035
There's that Psy event that kinda plays out like the birth of slaanesh.
>>
>>373936035
Utopia adds a lot of 40k shit. The shroud is the warp, and if you fuck around in it you can pretty much re-enact the fall of the Eldar.
>>
>>373936235
You can get an immortal god king as your emperor.
>>
File: tau.png (558KB, 1030x372px) Image search: [Google]
tau.png
558KB, 1030x372px
>>373935667
>>
>>373935169
>implying EU4 has any more content
>>
>>373935735
>Endless space 2 is releasing fully in a month
Pretty sure stray dogs shit on the streets everyday
Same quality as endless games
>>
>>373935365
prove it
>>
>>373936529
(you)
>>
>>373936594
He's right, you know
>>
@373936719
>>
File: Untitled.jpg (184KB, 1036x706px) Image search: [Google]
Untitled.jpg
184KB, 1036x706px
>>373930112
I like to be adaptable in strategy games, so this was my attempt at making the most adaptable species. These guys are all about being as opportunistic as possible, so I'm constantly hiring/firing scientists to focus on certain tech groups, and changing government civics (usually only keep Miner Guilds for the opening years to supplement my mineral production, before switching it out for Parliamentary System).

It's a fun way to play.
>>
>>373930112
Roleplay as a space elves now, with -grow time andleader exp, but 75 years to the leader lifespan
It's actually more thanmy previous gamesas a humans
Stellaris has many problems, but it's really good for the role play
>>
File: 1464052711515.jpg (26KB, 480x360px) Image search: [Google]
1464052711515.jpg
26KB, 480x360px
>>373936935
I hope you're also utilizing Deviants and changing main government ethos as well since Pacifist is as far removed from adaptable or opportunistic as can be.
>>
File: sidimatus.png (868KB, 1047x659px) Image search: [Google]
sidimatus.png
868KB, 1047x659px
>>373930112
Purging everything (including heretical AI, which is banned, along with all synthetics) and replacing with my own good goys. Some of the client species adapted well by being warlike collectivists and I keep them around for being desert compatible and reducing the need for terraforming. Haven't been at peace for 200 years, because everyone hates my ways.
>>
>>373937248
The only downside to being pacifist is that you don't have unrestricted war declaration. Besides that, the 20% unity bonus means more Traditions and Ascension perks, which increase adaptability, and +2 core systems, which is always good. If I really need to start a war with someone then I can always abuse ethic attraction, or maybe adopt a militarist faction into the government.
>>
>tfw i always end up playing a peaceful isolationist game just colonizing and grinding up technology
war is just too tedious
>>
>>373936403
>one of the key features and few positives of mechanical augmentation is immortal leaders
>psionics gets it as well
>>
File: 1465842504066.jpg (239KB, 1024x1519px) Image search: [Google]
1465842504066.jpg
239KB, 1024x1519px
If Master of Orion 2 is one of my favorite games, then I should like this game, right?

I'm kind of out of the loop when it comes to 'newer' videogames since I didn't have much time to play vidya the last couple of years. If I'm looking for fun space 4x games, is this the way to go?
>>
>play game as a bunch of xenophobic materialistic turtles
>Get Synthetic Evolution
>have two "species" Of AI now, the old, now unbuildable true "synthetics" and the new, buildable "turtlrons"
>get bored of playthrough
>switch control to a religious side and force them to start the warp "bring the end" event or whatever.
>come back, was expecting the stupid AI to fuck something up but nothing irreversible.
>My empire had started the purge of all of the original AI synthetics
>They had pushed the movement for only turtlrons despite there being not a damn single difference
Xenos don't fuck around man.
>>
>>373937684
Yeah, same here. I'm all for war when we're bickering little shits, but when things escalate, I go full isolationist and can't be assed with major wars. I only make exceptions with border incidents with some shit tier empires.
>>
File: 1485791303518.jpg (5KB, 108x125px) Image search: [Google]
1485791303518.jpg
5KB, 108x125px
>capture fallen empires juicy gaia worlds after he wrecks his fleet against my neighbor
>2 fallen empires near me awaken

how much did i fuck up
>>
>>373929679
>have a real job and life
>able to play 10 hours a week
Pick one and only one.
>>
>>373938142
which fallen empires are they? there's a chance you're about to be war-in-heaven'd
>>
>Fallen Empire beside me awakens right as I'm upgrading my massive fleet to try and take them out preemptively

F U C K
>>
>>373938026
No, only galciv2 can be good if you loved master of orion
Endless Space/Distant Worlds/GalCiv3 are limited, unfun and you will always notcie how developers go with "too much work to do it" for almost every aspect of games
Stellaris is just different type of game and you need to play it for the space exploration at the start and events, anything else is barely done
>>
>>373938079
>>373937684
>just play science focused Isolationists With a huge ass stick to prevent other sides from bothering me
>just wait for the end game crisis to appear and have it remove pretty much all opposition for me because normal war is tedious.

Almost every damn game.
>>
>>373935406
If you're psionic, the unbidden can tell that you've seen into the shroud and they comment on it. You can ask them about it and they have some throwaway line about how they're familiar with it but not from there
>>
What event chain is the best and why is it WORM IN WAITING
>>
I hope they will finally add in the next patch matriarchat and patriarchat options
>>
>>373938258
materialist and xenophobe
>>
>>373938267

Thanks. It just kind of looked very similar to MoO2, so I thought it might be comparable. I've already tried GalCiv2 and enjoyed it, but I was just looking for something that I hadn't played yet.

Maybe I'll try it out anyway, I'm mostly looking to play something 'spacey' right now, it doesn't really have to be a MoO clone.
>>
War is literally popamole
>>
anyone got a decent tracker i can dl this?
>>
File: 1486520502880.jpg (90KB, 518x620px) Image search: [Google]
1486520502880.jpg
90KB, 518x620px
>>373939405
This
>End game
>just me a few empires left
>only one that's really a threat
>start a war with them
>they send a shit ton of corvent waves at me making the war tedious as hell
>win the war after 5 years
>purge a bunch of their shit
>have to wait another 10 years in peace
>in these 15 combined years they've almost completely recovered any ground I've made.

Fucking space russian, I swear to god.
>>
File: asss.jpg (916KB, 1238x1748px) Image search: [Google]
asss.jpg
916KB, 1238x1748px
>>373925360
enjoying the new EU IV DLC instead
>>
>>373938421
Talk about blue balling your players.
>>
>>373927560
quaility bait
>>
File: 1476094188632.png (449KB, 658x944px) Image search: [Google]
1476094188632.png
449KB, 658x944px
>Spiral 4 arms
>Hyperlane only
>spawn next to militant isolationist and holy guardian blocking both paths to expand
>>
File: 1491121121276.jpg (38KB, 667x720px) Image search: [Google]
1491121121276.jpg
38KB, 667x720px
>>373938518
For me its Subterranean Civilization
>mfw executing the survivors
>>
The last time I played this game was right after release. Did they improve performance since then?
Also, how viable is focusing on a very small number of systems?
>>
File: behold_his_mighty_hand_01.jpg (22KB, 500x282px) Image search: [Google]
behold_his_mighty_hand_01.jpg
22KB, 500x282px
Because the game lacks a story, a narrative. No matter how you design your civilization you will never, ever manage to overlook that you're playing a randomly generated event simulator where the outcome is always 100% the same.

1. Start your empire
2. Slowly try to expand
3. Meet AI empires that hate you
4. Attempt wars you have little to no realistic chance of winning because the AI is 200 steps ahead of you at all times even if you beat their war score
5. Hardly anyone will ally with you or form federations because of the bullshit relations, get ready to lack 5 points to convince another empire of doing something and having no way to earn them
6. Uh-oh spaghetti-O's here comes the random endgame boss
7. Slowly whittle away the bad dudes until you win or the stagnant empire you're next to suddenly awakens and fucks your anus

A few storylines based on empire ethics to follow would not hurt.
>>
>>373940547
If you make everyone use a specific FTL method, can you still access the jump drive late game?
>>
File: 1478009232396.jpg (30KB, 259x208px) Image search: [Google]
1478009232396.jpg
30KB, 259x208px
>>373940547
>find empire near edge of galaxy
>they're hyperlane
>use wormhole
>block them off from expanding
>>
>>373940106
how good is it?
>>
>>373940972
Yes
>>
>>373940893
I'd give you shit for being a filthy casual and sucking to much to win. But honestly being on the winning side isn't much better so meh.

They need to add more end game crises. They always end up as the highlights of games. I do like the Psy event that makes you an end game crisis but its still not enough.
>>
>>373941076
>Do this
>AI has a capital planet and a free habitable planet they can settle in.
>Every chance they get they colonize it
>Every tens years I start a war with them and purge it over and over again
>>
>>373929423
>26 thousand E dollars
Is this a shoop?
>>
>>373941420

They use commas instead of periods for separating whole numbers from decimals.
>>
>>373925360
steam only

GOG I'd be all over this shit
>>
>>373941420
thats 262 euros, they use commas as decimal points.
>>
File: 1460314913809.png (281KB, 535x466px) Image search: [Google]
1460314913809.png
281KB, 535x466px
>>373941401
>Find small empire
>Allied with empire who's a dick to me
>wreck their shit
>form migration act with other small empire
>get their pops on my planet, they don't cause problems
>all comfy
>dick empire fights me again
>gets shit kicked in
>small empire still likes me
>tfw you can't even invite the small empire to your own alliance
>tfw small empire keeps getting dragged into wars
>mfw
>>
>>373929537
>Energy is shit
lances are hella good
>>
Wormhole and missiles are best combo.
>>
>Buying paradox games in 2k17
They look too jew to me. So I pirated their shit. They will learn greed is not the answer.

>Release actually finished game
>Dont spam dlc
>I will buy then
>>
>>373942123

where do you get your dl?
>>
>>373931184
>>373931251
How do you get these traits?

They're not available at species creation, even if you are a hivemind
>>
>>373925360
Give it a rest Johan.

I'm not convinced I'm not going to get bored 2-hours in again, and I'm not buying your goodgoy dlc anyways.
>>
>>373942218
www.google.com
>>
>there still isn't a Foundation mod being worked on
I'm hella disappointed tbqh fampai
>>
File: 1469713612164.png (2MB, 1680x1704px) Image search: [Google]
1469713612164.png
2MB, 1680x1704px
>found the good planet in the Sol system
>there are humans on it
>I'm hive mind so the only option is to process them into food
I'm sorry mankind
>>
>>373942289
They're modded traits, Anon, and I think most mods are broken with the new update + DLC.
>>
>>373934869
>I'm not sure if this has been patched yet, but you can't even integrate other species into your hivemind, even though they let you genemod the hivemind trait into other species.
oh wow, that sucks

I thought that was the entire point of genemodding the hivemind trait
>>
File: removexenos.jpg (386KB, 1280x919px) Image search: [Google]
removexenos.jpg
386KB, 1280x919px
>>373943157
>>
>>373935095
never go fanatic pacifist

regular pacifist is alright since you are allowed to wage liberation wars
>>
>>373936035
gene-seed purification allows you to recruit spacemarines
>>
File: geef.jpg (14KB, 219x265px) Image search: [Google]
geef.jpg
14KB, 219x265px
Why did they have to fuck up diplomacy?
It's taken all fun out of trying to make a federation, usually it's fucking impossible to do.

Say you start near five other empires. At least four are guaranteed to hate you right off the bat and you can never, EVER make egalitarians like authoritarians. Even if you guarantee their independence, send them gifts, make a non aggression pack and then a defensive pact and get 100% trust, you'll still usually be 2-6 points short of being able to invite them into your single-man federation. And you can't do anything since they removed embassies from the game. They removed embassies so hard it's out the fucking source code and modders can't re-add them.

That's one huge flaw as of now, playing as a race geared towards federation building and diplomacy is just plain not fun because it just does not matter. When you've invested all your traits and your entire government into bringing people together and then you find out it's impossible because of the game mechanics, it makes you feel like it was a fucking waste and that the only way to play the game is as militarist (which 90% of all enemy empires are for some reason).

There ought to be more ways to influence opinions, like sending spies to the other empires that slowly raise their acceptance of you. ANYTHING to swing the fucking vote, because seeing a single-digit number in red as the determining factor of why your neighbour won't help you kill the fucking planet eater that's coming for his territory is fucking lame beyond anything else.
>>
>>373938026
>If Master of Orion 2 is one of my favorite games, then I should like this game, right?
it's the first space strategy game I actually enjoy since MoO2

okay, I did enjoy Sins as well
>>
>>373943623
I hate how alliances take away your influence, which is vital (getting new scientists, governors, etc.)
If anything being in alliances should increase it.
>>
>>373943623
That's what liberation wars are for, you fuck up the empires who will never join you and create new ones with similar ideologies to your own.
>>
>started game as pacifist fanatic egalitarian plants
>unity based build
>war is tedious as fuck, constant uphill battle
>manage to vassalize neighbour
>war in heavens starts
>vassal allies against me

>start new game
>fanatic militarist spiritual humans
>space crusaders
>increased attack speed bonus makes my fleets mighty as fuck
>go for war unity builds
>wreck similar sized empires with ease
>have now like 5 vassals ready to be integrated
feels like playing on easy mode to be honest even though I'm on high aggression AI hard mode
>>
>Find Sol
>Its a fucking tomb world with pre-sentient roach pops

YOU IDIOTS YOU BLEW IT ALL UP
>>
>>373944008
>fanatic militarist spiritual humans
So original
>>
File: ragin.jpg (7KB, 184x184px) Image search: [Google]
ragin.jpg
7KB, 184x184px
>sit next to a hivemind empire for decades
>we've got trade and pretty good overall relations
>half my empire is on the other side of their territory and I have to fly through theirs with my navy
>suddenly they expand
>-90 relations due to border friction
>they call me up
>"woah asshole what are you doing to our borders? consider the borders closed, we're building a wall!"

Fuck border friction, fuck it. Seriously fucking fuck that. First off they expanded into MY borders, and why isn't there an option to expand without pushing back the borders of others, or at least negate border friction through diplomacy?
>>
>>373943964
I don't know if this is new, but I love creating a small liberated empire, have them become my vassals and then 10 years later do an all out liberation war where I integrate the rest of the empire I just waged war on into my vassals.

Best feeling in the world.

And then I can integrate them into my own or start a federation or whatever.

Pacifist is hella underrated. If I could I would go fanatic militarist + pacifist at the same time.
>>
>>373944261
never played militaristic before and in my previous game I realised I needed spiritual to access psionic tech now so sue me

I wanted to make my pacifist space plants psionic, but I wasn't spiritual :/
>>
It didn't really fix anything to me. The game is still slow, the different civics and shit still plays the same, and you still run into the same situations. The new "features" are nice but don't really add much at the end of the day except extra bonuses.

From what I read, other than energy and mineral generation, the space void trait basically fucks you over research wise because it'll increase your pop more than you'll generate research points.

The game needs a spy system and a better trade system.
>>
>>373943964
Attacking nations that don't want to join you but aren't hostile makes no sense, you realize. And you just end up fracturing the empire into several shitty balkan states that are of almost no use to you in a joint war effort.

If I wanted the Huz'gronkels to join me it was because they had a strong fucking navy and all my efforts went into building a federation, and you're telling me I have to destroy them and their powerful fucking navy in order to convince them to join me so we can be useless together?

That's retarded.
Also trade is a joke. Empires should gain more money and goods just by virtue of being next to each other because of free trade.

>no option to tax your populace
>>
>>373944649
>it'll increase your pop more than you'll generate research points.
you get 3/3/3 research special buildings per pop

how the hell does this fuck you over?
>>
>>373944282

Mexico, is that you?
>>
>>373929850
Asking for a FRIEND
Who's got a non-dlc Dark Souls 2, bare nekkid.
Would it work with that too? Friend wants to know, but he's gey.
>>
Midgame is still boring as fuck.
>>
File: hnnggh.jpg (61KB, 747x599px) Image search: [Google]
hnnggh.jpg
61KB, 747x599px
Why spec your empire for trust building and good relations when making people your friends through killing them is easier (and sometimes the only way)?

I tried a race of snails who were weak and scared, but with high research and who supposedly made friends easily. I couldn't get anyone to join my federation, none. Waging war was almost impossible and I ended up boxed in by a bunch of big dick faggots who had all joined each other in bullying my snails.

So I start a new empire, fuckhuge evil warlords who lash out at everyone, everything specced solely for war. Something like 50% extra army damage combined.

Everyone wanted to be their friends and I could easily make people join me despite having started the game with the intention of wiping them out through war. Feels unbalanced as fuck.
>>
>>373945202
waging wars and diplomancing?
>>
>>373945341
yeah, military spec is ezmode in this game
>>
>>373944760
Because they're absolute shit compared to the other megastructures

>habitats count as 1 colony but with only 12 pop
>ringworlds get you 4 colonies with 25 pop each
>dyson sphere gets you 400 energy without colony/pop penalties
>science nexus gets you 50 in all research without colony/pop penalties
>>
>>373945692
Why go for science? By the time you can build a science nexus there's nothing left to research.
>>
I havent played since release, are defense platforms viable now? Or are there any other type of defense that is not ships?
I remember having to chase small fleets of enemy ships across my empire, and it wasnt fun.
>>
File: beta uprising.png (418KB, 920x720px) Image search: [Google]
beta uprising.png
418KB, 920x720px
>>373944282
>have fanatic militarist fallen empire just north of me for decades
>as i expand i start to touch their borders and that gets them mad
>i continue to expand creating more and more border friction
>fallen empire declares war
>i have no chances to defeat their multiple 50k fleets so i concede defeat and have 10 years humiliation with ceasefire and my leader dead
>continue this cycle for like 150 years until i got strong enough
>use society tech and colonizing planets to expand my borders as much as possible around them until i fracture the fallen empire encroaching them into mine
>get my fleets to attack them at the same time and capture all their planets in a matter of months annexing them
>the cycle is broken
>>
Anons, how to build fortifications?
Are this stupid defence platforms even worth it?

In all games I remember it making a difference once when it's aura tipped a scale of battle in my favour. But forcing AI into that specific world when my fleet is in it is a problem by itself.
And that one time my enemy was hyperplane so at least I knew from where they were coming.

Also any performance tips?
>>
>>373945969
So you can easily encroach on other empires during peacetime with repeatable border research and shit.
>>
>>373945692
I mean AI games are whatever goes but Ringworlds are fucking dumb in any game without players. Shits expensive as fuck and takes forever to build.
>>
File: golden octopus.jpg (87KB, 500x317px) Image search: [Google]
golden octopus.jpg
87KB, 500x317px
What are your empires, /v/?

>The Teuthida Meritocracy
>squid people who live both above and below sea level
>society is structured by having the people who are agreed upon as the best in their field be in charge
>highly intelligent and extremely good at research
>live for hundreds of years
>breeds slow as fuck
>don't like to migrate or move far away from their homes
>become robotics experts to offset their low population numbers
>dreams about fully sentient AI's and eventually outlasting their own flesh to attain immortality
>>
File: questioning.jpg (10KB, 327x249px) Image search: [Google]
questioning.jpg
10KB, 327x249px
I have a problem. I'm playing as a big fuckhuge race of militarist slaver bullies. They are completely shit at research and by the time their scientists gain level 5 they're likely to be dead.

To offset this I wanted to do the starting mode where you begin with slaves already on your planet so they could do the science for me, but slaves always start with the "prole" trait so the only thing they can be used for is mining and berry picking. And even if I conquer a race of smart aliens, chattel slavery makes them basically unable to do science to the point where even my meathead knuckledraggers are miles better.

So what the fuck do I do here? If I set the slaves to be civil servants, they increase my happiness but actually become worse at everything else.
>>
>>373946054
Don't? just take your death stack and charge their capital then take planets till you win the war. The mining stations they blow up mean nothing.
>>
I'm waiting for the combat revamp desu
>>
>>373945692
fair enough, I didn't get that far
>>
>>373947134
>The mining stations they blow up mean nothing
Except ruining your economy.
>>
Another gigantic skeleton dating back more than three billion years has been found on the lifeless surface of the planet you just surveyed. Our scientists are eager to get to the bottom of this mystery.
>>
>>373947046
Residence? Caste system?
>>
>>373946054
The only way to force this game to have any semblance of tactics is to make hyper lanes the only travel type. Sorry anon.
>>
>>373947575
Pretty sure gigantic skeletons are asteroid belts, not on the planets
>>
File: 1485237008171.jpg (54KB, 612x612px) Image search: [Google]
1485237008171.jpg
54KB, 612x612px
>>373947398
>having your economy depends on mining stations
>>
>>373947575
>spiritualist
>some cruel god put these here to test us
>>
>>373947739
I can relate

currently in a game where I get like 50 minerals from 4 systems
>>
ITT: ayy lmao
>>
File: ARGH.jpg (77KB, 200x200px) Image search: [Google]
ARGH.jpg
77KB, 200x200px
That "keep starting a new game until you aren't placed at the absolute outer fucking edge of the universe" feel.
>>
>>373948013
game is easy as it is
>>
>be peaceful, just budy with colonising and mining
>suddenly get declared war on by militaristic empire of militaristic militaries
>oh fuck what do I do
>they head straight for my capital
>easily break my defenses
>have a shitton of robot soldiers so they can't do a land invasion
>they just sit there not being able to do anything
>a few years later
>get a white peace offer

Sure, lets have an armistice will I build an army.
>>
File: 1484195217073.jpg (152KB, 640x720px) Image search: [Google]
1484195217073.jpg
152KB, 640x720px
>>373926784

Do not ever try to sneak that 10 physics black hole off a xenophobe ascendancy's with a border push. Also don't touch that juicy gaia world with a funny name.
>>
File: I like where this is going 2.jpg (34KB, 349x450px) Image search: [Google]
I like where this is going 2.jpg
34KB, 349x450px
>see 25 tile gaia world in your territory
Yay!
>it's a holy world
Awhhh
>>
>>373946054
>unbidden spawn on the borders
>spam 5k fortress's on the front system
>50k in defense along with a 50k fleet holding the line
>holding off wave after wave of 80k unbidden fleets for almost an hour until the fallen empires awaken and push them back
most fun I had
>>
>>373925360
I played this back when it released. What do the dlcs add?
>>
>>373925360
>psionics is fucking useless
>bio is fucking useless
>synth is too OP to even be fun
>megastructures are useless by the time you have enough minerals to fully build them
>could've done way more with hivemind empires (why the fuck do they even have planet and sector limits?)
>late game is still, paint piece of map, wait till truce is over, repeat.
>Still not fixed the massive lag that starts to set in after ~200 years

It's fun until you see it's the same old shit from before the expansion.
>>
>>373948640
about as much as I wanted out of the expansion

then again I'm not paying for it, soooo...
>>
>start as humans on earth, Sol system
>decide to play as a militarist tyranny with slaves
>pick Syncretic Evolution to get free slaves
>game begins
>my slaves are some fuckweird alien slugs

>game tells me my people are astonished by the idea of alien life as we encounter space whales

What?
>>
>>373948419
>5k fortress

What did you kit it out with?
>>
File: 1488716049049.png (161KB, 288x358px) Image search: [Google]
1488716049049.png
161KB, 288x358px
>>373948640
>psionics is fucking useless
>synth is too OP to even be fun
Picrelated
>Still not fixed the massive lag that starts to set in after ~200 years
EU 2 engine, doesn't work with 64 and everything, 32 still hold us back
Play with 15 empires max
>could've done way more with hivemind empires (why the fuck do they even have planet and sector limits?)
Sector limit is cancer, but come on do you manually push shit from yourself or breath? Of course no, you just start process and wait until it ends, same with sector limit for the hivemind empires
>>
>>373948921
Didn't you know that by 2200, we'll have discovered the giant slugs that our ancestors grew up with, and reintegrated them into society?
>>
>>373946054
Is there any reason to not always play hyperlane only?
>>
>>373948419
>unbidden
Fuck them!
Every game, every time when crisis happens it is unbidden.

And in a last boring game where all of galaxy have defensive pact with each other I hoped that they would provide some kind of opening but firstly they got wrecked by my fleet (the attacked my vassal) and did nothing other than awakening FE.
Fuck this guys.
>>
>>373948640
>synth op

hah funny joke
>>
>>373948921
the slugs aren't alien to your people they're just a different species from your planet. It'd be like us calling dogs aliens.
>>
File: NOPENOPENOPE.jpg (30KB, 544x408px) Image search: [Google]
NOPENOPENOPE.jpg
30KB, 544x408px
>>373948921

Maybe they were just fuckweird earth slugs?
>>
Give one good reason why you wouldn't mod your game to remove the need planet cap and need for sectors.
>>
>>373949242

It's more fun.
>>
>>373949047
not him but be sure to get corps of engineers and try to get the max tier crystal augments, you can create 15k health stations that way
>>
>>373949315
>>373949365

If earth had a second species capable of sentience, communication and operating heavy machinery I'm not sure we'd ever have enslaved them no matter what.

It would make much more sense enslaving fellow humans, as we always have.
>>
>>373946054
how to use fortresses
1: build a death ring of forts in a system (doesn't matter which)
2: place your fleet strategically at the right distance for your weapons in the deathring
3: send a single corvette into enemy territory, get their fleet to follow it (they always do because the AI is braindead) and jump that corvette into the deathring system
4: enjoy a completely unbalanced fight
>>
>playing my first game
>my neighbor declares war on me very early in the game
Hmm, it's okay, I have 16/16 naval capacity so I'm not worried
>they immediately come at me with 36 ships
uhh, okay
>retreat and go over naval cap until I have 200 more naval power in my main fleet than them
>fight them
>get fucking wrecked
I'm really missing something with the combat in this game? Is it simple enough for someone to break down to me right now?
>>
>sentient AI

Should I?
>>
>>373949437
Because sectors are useful because I don't want to micro 100 planets when I can just sector them up and let the AI automate it.

Lets me focus on building my core sector taller.

Game needs more automation options. Distant Worlds is pretty neat because I can automate the entire game and just let it play out as a simulation if I want.
>>
>>373949242
Don't like lines in SPACE, as personal preference.
I like warp drive as it is based on Alcubierre drive.
Wormholes are good for your performance(or so they say), jump drive as well but it spawns goddamm unbidden every time
>>
>>373949795
What's the worst that could happen?
>>
File: crying dragon.jpg (28KB, 341x271px) Image search: [Google]
crying dragon.jpg
28KB, 341x271px
Lasers, projectiles or rockets, /v/?
So far projectiles feel fucking useless. I have no idea what to go for in order to get the most punch for my space bucks.

Tried a rockets and torpedoes combo, I couldn't even touch the awakened ascendency next to my shit when it came for me. They wiped out my 80k power fleet with their 61k in minutes. And I had the best possible shields and armor at that point too.
>>
>>373949972
I went projectiles my first game and got annihilated vs lasers my first battle
>>
>>373948416

I'm in a game right now with 3 holy worlds right next to eachother.

Is this a rare thing?
>>
>>373949792
are you using one of the following
Missiles (any sort)
Torpedoes (non-photon or early game any)
Disruptors (including the ones gathered from space beasts)
Armor

if yes then you lose
>>
File: HALP.jpg (321KB, 1920x1080px) Image search: [Google]
HALP.jpg
321KB, 1920x1080px
>Just get Stellaris

>Start playing, no fucking idea what i'm doing

>Decide to just go full Diplomacy for my first game because might be cool

>See this thread

How fucked am I?
>>
>>373949972
next time use kinetics + plasma (kinetic artillery + tachyon lance for battleships)
>>
>>373950071
I had projectiles, don't even know what torpedoes or disruptors are and never even got far enough to try and add armor to my ships, I just had the starting corvettes.
>>
>>373949972
lasers are objectively the best. no weaknesses unlike lasers and rockets, and a nice bonus. missles can be fun though.
>>
>>373950057
Holy worlds are the best ones possible to settle on. There's no limit to how many can be in any game. But if you do settle on one, a stagnant empire WILL awaken and WILL war you immediately. Decide if that's worth it to you.
>>
>>373950115
get that fleet power up ASAP
right now you will lose any war and with it lose the game
>>
>>373950071
Why armor is bad?
>>
>>373950250
How to do this other than just going way over fleet cap
>>
>>373950229
lasers are bad lategame when shield power tends to accelerate
they're fantastic early game though
>>
>buy
kek
pirating it as we speak
>>
>>373947739
>not having the awesome super node area or the dragon horde
>>
File: 1457712874397.jpg (63KB, 500x495px) Image search: [Google]
1457712874397.jpg
63KB, 500x495px
>>373949829
>automated survey still requires a fucking research
Do developers at Paradox think manual exploration in Stellaris is actually fun or interesting? You just queue sectors on galaxy map, anomalies and research projects are handled the same way no matter if you're doing exploration manually or automatically once it's unlocked.

Still no "scan all known debris" option either.
>>
>>373950384
meant to say kinetics, whups
>>
>>373949681
>If earth had a second species capable of sentience, communication and operating heavy machinery I'm not sure we'd ever have enslaved them no matter what.
>They are big, strong and most of them have intelligence of dim-witted child
History proved you wrong
>>
>>373950332
you can raise you fleet cap by building space stations around planets and upgrading space stations
keeping near the cap early game generally will dissuade the enemy from attacking you and if someone declares war on you early game remember ALWAYS FIGHT NEAR YOUR SPACE PORTS
early game a space port can and will take out an entire AI fleet by itself

until you get around 2k fleet power don't even think of attacking spaceports
>>
>>373950115
>too many construction and science ships
>settling a planet
>no military at all
Uh gg soon my friend
>>
>>373950301
It is bad on corvettes and destroyers, your early game units.
Armour works as % so it is % of ship hull points. On small ships shields amounts to bigger % of hull points that armour ever could.

But on bigger ships armour gives you more points of durability so you want to give them armour and use spare energy for more armour or more weapons.

If I understand correctly how game works.
>>
>>373950564
So I'm pretty good for defense so long as I give all of my planets spaceports asap?
I just lost my first game after losing my fleet in a 1.2k vs 1k battle
>>
>>373950527

Wut? The history of a non-human species being enslaved?
>>
File: an anus.jpg (99KB, 380x380px) Image search: [Google]
an anus.jpg
99KB, 380x380px
I like the early game where you're just alone exploring. The second you meet one race, you start to learn about all the other empires within a few in-game years and suddenly the entire map is colored with faggots who fucking hate you with a passion despite never EVER having interacted with you.
That's the part I don't like so much. I wish there was a way to make all aliens more neutral to you until you've actually established some diplomatic line with them.

I mean what the fuck does the Heeb'jeb Tyrancy care that I am egalitarian when I'm on the other fucking side of the universe? Within seconds of hearing I exist they've closed their borders which I could not physically get to even if I wanted.
>>
>>373950301
early game armor gives you very little payoff, you're far better off using shields
lategame anti armor weapons (plasma) are among the best possible weapons in the game while dedicated anti-shield (disruptors) are among the worst
also shields regenerate much faster than health which is what armor protects
>>
>>373950673
What's wrong with settling a planet?
What's wrong with having a lot of construction and science ships?
>>
>>373950739
>>373950676
Thanks. Anything else I should know about ship building?
>>
>>373950681
yeh your space port is equivalent to about a 1.5k fleet so if you'd kept your fleet on your space port in that fight you just mentioned you would have won easily
>>
>>373946483
>The Valdari Empire
>Look like humans but live an average of over 140 years
>Society is structered by a caste system with the Emperor/Empress at the top
>Highly intelligent
>Repugnant to alien cultures and decadent slave owners
>The crowned heir is required to learn philosophy and warfare in order to lead the country
>Seeks genetic perfection through technology.
>>
File: Rich Uncle Pennypags.jpg (58KB, 333x328px) Image search: [Google]
Rich Uncle Pennypags.jpg
58KB, 333x328px
https://www.youtube.com/watch?v=rbkpRd9iNKQ

This is exactly how I imagine a ground view of my population.
>>
Would this be a good game to check out if I'm relatively new to the genre? Only other game like this I've really played is Civ, and I know that's pretty different.
>>
>>373949156
>>373949309
>achieve synth ascension
>every resource income increases by about 400%
>more minerals than god
>no more technologies to research after a few years
>enough energy to sustain massive fleet
>continuing to play would basically be map painting sim 2017

>psionics
>reach into shroud forever for some buffs
>>
>>373950987
Stellaris is Paradox's most casual game and one of the simplest games in the genre in general.
>>
>>373950115
>Burning THIS MANY credits per month
>No Influence
>3 construction ships when you apparently have only two planets (unless you've been using sectors but I doubt you have since you just started)
Christ, Stellaris is not hard, what are you doing? Are you just throwing out Frontier Outposts everwhere and thus have negative Influence for some reason or are you using every possible edict on your planet?
>>
File: oh no1.jpg (17KB, 190x171px) Image search: [Google]
oh no1.jpg
17KB, 190x171px
>>373951085
>reach into shroud
>fail
>>
>New reserch development found

>Sexual slave Synths
>>
File: hollaholla.jpg (34KB, 640x427px) Image search: [Google]
hollaholla.jpg
34KB, 640x427px
>buying overpriced shit when based endless space is 1 yurops right now
Come on now.
>>
>>373950714

If you dial down AI Aggressiveness in the starting conditions they seem to be less prone to raping you instantaneously.

>I like the early game where you're just alone exploring.

I'd love a game that was just that, something like Nexus The Jupiter Incident ship control and combat, but with Stellaris exploration/events, maybe some crew management etc
>>
>>373951359
>reach into shroud
>fail
>reload save
>>
>>373944261
Simple things in life, anon
>>
>>373949795
if you dont have robots it's fine, if you do you will eventually get an event to give them freedom or not, giving them freedom prevents your robots from ever dealing with the AI rebellion crisis
>>
>>373951815
or you could intentionally trigger the AI rebellion because its easy as shit
>>
>>373951452
An overhaul mod that removes all autonomous AI empires and instead adds a couple hundred long event chains based on your exploration choices would be great.
There would still be alien empires of course, but they would have stories and much deeper backgrounds and lore that you could read and get a feel for, making them really unique.

That way it would be more about exploring a galaxy, maybe gradually learning about the existence of some horrible looking threat and choosing how prepare for it. Either by uniting the existing empires, defeating them and taking their unique technology as your own or by focusing intensely on becoming a one-man army.

I don't know, I wish the game had a story aspect of some kind. The Worm that Waits event is some of the most fun I've had and it seemed to break halfway through the event chain.
>>
>>373951347

>Burning THIS MANY credits per month

I'm currently settling multiple planets which seems to eat into it momentarily.

>No Influence

I spent it all on colonizing planets and elections.

>3 construction ships when you apparently have only two planets (unless you've been using sectors but I doubt you have since you just started)

Nah I had to start making sectors ages ago as apparently I can only govern three planets or some such nonsense.

> Are you just throwing out Frontier Outposts everywhere

I've only built the one so far to lock down a system with 15 mineral deposits.

Oh and to answer your question...

>what are you doing?

I literally have no idea, first game, first time even really playing something from this genre, I am enjoying it immensely though.
>>
>>373949795
Nothing's ever happened to me. If you have no synths it's fine. If you do it's also fine as long as you give them citizen rights. After a while you should get what this.
>>373951815
>>
>>373926416
>Supporting jews
good goy
>>
>>373951359
>>373951508

go into shroud, do some thing that makes my guys OP but it asks for somjething immense in return.

50 years later the end has happened and ive lost all my pops, all my fleet and all my planets.

home system has a floating energy circle called the end.

every race hates hates me by -1000 cause i started the most OP crisis that seems unbeatable and all i have left is a hand full of now called "exiles" on a planet.

Still have all my tech....

Welllp time for an ingame newgame+
>>
so 2 mineral deposits

do you mine them or not?
>>
>>373952148
the game literally tells you not to do that, that there'll be a reckoning

you did it anyways
>>
>>373952180

Why wouldn't you?
>>
>>373952279


>>>> What could possibly go wrong?
>>
>>373952041
I made the same mistake not building a fleet in my first run too. Wanted to go diplomacy and thought military wouldn't matter that way. Needless to say, that run did not end well.
>>
File: gee.jpg (6KB, 187x200px) Image search: [Google]
gee.jpg
6KB, 187x200px
>your ability to mine minerals depends entirely on how much power you have
>balancing the two is almost impossible and completely RNG based
>all my systems have minerals and science but no power
>can't touch them without causing a blackout

this dumb
>>
>>373927560

bought stellaris since it came out, am I missing out? I have never tried the multiplayer.
>>
>>373952284
I prefer the energy over minerals lategame when you've got that huge fleet to keep up

and early game they take 4 years to become profitable
>>
>>373951450

You can also get Gal Civ 1/2, Space Hulk Ascension and Sins of a Solar Empire in the Humble Bundle for $1.

Tis a pretty fucking awesome week for Space Games.
>>
>>373952041
Yes, you can only have 3 core planets that you govern directly, that cap can be increased by some techs and an ascension perk.

>Settling multiple planets
>6/20 Navy
You are blobbing out way too hard for what year it is and you will not be able to defend all of those planets in your sector, you are going to run into border friction and become somebody's vassal bitch or they're just going to make you give up the planets along with whatever population is on there. Research shields / not-torpedo weapons when they come out. Stop colonizing. Also you have barely any science and every planet you've colonized increases the amount of time required to research techs by 10% (along with it increasing more based on how big your population is) so you'll never get anything done unless you set the sector to spam science labs.
>>
>>373950419
Yes, they have said and repeated some bullshit about the player "interacting with exploration process" and "enjoying disvovery", even though it's just clicking on planets and on events you've already seen.
Paradox shoves their heads far up their heads for their design decisions. It ruined HoI4, and it's going to be a failure, because it's not selling to either the HoI autist nor the CK2 casuals.
>>
>>373952464

I'm going to see if I can flip it around and pump out a navy crazy fast, none of the alien races seem to dislike me too much, all have been happy to trade and give me their star charts for a pittance, but I guess it's only a matter of time before shit kicks off and they decide i'm easy pickings.
>>
>>373949681
>If earth had a second species capable of sentience
Earth did have another species, Neanderthals, but we outcompeted and literallyfucked them.
>>
>scout early game system
>its a broken ringworld

any better feeling? all that engineering research
>>
>>373950057
>Is this a rare thing?
nah, holy world fallen empire always spawns with a bunch of them
>>
>>373952842

Awesome, thanks. Research did seem to be slowing to an absolute crawl and I wasn't entirely sure why.
>>
File: questionsmanysomany.jpg (59KB, 1800x1560px) Image search: [Google]
questionsmanysomany.jpg
59KB, 1800x1560px
Can someone please explain how sectors work and how I use them? am I supposed to make my home planet into a sector when it's fully populated and upgraded?

I really don't get the system at all. If it's just to escape micro managing then sure, but does it actually matter gameplay wise apart from that?
>>
File: 1491247513675.png (50KB, 300x300px) Image search: [Google]
1491247513675.png
50KB, 300x300px
I want to like this game but just it doesn't do enough to keep me interested.

I've been playing MOO and MOO2 since it came out and I love space games but this one just "isn't enough".

The first phase of the game, exploration, and the initial setting up of planets resources and structures is somewhat fun and interesting.

It's really cool to expand your borders and pick up more resources and exploring and getting the "flavor" that they added to the game, that's great. What's not great is how tedious planet management is. Obviously you strive to get the best planets you can get early game, but still you have to be very careful because the pirates that spawn fucking immediately after you colonize a second system will come fuck your ass if you don't have a few frigates. Those mining stations that are important early game? Yup those are gone. Sorry. Even if you have a fleet, they likely have destroyed the stations by the time they get there.

I don't like the tech tree. Its boring and not fun. I feel like there isn't even a point in trying to expand until late game anyway because you will just get your shit pushed in until you consistiently have 50k+ fleets. What the fuck is the point of having a tech tree if I can't do anything until late game? How about how there is literally one fucking meta? Oooh wee, I can perhaps try and get some of the even shittier empires to be my thralls or vassals? Yeah fucking right, because of this games shit diplomacy, they're more likely to be vassals to the other empire on the other side of you because it cheats and doesn't abide by the stupid ass warscore system here.
>>
Warscore. Declaring war in general. Fuck this. In other games, this is typically hidden from you, there is some threshold where an AI will offer to surrender to you. In this game, you have to put your targets up front, hope to fuck you can remember the stupid name of the system that you have because god forbid you could select systems like you can sectors and then click "go". Oh, and this might just be 5 planets if the warscore is 20 on each of them. Neat. Then you have to send your fleet and go after their "big stack" so you can neutralize it, then you have to go wipe out their shitty spaceports because they will just keep spamming you with enough corvettes and destroyers to be annoying and go back and wipe transports that don't have escorts or go attack stations etc. It's the same every. fucking. time.

Megastructures cost way too much take way too long to complete and don't do that much other than the sphere. Please, I can have 4 more planets for 100 pop? Oh wow, slightly denser housing so that my empire might be taller so I can make moderately more resources per month. So much fun. That big ass dyson sphere that takes a billion years to complete, it doesn't even make the star on the overmap go dark. How much of a fucking oversight is that? That too hard for you Paradox?

Ship design. This is so fucking annoying because its more interesting than Moo and Moo2 by virtue of the module system, but there is literally one fucking meta. Did you put armor on your small ships? Cool you just wasted all those ships. Did you use missles? Hahaha, stupid pleb. This ties back to what I said about technologies, there is just so much garbage that you might as well just wait until you're more teched up before even bothering.
>>
>balancing the two is almost impossible and completely RNG based
It's not though. Even in early game it's easy as fuck to keep energy in the green while having about +50 minerals, +20 research on everything and a decent early game fleet. I don't know why but I feel like Utopia made it even easier.
>>
>>373953687
>I don't know why but I feel like Utopia made it even easier.
food
>>
>>373952148
Energy circle, you mean like an unit, or a shield around your planet. The planet and the exiles, is it your home planet, a planet you had colonized, or a completely random planet? What happened to your home planet and capital, if you've relocated it?
>>
>>373953426
Sectors basically just make it so you don't have to deal with managing 20+ planets manually. Pretty sure you can't add your capital planet to any sector. You add a planet you've colonized to the sector, expand it into whatever star systems you don't want to deal with mining out or building research stations, and let it do the work for you. It'll even colonize planets it's able to or build defense stations if you tick the boxes that let it do that, and you can direct what it prioritizes over everything else when making buildings on planets.

Sector AI used to be absolute trash when the game first came out and I haven't played with it much since, but it's probably better. How much better, don't know.
>>
>>373953584
Oh and I forgot the fucking HOURS that you spend with the game on fastest because fucking NOTHING IS HAPPENING. You guys gotta be honest, how much of your time during play is spent in fastest?

Hell, even in combat and war situations I'm still using fastest because its literally oh wow move fleet here and then they engage and fight stuff. Nothing like the tactical combat of Moo Moo2 or literally any other game these days with tactical space combat. You fucking send your blob of death to their blob of death and let them pew pew until one side is not there anymore. Such polish. Such fun.

The ascension shit is fucking gay and just thrown in the game. Oh neat you get all these other little passive buffs that stack with the passive buffs you researched, and if you blow your wad you can click anything you want as long as it's psionic ascension. Did you go bio ascension? Oh cool, you have to shit everything up by tailoring your species to specific planet types. Nope. You're not technologically advanced enough to terraform or just you know, reconstruct the fucking planet or compress the gas giants you know. That would just be too nice. Machine ascension? More like worthless ascension. You don't even become a mechanical hivemind or reap any of the benefits that a mind-machine interface would have.
>>
>>373952180
Yeah, you can exchange 2 minerals for one energy with those space merchants, at unlimited amounts
At the early game, sure they take time to pay off, but unless you have a better investment, it's better than buildings ships you don't need, or letting it sit
>>
>>373952929
>Star charts
Don't do this, you'll miss out on a fuckton of anomalies.
>>
>>373953426
Sectors are for when you're running out of planets you can govern at once. Sector the planets you don't want to manage yourself up specialize them into something you want/need, or just keep them balanced.
>>373953743
Ah yeah that's it. Makes resource management a fucking cakewalk desu
>>
>>373953426
No, you keep your best planets manual. Sectors exist to remove micro for massive empires like you said, but they also exist as a stopgap measure against players crushing the AI empires economically as they aren't exactly good at managing shit, so they saddle the player with the same system.

The game also punishes you with a pretty huge -Influence and -Energy modifiers if you go way over your core planet limit instead of using sectors. In short try to keep directly controlled planets at max, but don't go over the limit. You can increase this limit with certain research, ethos and if I recall correct also civics.
>>
>>373943514
the other genetic researches let you breed a Xenomorph army.

Literally Weyland-Yutani only a goverment. And you don't fuck it up constantly.
>>
Why do I lose strategic resources when I put that system into a sector?
>>
>get an ancient precursor civilization quest starter
>never get a single fucking related quest ever again even when entire map is painted and 90% of all systems explored either by me or the AI

Is it broken? I mean, what's the point? It's been a hundred in game years and it's still 0/6 precursor missions.
>>
>>373953891
>Sector AI used to be absolute trash when the game first came out and I haven't played with it much since, but it's probably better.
It's not.
>tick box for military stations
>builds 1 military station in some system deep within my territory instead of on the border
>doesn't build any others after this
>>
Desu I've enjoyed when food was local. I think transporting food across systems in scifi to be bullshit, since with technology there are many options to source food, and the only limiting factor is energy
>>
>>373925360
How do I git gud at this game?

>start as xenopohbic militarists, wanting to purge and enslave those filthy xenos
>xenos have more ships
>get rekt
>start as space sweden
>spawn on top of fanatic xenophobic militarists, who want to purge and enslave everything
>get rekt
>start as science dictatorate
>get rekt by a fucking leviathan
>>
File: 1431850097128.jpg (991KB, 1900x1200px) Image search: [Google]
1431850097128.jpg
991KB, 1900x1200px
>>373952279
Embrace it
>>
>>373954471
Start again as science dictorate. Easiest game ever.
>>
File: 1481779843838.png (380KB, 666x479px) Image search: [Google]
1481779843838.png
380KB, 666x479px
>Be human empire
>aliens don't want anything to do with me
>only have a couple friendly empires, one cordial
>have pretty big fleet, 21k
>Prethoryn Swarm event
>SPAWNS RIGHT IN MY EMPIRE
>Recall all ships together
>get alliance invite from other empires who didn't want anything to do with me
>my capital is safe, but the swarm is closing in
>allies come into my territory, I have my ships follow
>put on https://www.youtube.com/watch?v=YhdNjzX4waA
>lose 4 planets to swarm
>swarm enters sol
>panic.jpg
>allies and my ships enter
>watch them push back the swarm from earth
>insta assault on queen
>allies are gone
>only my ships remain
>my fleet finally kills the queen, with only 5k power left
>mfw
>>
>>373954471
How do I git bad at this game?

>start as xenophobic militarists
>become galaxywide blob
>start as space sweden
>become galaxywide blob
>start as empire with intention to play tall
>become galaxywide blob
FUCK
>>
>>373954242
>>373953891
>>373954197

Alright that makes sense, but then what possible reason would there be to not just mod up the planet cap to 1000?
I mean, by the time you get 35 planets it seems like the system is already entirely divided, and it sounds like doing the tedious manual clicking gives you a huge bonus to your economy rather than the sector shit.

I thought it would give negative scores with neighboring systems if you didn't do sectors, or something.
>>
>>373954046
Why do I not have a millitary grade detection system that lets me know that a fleet is incoming in from x or y system? Perhaps tie it to a tech tree buff (because the devs love that) so that I can progressively see it from further away? Because I don't love anything more then oh look this alien fleet showed up out of nowhere and I don't know what they want oh they destroyed my mining and science stations and they look like they're going for the planet oh wait they turned away and just warped out instead. Why is my only option to delay their travel on the military stations? Why is there no other technologies or anything to keep fleets locked into a system, or out of a system?

How about the planetary management system? Why can't I have a nicer UI that lets me build from the sector/planet menu? Why can't I bounce around from system to system easily without having to open and close windows (because clicking one window closes another, god forbid you fucking keep more than one open at a time).

The trading system. What trading system? How about research agreements? How about the entire system of interation with other races? It fucking blows. Embassies are gone so good luck getting faggots to join you like I said in previous posts. Good luck getting aliens to like you in any way at all. Give them 10000 minerals? Neat you get 2 points. Give them 10 minerals? 1 point. What a game. How about when you have an alien race with a shit ton of unrest and negative ethics attraction so the empire splits up into 20 different factions that all spam you wanting to trade/vassalized/non-aggression constantly. Love it.


In summary: Really want to like this game because the flavor is good. The races are good, The different species types and choices that you have are cool, just completely unbalanced and they have for the entire time the game has been out and it shows no signs of getting better. Is this just how Paradox is? This is my first paradox game after all.
>>
File: 8b1.png (666KB, 1126x845px) Image search: [Google]
8b1.png
666KB, 1126x845px
>>373952842
Basic corvette costs 60 minerals minimum and have ~30 fleet power.
Basic spaceport cost 360 minerals and have 1,5k fleet power.
So 1 spaceport can fend off 30 corvettes, more if supported by some fleet.
So you don't need fleet early game as AI cant punch through your spaceports.

So at start you should blob like crazy to get economic base and when your fleet cap goes over ~30 star military build up.
Then with better economy you can throw more ships at enemy.
Also it takes time to encounter AI, I tend not to build anything until I have destroyers tech and never had a problem with AI while playing on high aggressive and having fanatic purifiers next door
>>
>>373954828
>So 1 spaceport can fend off 30 corvettes
lmao if only. Fleet power means jack shit, especially with stations.
>>
>>373929576
Yeah, good job spreading awareness that you shouldn't pay for their DLC. Serioudly, if you want to do it then pirate everything bur don't go to boards and actively try to get people not-pay for the work the developers have done on the game. Just pirate and tell your mates, don't advertise it like an asshat.
>>
>Trying to build new spaceport

>Says initial spaceport module required

I know I must be missing something retardedly fucking simple but I can't figure out what.

Do I have to build something on the planet itself to interface with the space port?
>>
What am I supposed to do when I start with my back up against the edge of the universe and with no habitable planets within sight?

I mean it's been several years ingame and I've colonized two planets that were already in my system, but I put the habitable planets modifier to 3.0x and every fucking planet around me is red. I can't blob anywhere and it seems like I never can no matter what settings I choose.

And then the fucking AI empires grow massive and box me in, and I can't do anything against them. I feel like I'm doing everything I can but the AI just grows too strong and large without even trying. There's no room for my empire to grow.
And I use the fucking 150000 stars mod as well, this shouldn't be happening.
>>
File: 20170415134208_1.jpg (326KB, 1920x1080px) Image search: [Google]
20170415134208_1.jpg
326KB, 1920x1080px
MATERIALISTS GO HOME, I WILL CONTINUE TO BUILD MY AI.

Actually, the only reason I researched it was because they told me not to. Fuck you if you think I'm going to listen to what some non-humans tell me.
>>
>>373955236
You need to build your spaceport with either missile, laser, or ballistic defenses. That's the first "module". Select one of the three THEN hit build.
>>
>>373954708
It's not balanced, and would make you overpowered.
They're also planning developing factions and such, and associating them with sectors. That way you have internal politics, civil wars and breakway empires with opposing ideologies
>>
>>373955236
Literally click the module that is lit up. That's it.
>>
>>373955243
Make buddy-buddy with an AI empire, take planets when they go to war. Or do an all-in on your fleet early on and vassalize your nearest neighbor.

Or build exceptionally tall with tradition and science and dominate that way. One thing about having more planets is it really slows your research down, I should've thought of that before I built eight habitats in my home system.
>>
>tfw a fallen empire says you're their favorite and gives you free stuff
:3c
>>
>>373955471
I can not for the life of me get my sectors to enter civil war in the latest patch. 100 unrest just means they form other factions, most of which are happy anyway, and if I deliberately piss off a faction, it causes unrest in my core worlds instead.

Prior to Utopia, I'd actually make sectors and let them rebel before I vassalized them back because that way I didn't have a lot of smaller planets dragging the rest of my empire down.
>>
>>373955236
>>373955469

Oh ffs, thanks.
>>
>>373955623
Habitats are fine for science since they're more productive. They're better for energy, so you can produce energy there, and free up surface slots for labs
>>
I don't know if this is a bug or a feature, but if you delete the last owned system from a sector it deletes the entire sector without having to pay the full price.
>>
>>373955105
Surprisingly in recent patch it can.

I was fighting defensive war against purifiers.
Their fleet died fighting pirates.
I go on offensive, 1,5 k fleet power.
I will take that space port no problem.
My fleet got rekt
I was forced to accept status quo ante bellum

Maybe because of few mining stations nearby. And my fleet decided to fuck that mining stations first before getting to the spaceport.
>>
It doesnt fix the combat but it definitely made some improvements to the game.
>>
>>373933896
>Vastly better works
Name three (3).
>>
File: ancap-meme-generator.png (200KB, 547x402px) Image search: [Google]
ancap-meme-generator.png
200KB, 547x402px
>This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.
>>
>>373925360
>it fixed everything
You're a god damn liar. It fixed SOME things. It'll be another 5-10 updates before it gets the shit it should have had at day one.
>>
>>373955623
I can't seem to ever ally with any neighboring empires.
No matter what I do, defensive pacts, gifts etc. it all amounts to shit all because they don't want to actually be my allies. Either because of border friction or because I'm too far away.
There's literally no way to make federations because even with every positive number in your favor, the negatives like border and such shit will be higher and prevent you from agreeing on anything.
It's pretty fucking stupid and boring. Everyone always being against your empire no matter what ideology you have is lame as fuck.
>>
>>373955947
Yeah, each one generates about 50 science when I build a bunch of labs, but even then each one also increases the research times by 25%, so they also add extra months on to every project on their own. It gets real bad when even though you get 500 research a month, your techs are costing upwards of 50k or more to finish.

Research stations might be a bigger pain in the ass to build, but they don't have that malus associated with them so their pure "profit" so to speak.
>>
>>373955990
Pretty sure the price of deleting a sector is just the price of removing all owned systems
>>
>>373956386
I don't know, I usually have no trouble entering into non-aggression pacts with my neighbors, even if I'm plopping outposts next to them, assuming they're not xenophobes. Once you get a non-aggression pact, you start building trust, which gives you anywhere from a 50-100 opinion modifier with them.

Are you trying to ally with them right when you meet them? You've got to do smaller deals to work up to it.
>>
>>373956386

I'm new and still don't know shit about shit, but i've seen people mention this problem a few times in this thread alone.

Would a simple mod that reduces the penalties for things like border friction remedy those sort of diplomatic handicaps?
>>
>>373956734
No, because the entire system would have to be redone. Right now unless you have an empire literally geared for federations, you're SOL.

Fuck I think even the new shitty MOO is better this game and that game sucks.
>>
File: weird innit.png (104KB, 316x442px) Image search: [Google]
weird innit.png
104KB, 316x442px
So check this out:

You can make a super weak race and then go for slavery and get some strong dumb assholes that can do all your fighting and mining for you.
Excellent symbiosis.

But you CAN'T make a super strong race and go for slavery to get some weak but intelligent pops that can do all your science and electrical work for you, because the starting trait "proles" and the negative effect of slavery means they cannot do anything that has to do with power or science. You're literally a race of big dumb assholes with other big dumb assholes as servants.
WHY?

Why isn't this accounted for? If one play style works, why can't the direct opposite?
All I want is the option to have either slavery that allows this tandem, or an actual co-habitual symbiosis with two races on the same planet where one weighs out the flaws of the other and vice versa. One strong and dumb, one weak and smart.

It's not a strange concept, so why wasn't it included?
>>
>>373956464

By owned I meant colonised.

If you have 4 systems in a sector of which 1 is colonised it costs 100 to delete it.
Removing only the colonised one costs 25.
>>
>>373925360
Pirated it yesterday. It's okay so far. The whole "random tech tree" thing is a bit awkward though.
>>
>>373954046
>Oh and I forgot the fucking HOURS that you spend with the game on fastest because fucking NOTHING IS HAPPENING.
This is easily the biggest issue with Stellaris. Early game has colonization and anomaly events, lots of flavor but once you hit mid-game and available space gets used there's really nothing to do but isolate yourself since there's no real diplomacy or internal politics, or expand through conquest. So there's a huge void where you do nothing but stare at the screen or participate in the simplistic cat and mouse deathstack combat and steamrolling empires one by one, where again you mostly just play at max speed capturing planets one by one until warscore limit.

CK2 at least, while it suffers from similar issues with deathstacks and other things (though the lesser extend due to supply limit and region modifiers) at least ensures you're constantly managing your little kingdom or shifting through random events and such even when you're not actively expanding, so the player actually has something to do or think about. On the other end proper 4X beat Stellaris on all fronts when it becomes to actual gameplay mechanics, and Stellaris itself is pretty much just a casualized Distant Worlds.
>>
>>373956437
Research time increase isn't exponential, it's linear
>>
>>373925560
I got it at 100% off. It actualy tacked a load of broken new features onto broken old features. I might get more Stellaris xpacs if they pay me in the future.
>>
>>373954046
>How much of your time playing is on fastest
100% if you don't count pausing
>>
>>373957663
Exactly. There could be two more steps above fastest at how slow this game is.

Perhaps if they added 3x fast it wouldn't feel like the middle and most of the end is so fucking empty.
>>
>>373956297
Got to love the brutal honesty of a simulation.

>>373956992
>It's not a strange concept
It kinda is though. Slavery only really works when the slaves are unintelligent and uneducated.

>or an actual co-habitual symbiosis with two races on the same planet where one weighs out the flaws of the other and vice versa. One strong and dumb, one weak and smart.
You can. Quite easily too, as long as you make it so pops can't resettle.

Hell, there is even an option you can choose to have a dumb subservient species on your home planet at the start of the game.
>>
>>373957114
I kinda love it.

In a lot of ways it is bad game design, most RNG is, but damn if it doesn't make me excited every damn time that icon pops up and I get to see what new presents I can research.
>>
>>373957253
It's still adding 750/1000/1250/1500/etc per repeatable tech. Functionally, each new habitat does less and less for you in the name of science, not to mention tradition, whereas science stations don't have that issue.

I'm not saying don't build them, because you're likely to get them much earlier than research stations and the first few you build will give you -massive- bonuses to research, it's just research stations are pretty useful for speeding through techs and can quickly get a non-galaxy spanning empire 10 or so ranks of repeatable techs before most people have even finished the basics.
>>
File: 1444245154764.jpg (59KB, 640x960px) Image search: [Google]
1444245154764.jpg
59KB, 640x960px
>>373956992

A huge part of keeping slaves enslaved is keeping them ignorant. There's a reason that slaveowners, historically, prohibited their slaves from reading and writing (oftentimes punishable by death).

So take a genuinely intelligent being, make him a slave, then stick him in a lab and say "Make me a laser gun" - pretty soon he's gonna decide he wants to run this shit.
>>
They said that each expansion is going to focus on a different aspect of the game.

What should be expanded next?
>>
>>373957817
I pretty much only play at medium speed.

But then I almost always play co-op and don't pause unless something big is happening.
>>
>>373958274
Better AI
>>
>>373958274

Diplomacy and empire relations.
>>
>>373958197
>>373957960

Say that to the soviets
>>
If I join a federation and then colonise a holy world will my allies help me?
>>
>>373938267
I've never seen someone saying Galciv2 is better than Distant Worlds.
>>
Is there any way to choose the race that syncretically evolves with yours? I just want some plant bros to work along side my dudes
>>
>>373958274
Diplomacy/non-warfare expansion.

I mean, utopia alliterated some of it with mega structures, but they game just isn't build around pacifism. They need to find ways you can annex systems through diplomacy.

And fucking bring back alliances. Federations are annoying as fuck when you just want to be buddies with one other nation.

Other than that I think they need to do things to make each game feel like samey. Maybe give you more ways to expand and colonize early game, and give you more shit do to late game apart from waiting for the truces to end.
>>
>>373925360
oh really? *pirates it* :^)
>>
File: 1463253933823.png (862KB, 1050x700px) Image search: [Google]
1463253933823.png
862KB, 1050x700px
I have other shit in my backlog, but I'll probably get to this sooner rather than later. It's sounding like it's pretty damn fun.
>>
Is there any point to megastructures?
>>
>>373954692
>>start as space sweden
>>become galaxywide blob
I wish

>start space sweden
>be the bitch of every empire around me
>one scientist realizes we used to be vikings
>my entire pop supports militarism
>endorse it
>suddenly gain respect and support from other empires
>>
>>373958762
Cant you just conquer/uplift/migration treaty some plant dudes?

Also.
>play what is essentially the European Union
>have a migration treaty with my neighbor for a while, cancelled it because my pops were moving to much
>like 10 hours later
>randomly clicking on their planets
>more than half of their planets are filled with only my species even though I had slow growing as a weakness

The seed of the Kroll is powerful indeed.
>>
>>373958919
That's good. Pirate all paradox DLC.
>>
>>373959085
If you're tall, in late game, don't want to expand and have literally nothing else to do. The Sensor Array is supposedly decent for militarists though.
>>
>>373959171
Yeah you can but I'd rather start with they from the beginning. It's just my autism I've been restarting my game for about 15 minutes now
>>
>>373929102
>support dlc
kys plz
>>
>>373957960
>Hell, there is even an option you can choose to have a dumb subservient species on your home planet at the start of the game.
Why didn't you read the post you responded to? The whole fucking point was that you can ONLY have dumb servant species. There is NO option for the species you're leading with being the strong dumb one while the science and energy is being handled by a weaker species.

Slaves cannot do energy or science, only races that are residents or better. And then there's no slavery involved. And the only way to start the game with two races on the same planet is through slavery.

What there SHOULD BE was this, two choices at the start. Do you want to share your planet with a big strong and dumb race, or a small, weak and intelligent one. No slavery involved. THAT would be a realistic symbiosis. By having that choice you could freely select if you wanted the race you make to be the strong or weak one in that relationship.

The only thing you can currently do is hope that the RNG makes another race you can conquer and that their stats are perfect for this symbiotic relationship. But that won't matter or be unique once you conquer everyone and add them to your massive list of aliens in your empire.
>>
>>373959085
Gotta spend those fucking perks on something.

Seriously, the tradition system is pretty boring. It should have been more like the ideas system from EUIV where it actually matters what you choose and it can actually change how you play the game.
>>
>>373925459
Then the game would have never existed and you could just play overwatcheck or some other aaa game
>>
>>373959549

What is wrong with more content exactly?
>>
>ascension that gives you plus 200 fleet size
And this is where the game stopped running well
>>
How do I use CreamAPI?
>>
>>373956279
Any works by Isaac Asimov, Frank Herbert or Jules Verne

just because you wanted 3, then again between the 3 of them they got a lot more works than 3
>>
Did they finally patch out those disgusting white people yet?
>>
>>373959737
the smart species (learn to properly use race dammit) would naturally gain control over society over a prolonged period
furthermore having your slaves be the only ones who know how your hi-tech weaponry and security systems work is how you get wiped out
>>
>>373958919
Pay for my games, you pedophile
>>
>>373959737
It makes no fucking sense at all for a strong, dumb species to lead the way to space travel before the weak, smart species they're living in symbiosis with does.
>>
>>373959737
>The whole fucking point was that you can ONLY have dumb servant species.
Because anything else is retarded.

But my point is you can do it to a large degree, they just won't have the words "slave" attached to them. They will still be a subservient shit tier species everyone looks down on with fuck all rights.
>>
>>373959776
By the virtue that this is not extra content, stellaris was released full price for an unfinished game, this is one of the missing pieces.
>>
>>373960051
Verne is hilariously bad when it comes to space, but still, gotta hand it to the pioneers
>>
File: slayers.jpg (95KB, 982x629px) Image search: [Google]
slayers.jpg
95KB, 982x629px
>>
>>373960107
White people are such pussies nowadays. Did you guys forget you're currently #1 or something? Stop being little bitches.
>>
>>373960235
>>373960292
>>373960314
There is even a damn end game crisis that deals with what happens when a slave "species" gets far to intelligent than their masters.
>>
>>373960374

Do you have any facts to back that up?
>>
>>373960314
>>373960292
>>373960235
You fuckers sure are dumb.
It was already stated multiple times that this is why it shouldn't have anything to do with slavery but instead by a natural symbiosis between two races that compliment each other.

But you fucking hyperniggers just keep bringing it back to slavery because it's the only thing you seem to understand.
>>
File: soviets.jpg (325KB, 1920x1080px) Image search: [Google]
soviets.jpg
325KB, 1920x1080px
>>373925360
authoritarian and egaltarian and opposite government types now. can no longer have communist paradise
>>
>>373956992
Sounds like the Androsynth in Star Control. They were slaves far more intelligent than humans, so they discovered FTL in secret and fled Earth
>>
Is there a mod to cuztomize your leaders or something?
It's annoying to be a monarchy and the race of your ruler changes with each generation.
And I don't want to play a mono-racial human species too.
>>
>>373960756
Because just fucking conquer another species Jesus Christ it's not that hard.

>I can't play the first 30 minutes of the game how I want REEEEE
>>
>>373925360
>What's your excuse for not buying last dlc?
it wasn't on sale
>>
>>373960756
It has nothing to do with slavery, retard.
They're not treated as slaves by default, the setup just lends itself to slavery because it increases efficiency.

Again, it makes no fucking sense for a really stupid species to enslave a super smart one. It hasn't happened and never will, for obvious reasons.
>>
>>373960812
>race of your leaDer changes
what?
>>
File: tiresome.png (672KB, 849x470px) Image search: [Google]
tiresome.png
672KB, 849x470px
>start game as pacifist xenophiles
>primitive species right next to my capital becomes space faring before i even have my second colony up
>they're xenophobe militarists
>spend the next several decades in a stalemate war that stunts my early game growth
>>
>>373960418
compared to his contemporaries he's fairly reasonable
and while he did make errors (despite occasionally making predictions that make him look like a time wizard) when taken purely by literary value there is not a single 40k related work that can match him at his worst.
>>
>>373961113
>Again, it makes no fucking sense for a really stupid species to enslave a super smart one. It hasn't happened and never will, for obvious reasons.
That's idiotic and you are an idiot.

Right now there's a man with an IQ of 70 in the White House ruling over you, and you probably consider yourself smarter than him.
>>
>>373960752
The released game
>>
>>373961213
To be fair as literal works his books are pretty damn boring.

At least the English translations I've read are.
Like they have character in them what so ever, it's like reading a book written by Bethesda.
>>
>>373961146
I think he means human race. It's a bit silly if you're Imperial hereditary and the first ruler is a white guy, whose heir is an Asian named Tyrone followed by a black woman named Ching Chong Ping Lee whose heir is white again etc.
>>
>>373961270
>implying I'm American
>implying Trump is in charge
>>
>>373961293

How was it unfinished?
>>
>>373961541
Let's talk a little more about this game
I fucking love it, and have nothing better to do while wait for events to pop up
>>
>>373961270
>talking shit about trump
I'm pretry sure he has a unice site degree while you never graduated from your mom's basement

Sorry stelaris doesn't let your play out your fantasy of being a jock ruling over nerds
>>
whats the secret to pirating Paradox DLC?
>>
File: WREX - Kopi.jpg (64KB, 351x385px) Image search: [Google]
WREX - Kopi.jpg
64KB, 351x385px
I'm making an incredibly warlike, strong and tough empire. What can I do about extremely low science, slow research and an inability to do anomalies without failing and dying?
>>
>>373961659
Read the thread.

If that's not enough for you to figure it out, tough shit, moron.
>>
File: Utopia Gekkon.jpg (299KB, 1290x873px) Image search: [Google]
Utopia Gekkon.jpg
299KB, 1290x873px
Posting roleplay autism
>>
>>373925360
DLC BUYIN'
>>
>>373961645
>I'm pretry sure he has a unice site degree
Like pottery
>>
>>373961645

I hope you enjoy having your browsing history sold to corporations.
>>
>>373961270
To be fair the entire human species would be made up of just stupid pops.

You are talking about like half the earth being made up of the greatest scientists and intellectuals that have ever excised and the rest being made up of only Africans, Rednecks and Russians.

Right now there's like more than a million retarded people to every amazingly intelligent person.
>>
File: 1449686325222.png (37KB, 378x331px) Image search: [Google]
1449686325222.png
37KB, 378x331px
>materialtards
>>
>>373961812
>couldn't breath
It's called to BREATHE.
How can people make this mistake. It's like the people who say "my cloths" instead of "my clothes". How do you even fuck that up.
>>
>>373961812
That's pretty much the only reason to play.
>>
>>373954046
>how much of your time during play is spent in fastest?
I play as fas as my CPU allows, so not so fast.

Optimization when?

I can't believe this game needs more calculations that Victoria 2, yet runs significantly slower.
>>
>>373962078
Thats how its spelled in my country.
>>
>>373937360
Good job AI and synths are from the devil
>>
>Finally meaningful politics

Also does anyone else feel like they can't get into elections and shit when your characters aren't humanoid?
>>
>>373961213
What was bad was the political themes in his space works, like in Off in a Comet. 19th century political allegories aren't so hot nowadays.
Some of that stuff is gold anyways, like in The 500 Begum's Millions, where he predicted National Socialists 50 years in advance, out of sheer hatred for the Germans out of the Franco-Prussian war.
>>
>>373962142
It runs fine for me all the time except for like 50k+ space battles and Victoria 2 pretty much becomes unplayable around the 1920s due to lag for me.
Thread posts: 529
Thread images: 67


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.