[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

What went so wrong?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 202
Thread images: 44

File: 27170041621080.jpg (343KB, 1920x1080px) Image search: [Google]
27170041621080.jpg
343KB, 1920x1080px
What went so wrong?
>>
DLC.
>>
>>359726761
>Firaxis game without an expansion

There's your problem.
>>
>>359726761
You started going to /v/
>>
Tried to be Long Dong without understand what made Long Dong Long Dong, despite having the entire Long Dong team within arm's reach.
>>
>>359726761
>Risk/Reward ratio well over 1
>''Ruler Reaction''

I think this sums up everything that's wrong with this game.
>>
File: 1451078854691.png (231KB, 402x420px)
1451078854691.png
231KB, 402x420px
>>359726761
>tfw you bought season pass thinking you would get the expansion
>>
ayyyy lmao
>>
>>359727218
>ruler reaction

Fuck that shit nigga god fucking damn i might suck, but that shit feels so unfair of course I'm going to get beat by something that can do that.
>>
>>359727218
>ruler reaction
yeah you pretty much summed up the garbage
>>
Grenadiers
>>
>>359729425
>>359729490

It's pretty terrible, even worse on blacksite missions early on. The Viper King wasn't that bad, but the Berserker Queen sucked dicks and fucked my strategy many times over.

I also hated how all over the place the overworld management was, shit wouldn't stop popping up.
>>
>>359730080
true. i just wanted to play the game not be BOMBARDED by fucking missions and dialogue anytime i went to the world map
>>
File: 20160809225255_1.jpg (146KB, 1280x720px)
20160809225255_1.jpg
146KB, 1280x720px
>>359729425
>>359729490
>>359730080
This. It was pretty OK, even somewhat fun. The timer could be a little less "HOLY FUCKING SHIT GET THE JOB DONE" tight, but overall it was nice.

...and then with a single fucking DLC the entire game fell apart. Because holy shit there's only so much bullshit you can stand to take before you can't take anymore, and that was it.

At least there's easier to use mods and the like for it, but I kinda wish I could disable that DLC.
>>
>>359726761

/v/'s inability to manage games with RNG

source: every XCOM and Dankest Dungeon thread ever.
>>
Game is good but it's a bit too easier than the first XCOM

The lack of expansions really cut down on the number of runs I could've made.
>>
>>359731290

The game was a step down from the original in everything except graphics.

The original had proper risk management, the new ones are a RNG fest, they are still OK games but that doesn't change the fact that winning them on highest difficulty setting is basically restart until the first 3 - 4 missions went well enough and the RNG didn't fuck you up, afterwards just abuse some broken mechanic and forget about difficulty for the rest of the game

they are still winnable in all difficulties but it has very obvious problems that they never bothered to fix
>>
>>359726960
>without understand what made Long Dong Long Dong
Understanding that the Long War developers are full autist who dont want players to win, doesn't mean you have to do it.
>>
What's even Long Dong about 2, the bloated timers on legendary?
>>
Nothing. It is a good game
>>
>>359726761

>you're a guerilla now senpai
>somehow even more passive than the original Xcom
>>
>>359726761
Nu-/v/ is nothing but casuals who can't handle RNG. Of course they're going to hate RNG: The Game.
>>
> RNG: the game
> v complains about the rng
Wew, same thing happens with every game that has a significant rng factor like meme dungeon
>>
>>359726761
>forcing people to rush missions
>not changing how pod mechanics work
>>
What went right?

Mods. 50gb of developer assets and full modding suite day one.

How based can one dev get?
>>
>>359726865
>>
massive game breaking bugs on launch, took a long time to fix a majority of them, some even still exist

DLC all around underwhelming garbage, with the MEC class thing being the only worthwhile content, season pass owners completely shafted

other than that, good game
>>
>>359726761
>enemy that literally breaks the rules of the game and moves every time you do something
>shapeshifters are able to de-cloak themselves and attack on their first turn
>>
>>359733491
nothing wrong with shapeshifters nigga get good
>>
I want a expansion when we are the Alien and try to fight the rebel scum humans.
>>
>>359726761
bugs that introduced more bugs when they fix it
also lmao'd at baglecuck when Trump won
>>
>muh RNG

Get more grenadiers if you're such a casual bitch boy.
>>
>>359733857
what did he do
>>
>>359734053
bitch on twitter as usual

I only watch Marbozir and ChristopherOdd these days anyway if I'm too unmotivated to play
>>
Is it that bad? I loved Xcom EU (EW a bit less), and I was planning on getting this one once the prices drops to something I'm willing to spend (so around $7.5, I am a cheap motherfucker).
>>
>>359726761
>>359726865 This and overall bad optimization.
When you decide to add few mods it becomes nearly unplayable due to low framerate.
Other than that, it's great. Has fair RNG, annoying enemies and customization that allows you to get attached to your dudes more easily.
>>359734534
Imo it's worth it's price.
>>
>DODGE
>GRAZED!
>>
ITT: babies who can't handle original X-Com.
>>
They didn't learn a thing from Long War.
>>
>>359726761
It was pretty much Xcom 1.2 rather than a full blown sequel. Not enough changed, and the new shit was pretty much just flavors of already existing things.

Still a pretty good game, It just didn't grab me nearly as hard as EU.
>>
turn limits
>>
Performance. Timers. Theme.

It feels like you lead the fucking Scooby Doo gang through a shitty city rather than fighting an alien regime.

Decent game but not as good as EW.
>>
File: 175px-GGXRD_May_jD.png (60KB, 175x235px) Image search: [Google]
175px-GGXRD_May_jD.png
60KB, 175x235px
>>359726761


Only thing wrong with it is that it needs a proper expansion and EXALT.
>>
>>359735023
No offense m8 but you sound like a shill.
>>
File: 1478027109918.jpg (18KB, 600x238px) Image search: [Google]
1478027109918.jpg
18KB, 600x238px
>>359736203
I wish I got paid for sharing my opinion
>>
>Xcom 2stronk
>No expansion yet
>(((alien rulers)))

Basically, if the expansion makes the game harder, it'll all be fine. Using LW mods can also help to balance it.
>>
>>359726761
Giving way too many abilities to every single unit, including your own guys. Xcom 1 was all about steady gun fights and playing against enemy weaknesses with your strengths. Xcom 2 is you killing absolutely everything in 1-2 turns or getting your shit slammed up to your eyeballs.

In a way, though it was really high-stakes due to death mechanics, Xcom 1 was comfy. Xcom 2 just plays like a chore. You either faceroll the enemy or they face roll you.
>>
>>359733491

Shapeshifters aren't even that bad as you can kill them in one turn very easily, now those Codex fuckers are bullshit. The game as a whole suffers from enemy imbalance if you think about it, there's no middle ground, everything falls into very easy to deal with or OP crap.
>>
>>359726761
AVATAR bullshit. It's just a pain in the ass because of how fast the project might go.
>>
>>359733219
>just sit back and over watch everything

The timed missions force you to almost run and gun. It adds pressure to you to make quick decisions. They aren't that bad.
>>
>>359734534

EW > EU >>>>>>>>>>>>> XCOM2

EW is the definite modern XCOM experience, a very enjoyable game that you can't go wrong with. Stick with it and wait until an equally interesting expansion come out for X2.
>>
>>359729191
[HAND RUBBING INTENSIFIES]
>>
>>359732381
Xcom 2 plays nothing like long war. Long war was about making smart desicions and dying when you didn't. 2 is just a clusterfuck of ability activations and praying for everything on screen to die.
>>
File: image.png (1MB, 1275x707px)
image.png
1MB, 1275x707px
It was just fine, goty for me
>>
>>359727218
>ruler reaction

Reason I stopped playing. After getting squadwiped with absolutely no available recourse for like the 4th straight run to the Berserker Queen.
>>
>>359733491
>Shapeshifters
...have high chance to miss, are slow and don't even deal that much damage. You can kill them in 1 hit with rangers.
>>
>>359731203
You can disable it, just ignore the sites
>>
>>359726761
>time limits everywhere
>horrible dlcs
>still the same retarded accuracy system instead of true projectiles and free aiming
>still only one base
>still no MECs
>commander suddenly going ssj4
>>
>>359726761
>GAME 01 on Console
>GAME 02 on PC
>>
>game about tactics and rewarding smart decision making
>lolno bumrush that tower in 3 turns or you FAIL
>bumrush it even harder because the aliums now have superpowers and are gonna wreck you
>hey you can now pick up stuff that drops from dead enemies
>lolno you gotta bumrush the objective, deviating fails the mission

Simply not fun. Good? Maybe but certainly not fun.
>>
File: 2016-02-19_00001.jpg (526KB, 1920x1080px) Image search: [Google]
2016-02-19_00001.jpg
526KB, 1920x1080px
Bugs up the vazoo, at least during the launch.
No idea what the game is like now, but last i played it i got shit like Andromedons walking through walls without breaking them.
>>
>>359737094
Disable the timers the bozo
>>
>>359737001
I agree with everything except the time limits were good because they made turtling at the start of a map not the best strategy for every single mission and aren't that hard to deal with. A few more missions without them might have been nice for variety's sake but overall it was a good solution to a problem past games had.

Also your suggestion about free aiming is just stupid. It wouldn't even be the same game anymore. Literally no one agrees with you.
>>
File: [It Aint Me Intensifies].jpg (235KB, 1600x900px) Image search: [Google]
[It Aint Me Intensifies].jpg
235KB, 1600x900px
>>359736848
Post squads?
>>
File: Making Advent Pick UP Cans.jpg (270KB, 1904x1001px) Image search: [Google]
Making Advent Pick UP Cans.jpg
270KB, 1904x1001px
>>
File: p operator.jpg (1MB, 1920x1080px)
p operator.jpg
1MB, 1920x1080px
>>
>>359737316
instead of nerfing turtling devs just made the game unfun to play
>It wouldn't even be the same game anymore
oh yes, it would be a classic ufo which is a much better game
>>
>>359736832
>Long war was about making smart desicions
Yeah, like editing so the airgame was actually playable or just not playing that piece of shit.
>>
File: 20160429175346_1.jpg (287KB, 1920x1080px) Image search: [Google]
20160429175346_1.jpg
287KB, 1920x1080px
>>359737331
I cried a little when I lost them.
>>
>>359737517
>oh yes, it would be a classic ufo which is a much better game
That's not english mate
>>
File: XCOM's Most Heroic Team.jpg (227KB, 1600x900px) Image search: [Google]
XCOM's Most Heroic Team.jpg
227KB, 1600x900px
>>359737331
>>359737564

yeah
>>
>>359737517
>instead of nerfing turtling devs just made the game unfun to play
I've barely seen anyone bitch about the time limits since release. You just need to git gud.

Also using "instead" doesn't make any sense. That implies it didn't nerf turtling and it did in fact nerf it.
>>
File: 1393276175191.gif (2MB, 250x263px) Image search: [Google]
1393276175191.gif
2MB, 250x263px
>>359736683
>mfw I messed with the game ini and set the AVATAR gauge to 100 ticks

zero fucks given, the game keeps forcing me to throw myself at missions nonstop, fuck this shit
>>
>>359727218
Im so glad i never bought that DLC.
>>
File: Revy.png (1MB, 1194x1063px) Image search: [Google]
Revy.png
1MB, 1194x1063px
Jesus. I had a total squad wipe near the beginning of the campaign I'm currently on.

Lost all six of my A team from a bad grenade and roof fall.

Including my waifu.

I continued on, however. About ready to kick advent's teeth in now.
>>
>>359731203
>but I kinda wish I could disable that DLC.
usually you can disable DLC through Steam. Might have to reinstall the game though.
>>
>>359737657
>>359737094
>>
File: Saving the earth on a potato.jpg (380KB, 1920x1080px) Image search: [Google]
Saving the earth on a potato.jpg
380KB, 1920x1080px
Will never forget my first successful campaign with my glitched out psyonic nep who refused to stop casting void rift until everything in it was dead.
>>
>>359737749
Tempted to do that but then any sense of urgency would disappear. I'd rather just slow the rate down just a tad.
>>
>>359736951
Theyre just an absolute bitch to deal with early game
treating every civilian as a potential hostile and then having a shapeshift show up and randomly 1hit one of your dudes is fucking annoying
>>
>>359737949
Fuck, meant to quote >>359737331
>>
i also have put off this game even though the reboot was decent. heard too many janky things.

>>359737809

why do they call her 2-hands?
>>
File: 1369992265127.jpg (50KB, 491x405px) Image search: [Google]
1369992265127.jpg
50KB, 491x405px
>>359736898
>tfw hearing the rattling chain sound of the Berserker Queen when you are already dealing with a group of Mutons and a Codex
>>
>>359732381
>>359737547
t. shitter
>>
>>359737932
So two of you on 4chan suck? So what, it still doesn't compare to how much people were bitching when the game came out. I was one of them. Then like so many others I realized each time limit has a way it can be dealt with quickly with the one exception being maps where you need to rescue a hostage and on those you don't need to kill every enemy so you are supposed to just book it straight to the exit. If it's a hacking one egt line of sight with your hacker and you can usually end those on turn 2. If it's a blow up the server one get line of sight with your sniper and you can blow it up in 2 turns, less if they are leveled. If it's an enemy VIP just kill them unless the drop point, VIP and pick up are all really close.

There is bullshit in this game but rarely is it the time limit. The only time I would say it's truly bullshit is when it gives you an extraction point then moves it because it choose to put it on a roof that collapsed from no actions you caused. I really can't think of any other time recently the time limit has felt unfair to me.
>>
File: anime.jpg (54KB, 1024x576px) Image search: [Google]
anime.jpg
54KB, 1024x576px
>>359738117
Because she rocked it as a gunslinger sniper in the last campaign.

because she's an anime
>>
>>359738350
>i bend over and took it in the ass
>git gut git gut git gud just take it in the ass like i did, it's not so bad, i promise
You're wasting your fanboyinsm of a shit game.
>>
File: Untitled.png (132KB, 290x277px) Image search: [Google]
Untitled.png
132KB, 290x277px
>>359737949
>Who the fuck I even serve with
>What's wrong with thier faces, why are thier eyes so big
>It's rude to stare, I should look away
>Just ignore that... thing, maybe it's just alien halucination
>is this really the best XCOM has to offer?
>Makes me sick lad, how far we done fell.
>>
>>359738252
>He say, as he bitches about timers in Xcom2
>>
File: XCOM ISIS.jpg (36KB, 600x337px) Image search: [Google]
XCOM ISIS.jpg
36KB, 600x337px
>>359726761
Alpha Strike: The Game. Edits were okay though
>>
>>359731203

Enable the mission when you start the game but don't start it. It's pretty annoying because it just sits there waiting to be scanned, but Ruler ayys won't show up unless you actually do that mission.
>>
>>359737316

Time limits are terrible,they promote save scumming since you have to take too many risks to get to the objective in time.

Blacksite missions could've been great if not for those alien kings spawning on them, this was a terrible decision.
>>
>>359738350
Retaliations and protect the device?
>>
>People STILL bitching about the time limits

The game was designed so you have to take risks every now and then instead of just setting up perfect ambushes with overwatch.

Git gud.
>>
>>359738658
See >>359734284
>>
File: 1471292890691.gif (2MB, 206x159px) Image search: [Google]
1471292890691.gif
2MB, 206x159px
>mfw I really like the starting, ballistic weapons but have to upgrade to sci-fi shit or I'll get my skull bashed later on
>>
>>359738658

>every now and then

More like every single mission. I'd be OK with it if it was a bonus objective, like Meld. Say, in the middle of a mission you get another objective to do X in 2 turns for extra shit or to make the current mission easier by eliminating some patrols by way of an event.

There are SO many ways to integrate time limits and make them important but not like this.
>>
> mad cuz bad the thread
>>
>>359738993
All of the most important missions in the game don't have time limits.

You don't have to win every mission anon, learn to know when its too much or you got bad luck and triggered too many enemies at once and pull out using the skyranger EVAC.

At most you lose a sector on the map, or a dark event occurs, its not a massive setback. Way better than losing good troops.
>>
File: So Others may yet live.jpg (282KB, 1920x1080px) Image search: [Google]
So Others may yet live.jpg
282KB, 1920x1080px
>>359738501
He was a imperial guardsmen in that campaign; had the voice pack and everything.
https://steamcommunity.com/sharedfiles/filedetails/?id=663478711

I'm pretty sure in his heart he was disgusted by all the mutants he served with, but carried on because he believed in The Emperor and the slaying of Xenos.
>>
>>359738493
How am I a fanboy if I have bought none of the DLCs? Wanna know why? They are shit. Again, this game has bullshit: MIssing three shots in a row with an 85 percent chance to hit regularly when on legendary? That's bullshit. You not being able to deal with time limits that I have no issue with. No I don't think that's bullshit, I think you're bad at the game.

>>359738621
>Time limits are terrible,they promote save scumming
Which is why you should always play on ironman. Ironman is the real way to play and once you start playing on it you will realize it makes the game far more enjoyable.

The kings only spawn because you bought that terrible DLC which I didn't buy because I didn't buy a season pass and don't buy things on launch. I've never had to experience that garbage but it does in fact look terrible so no arguement there.

>>359738634
Retaliations are really easy. They kill one per turn at a steady pace meaning so long as you are aggressive it's not an issue. It's one of the only ones that even back when I thought the time limits were BS, I never had an issue with.

Protect the device is the same thing, that's why I didn't mention either of them. They are definitely actually the harder two once you realize how easy destroy the server and hack the server are but still, I play on ironman on commander or legendary every game now and I never have issue with time limits. The RNG being mysteriously less favorable on legendary is far more annoying.
>>
>can't choose who rookies level up into
I don't need fucking 5 snipers for fucks sake.
>>
>>359738658
>he game was designed so you have to take risks every time

fixed for you
>>
File: 1431348566322.png (66KB, 377x466px) Image search: [Google]
1431348566322.png
66KB, 377x466px
>tfw 343 hours across all of longwar beta's/multiple playthroughs
>tfw only 54 hours and 1 1/2th playthroughs on xcom 2
>no motivation to finish with all DLC now
>>
>>359739360
only half of the mission types have turn limits
>>
>>359739346
That's why you should get the guerilla tactics room early and never bring rookies on missions. They're pretty useless anyway and they can't level up more than once so you're probably wasting exp.
>>
I got few questions, how the console version? It it playable? I got the game on day one on my laptop but I can barely get 18fps.
And whats wrong with the dlc? Everyone in this thread says it killed the game.
>>
>>359738903
Get this pack:
https://steamcommunity.com/workshop/filedetails/?id=663304695

You can upgrade the weapons through the three teirs to keep using them.
>>
>>359739516

But seeing your rookie kill his first alien and getting promoted is such a nice feeling
>>
>>359737316
You're probably right that it would be a totally different game. I prefer the way the old games did projectiles/aiming. It made close combat incredibly deadly, because while just about any soldier could put three shots on a target at point blank range, the aliens could do the same to you. Plus, it felt like there was more consistency as far as missing but hitting some cover. In the new titles I feel like there's no rhyme or reason to whether or not your shot destroys cover after you miss a target.
>>
>>359739650
It is and I understand why you do it because I use to for the same reason but in reality it is really inefficient.
>>
>>359739650
You can use GTS or you can get 5 snipers. The choice is yours anon.
>>
>>359739619

I'm playing on a pirated copy m8, but thanks anyway
>>
>>359734534
It's better in my opinion, the DLC is simply not worth it, and at launch it was really buggy and unoptimized.
>>
>>359739605
Its ok.

Has frame rate and loading time issues.
>>
>>359739760
>It made close combat incredibly deadly, because while just about any soldier could put three shots on a target at point blank range, the aliens could do the same to you.
I both like and dislike what they've done. I think assault rifles should be a little better at point blank range but if you try shotguns, pistols and certain aliens (through mind control) you'll find a lot of them get like 75-100 percent chance to hit at point blank range, especially past the first tier of weapons. I think buffing tier 1 accuracies would be the way to fix the issue as most people complain the game is too hard in the start and too easy later on (although on harder difficulties I actually think the end game difficulty is right).

>In the new titles I feel like there's no rhyme or reason to whether or not your shot destroys cover after you miss a target.

I think the biggest contributor to that is in this game the animation of the bullets/laser are unrelated to what breaks. So that means you'll see a laser hit a wall behind you then the cover in front of you blows up. If the animations actually matched what was being destroyed it would feel less like that.

I'm also curious, did I misunderstand you? When you say "free aiming" do you mean being able to target things like cover or certain body parts or gain control of your unit and aim like it's a third person shooter?
>>
>>359740383
they've patched the abysmal performance issues, thank god for that

only took them like two months of I recall correctly?
>>
>>359739809
go to the /xgc/ thread; most of the weapon mods are in the mega to download.
>>
Personally I didn't like the setting. I liked it better being a men in black group than freedom fighters.
>>
>>359740298
>I think buffing tier 1 accuracies would be the way to fix the issue as most people complain the game is too hard in the start and too easy later on (although on harder difficulties I actually think the end game difficulty is right).
I think my issue is just that the outcome feels "binary", for lack of a better term. In the original, you could take multiple shots and the percentage displayed wasn't chance to hit, but some sort of shot deviation I think (I don't remember precisely what it meant). Obviously this would be incompatible without time units or some equivalent, though.


>I think the biggest contributor to that is in this game the animation of the bullets/laser are unrelated to what breaks. So that means you'll see a laser hit a wall behind you then the cover in front of you blows up. If the animations actually matched what was being destroyed it would feel less like that.
Yeah I agree, it seems almost rare that some of the animations actually match up.

>I'm also curious, did I misunderstand you? When you say "free aiming" do you mean being able to target things like cover or certain body parts or gain control of your unit and aim like it's a third person shooter?
I'm not the guy you were originally replying to, but when you say "free aiming" I think of aiming at a specific tile, like you could in the older games. Again though, this would probably not jive well with the two-turn system in EU and 2.
>>
>>359740548
i'll reinstall it some time then, though looking at this thread I might not bother
>>
They hired the retards that made Long war.
>>
File: 1 VIGHLO CONFILO.png (619KB, 10000x10000px) Image search: [Google]
1 VIGHLO CONFILO.png
619KB, 10000x10000px
>>359740627
/xcg/* my bad
>>
File: eIJmUIO.jpg (262KB, 1594x1132px) Image search: [Google]
eIJmUIO.jpg
262KB, 1594x1132px
>>359740838
How can you argue with MAGNIFICENT design, though?
>>
>>359740776
it's perfectly fine, people are still upset over how bad the DLC was, and a lot of people here probably pirated the game and their only experience is the launch version that wasn't even playable
>>
>>359733285
Not based enough to make a good game. You know what has great modability? Fucking Unreal engine. Go nuts, make entire game in it, but I want a finished product where I pay money for my enjoyment of it.
>>
>>359740838
Since when?
>>
>>359740627

Thanks mate
>>
>>359740952
More parallelepipeds.
MORE FUCKING PARALLELEPIPEDS!
>>
>>359740742
Ah ok I did misunderstand what was meant by free aiming. I thought he meant truly freely aiming with a mouse like it's a shooter which I have seen people suggest and I think it's just an awful idea since it wouldn't be XCom anymore, it'd be more like Valkyria Chronicles. A good game but no need to make XCom the same as it.

I do know what you mean though because i have played the original series and I actually agree, I would like to see it worked into the game more. I think you could make it work, especially targeting tiles since you already do that with grenades. Also, because you can do that with grenades they end up being one of the weapons you can be most creative with. It would actually be cool if you could be that creative with your gun as well.
>>
File: LONG WAR XCOM 2.jpg (380KB, 1920x1080px) Image search: [Google]
LONG WAR XCOM 2.jpg
380KB, 1920x1080px
>>359741159
>>
Who /OpenXCom with Final mod pack/ here
>>
>>359741083
It's a joke.

Up untill release, they worked closely with the Long War guys on making the modding suite; adding functionality.

A sort of comunity outreach thing. It was more close cooperation to make sure xcom 2 had the code to make what the LW guys wanted to do.

All that has seemed to fall on the wayside, however.
>>
X-Com UFO Defense > XCOM EU > TFTD > XCOM2
>>
File: 1477917319522.gif (1MB, 150x114px) Image search: [Google]
1477917319522.gif
1MB, 150x114px
>XCOM 3 will be like Delta Green and we'll be fighting Cthulhu Mythos monstrosities
>>
File: 1477608382213.png (275KB, 500x500px) Image search: [Google]
1477608382213.png
275KB, 500x500px
>>359741127
np

I hope you have fun
>>
File: ohmygahdican'twait.jpg (420KB, 1742x1078px)
ohmygahdican'twait.jpg
420KB, 1742x1078px
WE TITANFALL SOON

>>359741651
XCOM EW*
>>
>>359741254
No I agree, that sort of free aiming would've been absolutely retarded, and I definitely felt like I abused grenades a LOT because you could typically depend on them.

I just feel an overall lack of intensity. I mean, I didn't hate the new games, I still had a pretty good time. The added modding/soldier customization was pretty cool. I just didn't feel like a guerilla, which I was really looking forward to.

For instance, in the first game, I had a situation in the USA and western Europe where alien bases kept popping up. I had basically had to run around-the-clock raids from my own two bases to keep them under control, to the point where I generally didn't run with a full skyranger because I couldn't afford to wait for reinforcements. In the newer games, the geoscape missions both feel like they exist in a vacuum, but at the same time you can't really afford to skip them because if you fall behind at all you get stomped and can't really catch up again.
>>
File: xcom baby.jpg (201KB, 752x752px) Image search: [Google]
xcom baby.jpg
201KB, 752x752px
>>359726761
shit kamikaze ai that charges at you every time

If they didn't charge towards xcom on activation they might be able to get a chance to shoot. As it stands I've never seen most enemies attacks because I kill them before they can shoot.

Grenadiers are also way overpowered. When you get proxy mines it's game over for the ayys. I think that grenades need to have degrading damage based on proximity.

WIth all these changes to make battles last more than half a turn they also need to make mission timers longer.

The game has a lot of potential. I hope that at least a Long War mod could implement these changes
>>
>>359741902
>I just didn't feel like a guerilla, which I was really looking forward to.
>
>For instance, in the first game, I had a situation in the USA and western Europe where alien bases kept popping up. I had basically had to run around-the-clock raids from my own two bases to keep them under control, to the point where I generally didn't run with a full skyranger because I couldn't afford to wait for reinforcements. In the newer games, the geoscape missions both feel like they exist in a vacuum, but at the same time you can't really afford to skip them because if you fall behind at all you get stomped and can't really catch up again.
See as much as I really liked the game I do have to agree with all of this. The overworld management felt really weak and like you said, it wasn't like there was any choices, just the obvious choice of what you had to do. They did also drop the ball on feeling like a guerilla fighting force. They needed more missions that prioritized stealth and in general I think a better stealth/sight/detection system. The "enemies get alerted when you see each other" thing got a lot weirder and confusing when there was an added layer of stealth on top of that.
>>
>>359741254
>. I thought he meant truly freely aiming with a mouse like it's a shooter which I have seen people suggest and I think it's just an awful idea since it wouldn't be XCom anymore,

>it wouldn't be XCom anymore

WHO WROTE THIS????? WHO THE FUCK WROTE THIS???????????????
>>
>>359742606
Re-read the post (and what they replied to). They thought that by free-aiming they meant going into third person shooter mode for your guy, not picking a tile.
>>
>>359726761
It was Xcom rehashed with 1 gimmick

Its also reinforcing the 'lol small squad' bullshit rather than giving players the option to have lots of soldiers who are poorly equipped or an elite squad that is well equipped which greatly reduces its strategic/tactical depth and makes it casual as shit.
>>
File: 1433617120080.jpg (90KB, 569x720px)
1433617120080.jpg
90KB, 569x720px
>>359739516
>>359739782
>he doesn't bring rookies on every mission
But how will you keep up your body count then?
>>
File: 20161009172100_1.jpg (505KB, 1920x1080px) Image search: [Google]
20161009172100_1.jpg
505KB, 1920x1080px
Meta is built around dealing guaranteed damage instead of actual risk/reward in most scenarios.

Pacing is garbage compared to EU/EW.

Greatly simplified strategic game.

No EXALT equivalent (seriously, their missions are some of the most fun).
>>
>>359741060
XCOM 2 is powered by Unreal technology, you tiger cock squish
>>
>>359741792
BASED
>>
>>359737408
nice
>>
>>359743803
That's the point!
>>
File: 1480377875969.jpg (59KB, 640x453px)
1480377875969.jpg
59KB, 640x453px
that it was produced.
game play is unbalanced as fuck, your either all alpha and its a push over or you miss one shot and the mission is fucked from there.
don't waist your $$ on this drivel.
>>
>>359744308
>missing
>with grenadiers, assaults, heavy weapons, and psiops on your side
>>
>>359736576
>XCOM:EW/EU
>about steady gunfights

You want to know how I can tell you only played through the game on Normal difficulty?

on any worthwhile difficulty you had to chill outside of LOS with overwatch or get instawiped. That was the only strategy, there was nothing else you could do until the retarded inverted difficulty curve let you faceroll without thinking for the rest of the campaign.

Gatecrasher is a bad mission, but XCOM 2 allows for a lot more combat flexibility as a vanilla experience than Enemy Unknown ever did.
>>
>>359743554
The other thing I'd add is that the outcome of combat seems heavily reliant on who detects who first.

If I can get the aliums to stumble into me on my turn, I can almost always crush them into the dust. But, if I stumble into them first, it can become a lot more difficult to deal with.

When they introduced timers, I don't think they understood the root of the problem they wanted to fix. Instead of coming up with a way to fix/revamp the pods system, they saw that players would just overwatch turtle and sought to address the symptom instead of the cause. That's why I think a lot of people complained about timers, because it contradicted how pod engagements worked.

Also, from a design perspective, you're a guerilla fighting force. Why the FUCK can't you extract in almost any mission, and why does it count as a failure if you do, even after bagging the objective? Shouldn't most engagements be fighting a vastly superior force with hit and run tactics, like destroying a valuable target and getting the fuck out before the cavalry arrives? Why isn't there any extractions where you have to get your squad into/out of hostile cities through an underground railroad set up by resistance informants? So much wasted potential.
>>
>>359744591
>isn't
fug. Aren't
>>
>>359726761
Not much really. It didn't change enough from EU, the pack thing is still shit
>>
>>359739373
> tfw on the same boat
What happened, I enjoyed the fuck out of EW and long war, yet I dropped xcom 2 on the last mission.
Maybe il wait for more DLC and mods to drop by before starting new
>>
>>359744591

>Why

Because the devs never cared about making sense. Of course a guerilla force would "infiltrate" via air every mission against an enemy with total air superiority.
>>
>>359743554

EXALT missions were great
>>
File: 2016-02-13_00007.jpg (423KB, 1280x800px) Image search: [Google]
2016-02-13_00007.jpg
423KB, 1280x800px
>>359726761
I can almost feel my computer exploding
>>
File: 1456989719752.png (2MB, 1766x760px) Image search: [Google]
1456989719752.png
2MB, 1766x760px
>>
Time limits are fine, anyone who complains about them is shit at the game. Performance and DLC were awful though.
>>
500h in long war and couldnt make it to 10 on this piece of shit game

worst thing is it absolutely killed the community that was anticipating to move on from LW to XCOM2

instead everyone got stranded in limbo

can it even be saved at this point? idk
>>
>>359745383
I know that feel.
It was like my computer wanted to do its all to not let me win that game.
>>
the pod system is fucking awful and adding timers doesn't fix it since ti just increases the amount of spaces you move per turn before putting everyone on overwatch
>>
File: 1406215542862.jpg (48KB, 449x449px) Image search: [Google]
1406215542862.jpg
48KB, 449x449px
>>359726761
>waaaaah I cant just sit in place and overwatch anymore
>>
>>359737949
>womansperading
reported
>>
>>359734232
did /v/ actually learn about Christopherodd

I remember mentioning him off hand once and being told "fuck off with your e-celebs" so that's funny
>>
Threads like these just remind me how shit /v/ is at games

>winning at the hardest difficulty is all RNG guys!

It's really not, you can consistently get good runs if you simply understand the mechanics of the game. Even if you didn't want to deal with the "RNG", it takes one mod to fix the DLC.

The only thing it lacks is the ability to run well on many setups.
>>
>>359726761
Only thing that really went wrong was that there not being cybernetics enhancements and genetics manipulation character paths, as well as the removal of psionics as a class all on its own that doesn't overlap with the others, meant that characters ended up having a surprisingly shallow development tree. In EU when you had your basic squaddie sniper you didn't knew if you'd make him an augmented psionic monster that leaped tall buildings in a single bound while mind-controlling enemies like an anime character, or a giant robot with railguns and a rocket-powered fist, things like that. It was exciting and had depth, and allowed you to see how far your characters had come by the end of the game. In XCOM 2 as soon as your character gets its class decided that's basically the extent of his entire kit.
>>
>>359726761
Long war was the worst thing to happen to the fanbase

People actually fell for that magnificent design
>>
Game runs like horse shit. It runs somewhat better than at launch, but it's still ass. Hopefully at least maybe they fixed it for console plebs so that at least someone can enjoy the game actually running smoothly.
>>
File: 1480960930565.jpg (774KB, 2560x1064px) Image search: [Google]
1480960930565.jpg
774KB, 2560x1064px
IT'S TIME YOU FUCKING GAYLORDS

http://steamcommunity.com/sharedfiles/filedetails/?id=812942004
>>
>>359749976
SPARKs are still poop though.
>>
>>359744996
>Of course a guerilla force would "infiltrate" via air every mission against an enemy with total air superiority.
I never finished the game. Is this ever addressed? They just fucking fly into a city's airspace like no big deal time after time.
>>
File: 2016-02-13_00003.jpg (238KB, 1920x1080px) Image search: [Google]
2016-02-13_00003.jpg
238KB, 1920x1080px
>First game of Xcom2
>One of the rookies is pretty good, she is essentially carrying the team during the beginning
>She gets a nick name "Boss"
>Get an idea out of this and start naming my team members after Metal gear characters
>Later on get a new guy who ends up becoming a scout
>Start statting him for melee fighting
>Gets a nickname and i change it to snake
>Some missions after this i meet the Avatar for the first time
>Kill whatever it had as its escort during my turn
>Alien turn
>Avatar MCs boss
>Take one of my team members close to it and let er rip
>Teleports away after first hit
>On top of a building
>Use my heavy to fire a grenade at the fucker
>Wont die to the explosion
>Breaks all its bones and dies when it falls some 2 stores through the hole under it
>Boss is still MCd
>fuck
>Alien turn comes and she shoots at snake
>Snake is still alive barely, luckily the avatar was the only pod i had activated, so boss is the only one to take a shot at me during alien turn
>take a shot at boss with the whole team except snake
>Boss is still barely alive after the barrage
>"Boss!"
>"Finish your mission, prove your loyalty!"
>Take snake to melee range and cut boss down
>After mission do few alterations including addition of an eye patch and a title change
>"I hereby award you the title of big boss"
>>
>>359744996
They simply HAD to use the plucky rebels against hopeless odds plot that Americans are suckers for even though they have been the big evil empire for centuries.
>>
>>359736576
>>359744468

I agree that XCOM 1 have a better setting, but you are so fucking wrong it hurts.

If you played XCOM 1 in anything below normal, then yes XCOM 1 was about that.

But if you played in Classic, aka the intended difficulty, you would get your ass raped in seconds if you didnt abuse LOS and overwatch.

XCOM1 was all about Overwatch spam and abuse AI and for the love god no one renember the fucking shithole that was Geoscope in XCOM1, no one renember that you had to chose between 3 different cities on a terror mission and you had no way to counter it, or the satellite rush you had to do or the fucking air game.

Dont act like XCOM 1 is better, XCOM 1 is better because of Long War that kinda fixed some shit while adding more punch to the face type of shit into the game.

XCOM 2 is way better than XCOM EU and its getting to EW levels but still lacks the expansion.
>>
>>359749351
Long War has some ideas, but it has massive problems with their philosophy of "if the player can win we are doing something wrong", bullet sponges and everything taking years.
But you can discuss the problems with it because people spam "LE GIT GUUUUUUD XDDDD" meme, while bitching about timers in 2 no less.
>>
>>359751062
>no one renember that you had to chose between 3 different cities on a terror mission
It was the NORMAL missions, which it was even worse
>>
>>359737316
Free aiming makes it much more like the original games. Also the reason for the time limits is overwatching. Again, if you stick to the old formula of an "overwatch" or spotting an enemy moving is not equal to a guaranteed shot taken, then you'd get rid of the overwatch turtling entirely.
>>
File: camo index 90%.jpg (206KB, 721x741px) Image search: [Google]
camo index 90%.jpg
206KB, 721x741px
how do we fix pod engagement though?
>>
File: 1480630285001.jpg (104KB, 550x397px)
1480630285001.jpg
104KB, 550x397px
The issue is all of the gameplay mechanics were balanced around 1% of the playerbase.

The game wasn't designed with the mindset of making it a challenging but fair turn based strategy game. It was designed with the mindset of "how do we fuck over X streamers who cheese and beat Impossible on a weekly basis?"
>>
>>359753127
Counter reaction coupled with a transition to an initiative system that gives a slight bonus to whoever initiated the encounter.
>>
>>359726865
Shen's Last Gift is the only worthwhile DLC. The others are worthless, especially the alien rulers, fuck those cunts.
>>
>>359741606
They've pretty much already added all the Long War stuff in separate parcels, only thing is I don't think they've messed with the overworld
>>
>>359751062
Everything you're describing are just symptoms of first game's ridiculous inverse difficulty curve, which while it is a problem it's not exactly something that's been fixed in 2.
>>
REMOVE ALIEN KINGS
>>
>>359754791
TOP LEL if you even bought that shit DLC
>>
File: Capture.png (145KB, 984x396px) Image search: [Google]
Capture.png
145KB, 984x396px
>>359731203
you can enable or disable any steam dlc in the main game window for steam by clicking on the checkbox and removing it.
>>
>>359749976
Why are the mechs in xcom2 so shit compared to ew
>>
>one thread has the people who hated the rulers being called casual babies
>another thread has everyone agree they're unfair bullshit
/v/ really is split on them.
>>
>>359756834
I think they're fun, but they'll completely fuck you up if you get a bad encounter with them. Just throwing them into pods on normal missions is fucking stupid.
>>
>>359741792
we titanfall right now

http://steamcommunity.com/sharedfiles/filedetails/?id=812942004

http://steamcommunity.com/sharedfiles/filedetails/?id=812942004

http://steamcommunity.com/sharedfiles/filedetails/?id=812942004
>>
>>359750538
yes
>>
Did anyone else notice that there are sectoids in the Flash tv series?
>>
>>359737564
>G36
>MG36
>G36K
Anon, that's my favorite gun too, but you need to let go. It's not worth it.
>>
>>359757839
They literally didn't do anything wrong. Killing all metas is only a positive in the long run.
>>
>>359753305
oh cmon, that's really pushing it. The difficulty even decreased across the board compared to EW.
I've never managed to beat EW on more than Commander, but in X2 Commander is a fucking breeze and everything below an insult to intelligence.
During my first blind playthrough, i used only straight rookie squads for the first missions, which resulted in me getting a broad based of squaddies to pool from. I continued to evenly share exp and boomshakalaka, i had a full roster of Colonels to pick from in the final mission prep.
The final mission is the only thing i got caught heavily on. You dont expect this shit and thus shit out alot of explosives, psi and armor abilities before the final area and then well good luck.
There's little excuse to not being able to beat X2, except from jumping into it blind, deaf and reckless. Watch even one random Bagels episode and you pick up all the essential tactics for victory. (Like self-inserting yourself and your fat gf and fagging about them at enormous autism levels)

t. Legendary with the same tactics
>>
>>359754791
i dont know, i beat them blind
scanners and common sense are your friend
>>
File: 1473116513931.jpg (799KB, 4928x3264px) Image search: [Google]
1473116513931.jpg
799KB, 4928x3264px
>Whining about timers and rulers

Timers are fine. The only ruler that's really a pain in the ass is the Archon King, even then he's not that bad.
>>
>>359726761
channel zero?
Thread posts: 202
Thread images: 44


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

If you need a post removed click on it's [Report] button and follow the instruction.
If you like this website please support us by donating with Bitcoin at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties. Posts and uploaded images are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that website. If you need information about a Poster - contact 4chan. This project is not affiliated in any way with 4chan.