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Hows your game coming along?

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Thread replies: 517
Thread images: 107

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Hows your game coming along?
>>
>>324346665
Not well, since I've gotten a job I haven't had much time to work on it.
>>
>>324346665
Cant start the game until I start getting art sorted
Art is fucking hard
>>
>>324346665
Pretty good, I'm about to finish roughing out the basic movement animations for the main character. That's still only half of the total animations, but I just need to know more or less what it looks like in-game.
>>
>>324347104
Just make some placeholder graphics and work from there. It's what I'm doing until I figure out what I am going to do about the art because I can't draw. Everything right now is a bunch of rectangles.
>>
Pretty great.
I just need to dupe some artbro into making graphics for me
And I'm looking into tech for the upcoming /agdg/ jam
>>
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>>324347521
I've got a LONG way to go bro, only really have some sketchy concepts, some which are going to be trashed
What are the best programs to make a 2D RPG?
I want the battle to be drawn but the Overworld to be Pixeled
>>
>>324346959
>le have job so have no time excuse
nice try retard.
>>
>>324346959
You need dedication
And no friends, that helps
>>
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>>324348889
>mfw
>>
Why are these threads a daily occurence? Isn't there already a general for you guys?
>>
>>324349672

It's a nice break from the nodev circlejerks.
>>
>>324349672
This is the first one in 2 days, and not everyone that shows up here necessarily likes or goes to /agdg/.
>>
>>324346665
Well I am not using game maker so that is a major +1
>>
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>>324349503
I have friends but they're completely disinterested in me so this should be easy.
>>
I keep telling myself I'll pick my game back up but I just can't find the motivation anymore. Too big in scope for a first project probably.
>>
>>324350176
How so?
>>
>>324346665
Still waiting for something original to hit me.
That makes you thing "Yes THATS IT!".
>>
>>324349652
I told you, Looooong way to go
>>
>>324353138
Pixel 2D platformer porn game with zombies.
>>
>>324353539
Are you being sarcastic?
>>
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>>324354274
Are YOU?
>>
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>>324346665
>using propriatery software to make your 'game'
>>
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>>324355160
i don't see any problem with that
>>
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>>324355742
>>
I'm using RPG Maker MV right now
>>
>>324355160
>>324355862

the software you decide to use doesn't matter as long as you know how to use it and you make a good game with it
>>
>>324348963
>work 12 to 16 hour shifts
>literally no time to even sleep
nice try NEET
>>
>>324356496
What are you doing on /v/ then?
>>
>>324346665
We've been discussing for a long time what engine to use and devote our time too, we finally decided to use UE4 for mobile game development, most likely a 2D top down or sidescroller.
>>
>>324356692
>Mobile
Sigh
>>
>>324356307
Choosing to produce a game in proprietary software like game maker means that you accept that your project is essentialy held hostage by the company that makes the sfotware. You're accepting that you shouldn't have the right to be able to access the source code of your own game and the software that was used to compile it.
>>
My Partner have Discussed making it for months and we have more Minibosses, Gods, Cultures,Lore, and Types of Magic than we have a grasp on the Introduction, the Skill Trees, and Gameplay. So yeah I'd be good for a secession of DnD than a game.
>>
>>324355160
>>324355862
>shitposting in a proprietary board
>>
>>324356902
It's not healthy to have that much planned out before you make a game. It's a possibility that when you start prototyping some of those ideas they'll feel bad. And you'll be throwing away a lot of work and time.
>>
>>324356832
That's where the money is. You telling me you don't want to make thousands of burger bucks off of a bunch of drooling normie fucks and their iphones? For shame.
>>
>>324357093
I want to make fully fleshed out game I can be proud of
Not a cash cow
But if it becomes the next Undertale I'd be happy
>>
>>324356841
Is this true
>>
>>324350176
Undertale
>>
>>324352984
better multplat engines out there, that also happen to be free.
>>
>>324357439
Whats good for 2D?
>>
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>great idea for a game pop into my head
>holy fuck this is gonna be great
>start working on it unabating for like 2 weeks
>instantly lose interest in it after that
this is the fifth fucking time
>>
>>324357225
That's the beauty, anon. Develop on mobile first, get experience, use it as a money cow, then use that money to develop an actual game on PC.
>>
>>324357374
Yes. Look it up.
>>
>>324357093
>money
>on mobile
you're about 4 years too late. Nobody is making serious money off mobile now unless they're either insanely lucky, or spending millions in user acquisition.
>>
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>>324357982
I guess I can make a cookie clicker with monsters
Its just numbers
>>
>>324358289
It's never too late.
>>
>>324356841
except I have the source code for my game, I wrote it. And I can access it at any time.

are you just retarded?
>>
>>324356841
>sfotware
>>
>>324358359
No, it really is in this case. only the top 0.1% of mobile games are making any significant money at all, and those are all well-established companies throwing tons of money into making sure they stay well-established and at the top of the appstore. You can't compete with Tencent, nigga.

I mean, if you honestly want to make a great game for the mobile platform, then go ahead. But don't think you can just shit out a flappy bird clone and roll in the dosh.
>>
I figured out that you have to use the joystick controls to use a PS4 controller with game maker, for some reason. So I got that working, at least. Gonna make a shmup where you control two ships at once, one with each stick, and fire with the triggers.
>>
>>324358659
That sounds hard as fuck
How do you shoot? Triggers?
>>
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Progress is slow but it's getting there.
>>
>>324360581
I dig that frog, I hope there's a romance option.
>>
>>324360581
That frog creature is mai nightmares
>>
>>324360667
Hahaha, hadn't thought about that yet.

I'll consider it.
>>
>>324360581
I want to play
>>
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I'm working on adding girls to my game.
>>
>>324360737
Can you wait a year?
>>
>>324360779
alright, but I get dibs
>>
>>324360779
Where can I stalk you and your progress? people's projects always look so cool on /v/.
>>
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>>324360773
>likes: Being Eaten
>>
>>324360995
I'm waiting with a devlog till the game is further in development, and I have an idea of what I'm doing.
Until then you'll just have to keep checking out these threads I guess.
>>
>>324356496
Poor, poor wagecuck.
>>
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>>324356496

Oh waaaagecuck! My delicious McDonald's Cheesycheeseburger appears to have thirty-nine sesame seeds on it. I SPECIFICALLY asked for thirty-seven.

And don't you give me any of that 'more bang for your buck' nonsense. The customer is ALWAYS RIGHT!
>>
>>324346665
>not using the greatest engine for Indie devs
Your own
haha just kidding its Unity
>>
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>>324361263
Former Neet here
I fucking love being able to buy things again, only need to work 20 hours a week and I can live comfy and still have time
>>
>>324357584
happens constantly to me too, except i lose interest because the game's scale keeps expanding and i figure i'd never be able to do it
>>
>>324356496

> I'm serious about making a game!
> I'm going to take a source of income that totally drains my energy and regularly schedules third-world shift lengths

You brought this upon yourself.
>>
>>324360581
At first I was eh, but when you blasted off on that space ship I was on board 100%.
>>
>>324346665

I was meant to teach game maker to some high school kids last week
taught them unity instead, they actually learnt shit instead of drag and drop
>>
>>324357386

Has good ideas but lacks and real concept of polish, the latter of which gamemaker is a significant contributing factor to
>>
I made a ton of progress yesterday but now I'm at a point where I'm like "what do I do next?"

Does anyone else keep a schedule or plan out what they're going to do in the future or anything?
>>
>>324365289
If I don't schedule work I usually slack off and can't make progress.
>>
The one thing really keeping me back is art

How bad can a game look before it's actually considered a problem? It's taking me hours to make just simple sprites resembling SNES rpgs and I'm wondering if I should even downgrade from that to pure shit like 1-pixel wide noodle people
>>
>>324365289

I write out a massive bigass list of every feature/level of the game, and then break each of those down into what needs to be done to accomplish those parts

Then all work is just a matter of chipping away at the big list

It's a very useful method for keeping an idea of the grand scale of everything that needs to be done, but it does require organisation
>>
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>think of kinda cool idea for a game world
>keep adding flavor details to the world and culture
>soon I have pages on pages of sperging about my fictional world and the species that live there
>have barely done any work on the actual game
>>
>>324365380
You can use shit art to represent what you want while developing it, and actually draw it for real later.
Or you can just pull a Notch and leave it that way
>>
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>>324365380
>if I should even downgrade from that to pure shit like 1-pixel wide noodle people

whatever you do, not this

try designing your game in 1/2 or even 1/4 of its final resolution and then enlarge it

here's Crypt of the Necrodancer, it looks like it's 1920x1080 but it's actually drawn at a much more manageable 480x270 and enlarged 4x.
>>
>>324365751

anon that's kind of inherently how pixel art works
>>
>>324365879
I used to draw pixel art at 1920x1080

needless to say, I was in way over my head
>>
https://www.youtube.com/watch?v=c3wj9KmeucU

Nearly finished
>>
>>324367247
Ooohhh what did you make this in?
List your programs
>>
>>324367301
I think he just used Gamemaker studio
>>
It's chugging along pretty well I think. It's a traditional JRPG along the lines of FFIV and FFVI where the characters have set classes. It takes place in a land where magic is highly frowned upon due to the misuse of it in the last great war. The protagonist is a rogue Mage with PTSD from the war who's only goal is to find out if his sister perished during said war.

Eventually things blow out of proportion as he's swept away into a rebellion against the tyranical king Achus.
>>
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>>324346665
I'm mad, I almost finished drawing a sprite and then I realized it was in the wrong resolution when I was about to add shades and shit.
>>
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Whats the best program to make a 2D game?
>>
>>324356496
You are like a runner runing to pay for your gatorade and shoes to (with those items) be able to run to pay for your gatorade and shoes to (with those items) be able to run to pay for your gatorade and shoes to (with those items) be able to run......
>>
I dont know how to code 3 repetition and 5 one rules, 50 step and 75 ones on zillion of games and so the development of my chess variant stalled, and no I wont make the bullshit stuff game companies do and release a game without those rules.
>>
>>324368453
Do you have to upsize it or downsize it?
>>
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how hard is gamemaker
>>
>>324368745
Downsize it, I tried and it gets super deformed.
>>
>>324368514
It's all about preference anon, but one of the following:
>Construct 2
>Game Maker
>LÖVE
>Unity
Ordered from easy to difficult, though I don't think everyone will agree with my order.
>>
>>324368807
Not as bad as upsizing. Scaling it to exactly half of the current resolution should serve as a rough outline if you don't want it deformed.
>>
>>324367247

very cute anon, you seem to have nailed how to give satisfying feedback on attacking things

>find us on reddit
a-anon...
>>
>>324368795

Game maker is mostly about the logic - aka when A is down move left, when D is down move right, when the player collides with an enemy do this, etc etc

Then again all programming is like that, but GM lets you work in a very handholdy (albeit severely inefficient if you understand programming) way
>>
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>>324370030
Looking at the showcases It seems Game Maker is the most popular one
Ive played some of them and they're all pretty unique
Fucking Hyper Light Drifter looks amazing as fuck
Thanks Anon
>>
>thinking of character designs
>want a guy with a cape, a guy with a long coat, a guy with a Poncho
I am not very original
>>
>>324371474
>guy with a poncho
Playing LISA lately, Anon?
>>
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>>324372459
No, I just think cowboys are cool as fuck
>>
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>2012
>start making games in my spare time to vent my depressed self
>finish one, start on the next
>too depressed to finish it, too ambitious as well
>never truly got back into it all these years later.

Pic related. Never quite got past testy test shit.
>>
>>324372943
What about your first>
>>
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>>324373118
It was a platforming shooter. Nothing too special about it besides the horrifically huge amount of precision platforming.
The sprite work was terribly ugly, and it had no real story until I had just about finished it. I do like the fiction I built around it, though.

For some reason I drew the protagonist without pants, too. Pic related, her sprite.
>>
>>324346665
Actually recently just got started. I've not even started to learn GameMaker yet, just downloaded it. I'm currently working on setting up a plan on how the finished game is going to look and what features it's going to have.
>>
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>>324373360
And an in-game screenshot to show off the wonderful graphics. So beautiful.
>>
Can I make a shitty 30-40 person MMO in gamemaker?
>>
>>324373601

Yeah, there's networking, dunno about the maximum amount of players though
>>
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haven't touched it in 4 months ;_;
>>
>>324373972
Does she know how to use her gun better than a bra?
>>
>>324357374
To a point.

The engine software agreements are really only there for if/when you end up going commercial release. Most software comes with around a 25% cut on each sale, but this varies depending on a multitude of finance options and sales figures not to mention platform and region of release
>>
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>>324346665
I'm making a low budget nukige visual novel. It's been a while since I've made any real progress on it, unfortunately.

In case anyone's interested
ero-factory(dot)blogspot(dot)com
>>
>>324373972
Is there porn of this character?
>>
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>>324374105
>implying she knows what a bra is
>>
>>324360581
That's fucking cute.
>>
>Mfw my dad's friend is physician in rural Mississippi
>Works literally 10 days a month, about 12 hours each day
>220k salary
>Doesn't even live there, flies in once month from NYC where he works another job

Truly living the life
>>
>>324374276
>>324373972

This is pretty neat anon. Is this a MGS fan game? She reminds me of Meryl.
>>
>>324360581
Do you plan on selling this or free for all?
>>
>>324374340
Thanks anon. I think you're cute as well ;)
>>
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>>324374384
I just like fit girls in tank tops
>>
>>324374398
Selling
>>
>>324374384
Yeah I thought so to
>>324374105
>>
>>324374404
>>324360581

Have you thought about adding a bit of inertia to the camera while in flying mode? I think it would make it a bit smoother.
>>
>>324374439
I love the art. Do you have any more?
>>
>>324374439
What did you use to make this fine Pixel art?
>>
I was interested in making an undertail styled rpg based on the yurope novels but the other guys in my production team are bitches and think the game media would boycott us so they want to make a game based on memes instead' I will likely leave this group soon
>>
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>Can't draw

WELP THERE GOES THAT IDEA. SEE YOU NEXT LIFETIME.
>>
>>324374439
Nice, I like solid colours.
>>
>Wanting to make “Citizen Cane of Gaming”, but can’t into Unity Engine.
>>
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>>324374625
I'm not sure what you mean. Do you mean this?
>>
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>>324374772
last one
>>324374842
photoshop and autism
>>
>>324375481
Photoshop?
Really?
>>
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>>324375556
yea. use the pencil tool and change the interpolation settings bicubic to nearest neighbor so that when you rotate or scale the pixels don't get anti-aliased.

Also, in case you're not aware, there's a timeline window in photoshop for animating.
>>
>>324375438
I think he means that the camera will lag behind/ahead of the flight

as in it has a speed related to the ship, but not the same

not sure if you've used it, but similar to the camera arm in unreal engine 4

It makes it a lot smoother because there's no sudden movements, it's all smoothed out
>>
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>>324375795
Ive been thinking about getting into some Pixel art animation, but never had the tools to do it
Do you draw the whole sprite as one image?
What size do you use?
I'd want it to be very fine and crisp
>>
>>324376043
>what size do you use
depends on how large I want the pixels to look I guess

>Do you draw the whole sprite as one image?
yes but in some cases I need to separate some parts in other layers
>>
>>324375438

>>324375970 explained pretty well. Basically the camera would take a small amount of time to match the direction the ship is going (so the ship wouldn't be always in the very center of the screen, but would sway a bit depending on the flight direction). It would be somewhat similar with how the gun models work in half-life2 (and many other modern FPS).

It's just a quick idea though, not much of a game-changer. Your game looks pretty cool as it is. If you have a devblog around somewhere, I'd love to know about.
>>
>>324377394
>>324375438
IIRC you give the camera a velocity, then you adapt the velocity each tick based on it's position to the ship, so that it tries to center the ship
>>
>>324377394
I'll make a devlog someday soon. And I'll try the camera thing out.
>>
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>>324377394
>>324377861
>>324375970
>>324374625
You mean this?
>>
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>That one squad you get once in a while that feels like the best squad ever
>>
>>324378948
Yeah, pretty much this. You're pretty based anon.

Also, are you using a pre-made engine like gamemaker or are you doing everything from scratch?
>>
>>324379969
I use LÖVE
https://www.love2d.org/
So it's not what I'd call completely from scratch, but I wouldn't call it premade either.
It's a great tool and I plan on making tutorial vids about it someday.
>>
>>324375481
Reminds me of dick tracy
>>
>>324380149
Love2d is so great. I learned Lua specifically for this a couple hours or so and 3 days later I had a functional online multiplayer card game (of course it was a bit barebones until 2 weeks or so).
A super useful starting toolset for Love2d is HUMP which allows to use gamestates and ezpz camera control.
>>
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Just got back to working on it again after new years and my birthday

there's stil la lot to be done though
>>
We should work together to achieve something than do nothing by ourselves.
>>
>>324381932

Looks like goof troop. Would try.
>>
>>324382119
That's exactly what I'm aiming for
>>
>>324381932
If you told me this was an old SNES game I'd believed you. Looks great!
>>
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>>324346665
I've just started working on the trading menu and the first town that the player will be able to do something with, I still need to change it so that you don't buy X values but make a list that you want and then send a guy with the resources to the town to trade.

I've also started a blog for anyone that wants to follow the project more closely, https://projectstrategyblog.wordpress.com/
>>
>>324378948
yes
>>324379969
ehh, it's extremely easy to change
you use it in pretty much every game so you get used to it pretty fast
>>
>tfw full time application developer
>tfw I realize I could be using these skills to make videogames
>partner up with two friends, one is an amazing writer, the other a talented artist and animator
>ready to get started
>writer is taking forever to give me game sequences
>artist is taking forever to give me assets
>I just sit around making shit with random assets pulled from Google just to pass the time

Comon guys. I thought being an ideas guy was the easy part.
>>
>>324382886
welcome to being a programmer
it's always like this
just use temporary assets off google or throw something together in a few minutes
>>
>>324382886
remember to not make pc games but make mobile games instead, market is immense & their standards are low
>>
I need to push myself so I can draw concept art but I'm fucking lazy

I already learn contour drawing and perspective space with objects

But I need more experience in drawing actual living things and shading is still a fuckfest to master
>>
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>>324346665
>have a ton of ideas for adventure game with rpg/rhythm elements
>don't know how to program worth shit
>>
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Real good
>>
>>324383957
Then learn it.
>>
>>324384035
fuck that looks so jaggy
>>
>>324384035
Damn, even though you're filtering your sprites I can still cut myself on that edge.
>>
>>324358289

Yeah, I get bummed easily when I design a full PC game (got a city-builder idea) and it looks like mobile is the way to go.

I'm also surprised that nobody moved in with the power vacuum left by Zynga. Motherfuckers had large IPs but they fucked it up.
>>
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Where the hell do NEETs get their money from? Seriously.

Is there some hidden gold mine which only NEETs have access to? Explain yourselves, please.
>>
>>324386727
Parents
>>
>>324353539
Male MC in a h-game would be original for this genre.
>>
>>324386727
I've got a job.
>>
>>324386727
Government
Parents
Random internet sources such as donations on their tumblr where they post OC lewds
>>
>>324348889
m8 you gotta fix that head shape and learn how to draw hands so you can stop hiding them behind her ass

also boobs start at the armpits
>>
>>324386786
But don't your parents do something about it?

>>324387349
Then you're not a NE"E"T.

>>324387481
>Government
How exactly and in which countries?
>OC lewds
I know not everyone here is a neckbeard, but I also know that not everyone is a girl either.
No, traps don't count as girls. We've had this discussion before. Drop it.

I would like to use UE4 for making a 3D, but long before that I want to test the waters with 2D to get exp. Programming isn't an issue.

Which is the better engine for 2D if I know C/C++?
>>
>>324388359
I used to be a neet and got autism bucks, they're real in my country. I got like 900-1000 dollars a month doing nothing.
>>
>>324388359
They've sort of accepted their and mine fate by this point.
>>
>>324388437
Please, explain. How does that even work? I'm neuroatypical as fuck, but I don't see how could the government subsidize me. Which country? I don't understand the process at all. Break it down for me, if you please.

>>324388469
What are you planning to do when they can no longer sustain you?
>>
>>324388650
Hoping I got a job by then. I'm only in my twenties, I'm still young. I might go back to school or find a job soon.
>>
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WHAT ARE YOUR VIDEO GAME EYEDEAS
>>
>>324388891
>Shit art
>Shit gameplay
>DEEPEST LORE

It won't sell well but people go nuts analysing the plot. Like MGS except for the first part.
>>
>>324389105
Undertale?
>>
>>324389167
Well, that answers my question.
>>
>>324389374
Oh, but then what was your question?
>>
>>324365689
Maybe you should try writing. Not mocking you, I'm serious.
>>
>>324388650
How does what work? I've got on paper that I've got autism, ADD and social anxiety, so when I signed in to my countries "job service" and handed them my school papers and the papers from my doctor. They basically gave me a free pass and gave me the max amount of money I could've gotten without ever having a job. If I would've had a job I would have gotten like 1500-2000.

Sweden. Even I don't understand the process since I pretty much just gave them the doctors paper and that was it.
>>
Do you guys even play video games anymore?
I want to keep working but all these games and the fucking recent 3ds downgrading/CFW came out and that allowed me to get even more games.
>>
>>324389167
>shit gameplay
>>
>>324388359
Many Euro countries have welfare services for those without employment. Many US states have similar services, but not all states of course. If you're interested in them, research it for your appropriate state. I know in the US you can disability if you have a doctor prove your disability makes it difficult for you to find work/and or hold down a job.

When I meant lewds, I meant drawings/gifs/etc.
>>
>>324386727
I got a shitty job that still pays decently until I get a ready job

Tax returns exist

I'm starting early so I don't have to waste money to speed up my game process
>>
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>>324346665
NOTHING FUCKING WERKS!

THE PROGRAMS I WANT TO USE WON'T WORK ON MY PC BECAUSE I FUCKED MY DRIVERS AT ONE POINT AND IM TO LAZY TO REINSTALL AND RE DOWNLOAD EVERYTHING

THE ONES THAT DO WORK I AM TO STUPID TO USE

FUCK
>>
>>324391104
just get visual studio & learn c++ or get unity & learn C#
>>
>>324391104
Don't despair anon, try harder and stop fucking up.
>>
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I absolutely abhor doing art. Are there simple techniques to practice that I can get away with and make okay-looking drawings? Sorry that it's not straight development question, but I can't even start because I immediately think "wait, I can't into art anyway" and this prevents my autistic ass to do anything.
>>
>>324391983
>learn C#
What's a good place to start if you've never programmed before?
>>
>>324392892
Try out linda.com?
>>
>>324392351
You can just do placeholder art and work the development around it. If then you actually manage to produce something solid but with shitty art it's time to either get your artistic skills together if you're not completely hopeless, or find an artist otherwise.
>>324392892
If you opt for Unity you should be able to do with their tutorials
https://unity3d.com/learn/tutorials/topics/scripting
>>
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nade ball launcher testing. they detonate once you let go of trigger and can be pushed around by players
>>
>>324393890
but can you grenade jump with it?
>>
>>324389450
Sorry. I was 'would it sell'?'
>>
i have too much fun writing my game than programming it so i decided to first make it work in a pen and paper setting before creating something that would rival the depth morrowind's worldbuilding had. i'm aware that it's way too ambitious but at least creating it as a working tabletop rpg would help me set a great foundation to work on the game with.
>>
>>324392351

Learn perspective and contour
>>
>>324394851
You can get help from /tg/ for the tabletop part. I hear they're into that sort of thing.
>>
>>324392892

They have Turotials on Unity

But there's also this guy on YouTube "thenewboston" who has great tutorials and gives great explanations


Whatever you do, don't watch the hack videos of "LEARN ____ IN AN HOUR/30MINUTES" unless your able to replicate everything they do while watching
>>
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Could I get the help of a few of you real quick by answering these polls for me? It's for my game. What I need you to tell me is the following.

Your favorite candy/candies (choose as many as you'd like):
http://strawpoll.me/6570986

What you believe to be the most popular choice of civilization today (choose one):
http://strawpoll.me/6570972

Your favorite basic flavor in general, not limited to candies (choose one):
http://strawpoll.me/6570992

thank you very much

>>324395146
i have occasionally and it's always helped when i'm in need of advice. hard not to ramble on and reveal every aspect of my plans when i get started
>>
Is there a game entirely based off of grappling hooks? I'd like to make a fun platformer involving them
>>
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>be one of those "le epic retro graphics" shitposters
>try spriting for one of my games and fail miserably, can't even achieve retraux graphics
Sweet irony, guess I'll just kill myself
>>
>>324395709
Spiderman 2?
>>
>>324395768
>draw like shit
>have to make sprite graphics, which aren't visually pleasing
>recently start learning 3d animation to use a rig for animation and reference for my sprites

Hopefully I'll get results
>>
>>324395768
you should go for something more crude looking like the sprites of Space Station 13. i'm a sucker for that stuff and would allow for easier community modding
>>
>>324395776
wasn't that just full of QTEs and the like
>>
>>324395768
Just create a meme game where the graphics are horrible "on purpose".
>>
>>324395709
Go look at the Attack on Titans online fangame.
>>
>>324356841
>You're accepting that you shouldn't have the right to be able to access the source code of your own game
But I wrote the source code of the game.

>and the software that was used to compile it
Why would I want/need the source code of the software?

Where is your sauce for this stuff?
>>
>>324395709
There is a little 2d game called Big Fun where you play as a spider and pretty much you hook all over the place
>>
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>>324395768
seriously just take a 2D game you like and alter the graphics

nobody will ever know or really care, unless you're fucking with Nintendo

look at fucking terraria, the devs are probably billionaires
>>
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Working on a dmeo thingy. I dunno
>>
>>324396108
not that i can remember but it was released more than ten years ago. it had amazing platforming where your web was always attached to something in the world instead

it's still so insanely popular and regarded as one of few movie games that are actually good, the team that created the physics of it are making a game of their own last i checked. may have been kickstarted
>>
>>324395709
2D? Bionic Commando Rearmed has great grapple mechanics.

3D? Spider-man 2 when you have all the upgrades is really good.

They're complicated but when you get good you have a shit ton of control.
>>
>>324395405
>taffy ranked that low

what the fuck
>>
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>pretty decent illustrator
>want to make games that just look like regular nice images like vanillaware
>most tutorials and engines are oriented towards pixel stuff
>>
>>324396108
No. It's the one based on the movie with Doc Ock.
>>
>>324395709
>>324396317
Forgot link https://www.youtube.com/watch?v=M90-Li3YZwo
>>
>tfw I've started many projects before but eventually lost interest.
I think I'm just going to bite the bullet and make a small casual game with sprite art and try to get it on android and iOS so I can at least have something to my name. It may not sell but at the least it'll be a portfolio piece.
>>
>>324395405
Is spicy really a flavor?
>>
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>>324395405
Now I'm intrigued about where this is going.
>>324396364
Where did you park the car?
>>
>>324395709
Umihara Kawase
Roc n Rope
>>
>>324395943
I'm doing the same, a rig for reference really helps. I've also used action figure photos for reference, it can be faster than making a rig sometimes.
>>
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>>324346665
summonstrike.com reporting in. We've just implemented some UI changes as well as added 5 new Fighters and Spells.
>>
>>324397017
I don't have action figures so I'll have to do with with animation rigs. They automatically transition between positions, that's handy and more fluid, but of course not as fast
>>
>>324346665
I'm at this point.
https://www.youtube.com/watch?v=nDAfpqRivAo
>>
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>>324397670
Anon pls.
>>
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>>324396607
If you seriously can't figure out any other way then get good at pixel stuff. There's no shame in it as long as you do it well. Take this course and follow its advice to the letter
http://opengameart.org/content/les-forges-pixel-art-course
>>
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>>324398704
I've been trying for a few months and haven't got anywhere. I'm bad at math, bad at drawing, never made music before, and have no help so I might as well just quit and find a job or something. I wish you all good luck with your games.
>>
Could I modify Unreal Tournament 4 into something else and sell it as my own game?
>>
>>324399967
I really doubt you could modify such a complex engine, but you can add thigns to it.
>>
>>324399967
you'd have to modify so much you're better off making your own game
>>
>>324399504
If you build a decent game, you can probably find people on the internet to do the drawing and music.
>>
>>324400720
people who are bad at math are usually bad at programming too
>>
>>324399967
I wouldn't know, but if you want something with a lot of premade code try neoaxis3d. It wouldn't be much harder at all than modding a game. It comes with a really basic FPS/TPS already set up.
>>
>>324346665
Pretty good.

I mean, I haven't started coding it yet, because I don't know how to program and besides I don't know what program to use. I also haven't planned out the story, or the gameplay... but it's all going well!
>>
>>324360581
>sprite/pixel graphics
>rotating sprites
>smooth circle planet

why not just vector graphics?
>>
>>324374276
>>324374384
Come on nigga, that is clearly meryl and it even has those exclamation marks.
>>
>>324360581
Is there going to be any kind of indication of what creatures are allies and what are enemies? They all just look like monsters
>>
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>That feel when everything looks like wow ripoff in nowadays

This makes me so crazy that I want to make own indie game with oldschool artstyle
>>
>>324400246
>unreal engine
>complex and hard to modify
Choose 1
>>324400460
Nah, they already have all the hard shit done like making a functioning first person shooter. After that it's just changing variables and adding new rules, they already have the movement and shooting and a lot of score mechanics already in the game.
>>
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>>324348889
>That pic
Rule 34 when?
>>
>>324361402
I visit /r9k/ on mondays just for the wagecuck threads
>>
>>324402584
score is extremely simple
shooting and movement is also extremely simple

you wouldn't be allowed to use any of the models or weapons directly, which are the hardest parts
>>
>>324402525
Hey, that's unfair. They ripped off three games, not just wow.
>>
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Sorry if you've seen this one a thousand times before!

Was working on updating my animations to my new character design over the weekend. Some of them still need work, but overall I'm happy with the progress I'm making.

Here's a link to a few more that I did on Saturday, if anyone is interested. Did a few more on Sunday but didn't .gif them.

http://imgur.com/a/XzSnX

And here's what I was previously doing. As you can see, I'm still by no means "great", but I'm certainly making progress! (I'm out of the "Programmer art" stage anyway...)

http://imgur.com/a/IHK5n
>>
>>324402705
>which are the hardest parts
I'm a modeler, not a coder. I was planning on making new stuff already.

Would it be okay to still use the maps from UT4 though? I'm planning on mostly recreating the maps from the Halo series in addition to making my own, but it would be fun to have some of the UT maps, like that one castle themed CTF map in UT4.
>>
>>324403309
no

remember this is all fine if it's a free game
but if you want to sell it everything has to be your own

I think you also have to pay unreal if you sell a game using their engine
>>
>>324403308
The low resolution sprite were pretty good too.
>>
>>324403747
Awh, thanks! It definitely needed a change though. I found that I couldn't make the character as expressive as I wanted with such a small canvas, and I just wanted him to be more distinct anyway, rather than just a blob with some eyes and feet.
>>
>>324403308
Read this
http://opengameart.org/content/chapter-4-shadow-and-light
>>
>>324403309
>>324403650
Nothing stopping you from converting the UT4 maps to work with your game then releasing them as an unofficial "fan made" map pack that's not packaged with the actual game you sell.

And you don't need to pay anything, Epic Games just take 5% of your profits made over $50k
>>
>>324404020
Yeah, I suppose it'd be hard to make a wide range of expressions.
>>
What are some good tutorials for Blender? My ability to make a game is crippled by having no models.

How long would it take to be able to learn enough modeling skills and coding skills to be able to make a game?
>>
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>>324404562

Here you go anon.
>>
>>324404562
Start here
https://www.youtube.com/watch?v=y__uzGKmxt8

Do every single tutorial you can find after all of this uploader's
At least until you can competently make your own stuff without help, which will take quite a while.
>>
>>324404562
very basic models are EXTREMELY easy to learn

Basic models are still pretty easy to make, you just start working in more complex ways and need to have more attention to detail & knowledge of how things work

if you want rigged characters and such there's a HUGE spike in difficulty

this is speaking from 3ds max, never used blender
>>
>>324363892
Hotline Miami?
>>
>>324404079
>http://opengameart.org/content/chapter-4-shadow-and-light


Thanks, I'll give that a read over. If you have knowledge on the subject, I have a question though.

My character isn't always going to be in the orientation you see there. The nature of the game involves him rotating 360 degrees. Obviously this means If I do some intricately detailed shading from a light source anywhere other than directly infront of him, it's going to look pretty fucked up when he starts to turn.

What do you think would be the best solution for this? More or less every tutorial I have seen assumes that your sprites will always be axis-aligned.
>>
>>324404939
>mid poly
>polygons with 5 vertices
lmao
kill yourself
>>
>>324404975
What if I want to make characters that come in parts like different options for body parts that the play can customize, like Halo armor permutations?
How insanely difficult would that be?
>>
>>324405037
Re-do the shading when he's facing different directions.
>>
>>324360172
it's actually really easy.

You just use joystick_check_button(0,X), where X is the number for the button you want.
square = 1
x = 2
circle = 3
triangle = 4
L1 = 5
R1 = 6
L2 = 7
R2 = 8

Then for the analog sticks, left stick uses joystick_xpos(1) and joystick_ypos(1) for the X and Y coordinates, and right stick uses zpos and rpos, respectively.
>>
>>324405197
the difference between that & just rigged characters would be extremely minimal
>>
>>324405196
It's an easy starting point from an almost overly-descriptive guy that explains everything. What's your problem?
>>
>>324390450
Alright
>no gameplay
There you go.
>>
>>324405313
you should never learn bad habits in modeling, they're extremely hard to get rid of and will ruin you if you go down the line.

>>324405368
thanks for the correction
>deep lore
>>
who /givenup/ here
>>
>>324405206
I don't think that's going to be viable. Though some consider it a cardinal sin, it's not that he's facing different directions, it's that the sprite itself is being rotated (ala asteroids). Is there any way that this could look better without "committing" to a directional light source?
>>
>>324356496
>12 - 16 hour shifts

Jesus christ, what do you do?
I would kill myself
>>
>>324405037
Oh and also, good luck I believe in you! The rest of that course is worth reading, too.
>>
>>324402342
Not yet. Though I have ideas for it.

>>324401791
Because I can't do those?
>>
>>324405630
Oh if that's the case, then just shade him from the front of course.
>>
What do you guys think about trades between the player and the AI requiring an AI character taking materials from the player to the AI in question, deliver the materials and then take the money back to the player before you get anything? And while the character in question does that enemies can kill the delivery guy meaning the player looses stuff.
>>
>>324405803
Thanks, seriously, I'll try my best!
>>
>>324405308
>>324404939
Okay thanks guys.

How hard would it be to get into Unreal Engine 4 development? I heard it's pretty easy to learn.
>>
>>324405803
Or the back, that would probably looks better.
>>
>>324406051
What are you talking about?
I've done Blueprint only programming, I think it'd be more difficult to learn than normal programming if you don't know normal programming yet, because it kind of assumes you understand how things work

You could learn from a lot of trial & error most likely, but that'd take quite a while to learn

If you're just talking about level design, it's pretty simple once you sit down and spend like 30-60 min on reading guides
>>
>>324355160
Undermeme, Risk of Rain, a lot of games were made in Gamemaker, what's your point? Are you just shitposting or what are you trying to prove here?
>>
>>324389808
Damn. I'm jelly dude. In my country, the only way to get money from the state is getting involved in politics.

Try to guess which shitty south european country I live in. It's mostly guesswork!
>>
>>324406331
I'd need to code a bunch of stuff, I'm making a Halo clone for PC so a lot of work needs to be done.
>>
>>324406521
>Halo clone
So a generic fps?
>>
>>324406521
>halo clone
I'm not sure what I should expect lol

should be pretty easy to do if you start with the FPS template

don't start with ShooterGame or UT
>>
>>324406645
>Halo
>generic FPS
>>
>>324406819
>>Halo
>>generic FPS
Choose two
>>
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>>324360581
I'm working on this. Video is a bit old. We have jetpacks and LAN-support now (not in the download version though). It's on stand-by for now as we started doing a couple of other games. It's fully playable.

https://www.youtube.com/watch?v=mj5rtXnMSB0&ab_channel=BismuthChannel
>>
>>324381932
>>324382119

Exactly what I was going to say
Not that it's a bad thing. Goof Troop was GOTY.
>>
>>324347104
>>324348889
>Those hips and thighs
>Those knees and shoulders

Stop using hentai for your drawing references, son. Since I'm feeling generous today, I'll let you in on a little tip:
Get 'Figure Drawing for All It's Worth' by Andrew Loomis. It's incredible.
>>
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>>324348889
>>
>>324405368
>technically has more actual "gameplay" than most turn-based vidya
>none

It's usually easy as fuck, sure, but stop being a tryhard parrot.
>>
>>324408495
spoiler that
>>
>>324408495
http://imgur.com/a/6hSIZ
>>
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>>324409114
that
>>
>>324408495
>>324409429
fuck you guys I like impossible tits. If I wanted to see realistic tits I'd watch porn.
>>
>>324408495
>>324409114
Delete This
>>
>>324409592
The ones in the image they replied to look ugly.
>>
>>324409429
t-time to fap
>>
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>>324408335
But what if I want my game to have some big booty bitches?

How finely you can sculpt an ass is how you judge ones skill as a 3d modeler.
>>
This is more /mu/ than /v/ but

>making game music
>9/10 this is some groovy shit
>come back the next day
>1/10 what the fuck was I thinking
>can't figure out how to continue

Who else unfinishedloopshere
>>
>>324367247
HI GREENCREAM. OMG. I USED TO BE YOUR BIGGEST FAN.
>>
>>324409804
That's true. shitty 7th-grade-back-of-the-math-textbook-sketch tits are the fucking worst.
>>
I tried to make a game several times, but i guess my brain have never really grown up because everytime i started learning shit to do it i got scared and bored and just thought "holy shit this is too much no way" and dumped the shit away.
guess making things is not for me, i had the same thing with drawing and writing tb.h
>>
>>324409976
You should quit 'cause the only way to success is nailing at your first try and totally not keep improving on your mistakes constantly.
>>
How do I into Disgaea style art

I can't draw shit and Loomis doesn't help, I just want to draw fancy looking heroes' portraits for my generic RPGs.
>>
>>324410225
>Loomis doesn't help
it actually does
don't stylize what you don't know
>>
>>324395405
thanks for the poll votes, people
>>
>>324410327
I meant that I can draw blocky and comic faces now, how do I change it to simple animu?
>>
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>>324409976
>>324410105
What anon said, you just have to keep trying. Give it some time and go back to it my dude. Inspiration strikes at random times, I feel.
>>
>>324346665
Does anyone need an 'ideas' guy? I'll be more than happy to help you out with your game :)
>>
>>324405196
>>324405313
>>324405581
What's wrong with that?

what should you be watching to learn the program instead?
>>
>>324411710
do i have to pay you
>>
>>324411710
Tell me how should I name a mage leading a skellington army
>>
>>324411803
Thanator
>>
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i already made game of year
>>
>>324411786
learn the program?
program itself is pretty damn simple
just have a look in various tabs and look at keybindings

as long as you don't have to work with something like hammer, modeling is pretty damn easy
>>
>>324411968
What's this game about?
>>
>>324411803
Kel'thuzad
>>
>>
>>324411968
looks cool, when can I play
>>
>>324412165
the original
http://steamcommunity.com/sharedfiles/filedetails/?id=100695429

the 2nd one
http://steamcommunity.com/sharedfiles/filedetails/?id=168809333

the game of the year edition
http://steamcommunity.com/sharedfiles/filedetails/?id=584993332
>>
>>324411803
Genevie
>>
>>324411797
no
>>
>>324412254
This is art
>>
>>324411710
sometimes i wouldn't mind an idea guy because i'm constantly CONSTANTLY wanting to get feedback off my own ideas and progress of my game, but don't want to give away all the details, story and other nonsense on some random imageboard about my game so all sense of wonder is lost when i actually sell it as a game

i've got like two friends that are creative enough to add anything valuable to my own ideas and i don't like pestering them about it much
>>
>>324412569
sure what's up ketchup? let me see what you're up to, we can be friends
>>
http://imgur.com/a/FUhRF
>>
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>tfw no robot girl to pat yourself in the back every time you make progress.
>tfw no robot girl to rape when you feel stressed
>>
>>324413045
Why not learn to program and model, than make a netnavi?
>>
>>324411803
Angsty Darkedge, make him a teenager with a tragic backstory and then pitch your idea to Square Enix.
>>
>>324413045

>tfw no robot girl to rape you when you feel stressed
>>
Idea guy is a bad meme cause it defames a legitimate role. It's like saying >programmer guy and defining it as a programmer who uses bad practices, is short sighted or can't see the bigger picture. Idea guys are important as everthing is made of ideas and decisions in an artificial construct.
>>
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>>324410640
Start drawing using other people's art as a reference. Since you're used to loomis try drawing this, it's realistic enough that it's not much of a departure from what you normally do.
>>
>>324413556
k
>>
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>>324410640
>>324413556
Once you can do that well enough, try drawing some of Raita/Zettai Shoujos' stuff. It's significantly less realistic but a lot closer than most art, in the face at least.
>>
>>324412743
maybe
it'd depend on how /tg/ you were or what kind of games you're into
>>
saving thread as pdf for reading later
why do I miss the good threads.

anyway, I'm looking into some engines right now to see what would be the best to go with (and easiest) since I have no knowledge about anything about game development.

Seems like it'll be a fun thing to do , which hopefully will be more profitable than my gaming channel.
>>
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>>324346665
Working at a snails pace because of all this vidya but I finished the basics of the placeholder save/load menu, so now I can work on fixing up the pause screen a little bit then work on some text boxes.
>>
>>324413856
Unity
>>
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>>324360581
Globbal anon here. Always great to see your progress. Keep it up, friend. :)

Hopefully by the end of this week I'll have some of mine to show.
>>
>>324413856
>which hopefully will be more profitable than my gaming channel.
it won't.
>>
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From 2008-2010, I was working on a game that was suppose to be like pic related mixed with Metroidvania elements, but eventually stopped working on it cause I started working. I'm tempted to revise it, but are IWBTG-style games even popular nowadays?
>>
>>324393890
What engine?
>>
>>324413510
The meme is centered around how anybody can easily say they're the "Idea Guy", not just how easy it is to say a bunch of previously-done concepts and how awesome they can be why-haven't-people-made-this-yet.

It's having legitimately consensually good ideas and knowing your audience (or just how to make it work) that's hard.
>>
>>324394189
at this point no, but i may add the option
>>
>>324413923
so far I've heard of unity, UE4, game maker, rpg maker, game salad and construct 2.

I just have to find time to study each of them
>>
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Currently polishing/tweaking minor stuff. At this point I just want to move to another project.
>>
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>>324413761
After Raita jump straight into the moeshit. It's characterized primarily by a huge bulbous cranium so that more hair can be drawn, eyebrows that are generally way too fucking high to make the character look more excited, and a simpler round face shape. This image should actually be a good place to start for that. The cranium isn't very big and the eyebrows are in a reasonable position. After that you can do whatever you want, just work on drawing facial features in a lot of different ways and seeing which ones you prefer. Also draw a ton of porn so that you can see the differences between japanese bodies and the ones loomis draws.
>>
>>324414016
in one month, my gaming channel has estimated earnings of a .......62 cents.

gotta be more than that shit.
>>
>>324414520
> At this point I just want to move to another project.
IKTF so hard anon.
>>
>>324414520
Looking good!
>>
I can't draw anything that looks like it belongs in this universe so I just make weird black symmetric 2d entities in my games because they're really experimental anyway
>>
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just working on my art for now
>>
>>324414582
there are a million shitty gaymen channels with shit videos, do you seriously expect to become a millionaire after one month? making games is much harder, and slower, for less money. if you want a steady income after a month, just give up now and get a job at walmart.
>>
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>>324346665
Okay. This thread got me really pumped to create a game, as soon as I'm done with my college work I'm going to learn the hell out of Gamemaker. Thanks for the motivation, anons. It's time to be a creator.


who am i kidding i'm going to quit in the first hour ;_;!
>>
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Makin' sprites, makin' sounds

https://soundcloud.com/iwilldevouryourkittens
>>
>>324415436
looks of shite, burn it down

jk
>>
>>324415184
in one month I'd probably make more money selling a game though. I'm not including the start up time and costs to get it on a platform though.
>>
Any advice for making a fightan game?
>>
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>>324414823
ty
here, have a level map
>>
>>324415436
your figures and shading are very 3-dimensional, like pokemons, but your texturing copout with the lines on a few of them clashes with that
they don't work together
>>
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I gave up, too much work and not enough free time to commit
made alot of great assets though
>>
>>324415730
skip art, focus a lot on gameplay, when you are satisfied start doing everything else(graphics,style,music).
>>
>>324413994
Oh hey, I've been toying around with your image but with no succes. The problem is that it looks so good that it makes my other art look like shit (╥_╥)
>>
>>324415259
You can do it, anon-kun! I believe in you ;_;
>>
>>324414278
does it even matter if it's popular or not? If you wanna make the game, then make it
>>
>>324416048

oohh really pretty
>>
>>324415259
learn a coding language instead, it's an invaluable skill and has so much more possibilities for games than a mere game maker offers
>>
>>324413856
>I don't know where to start
If you want to make 3D games: Unity - https://unity3d.com/
If you want to make 2D games, there are tons of options

Construct 2 - https://www.scirra.com/construct2
https://www.youtube.com/watch?v=N3VYSQZ28FI

Game Maker - http://www.yoyogames.com/studio
https://www.youtube.com/watch?v=WuU1tEF1xYs

Unity - https://unity3d.com/
https://www.youtube.com/watch?v=56xOx8xVHyM

LÖVE - https://www.love2d.org/

Phaser - http://phaser.io/

HaxeFlixel - http://haxeflixel.com/

LibGDX - https://libgdx.badlogicgames.com/

>So many options! Which one do I choose?
Just try some stuff out. Everyone has their own preference, and we don't know yours, but I bet you'll find something you like.
>>
>>324415436
I like your music. Gave you a follow.
>>
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>>324416185
>>324416048

oh, what could have been if I was a more determined human being
>>
>>324416253
Any recommendations for a coding language?
>>
is the free version of FL Studio still as limited as it was ten years ago?

is there any better place to start making music than it?
>>
>>324416253
learning GML would teach him plenty about coding, and be less painful than going through some tutorial book as a beginner, fug game maker though, shitty performance, not that it really matters these days
>>
>>324416091
So gameplay should be the main focus and most important part?
>>
>>324416048
That looks really nice.

Though I can see how it would be daunting to make a full game with assets of that caliber
>>
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>>324416427
>>
>>324416738
You can try trackers if you're more into chiptunes
>>
>>324416614
Just keep working on it you fag. There are plenty of people like you that release like one game every 6 years.
>>
>>324416662
C++ if you REALLY wanna push it
C# if you wanna have a good time with Unity compatibility

>>324416739
well yeah, but if you ever get to a point where you're out of a job, being able to say "I'm proficient in X coding language" is a lot better than "oh yeah I can work with gamemaker"

It'll make learning a programming language a lot easier, I agree. But you'd still have to take the second step

>>324416427
>no UE4
one of the best engines IMO, only problem is it's hard to work with code and blueprints are kinda sketchy
>>
How much can a game legally resemble another game, in terms of art?

Am I at risk if my game looks too much like the game I'm drawing inspiration from?
>>
>>324416819
you don't play SF 100s of hours cause ryu is handsome, has kool muscles, has a great story etc. background art is japan/las Vegas/my anus. You play it cause the game mechanics are fun. The "feel" of movement, duration of attacks how they balance out, how vertical is the move set, how many attacks can you chain, what's balance like etc. This should keep busy you for a lifetime lol
>>
>>324416738
Try musagi. It's relatively simple.
http://www.drpetter.se/project_musagi.html
>>
>>324416124
That's okay! If it doesn't fit, don't force it. Poor globbal can remain a myth. He was only created to generate ideas anyway ^__^
>>
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I want to use Havok for some 3D action adventure games.

What should I use for lighting, animations, modeling, cloth, and weather effects?
>>
>>324346665
Got into a slump thanks to Christmas / New Year, but I'm starting it back up now. Writing A* pathfinding for a TBS game. Wondering if I should look into the Path functions of GM, but I'd rather try to solve it myself first.
>>
it's well worth it to learn C++ right? not going away anytime soon in our lifetimes? just about any game that matters is constructed with its help?
>>
>>324416881
Okay so then what should I add?
I honestly want to create a proper copypasta for beginners in these kind of threads but it's hard to summarize all the stuff they should know.
>>
>>324417389
Unity
>>
>>324415730
Also should I use Game Maker or Unity? Is there much of a difference?
>>
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The lighter button clicks with your right-click, and the spark wheel flicks with your mouse wheel, and you rotate the lighter by using left-click
>>
>>324408335
Yeah I get it, Im on it
All Im going to say is that shes not human and is meant to look over exaggerated
>>
>>324358380
>game maker code is the same as source code

lmao you're the retard
>>
>>324417407
Seconding this, as a beginner I have no idea where the fuck to get started and it's kinda overwhelming. A copypasta of where to start and what I need to learn would be nice
>>
>>324417187
Inspiration is fine, rip-offs are not. You should know the difference. No one is going to shittalk you for drawing an italian manlet plumber that wears overalls, but everyone will shittalk you for drawing one that wears red overalls, has a giant round nose, and has an "M" on his hat.
>>
>>324349503

It's called balancing time, You can have friends, a job, a GF and still make vidya.
>>
>>324417392
>first year of coding
>have to recreate an old game for course's final
>decide to do elevator panic
>look all around on how to do the AI
>ask teacher
>ask friend who also programs
>find out afterwards about A* which would have been perfect

fuck my life man
>>
>>324363892
>implying
No it's because Toby never made a full game before undertale. Look at Hotline Miami or Nuclear Throne. GM is a great tool if you are experienced with game dev. Toby is not, all he ever made were tiny projects with GM and a few romhacks.
>>
>>324417864
Alright, thanks anon.
>>
>>324417393
It's really fucking fast and everyone and their mother knows it so yeah, as far as game dev goes it's probably never going anywhere. If you're looking to be a professional coder that's another story, they get around more because speed rarely ever matters to them and other languages are often more pleasant to work with.
>>
>>324417407
oh, the pic was supposed to convey that I was confused at first and then I was happy becasue now I have more knowledge on the subject.

I wouldn't know what to add though.
>>
>>324417475
UPLOAD THIS NOW
>>
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never finished it, but attempting to make it was a pretty good exercise and I learned a ton
>>
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>>324418349
I never finished it
it was supposed to be a game about 420 blaze it in class without getting caught, and you would be able to hide shit in your desk
gave me and my friends a good laugh for a while
>>
>>324365380
Honestly, art takes a lot of time and effort. As long as it isn't hideous Exadv1 tier art, it's manageable. Just put effort into it and it will end up being okay if you aren't 100% shit. Just look at Hotline Miami. It's ugly as fuck but it doesn't get in the way.

Don't outsource it to a "pixel artists". They all follow similar rules and your game will end up looking just as generic as it would have if you did noodle people. At most give them backgrounds or something, but keep everything else under your control.
>>
>>324416614
Please finish this

Just build a shortlist of things needed to make it playable and do those
>>
>>324418501

i dont care i still wanna play desu
>>
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I'm writing the script and characters of the matter and revolving gameplay around that.

The idea so far is that magic and memories is what give the world it's colour scheme, so the character starts greyscale, gradually working a palette and personality into them while they play. Older character and more social characters are the most colourful, as so on.

Currently I'm thinking of working on it as a side-scroll RPG adventure. Any ideas as to what software to try shambling this together on?
>>
>>324419271
Unity
>>
>>324417441
No
>>
>>324418546
>Don't outsource it to a "pixel artists". They all follow similar rules and your game will end up looking just as generic as it would have if you did noodle people.

I'd post a list of pixelartists with different styles, but I imagine you'd get rather defensive and/or rationalise it.
>>
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tried making this one thing in flash

got too lazy
>>
>>324420064
idk why but the movement makes me laugh
>>
>>324417662
Okay let me just try to create one on the fly by explaining it to you.

There are 2 kind of tools you can work with: "Engines" and "Frameworks".
Both are excellent for gamedevelopment and both are used by beginners and experts.

Engines are software. It has all kinds of tools that help you with making your game. Like a level editor, or being able to create objects. That you can click on "This object has gravity". In some engines you can still use code though.

Frameworks are premade code. They make programming easier for you, and they give you more control over everything in your game.

If you want to get serious with gamedevelopment, use a framework. The reason for this is because with a framework, you learn how to program. With an engine however you learn the engine. You learn how to turn on gravity for an object in that particular tool. Sure you learn some programming but not as much as with a framework.

Eh... yeah.. something like that?
>>
What are some good programs to make music and sound effects?
>>
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>>324420214
hey, that running sprite is pretty neat if I do say so myself
>>
>>324420767
bfxr
jsfxr
Pixitracker
>>
>>324420767
For computer sounds: Milkytracker or Famitracker.
For recording sound, I guess any audio program. Waveasaurus is free to download, but I don't know about the licensing.
>>
>>324360773
... Not too late to ask for a name, is it?

Or at least where it'll be released eventually?
>>
>>324418358
>dat blocky shit
what the fuck
>>
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>>324346665
Working on a "hacking" game in c# Its gonna have mindfuck elements
>>
Still doing a lot of brush work.

I haven't used Game Maker for anything but prototyping in a couple years
>>
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i made a little environment yesterday. trying to make it look better
>>
>>324423859
don't make the fence posts tile every 2
>>
I was thinking of making a game based on memes, what do you guys think?
>>
>>324424214
Yes, but do it ironically using memes from 2006.
>>
>>324423859
how many variations would be good? or should i just simplify it to the point where it doesn't matter?
>>
>>324424214
Yes, but do it ironically using memes from 1998
>>
>>324424573
meant for >>324424172
>>
>>324422228
Can't read shit.
>>
>>324424214
Yes, But do it ironically with memes from 1876
>>
>>324424573
5

in a 2, 1, 2 pattern
>>
>>324424214
Yes, but do it ironically using memes from 2097
>>
>>324424573
make 3 and have them be random without 2 identical consecutive ones
>>
>>324424573
just draw a larger texture or such, then place them at random points along it, maybe rotated a bit, maybe upside down, maybe mirrored

you can go a long way with this shit
>>
>>324424516
Longcat is looong!
>>324424676
All your base are belong to us!
>>324424763
Why does a southern man feel such an affinity for the rodent kind?
Because they undertook to commence hostilities in order to fight for their "rats"!
>>324424957
>4chan
>>
>>324406395
don't you know
gamemaker is literally satan BECAUSE memetale was made in it
>>
>>324426061
sounds good
kickstarter when
>>
>>324409827
>But what if I want my game to have some big booty bitches?

well if you read it you will learn how to draw big booty bitches too
>>
>>324417947
We were actually taught Dijkstra's algorithm during my first year of university, which is a special case A* algorithm, but not one of the teachers ever figured they'd mention that fact. I started looking up resources and realized I recognized the implementation. Anyway, A* (or a variation based on it) is pretty much the default for all video games. Though I'm not surprised your teacher didn't know. Teachers are fucking hacks for most of it.
>>
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>>324426439
Do the same concepts apply to 3d modeling? I must learn the art of booty.
>>
>>324419831
Doesn't change the fact that most pixel artists churn out generic crap. Look at Punch Club. No soul or anything.

It's better to have mediocre art that has it's own special look and vibe than to have "good" art that is just generic indie low-res graphics game #55325
>>
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Still on break
>>
I'm currently designing a hardcore stealthgame as my first project. It will have 3 acts, 1st being escaping a facility, last being infiltrating a facility. I'm not sure about the middle. Only saves or checkpoints are the beginnings of acts. What do you think? Would you play a hardcore stealthgame with very light platforming? (3d,fps)

Hardcore as in, no saves, 1-2 bullets kill (but you can use the scarce "magic" healing nanobot liquid thingy you find in the experimentation facility you escape from if you are fast enogh)

Also I'm thinking of optional routes if you can find experimental gadgets as an extended thingy. If I manage to have a good momentum building the game.
>>
Ok I'm really intimidated by the amount of work it would take to make a game, not to mention the lack of skills I have outside of writing music.

Talk me into thinking its a good idea to make a game.
>>
Got frustrated with trying to get collision to work with GM7 (I have access to a license for it otherwise I would be using 8 or studio).
>>
>>324427793
In my personal opinion, a game doesn't get harder just because you have to replay a longer section when you die. How long did you imagine these acts to be? Look at a game like Volgarr, where levels can be beat in 4-5 minutes if you know what you're doing, but they'll most likely take an hour+ the first time around. That's the most I can handle; any longer and I'll just drop the game.

You can always go rogue-lite otherwise.
>>
>>324427917
You already know how to make music? That's a rare skill around here. Just learn how to program, it's easier than you'd think. Make all the characters squares, and you could probably make some decent dosh just out of having good music.
>>
>>324427527
finish it, faggot. i'll give you $5
>>
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>tfw trying to be the guy who when wants to do something just imagines how to program everything in his mind
>tfw can't do that and just trying to think of something mildly complicated confuses me and ends doing shit
>tfw 18 and years ago in High school we had programming classes and my best friend who was always the one that was good at everything is better than me
>he is literally better than me at everything, drawing, programming, playing games, he just beats me, but he always gives up on everything he does at some point
>tfw i'm the cliche anime MC who is shit at everything compared to his best friend but never gives up
>tfw i'm just comparing myself to that shit so pretty much my entire life is a meme
>tfw i'm just a meme writing a blog in an anonymous image board

idk, should i just give up hopes of making a game and just an hero already?
>>
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Just finished the icons for three of the playable character.
>>
>>324426850
They most certainly do. You will find it much easier to model a cute butt once you can draw one correctly, and unlike someone that only learns to model you'll be able to do it in 2D and 3D. That booty you posted is shit in comparison to the booty you will create.
>>
>>324428152
I'm just now getting my drive back for writing music and I haven't written anything good in a long ass time.

Latest stuff is here and is trash https://m.soundcloud.com/crazy-8-1
>>
>>324384035
oh lord
>>
>>324428326
Post more of the robot.
I want to see more of the robot.
>>
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>>324428326
>Anthro
you almost had me
>>
>>324428316
You say you don't give up, but it sounds like you give up much too easily.
Try your best to lighten your mood and persevere, and try not to compare yourself to others so much.
>>
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>>324428652
There isn't much more unfortunately, I have an alternate icon which I ended up not using
>>
>>324356841
>I don't know how creative rights work. The post.
>>
>>324428146
Im aiming for 15 minute gameplay for each act with 45 minutes of actual gameplay each by calibrating the difficulty and complexity of level design for a casual player. Extended goal is replayability.

I may also implement a leaderboard for act completion times
>>
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>>324428382
I dunno, my game is about sci-fi super soldiers, and I feel like Bungie managed to achieve the perfect amount of for being tasteful yet sexy at the same, and not being entirely unreasonable for a fully armored woman to be bearing a booty like that.
>>
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>>324424736
Thats okay cause I replaced the text a while ago
>>
>>324428906
Good choice. Do you have any concept art? I enjoy a good robot design.
>>
>>324428326
use more contrast in the shading
>>
>>324415009
layers of irony
>>
>>324428673
I'm just bad at drawing human faces, cats are easy. If that makes you feel better the cat is the only anthro in the whole game
>>
>>324428518
That ain't bad, anon. You should use the drive you're picking up to grind out a bunch of skills at once.
>>
>>324428720
i know i said that but i have been trying to get original ideas for 3 months and all i got is some FF clone, i kind of have a story but i don't even know if i should make the gameplay first, then the story, or the level design, or the music
it's just hard to not give up
>>
>>324428979
That booty has too few polygons(CONSOLES!), and the shape is unpleasant compared to what someone aiming for a less realistic aesthetic could do. Have some confidence.
>>
>>324429029
Not much more. I reused the scrapped icon for a boss, but I still have to shade the whole thing, which is here >>324368453

>>324429048
Thanks for the advice, I'll try.
>>
>>324428326
I like their designs.

http://opengameart.org/content/les-forges-pixel-art-course

Read every single word of this.
>>
>>324428326
>anthro
looks cute!
>>
ITS GOING GREAT
My roommate and I are working together. He's designing the bosses right now and I'm making the powers, he's making the art and I'm making the music
We might actually finish a vidya, feels good
>>
>>324429024
looks interesting
is it some kind of 2deep4u thing?
i like 2deep4u things
>>
>>324429459
I look forward to seeing more in the future there anon.
>>
>>324428978
You might run into trouble if your game's too short as well - assuming you're aiming for a commercial product (otherwise you're free to do whatever, of course). But with enough variation on repeated play-throughs it might work, especially in the level design as stealth games can only do so much with the equipment. Honestly, I fear it might get too repetitive for that very reason. If you can't randomize weapon and armour drops, because you essentially don't use either in a pure stealth game, then you don't have much to work with. Even games like Spelunky has lots of items to keep the variety going.
>>
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>>324429418
But what if I want to keep a realistic aesthetic just be more "vivid" like how the new Unreal Tournament looks, instead of the more dark and gritty art style Reach had.
>>
>>324415436
the music is great
any kind of devblog?
>>
>>324403308
may I recommend that you have the MC put on his or her goggles for flight? aside from that, looks pretty good so far, I'd love to keep seeing progress!
>>
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>>324429904
I started three days ago and I didn't have much time, the only other thing I have is a boss
>>
>>324406980
Looks pretty neat, anon. My one complaint would probably be the camera's jittery-ness.
>>
>>324430249
Looks pretty neat. Do you have mechanics to go with that, or just the art?
>>
>>324429327
If it's a jrpg start with writing the story. Write the end of the story, then the beginning, then how the play will reach the end in such a way that they'll have fun playing the game. Might be a good idea to draw a map of what the overworld would look like.(not that you need an overworld, this isn't the 90's). After that a person would normally make the game with placeholder graphics and no sound and music. Just boxes causing damage numbers to pop up on other boxes, equipping items and raising stats and shit, and walking around a very basic representation of the terrain(if the game is 2D think white space with black borders and lots of fucking text.) After that you would make the art and replace the placeholders, after that you would make music and sound effects.

But that's just the simplest way to do it.
If it were me I would write the story, draw the map, make game with place holders, then work on all the aspects of one thing at a time. For example for the attack command I would draw and animate a sprite swinging a sword, then I would draw and animate a hitspark, then I would make a sound effect to go with the animation and the hitspark, then move on to the next thing. The next thing might be the enemy sprite and a damage animation for him, or it might be a different command for the character, or whatever the fuck else. It's more fun to do it that way because you get to see those instant results, but you better keep and update a todo-list because it would be very unpleasant to release the game and find that some placeholders were still remaining because you thought you had done all of the art already and that graphic didn't show up in your testing because you were focused on other things.
>>
>>324430249
Maybe I'll see you posting in future game threads and I'll get to inquire about your mechanical man once again.
>>
>>324430115
Thanks, I'll keep posting stuff up as I go! (And I'll finish up my website/twitter so anyone interested can follow along more regularly too)

The goggles thing has been mentioned before, more along the lines of "Why aren't they wearing them?". Truth be told I just wanted something to make his helmet look interesting, and I'd rather leave his face visible for expressions.

Maybe I'll do it in cutscenes or something, I just have a feeling they would obscure too much, that's all.
>>
>>324429915
I have a lot of ideas about replayability, choice, tactical variety etc. But they arent finalized and i'm focusing on the core gameplay atm. ( mainly the feel of movement, stealth mechanics, and survivability ). As it's my first project, i cant estimate the time required to complete the core aspects. But i think a stealth shooter is a great starting point because the the major problems are of design choices and not engine familiarity.

Commercialization etc. will be considered once i'm satisfied with essence of the game.

I'd also appreciate any recommendations, tips etc.
>>
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Starting to experiment with texturing this brushwork
>>
>>324430404

Not for the fight itself, but but the important part for this boss in particular is the zone that comes before him, which has a pretty interesting mechanic.
>>
>>324430546
thanks a lot for the advice anon, i'll try to not An hero until i contribute to humanity with at least one vidya
>JRPG
i'm not japanese anon, but yeah thank you for the advice
>>
>>324430018
You can still do better polygon counts, and there are real asses that look better than that ass so there's no need to think "realistic means the ass has to be poorly shaped". Also you can have the ass jiggle.
>>
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>>324429882
Pretty much its going to involve your character stealing money from companies and such, and as you keep doing it your sanity slowly falls apart.

You can buy computer parts to make your computer better at "hacking" and change other things (desktop background, internet connection)

Point of the matter is I felt like making an MC that doesn't exactly have a motive for doing these things, basically playing on the fact the humans are greedy animals that only care about themselves. Much like the first run people do in Undertale, where they usually end up killing someone thinking that they're SUPPOSED to.

As for the core mechanics I think its going to be like an RPG just heavily covered by computer related things. When you "hack" someone it initiates a battle like with a monster in an RPG. HP is measured through "Tracebacks" (the number of servers you loop your IP through), and "Attacking" causes the enemies tracebacks to drop.

When you reach 0 HP the enemy either damages your computer or calls the FBI (having discovered your location.) FBI is generally a game over whereas with your computer being damaged you can come back with your same parts minus a large amount of cash (replacement parts)
>>
>>324430713
I think you'll do fine. You sound more prepared than most people that start their first project. Usually, if the game is really fun to play, the rest will work itself out during development. It's what so many AAA developers fail to grasp these days. You can only plan so much when it comes to how enjoyable a game will be once it's finished.

Good luck.
>>
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>>324431403
Whoops converted the wrong file hehe
>>
>>324431637
Thanks a lot, it's hard to come by replies that arent memes or Yous these days. I appreciate your insights.
>>
>>324414283
unreal 4
>>
>>324431403
sounds neat, but that entire part with the stop message looks completely like a 2deep4u thing, i would do it different if i were making something like what you said, but sounds pretty interesting
what are you making the game on?
>>
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>>324432152
Thats because it is a 2deep4u thing, I'm just not spoiling it.

I'm currently using XNA along with C#
>>
>>324432248
Wow, that's some quality game you have there.
Website, Twitter, devlog, anything where I can see more?
>>
>>324432248
ror clones are still a thing?
>>
how good is Game maker for making android shit?
>>
>>324432367
well it sounds pretty good
hope you have luck with your game anon!
>>
>>324432613
I think the android thing requires you to spend hundreds on some extension, I have no idea how good it is.
>>
>>324432248

thought this was risk of rain for a second.
>>
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>>324432520
It's not mine, just a dead game from the agdg threads, I think I have a few more gifs of it that got posted in there of varying quality for more disappointment.
>>
>>324432248
Joe Inky?
>>
>>324432248
Laser should continue onto the ceiling and make rocks fall while the screen shakes
>>
>>324416124
If nothing else, he could be some big fat ass that chills at some kind of important spots.
>>
this thread was pretty fun
new thread when?
>>
>>324434118
make it yourself
>>
Well, me and my buddy are still toying around with the idea but I guess it might be worth asking around here if anybody would give this a try; a 2D open-world, randomly generated, space exploration game? You could visit different planets, fly through space, fight bad guys and possibly do some questing here and there. Not really that worked out, it's just a concept right now but,you know, any feedback counts. Multiplayer would probably be a thing if we go through with it, too.
>>
>>324434118
We shouldn't have these too often or we'll be kicked out. Maybe tomorrow?
>>
>>324434118

Ahh I missed it.
>>
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doing another portrait cause I'm not particularly in the mood to do some work on sound.
>>
>>324434227
nah, i'm too scared to fuck shit up, >>324434253 or maybe making these threads too often isn't a good idea
>>
>>324434557
>to
*of
>>
>>324434230
I suggest deciding on gameplay mechanics first, then decide whether it should random gen. or open world etc.

>a 2D open-world, randomly generated, space exploration game? You could visit different planets, fly through space, fight bad guys and possibly do some questing
So what the player does is go to different places and kill monsters?

See, I know this is a common concept and it works but what makes it work is the details in how the combat works and why is it fun, how the traveling across planets is fun etc.

You can do those thing ins EvE online, serious sam (except the open world part I guess), minecraft (excluding space but you can include netherworld). But everything is different between those games.

I'm bad at getting my point across but I hope you can understand what I mean.
>>
>>324434230
>open-world, randomly generated
no
>>
>>324432580
Why wouldn't they be?
>>
>>324435112
I'll try to explain it a little bit better:

You start off on a planet with your little spaceship. You can explore the planet and meet NPCs who might give you quests, attack you, tell you some secrets about the planet and such. You could attack them at any time and none of the quests are really a must, it's all optional. The key is exploration. When you get in your little spaceship you take control of it and you can fly through space (pretty much like any 2D space game), shoot aliens, explore, visit other planets. Every planet would be different with different creatures, landscapes. Some would be so small you could see them spin under you when walking, almost the whole planet. It would all be random. There would, of course, be a lot of secret stuff in it to make it interesting for a while since there's, basically, no real story. I guess you can already see how the multiplayer is going to work; either explore together or go on a massive shoot-out through space against one another.
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