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DUDE LET'S PUT A FUCKTON OF ENEMIES EVERYWHERE LMAO

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Thread replies: 572
Thread images: 78

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DUDE LET'S PUT A FUCKTON OF ENEMIES EVERYWHERE LMAO
>>
DUDE LETS RUSH IN OH MY GOD I GOT KILLED WHAT A TRASH GAME TO MANY ENEMIES WHAA
>>
git gud
>>
The dlc is somewhat better. Still has tons of artificial difficulty gank squads tho
>>
>>323555538
It's not that there are too many, it's just that they're placed stupidly. Instead of having them strategically positioned to best ambush the player, or block their path, they're just scattered about aimlessly.
>>
>you will never be so bad that you complain that there are a lot of enemies in an easy game

feels good to not be a dark souls shitter fanboi
>>
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>Lost Bastille royal swordsmen
>>
>>323555918
>not using your environment to your advantage and funneling them across the narrow bridge
You only have yourself to blame for your stupidity.
>>
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Some asshole is killing ancient demons and giants left and right while taking sippys. I would think the best tactic is to try to fuck him over with sheer numbers.
>>
>>323556174
>just because you can cheese your way to victory means that placing literally around a dozen of the same enemy in a tightly backed room is good level design

just because it's easy doesnt mean it isnt fucking stupid
>>
>>323556559
>Using terrain to your advantage
>Cheesing
You're a fucking idiot.
>>
Yeah, I feel like Dark Souls 2 is more of a "party" game. When you got 3 phantoms summoned, suddenly the gank squads don't seem to pose much of a threat.
>>
>>323556730
>funnel through doorway
>stab
>back up
>stab
>back up
>stab
>back up
>repeat about 10 times every time you run through there

great level design. and this isnt even one of the scenarios where you can literally trap the larger enemy on the other side of the door and do the same thing because they cant get through. but i guess using the terrain fixes everything right.
>>
>>323556910
>I rush and get killed
Go cry like a bitch all the souls games reward patience.
>>
>>323555454
DUDE LET'S HAVE SOME VARIETY, ESCALATION, AND CHALLENGE LMAO
>>
>>323556910
How did 'bridge' become a 'doorway'?
>>
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>>323556780
>party game
>no couch co-op
>>
>>323555454
DUDE THIS IS LITERALLY YOU LMAO
>>
>>323556984
if you cant tell the difference between having patience during a boss fight or against a strong enemy or enemy duo vs. having to coddle a fucking herd of mooks then you must have brain damage.

having fewer but more powerful enemies would have done the same thing but made it a lot more fun and interesting than just back up, stab, wait for one to come to me, stab, back up, ad nauseum.
>>
>>323555454
It honestly wasn't that bad except for those fucking white knights in Heide's Tower of Flame. They felt sort of ridiculous in such an early game area, I can only guess how bullshitty they must have felt for new players.
>>
>>323557527
They were late game enemies in the original.Seems stupid they added that
>>
>>323557527
>white knights in Heide's Tower of Flame
They are completely passive until you kill the dragon rider, at which point they don't block your progress in any way.
>>
>>323555904

It's not that there are a lot, it's a complaint that they were too shit to create enemies that were actually challenging in and of themselves. So they fucking jam already claustrophobic areas with cannon fodder mobs.

This is not good game design, B-Team.
>>
>>323557339
Too bad the enemy behind the enemy in front can still hit you regardless.

Dark Souls 2 was such an awful game.
>>
>Very first bit of Dark Souls 1 has enemies on rooftops shooting arrows and throwing bombs, while inside each building is 5-6 enemies.

DUDE THIS GAME IS SO GUD LOL
>>
>>323558084
>Dark Souls 2 bandwagoner upset the first dark souls game he played was garbage

poor babby
>>
>>323557981
Isn't there a similar encounter in Dark Souls with Hollows buffed by a Channeler in Undead Parish?
>>
>>323558084
>while inside each building is 5-6 enemies

In the burg there was only 2 interior that had 2-3 enemies that don't aggro unless you go in there or use the shortcut there.

The rooftop had 3 enemies, the floor below had 3, and there are 3 at the stairway path.

Before that there's an area with 2 and one on the stairs with one archer. The other area had 2 spear dudes who don't aggro unless you go up to them.

Not 1 area had 5-6 enemies. Each individual block only had a maximum of 3 enemies.

So you're full of shit.
>>
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Defend This.
>>
>>323558457
>fantasy game
>>
>>323558540

Doesn't cut it.

If they wanted a pass on this retarded design, they should've made the lift a teleporter.
>>
>>323556984
>le souls games are about trickling basic mobs down pick by pick
spot the redditor
>>
>>323558084

That's not a mob you stupid fuck.
>>
/v/ hates dark souls 2 because its harder than dark souls 1, simple as that

I hope for your saké the next game is easy
>>
>>323558457
i never understood why the elevator didn't just go down, its not like it was connected to any other areas either.
>>
>>323555454
oh look, this meme again
>>
>>323555454
I started playing a week or so ago and honestly have no clue where people are getting this idea that the game is difficult. However, the one guy that is kind of bullshit is Armorer Dennis. You're in the first goddamn area, with barely any souls to your name, and they throw what is basically a 150 sorcerer at you for no goddamn reason other than it being, what, a tutorial for summoning white npc phantoms?

>>323557527
I guess when you're comparing them to the armor, but even so they're not much more than bait 'n roll. They have garbage poise as well (not to mention being completely optional up to a point).
>>
>>323558771
B-team.
>>
>>323558457
Bandi-namco scrapping the team halfway through and them having to reuse assets.

Still retarded though.
>>
>>323555454

Dark Souls 2 is all about forgetting things.
They were always there, you just don't remember it.
>>
>>323557875

This guy gets it.

>>323558382

#rekt
>>
>>323558540
Play Dark Souls 1 and see how amazingly consistent the world design of that game is.
>>
>>323555454
But SotFS removed a ton of enemies.
>>
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>>323558457

You got it, boss!
>>
i enjoy it and there's nothing /v/ can do to stop me
>>
>>323556910
you're supposed to snipe three of them from the area opposite the window where you can jump to the lower entrance. You can also skip them with the ladder, thin them out with the gate, or bait them into blowing themselves up
>>
Armor? Oh you meant poise! Why would you want to take less damage, just roll lol, different playstyles are so baldur's door.
>>
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>Remembering SOTFS iron keep

Fuck brehs, fuck.

This game was designed for co-op first, there's no other explanation.
>>
>>323559037

not by much while adding agro
>>
Bought Dark Souls 2 in the steam sale. Biggest buyers remorse in a while. It really is absolute shit compared to Demon's Souls, Dark Souls and Bloodbourne.
>>
>>323558320
Yeah, but their attacks have almost no range and they die in like two hits max.
>>
>>323558320
Yes, and you know the difference?
The hollows can't hit you from 10 feet away with their small broken swords.
They also die in one hit instead of alll having 500 HP.
Even the grand lance isn't long enough to hit the fuckers that can hit you.

Bad game design.
>>
>You can get to the final boss arena before the final boss(es) will spawn there

What the fuck? Why?
>>
>>323559274
>he doesn't remember the days of gyrmhavels
Get out newfag. Even robflynnfaggots are better.
>>
>dark souls on PC
>controller input for fwd+r2 imprecise
>play on console
>nail it 100% of the time

What gives? Is my computer just crappy?
>>
>>323559186
#rekt

>>323559469
Actually a lot depending on area. Bastille toned, Earthen Peak, and Dragon Shrine are toned down considerably for instance.
>>
>>323556910
That seems more like a repetitive gameplay problem.

It makes no sense how complaints like this come up simultaneously with "but the gameplay is so visceral", as if the first game wasn't criticized for being block, the game.
>>
>>323559005

To be fair, you can basically do the exact same image with Dark Souls 1 because of Ash Lake and The Great Hollow.
>>
>>323559779

#rekt how

It's still shitty game design.
>>
>>323555730
>>323555454
But SotFS does enemy placement better
>>
>>323559783
The first game had its own problems as well. It was more
>Strafe with shield up and backstab fish THE GAME
>>
>>323559652

No, it's because it's a crappy port, the timing is tighter.
>>
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>>323555454
So I just started playing SotfS on PS4 just after getting the platinum with BB, so I don't know hoe the game is at all, I'm going in completely blind.

Holy shit is this hard to get used to. I played DaS about 3 years ago and this character movement feels floaty as fuck.

Also is it supposed to be this hard? There are like 3 giant dudes on a narrow platform in that open area just after Majula, and they are impossible to stagger.
>>
>>323559956
Yeah, I was including bosses in that summary.

Still isn't the crux of video game combat, in any case.
>>
>>323559929
Maybe mechanically, but some stuff is just retarded and looks really random and out of place. Like executioner's chariot in Drangleic Castle.
>>
DaS had it's bullshit moments too. Those fucking asshole archers in Anor Lando can go fuck themselves.
>>
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>have to take a ladder down to a small room with 10 regular enemies, several of them ranged and one big tough enemy
>>
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>>323559983
>>
>>323560039
Honestly, I feel like every Souls games has weird enemies that you need to stretch logic to say they belong there.

Capra Demon in Burg is a good one, since the chances of him ending there with the key is
>wut
>>
>>323555454
>shrine of armana literally the most cancer region in the entire game
>sotfs comes out: DUDE LETS ADD MORE ENEMIES TO IT
>>
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How the fuck was I supposed to know that there was a ladder here? Dark Souls never did any invisible bullshit.
>>
>>323555454
>mfw replaying DS1
>mfw gank squads all throughout undeard burg and undead parish

Sometimes I wonder if you fags actually remember playing DS1
>>
>>323559812
But that goes downward, so it at least makes sense.
They could have done that in Das2 but they didn't for some odd reason
>>
This "DS2 is shit" meme has gotten out of hand in this sub.
>>
>>323560318
What the fuck is this? Anything valuable up there?
>>
>>323560318
>Dark Souls never did any invisible bullshit.
What are the crystal caves
>>
>>323560021
>giant dudes
>impossible to stagger
is this bait?
>>
>>323560348
>mfw gank squads all throughout undeard burg and undead parish

what where
>>
>>323560021
There's two paths you can take from the beginning, you took the harder one.
There's another route to the actual starter area that's sort of hidden away, but if you walk along the edge of majula you'll find it.
>>
>>323560371
>But that goes downward, so it at least makes sense.

I don't follow your logic at all.
>>
>>323560437
Everywhere, go replay it.
>>
>>323559812
Ash lake is visible from the Tomb of Giants, the Great Hollow is bloody high, and can be assumed to support Lordran along with other archtrees.
>>
>>323560314
Are you sure? I'm pretty sure it has the same amount of enemies, just less aggro and tracking.
>>
>>323560253
Capra Demon wondered up to the surface and ended up slaughtering them. The people he slaughtered has the key.
>>
>>323560318
messages
also you can see the ladder after you get the thing that lets you see shit
>>
>>323558457
Time Travel.
The player warps your time constantly throughout their entire adventure. You meet like 4 different aged versions of the Emerald Herald
You visit Earthen Peak before the Iron King destroyed the land, and then go to the same place in the future.
>>
>>323560348
Those enemy's don't have shields or spears
>>
>>323560404
Splintering Lightning Spear
>>
>>323560253
>area is filled with thieves and backstabbers
Capra Demon likely fell down roaming as it doesn't seem like it could enter the room its in due to its size.
One of the thieves stole the key.l
Capra needs to survive, dogs seem to have a loyalty to the demon, so they fetch the imprisoned demon various things for survival, a key was one or perhaps on a corpse of the key thief.
>>
>>323559812
Ash Lake is nowhere near as bad as Iron Keep

Ash Lake is holding up the entirety of lordran on top of the arch tree roots, while there is quite literally fucking nothing to hold the Iron Keep up there.

You enter a tower
You get to the top of it
You step in an elevator, which goes upwards
You wind up in a lava castle, right next to a flaming volcano with no tower in sight

Shit world design.
>>
>>323555454
Sotfs is my favourite dark souls game easily. You're really overexaggerating how tough the mob sections are.
>>
>>323560438
Oh I see now. I'm a moron.

I even did the same thing with DaS, going to the catacombs ahead of time to get my shit pushed in. Thanks anon
>>
>>323560318
Perhaps you should finish at least half of the area before trying to shitpost.

Also, Seathe's cave.

>>323560548
How does it fit through those doors? Why did it keep the key on itself?
>>
>>323560531
nah, the first section is the same, they added four casters and one of those giant stone warriors from heide to the second area, two melee warriors and two casters to the third area, and a huge bunch of both casters and melees to the fourth area before the boss.
>>
>>323558084
They all died in like 2 hits, which is fine. Multiple weak enemies are more balanced than multiple tanky big enemies
>>
>>323560021
Damage type matters a bit more, get a club.
>>
>>323555538
>>323555563
>>323557005
>>323557339
Dark souls defence force on fucing patrol.
I like all of the souls games and even I think that SOTFS has shitty enemy placement. It has nothing to do with strategizing or being careful. They've just thrown random enemies all over the fucking map in stupid positions. Iron keep is the worst offender.
Dark souls 2 had good enemy placement. Why fuck it up?
>>
>>323560494

They're not though. I've never run into more than 3-4 enemies in one single encounter, unless you count one-hit undead faggots with broken weapons.

Tell me an area where you are actively pinned again more than 5 enemies.
>>
>>323560598
>Those enemy's don't have shields or spears
I have literally just exited the game, the majority of enemies beyond the second half of undead burg have shields and spears or sheilds and short swords.
>>
>>323555454
im playing sotfs right now on PC with MKB
its piss easy, git gud.
>>
>mfw died on smelter demon so many times the Knights in Iron Keep stopped spawning
>>
>>323560314
>shrine of amana
>bad
It's a great and tense location. Especially before they made death pits more apparent, you had to use a torch to see where to go, which limited your ability to roll since torches go out if you roll while knee deep in water, so you had to rely on backstepping and blocking to deal with the priestesses. So as a result it imposed an interesting and difficult challenge for a player. The bonfire placement is quite balanced as well.
It also contains a very decent amount of well-hidden collectables of various usefullness, so exploring Amana is kind of worth it. It's also quite beautiful and Milfanito (if that was her) singing in the background was atmospheric as fuck.
It's probably one of the better locations from DaS2 and hating on Amana is bad taste.
>>
>>323560749
see
>>323558382


None of them are "gank squads" you fucking retard. And there aren't any at the Parish either.
>>
>>323560712
Those questions are irrelevant.
>>
>>323560581
This, it's repeated in game that time is a mess in Drangleic.
>>
Dark Souls never had any shit bosses, shit encounters or any unfinished areas, unlike B-Team Dark Souls romhack shit 2 was.
>>
>>323560661
You know, I can do the same thing for the horsie in Drangleic.

>Chariot armour has emblems from Drangleic Castle
>Undead Asylum probably has a lend lease from Drangleic
>Since Chariot is powerful, someone brought the horses in and hooked them up to the Chariot to guard the main hall

It makes sense too, since half of the game is Vendrick designing the levels to guard himself from Nashandra.
>>
>>323560531

Fuck no, there's maybe a dozen more sorcerers and clerics there, at least. Pretty sure that old knight and dragonrider weren't there originally either and they might have added an ogre or two.
>>
>>323560481
Descending through a giant tree to end up on a beach is weird but not that bad. Why should an elevator in the top of a mountain go UP into anything, especially a volcano?
>>
And here go the fanboys trying to defend bad design by bringing up difficulty into the equation, even though it's not the point.
>>
>>323560859
>half of the game is Vendrick designing the levels to guard himself from Nashandra.

ahh, yes, the waist high pile of the rubble, most devious of traps
>>
>>323560749
They are all separated from one another
>>
>>323559005
Everyone knows the second half of the game falls off. Its that despite the fall off the game is still phenomenal.
>>
>>323560348
>2-3 anemic hollows
>gank squad
>>
>>323560738

This. I've never had 5-6 enemies charging me as soon as I walked in the Parish or Burg. People who defend 2 are fucking dumbasses.
>>
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>yfw ds2 is too hard for modern /v/
>>
>>323560813
>three dozesn of enemies in between each bonfire, only reliable way to get through without dying is to know the whole location (so you don't accidentally step in holes), or cheese bows, OR roll around like a retard trying to avoid the homing magic missiles being shot at you from multiple casters at once, while melee things under the water try to attack you

yeah great area. please never design a game dude
>>
>>323560854
no one ever said that retard
dark souls had bullshit too, but dark souls 2 is full of it
>>
>>323560713
>they added four casters and one of those giant stone warriors from heide to the second area
You mean the Dragon Rider? It has a tiny agro range meant solely to guard Vendrick's armour (lore thing). You can easily walk past him. Don't remember the casters so I can't argue that.

>two melee warriors and two casters to the third area
Casters were always there, not sure about warriors.

>and a huge bunch of both casters and melees to the fourth area before the boss.
Also there in vanilla. I'm surprised you misremembered the final area but forgot about the new invader encounter.
>>
>>323560854
Are you fucking serious? You think Lost izalith and the bed of chaos were good? You think blightown wasn't complete shit?
>>
>>323560854
Whoo, sarcasm
This fucking argument is retarded

Just because another game has shit enemies or shit bosses (which dark souls did have loads of), that doesnt excuse a sequel being worse in every regard.

Aren't sequels supposed to improve on the game and not make it 10x worse?
>>
>DS1 fags can't handle the multiple enemies in DS2

Git gud fags, movement is twice as fast as it is in DS1 and you can easily take them on.

Stop your bitch ass crying and just git gud, kiddos.
>>
>that room in Drangleic with all those sentinels and mobs
what were they thinking?
>>
>>323560953

The guy doesn't know what a proper enemy gank squad is gank squad is.
>>
DUDE LET'S RE-RELEASE A GAME AT FULL PRICE EVEN IF THEY ALREADY BOUGHT IT
10€ for a game i paid full price for + season pass.
fromsoft can fuck off and die
>>
>>323560998
not hard, just bullshit. when I died in DaS I was like "man I was stupid, let's try again this is easy if I don't fuck up" in DaS2 literally 80% of the time I'm like "this is pretty lame, alt+f4 until tomorrow when I try again"
>>
>>323560818
>I can't explain this logic breaking enemy compared to DaS2
>SO ITS IRRELEVANT
Sure bud.
>>
>>323560160
Fucking Brume Tower, no one can defend that room, no one.
>>
>>323561035
Dark Souls is literally perfect.
>>
Will Dark Souls 3 have a Valley of Depraved/Blighttown/The Gutter equivalent and will it not be the same stuff copy pasted?
>>
>>323555454

>DUDE LETS UPDATE THE WHOLE GAME AND MAKE THE LIGHTING SYSTEM WORK BETTER SO YOU CAN PLAY SPOOKY WITH TORCHES OR JUST CHEESE BRIGHTNESS TO GET THRU AREAS LIKE IN THE VANILLA GAME

thanks, from i liked going through spooky areas having to use a torch
>>
>>323560854

are you shitting me? i loved DaS, and thought that the bosses were more unique than DaS2 (since they werent all humanoid) but gameplay wise they were bland as fuck. all of them had like 3 moves that were slow and highly telegraphed.
>>
>>323560998
>spawn at bonfire
>enemies immediately kill me
Name one time this happens in dark souls
>>
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>>323560404
>>323560654
Which means: no
>>
>>323560998
>y-you just h-hate the game because it too h-hard for you!
No anon, its because it was liquid shit on a stick.
>>
>>323561039

see

>>323557875
>>323557381


Go GIT GUD at not being a fucking tryhard faggot.
>>
I want the ruin sentinel spin to be in every souls game like the clever drop
>>
>>323561110
I sat there for like 30 minutes sniping luring enemies and filling their asses with arrows through the ladder hole
>>
>>323561105
Your question is
>why is a boss a boss???
When the original question was about placement.
>>
Still can't believe how much they fucked the lore in this game with SotFS.

>Dark Souls II: Find Heide Knights scattered about the entire world
>Wow, these Heide Knights are a long way from home. What happened to their homeland that they would run so far away from it? Why do they just sit there waiting to die?

>Scholar of the First Sin: LOL, HEIDES TOWER MEAN IT NEED MORE HEIDE KNIGHT. USE COPY PASTE TOOL AND PUT LIKE FIVE OF THEM THERE.
>WHY WOULD DRAGON BE IN HEIDE'S TOWER OF FLAME? WHO CARES? LETS GIVE THE PLAYER THE BEST SHIELD IN THE GAME AS A CONSTANT DROP FROM IT AS WELL!
>MASTODON UNITS GUARD CASTLE? NO, THERE CHARIOT IN CORNER, LET US REUSE EXECUTIONER HORSE PORTION FOR BOSS!
>>
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>tfw didn't bother with SOTFS since I was too busy with Bloodborne and already completed the crowns trilogy

I guess I didn't miss much outside of the new boss fight and an equally vague ending.

Is DaS3 confirmed to take place in the same universe as 2 because DaS2 does not feel like it belongs in the same universe as DaS
>>
>>323561141

That's the worst part about 2 in my opinion.
>>
>>323561156
Shhhh, can you hear that? git gud
>>
>>323561213
My question is why is the boss there.

You're not very good at this, Anon.
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>you can literally just run past every enemy in every souls game
Defend this fromcucks
>>
>>323561104
>Literally "it's the game's fault!"

Kinda weird how I never had that issue. What do you suppose we've been doing differently?
>>
>>323561019
>You mean the Dragon Rider? It has a tiny agro range meant solely to guard Vendrick's armour (lore thing). You can easily walk past him. Don't remember the casters so I can't argue that.

No, not dragon rider (although I forgot about that one, yes that's another add). there's a stone knight next to the bonfire. hard to see because its color is literally exactly the same as the wall behind it.

>Casters were always there, not sure about warriors.

no kidding. that's why I said two more. they added two more in addition to those who were already there. the first added warrior is patroling back and forth between the stone arches, the second new one is to the left of that a distance away in the water.

>Also there in vanilla. I'm surprised you misremembered the final area but forgot about the new invader encounter.

das2 shill just fuck off, I literally just completed both games back to back. the entire entrance area in the fourth section is bombed with additional enemies
>>
There's only like 3 places in the game where there's monster closets, other than that its like 2 or 3 at the same time
get fucking good
>>
>>323561085
DUDE LETS SAY WE WONT MAKE DLC!
DUDE, LETS MAKE 3 DIFFERENT DLCS
DUDE, LETS ALSO INCLUDE A SEASON PASS
DUDE, LETS RE-RELEASE THE GAME ON ALL OF THE PLATFORMS IT WAS ALREADY ON, AND THE CURRENT GEN ONES!

DaS2 was garbage as a game and as a business practice. Fucking hell.
>>
>>323561229
>DaS2 does not feel like it belongs in the same universe as DaS
Dark Souls 2 takes place thousands of years after Dark Souls so that's unsurprising.
>>
>>323561257
I answered that, then you asked why does he have a key.
>>
>>323561261
you like to eat shit, I don't
>>
>>323561229
You are aware that DS2 is Lordran thousands of years in the future after DS1?
>>
>>323561148
>DaS2
>tons of different cool spells
>only the most basic and easily accessible are any good

Who would have thought.
>>
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>Fucking Alonne Knights in every corner

I had no problems with the enemy replacement in SotFS. But jesus fucking christ, you can't possibly defend what they did with the whole first area of this shithole.
>>
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>>323561224
>complaining that there's heide knights in HEIDE's tower of flame
>complaining that there's a dragon in the same place you fight a boss named RAGONRIDER
>>
>>323561268
>there's a stone knight next to the bonfire.
Which one? The one right after the cave? I thought that was always there.

>no kidding. that's why I said two more
No, there were always that many casters there. I remember because there's also a unique healer there too.

>das2 shill just fuck off
Ah, so we get to buzzwords memespouting, a sign that one has run out of arguments.

No, the area is the same except for an extra encounter, shitposter.

Goodnight.
>>
>>323561298
The DLCs have 3 of the best areas in the franchise.
>>
>>323561258
Always found this as a reward.
You carefully explore the area, once you die you can run back easily since you explored the area.
>>
Isn't that awesome? We can deflect all criticism with "git gud". Now the hugbox is safe!
>>
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Dark Souls 3 looks like it fixed that issue just like BB did.

Thank fuck. Fuck the B-Team. Bigger team doesn't mean better game you fucking nips.
>>
>>323560897
B-but DaS2 isn't shit, you j-just need to g-g-git gud! People actually saying that to defend the game in some way other than "dodge this boss's attacks and hit it until it dies" is hilarious.
>>
>>323561110
>>323560160
What room are you talking about, the one before you go outside and deal with sorceresses and buried knights for the first time?
>>
>>323560731
Iron Keep is literally standing on a spot, waiting for the knights to come to you one by one. Its easier than before. Iron Keep is better for punishing dark spirits who are making a run for it
>dark spirit invades
>hit him twice, he runs through the door
>use seed and watch him being fucked
>>
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It's appalling to know people will eat this shit up and take any form of criticism personally. Dark Souls 2 is just a poorly designed game with the intent of making the game difficult for the sake of it being difficult. It's simply just not as good as DaS1. It's developed by a team who's only intent was to make a game that was difficult for the shitters who bandwagoned to DaS after bullshit like "look, ma'! i'm hardcore!", OnlyAfro, and THE LEGEND NEVER DIES XD! It lacks the soul and intrigue of the first 2 souls game. Especially when in the first 10 minutes the game wants to remind you– THIS IS A GAME ONLY FOR HARDCORE PEOPLE AND YOU'RE GONNA DIE A LOT with poorly designed levels with enemies thrown into every corner. But no, keep saying "git gud" as the only form of counter-argument.
>>
>>323561258
Who is this qt virgin girl?
>>
>>323561413
Tell me about it, you have to fight about 15 just to get to Smelter.
>>
>>323561258
>run past enemies
You miss out on loot, experience in fighting the enemies, souls, weapons, armors, spells

>kill all enemies
get weapons, loot, experience, armors, spells

Being able to run past enemies is a good choice, it doesnt force anyone to fight the same shit all over again if they're doing a new character.
>>
>>323560348
They got eye implants to only see the world in a rose tinted color.
>>
>>323555454
When will this meme die? The only part where this is noticeable is the start of the fort in Forest of Fallen Giants, the poison parts of Earthen Peak (I think?), some later parts of Iron Keep and Shrine of Amana. I didn't even have problems with it except for in Forest. I have no idea why people whine about that bridge in the Bastille, I crossed that shit loads of times, and never had a problem with the enemies there. git gud or non-retarded


>>323560021
same happened with me, DaS2 is too different from DaS. you need to learn the mechanics anew
>>
>>323561003
Or you just manually kill every enemy while backstepping and looking out for death pits?
There are also 4 fucking bonfires, how much more do you need? Like, I dont understand. First people bitch that DaS2 tends to put bonfires too close to each other, then when a couple of areas go with the more classic approach people start bitching about "artificial difficulty" and "dosens of mobs ganking on you", when in fact the area's design is closer to stuff seen in DeS/DaS1.
>>
>>323561367
How does he wander up to the surface and fit through all of those doors? He would have had to go through Blight Town to Depths to Burg, which had doors he couldn't have possibly fit through.
>>
>>323560998
This place is mostly reddit these days.
>>
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>>323561413
>>323559369
>iron keep in scholar
>>
>>323561258
Try to rush in the new Iron Keeper, I dare you. It's beyond annoying.
>>
>>323561194
did the same thing
in dark souls i pretty much never used a bow, but in dark souls 2 you always have to carry a +10 bow with 900 arrows
>>
>>323561572
How recent do you think the events prior to your arrival take place?
>>
>There are kids in this thread who think that the best Souls game isn't JP King's Field 1
>>
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>>323561584
>playing DaS2
>>
>>323561413
How was this area before SOTFS?
>>
>>323561448
But that is incorrect my man.

Copy pasting enemies around all the DLCs and coloring them green, bronze and white is really fucking shitty.
And no, looks are not the only thing that makes an area great.
>>
>>323561498
Yes.
>>
>>323561413
The only part of the game where I had to single eliminate until they stopped spawning.
>>
>>323561141
Which bonfire is this?
>>
>>323561685
Harder, SotfS doesn't let you rush but picking the enemies is easier now.
>>
>>323561639
How does he get through the doors, which remain intact. In fact, how the fuck does he even get through the Depths when the Gaping Dragon had the key?
>>
>>323561685
It had more knights.
>>
>>323561517
This
DaS2 cucks BTFO
>>
>>323561685
still a lot of knight but they pretty much only aggro when you get close and you could fight them 1v1
>>
>>323561640

The Souls games are far, far better than any King's Field game. Even DaS2.

I'd go so far as say the King's Field games aren't really any good at all.
>>
>>323561430
the dragon is located right next to drayonSLAYER's door

it should not be there
>>
>>323561749
You must think the world went to shit 10 minutes before you got there.
>>
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>there are "gamers" itt who have never played and will never play Bloodborne, the best game Fromsoft has made
>>
>>323561730
Before the elevator to Lost Sinner. You respawn next to 3 crossbowmen.
>>
>>323561685
Less annoying, since there was only one knight near the fog gate.
>>
>>323555454
You forgot "LETS ALSO DESTROY ALMOST ALL NON LINEAR PROGRESSION BY PUTTING PETRIFIED STATUES IN FRONT OF EVERY DOOR IN THE GAME AND SPREAD BRANCHES OF YORE EVERYWHERE!"
>>
>>323561747
>Harder
Here is your (you)
>>
>they fixed the lore in SotFS

What is the Throne of Want and what did Vendrick steal to make the giants so angry?
>>
>>323561482
>BEE TEAM
There is none.
The game turned out the way it turned out because the previous director made the game not souls-y enough, so a new director was assigned to the project midway into development, and he had to pretty much re-build the game using already created assets, and even then BAMCO wanted to release the game in time.
Seriously, B-team meme has to fucking die.
>>
>>323561817
King's Field gave birth to your precious Souls games, that's what makes it better.
>>
>>323561827
It doesn't matter if it went to shit a billion years before we got there since the architecture is intact once we got there.

Unless you are implying Capra Demon was wandering around the Burg before people even built Blight Town, which makes no sense.
>>
>>323561716
Go down the ladder kill a night
Go the the corridor kill the next guy
Kill the guy that pops up from the ash
Now you either lure the last guy in the open with a range weapon of some sort, or walk up to the idol and break it, it causes everyone to stagger letting you kill 1 of the 2 enemies easily.

The other bullshit room with the first headless knight is easy too, you just herd the powder keg guys to get blown up by the headless lava dudes and then clear up after wards
>>
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fucking havok ragdolls
how do i look up her skirt
>>
>torches are useless
>play Bloodborne
>always use torch for dark areas and fire fearing enemies
>>
>>323561838
Not since SotFS
>>
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>>323561110
The funny thing is, they totally set you up for that room in advance.

>a bunch of trap doors that drop powder keg hollows into the pit
>fire bombs and fire arrows conveniently place in the ground
>enemies that constantly spew lava also in the pit
>hm I wonder how to tackle this situation?
>I think I'll just jump down there #YOLO

Modern /v/, everyone.
>>
>>323561716
Quite enjoyed that. It's not nearly that populated, and it's a run every time after the first clear anyway.
>>
>>323561910
> Capra Demon was wandering around the Burg before people even built Blight Town
Possible since they were born before Blight town's existence.
But What I'm implying is alternate paths. Maybe not every door was locked hundreds of years ago.
>>
>>323561837
feels good doesnt it?

No seriously, Bloodbornes quality is just something that the souls games havent had yet.

Heres to hoping Dark Souls III will be the ultimate, best of the best game in the series.
>>
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Alright, quick question: the fuck happened with Heide knights?

Now I'm asking because the first time I played DaS2 the friend I was playing it with asked why Heide knights weren't in Heide's Tower of Flame and I called him a retard. Just because you're a Heide knight that doesn't mean you're trapped in the place that bears your name - they moved on for some lore reason. Simple.

Then SoTFS comes out and they're put in fucking Heide's Tower. This implies they were misplaced in the original game despite their fucking name.

If there's a legit reason I'd love to hear it. I'm not even ragging on the game. I just want to know what happened here.
>>
>>323561940
It's the same people who complain about new iron keep
>WHAT DO YOU MEAN IT CAN'T JUST IGNORE EVERYTHING
>BEEE TEAM
>>
>>323561838
You got killed by 3 base level hollows? Starting to the problem here.
>>
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what's going on in this thread
>>
>>323561940
I did it german style,
First I dropped the powder keg guys into the room
Then I filled the room with gas
>>
>>323561838

I hate to say this but seriously, if those guys managed to kill you you really need to git gud. Shit, if they managed to hit you even once you really need to git gud.
>>
>>323561110
>Snipe enemies with arrows
>Drop powder kegs into the pit
>Fire arrows everywhere
>An enemy that literally triggers powder kegs

Anon, please.
>>
>>323561825

and he's locked up behind a raised moat bridge. the dragon snoozing right outside is an assertion of power by the riders.
>>
>>323561940
That would be just fine and dandy if the powder keg hollows actively went out to fight the enemies.

But no, you're sitting there fondling your balls because they act randomly as fuck.
>>
>>323561994
So capra was just chilling there and people built the Brugh around him and he didn't notice or care?
That's nonsense and you know it
>>
>>323561994
>Possible since they were born before Blight town's existence.
Not possible, since that implies it was hidden for potentially centuries in the middle of a fucking city of people who hated demons.

>Maybe not every door was locked hundreds of years ago.
It can't fit through those fucking doors, Anon. That was my original point and my additional point is that it has no fucking keys.
>>
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>>323561920
I used torches in some areas and to make the spiders run away. Always used one when summoned for the Freya fight. Makes the fight a lot safer for the host.
>>
>>323559652
Playing 60 frames halves all input timing
>>
>>323561940
I like how they put a trapdoor with an explosive barrel hollow right in front of you before you go in that room so you can see how it works.

>>323562107
Shoot them with fire arrows
>>
>>323561710
>Copy pasting enemies around all the DLCs and coloring them green, bronze and white
Did you actually play them? Because the enemies in each DLC are pretty different from one another.
And the areas themselves have much better bonfire and shortcut placement with more paths interconnecting like areas in the first half of Dark Souls.
>>
The thing is, Demon's Souls and Dark Souls were never made with the intention of being hard or difficult. They're meant to reward players who play carefully and learn the game mechanics and explore, although DaS was marketed as being "super hard", you can still see it wasn't designed as such, the "unforgiving" nature of the Souls games is the result of how it just contrasts with modern games and nothing more. The team behind the first 2 games focused on world design and enemy design first and foremost whereas it seems like the team behind 2 was more focused on quantity rather than quality. They had to live up to DaS so they wanted a bigger world with more areas. It's simply a game that's too big for its britches. In the end you end up with a ton of forgettable areas and bosses with poor design and knights with swords thrown about in random directions with no real thought put into placement. And because they're banking off the "dark souls is hard" marketing campaign (characters mock the player in the beginning for dying, there's a trophy for dying, and there's the monolith in Majula that tracks all deaths), they put far too much focus on "how can we make this harder?", though for them, rather than making something more challenging or interesting, they just add more of the same thing.
>>
>>323562090
>>323562046
Are you admitting this game can't be beaten at level 1 like Dark souls?
Nah you're just defending another stupid decision.

Miyazaki said bonfires were meant to be safe havens, and this one was the opposite.
>>
>>323561898

King's Field gave birth to the Souls games in so far as someone looked at King's Field and said "I can do dark fantasy a lot better than that."
>>
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>>323561847
>Rushing Black Gulch for the first time in SotFS
>Find a fucking statue blocking my way to the last bonfire
>Die by hand monster chasing me

I know this area is easy, but come on.
>>
>playing a souls game not directed by miyazaki
>>
>>323561920
have you played DS2?
also SotFS was reworked to be darker and require more torches. why would you lie on an anonymous chinese cartoon messageboard, i mean, really.
>>
>>323562046
Yes anon, everyone already knew you're trying to deflect design criticism by accusing peopleof being bad. The point is that the area after respawning was always a safe spot except for that. It was an intentional design decision and they fucked it up in DaS2. Why do you think it was changed later?
>>
>>323561838
You know, you would've a had a better argument if you used Tseldora as an example.

Anyone who dies to crossbow hollow, especially when you can literally just walk away, shouldn't even be playing Souls.
>>
>>323562012
the one in forest of the fallen giants is specifically a noob trap since you might accidentally attack him and get slaughtered
>>
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>>323562153
Not him but

>muh realism in a game about undead, with gods, dragons, magic and other endless amounts of no realistic stuff
>>
>>323561920
Is this something that was fixed in SOTFS? I found the torch very useful in lots of areas.
>>
>>323555719
The only thing the dlc did better was the level desing and bosses battles(the non-coop ones). The amount of enemies was just as bad.
>>
>>323562190
At least there's one use for.

>>323562308
Why would I buy the same game twice?
>>
>>323562107
you could just drop down in one of the room and then climb back up to the ladder. All the enemies charge the ladder and the big drops his lava onto the keg dude and they chain react. A billion souls for free then you drop down to kill that one archer that remains on the other side.

DS2 should really have a disclaimer on front that reads: WARNING - BRAIN STRONGLY RECOMMENDED FOR THIS GAME.
>>
>>323562250
which is why there is no bonefires like that anymore
>>
>>323555918
>Literally being shit
>>
>>323562248
That's not quite right. Dark Souls was made hard in some places, but it was always for a specific reason. The difficulty is meant to make players feel a sense of accomplishment or make the world feel a certain way or whatever. In Darks Souls 2 that gets thrown out the window and they just do shit like put mobs with bosses because muh difficulty.
>>
>>323562365
There is a difference between realism and people in areas they couldn't get into, especially in a game that went out of it way to create 2 sets of stairs, one with smaller steps for smaller beings and one with larger steps for larger dudes
>>
>>323562240
Shooting them with fire arrows doesnt help when they sit nowhere near the enemies you dumbo.
>>323562243
Yeah, they have unique enemies in them, granted
They still have the same basic guys you run into the first time you fight anything.

Besides, Central Yharnam, Undead Burg and Boletaria are way better areas than anything in Dark Souls 2
>>
>>323562309
>The point is that the area after respawning was always a safe spot except for that.
It actually is a safe spot. You have to move closer to them to aggro them.

I'm not sure what the problem is.
>>
>>323561918
>get friend to dress up in Desert Sorcerer set
>parry friend
>pull out binos when she's on the floor with her leg spread
>>
>>323562467
Yeah only costs $30 to fix something that shouldn't have happened in the first place.

Can't wait for Dark Souls 3 instant degradation to only cost $10 to fix.
>>
>>323562528
>Shooting them with fire arrows doesnt help when they sit nowhere near the enemies you dumbo.
Actually the hedless guys and the barrel guys path towards each other all the time.
>>
>>323562250
>Are you admitting this game can't be beaten at level 1 like Dark souls?

Why do people act like this is a good thing about Dark Souls? It's a major mechanic of the game and it can be completely ignored, that's nothing but a serious design flaw.
>>
>>323562361
And here goes the "you're bad" again. I suppose you'll defend any bullshit because you're not actually interested in quality games, you just want to go online and look down on people. I suggest Eryi's Action, seems like a game just for you.
>>
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>>323562365
>Moving the goalpost
Let me remind you that this discussion started because some cuck claimed a horse in Drangleic Castle made no sense, but a Demon in the middle of a city did.
>>
>>323561572
>He would have had to go through Blight Town to Depths
It's mad to apply the limitations of player accessible areas to demons. There is only so much area that can be presented to the player. And even if you take the maps at face value, the demons could climb out of those bounds thanks to their size. Taurus, for one, jumps on that tower in burg.
>>
>>323562598
>Why do people act like this is a good thing about Dark Souls? It's a major mechanic of the game and it can be completely ignored, that's nothing but a serious design flaw.
Because it proves that the game relies more on skill than over leveling.
Glad Dark Souls 2 doesn't rely on skill.
>>
>>323562445
So you're saying is that its no designed horribly, but that its designed badly instead?

What made them do that garbage and not just enemies in there that you can actually fight?
>>
>>323562528
The areas in Dark Souls 2 are poorly thought out and dumb, likely because Miyazaki didn't direct it
>>
>>323561413
Yeah, that was absolutely fucking horrendous.
>>
>>323562547
you are awesome
>>
>>323562613
>>323562542
>>
>>323562672
Not him, but dark souls 2 can be completed at NG+6 SL1

Its just ultimately more bullshit and unfun tedium than in Dark Souls.
>>
>>323562634
Capra demon wandered from Demon Ruins to there at some point of time. Simple lore explanation.
The Chariot was one of a kind made to constantly kill people with the undead curse, so why is a one of a kind enemy appearing twice?
>>
>>323562672
https://www.youtube.com/watch?v=1k3FvJD9Rc8
First result on youtube, now please fuck off.
>>
>>323562635
>It's mad to apply the limitations of player accessible areas to demons
Then it is up to you to show me how else it can get up there because at this point your argument is
>IT TOTALLY MAKES SENSE I DON'T KNOW HOW BUT IT TOTALLY DOES

>Taurus, for one, jumps on that tower in burg.
Unlike Taurus Demon, we have never seen Capras show a feat of jumping or climbing. Burden of proof is on you to demonstrate that they have that ability, otherwise you're grasping for straws.
>>
>>323562674
To have the player do something other than mash their face into something
It's just a nice reminder to the rest of us that the designers expected us to have a brain and use it and we can laugh at retards who never learn
>>
>>323562807
I've done an SL1 run myself.
The argument was that I shouldn't easily die to things when I spawn at a bonfire, which almost always landed a hit.
>>
>>323562547
>not using prostration gesture for a better view
>>
>>323562598
>making the gameplay focused on player skill instead of stats is bad design
>>
Is there a way to copy a save on xbox one DS2 SOTFS?

I have a character ready for NG+, but I feel really comfortable in that game as is, and kind of like being able to go anywhere.

I want to take him to NG+, but don't want to lose his place in this original save.
>>
Honestly, it seems like the majority of criticism of DaS2 is basically just "it's too hard".

Like, people play the game, and they die a lot, and then they go "yeah well the game sucks because all they did was put enemies everywhere!". Rather than, you know, admitting that they just suck.
>>
>>323562806
>Capra demon wandered from Demon Ruins to there at some point of time. Simple lore explanation.
How, this has been established it physically couldn't get there.
>>
>>323561258
you cant run past bosses.
and if you wanted to run paast every enemy thats fine.
if youre confident in not needing souls then go ahead.

also poor bait
>>
>>323562806
>The Chariot was one of a kind
If you really want to split hairs, there's nothing saying that the horses are one of a kind, just the "Executioner".

The horses in Drangleic don't have an executioner on them.
>>
>>323562672
>Because it proves that the game relies more on skill than over leveling.

All it proves is that the base mechanics of the game were poorly thought out and implemented.

And this is supposed to be the "A team"?
>>
>>323562958
it's not hard

it's just that in places it's silly and throws you silly curve balls

such as the last boss being a 3 stage boss fight against 3 (4) different bosses
>>
>>323562881
The argument is that you are bitching over a non issue and you know it.
>>
>>323562309
Ok I guess that one bonfire that is, in all likelihood, the least used in the entire game probably shouldn't have been in such close proximity to enemies with crossbows. But your excuse for the rest of the game is that it was "bullshit". Meaning too hard for you. If it's that hard for you, but others are breezing through it like it was an amusement park, is it really the game or YOUR incompetent ass that's the problem?

It got to a point for me where I was wearing nonsense 'just because' and playing with fist weapons to make it more challenging. Then I come to /v/ and see that no one could even get past the beginning areas. That's pretty bizarre. I don't remember /v/ being so lame.
>>
>>323563060
Game was meant to reward skill over character planning.
Not sure why you're shitposting so hard.
>>
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>>323558457
Go to the Church where you fought the Gargoyle duo in Dark Souls 1 and look at the elevator chains rising up to the sky. It's the same shit.
>>
>>323562970

he was playing with his dogs and they ran into the room and he crawl in after them happily laughing and woofing. it was the first time the three of them could be happy, and stay happy. so they remained in the room, until...
>>
DkS(first half)>DkSII DLC>DeS>DKSII>DkS(second half)
Haven't tried BB since the gothic setting does nothing for me.
>>
>>323559929
>But SotFS does enemy placement better
HAHAHAHAHAHAHAHAHA
>>
>>323563120
>non-issue
>literally died from respawning
>>
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>>323562674
>a game is badly designed if it forces the player to exercise any level of problem solving
>>
>>323563081
you literally just said

"it's not hard"

"okay yeah it's hard"
>>
>>323563165
Are you stupid? There's clearly a building there.
>>
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Anyone on ps4 need help? I'm SL166
>>
>>323563245
Be honest Anon:
Did you actually die from respawning there?

I'm not invested in this argument, but if you did, I'm going to laugh at you. I've even revved up a reaction image.
>>
>>323563292
it's not hard

it's just tedious
>>
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>>323563007
>implying you can't pick up hard souls and upgrade materials whilst running
Stay mad and bad, sport
>>
>>323563245
If you moved away from where you spawned and stood still as the 3 guys pelted you for a year.
As I said it's a non issue in the grand scheme of things, you are bitching for the sake of bithcing over nothing
>>
>>323563284
A game is badly designed when problem solving feels like a chore rather than a rewarding activity. And by god, was a large part of DaS2 a chore.
>>
>>323563165

I've noticed this. People just like to hate on games that are too hard for them.
>>
>>323563347
As I said I died during my SL1 playthrough.
>>
>>323563353
>moving away from the spot where you spawned is tedious
Brudda
>>
>people saying anything was fixed in SotFS
>people are OK with the bullshit cashgrab jewery that is SotFS
>>
>>323563245
It is a non-issue. If you are playing the base game then just take the 4 minutes to kill him 12 times and make him despawn. If you are playing SotFS, he isn't even there. Even if you don't kill him, how is a single crossbow dude causing you trouble?
>>
>All these people saying the game is too hard for you
>literally the gameplay is sniping and luring enemies
SO HARD
>>
>>323563153

So then why are there even stats in the first place?

It's supposed to be an RPG, the creator has said as much, and they completely failed in that regard and wound up just making a simple action game. Compared against action games like DMC instead of RPGs and suddenly Dark Souls is not so good a game anymore.
>>
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>>323563451
You're fucking awful if you died from that at full health, SL1 deprived or not, since you literally have to get hit by 5 arrows to die.
>>
>>323563353
>it's not hard
>it's just tedious

Dark Souls 2 requires patience. That's where the majority of /v/ fails to appreciate the design.

Seriously, it's brilliant if you ask me. The dev team realized that most gamers have ADD and that making an encounter require patience will result in some people repeatedly dying and be unable to figure out why.

That's why people try to say the Watcher and Defender fight is "poorly designed". It just requires patience, but that's too much to ask for you kiddies.
"tedious" just means "I can't concentrate for that long"
>>
>>323563124
you are literally retarded
no one is saying the game is too hard for them
>>
>>323562958
It's mostly people's inability to adapt to new mechanics and environments.
>can't circlestrafe and backstab enemies with a shield
>can't chug estus in front of enemies/bosses because it heals gradually
>can't spam roll button to get away from trouble since you start the game with few i-frames on your rolls which forces you to time your rolls better or take damage
etc. etc.
>>323563081
The NPC gives you a "teleport back to bonfire for free" item a couple hours earlier into the game. Why not utilize this kind of advantage?
>>
>>323563469
I'm not the anon complaining about the sinners rise bonfire
>>
>>323563535
>defending putting enemies on a bonfire
You must love loading screens.
>>
>>323558084
I actually agree.

DaS was very hard for scrup like me at first.
>>
>>323563561
it's "tedious"

You do realize what tedious means, right? That something draws on long enough that you become bored? That's because you're an ADD kiddie dude lol
>>
>>323562872
I'm not the one you've been arguing with.
>>IT TOTALLY MAKES SENSE I DON'T KNOW HOW BUT IT TOTALLY DOES
What I'm saying is that Lordran is much larger than what you get to visit, the burg alone has a number of areas inaccessible to the player, that could, for all any of us knows, lead to grassroots, swamp, etc.
>Burden of proof is on you to demonstrate that they have that ability
He is much larger, stronger, and resilient than a human. I don't know what kind of proof you want of a humanoid being able to climb in a humanoid fashion, but he'd have a hell of a lot more reach if he did.
>>
>>323557527
But they just sit there.
>>
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>mfw DaS3 is going to have all the best parts of DeS, DaS, and BB in it and the god awful abortion that is DaS2 will finally be redeemed and forgotten
>>
>>323563550
>Seriously, it's brilliant if you ask me. The dev team realized that most gamers have ADD and that making an encounter require patience will result in some people repeatedly dying and be unable to figure out why.That's why people try to say the Watcher and Defender fight is "poorly designed". It just requires patience, but that's too much to ask for you kiddies.
Same reason why people consider O&S to be a hard bossfight, to be honest. But it's usually seen as a good example because, well, it's DaS1.
>>
I think the only thing I really hated on SotFS was how they changed the NPCs locations, I have no idea where the hell Lucatiel and Blue sword dude are.
>>
>>323563550
>Dark Souls 2 requires patience. That's where the majority of /v/ fails to appreciate the design.
Yea sure
>super tanky enemy, maybe even two
>have to wait for them to both attack to hit one of them for just one light attack
shit is retarded
this doesnt even happen once in bloodborne, dark souls, or demons souls
>>
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>>323563613
>Actually getting hit by 5~ arrows
I'm surprised you even got through Betwixt.
>>
>>323562958
It seems like the majority of the defense for DaS2 is just "you just suck". Do you really think everyone who dislikes the game has never played a hard game, or a harder game than DaS2? Don't tell me you think that, because you fucking know that's straight up delusional.

We've all played hard games, but hard doesn't always mean good. There are good kinds of hard and bad kinds. There's lazy, bullshit artificial kinds of difficulty and there's fair, well thought out and logical difficulty. Simply put, the Souls combat system is poorly designed for any kinds of mass encounters. If it's going to work for more than 1v1 (occasional exceptions can be made for 2v1 or 3v1 if the enemies aren't too powerful and are well placed in an area designed for such an encounter), they would have to rework the AI and at least fix some serious problems like enemies hitting you non-stop, never giving a window of opportunity, being able to attack through each other, and being able to hit through objects / walls.
>>
>>323563686
>>323563550
>ADD

the average human attention span is like 5 minutes
>>
>>323563579
>It's mostly people's inability to adapt to new mechanics and environments.
>>can't circlestrafe and backstab enemies with a shield
>>can't chug estus in front of enemies/bosses because it heals gradually
>>can't spam roll button to get away from trouble since you start the game with few i-frames on your rolls which forces you to time your rolls better or take damage
>etc. etc

I agree.

I also find it fucking hilarious that From named the roll stat "adaptability". If you can't adapt, you need more adaptability. Such a great fuck you to casuals lol
>>
>>323563394
>A game is badly designed when problem solving feels like a chore rather than a rewarding activity.
Your idea of problem solving, then, is something that requires no effort (like pressing a button that says "press me") and then getting a prize?
>>
>>323563686
good job replying to that post, kid
>>
Is there any way to get to the Executioners Chariot faster? I'm tired of running past all these guys with whips and giant circular axes.
>>
>>323563721
>mfw DaS3 is going to have all the best parts of DeS, DaS, and BB in it and the god awful abortion that is DaS2 will finally be redeemed and forgotten
Benhart's Parma is already in the game. :^)
>>
>>323563768
>Has no defense for placing enemies at bonfire
>resorts to shit posting
>>
>>323563742
>dark souls
Of course it didn't it specifically didn't have a room with 3 tanky enemies with an NPC standing in front of it saying how he can't get past nor did the same area have a boss fight that was 2 extremely powerful dudes that could both easily kill the player alone and had shitloads of hp.
>>
>>323556780
>"party" game
a what m8?

But you're right, DaS2 becomes really easy with co-op. Iron King DLC is the worst offender, it's just a fuckload of enemies in a tight area.
>>
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>>323563336
A building in the sky? If you want to know who is stupid. try looking in the mirror.
>>
>>323563723
>Same reason why people consider O&S to be a hard bossfight, to be honest. But it's usually seen as a good example because, well, it's DaS1.
Exactly man. As soon as something requires patience in DaS2, it's seen as poor design. And yet, O+S is highly regarded as being amazing.

>>323563742
So what you're saying is you don't have the patience and that's why it's poor design.
>>323563806
So what you're saying is you don't have the patience and that's why it's poor design.
>>
>>323563718
>What I'm saying is that Lordran is much larger than what you get to visit,
Just show to me on a map or picture how they could've gotten there. Like I said, your argument is literally
>IUNNO LOL BUT YOURE WRONG

>He is much larger, stronger, and resilient than a human.
Doesn't mean he knows how to climb or strategically jump his way up there. Once again, show me the feats.

You're just being pigheaded at this point and unless you can provide proof to move this argument forward, you're arguing nebulous shit on thin air; don't expect another reply if you can't.
>>
>lol git gud kid XD, 2hard4u
why is the dark souls fanbase so terrible
>>
Good DkS1 reshade presets where?
>>
>>323563834
It's amazing. These people literally can't go two posts without insinuations like that.
>>
>>323560419
I hated that place. Just having to walk/fight to get there then fall off an invisible floor. Goddamn.
>>
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>>323563893
>So bad he dies to a single crossbow infantryman hollow and cries on /v/ about it

Holy shit, gold.
>>
>>323563859
Nope. Just be patient and pick one by one, you can try rushing after you killed at least two of them.
>>
>>323563859
https://youtu.be/86T3Ir1Rh6A?t=21m20s
(21:20)
like this

>>323563942
stop being autistic dude
>>
>>323563718
There is a giant set of doors that leads somewhere we can't see literally 20 meters away from where the chariot is.
>>
>>323563841
replying to posts isn't hard

it's just tedious
>>
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Fuck, darkwraiths in new londo attacked you through the walls, same for the archer just before ornstein and smough.

Enemies in DaS1 attacked you through walls like turds, you can't defend this.
>>
the souls franchise contains the hardest video games of all time. if you can't handle them, stick to your babby games like mario kart. faggot.
>>
>>323564072
Fuck that hole.
>>
>>323564072
>stop being autistic dude
you're just upset that I'm 100% right

people get pissed off when a video game requires patience and they call it poor design to justify their feelings of frustration. that's why there is such a divide on /v/ about DaS2.

some people have patience, some people don't. those that don't die fucking repeatedly and can't figure out why, so they just keep doing it. they aren't patient people, so they aren't going to just suddenly realize "oohhh I need to be more patient", they just think "this game is cheap as fuck" and bitch about it

whereas those of us with patience think that it's good design because it exposes casuals like you
>>
>>323558457
You're actually travelling across a continent and traveling great distances. Due to time constraints and budget limitations they couldn't accurately build areas of you traveling miles to reach a mountain in the distance so they opted for what you get in the game
>>
>>323558167
>>323558382
>>323558716
>>323560719
>it's ok when DS1 does it

Literally kill yourselves.
>>
>soul memory
>shitty hitboxes
>Turning essential gameplay into stats
>lore is just references
>multiple large enemies fighting you that spin around for tracking
>pre order dlc
>rebuy game to rebalance it instead of a patch
>season pass
>most of the game is baiting enemies into hallways
>relies on "game is hard" marketing
>"hardest" parts were when they sent multiple tanky enemies at you, which werent really hard since you can just trap them behind a door
>most of the "skill" is just cheesing aggro or only hitting an enemy every 5 minute, or just overhealing yourself
>infinite healing
>only autistic people defending this game
So glad A Team is making 3.
>>
>>323564286
This.

It's most obvious in the tunnel from shaded woods to drangleic castle, since it turns from day to night in a matter of seconds.
>>
>>323563813
Roll hitboxes don't match the animations, if they fixed this no one would need APD except for PvP.
>>
DUDE

GREEN BLOSSOM

LMAO
>>
>>323564072
If I kill the red guy in front of the mist will he be gone forever?
>>
>>323563742
>super tanky enemy, maybe even two
>have to wait for them to both attack to hit one of them for just one light attack
what area?
>>
>>323564373
sounds like you're lacking in adaptability desu
>>
>>323564420
yes
>>
>>323564160
>Fuck, darkwraiths in new londo attacked you through the fog walls

Here, fixed for ya.
>>
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> /v/ complains about gank squads.
> Of course they don't remember the bullshit pre-patch Lost Izalith where 20 dragon butts would come for you the minute you set foot on the root in the lava.
>>
>>323564387
Good players don't need it now, SL1 runs exist, bad players would always need it because they are bad.
>>
>>323564062
Not him but there are 3 crossbow dudes there.
>>
>>323560731
>Dark souls 2 had good enemy placement. Why fuck it up?
you see, somehow das1 had the "so hardcore xD" meme going to the point it was used in marketing for das2 and referenced in the intro cinematic as well

now see, since everyone played das1 to death and got used to the animation lock gameplay they had relatively less trouble with 2, even more when pc version came out because it was after the casualization patch that hit consoles few weeks prior

due to all that das2 didn't quite live up to the "hardcore" meme, to fix that and some minor stuff that didn't make sense in emey placement (eg. heide knigths were anywhere except heide tower) they went full romhack adding enemies capitalizing on the fact that souls gameplay is nowhere near ideal for facing multiple enemies unless they were planned to be "animation stunned" with different timing to make the multiple vs 1 more bearable (like O&S), can be cheesed (bastille sentinels) or die fast enough so you can bring everthing to even levels before it gets too heavy to manage (spooky lords, gargoyles, shadows of yarham)
>>
>>323564373
Or git good and not use cheap tactics, you set the difficulty
>>
>>323564072
I love doing chariot rider runs in coop.
>>
>>323564457
That is not the only thing they attack through.
>>
>>323564338
They didn't throw multiple heavy hitting enemies. They threw a few that dies in 1-2 hits. Easily overcomable with skill or baiting if you suck.

>>323563906
What the fuck are you talking about 3 tanky enemies?.
O and S were easy as fuck. There were pillars that nearly guaranteed you only faught one at a time if you weren't a fucking idiot, and the fight became 1 on 1 at 50%.
>>
>>323564387
>if they fixed this no one would need APD except for PvP.

ADP doesn't matter in PvP dude

And you have fewer iframes, and they begin on the very first frame of the roll. That's why the timing is more difficult.
>it's harder so that's bad!!!
>>
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>>323555454
>tfw Iron Keep
>tfw I only died to the snipers with reworked AI simply because they didn't worked liked that in previous games.
Wasn't even using a shield. Git gud.
>>
>>323564459
>lost izalith dragon ganks were fixed in a patch

>gank squads were not even fixed in a new 60$ dark souls 2 "remaster"
>>
>>323562012
>This implies they were misplaced in the original game despite their fucking name.

m8 by your own lore interpretation the knights were already misplaced as they left for their own adventures. now they've returned, for...? they're just as toiled and forlorn as the player is expected to be.
>>
>>323564440
>>323564548
>resorting to memes to defend this pile of shit
>thinking being an autistic piece of shit makes you any less than that
Good thing no one actually respects your opinion.
>>
You guys have to git gud.

Just like with Bloodborne forcing everyone to dodge instead of block, Dark Souls 2 also forces the player to play in a certain way to account for all the enemies. (and yet it's Bloodborne that gets praised for it)

It's a perfectly valid design choice.
>>
>>323564497
>or die fast enough so you can bring everthing to even levels before it gets too heavy to manage (spooky lords, gargoyles, shadows of yarham)

lol the fanboyism is strong in this one
>>
>>323564575
>They didn't throw multiple heavy hitting enemies. They threw a few that dies in 1-2 hits. Easily overcomable with skill or baiting if you suck.
Yes the easily dying in 1-2 hits enemies that were the silver knights.

Your nostalgia is getting the better of you
>>
>>323564459
It's funny that they patched it out for free first patch because of how shitty it was.
But in Dark Souls 2 you pay for me of this bullshit.
>>
>>323557339
this one was fine, because you could bottleneck them all, but you can't defend all the weeb knights in old iron keep. that shit was insane
>>
>>323564459
Which one was worse, this or pre-patch Amana Priestess?
>>
>>323564641
They fixed a lot of "ganksquads" in Drangleic Castle.
>>
>>323564673

>the game is hard so that means it's bad!!!

>I die a lot so that's poor design!!!

lol casuals
>>
>>323564757
>Yes the easily dying in 1-2 hits enemies that were the silver knights.
If you had trouble there I don't know what to tell you.
They do die in 2-3 hits. And backstabbing was all the rage there too.
>>
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>Dark Soul 2
>LOL B TEAM MOB BOSSES SUK WORLD LAYOUT MAKES NO SENSE MUH REALISM IN A FANTASY GAME
>Bloodborne
>has mobs and mob bosses, no one complains or if they do its only responded to with GIT GUD or NEVER EVER

Just what exactly made people do a 180 on Dark Souls 2? I fucking loved it once I got adjusted to the wonky hitboxes and roll windows. Its not as good of a game as dark or demon souls but I much preferred it over bloodborne. Dark Souls 2 felt much more challenging and had good replay value along with better online and didnt need shitty grindy optional dungeons for the platinum, just grindy wins in the dueling arenas
>>
>>323557339
this is fucking bang on
>>
>>323564778
That was.
Lava floor.
Enemies jump and stomp you guaranteed knockdown, still take damage from other ones.
Literally 5-6 of them on you at once so RIP framerate
although they didn't respawn.
>>
>>323564842
>They do die in 2-3 hits
Took like 10 from my +10 rapier buddy
I didn't have trouble with the area, you just parried or circlestrafed them till they died, but point stands, they were tanky enemies with a specific room designed around them gangbanging you.
>>
>>323564575
>Easily overcomable with skill or baiting if you suck.
Just like in DS2, anon. DS2 is faster paced than DS1, you can easily move around mobs and pick them off. You can also bait one or two at a time, the game punishes you form trying to rush through areas, if you take your time and back off you can easily take all enemies on.

Just git gud.
>>
>>323564767
There was a lot of ways to bottleneck the samurais, the worse part of that place is the snipers moving around to fuck your shit. In the original they didn't moved, so it was easy to predict the "safe spots".
>>
>>323564796
I didn't say I died a lot. But keep being a piece of shit.
>>
>>323564446
Oh sweet, thanks. Between him and the guys before the bridge, I run low on flasks before I even get to the mist.
>>
>>323564963
>baiting enemies is skill
you must love boring games
>>
>>323564713
doesn't every souls game essentially force you to dodge rather than block
>>
>>323564862

I've been saying it the entire thread but I'll say it again:
Dark Souls 2 is too hard. That's literally it.

PvP is hard in DaS2. PvP doesn't exist in BB.
Multiple enemies can be difficult in DaS2 if you don't have a fuckhueg weapon. You can stagger lock every enemy in BB.
Managing stamina is difficult in DaS2. A blocked attack eats stamina, and you can't roll more than ~3 times and still have enough stamina left to attack without leaving yourself vulnerable. You can literally dodge 20+ times in BB and have tons of stamina left.

It's just a way more casual friendly system. In Souls games, bosses are difficult because, in order to learn their attack patterns, you have to dodge their attacks long enough to see them all. In BB, you can just spam quickstep for 5 minutes and watch the boss the entire time. The entire process of learning in BB is far more casual friendly.
>>
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>>323562913
bump for help
>>
Remember to set the metal part on fire. I mean, it's good design because, uh, some people left messages, right? :)
>>
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>>323564641
Here's another just for you,

>Catacombs right before fighting Nito with a million respawning skeleton babies while having multiple Pinwheels shooting magic at you.
>>
>>323564795
Pfft no
>>
>>323565085
plus if you brute force them enough they stop spawning so you can just walk in
>>
>>323565101
Yeah.
They think DaS2 is unique because you need to "adapt" by cheesing enemies.
>>
>>323565013
dude this is you, for real
>>323557339


>brain can't concentrate for longer than fifteen seconds
>OMG IT'S SO TEDIOOOUUSSS
>>
>>323563974
My argument is that it's a known unknown that demon's wandered into burg from Izalith somehow, and the paths they could have taken lies in the unknown unknowns.
Look, the pyromancer folk come from the swamps, one pyromancer condemned a travesty by poisoning the great swamp, does that mean that the puddle under the Blight Town is the Great Swamp, the land of pyromancer folk? Or is there largeer known unknown that is the whole swamp. Oh, and how is every land that isn't Lordran connected to Lordran? I guess it isn't, everyone is taking the crow express.
>Doesn't mean he knows how to climb
what
>strategically
They wandered in. Wandering is the opposite of strategy.
>>323564078
I'm wasn't there for horse argument, I'm talking against a very specific point.
>>
>>323555454
this is unironically Bloodborne but it's okay when it's a Sony exclusive.
>>
>>323564778
no man's wharf was worse, I think
if you rely on just one weapon (or two mediocre ones) at that point, they are going to break before you reach the shortcut and you're forced to kill almost everybody in that place, except the tavern or the creeps above if you raise the lantern
>>
>>323564862
>>323565116
t. PC autist

enjoying tumblrtale and spreadsheet simulators 2016? lol
>>
>>323565086
Wow, you are now trying to say you didn't have to bait enemies in DS1?
>>
>>323565223
Didn't say it was tedious either.
Said it was easy, so damn easy that it was outright boring.
Holy shit you are autistic as it gets, can't even read a post and you're talking about others not concentrating?
>>
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>>323565121
>tfw I didn't drain the poison

The fight is way more intense with the poison there.
>>
>>323564862
>wonky hitboxes and roll windows
I never understood this. Only wonky hit boxes ive seen are dogs, unless it stems from PvP, I could see that being an issue. I find the roll windows fine as well.
>>
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>Attempt 1
>Enter room
>Fight multiple enemies
>Get stunlocked by crazy six-hit comboes from three enemies
>Attempt 2
>Peek from the door and carefully snipe enemies with bows, running back and forth, reseting aggro
>Win but have literally zero fun

It's not fun no matter how you do it.

Playing the game like it feels it's designed around (melee), is easily the worst way to play it.

I don't mind dying a hundred times to O&S because at every death I still felt like I had a fighting chance and the death was my fault.

In DaS2, I either cheese by doing stabs in some bottleneck, or get fucking piled and die in helpless, impotent anger.
>>
>>323565218
I didn't have to cheese anything lol

maybe you just suck?
>>
>>323565119
>Is there a way to copy a save on xbox one DS2 SOTFS?
Nope
>>
>>323565308
Can't recall ever baiting a non-boss enemy besides Havel.
>>
>>323565116
Its not even that hard though, it just took adjusting for people coming over from dark souls 1 and demon souls.

I think I died about 40 times between The Last Giant and The Pursuer, Ruin Sentinels fucked me a bit too but not as bad, after that it was all smooth sailing, beating most bosses on first or second attempt.
>>
>>323558771
probably cut content
>>
>>323565163
>>323564795

Same anon?
>>
>>323555454
>A castle must have one guard per room ! No Rally !
>Mob must come one after one ! you know it's an JRPG ,they must wait for their turn !
SOTFS make more sense.
>>
>>323565307
I don't have a gaming PC and I own an xbone and a ps4

I pity you for being unable to enjoy difficult games though bro, hopefully you'll learn and get better as time goes on

>>323565309
You are 100% a YOLO Souls guy dude lol
>>
>>323565121
I killed Mytha in the poison pool on my 4th try without setting the windmill on fire on my first playthrough, the amount of poison moss Gavlan sells at the wharf is more than enough to beat the boss dess.
>>
>>323565432
Two that immediately sticks out are the multiple giant bone dogs in Tomb and the multiple Taurus Demons after the lava is drained.
>>
>>323565369
Oh I'm sorry, didn't mean to trigger you.
I meant "Being patient and strategic waiting for open moments or shooting for a distance to wither their HP or lead them into doors or the point where they do agrro like a true hardcore gamer would."
>>
>>323565338
>it's only fun if you can bumrush through several enemies and win
>>
>>323565320
its been patched for a long time but for at least the first month you could be out of range for an attack and it would still hit you. Not sure if it was even an issue on the PC version
>>
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DUDE

LETS USE A SET YOU LITERALLY FIND AT THE END OF GAME AS PROMOTIONAL ARMOR

LMAO
>>
>>323565121
>tfw tried to set the blades on fire because they're made of cloth
>tfw tried to find a switch to stop it
>tfw finally gave up and looked at a video online
>YOU HAVE TO LIGHT UP THE METAL AXIS

What the fuck
>>
>>323565496
>cant defend himself so results to shitpostng
you get 1 reply
>>
>>323565439
>Its not even that hard though, it just took adjusting for people coming over from dark souls 1 and demon souls.

Exactly man. I don't think it was necessarily that the amount of deaths is what made DaS2 more difficult, but the location of the areas where the difficulty was increased, especially on NG+.
>>
>>323565338
>fighting mobs in a souls game
lel
>>
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>people actually enjoyed DaS's PvP more than DaS2's

Gee I sure love literally 80% of the weapon pool and upgrade paths being completely useless and the entirety of combat consisting of backstab fishing and dead angles
>>
>>323555454
I played all the way to the tomb where Vendrick is so far, and the only area Id say is really just cheap is the Iron Keep which really was just pasting Alonne knights repeatedly.

Otherwise Id say the game has generally been fair so far, hell some areas are easier.
>>
>>323557339
Why does every scrub use the Drangleic set?
>>
>>323564275
I'm pretty patient though and I still think DaS2 sucks balls. You need to get off your high horse. O&S are held dear mostly because it's overwhelming and breathtaking on a thematic scale. You feel like you are nearing the end (or at least the end of a volume) and fighting where the odds are stacked against you more than ever before. The entirety of Anor Londo itself just serves as a fantastic buildup in this way, O&S being the climax and the talk with Gwynevere and receiving the Lordvessel being a great reward for making it so far.

This doesn't mean O&S is a well designed boss fight, but you need to understand that most of the bosses people love in DaS1 are loved not because of how difficult or well made their fights are, but because of the boss itself and everything surrounding it. That's why we find them so much more memorable than any of the bosses in DaS2. There is a huge divide on /v/ about DaS2 because the previous two Souls games had set an incredibly high standard, and 2 just failed to live up to that. They wanted to make changes to the game, but didn't commit to it nearly enough, and so the result is half-assed and you're left with something that just doesn't work.
>>
>>323565682
>Gee I sure love literally 80% of the weapon pool and upgrade paths being completely useless and the entirety of combat consisting of backstab fishing and dead angles

you must love DaS 2 then
>>
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>>323565176
>All of the enemies are statues that you can easily pull
>Bunch of guards in the area were you used to get the Soul Greatsword replaced by a single Chariot horse, and three Old Knights that you can easily pull.
>Three snipers replaced by a gargoyle that only aggros if you go really close
>No stone soldier gank in the room where you activate the elevator to LGK.
>Mask room only activates if you open the chest
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>>323555454
>all those random red phantom NPCs with names like Dennis
>they blatantly cheat
>light armor, high poise
>healing as red phantom
>breaking stunlocks

What a piece of shit.
Plus the aforementioned "weer just addu moru enemies to = more hard"
>>
>>323565569
>I meant "Being patient and strategic waiting for open moments or shooting for a distance to wither their HP or lead them into doors or the point where they do agrro like a true hardcore gamer would."

Or you could just dodge their attacks and hit them like a regular souls game

oh wait, you're too shitty to have success with that, so you resort to cheese and then claim that the game forces you to cheese.

Imagine somebody told you that a game you'd beaten on Hard "forced you to play on Easy"? It sounds retarded and ridiculous because it is lol
>>
>>323564461
>>323564618
I still don't understand why the animation being misleading is a good thing.
>>
>>323565542
Maybe our definition of bait is differen't.
By bait I meant make the enemy follow you to a point where it de aggros or gets to a spot where you have an advantage.
Those two I just had to wait for an attack and wait for the CD.
>>
>>323565573
So it's fun for you to exploit lackluster AI by making 5 enemies trip over each other in a narrow doorway?
>>
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>shitposted on dark souls II when it came out because of the shadows or certain bugs
>still played it and enjoyed every minute
>now defend it and call it underrated classic

who /mischief/ here?
>>
>>323565619
Dev team wanted Alva to be the posterboy so his set is early and on the emotes
Marketing team wanted Faraam to be the posterboy and since it annoyed the dev team its shoved in a hole somewhere in the last half of the game
>>
>>323564795
Lol there wasn't even any ganksquads unless you were a complete retard and killed all the stone soldiers infront of the doors, letting all the enemies out. I've gankspanked so many hosts and phantoms just becaise they let three ruin sentinels roam about.
>>
>>323565667
I've been saying that people get angry about the game being difficult or requiring patience. My point has not been refuted, and yet you're acting like you've brought a shred of something to the table here.
>>
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Is there a reason to try to light all the tourches in various areas? Like I noticed on the Lost Sinner if you light the torches on either side it illuminates the boss room.
>>
>>323565757

Don't forget all the Black Phantom enemies that they just tossed into NG+ to create even more clutter.
>>
>>323565770
The only misleading thing about the animations is that they give any iframes at all outside the simpletons ring
>>
>>323565823
>Make a lighting engine
>Remove it because of reasons
>Posterboy armor now looks like a piece of plastic
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>>323565619
>lets make some of the more unique sets unreasonably hard to obtain
>lets make half of the light maps on metal armors look like garbage
>lets make the lighting effects in general look awful so the game looks like fucking shit the whole way through
>fuck it, just rush the game as fast as we can, and cut some content for DLCs which we said we would never do
>>
>>323565763
>Or you could just dodge their attacks and hit them like a regular souls game
Requires ADP, which only the worse game has.

Post a video where you fight all the enemies in Dragon Shrine then.
and no SOTFs
>>
>>323565873
If you light all the torches in Things Betwixt a Red Phantom spawns and it drops a Petrified Something.
>>
>>323565965
>Requires ADP
SL1 runs are thing still no matter how much ADP upsets you, you are flat out wrong
>>
>>323565871
So don't reply to me because I didn't say it was hard.
>>
>>323565873
>Lost Sinner if you light the torches on either side it illuminates the boss room.
Why would you do that?
>>
>>323562048
PLEASE GOD NO
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>>323565952
It's almost as if the game was re-assembled from another game midway into the development!
>>
>>323566031
This

ADP is a fucking meme and not needed.
>>
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>>323565619
I hate this mask.
>>
>>323565873
Things betwix has a red phantom spawn
Gutter triggers an invasion
Aldias keep each one triggers a red phantom and you need to light all 4 to get aldias key

those are the ones I can think off the top of my head
>>
>>323565873
In SotFS lighting all the torches in the Gutter summons a balck phantom.

Otherwise you really have to consider torch sconces in this game as a remnant of the old lighting system where everything was darker and you actually had to use your torch as you progressed. Another example of stuff that got canned by rushed development
>>
>>323565790
but they don't trip over each other, where did you get that from
>not walking through walls and other enemies is lackluster AI
also you're even dumber than the AI you're calling out if you would rather aggro everybody and fight them all at the same time instead of finding a way to pick them out individually
>>
>>323565965
>Requires ADP
>Google Translate:Im a retard
>>
>>323561837
>>323561997
keep telling yourselves that sonyponies
>>
>>323566031
Something tells me you didn't attempt an SL1 run, but I did.


>>323566031
>>323566115
>half of the DaS2 fans claim ADP is needed to fix the shitty hitboxes
>now you say it isnt
I never even leveled that piece of shit.
>>
>>323566087
You can target her easier/lock-on doesn't drop when she jumps around.
>>
>>323566094

Which automatically proves this game is shit.
>>
>>323565714
So you have rose tinted glasses then. There are plenty of zones in DaS2 where the boss was tied into the zone, was challenging and rewarding to complete, and felt as though you were progressing and exploring a giant, dangerous world.

All you said was "it failed to live up to the hype". In my opinion, it didn't. I fucking loved DaS2, it was an unreal game. The PvP was fun as hell, the zones had good atmosphere, and even though there were fucking tons of bosses, a lot of them were challenging and memorable, to me at least.

Lost Bastille is a fucking great zone. The Wharf requires a torch and the enemies are intimidating, the entire zone is littered with traps, and you come across a charming NPC if you explore a bit. Earthen Peak was a great zone. Brightstone was a great zone. The Castle was amazing, Dragons Aerie was gorgeous.
There are a lot of underrated little things that made DaS2 more charming than people give it credit for, and I stand by my opinion that the reason for that is that they became frustrated because they couldn't adapt to the new system that was in place.

>Multiple enemies are bad!
Why, exactly?

>the bosses are bad!
Why, exactly?
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>tfw you find out Twinblades are fun AND viable
that 2HR2 tracks like a motherfucker
>>
>>323566157
Why is it called a black phantom anyway when it's clearly red?
>>
>>323566087
Why not? It's easier to see.
>>
>>323565952
This armor is fucking ugly, only dumb dexfags use it.
>>
>>323566210
>I never even leveled that piece of shit.
Exactly, neither did anyone else apart from people who fell for the meme.
>>
>DaS2 apologist

I cant believe this people really exist.
>>
>>323564862
Because Bloodborne and all the weapons in it are designed for crowd control, literally every weapon has a wide arc move.

Not to mention faster stun recoveries, distant parries and other tools.

In short, dark souls 2 was shit.
>>
>>323566261
I like fighting her in the dark though.
>>
How do DaS2 fags defend Gargoyles?
Patience?
>>
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>>323566296
>I fucking loved DaS2, it was an unreal game. The PvP was fun as hell, the zones had good atmosphere, and even though there were fucking tons of bosses, a lot of them were challenging and memorable, to me at least.
>Lost Bastille is a fucking great zone. The Wharf requires a torch and the enemies are intimidating, the entire zone is littered with traps, and you come across a charming NPC if you explore a bit. Earthen Peak was a great zone. Brightstone was a great zone. The Castle was amazing, Dragons Aerie was gorgeous.
>>
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>>323565965
>Requires ADP
Do you also crack up the END up to 40?
>>
>>323564862
I find that in BB most weapon when tricked can hit multiple enemies. The enemies in BB also don't have shields that can block those attacks.
>>
>>323565965
>Requires ADP
literally proved my point that you fucking and you're bitching about not being good enough to enjoy the game properly

>durr guys Ornstein and Smough is too cheap, I had to summon for help, that's bad design!
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>Bottlenecking enemies, stabbing them or sniping enemies from range is extensive problem solving and you are garbage if you try to salvage some fun from the shitheap that is DaS2

Abusing AI and causing infighting in Doom is fucking fun.

Abusing AI by slowly chipping away health with bows, running far enough to reset aggro and repeating isn't fun.

Fighting a mob can be fun. Not when the four enemies you're fighting have long combos and tracking to the boot.

It's one of the following:

1. Cheese with bows, magic or throwing some shit from ranger
2. Pull enemies to bottleneck, walk back and forth stabbing
3. Sacrifice estus, or your life by fighting them in regular close combat
4. Be overleveled as fuck and post on /v/ saying it was easy as fuck and everyone should just git gud
>>
>>323566210
I haven't done a SL1 run, I have done a 7 ADP run and never once had issues with things hitting me where they shouldn't have
Then again I never invested much time into DS1 where you are given more iframes than you would ever need right off the bat
>>
>>323566157
aside from the cardinal tower statue and the salamander pit from the trailers, I don't think any area suffered from bad lighting in SOTFS. even the stairs down to that basement with the skellingtons was dark and spooky enough for me.
then again, I played at max settings, so I don't know how bad it is in consoles or vanilla
>>
>>323566402

>DaS1 has them
>Wow amazing boss fight!
>DaS2 has them
>Fucking b-team >:(
>>
>>323566415
I beat O&S at level 1 twice.
wasnt hard
>>
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>>323565934
>remove lighting engine
>everything looks like crap now but w/e
>remove the functionality of torches now too, because why not
>just fuck my game up

>game releases, modders make it possible to tweak the graphics so they look somewhat like the original gameplay trailers
>ban players who use this mod
>don't ban many of the cheaters

>release the same game in a year's time
>upgrade the graphics slightly, but still make it look worse than the trailers
>also make it harder by throwing in more enemies all over the place

B-team, everybody.
>>
>>323566402
They die super easy and they are programmed to attack with only two at a time.
>>
>>323566157
>Another example of stuff that got canned by rushed development

If they actually hamfisted the torch as being required in many zones due to darkness alone, you people would have bitched waaaaay more about that as a result
>>
>>323555719
I wish people would learn what artificial difficulty actually meant before dropping it every second word.

Stay pleb.
>>
>>323566402
They have poop HP, poop attacks and only come at you in pairs. I think...I don't think I've ever seen 3, or more.
>>
>>323566479
DaS1 has 2.
DaS2 has like 8-10?
Your defence just proves this game is a piece of shit.
>>
Alright DS2 boys try to defend your shitty boss battles

>Sentinels
The brothers of no health mcgee
>Mirror Knight
Agreed, Very atmospheric
>Fume
Only his first form is fun to fight, Second form is just slowmo attacks that are piss easy to dodge
>Demon of song
Oh wow mister walk up to bellyflop hit face, What an interesting and memorable boss
>Elana
Would be fun if she didnt summon a whole other boss for no reason
>Sinh
Divebomb mc hitlegs
>Chariot
Again no health mgee, Not even a threat
>Lost sinner
Agreed, She was a ton of fun
>Rotten
Too easy to dodge, Can easily be beaten with any build because he's so predictable
>Duke's
Oh yea i sure love waiting for sweep laser attacks and running around, The tiny spiders dont even fucking touch you if you have a torch
>Velstadt
He WAS fun until you realize that hugging his ass made him a fucking pussy
>Nashandra
She's a joke of a final boss, Literal 3 attacks.
>Every boss from the DLC
Yea those memorable encounters like
Gank squad
Magic smelter
Cat and Lmao2cat
Ivory and Aloone was fun tho.
>>
>>323566361
it's the mustard race people
they still believe the dark souls 2 PC main platform thing
even though the PC release was a month later than the console release and it still looked just as bad
>>
>>323566402
By not being shit and taking one of them at a time. The worse you can do in that fight is spread out damage because the rest of the statues activate according to their global HP.
>>
DUDE LETS LIGHT THIS WINDMILL ON FIRE BY ITS SOLID STEEL AXLE LMAO

DUDE TRUST ME BRO THIS IS GONNA BE GREAT
>>
>>323566576
They do begin to come down more than two at a time, but if your efficiency isn't absolute shit, you'll kill one before that begins to happen.
>>
>>323566624
Not even an issue as a single lifegem heals as fast as the poison damages
>>
>>323566094
>we had to redesign the game halfway through making it
>but it's okay, i am sure players will not notice this

>game is obviously a cobbled together mess of levels and assets
>TOP QUARITY YOU BUY NOW AMERICAN GAIJIN
>>
>>323566621
>The worse you can do in that fight is spread out damage because the rest of the statues activate according to their global HP
>doing damage is not encourages
nice solid gameplay
>>
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>>323566583
>copy pasting something from an earlier thread
anon
>>
>>323566583
>The tiny spiders dont even fucking touch you if you have a torch
>Making the boss last long enough to have a problem with spiders to use your 10day torch
>>
>>323555454
DUDE LET ME POST A THREAD ABOUT A GAME I SUCK AT TO GET OTHERS TO HATE IT TOO!
git gud OP.
>>
>>323566718
>nice solid gameplay

>a boss actually has a gameplay mechanic that requires observation and analysis to figure out

>people get mad because it's too hard
>>
>>323555918
This is actually the best example for the shitiness of the enemy placement. It's not hard, it's tedious, repetitive and boring.
>>
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>>323566124
>>
>>323566845
The Lost Bastille knights LOL

Casuals actually think that the Lost Bastille swordsmen are difficult lmao that is too rich
>>
>Gutter dogs
>Attack's active frames begin before the windup animation and continue after the animation is complete

why
>>
>>323566718
>I dont have ears

Grow some you faggot.
>>
>>323566920
B-team
>>
>>323557981
enemy attacks have always gone through walls in Souls games you retard.
>>
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>>323566418
Or you can do it the Dark Souls 1 way.

>Block with a shield and pivot around for a backstab.
>If you can't backstab it, just R1 it to death.
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>>323566583
>Alright DS2 boys try to defend your shitty boss battles
Name more than 4 good bossfights from DaS1 and more than 3 good bossfights from DeS.
>>
>>323566418
Bow isn't the only way to deal with multiple mobs, you have 6 slots of weapons ,you can have a stabbing sword AND a large swing greatsword oneshooting 4 mob at the same time ,dex weapons always requires some rolls/backstep.
Running back and forth (not if you take the initiative ) isn't something to complain about.
>>
>>323566624
It seems like you are burning the grease to me, then again I'm very willing to suspend my disbelief most of the time.
>>
>>323566894
Didn't that mask get censored because of some copyrighted anime thing that looked nothing alike?
>>
>>323566697
DUDE THATS NOT THE PROBLEM
LMAO
>>
>>323565702

Drangleic set is the Drake sword of Dark Souls 2
>>
>make a game difficult

>casuals cry about it and claim that it's poor design
>>
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>>323566956
still better than the Ass team
>>
I fucking hated iron keep on SOTFS
>>
First time playing already at undead crypt. My only complaint is I feel like there is no satisfaction gained from beating the bosses so far.
>>
>>323555918
Ah you mean the guys who are easy to dodge and back attack because of their long swing ups. Yea, I hate those guys too. Not like I can use a Great Hammer/Club/Sword and use the strong attack either, wtf. Fucking B-team amirite?
>>
>>323567013
Are you saying you can't outdamage the healing of the poison?
The fight is perfectly beatable with the poison still around, the fact that the way to get rid of it is not obvious isn't an issue because the fight is just fine with it.
>>
>>323560998
/v/ is a bunch of babies that thrive off of being ass-blasted. If there wasn't something to complain about, /v/ would die out, like OP being shitty in Dank Souls 2
>>
>>323566995

>the animation to lighting something on fire doesn't cause the character to touch the flame to the flammable portion of the structure being lit, rather just shows the character hold their torch out and then shows the structure burning

>OMG GUYS THIS GAME IS SHIT
>>
>>323566995
DUDE HOW MUCH OIL DO WE NEED TO KEEP THIS FUCKIN WINDMILL RUNNING??

I DUNNO DUDE LETS JUST DOUSE THE ENTIRE FUCKING THING WITH IT LMAO
>>
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>>323566402
gargoyles are hilarious from a design standpoint.
>everyone had such a hard time and freaked out when the second gargoyle appeared in DS1, so what can we do to fuck with players since this area is re-visiting that spot from DS1?

so they came up with 6 gargoyles. looking forward to how they continue this legacy in DS3, kind of hoping for some absurd 100 gargoyle endurance battle
>>
>>323567025

It kind of is, in a way, but it's viable for way longer. The Drangleic set is a good set of armor even late in the game. From went ahead and gave every single player a strong set of armor after the first fucking boss.
>>
>>323567070
>make a game shitty game

>its shit
>>
>>323561579
>not aggroing one Nippon steel knight at a time and smashing him
>being this bad
>>
>>323558382
>Not 1 area had 5-6 enemies

What about the second floor of the church in the Undead Parish?
>>
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>>323567103
yeah, that place was fucking rough in Scholar
>Forlorn has invaded
He does like to show up at the worst times.
>>
>>323567025
That would be the Greatsword.
>>
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Dark souls is fair difficulty

Dark souls 2 is artificial difficulty

And you wonder why dark souls 2 is hated so much.
>>
>>323567254

Most people tend to demonize that which they don't understand. You will notice this in many, many different aspects of life, if you try.

Dark Souls 2 is difficult in ways that Dark Souls was not. A lot of people had a hard time adapting to the changes. A lot of people justified their failures by simply claiming that the game was poorly designed, while others are able to SL1 no-deaths the entire game.
>>
>>323567236
Well ,technically the elite knight and stone sets are five minutes away from the first bonfire in DaS
>>
>>323567103
niggas are just intimidating due to their size and speed, but it's the same old defend and counter thing as always. they just attack once.
>>
>>323567209
>100 gargoyle hatchlings boss
Can't wait for +10 greatsword to kill a dozen gargoyles in one hit
>>
>>323561156
ebin
>>
>>323567236
Isn't it real heavy? Seem to remember dumping that shit in the box to come back to it later but forgetting about it.
>>
>>323567332
>Dark Souls 1
>difficulty
>>
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>>323565702
You know you're going to have an easy invasion kill when the host is wearing a combination of:

>Vengarl's Helm
>Drangleic Equipment
>Greatshield
>>
>>323567403
And some people had no trouble with the game, but found it tedious and badly designed anyway.

Having several "GO SLOW OR GET MOBBED" areas in the game is not great design you dumbass. It just makes it slow and unsatisfying.
>>
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>That attack some enemies have where they run towards you with their weapon raised and not fucking attacking ever except when you lower your guard to attack them
>>
>>323567508
It's too heavy to wear the full set for most people, but each individual piece has multiple times the defense rating of comparable armors available to the player at that point.

For example, IIRC, the chest piece and legs have more than double the armor rating of other available armors at that point in the game. Just for wearing one piece.

If you're in starter gear (and most are, as the set is after the first/second boss), a couple pieces of Drangleic might more than double the armor rating of your entire starter set combined.
>>
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>>323567332
>s-stop hating on dark souls 2
>i-i liked it b-better than the first game, there are more bosses and uh... summoning works better and...
>t-there are more weapons which.. mostly have the same animations
>it's harder... like, you need to spend stat points just to roll right, prepare to die, right?
>well the DLCs were pretty cool!
>>
Remember that area in DaS2 right before Velstadt, where the optimal solution was saying "fuck it" and running straight at the fog door?

10/10 design.
>>
>>323567672
>Having several "GO SLOW OR GET MOBBED" areas in the game is not great design you dumbass. It just makes it slow and unsatisfying.

lmao literally "requiring patience is poor design" - the post
>>
>You only think it's bad design because it's too hard for you, nevermind that none of the other games ever did this
>It's a fantasy world, so literally nothing has to make any sense
>Patience is a skill, and sniping a horde of enemies individually isn't supposed to be fun because it tests that skill
What possesses a man to so rabidly defend a game that they'll fall on arguments with no logical foundation? This is getting as bad as Star Wars prequels defenders.
>>
>>323567169
Do you know anything about machinery? About close tolerance parts moving?
>>
>>323566836
>a boss actually has a gameplay mechanic that requires observation and analysis to figure out

or just kill them
of course it's not hard when youre overleveled, by that time youre supposed to be
>>
>>323567801
if you're fighting a boss, running past enemies is the number 1 strat every time
>>
>>323567801
>where the optimal solution was saying "fuck it" and running straight at the fog door?

remember how you could do that in every single zone in DaS1, and then in DaS2 the vast majority of the zones would fuck you over if you tried that shit, save for a couple areas?

and remember how you're complaining about that for some reason?
>>
>>323567801
>saying "fuck it" and running straight at the fog door
>optimal solution
I'd like to see you do that without killing the bellringer and baiting out syan knights guarding the fog door first.
>>
>>323567672
Not being able to play the game the way you want to play it doesn't mean it's badly designed.
>>
>>323563721
It makes me sad to see this because DaS1 babbies are going to get their wish

From isn't taking any of the good things from DaS2 and ignoring it's existence and then reskinning DaS1 so the babbies will eat it up because they couldn't handle different mechanics in a new game

At least it looks faster than DaS1
>>
>>323567801
Pretty sure that tactic is here since demon's souls.
>>
>>323566985
>DaS
Gargoyles
Quelaag
Gwyndolin
Ornstein and Smough
Four Kings
Gaping Dragon
Nito
Seath
Sif

>DeS
>Only 3
Armor Spider
Flamelurker
Allant
Maneater
Old Hero
Monk in PVP mode
Penetrator
Phalanx
Storm King (easy but still fun)

As a bonus: DaS2
Looking Glass Knight
Freja
Old Iron King is okay
Darklurker
>>
>>323567902
>of course it's not hard when youre overleveled, by that time youre supposed to be

What? The Gargs are fucking early game you nitwit. They're the boss of a zone that is predominantly 350Kish SM. It's difficult to max a weapon by that point in the game. That's early game.
>>
>>323567810
They're like the gaming hipsters.
At least the prequels explored the universe and set precedent for some nice games
>>
>>323567664
fextralife's guide did us all a favor by making a fuckton of people follow the exact same pattern
>>
>>323567403
Maybe its time some self reflection anon?

Dark Souls 2 took the game is a direction most people did not understand when compared to the first.
It removed a lot of the purposeful design choices that was in the first and replaced it with choices that made less sense. DaS2 is definitely harder than DaS1, but not for the right reasons.
>>
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>tfw you bust in Lost Bastille ambush and kill every nigga inside the room
>tfw you cruised Amana with the Rebel Greatshield
>tfw you smashed the Gargoyles to bits
>>
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>>323567810
>What possesses a man to so rabidly defend a game that they'll fall on arguments with no logical foundation?

Fanboyism.

But seriously, fuck Dark Souls 2. I just uninstalled it after playing for 20 minutes and remembering how fucked the whole experience is.
>>
>>323567801
and if you could run past everything like the other games you would complain about that instead.
>>
>>323568035
It's much ahead of the Dark Souls 1 one though.
>>
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>>323566920
>>
>>323564373
A lot of that is standard in all souls games

And I'm tired of seeing the hitbox complaint when DaS1 and BB have some wonky hitboxes as well. And don't start posting those same webms on DaS2 either because people have already torn them apart because the person dodging is always dodging incorrectly and that's why they are getting hit. I never had an issue with that in DaS2 after I learned how to dodge but it seems like retards here can't learn different roll timing
>>
>>323567801
You make an excellent point, but it seems like people are bitching about it.
>>
>>323568035
They are behind the bell covenant aka "titanite chunk paradise" it's here to have your weapon maxed and fighting them afterward.
>>
>>323567940
>syan knights being a problem
>ever
the dragonrider was a great addition to that area, it would be nice if you didn't have to deal with the bell more than once
>>
>>323568235
>Active frames are synced to the animation
???
>>
>>323568250
Cool man, but a majority of players had issues with DaS2 not the others.
>>
>>323566296
>lol it's just nostalgia

Go fuck yourself. Now, be honest, was DaS2 your first Souls game? Because if not I have no idea how you can hold so many of these areas in such high regard after playing DeS or DaS. Forest of the Fallen Giants and The Lost Bastille are one of the few areas that I liked and thought were well made, so I'll give you that. I also liked how No-Man's Wharf was designed but ultimately I think it was too short, and felt too insignificant. I also think it should have connected from Lost Bastille to No-Man's Wharf rather than the other way around. And it definitely does not require a torch. There are plenty of areas that require one but this isn't one of them. I went through the whole area without one, easily. And aside from those monsters lurking in the dark none of the enemies there are intimidating either, they're just slightly more beefed up hollows. Anyway, the entire rest of the zones you mentioned ranged from boring, uninteresting, underwhelming and tedious to me. Especially Drangleic Castle. I really couldn't help but compare this to Anor Londo since they are quite similar thematically but boy this was practically just corridor after corridor with absolutely nothing interesting in any of the rooms, not even the enemies nor the loot.

>>Multiple enemies are bad!
>Why, exactly?
I've explained this earlier in the thread and I'll bet it has been explained in every single one of these threads and you already know it damn well. The Souls games are piss poorly designed for mass encounters. Not gonna bother going anymore in depth with this.

>>the bosses are bad!
>Why, exactly?
In addition to the problem with mob fights as mentioned above, a lot of them are rehashed and most of them are just completely forgettable because there is no substance to them.
>>
>>323568084
>DaS2 is definitely harder than DaS1, but not for the right reasons.

Says casuals

>>323567995
>Gaping Dragon

>doesn't include Chariot, Skeleton Lords, Lost Sinner, Ruin Sentinels, Smelter Demon, Velstadt, Elana, Fume Knight, Alonne, Ivory King
>>
>>323568441
I'm pretty casual.
I just think that replacing fun with tedium wasn't a good idea.
>>
>>323565718
Not him but that's blatantly wrong. Backstabs and parries do way less damage in DaS2 and there are dozens and dozens of completely viable weapons

I put a ton of time into DaS2 PvP and it was way better than the mess that was DaS1 pvp
>>
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>>323568329
>>
>>323567802
>>323567943
>play game
>don't have fun
>don't even get challenged if you go slow
>literally no skill requirement to play it "properly"
>good design
According to you retards, the only way to poorly design a game is for a player to literally explode randomly every 500 seconds. But even then you'd probably argue that the blast wouldn't kill you if you invested more points into health and that you could have restared the game and the timer with it.
>>
>>323568441
>chariot
>a boss you don't even fight, it's just a gimmicky corridor full of mobs and LEL INSTAKILL if you get stunlocked

>skeleton lords
>ruin sentinels
>"bosses" that are nothing but several regular enemies
>>
>>323568696
>Active frames are synced to the animation
I really don't see what you're trying to say here.
>>
>>323568738
>it's not fun if you can't YOLO through everything
>>
Is it worth to slogh throught DaS2 again to get to DLC areas? I'm conflicted because DaS3 is right around the corner and I don't want to be fed up with the series by the time it arrives.
>>
>>323568382
>The Souls games are piss poorly designed for mass encounters

There are weapons that excel at that, and some do not. Learn to adapt you fucking casual.

>a lot of them are rehashed and most of them are just completely forgettable because there is no substance to them.
fanboyism
>>
>>323565718
People rarely go for backstabs when I play and the weapon diversity is much greater. Almost every class of weapon has one that's really good, even "gimmicky" stuff like whips or twinblades doesn't lag behind.
>>
It's okay to have clusters of enemies some times, like the hollows in the Parish church. Do it too often and it's lazy design and a cheap way to boost difficulty.

DaS2, SotFS especially, places a large number of enemies rather than fewer but more challenging enemies.
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