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Is Dark Souls 2 the ugliest game of the past five years? h

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Thread replies: 514
Thread images: 118

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Is Dark Souls 2 the ugliest game of the past five years?

https://www.youtube.com/watch?v=C-LgsWKWfGE
>>
If you play like, no videogames than yeah sure
>>
THE ugliest? No.
Ugly as fuck? Definitely
>>
>>323548054
>GUYS THERE'S A HOLE IN THE TEXTURE HERE I FOUND IT

Why is this so amusing to watch
>>
>>323548054
lol what is this??? PS1???
>>
>They didn't really consider that players might turn around.

DaS 2 in a nutshell.
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>>323548268
There are small graphical flaws in a lot of beautiful games, and that's acceptable. Dark Souls 2 on the other hand is almost uncompromisingly hideous. Low quality repeating textures and baffling geometry. Look at the Primal Bonfire rooms. Jesus Christ.
>>
>>323548054
I dont remember the game looking like that.I was actually suprised how good it looked at 60 fps with my potato rig.
>>
>>323548054

how can one manchild be so autistic
>>
>>323548054
Ugliest? No. Now ugliest overhyped game, that's for sure. Even SotFS looks ugly as fuck. First game looks times better in comparison.
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Are the shills and apologist finally gone?

I hated this piece of shit game since the beginning. There is nothing redeemable about it. It's a massive step down from DS1 in every way.

But how dare you to say anything negative about it the git guds and excuses will rain down on you. Thank fuck for Bloodbourne.
>>
>>323548612
thats some nicely laid out stone, whoever built that place was definitely a master craftsman.
>>
yes
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is this bait?

or maybe it's because this is the ""remastered""?
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I think it looks fine.
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>>323548881
>posting majula
literally everything else looks like unfinished shit
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>>323548054
So this is the power of the PC masterrace?
>>
>>323548881
Literally one of the few good looking areas.

>>323548980
>A painting looks good
>>
>>323548989
>bad placement/map design == bad graphics
sure buddy
>>
Can we bury this game forever and go back to good Souls threads? III is around the corner and we know it will at least look like Bloodborne.
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>>323548054
No
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>>323548753
Sad reality is that DS2 is not really a bad game, but it's a terrible Souls game.

I played through it and DLCs couple months ago, and while I don't regret spending 60 hours on it, I have no plans of replaying it anytime soon, if ever. Yui fucked the core of the game up and Bamco made sure the rest is just as bad.
>>
>>323548980
That background is a flat 2d texture...
>>
I play DS2 all the time ONLY for the gameplay and PVP, and that it offers a shitload of build variations. Everything else is fucking TRASH, I wont lie.

The game is just so barren that it seems like a fan mod of DS1.
>>
>>323548881
>>323548980

Beautiful screenshots, but most of the game does not look anywhere near this good. Majula is a great area and the skyboxes in Dark Souls 2 are often very stunning, but you spend 95% of your time running through almost completely empty boxy rooms with high ceilings and low resolution repeating textures with flat lighting.
>>
And to think theirs people that played this game at sub 30 fps
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>>323549138
Which depth of field profoundly blurs so you wouldn't know the difference.
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>>323549195
I cap my fps at 30 despite being able to easily hold 60 with mods.
>>
>>323549067
>bad textures, geometry and entirely missing specular maps != bad graphics
The only good thing about DS2 visuals is basic cloth physics.
>>
>>323549243
Why?
>>
It's pretty damn ugly, in their quest to make the sequel bigger they really rushed some areas. I still love the game though.

>>323549195
Hello, hi. Let me also tell you about the PS3 loadtimes at launch. Holy shit.
>>
>>323549168
I'll agree with you that some areas seems kinda shitty, like pic related, but I feel like you search for those bad spots instead of caring about actually playing the game and not caring.

When you get to a point made to be "screenshot bait" it's actually really good.

Plus the game runs at 60fps all the time without any config change, on my low-mid tier hardware, so that's good
>>
>>323549292
I think it looks and feels better. There's so little weight and resistance in the movements and attacks in Dark Souls 2 and a lower frame rate simulates a little bit of it.
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>>323549221
>Using DOF

LOL
OLO
LOL
>>
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Threadly reminder that Das2 is not canon.

I repeat:
DAS2 IS NOT CANON!
>>
>>323548858
This was literally the point at which I realised I wasn't enjoying the game as much as the other games. Right when I saw this shit.
>>
>>323549127
>Sad reality is that DS2 is not really a bad game, but it's a terrible Souls game.

Please stop saying this. It makes it sound more like DaS2 is good but not what Souls fans wanted, rather than the fairly mediocre piece of shit it actually is.
>>
>>323549127

With DS3 around the corner the hype is at the minimum for me.
>>
>>323549349
But 30fps looks so choppy without the console motion blur.

I wish it didn't.
>>
There's some beautiful areas like most areas in the DLC, Shrine of Amana, the whole section of Aldia's Keep onward and the Doors of Pharros, but pretty much any area that doesn't have a special visual flare to it is pretty hideous.

People forget how big DaS2 is in general, even though it doesn't wholly excuse its visual shortcomings.
>>
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Demons Souls literally looks better than Dark Souls 2.

Bloodborne looks better than Dark Souls 3.

imo Dark Souls 1 is the best looking of the bunch.
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>>323549315
>Play on PS3 at launch
>Press select, menu starts loading
>Move to next menu, it has to load as well
>Go into inventory
>Each individual item had to load
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>>323549272
>>bad textures
textures seem fine to me
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>>323549362
Where did I say I use DOF?
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>>323549402
I dunno about being mediocre.I put around 200 hours just playing the singleplayer and another 60 when SotFS released so i would say its pretty good.Its my goty actually
>>
>>323549468
Nice sweetfx setup you little bitch.
>>
Can we talk less about the shitty graphics and talk more about the shitty gameplay?
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>>323549496
You have literally no idea what a good texture looks like then.
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>>323549127
But it's actually good
>>
>>323549332
Most areas are pretty horrible looking in one way or another. There are some areas I don't mind, like Forest of the Fallen Giants looks okay, but it still suffers from the same issues the entire game suffers from, it just doesn't look quite as bad because a desolate castle can be technically shoddy and still look alright.
>>
>>323549479
Why you lying for?
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>>323549374
>mfw it is canon
>dwarves living in stone underground cities are canon
>pirates and pirate coves are canon
>varangians are canon
>>
>>323549496
>game uses repeating textures where they wont be noticed unless you look
MUH SHITTY TEXTURES
>game uses 4k textures for unnecesary shit like rocks
m-m-mmuh perfomance
>>
I haven't played DS1 since 2013. Is the multiplayer still alive? or hackers already took over?

I still have my nigger lvl 1 character.
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>>323549332
pic related
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>>323549468
>sweetfx
Nice try you fucking moron
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>>323549380
Well let's be honest, Japanese games are never visually impressive.
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>>323549496
why is there an enemy clipping through the wall?

btw, how are things in mexico? all fine?
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>>323549416
I think it looks fine. I don't really mind whether a game runs at 30 or 60 in most cases.
>>
>>323548753
I hate how DaS2 had essentially cool mechanics
>power stance
Made dual wielding interesting and viable
>elemental arrows
>Twinblades
>shield break into riposte
>cooler spells and pyros
>free aim with crossbows
>better whips

Really cool additions that are completely wasted on this heap of shit.

If a possible DaS 1.5 had all of those, it would be the 10/10 game
>>
>>323549651
I think the console multiplayers are more alive,PC has some players but like you said its infested with hackers
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>>323549540
>>323549674
Webm obviously unrelated and that's not a sweetfx you dumb fucks.
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>>323549689
>clipping
look closely
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>>323549468
Was that lens flare really necessary in your opinion?
Also the color correction is completely off.
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>>323549609
That's what happened on PS3 at launch anon.
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>>323549745
Then what is it you fucking reatard? cause it actually looks kinda good and I want it
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>>323549715
DS2 gameplay was really good imo. It had flow and snappiness to it. You could really feel the weight (or the lack of it).
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>>323549657
>this entire area up to the spider boss
>absolutely disgusting,jpg
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>>323549719

I have some unfinished business with Tyrone the fister.
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>>323549468
>Bloodborne looks better than Dark Souls 3.
Dark Souls 3 is BB without the shameless chromatic aberration so I doubt it.
>>
I'm playing DaS2 and I think it visually looks good, but I can't fucking swallow these terrible fucking animations. Gestures are really well done and are cool as fuck yet everything else your character does is animated like garbage, except for the stance change when you open the menu, which is really cool.
>>
>>323549689
>why is there an enemy clipping through the wall?
idk that's why I took the screenshot

One thing that actually bothers me it's the "counter" attack to break enemy defense position. I get it done 1 time every fucking 20. It was so useful (and I guess exploited) on DaS, what's the problem?
>>
>>323549468
>swing sword from side to side repeatedly

>"10/10 game"
>>
Am i the only one here that prefest DS2 over DS1?Maybe its because i started with DS2 and then played the first one after about 350 hours
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>>323549657
Pic related comparison tomb raider 1

Literally better grafics.
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>>323549689
>mexico
>he doesn't recognize italian
hello america
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>>323549602
Forest of the fallen giants has the most UGLIEST looking scenes in the entire game though.
>>
>>323549408
I'm cautious. Even of Miyazaki fixes the core mechanics, there's still Bamco to worry about. They managed to fuck up every DS game by rushing development and changing things half a year before release.
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>>323548054
Dark souls was pretty ugly itself.
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>>323549689
>btw, how are things in mexico? all fine?

Jesus fucking christ, are you stupid?
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>>323548054
Dark Souls 2 has some astoundingly ugly areas, but honestly it also has some astoundingly beautiful areas; very far from 'ugliest game'.
>>
It's ugly, for sure. There aren't too many people that would argue otherwise.

But what is it you want? 60fps or beautiful graphics? You can't have both on console.
>>
>>323549675
Wrong, because for its time DS1 looked really decent. And it still looks better than DS2.
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>>323549787
DS1 didn't need color correction, whoever made that just for the style.

>>323549885
It legitimately looks worse despite being nearly identical art wise. The post processing and what not suck in DS3.
>>
>>323548753
>It's a massive step down from DS1 in every way.
Controls are much more responsive.
No action queue.
Not locked at 30 fps.
Actually released in a passable state rather than a half-assed mess of concepts and ideas with some parts so unfinished they had to apologize for it.
Oh and the covenants actually do something.

Of course it has its problems, every fucking game in the series has major problems, it's like at the last day of the deadline they're still throwing around new ideas.. Hate DaS2 as much as you want, but it's still a more complete game than DaS1 will ever be.
>>
>>323550034
try looking over the fence, and you'll see how beautiful the area really is
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>>323548054
Why do people try so hard to be hipsters ? I don't get it.
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>>323550053
Console versions got neither
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>>323549948
still have problems with sandniggers?
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I'll tell you one thing, bonfires looked really bad in DS1. When you light a bonfire in DS2 it's a show on its own, it's beautiful.
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>>323550146

Add some Witch Gloves and a Claymore and you'll get the sexiest motherfucker alive.
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>>323550063
>decent
>impressive
m8 it's a 2011 game, not 2008
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>>323550218
stop being a faggot and post the config
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>>323550115
Like I said, it has some poor and great areas.
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>>323550146
why the goddamn ugly red filter?
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>>323548054
It's ugly but to me the bigger problem is that it's full of bullshit. The enemies literally do 360 spins to prevent backstabbing. If you don't want me to backstab enemies then why did you even implement that mechanic? The enemy poise is fucked up, strike type weapons are overpowered. It's also tedious. Tedious as fuck. Oh look, another boss, big fucker, huge weapon, resistant to magic/fire/lighting/poison/bleed/piercing weapons, cannot be parried, cannot be backstabbed has like 20000 HP so the fight takes forever. Tedious. Or the whole titanite chunk nonsense. They literally want you to buy PS+ just so you can farm those chunks with belltower queers. 'Cause there's like 15 of them total available on NG. Or enemies on the road to boss that you have to kill because they cannot be outrunned and for some reason entering the fog door takes a lot longer. Or shields, there's so much latency with shields. Or infinite healing items because we want the casual audience.

Fuck DaS 2. It's still decent at times, even good but fuck it.
>>
>>323550146
>>323550218
Looks like shit

also this>>323550269
>>
games are about fun not about dying over and over again. i bought the game. i earned the content. i shouldnt get locked out because i cant meet a skill check.
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>>323549496
>this one texture looks okay
How about you look at 99% of the game instead?
Majority of the game lacks specular maps of any kind, they cut them out to save frames.

Anyone have that pic with comparison of armors in DS1 and DS2? The one where you can also see Moonlight sword.
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>>323550218
>>
It may look shit but it's better than darrk souls 1 otherwise in every single way
>>
>>323550340
They really fucked up the game after Bastille, lazy fucking japs.
>>
Yes I was playing it again today and everything just scream unfinished/unpolished.

Understandable considering all the shit that happened during development. I hope those suits at bamco die in a gutter.
>>
>>323550340
If I recall, Dark Souls uses fake lighting for the armour whereas Dark Souls 2 uses true dynamic lighting.

The funny thing is, DaS2' lighting is fucked up in most areas, which is sometimes armour looks sexy in Majula, but walk into Shaded Woods and there's like no lighting at all.
>>
>>323549539
Okay it's cool that you played it a lot.

But I can still make a pretty good argument for why it's a bad game.

For example most of the bosses were lazy garbage that they hashed out in two seconds. They either dumped a bunch of enemies in one place and called it a boss or it was some huge thing with three different slashing attacks to dodge. They just spammed them out like nothing and instead of it being awesome to see that obvious boss fog-gate like it was in previous games it just made me groan in
annoyance.

They also put tons of damage sponge enemies around just to slow down progress to pad the game. The Syan soldiers being just one good example, especially in the area outside of Velstadt. Another good one is the Drakekeepers and the long stairway to Ancient Dragon.

The areas were also spammed to fuck and completely devoid of life or personality. The only two that I thought were worth anything were probably Shrine of Amana and The Pit.

They also shit on basic game mechanics and design philosophy hard. Having i-frames attached to a stat was fucking stupid, soul memory was fucking stupid, the way bonfires worked was fucking stupid. They fucked up on so many different levels it's amazing to me that anyone dares call it anything better than just mediocre.
>>
>>323550453
The game should have been half as long. Trash the shit areas, keep the dlc, drangleic castle, shrine of amana, make forest of giants less hideous.
>>
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>>323548054
nick the absolute madman
>>
>>323550525
That's what I hate the most about Dark Souls games, there's just no lighting at all, everything is fake
>>
Is it just, or does Dark Souls 3 look ridiculously fast compared to the others?
>>
Someone post that extremely hideous wall above sinners rise.

They textured every other wall but just farted on the keyboard for the last one and left it at ps1 tier resolution. It just does not make any sense.
>>
japs can't make good graphics, it is known
>>
>>323550678
Nah.
>>
>>323550678

It's Bloodborne with swords (nothing wrong with that), of course it feels fast.
>>
>>323549675
>Japanese games are never visually impressive.

lol Japs are usually ahead of the west in terms of graffix. Especially Square.

From are just shit.

https://www.youtube.com/watch?v=YiIx9VJWSl8

https://www.youtube.com/watch?v=sw6Oe1l51pQ
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>>323550453
>after Bastille
More like before and after Majula and Shrine of Amana.
>>
>>323550678
>>323550742
>>323550767
It's Bloodborne without speculars and lower quality everything
>>
>>323550779
True.
>>
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>>323550678
Reminds me of Demon's, I like it.
>>
>>323549496

I hope its not the bump maps that impress you
>>
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>>323550675
No, DaS2 does have true dynamic lighting (as I stated), but it doesn't show up in like 3/4 of the game because they didn't bother adding proper lighting sources (most likely due to time constraints).

DaS just half-assed it with fake static lighting on the armour sets and I haven't played BB, but I believe there are issues with the lighting there too.
>>
>>323550678
It feels a lot like Demon's Souls which I hate personally. DS1 is the only game in Souls series that has a feeling of weight behind everything. DeS and DS3 are floaty as fuck.
>>
>>323549821
the lens flare is a bit much but i would like to try it out as well.
>>
>>323549468
parry them you fucking scrublord
>>
>>323550917
And yet DaS managers to look better in the majority of cases.
>>
>>323550917
I can play ugly games and not mind, but Dark Souls 2 is just fucking hideous. It has no style, it has no grace.
>>
>>323551002
And had way worse performance.
>>
>>323551017
I agree with you man. I couldn't even finish DS2 because of how it looked and no mods made it easier to play for me.

I'm not even a graphics fag.
>>
>>323548054
it's 2016 and he's pointing out graphic flaws in the two year old 360 version of all things

why
>>
>>323549912
What else are you going to do with a sword in that situation? Corkscrew it with your ass?
>>
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>>323551002
DaS armour does look better in the areas in DaS2 that don't have lighting, as I have already stated for the 3rd time.

However, if you examine it up close it looks pretty fake. Similar situation to DaS2 looking okay from far away, but if you start to scrutinize the textures you realize it's mostly repeating.

Nothing wrong with either I suppose, but it's worth pointing out.
>>
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>>323551053
Definitely.
>>
>>323551079
Because it was that fucking ugly that it traumatized him. Only way to deal with trauma is to confront it.
>>
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>>323550664
>>
>>323548054
Dark Souls 1 was worse.
>>
>>323551139
thanks bird
>>
>>323551139
I mean are you actually implying that DS1 and 2 had the same performance?
I mean that some fucking absurd ass revisionist history going on but whatever helps you sleep at night
>>
>>323550218
Config?
i know i shouldn't like it but i do
>>
>>323551173
I hope we get a comfy night time hub in dark souls 3.
>>
>>323551173

still looks like shit dark
>>
>>323551241
I agreed with him, DaS1 had worse performance overall.
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I skipped vanilla DS2 and went straight to SOTS, Why does it feel like they just threw random enemies everywhere?
>>
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>>323551173
>That lighting
Unf

Fuck you B-team for not implementing this in every area.
>>
>>323551348
>Why does it feel like they just threw random enemies everywhere?
Because they did. People spent money on buying this again.
>>
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Can we agree that Emerald Herald is an annoying cunt and by far the worst soulfu?
>>
>>323551348
It was worse in vanilla, actually.

In SotFS if I recall only Drangleic and I *think* Bastille had random enemy placement.
>>
>>323551108
swing it differently, you know, like in a real scenario where you actually feel the weight of the sword and swing according to the flow and not in completely different directions. Fuck, soulsfags are the dumbest.
>>
>>323551395
I fell for the SOTFS scam and it managed to be just as mediocre as the vanilla game, live and learn I guess
>>
>>323551348
>Why does it feel like they just threw random enemies everywhere?
This is exactly what they did.
Well, it was the case in original game as well, sometimes enemy placement made no fucking sense at all, but SOTFS went full retard with it.
>>
>>323551348
>5 red-eyed knight tier enemies at once in first actual area of the game
What, you have something against good game design or something? :^)
>>
DaS2 looks like shit because they removed the lightning engine for some fucking reason, that's it. DaS1 also had tons of visual fuck-ups strewn around hard to spot places, but DaS2 was supposed to cover most of that up with its lightning, but we all know how that turned out.
>>
>>323551348
They did it both versions of the game.
>>
>>323551421
Nah, Herald is #1 waifu.
I want to make half dragon babies with her.
>>
>>323551421
Initial Emmy concept was pretty cool and she is pretty cute as well. But she ended up as a boring autistic girl with no involvement in story at all.
>>
>>323551348
They did, but that's what they did in the vanilla game too. I'm sorry if you got meme'd by all the young dudes who said Scholar of the First Sin is a lot better than the original game. It fixes nothing insofar as the overall impression you'll take away from the game is it's still a cobbled together hideous mess.
>>
>>323551421
>Emerald Herald
She's the prettiest though.
>>
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>>323551173
>>
>>323551421
Least memorable, but I don't understand how you could get annoyed by someone so inoffensive.
>>
>>323548557
I remember looking upwards in the boat, after you finish No-man's Wharf, you could see the next area floating in the air.
>>
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>>323551421
Doll is the best, she loves me.
>>
>>323551524
They also removed a lot of random objects that made the game look lively.
>>
>>323551657
It was a skybox glitch i think, and it revealed how hilariously bad the area placement is.
>>
Emerald Herald is an Irish hag with no ass. Maiden in Black will be the best waifu as long as the series survives.
>>
>>323551636
>those ugly flat pillars of junk
What were they thinking
>>
When I got to the misty forest I thought I was playing an N64 game
>>
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>>323551636
I really like the DS1 fags argument on blighttown

>"it's difficult git good! much better than fucking Gutter, which is just a copy!!"

It's actually better than blighttown in many aspects

>framerate stable
>actual lack of lighting which makes torches usable for once
>place where you can light points to mark your way instead of wandering aimlessly
>>
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>>323551729
Pre-release Aldia Keep:
>spooky paintings with some distorted faces on them
>torture devices
>lots of light sources and trash
Release Aldia Keep:
>looks washed up
>empty, boring hallway
>no cool paintings or things anymore
>>
>>323551823
cool
>>
>>323551823
Valley of Defilement is the best so it doesn't matter anyways.
>>
>>323551823
>Blighttown
>difficult
It is on consoles thanks to framerate drops. The area is very easy on PC.
>>
>>323551871

Nigger Aldia's Keep was filled with cool stuff. Sure they downgraded it harshly but even then it's probably the best interior in the game.
>>
>>323551823
>framerate stable

>Playing on a toaster
>>
>>323549374
>Benhart's Parma and Drangleich shield in DaS3

Keep telling yourself that, buddy.
>>
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>>323551421
>MiB is cute and has cute feet
>Priscilla is cute and has cute feet
>Doll is cute
>Hemmy is bland and annoying
>>
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>>323548054
The only big graphical issue I can think of in DS1 that I saw EVERY TIME was in Lost Izalith. If you stand at the top of the small stairway infront of the Bed of Chaos boss door and look over the hand rails, you can see behind all the mountains and walls that make up Izalith and the floor is just untextured void. I have the game both on PC and 360 but I played more on PC sop I don't know if it's just version-specific. If someone could go have another look that'd be great.
>>
>>323551823
If you don't have a stable framerate in blighttown in year 2016, you shouldn't fucking post here.
Blighttown has a superior level design with lots of secrets and verticality, way creepier enemies and access to the coolest secret area in the entire game.
>>
>>323551348

Iron keep is the worst, jesus christ they increased the aggro range of those samurai knights there. you can draw them from the first room if you aren't careful and like 3-4 of them run after you right at the start. Shit is nuts yo.
>>
>>323551749
I know what Bamco were thinking.
https://youtu.be/UJOjTNuuEVw?t=17
>>
>>323551989
>filled with cool stuff
It's a set of stairs with attached hallway, what the fuck are you talking about?
There's barely any branches and side rooms, it's a linear and short as fuck area.
>>
>>323552083
git gud
>>
>>323552083
Oh no enemies are walking at you in single file with 10 seconds between each one, if only there was some other way of dealing with problems rather than running face first into them.
>>
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>>323551636
>>
>>323552148

Went passed it without much of an issue, still stupid how they expected most new players to know that knights behind a staircase are going to rush in and fuck you up. it seems like there whole idea of game design was "Let the player die to it, and then they'll realize it's there so can counter it xD" which is pretty stupid in a game where you get punished for dying.
>>
>>323551348

DaS2 really is the epitome of quality over quantity. Not only the size of the B-Team but all the mobs thrown in all the already claustrophobic areas, tonnes of re-skinned/repainted enemies, bosses, and equipment.

They didn't know how the make the game challenging so they resorted to putting mobs everywhere.
>>
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>>323552073
this
>>
>>323552257
Is this the part where you pretend that all the deaths in DS1 including the silver knights hiding behind doors and skeletons waiting to kick you off ledges was totally fair?
>>
>>323552257
DS1 was exactly the same, but with less enemies
>>
>>323552142

It still has paintings, the bigass dragon skeleton (that fucking disappears Jesus), those mirrors that summon Shades, monster cages all around (which is kinda dumb but funny at the same time), the trapped schizo guy, side rooms with unique enemies and clutter, an acid pool and those funny green flasks next to the bonfire.

Visually speaking it's a fucking marvel compared to other interiors, like that poison area or the Sinner boss arena.
>>
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I liked the concept for the areas, but the textures are shit. The player models are awkward, too. It's still not the ugliest game though.
>>
>>323548054
SOTFS is beautiful
>>
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>>323552236
>>
>>323550821
maybe on your peasant boxes moron.
>>
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>>323552142
there you go, now piss off
>>
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>>323551421
Priscilla>MiB>Doll>>>>>undead merchant>>>>Emerald
>>
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>>323552630
>>
>>323552630
Creighton's Set was pretty cool looking.

Dark Souls 2 has some decent looking armor, shame SM killed online.
>>
>>323550773

That Versus XIII trailer still looks fucking amazing.
>>
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>>323552796
>there's a door on a second level/balcony on the left picture
>tfw that area supposed to be much larger
>>
>>323552878
>we'll never get a DS game where Priscilla levels you up
>>
>>323548753
git gud faggot
>>
>>323552892
It's more alive than any other game in the series buddy
>>
>>323549008
B-B-B-B-B-B-B-B-BUT MODS!
>>
>>323553082
You can't mod SotFS
>>
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B-team are shit at transfering concept art into the game.
>>
>>323553182
>this is what fromtards actually believe.
>>
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>>323552983
there are loads of things that were "supposed to be"

whole game got cut and rearranged nonsensically
>>
>>323553082
B-B-B-B-B-B-B-U MUH .INI FILES
>>
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>>323553221
And this concept for BB. Looks pretty identical to the game.
>>
>>323553246
You can't, unless you want to be softbanned.
>>
>>323553182
You can't mod most of PC games but mustard race still uses it as an argument in every discussion.
>>
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>>323553282
>>
ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss OH GOD WHY DID THEY REMOVE THIS SHIT
im never looking up cut ds2 content again
still one of my favourite games
>>
>>323553034
She already leveled me up if you know what I mean.
>>
>>323553330
Editing lighting does not get you softbanned. I'd know.
>>
>>323553282
Looks like Orphanage was supposed to be way lower. You can only reach it from the highest level of cathedral ward. But yeah, it's pretty close.
>>
>Level of distance
This is annoying me to no end.
>>
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>>323553221
So much wasted potential.
>>
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>>323553221
>>
>>323553487
>wasted potential
That's a perfect phrase for DS2.
>>
>>323553568
fuck, that looks beautiful. I wonder if that type of lightning was hard to do with a PS3
>>
>>323552983
I just can't understand why they had to change the whole game, just downgrade the lighting and some textures, but don't fuck up the whole level design for gods sake.
>>
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>>323548660
It really doesn't. It's pretty equal in terms of overall graphics quality, and it runs like shit.
>>
>>323553060
That's probably true but I don't feel like jumping through hoops just to keep my 120 from invading level 387 turtle rapiers.

That and the stunlocking with dual weilding and ridiculous hexes.

Then again I haven't played in years, maybe they fixed all that shit in SOFTS but not a chance in hell I'm buying the same game twice. I already did that shit when I got the PS3 and PC version of DS2.
>>
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>>323553367
Is that the Asylum Demon?
DS1 that mate.
>>
>>323553737
yeah it runs pretty bad on my 4690k gtx 970.

Drops below 60fps easily. Super fucking annoying desu
>>
>>323553282
Bloodborne looks so beautiful it makes me really mad every time I notice little things that are off, like floating props and fake lighting sources.
>>
>>323549221

Then how did anyone notice, smartass?
It's cheap.
>>
>>323548054
Fallout 4 is pretty ugly desu
>>
>>323553782
Taurus, but it's definitely the Asylum hall.
>>
>>323548054
no it could have been better in a lot of places though
>>323548858
thats just poor level design, didn't do enough to hide it from the player
>>323549934
technically no also tomb raider levels are built from deformed cube segments rather than brushes
>>
>>323551453
>It was worse in vanilla, actually.
Depends.
In Iron Keep in SotS, they really went heavy on the "DUDE JUST THROW MORE ENEMIES IN LAMO" philosophy
>>
>>323550773
Yes, the west are capable of bullshots as well you dumb shit.
>>
SotFS looks great, apart from certain textures which repeat too often, though all the ones I've seen have been off edges where you aren't supposed to go
>HEY EVERYBODY HOWS IT GOING
nope
>>
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>>323548054
https://www.youtube.com/watch?v=SmsRN78qMxM
>>
>>323553781
>hoops
>1 ring slot
Even that thats literally over a thousand invasions needed to get that much SM, actually far far more, my NG+4 guy is only at SL300
>>
>>323548753
>It's a massive step down from DS1 in every way.
What's wrong with DS1 kids?

The game is an improvement in literally every aspect except level design. And even then not really, only the first half on DS1 is mind blowing, while DS2 is consistent all the time.
Game is harder while being less frustrating, bosses finally take more than 2 tries to kill, gameplay is improved and dual wielding works fine. What exactly is wrong with DS2?
>>
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>>323553825
Individual floor tiles.
>>
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>>323554073
>Autismtale fan links to video called Autism
The irony!
>>
>>323554073
>calling someone autistic
>posting undermeme
>>
>>323553991
No they didn't
The entire iron keep literally has 1 encounter thats not a 1v1, and thats optional.
>>
>>323554124
I can see it repeating right over there faggot
>>
>>323554005

>bullshots

XV's demo looks just as good as that so you're a dumb fuck.
>>
>>323554151
>>323554173
Blindly hating on game because it's popular is the real autism.
>>
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>>323554182
Still looks pretty good.
>>
>>323554176
>The entire iron keep literally has 1 encounter thats not a 1v1
You've been smoking dank weed son.
As soon as you cross the bridge before Smelter you're facing two archers, one on each side. And if you get close to the one that opposite the fog door, two alonne knights drop off.
>>
>>323553683
The game is said to be running seconds per frame.
I don't think a simple lighting and texture change would fix that.
>>
>>323554176
Did you not even play the game? Going from the start of the level to smelter demon you will encounter atleast 15 fucking alonne knights.
>>
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>>323554124
>tfw you can see the church of a good chalice when you enter the central yharnam
>>
>>323548054

At what souls level is it recomended to pvp? I have 2.7 mil, joined Bellkeeper covenant, sitting there at Belfry Sol... wearing the ring, covenant sign is blinking, but nothing happens... I am supposed to be summoned to tresspassers world... but nothing happens, so what am i doing wrong?
>>
>>323554240
>hating my autistic game is real autism
Keep telling yourself that.
>>
>>323554261
As soon as you get off the bride you can just go to the smelter fog door and nobody will bother you, the 2 knights also agro from you crossing, you can just back away from the archers.

>>323554349
Anon I don't know how to put this in a way that you would understand, but DS1 also had areas with more than 15 enemies before a boss.
In fact I really can't think of any major area in any of the games that had only 1 enemy in them.
>>
>>323554394
soul level doesn't matter, just go to your bonfire teleport screen and go to the area with an orange/yellow border around it. (those areas have the most activity for your SM range)
>>
>>323554426
>As soon as you get off the bride you can just go to the smelter fog door
How is that a reply to the fact that they packed the area with knights you raving idiot?
>>
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>>323554358
Good world design.

A bit of DaS2 going on in this one.
>>
>>323550063
Not really, DS1 was beyond horrible on both console and pc. With patch and fixes it's playable but still beyond repulsive, you have no idea what you're talking about. Or you have no idea what games looked like in 2011.
>>
>>323554508
Because even those knights will come at you in single file.
You are literally bitching about the area that was designed around 1v1ing the knights because memes or something.
>>
>>323554426
>area
it's like 2 rooms and a bridge
>As soon as you get off the bride you can just go to the smelter fog door and nobody will bother you
You will get attacked out of the entering animation. You didn't play SOTFS.
>>
>>323554358
In my opinion with BB they surpassed even the level design of DS1. I hope DS3 will be just as interconnected and vertical, I hated how linear and nonsensical DS2 was.
>>
>>323554462

>go to the area with an orange/yellow border around it

Shit, i would have never though about that.
>>
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>>323554426
>the enemy placement is fine if you don't actually fight any of the enemies
a winner is you
>>
>>323554519
Aesthetically, yes.
I wish the vanilla shipped with the Old Hunter.

The world is just way too small even if you compare it to vanilla DaS.
>>
>>323550063
Crysis 2 came out in 2011, slight hyperbole I know but thats the time frame you are looking at
>>
>>323554620
>You will get attacked out of the entering animation. You didn't play SOTFS.
No you won't you didn't
I have done Iron Keep more times than I can remeber, you can just sprint off the bridge and into the fog gate and be fine

>>323554634
I mean thats the design behind literally 90% of DS1
>>
>>323554582
>the area that was designed around 1v1ing the knights
You didn't play it.
>>
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>>323554669
The game should've been longer, but hey there's always chalice dungeons and korean levels of grinding!
>>
>>323554358
>>323554519
Fuckin el

Imagine how amazing this game would have looked on PC.
>>
>>323554746
Record it then retard, you can't because you will get hit there.
>>
>>323554747
I did, clearly you didn't and are talking about vanilla or just parroting
You literally never once have to fight more than a single enemy at once at any given encounter.

Retards that bumrush the area and try to ignore everyone like in DS1 are the ones bitching about "ganks" if you just kill the knights running at you in single file the area is piss easy
>>
>>323554746
>I mean thats the design behind literally 90% of DS1
Can I have some of those pills?
>>
>>323554845
>clearly you didn't and are talking about vanilla
Here is how I know you didn't play it.
There were less knights in Vanilla you stupid shit.
>>
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>>323554803
Dark Souls 3 soon.
>>
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>>323554621
There's already a map speculation about DS3 and it seems like a pretty good world where you can observe locations from pretty large distances.
Not sure if they will get on BB's level, but BB is really hard to top.
>>
>>323554871
No, feel free to go into new londo ruins tho.

>>323554836
Why would I, I'm not going to go outside and take a picture of the sun just to prove to some retard on the internet that its there.

>>323554941
Heres the thing, there are less knights in vanilla but they actually gangbang you unlike in scholar.
This is why I know you either haven't played it or never tried to actually see how the area works, you are complaining about a non-issue
>>
>>323551348
>Why does it feel like they just threw random enemies everywhere?

That's how I felt about DS1 after finishing DS2.
>>
>>323555030
>running through new londo
Did you never understand how to kill ghosts or something?
>>
>>323554982
can't wait. But BB's art design is just so good. A shame to see it wasted.
>>
>>323555030
No, it's because you LITERALLY CANNOT do it.
>>
>>323548054

i'd say it's just inconsistent.

dragon aerie and the DLC areas in particular are pretty awesome looking in my opinion.

there are some good examples of terrible stuff in this thread of course as well.

overall i didnt really give a fuck since i grew up playing NES/SNES and and more concerned whether the game is fun than whether it is pretty. you bunch of underage girly boys.
>>
>>323555030
You idiot, I gave you an example of when you have to fight two enemies at once and you brushed it off on account of "oh you can just run through"
Well fucking sure, with that standard you don't have to fight anything.

But saying you can just ignore enemy placement is not an argument in favor of enemy placement.
>>
>>323554871
>boot DaS
>going to undead burg from firelink shrine
>those ganks on the uphill to the aquaduct with one of them throwing firebombs
>goes through the aquaduct
>more ganks in the rooms
>2 spear with a shield and 1 crossbow dude
>go through the lower stair through the boxes
>more ganks
>enemy that clinging on the wall ganks and pincer attack, 4 of them at once
>complete the area, climb back and go to the bonfire
>go through the bridge, a bunch of undead throw firebombs
>run through it, more ganks
>get out and went into the house to get some item
>MORE GANKS
>get out, climb up to the open area
>MORE FUCKING GANKS
>climb to the roof to dispatch the firebomb faggots
>MORE FUCKING GANKS
>get down, move along
>a crossbow undead sniped me from behind when I was engaging 2 fucking spear faggots
>clear them, stay away from the black knight
>climb up the stair
>fucking traps
>went through and finally get to the taurus demon

AMAZING! TRULY NO FAULT HERE! MIYAZAKI DONE IT AGAIN!
>>
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>Dark souls tryhard
>undertumblr autist
>steven universe
This guy is the definition of manchild.
Nick ruins Ryan's streams and I want him to stop.
>>
>>323555110
I do, but why would I bother, they are an obnoxious enemy and you can literally run past all of them to the boss.

>>323555205
Go play the game and test it yourself buddy, you go to the end of the bride to agro the guy standing on the other end but not the ones to the right, you kill him and sprint to the fog door
It will only fail if you manage to somehow get hit by the captain in front of the fog door in which case end your own life.

>>323555254
And I told you there is a single encounter with more than a 1 enemy and thats it's optional
What part are you having trouble with understanding?
>>
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>>323555149
Sony paid for it unfortunately...
It would've been stunning.
>>
>>323555289
>weeb reaction image
yeah you really have the high ground here man..
>>
>>323555208
>downgrades and lack of art direction don't matter cuz I like pixelz looool, like if you remember that console AVGN plays
Kill yourself please.
>>
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>>323551421
Maiden in Black > Bonfire > Doll > Emerald Herald
>>
>>323555275

I don't think you understand what a gank is
>>
>>323555275
But those are actually interesting situations.
Do note how, in your examples, the enemies actually do different things depending on their position, which shows the situation was thought out.
Unlike DaS2 where it's just "dude just randomly sprinkle enemies there and let the AI sort it out".
>>
>>323555275
How about you be aware of your surroundings like a normal human being
>>
>>323549568
>tfw can't combo from heavy attacks into light attacks
Dark Souls II has a lot of problems
>>
>>323555275
hollows are super weak and slow as shit. Thats why there are many in burg. They are nothing compared to alone knights who have good poise, good attack range and moveset.
>>
>>323555361
Sony helped develop it, just like DeS. It's no coincidence those are the best 2 souls games by far. Japan Studio = gods
>>
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>>323555414
Fuck you nick, you ass.
No one cares about you and your shitty 2deep4u games.
>>
>>323549824
DaS2's controls were loose, sloppy, and floaty. It didn't feel tight and precise like control in DeS/DaS1 did. It was definitely a case of them changing something that wasn't broken and fucking it up
>>
>>323555482
Nononno anon you are doing it all wrong
The copyrighted response is "but they only take a few hits to kill so it ok"

>>323555526
How was I supposed to be aware of doors that open and enemies burst out of them only after I have gone past time
It's not like there is anything I can do to open the doors first, there aren't even any windows or anything
>>
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>>323555354
I thought you said "nobody will bother you", but now you just said to first kill literally everyone but like 3 of the knights in the entire area.
>>
>>323555354
>you go to the end of the bride to agro the guy standing on the other end but not the ones to the right, you kill him
Oh and I suppose the other 3 don't follow you at all when you do that?
>>
>>323555482
>Unlike DaS2 where it's just "dude just randomly sprinkle enemies there and let the AI sort it out".

Only in 1 occasion, which is in the DLC, that enemy magically comes out of nowhere.
All the other time, you can actually kill the enemy before you agro them.

For example, the large sword in Forest of the fallen giant, if you climb about halfway through it and look back and up, you'll notice the enemy waiting to engage you.

>>323555526
>How about you be aware of your surroundings like a normal human being

Yeah, same shit can be said about the enemies in DaS2.
Fuck, they even went out of the way to leave a message to be careful on your apporach at the heidi knight position in the giant forest.
>>
>Areas they don't expect you to look look like shit.
Yep. They were equally as lazy with DaS1 though.
Just look down near Bed of Chaos boss door or outside the front gate of Sen's.

Not saying it's okay, just pointing out it isn't something unique to DaS2. FromSoft are just really garbage developers that lucked out on discovering a type of gameplay people really latched on to.
>>
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>>323555610
>precise like control in DeS
Consider replaying DeS. Movement there is floaty as fuck.
>>
>>323555612
>Nononno anon you are doing it all wrong
>The copyrighted response is "but they only take a few hits to kill so it ok"
Can you reply like a normal human being or are you hell bent on convincing us you're a middle-schooler?
>>
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I just recently played DaS for the first time, and I find it pretty fun. It's not that difficult, or at least how normalfags say it is well, it helps that I played Demon's Souls first

Just finished Queelag, but I still find I've missing half of the game and I just rushed through each boss
>>
>>323555482
>Do note how, in your examples, the enemies actually do different things depending on their position, which shows the situation was thought out.

...and how is this any different than the one in DaS2?
There's plenty of area in DaS that have enemies hidden and waiting to engage you out of nowhere.
>>
>>323555432

underage fairy detected. sorry, guess i shouldve posted a trigger warning.
>>
>>323555656
Are you illiterate? Kind of a redundant question in a written medium but still let me spell it out for your retarded ass.
>>323554426
>As soon as you get off the bride you can just go to the smelter fog door and nobody will bother you
>As soon as you get off the bride
>As soon as you get off the bride
Getting it now?

>>323555698
Who would follow you?
Anon you are making no sense.

I'm saying everything before the end of the bridge is 1v1's and you can just ignore everyone after the bridge and sprint to the fog door
>>
Minecraft's visuals are literally function only so nothing can be worse.
>>
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>>323554982
Those illogical light sources are messing everything up. It's like this area was first made at night, but than they just couldnt set it at evening properly.
And seems like dark souls 3 have the same problem. Hope they fix that. I heard this game will have dynamic lightning.
>>
>>323555808
>and how is this any different than the one in DaS2?
Try to read both sentences, I know this is too much effort for a toddler, but do try.
>>
>>323555582
>They are nothing compared to alone knights who have good poise, good attack range and moveset.

They have the simpler moveset compared to Taurus demon.
Not to mention lower health.
Depending on your build you can kill a single knight with 3 combo hit.
If you can't dispatch them by then, then it obviously you're doing something wrong.
>>
>>323555783
get DSfix for fucks sake man. Look at this blurry mess. Its like you have cataracts
>>
>>323555860
>Who would follow you?
The other 3 fucking knights that come to you as you approach the bridge?

Oh but of course you don't know about them because you didn't play SotFS.
>>
>>323554358
The world design was pretty nice in BB but not as good as in DaS imo.
I wish the bits where you go into nightmares would also be more connected, expansive and weird but they're really not as interesting as they could have been.
>>
>>323555769
This dude gets it. But then again /v/ likes to ride the first dark souls cock and overlook anything wrong with it, so you wont see people acknowledge its flaws and blatant fuck ups.
>>
>>323548660
It's useless to lie on the internet, anon.
>>
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>>323555868
You ain't seen nothing yet.
>>
>>323555896
Yes the 3 silver knight onionrbo room was different from the allone knights
Mostly in the sense that you could stagger the allonne knights with any 2handed R2 and they had 1 hit attacks and no combos, also took far less punishment

>>323555957
How would they follow me when I killed them as they took their sweet ass time coming at me in a straight line before the bridge?
Again you are a literal retard, you are going out of your way to ignore enemies then get upset that those enemies killed you.
>>
>>323555957
>The other 3 fucking knights that come to you as you approach the bridge?

Nigga what?
Only 2 of them aggro you when you step on the bridge.
>>
>>323555996
But anon, that's not true, people have been acknowledging Dark Souls issues long before DaS2 came up.
Unlike DaS2 apologists who dismiss every criticism as either
>HUUUUUUR DAS1 DID IT
>HUUUUUUR YOU'RE JUST MEMEING
>>
>>323555937
one at a time is fine but when there are two or more + archers they rape your ass. Especially the Captains with their unblockable *unsheathes katana* attack.
Honestly I had much less trouble with anor londo than iron keep
>>
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>>323555868
>all those decapitated statues in the background
>>
>>323556101
Really now?

>>323555275
Literally every response to that has been "no that doesn't count"
DS1 being perfect and DS2 being shit is a meme at this point
>>
>>323555896
I asked you again, what makes it different than the one in DaS2?
Tell me how 'it was smart and well placed' compared to the one in DaS2?
Tell me how those hidden and ambushing enemies were any different than the one in DaS2?
>>
>>323550327
you accomplished nothing
>>
Dark Souls 2 is basically a good game I want to hate.
>>
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>>323556148
>>
>>323549138
Holy shit! Textures are 2D!
>>
>>323556134
Good thing you never have to fight more than 1 of them at once then
Unless you go out of your way to agro all of them so you can bitch about it on an anonymous chinise cartoon imageboard, but you would never do that would you?
>>
>>323549468
>Bloodborne looks better than DkS3

How's that projection treating you, underage retard?
>>
>>323556025
>How would they follow me when I killed them as they took their sweet ass time
But they don't.
Unless you're a massive shitter who came overleveled to the Iron keep and can just kill the Alonne knights in two hits. In which case no wonder you think it's 1V1.

Also the Alonne Captain has a way lower cooldown on his attacks than it takes you to cross the fogdoor.

And, regardless of all your deflections, it's still a shitload of enemies in one area.
>>
>>323556134
The captain is the easier lot.
Those archers line of sight can blocked by a lot of shit.

Just like every single fucking Souls game; Approach your enemy with wary.
Take the battle where it would be advantageous for you.
>>
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>>323556178
>Really now?
Yes really, you would know that if you didn't come here last summer.
>>
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>tfw DD looks better than DS2
>>
>>323548557
Ugh, abbreviators. Abandon thread.
>>
>>323556021
I-ITS AN ILLUSION Y-YOU DONT UNDERSTAND!
>>
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>>323555868
Dark Souls 2 had dynamic lighting.
>>
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>>323556352
No shadows allowed.
>>
>>323555289
nick can get annoying with the undertale stuff sometimes yeah but hes still fuken great
best podcast
>>
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>>323556448
>>
>>323556230
Ambushing is fine, because it actually shows effort. Unlike just dropping a few enemies there and hoping a cool situation will happen.
>>
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>>323555943
it really changed the mess, m8. Thanks for the tip
>>
>>323556253
Backgrounds don't have to be a single texture
>>
>>323551470
so you want unpredictable sword angles? you do know that depending on the kind of move you use you get different angles, right? withdrawing control from the player is bad game design
>>
>>323556306
>But they don't.
They do, they really really really just flat out do.
They fall down from the higher ledges slowly and they always have gaps between them, unless you are running around with a broken straight sword +0 infused with magic and at 1 INT you can easily kill one before the next one arrives.

The area never once forces you into a 2v1, it's just you being shit and blaming the game instead of trying to learn how it works.

>>323556384
I'v been here for a while, people had to start making up excuses to justify bitching about shit in 2 that was in 1 so now we are left not with DS1 but with Miyasazi souls 1: prepare to perfect edition because if anyone admits flaws in the original that means bitching about the sequel is dumb.
>>
>>323556306
>Also the Alonne Captain has a way lower cooldown on his attacks

Wrong.
Once the alonne captain *unsheath katana* he will take his time to to do the second attack, not to mention how fucking telegraphed that shit is.
Compared to the normal alonne, he is much more easier and predictable.
>>
>>323556519
is this vanilla SOTFS?
>>
>>323556254
smelter was a bitched so I skipped them and often found myself blocked by two or three guys. Doing the area properly is just a pain in the ass
>>
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>>323556536
Like dis?
>>
>>323556523
>DaS ambush is fine
>DaS2, where the ambush can be spotted early, is not because...
Pic fucking related.
>>
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>>323556448
>>323556519
it's sad because there could be shadows everywhere and it would look so good

>>323556605
yes

somehow i think its possible to achieve beta graphics by fucking with some values, specifically the values they use to dull or intensify lighting for HDR effect
>>
>>323556674
Where's the windmill?
>>
>>323556230
hes a dark souls 1 fanboi, why bother argueing with him? he probably thinks dark souls has the best combat in pve/pvp in the series as well, even though it has the worst. these people are morons who rode the "if you beat dark souls then you are a super hardcore gamer" marketing that dark souls had.
>>
>>323556561
>They fall down from the higher ledges slowly and they always have gaps between them, unless you are running around with a broken straight sword +0 infused with magic and at 1 INT you can easily kill one before the next one arrives.
You're wrong as hell. It takes them less time to catch up than it take you to do a parry + counterattack, and that doesn't kill them.

>I'v been here for a while
You haven't. People have been admitting the issues with DaS second half long before DaS2 release. That isn't an opinion, that isn't something to be argue, that's fact. And if you don't admit that fact you're just showing how new you are.
>>
>>323556674
almost, next time try it with textures from this generation
>>
>>323555589
Dark Souls 1 is the best souls game though.

Sony has nothing to do with it.
>>
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>>323556402
I am merely a beastly idiot.
>>
>>323551637
>BEARER OF THE CURSE
>LEST. . .
>Everytime you go to Majula to level up
>Not being annoying
>>
>>323556724
But this isn't at all what we're talking about? Go to bed, this conversation isn't for you.
>>
>>323556618
It's slower than most and you can't really rush it sure, but its never more than a 1v1 if you know what you are doing

>>323556745
Again if you can't kill an alonne knight in 7 seconds you really should reconsider your build.
>>
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>>323556764
>Dark "half the game is an unfinished" Souls
>best souls game

KEK
>PCucks are THIS delusional
>>
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>>323556618
Smelter is fucking fine compared to Cool-Ranch Smelter. Fuck that nigger and fuck that area in general.
>>
>>323556585
>this works, but only if I get the right attack sequence

Do you realize how far off you are from deflecting the fact that they threw a bunch of enemies in iron keep?
>>
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>>323556798
Man, that moon looks like it's floating in front of the clouds.
>>
>>323556764
Sorry junior, but unlike your underage ass i own more than one platform.

I like Bloodborne, but not as much as Dark Souls 1.
>>
>>323556847
>I'M AN OVERLEVELED BABY WHY IS EVERYBODY COMPLAINING ABOUT THAT AREA IT AIN'T HARD
loving every lamo
>>
>>323556901
>Bellbong

Deserved it.
>>
>>323556971
Because it is.
>>
>>323556931
You do realize that at this point your entire complaint has boiled down to "there are more than 10 enemies between the bonfire and a boss"

>>323557001
>20 DEX
>+5 rapier
>overlevled
Whatever helps you sleep at night retard.
>>
>>323556736
it's a dream like in bloodborne
>>
>>323556252
>no characters
HOW?
>>
>>323556840
>But this isn't at all what we're talking about?

What? Reread the chain of replay faggot.
Were talking about the enemy placing in general, of which you ambigously and generally, praise DaS enemy placement without any concrete reasoning.

>oh those are smart and well placed enemy that do different shit
>but how is it any different than DaS2 enemy placement?
>read the sentese toddler
>but it still doesn't make any sense, please explain
>ambushing is fine because it show effort
>but ambushing in DaS2 also have the same, if not more effort into it
>lol no what were talking again?
>>
>>323556390

Dragon's Dogma is a gorgeous game.
>>
>>323557125
sit down gesture and use monocular
>>
>>323551823
Gutter is terrible bro. Not nearly as visually interesting as Blighttown
>>
>>323557062
The complaint is they throw a bunch of enemies at you. The fact that you think you have a strat to bypass the last 4 isn't a rebuttal at all to the other fact that their philosophy with remaking that area was "just throw a bunch of knights in there".
I think I've done my quota of arguing with a retard for today.
>>
>>323556021
>>323555868

So glad im not this autistic
>>
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>>323556971
>>
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>>323557125
The creator took many pictures with the monocular and stiched them together with a bit of software.
>>
>>323557138
We're not talking about ambushing, does this really go over your head?
>>
>>323556462
>but hes still fuken great
He comes off as a wannabe intellectual.
He's alright sometimes, but watching him solo stream is an absolute chore.
>>
>>323556390

enjoy ur bitcoin miner
>>
>>323556931
What?

You said that there's tons of enemies between the bosses and the bonfire.
The same situation also exist in DaS, and were made even worse for most Lord Souls due to the fact that a bonfire doesn't fucking exist.

For these situation, even before DaS2 were out, it was advisable to just run the fuck to the fog gates and ignore the enemies.

Have you tried to make the perfect mad dash from Duke Archieve to the fog gates in Crytal Cavern?
Or the mad dash from the tombstone to the fall before Nito?
Or the water treading madness to the 4 kings?
>>
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>>323556798
>>323556971

What do the white flowers symbolize?
>>
>>323557247
>The complaint is they throw a bunch of enemies at you
How did you get past any of the early game areas in DS1?
Again there are around 15 enemies you have to fight before a boss, this is an issue because?

You are saying that 15 enemies per boss is too many normal enemies, for real, that is the actual argument you are making right now.
>>
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>>323557368
>that chainmail
>>
>>323557325
Were talking about enemy placement in general.
Which involve ambushing.

And when asked WHY IT WAS BETTER compared to DaS2, you didn't fucking answer it.

And no
>its better and smart

Is not an answer without any proper explanation of why its SMARTER and BETTER.
>>
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>>323557024
Blame From and their brilliant idea of making CREO's as rare as rocking horse blood. You either cheat in CREO's, join Bellbongs and stand in the tower until you're invaded or get pulled into a world or you hit your face against a wall in the red arena against twinked out faggots.
>Sentinels, ratfags and sentinel arena may as well not exist.

>DaS1 has garbage connectivity but perfect multiplayer itemization.
>DaS2 has great connectivity but garbage multiplayer itemization.
What is DaS3 going to have?
>>
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>>323556901
>mfw doing blue smelter on my pure sorcery run
>>
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>>323557368
idk
>>
Played DS1 - Loved it.
Played DS2 - Enjoyed it a bit. not sure if it was because the formula was getting boring or it was a worse game

Should I play Bloodbourne?
>>
>>323554121
>DS2 is consistent all the time

This. I thought it was consistently mediocre all the way through.
>>
>>323557518
Easier than a pure melee, if you sit back he just does his stab every other time which is the easiest to avoid.
>>
>>323557342
Never even tried to watch his solo streams.
He has a good chemistry with nl, hes fun when they start talking about fruit or some shit.
>>
>>323557391
Can DaS2 apologists understand a criticism at all, or does it all translate in their head to "IT'S TOO HARD"

I'm not saying it's too hard, I'm saying it's shit. Which you approve since your own strategy is to bypass it.
>inb4 more deflection towards DaS1 while we're not even talking about DaS1 but DaS2 vanilla vs. SotFS

You idiots always rely on the same reflexes, steering the discussion toward your ebin strat to pass an area, while it's not at all what was discussed.

>>323557351
I WAS NEVER TALKING ABOUT DAS1 YOU MASSIVE RETARD LEARN TO READ
>>
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That fucking video is so pointless. Anyone can see that the game has bad textures, you don't need to make a 30 minute long video detailing every single tiny thing. You could've done it in a slideshow type of deal if making it felt so necessary.
>>
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>>323557569
yes

i played all souls games

i like dark souls 1 the best so far


i like bloodborne music the best though
>>
>>323557569
I mean if you have a PS4 already then might as well, its not like its even that expensive and it will give you a concrete answer for DS3, are you tired of the formula or not
>>
>>323557669
>Anyone can see that the game has bad textures
Nope. DaS2 apologists will deny even simple things like that unless you shove the evidence under their nose.
>>
>>323552884

Lightanon?
>>
>>323557569
If you have a PS4, go right ahead. The change of combat speed and the change of setting is real breath of fresh air. Especially if you felt like the formula was getting stale.
>>
>>323557490
>DaS2 has great connectivity

Don't know if this is only me but whenever I get invaded or just fight some other player in general I can hear that I hit them and I see a blood texture pop up but they never take damage. I really hope they fix this in DaS3.
You shouldn't have to "guess" and take a shot at where they're "maybe" rolling next, just stupid.
>>
>>323557601
90% of the time, NL carries the conversation. Nick is kind of just there to play off of.
Everyone else NL streams with does it better.
>>
>>323557668
I'm not saying its hard
I'm asking how did you manage to beat DS1 or any of the early areas if 15 enemies between a bonfire and a boss is too much for you

Why are you pretending like normal enemies are somehow a sin that shouldn't even be in the games?
>>
>>323557598
he has like 90% magic resistance senpai. All DLC bosses are pure bullshit with inflated HP. Its like B team wanted to send you a message to go STR or go fuck yourself
>>
>>323557764
No words now. Only tears over that which we have lost.
>>
>>323557792
>if 15 enemies between a bonfire and a boss is too much for you
Hello mongolito can you fucking read? My problem with the area isn't "it's hard", is "it's shit".
Seriously do you have brain damage? Fighting 15 of the same enemies in a row isn't fun.
>>
>>323557807
Buddy stop parroting memes, Smelter is specifically weak to one type of magic. I literally just did a full magic playthrough and the bosses were roughly as tanky as they were with just normal weapons, less risk but less combo potential for damage
>>
>>323554462

Also, at what soul memory do people do pvp most of the time? And does it really matter?
>>
>>323557894
Why are you interpreting "too much" as "hard"
Those words are not synonyms, my question remains, how did you manage to get past literally any area of any of the games in the series if 15 enemies before a boss is "too many" enemies?
>>
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>there is someone out there who considers this acceptable
>>
>>323557937
>Smelter is specifically weak to one type of magic
which one?
>>
>>323556178
Stay delusional faggot. All you're doing is making false equivalencies and showing your butthurt level, which is exceedingly high.

It's ok man, you're allowed to enjoy shit things, I like the Star Wars prequel movies for example, but don't try to convince everyone it ain't shit, because it is.
>>
>>323554462
>mfw never any signs or invasions
Is 1.6M SM in NG+ too high for the DLC?
>>
>>323557937
I was specifically talking about blue smelter. The yellow one is fine
>>
>>323558062
Dark
>>
>>323558035
>Why are you interpreting "too much" as "hard"
Because in the same sentence you asked how I "managed" you disingenous cunt.
Buy a brain or something.
>>
>>323558093
So was I
The only difference between blue and yellow smelter was that blue delayed his attacks, but then I stopped facefucking him as a ranged character and that issue went away
>>
>>323556737
>if you beat dark souls then you are a super hardcore gamer
That was DaS2's marketing, though. Dark Souls 1 barely had any marketing.
>>
>>323558098
>dark
>>323557518
>pure sorcery

HOLY
SHIT
DAS2 APOLOGISTS
ARE THAT RETARDED

"DARK" ISN'T A SORCERY, IT'S A DAMAGE TYPE FROM HEXES
>>
>>323558192
>this revisionist history

sonyggers
>>
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>>323558039
>raw dragon tooth
>>
>>323558119
>how did you manage to eat a full meal if 15 bites is too much for you?
Does not translate to
>how did you manage to eat a full meal if 15 bites is too hard for you?
Not synonyms, stop projecting
>>
>>323558035
>more deflection toward DaS1 while it's not at all what was discussed
Ahahahahah holy crap it's like you can't prevent yourself from doing it.
>>
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>>323557807
so it's exactly like AotA
>mfw using moonlight greatsword
>>
>>323558192
>That was DaS2's marketing, though. Dark Souls 1 barely had any marketing.
>https://www.youtube.com/watch?v=0Sg31FChd20

Nigga please.
Dark Souls have been marketed as 'hardcore' title since day 1.
>>
>>323558284
>instant food analogy
Know how I know you're fat?
>>
>>323558212
Anon I don't know how to phrase this in a way that you can understand but SORCERIES are a type of MAGIC
>>
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>>323558039
Hadn't really looked at that wall before.
>>
>>323558439
THE GUY SPECIFICALLY TALKED ABOUT HIS SORCERY BUILD YOU FAGGOT
AHAHAHAHAHAHAHAHA KILL YOURSELF
>>
>>323556867
Dark "hitboxes are now infinite and I have shit in my eyes" Souls 2 is better
>>
>>323557894
You can just run past them lol. It's same in DaS1.

Just to get to Seath from bonfire you need to run past 1 crystal hollowed, 7 golems, 4 shells.
>>
>>323558039
>>323558463
delete this
>>
>>323548753
It's just same shit like any other souls game, I don't get people like you
>>
>>323558439
not in dark souls you cuck. Sorcery = magic, Hexes = dark, Miracles = lightning
>>
>>323558309
Never did I mention DS1 but keep projecting buddy.

>>323558383
Underweight actually but I'm glad you at least admitted that you don't know shit about the english language
Next step admitting that you are wrong about literally everything else too
>>
>>323558531
>literally more DaS1 deflection
>we weren't talking about DaS1
You retards only have one strategy and when it fails you keep doing it.
>>
>>323558497
And I was specifically talking about a type of magic
You are really upset about this for some reason.
>>
>>323558632
No you are whining about features in DaS2 which are completely same as in DaS1 in this exact case.
>>
>>323558609
Seriously can you stop being so puerile and admit you didn't understand my criticism? You just know you have no leg to stand on if you resort to making shit food analogies.
>>
You can say that for most of the Shitbox 360 games.
>>
>>323558632
>look at all these enemies
>but you can tackle them one by one, or two of them at once at most
>look at all these enemies
>but you can run past all of them and do the fog rush
>look at all these enemies
>what else do you want? these kinda shit exist in previous game, at even worse scale to boot
>lol deflection
>>
>>323558705
MAGIC IS SORCERY
IT SAYS MAGIC DAMAGE
YOU FUCKING RETARD
>>
>>323558764
>look I have a wooden leg
>but you can put a bandaid on it
>that means you don't have a wooden leg anymore amirite?
>>
>>323558743
Anon your criticism is literally that you don't know what words mean.
I'm asking for the 6th time now, how did you get past the game up until Iron Keep if 15 enemies before a boss was too many enemies?

See I didn't even use "too much" because apparently that's grammar structure too complex for you
>>
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>Get into one of the first areas of DaS2
>Entire walls are covered in the same 2 by 2 ft moss texture
>Enemies are hitting me from 5 feet away
>Basic enemies are homing in on me from 10 feet away and doing stupid as fuck lunges

I didn't think they could do worse than DaS
>>
>>323558816
>point a staff at something
>flying bullshit comes out
>does damage
>scales with INT
Looks like magic to me buddy, being silly isn't going to make you any less wrong here matey
>>
>>323558882
>wooden leg
>when its just some cuts that can be easily healed
>>
>>323549121
that ugly cunt makes me horny
>>
>>323558884
Your question is senseles, how can you not see that, are you really that stupid? What does the quality of a game has to do with my ability to finish it?

It's not about a hard number of enemies, it's about the design of the placement. It's one thing to have a given number of enemies if there are variations and it's an interesting area.

But 15 identical enemies you have to fight identically on flat open ground is boring as fuck if you don't have autism.
>>
>>323558995
>scales with INT
WRONG AGAIN YOU RETARDED NIGGER
JUST GIVE IT UP
>>
>>323559083
>What does the quality of a game has to do with my ability to finish it?
????
Where are you taking all of this, like goddamn anon let's drop the whole DS2 point why do you feel like everything is a personal attack against your skill at videogames?
What the actual fuck seek professional help this shit isn't normal.
>>
>>323559149
>dark doesn't scale with INT
Give me a dark/hex build that doesn't level INT then friendo

Take your time, I'll be waiting
>>
>>323559170
>Where are you taking all of this
Damn you're one stupid son of a bitch
>How did you manage
>manage
"Ability to finish" is as general a phease as "manage", whether you're talking about my skill of my patience.
>>
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>>323549675
well new non-pc exclusive games are never visually impressive anyways and lot of pc games started to cheap out on graphics too

like how in the fuck 1080p & 60fps is not standard on consoles? make the games look worse and make them run smooth or make them impressive as fuck and run like bag of bricks, but don't do this half ass shit
>>
>>323559245
IT SCALES WITH MIN(INT,FAI) YOU DUMB SLUT
>>
>>323559263
You are so insecure, first you interpret "too much" as "too hard", then you instantly assumed everyone is fat and now you are saying I was questioning your ability to beat DS2 up to Iron Keep.
Like fucking hell man I'm done with you but seriously go seek professional help, you might have an actual medical condition.

>>323559338
So your saying
It
Scales
With
INT
>>
>>323550143
yes, I'm afraid it's gonna be at least next 10 years or we got fucked like rest of the times when shitskins start to breed
>>
Dark Souls 3 seems to be going the same way. Bloodborne masked its graphical flaws quite well and took into consideration a lot of lighting and color balancing. Dark Souls 3 has some nice backdrops like Bloodborne did, but up close everything looks washed out and hard on the eyes.
>>
>>323559618
>Color balance

you mean no colors?
>>
>>323559618
Chromatic aberration
>>
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>>323549380
pure, unadulterated autism. congrats, friend
>>
>>323548054
in case you didn't notice, the forest of the fallen giants and dragon aerie of the original game look pretty gud. the DLC is on a different level compared to the base game as well.

it's no surprise, because those are the areas they spent the most time on. they had lots of development troubles.
>>
>>323559618
>Bloodborne masked its graphical flaws quite well and took into consideration a lot of lighting and color balancing

BB is black and blue the entire game. It looks like trash. The dark areas of the game aren't even fully dark for some reason.
>>
>>323549121
She is so ugly , that she is actualy making me somewhat horny
>>
>>323559846
>BB looks like trash cuz I don't like the art direction
:^)
>>
>>323549374
>Dark Souls
>Cannon
>>
>>323550270
Looks like Concept Art
>>
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>>323559682
>>323559846
>>323559664
>Why yes, I am a PC gamer
>>
>>323555612
>The copyrighted response is "but they only take a few hits to kill so it ok"

But its fucking true. No matter what class you are using, enemies in that area should not take more than 3 hits to kill.
>>
>>323559846
The game is dark, but it has plenty of other colors. And they change quite drastically during end game when the sky turns purple and the moon red. So no, not the entire game.
>>
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What the fuck is going on in this thread?
>>
>>323560218
And they don't
It takes 2-3 swings of either of your starting sword to kill the hollow soldiers in fotfg, you can even 1 shot some of them with an R2 counterattack, the only weapon that takes significantly more swings is the dagger, which does the same shit in DS1
>>
>>323555275

The first time I went through I saw all the obvious traps pretty easily, was not even going that slow.

Slashing their hands to make them fall to their deaths and then taking out their buddies as they tried to scramble up the wall was satisfying as hell.
>>
>>323556724
>DaS ambush is fine

It wasnt. Just as bad in DaS2
>>
>>323560302
>And they change quite drastically during end game when the sky turns purple and the moon red.

for 1 area before you warp into sickdark black and blue nightmare land for the remainder of the game
>>
>>323557368
Why do you play as a nigger?

Kill yourself
>>
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>>323550340

It's really hit and miss. I agree that the whole swamp/windmill area looks like complete garbage while the Iron Keep after that was *mostly* OK. I really think the lighting is a bigger issue that the textures though, everything looks too murky and copy/pasted. Proper lighting would hide some of that.

That being said some of the visual glitches are really hard to forgive.I can't find the screeshot at the moment but I remember that when you take the elevator coming from the boat it the bastille in one of the cells at the top there's a huge seam with a massively stretched texture on the ground in plain sight, I don't get how that didn't' get noticed. And there are many other examples of that.

There's also pic related, although I think it's because the skybox went missing for some reason.
>>
>>323556148
there was a guy before that area with an axe and tons of decapitated enemies
>>
>>323560685
It's not.

>>323560910
Take your own advice.
>>
>>323560735
And? The colors still change, the same happens in previously visited areas. Not all of them, though. I'm just pointing out it's not all black and blue like you claimed.
>>
>>323561087
>The colors still change

yes for 1 level, the other 90% of the game is monotonous same colour scheme

> I'm just pointing out it's not all black and blue like you claimed.
>you

Not me
>>
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>tfw never got into DS2 like I did the original
>tfw I just assumed I got bored of souls
>tfw everyone actually hates it and says Bloodborne is much better

Well I'm waiting for the GOTY edition to get a bit cheaper and see how it plays. At least Dark Souls 3 looks great.
>>
>>323561043
WE wuz Soulsz and shiiit
>>
So, who posts the pillar texture in the Gutter?
>>
>>323561043
It was.

Take painted world for example.
>>
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Muslim boss confirmed?
>>
>>323561162
Why reply to me then if you're not the same guy? Either way, my point still stands.
>>
>>323556278
But he's right.

It's the filters and lighting in BB that make it look so good.
Perhaps it's because it was optimised for one platform and DaSIII is multplatform, but from what we've seen, BB is much more pleasing to the eye.
>>
>>323561663
BB looks like shit.

Fuck that chromatic aberration
>>
>>323556352
>ho is censored even in the middle of a word

WHAT were they THINKING
>>
>>323552069
>>
>>323561835
>he didn't play the game
It's so easy to spot pcucks.
While using chromatic aberration was a pretty stupid decision, it doesn't look nearly as distracting during gameplay as it does on screenshots. You barely notice it during gameplay.
>>
>>323561835
>BB looks like shit
I disagree.

>Fuck that chromatic aberration
CA is used to hide the aliasing, and isn't nearly as overbearing as /v/ would have you believe.
imho it actually looks pretty good.
>>
>ITT: DS2 defence force

Tell me the truth DS2 shills, you only like the game because it's a)good for pvp-fags; b)the only one that runs at 60fps
There's no way you can defend its awful game-design, bland levels, nonexistant feel of progression, shit-tier slow and clunky combat, broken hitboxes and fanfic-tier story and lore.
I straight out refuse to believe people with such a low standard exist.
>>
>All these people complaining about stupid graphics shit
The real victim here is the fucking character animations they look so floaty slow and clumsy. It feels like my characters feet are never really touching the floor and like he is constantly fighting like a sleepy drunk
>>
>>323559846
>game set entirely at night
>WHY IS IT SO DARK WHAT THE FUCK
>>
>>323562628
>good for pvp fags
That's wrong they fucked up invasions badly ts only good for honor fags and cry babies from DS1 who never wanted to be invaded.
>>
>>323562718
>game set entirely at night

To hide how shitty the game looks under the guise of MUH ART DIRECTION.
>>
>>323562890
>how to spot a salty pcfag.

Stop embarrassing yourself. Go play DSII, surely it's an eyecandy :^)
>>
>>323561162
BloodBorne is heavily influnced by heavy gothic style. The whole game is not dark you start at about mid day and as you defeaat bosses it gets later and later. Until you beat rom which summons the red moon making the sky purple. If you don't enjoy the gothic atmosphere and story telling the game is not for you. But the game looks nice for what it is and creates the exact type of atmosphere it is going for.
>>
>>323561202
The complete edition is out on psn best to get it now while the community is still high.
>>
>>323563004
>he doesnt have ps4, xbox and pc

what are you? Poor?
>>
>>323562890
It's quite literally the best looking Souls.
>>
>>323562890
>BB is set entirely at night
>coun't even bother to watch first part of some youtube playtrough
pkeks in a nutshell
>>
>>323563453
Dusk is technically night, right?

You're right though, it isn't all shades of black. The opening has like a creamy brown and purple tint.
>>
>>323563264
I am pure PC gamer
>>
>>323563414
>best looking Souls
It's quite literally one of the best looking console games.
>>
>>323562025

Fortunately it's easy to get rid of the filter on PC because it's completely retarded.
>>
>>323563648
Won't hear any arguments from me.
>>
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>>323552257

I think Demon's Souls handled this issue the best.

The first Dark Knight type you see is clearly made to look ominous, and you have to walk out across that bridge to meet him.

This still happened to me because I didn't quite understand what I was in for.
>>
>>323552257
Fuck off faggot, there are plenty of times where an enemy is waiting behind a door to fuck you up or some obscure trap you'd never know about that would fucking destroy you in Dark Souls 1. But it's okay when DaS1 does it.
>>
>>323552257
>>323552419
>Shit players who can't press L1
On some real shit if you are in a dark area going though a door or stair case etc.. you should expect something. You have fucking online messages all over the floor as well as binoculars. It's just that your play style is not to be cautious and to expect everything to die to you and thats not how the game is meant to be played.
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