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>60 USD

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Thread replies: 508
Thread images: 110

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>60 USD
>>
>>323421606
christ
>>
>>323421606
bethesda really has no shame
>>
When will Bethesda get good? Their games make a killing. They should be able to afford better than bottom of the barrel dregs they scraped out of the industry's asshole.
>>
>>323421936
also, i think its a bit disrespectful to the gaming community that they make shit games like that.
>>
>>323422072
Because money isn't going to make them more skilled at making games. That is unless they hire better people with that money.
>>
How come there's only this level of nitpicking when it comes to Bethesda games? It doesn't even look that bad.
>>
>>323421606
>expecting real eating and the swallowing of every noodle
I know beth is shit but cmon
>>
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>>323422072
>>
>>323421606
Who gives a Fuck

You're like those retards who scan every rock and cry when there's a misplaced texture on one of those thousands of rocks

Come the Fuck on man
>>
>>323422357

This is a 2015 AAA release. It's been marketed and hyped to hell and back. And it looks like this.
Compare that to other 2015 releases without that kind of budget or hype behind it.
>>
>>323421606
Why even add an animation for npcs eating if it is going to look this bad?
>>
>>323422357
Most of the time its just a meme, but other times you get the idiots who follow every word /v/ says seriously and will actually rag on a game they've never played because their internet chinese forums tell them a game is bad.
>>
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>>323421606
>>
>>323421606
She just sucks ass at using chopsticks okay
>>
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>>323422357
>>323422357
Yeah, it's fine guys. Stop picking on Beth
>>
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>>323422457
Who could be Toddhind this post?
>>
Name one game with proper eating animations on random npcs? It's always the same shit put food close to mouth, they don't bite and it vanishes
>>
>>323422592
Not him. There is a difference on shitting on stuff beth does that every game does right. But you guys shit on stuff literally no game does.

>>323422364
>>
>>323422565
yeah man, im a pc gamer but some do go a bit over board.
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>>323422612
undertale
>>
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>>323422565
go back to redditt.....
>>
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what kind of animations u want?
>>
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>>323422708
>>
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>>323422072
Not sure how accurate it is, but I remember reading that Bethesda maintains an unusually small team for how much they bring in. Additionally, they prefer to retain their employees for as long as possible. I'm not sure what the company culture is like there, but at my old job as an actuary the people who knew they were secure in their job always did the minimum. I don't think it's a stretch to say there might be a similar thing going on.
>>
>>323422708
>equip clipboard as a shield
>>
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>>323422832
here you go
>>
>>323422612
>>323422698
>>
>>323422923
Oh wait, I thought I had a Bethesda entry saved
>>
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here you go
>>
>>323422698
Whoa! Big!
>>
Even in the big picture, Beth produces trash.

Badly written, buggy, badly balanced etc.

Fallout 4 was literally the biggest disappointment of 2015, and it marks the point where Beth's chickens came home to roost.

Look at the userscore, even dudebros are sick of this shit.
>>
>>323422702
>>323422942
>>323422698
I think he meant 3D games
>>
>>323422357
Most games that use these kinds of abbreviated animations either keep the player's view far enough away that they can't notice it, or have simple enough graphics that it isn't really distracting.
When you have realistic character models pantomiming eating directly in front of you it's jarring. They could at least bother to animate their mouth.
>>
>>323423048
>i love playing games that are lazy as fuck :)
>>
I am more concern about main story and quests. It's so shit, of corse Bethesda not perfect. But every game have it's own good sides: Skyrim - mods, u can create the game of your dreams, Oblivion - side op quests they are awesome, and ect. But this? this is real shit!
>>
>>323422565
There's a difference between cherry picking and having actual standards.
>>
>>323422578
This. She's obviously trying to get some onto the chopsticks, fails every time, and then says "fuck this"
>>
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>>323422565
>>
>>323422923
Why does this entry level goon think he's going to get promoted after 3 years?
>>
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>>323423301
You don't understand
>>
>>323422364
maybe not the noodles but i'm sure bethesda could've done mocap for the npcs
>>
>>323423149
>implying anyone other than max autists would take a closer look at this animation instead of just continuing on with the game
>>
>>323422592
it's like an AAA game from 2006 holy shit
>>
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>>323423479

At every scale Fallout 4 is trash.

Morrowind had breadth to make up for micro-detail failures. What does Fallout 4 have?
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>>323423419
>>
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>>323423591
>micro-detail failures
u wot
>>
>>323423591
Fallout 4 has better writing than other Bethesda games.
>>
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>>323423438
Thanks God i didn't bought it.
>>
>>323423591
A map you can walk across in FIVE fucking minutes
>>
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>>323423684
>no white people
>>
>>323421606
who is this semen demon
>>
>>323423768
Wow, that made my day.
>>
>>323423768
>>
>>323423769
how about you bought some english instead?
>>
>>323422517
because you'd be bitching no matter what
>>
>>323421606
I pirated it. Still had fun
>>
>>323423741

In terms of animation, graphics, etc. It's a janky, unweildy game.

In world building and quest/lore design, Morrowind is rad as fuck.
>>
>>323422923
I'm not surprised. Company attitudes are generally derived from upper management. Just by looking at the CEO and President you can tell they're old school. It wouldn't be surprising if at least some of this attitude went to subsidiaries like Bethesda.
>>
>>323423814
>all pc users are white
>white people invented all the bad things in the world
>consoles are made by japanese

Anon we have found the key to end all bad things.
>>
>>323423901
I love the low intelligence prompts, they are funny as shit. Are your trying to imply it isnt ment to be like that?
>>
>>323421606
Chopsticks are hard you fuckboy, why you got to be so rude.
>>
>>323423901
Do you understand the concept of "humour"?
>>
>>323421606
why even develop such an animation if its going to look really retarded?
>>
>le Bethesda games are bad meme

Back to reddit with you.
>>
>>323423918
Well, if you will give me some money, why not?
>>
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>>323424135
The fucking irony in this post
>>
>>323424124
They are especially hard when you refuse to oipen your mouth
>>
Anyone have the hammer animation?
>>
>>323424234
Why "oipen" you mouth when you haven't caught a noodle.
>>
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>>323424339

Even compare it to Fallout 3 and the difference is staggering. Fallout 4 is unbelievably bad.
>>
>>323422923
>Pro
>diverse work environment (face piercings, nose rings, wacky/clown colored hair, visible tattoos)
So you want your workplace to look like a circus? Is this really something important enough to list as a Pro?
>>
>>323424489
Seems to me that employee is one of the clowns
>>
>>323424489
If it means talent before anything else, I don't care if you wear t-shirts and capris
>>
>>323424489
Yeah it is because it means it's a fun work environment.
>>
>>323424646
In what way is the work environment more "fun" because of this? I'm pretty sure you're not supposed to laugh at people.
>>
>>323424108
My int 9 char got the same text
>>
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>>323424851
don't be autistic about this man
>>
>>323421606
Not their fault that shit is literally impossible to do in the engine
Keep in mind you fucking retards that you can't have an engine that has cod cinematics and fallout modability
>>
>>323424762
Fucking this. If you aren't doing anything where you represent the company publically, who gives a fuck?
>>
>>323425041
>Not their fault that shit is literally impossible to do in the engine
I bet a hobbyist who does it for free and for fun could do it.
>>
>>323425041
Personally I think this thread is stupid because I agree for the most part. I don't give a shit that the noodles don't leave the bowl or even move at all, then just disappear. But that's still a bad animation for eating anyway.
>>
>>323423741
Hmm that's interesting I never thought about the indoril/chimer/dunmer color scheme that's a clever idea could be coincidence though cause they kind of went the generic recolor them on a different map level RPG route in mournhold.
Kind of funny though I started playing on XBOX and the texture on stuff was toned down a lot you'd never notice a lot of stuff like that once I got my hands on the computer version it was like "wooooah - How'd I ever play it like that before?" But there was so much stuff in the game drawn from things in real life or run parallel to it filled into the game I learned so much new stuff just looking up one thing (never heard of esperanto for instance) then it's like go to bethsofts forum to talk about it, "thanks for the fishystick what do you mean you don't like reading dialog? You can't hit stuff really."

Y'all must be trolling about not liking Fallout4. Haven't really been interested in picking it up yet because I'm not really interested in games like I use to be but I find it really hard to believe it is as bad as people around here talk about.
>>
>>323425148
Youll lose that bet
>>
>>323425219

>Hasn't played it.

Dipshit.
>>
>>323421606
I could've sworn I've seen MacCready do this animation but he actually opened his mouth and stuff
>>
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TWO HUNDRED
W
O

H
U
N
D
R
E
D
>>
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>>323425219
I'd suggest you try it just to get a grasp of what people mean.

The factions all shit themselves except the most bland one. Instead of complexity/depth, which I'm sure was the idea, each faction is just retarded or incompetent.
>>
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>>323425308
I'll summon trainwiz then and he can settle this.
>>
>>323425523
>adding an object to the game is the same as creating Nano animations and spaghetti physics
>>
>>323423782
12*
>>
>>323425148
and it is just as shitty.
not to mention they only have to do that animation and nothing else.
>>
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>>323425598
Did I say that? He'll lend his expertise and help us understand if it's possible with enough effort or not, now shut up and post Dwemer, Vivec and trains.
>>
Why did people buy and even pre-order Fallout 4, a game that looks three generations behind its time and runs half as well as it should?

And I don't mean that in a "your shit is taste" sort of way, either. I mean, why?
>>
>>323425416
>filename
accurate depiction of the thread.
>>
>>323423419
You know this isn't true.
>>
>>323425750
it is possible since oblivion there are various animation tweaks on nexus. nobody did it because if todd didnt care, why must you.
>>
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>>323425764
>why
>>
>>323425764
because Bethesda makes the kind of games I want to play, the only problem being that they're really bad at making them.
>>
>>323421606
>110 kangaroo dollars
>>
There's absolutely no replay value in Fallout 4 either. Every conversation you have results in 4 options, which all result in the same thing.

You can't be evil either. The only real evil option you have is being sarcastic, but people always forgive you for it.
Example:

>Join Brotherhood of Steel
>Obtain mission
>'You have to get Doctor Li back to the Brotherhood. I'm holding you responsible for anything that happens to her.'
>Lightbulb.png

>Enter Institute
>'Hey you should meet the division heads.'
>Sure
>3/4 person is Doctor Li
>'I knew the Brotherhood would send some one to kill me'
>Shoot her in the face

>Institute didn't notice
>Brotherhood noticed
>Instant Quest fail
>'Go back to Elder Maxson'

>Speak to Maxson
>'What happened?'
>Lie
>'O. Ok.'
>Stand behind what you did
>'I respect you for saying that'

Shit writing.
>>
>>323425847
>nobody did it because if todd didnt care, why must you.
The antithesis of several of the most popular mods across TES and Fallout 3D
>>
>>323425910

You mean the constant nude mods?
>>
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pirated, beat it once, uninstalled
>>
>>323425416
Oh God, that's brilliant.
>>
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>>323421606
>"Nan-ni shimashu-ka?"
>>
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>>323425964
among others
>>
>>323425764

With the expectation that it'd at least jave the breadth of Skyrim. Sacrificing and expecting lousyness but in amazing quantity.

It didn't even have that. Skyirm had like what, 14 major settlements? Fallout 4 has 2.

Used to be Beth games were as wide as an ocean and deep as a puddle. Now they're both as widr and deel as a puddle.
>>
>>323425868
more like this kind of game is hard to make so nobody made it aside from rockstar and Arkane but with less complexity or less scope. The rest is Asscred shit. And at the very least bethshit could hire better writers and creative directors. There's no harm in that, atleast they can capture the more obsessive audience. But Todd never changes.
>>
>>323426004
a good video game :^)
>>
>>323422364
It could've just been a nondescript decahedron of food going up to their mouth instead of NOTHING.
Even WoW has your character put a chunk of bread up to their mouth when they're supposed to be eating.
>>
>>323422923
Sorry but you can't really read this monkey and take him seriously.

>you get paid well but you need to work 10 hours a day
>diversity : "nose-ring, visible tattoos, clown colored hair"
>you work for 3 years at the same place


Really this just the average lazy ass hipster and his shitty attitude no wonder he is worried about not getting a promotion in 3 years.
>>
shill marketer etc etc
>>
>>323426030

> Man Bulge V1
>>
Bethesda makes a killing churning out garbage. Why the fuck would they bother trying to change anything?
>>
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>>323422072
Nigga, the more money a company makes, the less they want to spend, it's a simple internal Machiavellian greed economy native to all big business models.
>>
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>>323426159
>"Nan-ni shimashu-ka?"
>>
>>323426194
>10 hour work days are great
>wearing whatever you want is bullshit
>deadend jobs are the way to go
Lolok Mr. Cuck.
>>
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>>323421606
>those textures
how has nobody pointed THAT out
>>
>>323426256

Because markets change.

It's like saying people should still make doomclones since DOOM sold so well. Things change.>>323426264
>>
>>323426281
why does robco get away with making crap?
>>
>>323426361
>"Nan-ni shimashu-ka?"
>>
>>323426361
lobbyism.
>>
>>323426336
Isn't there literally another Doom in the making?
>>
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christ there's better food eating animation and graphics in the FFXV demo
>>
>>323425316
What it's not like I'm throwing an opinion about it around I've played 2 Fallout games and generally don't like a lot of sequels to stuff I'm picky about what I buy, like I said before I use to play consoles just googling "gamename multiplayer" and see if it's dead after a month or two is pretty telling when games from the 90's (20th century, 21st now that stuff is literally a century old) like everquest or are still running multiplayer.
>>323425416
I've watched some of the gameplay and stuff. They been working on Radiant AI since Oblivion and started adding it in at Skyrim I'm pretty sure they mentioned it'd be in FO4 also... random generated quests from that are obviously going to be minor fetch, deliver this or kill that type things. Obviously they're kind of moving away from crafting a bunch of quests to focus on the main story narrative.
>>
>>323426435
singleplayer sounds fun but too derivative. weapon mods, runes with passive effects, killmoves for rewards all that craps.
Multiplayer is literally halo with demons
>>
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>>323424646

>Yeah it is because it means it's a fun work environment.

Too bad their games aren't fun.
>>
>>323426308
I work 12hours a day and even on sunday, I'm actually at work now.

Sorry but no I don't want to see my place job being turned into some kind of huge hipstery circus, faggots wearing nose-piercing like pigs or pink hair can stay at home.

Besides somebody working for 3 years would be rather fierce about getting a promotion can he guarantee they did not at least get a raise?
They don't get promoted because they are most likely shit if they follow-up this guy's mentality.
>>
>>323426435

>Doesn't know what a doomclone is.

I forgot most of neo /v/ is underaged.
>>
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>>323422364
>>323422357
Shit looks bad when fucking san andreas had a more satisfying npc eating animation
>>
>Thread about Fallout 4 eating animations
>Eating animations are now called 'satisfying'

A new low
>>
>>323426569
>focus on the main story narrative
that doesnt mean it's good.
there are good moments sure but there are as much holes as fo3.
and the thing you do in fo4 main quests doesn justify the lack of unique contents compared to previous games.
>>
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>>323426361
Why does Bethesda?
>>
>>323426701

I played san andreas a long time ago but that game did NOT look That bad, therefore, what you are posting a picture of, is not san andreas.

you are confused, you posted the wrong image
>>
>>323424851
You get to giggle at everyone else's piercing related lisps.

Or put a padlock onto someone's plug when you find them sleeping in their safe space.
>>
>>323424108
I had max stats at this part, same prompt
>>
>>323426817
>>323422708
>>323421606

>Month old complaints
>>
>>323426435
A neutered doom with none of the speed, cinematic take downs, enemies dropping health and ammo, and slow vaulting over objects for console players

The market changed to warrant these things
>>
>>323426401
Yes
>>
>>323426817
My name is Piper the Journalist, have a nice ring to it dont you think?
>>
>>323426817
holy shit this looks so uncanny
like the mouth area moves pretty well but the rest of the face is completely still

at least in the older games all the face animation looked shit
>>
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>>323423048

Todd go away
>>
>>323422565
Some people have standards, how horrible!
>>
>>323426927

no i dont think so, madam. sorry to trouble you, you seem to be confused.
>>
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>>323426845
Ok
>>
>>323426936
she is autistic. you would know if you play the game :^)
>>
>>323425881
>it is actually possible to fail quests
That already sounds better than I expected. Back in Skyrim, that guy would just have been immortal.
Are they getting better? It two or three more sequels, could the games actually start having a soul again?
>>
>>323426895
If I took a shit in your bed would you just ignore it after a month?
>>
>>323426308

Eventually you will learn that the real world doesn't revolve around you, you retarded millennial.

This isn't your mom's apartment. You have to suffer a lot before reaching anything worthwhile in this life.
>>
>>323427009

Depends if people keep forcing it. Making meme threads about every week, shitting on every one that disagrees.
>>
>>323427001

No dude, fuck how are you such a moron? Did you practice at it? Is there an enrollment to be this much of a dumbcunt?
>>
>>323427001

It depends on the quest really. I had a multitude of quests, were people were still immortal.
>>
>>323426927
>Yes
>No
>Tell me more
>FUCK YOU
>>
>>323427071
People with shit taste deserve to get shit on.
>>
>>323427095

Get lost.
>>
>>323427129

You wrote 'were' when you meant 'where', please try to abstain from making such mistakes in the future.
Thank you.
>>
>>323422072
>>323422832
It's not that they are completely shit but you can feel the lack of whipping

They can half-ass and still make money without a horde of loyalists defending them
>>
>>323427174

>Shitting on every one that disagrees
>People with shit taste deserve to get shit on

You just proved my point you ass blaster.
>>
>>323426618

Unless you're running your own business, you're a fucking slave if you spend literally half of your week working
>>
>>323425750
>if it's possible with enough effort or not

It is. Animations aren't the fault of the engine, it's the fault of the developer, like most things. With enough time and effort, yes some modder somewhere could make "immersive noodle eating animations v2" or some shit, but nobody wants to.
>>
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>>323421606
Was I the only one who saw this in pic?
>>
>>323425764
Got shit taste senpai
>>
>>323426983
>he doesn't eat with his eyes
fucking plebs why do you even get out of bed?
>>
>>323427272
Ok.
What should I do instead?
>>
>>323427251
disagreeing=/ shit taste

But in this case yes they do line up
>>
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>>323426895

We have all the right to complain Todd. Your game is a rushed out piece of garbage.
>>
>>323427001
fallout 4 sent a very mix message.
there are various nice details compared to skyrim but the overall games are still a giant turd like skyrim. The direction they are heading toward: future asscreed with stats doesnt seem great either.
but on the other hand, modders can do so much more to it compared to pre kit skyrim or oblivion.
seem like their souls are slowly slipping away. and because nobody hold bethesda on as high standard as other aaa devs, shit will get worse.
still reserve judgement until the dlcs though.
>>
>>323427396

Not be a cuck and lose half of your life making money for kikes
>>
>>323427445

>Forced meme

Damn you sure showed me!
>>
>>323425384
Pls don't tell me that's in that canning factory.
>>
>>323427314
No.

Stupid porn-bimbos, why do they insist on getting bad boobjobs. I thought they want me to fap while watching them get fucked
>>
>>323426845

>I played san andreas a long time ago but that game did NOT look That bad, therefore, what you are posting a picture of, is not san andreas.

Haha yes it did. IT was a PS2 game and it's over 11 years old now. There is nothing wrong with that aspect though.
>>
>>323422565
Even normies hate fallout 4 you dumb cuck
>>
>>323426979
show me another journalists then :^) or a job Committee atleast.
>>
>>323427286
That settles it then.
>>
>>323422708
>mfw cliboard shield
>mfw baby shaun mace
>>
>>323427579
>cliboard shield
>is mounted on the non-shield arm
>>
>>323426618
What's your job?

Also you get raises when you prove your worth. Fastest way is pitching an idea which helps production or shit.
You don't get dick when you just work hard, shut up and smile all the time like some nigger from the 50s
>>
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>>323425041

>Not their fault that shit is literally impossible to do in the engine

LETS USE THE SAME ENGINE FOR OVER 15 YEARS YES GOOD IDEA TODD
>>
>>323427480

Yeah, you are really sticking it to the man by living with your mom.
>>
>>323427314

Cmack looks classy in comparison. Plus she demonstrably opens her mouth when putting something in it.
>>
>>323427545
ehm no.
they dont like it as much as skyrim, not dislike it.
>>
>>323427480
lol.
You have no idea what you're talking about, only kid say stuff like this.

Hopefully your mom and dad might help you live in ignorance still.
>>
>>323427694

5/10 on metacritic. That's an embarassing slide from Skyrim.
>>
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>>323427545

>being this delusional
>>
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>>323427662
None of this has ever been engine dependent. An engine make things good or bad, an engine is a tool. You don't blame a hammer when you've made a shitty house, you blame the builder.

>>323427625
The idea that they're using "shield animations" isn't true at least. Baby shaun, the clipboard, what they actually are are armor pieces, welded to some specific bone (pipboy, wrist, etc). After that you play a clipboard writing animation, a baby-holding animation, to complete the effect. Yes, shields work the same way (model welded to some bone), but that is... basically how you do armor and shields.
>>
>>323427660
I work for the state.
I get a promotion naturally and best if I work good.


Production isn't part of our worries.
>>
>>323426927
Top: Explain further
Left: Yeah, like onion rings
Bottom: Yes
Right: FUCK YOU
>>
>>323427881
I observe that there is only one game in its first iteration on the top games board. Every other game is a sequel, remake, or far long from its first iteration.

Don't discuss, just check my six
>>
>>323427964
does not make things good or bad*

I don't understand why people who hate Bethesda are still willing to blame the engine, when they easily are given a chance to shovel more blame onto the studio.
>>
>>323427792
sorry senpai, i dont believe a site where you dont even have to own the game to rate it. I look at steam reviews and ask my normie friends.
>>
>>323427964
>Blame the builder

to overextend the metaphor I can't do that because they'll get all hispanic on me and sue my ass for being entitled.
>>
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$60
>>
>>323428081

I don't think garrys mod is a sequel, but its barely a game anyway
>>
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>>323427964

>None of this has ever been engine dependent. An engine make things good or bad, an engine is a tool. You don't blame a hammer when you've made a shitty house, you blame the builder.

Gamebyro is pretty shit senpai. This game is still running Gamebyro whether or not people want to recognize it since it's carrying a new name much like Skyrim did.

But yes, overall the devs at Bethesda are lazy untalented hacks. I don't care much about noodle eating and the animated woman eating them, but they overall speak a great deal about the tone in general when it came to Bethesda and animation.

Ancient image from 7 years ago inbound
>>
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Meh I liked fallout 4, currently in third playthrough, first as a female to see any gameplay differences

Char creator is not so bad this time around
>>
>>323428084
actually they implied bethesda are lazy piece of shit broken from the highest level. which they probably is. Saved for the guys who make their trailers.
>>
>>323428247

Waifu posting is groan worthy even in /tesg/. Why the fuck do you people do this?
>>
>>323424098
>consoles are made by japanese
So Nintendo monopoly?
>>
>>323428243
>Gamebyro is pretty shit senpai

And why exactly is that?
Things like "Can't handle ladders or spears" are not only untrue, it was never actually said. People don't seem to realize that the engine ultimately does very little, especially gamebryo.
>>
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>>323428464
>Waifu posting

Nigga wut, I was just saying the char creator's not bad this time around
>>
>>323424098

>white people have made the world

fixed, you dumb nigger
>>
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Meanwhile on a game that wasn't supposed to be a FPS in the first place...
>>
>>323421606
>this is a 2015 game
>>
>>323428606

Fuckin hell!

God I want Rockstar to make a scifi game.
>>
>>323426264
Bullshit.

What is Rockstar.
>>
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>>323421606
Can you name literally ANY game that has an animation of someone eating during gameplay (not a cutscene) where they open their mouth, food goes in and they chew?

Fallout 4 was buggy / lazy as shit, but you've got much better things to pick at in it.
>>
>>323428606

I wish GTA wasn't such a boring game/setting. Rockstar really polishes their shit. Do they have eating animations?
>>
>>323428243
>Gamebyro is pretty shit senpai.

I see, what have you built with it?
>>
>sprint till out of AP
>character coughing and wheezing
>turn camera around to see the character's face
>completely blank and motionless

Why is this okay? They literally just imported the Fo3 sprint mod with no attempt to improve upon it
>>
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>>323428490

I've messed around with many toolkit engines and Gamebyro was perhaps the worse...yes even worse than Source in many aspects. I know of your fame and tried out all your mods on the /tesg/ website Trainwiz so I have a lot of respect for what you do and enjoy a ton of shit you make. But lets be honest, this engine has flaws. Everything about it feels old and outdated. It really would be nice if they could be off of something that was not a middleware engine from the late 90's.

I wouldn't say something on the lines of UE4 however since UE engines tend to have a hollow static feel to them.
>>
>>323426264
EA and Ubisoft are spending more and more each release, not that they're getting better anyway
>>
>>323428606
The first person is so fucking satisfying, I swear.
>No FPS will be as good as GTA V's first person
>>
>>323428852
this is ok in literally every games.
inb4 gta. 1 game doesnt make the industry standard.
>>
>>323428848
>b-but can you do better?

Send this stupid meme to the furthest corner of the universe and let it experience the heat death of the universe alone and dead. Where it belongs.
>>
>>323428845
Eating a chocolate bar, yes.
>>
>>323427662
Not quite anon, it's only been 13 years :-)
they also modified it, but it's still the same piece of shit
>>
>>323428606
>Meanwhile on a game with almost 3 times the budget...
>>
>>323428718
I want RDR in first person mode, I dont even care about "MUH CONSOLE WARS", I want to see the game in first person and not have it glued to a dead generation
>>
>>323429005
Does it take a bite and throw away like dying light or they eat it to the end?
>>
>>323428856
>I've messed around with many toolkit engines and Gamebyro was perhaps the worse.

You mean you messed around with the Construction Set, or the actual tools for working with gamebryo?

Because those are two different things you realize? And also only covers the actual editor?
Hell even covering that there's so much functionality in the CK that I miss when working with shit like Leadwerks, Source, Unity, Unreal. It's optimized at least for modular level design, and works well at that.
And you still haven't actually given anything bad about it. Actual reasons might help, things like "no ambient occlusion", or "unable to support alpha channels without graphical glitches".
>>
>>323421606

Previously they used to say that their games were shit in most things because they were too big, but now we have big games like TW3, GTAV, etc. that have much bigger worlds and don't look like shit, so they don't have this excuse anymore. I wonder if Bethesda will step up their game in their next release.
>>
>>323428987
>b-but can you do better?

>Send this stupid meme to the furthest corner of the universe and let it experience the heat death of the universe alone and dead. Where it belongs

That reading comprehension.

I didn't ask if you could do better, I asked if you had any experience with the engine to justify your stupid opinion.

>hurr bethesda games
Fuck off, we both know bethesda is shit. You don't know shit about the engine, I bet.
>>
>>323428490
I like how you put on your name like you being a modder somehow matters in this discussion. You have experience with the creation kit, the modding tools the devs provided, but not the engine itself and certainly not other game engines. You're a piece of shit for even namefagging in here with how irrelevant it is. Fucking attentionwhore.

That said, list me another engine that is absolutely unable to properly line up and play animations between two entities. Source engine does this like a charm. Skyrim tried with killcams, but fell flat on its ass because of engine limitations, same reason they couldn't get ladders to work.
And no, lad, the people at bethesda aren't so shit that they couldn't get this to work if the engine properly supported it. They're paid professionals unlike you.
>>
>>323429257
>You have experience with the creation kit, the modding tools the devs provided, but not the engine itself and certainly not other game engines.

Trainwiz has made actual games
>>
>>323422708
Is motion capturing the worst cancer plaguing video games?
>>
>>323429197
I think they eat it to the end if you hold on to the action key, but I never bothered to check since I usually eat in the middle of action
>>
>>323429128
>le budget memey
>>
>>323429128

It would already be an improvement if they used their budget in actual useful stuff like animations and writing, instead of blowing it off in useless stuff like voice acting and recording 1000 names for no reason whatsoever.
>>
>>323429313
Yeah what has he made? An unity3d shitgame? RPG maker? Something else that requires absolutely no knowledge about the actual engine he's working on?
>>
>>323429257
>That said, list me another engine that is absolutely unable to properly line up and play animations between two entities.

You seem to think that's the fault of the engine, and again, not the devs. Plenty of gamebryo games handle paired animations just fine.
>>
>>323429413
I think he did a full virtual reality game recently.
>>
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>>323429257
>but fell flat on its ass because of engine limitations, same reason they couldn't get ladders to work.

No, that was because their path-finding was shit and AI would freak the fuck out.

>ist me another engine that is absolutely unable to properly line up and play animations between two entities

No, Bethesda is just shit. It's not the game engines fault.
>>
>>323429446

>Plenty of gamebryo games handle paired animations just fine?

Examples? Every gamebryo game I ever played had terrible animations.
>>
>>323429245
I don't need a degree in Computer science to see that Gamebyro is shit. Anyone who has played their games knows the draws backs. Maybe they can't explain the exact mechanics that cause those draw backs but it is still apparent. The whole "you haven't done it/haven't done it better so you can't complain" line is just a way to silence all discussion on a topic.
>>
>>323429413
Even if it was just pong in Python, it's more than you.

Go be uninformed over at reddit
>>
>>323423814
Truly, a world without the master race
>>
>>323429557

Splatterhouse was a Gamebyro game that had very elaborate kill animations that worked just fine.
>>
>>323428852
I noticed this like 10 minutes into the game. Character is doing all that soon after getting out of cryo. Face 100% blank as if nothing is going on. Their whole game relies on you playing in first person. The "hostler your weapon and it disappears into your ass" is another hint towards that.
>>
>>323429539
>>323429446
> Plenty of gamebryo games handle paired animations just fine.
>It's not the game engines fault.
Any examples of gamebryo games with proper pair animations?

Instead of just repeating yourself over and over?
>>
>>323426936
It's like that edit of the guy going "stop calling me a homo".
>>
>>323429557
>terrible animations

Again, you do realize that an animation is ultimately dependent on the person who made the animation, not the engine?
Plus either, we're talking about animations being paired and lined up (that whole awkward slide into an animation Bethesda games have). Catherine, Splatterhouse, Lego Universe, had paired animations that never had this issue.
>>
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>>323429539
Yeah, the whole "engine limitations" thing has never been said by Bethesda, or anyone other than /v/, like ever. Even annoying shit like an inability to have synchronized static object movement in Skyrim was a result of their choices, not the engine.
>>
>>323421606
Why even animate it at all if it's going to look like shit?
>>
>>323429243
No. They will fucking not. Fallout 4 was another success. Skyrim was a huge hit. Elder Scrolls VI: Hammerfell will sell with no effort at all.
>>
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>>323429582
Again, I am not even asking you to do anything better. I don't give a shit about that. If you have used the engine your opinion might be worth something but it's not.

>>323429740
Not that guy, but what specifically about gamebryo impairs paired animations?

>implying gamebryo isn't modular
>implying gamebryo forces AI solutions
>implying gamebryo can't play animations
>implying it's not the developers fault
>implying you know shit about anything
>mfw
>>
>tfw hyped for TES 6

Fuck y'all, I can't wait.
>>
>>323422708
>mfw I thought this was LA Noire
>>
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>Spring Cleaning mod

Bethesda LITERALLY could have gave the player the option to make their settlements not look like shitty shanty towns but they didn't.

It would have taken minimum effort but they just didn't

Fallout 4 is the lowest effort game of 2015, they just stopped trying 20% through
>>
I want to change Curies diapers and sniff her ass
>>
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>>323430068
>Hyped for a game that hasn't even been announced yet
>>
>>323429667
Care to point out some in a video?
I've googled around and watched some gameplay footage but I'm not finding any paired animations whatsoever.
Infact I'm noticing a complete absence of them in a game genre that should be full of them, but that might really just be the player I'm watching being shit

>>323430064
Bethesda is a developer studio full of people with more industry experience than you, paid professionals.
If developers in the company say the engine is too shit to make paired animations properly and I've never seen it in a gamebryo game either, I'm sorry, but I won't believe anyones theoreticals over it, even if it's some bigshot modder who knows the creation engine almost as well as the taste of his own dick.
And certainly not yours either, seeing as how you're just throwing buzzwords around
>>
>>323430171

>It would have taken minimum effort but they just didn't

And that minimum effort would have probably delayed the game a couple of months at least. And then fix lip sync, another month. And then fix exterior shadows, another 3 months. And so on and so forth.
>>
>>323422923
>10 vacation days
>no sick days
How the hell is this legal?
>>
>>323430171
I can't wait to either make a mod or use a mod that makes it possible to over time rebuild things that aren't just rusty\wood shacks.

Make use of a quest line to build up a manufacturing pipeline, resource collection and then add spring cleaning mod with some radiation cleansing and tree planting and it would be pretty cool to cleanup the fallout.
>>
>>323430275
he's just dreaming until the nightmare's real
>>
>>323430064
Throwing out that line on it's own is the problem. Obviously if you have experience then yeah your opinion has more merit. But asking about experience on an anonymous image board is a huge fucking waste a time and only serves to retard discussion. Address specific concerns or shut up.
>>
>>323430321
>If developers in the company say the engine is too shit to make paired animations properly

But they've never said that.
You're talking to people who DO have experience in engines telling you you're wrong and you're just saying that because one team of "professionals" (whose lead animator only has the job because he was Todd's college friend anyway) on one single game can't do paired animations.
Do you actually know how an engine works, what it does or similar? Because the people you're talking to do.
>>
>>323430350
Todd can sue the cops for heightism.
>>
How did New Vegas have so much more to do (Actual quests and towns, minigames like Caravan and gambling, monster fight clubs etc.) than Fallout 4 when it had a fraction of its development time and budget while simultaneously writing a story that isn't shit?

Even with them reusing assets there's so much more in NV that Bethesda could have easily added to 4 but didn't. Hell, their biggest addition is the RTS mod but it's worst than the actual mod

Why does Bethesda hate content?
>>
>>323429205
If Bethesda theoretically decided "fuck gamebryo/creation" would it still be possible for them to have a similar construction kit for modders?

I'm not the guy you were responding to, so I know fuck all about the different options they could use. But what exactly about the current system makes it unique and modder-friendly compared to any other options they could use? Besides them releasing a CK to the community in the first place?
>>
>>323422923
That's Zenimax not Bethesda
>>
>>323430350
LAND OF THE FREE
>>
Why the fuck can't a sinkhole just open up under Bethesda headquarters and purge them from this fucking earth?
>>
>>323430350

It's not and it's fake. Even the shadiest companies here in fucking eastern europe give you legal sick time and vacation. And they're the kinds of companies that hire/fire employees on a month to month basis.
>>
>>323430507
>If Bethesda theoretically decided "fuck gamebryo/creation" would it still be possible for them to have a similar construction kit for modders?

Of course. Take OpenMW for example, which has its own CS that can still read and work with nifs/esps and similar, but is on a different engine.
Thing is, switching over to another engine won't make them suddenly better programmers nor fix issues in Bethesda games.
>>
>>323430584
>>
>>323421606
>People will actually defend Bethesda
>>
>>323423419
Don't even own a console but we all know this isn't true. Console friends who are largely ignorant to what they are missing out on.
>>
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>>323426817
>>
>>323427756
>>323427671
You are so fucking sunk you can't even see alternatives. How fucking sad. I hope you didn't get an education to get in this rut. Choose a better degree next time (oops, no next time for you! they were probably sour anyway).
>>
>>323430706
OpenMW actually came out already?
>>
>>323430706

At least Bethesda games actually come out eventually. Flawed as they are. Shit like OpenMW is a cool idea but it'll never materialize into something significant. Just bits and pieces.
>>
>>323430321
>Bethesda is a developer studio full of people with more industry experience than you, paid professionals.
Irrelevant to this discussion

>If developers in the company say the engine is too shit to make paired animations properly
Fact to back it up?

>I've never seen it in a gamebryo game either
That's the stupidest thing I have ever heard in my entire life.

>gamebryo supports animation.
>developer must play two animations and match them up themselves
>???
>It's gamebryos fault.

>>323430368
No, your opinion has no merit if you are just parroting stupid shit.

I can't go into specifics when the guy I was talking to literally just said:

>gamebryo is shit

I challenged him and he hasn't able to come up with anything

>But asking about experience on an anonymous image board
It would be easy to see if he had experience because he could be specific about the API and issues within it...
>>
I don't usually find games so ugly that they're unplayable, but fuck I have no intention of ever touching this steaming pile of shit. Visually repulsive.
>>
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>>323430584
Poor baby, you know there's always the option of [not playing a game you don't like..] You really need to add a few points to your INT
>>
>>323430831
Except OpenMW is already in a fully playable state, has been for a while. You can pretty much do everything in vanilla, all script functions are 100% implemented, but some mods don't work, and it's missing some optimization, bugfixes, and the OpenCS is still a work-in-progress
>>
>>323430507
>But what exactly about the current system makes it unique and modder-friendly compared to any other options they could use? Besides them releasing a CK to the community in the first place?

Gamebryo has a number of open source tools that work for Bethesda games and provide much needed functionality that Bethesda have no interest in giving users.

For example, the only reason anyone can add new bodies, armor, weapons, etc. to their games is because of those tools, Bethesda do not provide that functionality in the CK. And the Gamebryo tools are only really a base to work from, people still need to reverse engineer what Bethesda changed and Bethesda doesn't offer much assistance with that.

Bethesda's games are not nearly as mod friendly as made out.
>>
>>323430441
Hello. I am an engine developer. You seem really fucking ignorant and should stop arguing your stupid opinions.
>>
I love the tears of /v/ tards

[Keep crying/]
>>
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>>323421606
>>323421606
>>323421606

IT ISH POTTERY!!!!!!!!!!
>>
>>323421606
>i only lay games where the npc act as real humans and can eat as real humans.

if they dont animate the whole eating process of an npc the game sucks.
>>
>>323430848
>I can't go into specifics when the guy I was talking to literally just said:
>gamebryo is shit

Then ask for specific examples of why it's shit instead of examples of his "experience". I'm sorry it's just that argument has been abused to hell and back by retards and shitposters with no more experience then the people they're talking to that it triggers me.
>>
>>323428247
you must be braindead
>>
>>323430707
>>323430884
lol I gotchu both
bethshills always jumping to defend their lord Todd
>>
>>323431136
What?
>>
>>323430831
>Shit like OpenMW is a cool idea but it'll never materialize into something significant. Just bits and pieces.

What do you mean? They are doing it in their spare time what could you possibly expect?

You can fork it and do PR's against it. I also just had a quick look at the bug list for 1.0 and it's not that bad. Defiantly doable, at most it should give you an idea of the difficulty going into just coding\scripting the aspects of the game let alone creating the assets.
>>
>>323431006
Then perhaps you can tell us why gamebryo is shit.
>>
>>323430441
>>323430848
Since you're clearly autistic and unable to see my point of view:

For me, you're some anonymous guy on an imageboard who is claiming to be experienced in the topic you're conversing about.

On the contrary, there's solid evidence (in the form of lack of paired animations in gamebryo games) that suggests the opposite of what you're suggesting.

Now, can you finally understand why I'm asking you to SHOW ME that gamebryo is able to do it instead of just saying it over and over again? Because again, seeing as how to my knowledge and active research this hasn't been the case in any game yet, facts are pointing the other way.
Now stop riding your anecdotes and back up your claims lads
>>
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>>323431136
Aww, the little faggot is upset. How cute.
>>
>>323422923
AFAIK the salaries are not competitive at all, it's not even 6 figures...
>>
>>323430351
>After several centuries of faffing about in the ruins, finally restarting civilization
Do places like that even exist? I've never played any of the 3D games, but all the screenshots I've seen just feature post-apocalyptic wasteland. Are there places like the NCR or Vault City in games past Fallout 2?
>>
>>323431110
>Then ask for specific examples of why it's shit instead of examples of his "experience".
His experience would show by giving specific examples. What don't you get about this?
>>
>>323431286
You were given multiple examples of paired animations in games, you've got known people who do have experience making games telling you you're wrong.
>>
>>323431286
not this guy but lmao at this tryhardness
https://www.youtube.com/watch?v=T4xw0iAbWuc
>>
>>323431213
It cracks me up how many people complain about gamebryo as terrible when it's the game engine they've clocked more time in than any other.
>>
>>323431328
>177x177
hello, tumblr
>>
>>323431213
I didn't really follow the whole argument. Gamebryo is shit because it is old and becoming too resistant to change. To understand why this happens look up software engineering in general and in regards to old systems being maintained and evolved, as it is directly applicable.
>>
>>323431286
Again, Catherine, Lego Universe, Splatterhouse, three examples.
Here, have a video.
https://www.youtube.com/watch?v=thK5OycTo18

Gamebryo somehow "not supporting paired animations" doesn't even make sense. That's not it works in the first place, and systems for paired animations would have to be implemented by the developer. Gamebryo might provide some helpful functions, it might not (though probably not, gamebryo is a pretty basic library), but ultimately linking up two entities for a paired animation is in the hands of the person making the game.
>>
>>323431439
You can lie about your experience. The only way to prove your experience here is with knowledge. When you can easily counterfeit something it becomes worthless. Just skip the middle man.
>>
It's a bad quality game but seriously, who gives a fuck about a random animation?

Just pirate it if you're angry about the price
>>
>>323431608
>>323431505
Thanks, you've proven me wrong and furthered my knowledge on the topic.

Though it's sad that it took me like 5 posts to get you to stop pointing to your name like it automatically makes you right without backing the claims you've made
>>
>>323431580
>Gamebryo is shit because it is old and becoming too resistant to change.

Not really. Gamebryo is still updated to modern standards and has support for most middleware like Umbra's shit or lightsprint. That's like saying Unreal 4 is shit because it's old and resistant to change, because just like Unreal, Gamebryo has newer iterations of its engine.
>>
>>323422457
someone like that will have a heartattack if they played any fallout.
>>
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>>323431567
U sayz wat m8
>>
>>323431765
He told you those games many many posts ago. Multiple people did. You're the fucking idiot wrapped up in names.
>>
>>323431286
Like I just said, here are the actual facts:

Gamebryo can play animations.
Gamebryo can move objects.

Where is the part stopping paired animations?

You are still shifting blame from the game developers to the engine. Even if what you say is true gamebryo is modular, so shift out the rendering module for your own custom one that isn't retarded if that is indeed the case.
>>
>>323431821
I don't read every single post outside of my reply chain in a thread with 3 concurrent discussions.
>>
>>323431985
Stop trying to shift away from the matter. If you didn't read them, you've only yourself to blame for being an ignorant dumbass.
>>
>>323432062
I'm not shifting away from any matter. I've literally just told you that I infact did not read the post. Do you want an apology and an upvote to make it better?
>>
>>323425384
what did you want a big Mac that actually has a half life?
>>
>>323429350
This. I'm so sick and tired of people thinking a budget is what makes a game. 90% of the money in games is advertisement.
>>
>>323432132
>thinks everyone's from reddit
>doesn't read posts then is gets upset when people tell him he's an idiot

You got like three fucking replies, if you can't be assed to read that much maybe you shouldn't be arguing about shit you don't understand in the first place?
>>
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>People complaining about shitty textures/models/animations
>not complaining about lack of quest variety and how boring most quests are

Okay
>>
>>323431773
It is also carrying over the same constraints. Especially in animation and intractability. These are the low level systems that they apparently do not want to pay the cost to change and update. Nor should they bother considering how well the games sell regardless. Then there is the same old bugs cropping up again through each iteration.

It is my opinion that is time for a new engine already, instead of Frankensteining this one forever.

Unreal has changed significantly over its lifetime, but that is kind of the point since it is a general purpose engine that they license. They took on the cost to keep it cutting edge.

>>323431885
The game developer wants to make animations better. He is not allowed to rewrite the whole system because it would take too long. So he must make do. Ideally you could just pull out the old and put in the new, but it doesn't work that way. Old systems have a habit of becoming so strongly coupled that even small changes can cause regression issues.
>>
>>323432189
Typically ~50% is the advertising budget number that is thrown around.
>>
>>323432252
Lad, that wasn't a reply to my post. It didn't have a (you) on it and so I missed it. These are the circumstances under which I've missed a post relevant to me. My bad. Apologies. Here's some karma to make up for it.

Here's some actual wriggling: even if I had caught that post, they still needed 3 prompts beforehand to actually provide some facts. One never did.
>>
>>323432336
>Especially in animation and intractability
Like?
>>
>>323432279
>get to the Institute
>oh boy I wonder if they'll let me gather field data or investigate a missing synth
>get told to clear my 2000th raider base
>uninstall.exe
>>
>>323432405
You're a fucking idiot.
>>
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>>323432279
THANK YOU

I COULD NOT GIVE A FUCK ABOUT YOUR PRECIOUS NOODLES, JUST GIVE MW SOME FUN QUESTS
>>
>>323432543
Ah, I didn't know this was a contentious issue. A big one would be the blood letting scene from Skyrim.
>>
>>323432670
But anon, why settle for FUN quests when you can have UNLIMITED quests? It jest werks.
>>
>>323432279
Bethesda games are for sex mods
Game supporting better animations = better sex mods
>>
>>323421606
If I turn that valve, will she die?
>>
>>323432641
The fuck? Do a little google search or something, snowflake.
>>
>>323432729
You mean how shitty the animation looks, and how the pool of blood just instantly appears?
For someone who is an engine dev you should realize that that would be the fault of the developers, and the people who make the animations, not somehow the fault of the engine.
>>
>>323422357
>AAA western title with all the hype, press attention, and BUDGET
>this is what they make
>>
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>>323432757
Implementing eating noodles into a sex mod
>>
>>323432745

See pic below :(

>>323431808
>>
>>323432729
What has that got to do with Gamebryo?
>>
>>323426401
>sarcasm
>>
>>323432872
That's because he's not an "engine dev" and he's talking out of his ass

>>323432641
don't impersonate
>>
>>323421606

> 70 hours in

> Minute men
"Go to this random settlement and do a radial quest"

> Brotherhood
"Go to this random place and clean it out"

> Railroad
"Go to this random safehouse and check it out"

> Institute
"Go to this random place and do some random shit"

I can deal with bad graphics, the bad voice acting, the fact that everyone only eats noodles, the same barrels and forging sound effects as skyrim, but christ this game is so damn boring.

Bethesdas strategy is 'large as an ocean and shallow as a puddle' - which is fundamentally a strategy of diminishing returns.

> Fallout 5: 1000x1000 square mile map with 2 quests and 5 lines of dialog
>>
>>323432745
I thought the main quest was fun,
>>
>>323432891
Imagine if bethesda managed to make the character pick up a noddle/loaf of bread and eat it, all properly aligned and everything.

It'd set the precedent for a dick being sucked properly
>>
>>323432872
Okay.
>>
>>323422457
because it sucks me out the experience if I see a person doing the same animation every 10 seconds. The whole point of these relatively pointless animations is to bring the characters to life, but ironically it all goes to waste when they keep repeating the same actions over and over again like and algorithm. Sorry for expecting quality from my hobby
>>
>>323432872
Not him but I'm pretty sure he's essentially saying that getting a new engine would be more cost-effective than to keep modifying the old one.
He's using the shitty animations as an example of things they're not improving because they'd be too costly.

I have no idea if that's true though, do you?
>>
>>323433168
Specifically I am saying it isn't cost effective, since they still make stupid amounts of money. For their own artistic integrity they should go with a new engine, but they wont.

>I have no idea if that's true though, do you?
He's pretty certain!
>>
>>323422257
Which they won't because profits.
>>
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>>323428247
>third playthrough
>>
>>323432986

I have only 47 hours in Fallout 4 and I was having fun in all of it.

I really only focused on the main quest, I did maybe 6 settlement foundings, and I found that I enjoyed the game. I completely fucked up the railroad though and killed my son after about 4-5 Institute quests which were all varied.

>Not him but I'm pretty sure he's essentially saying that getting a new engine would be more cost-effective than to keep modifying the old one.

Wow, no it wouldn't.

Everything they have is built for the current engine.

Their workflow, experience and assets, to start all that again from near 0 with a new engine would be so much more time cost. However shitty animations is not the engines fault.
>>
>>323422612
D4 Dark Dreams don't Die
https://www.youtube.com/watch?v=jqr07DyMJFI
>>
>>323433168
Making an animation look better wouldn't mean getting a new engine, it means getting a better animator.
Plus getting a new engine would most likely be less cost effective. You're now spending the time to license it and train your existing staff in its usage while becoming familiar with its idiosyncrasies, as well as have to port over any systems you've (which hopefully isn't too big of a deal, but can be). Overall, that's time and money wasted.
>>
>>323422565
You're right, i should just go through life and do exactly as I'm told and enjoy popular trends without questioning their merits. I love being yet another 9-5, talent less, tasteless, going through the motions, impending midlife crisis. Fuck being different and having standards, if I do the same thing as everyone else and never complain it'll bring validity to my life. 50,000,000 Elvis fans can't be wrong?
>>
>>323433471
Although this is not a random npc...
>>
>>323433308
so basically you're talking out of your ass
>>
>>323422708
KOBE BRYANT FROM THE LAKERS
NOW THATS PAPER
>>
>>323433467
>>323433308
>>
>>323430776
kek
>>
>>323433168
>>323433308

Engine development can be quite cheap and a small team of programmers could upgrade Gamebryo to support realistic facial animations and lipsyncing. The physicality based rendering and lighting effects that were introduced in F4 would have taken more time to optimize.

The reason why Bethesda didn't do this is because updating the engine is one thing but paying animators to animate models is significantly more expensive given the size of the game.

The main thing to realize here is that Bethesda skips on animations and dialog because they aren't supposed to be a central element of the game. Bethesda go for size and detail over story. This has really come back to bite them in the ass because Fallout 4 is so dull it hurts.
>>
>>323433005
I hear you, but it sounds like a lot of work to me. they'd need to implement animation scaling, alignment and facial animations.

I know sex mods already do this but it's basic workarounds, the scaling just scales your characters height (if the NPCs have different heights), not actually reach up further or bend over etc, and the alignment doesnt always work.

depending on fetishes as well there would be more features needed to be added, it would have to be a full scale porn game to get the level of quality you would expect from a big budget game.
It's all up to the sex modders really with regards to that.

Bethesda just needs to make smoother animations more accurate animations so everything doesnt look like shit.
>>
>>323433751
Dude, you don't get it.
>>
>>323433467

You have a different playstyle to me. I like to explore everything and I can spend a lot of time trying to experience every quest line and character in the game.

If you took a direct route and spent <50 hours getting to the end it's likely that Fallout 4 stayed immersive. When you try to do everything it becomes very clear that the game has nothing else to offer outside of the main quest lines.
>>
>>323428901

They're not actually. If you look into it, the cost of the *games* released by EA and Ubi are actually going down, but their advertising budgets have skyrocketed, accounting for the HUGE increase in price.
>>
>>323426897
>cinematic take downs, enemies dropping health and ammo, and slow vaulting
This is what bothered me the most about the demo at E3. This shit is unforgivable.
>none of the speed
Pretty sure the guy playing was going slow cause of
>muh cinematic
>>
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Glorious PC mods.
>>
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>>323422565
>>
>>323434356
I still don't know wether shit like this should amuse me or freak me out
>>
>>323434365
people still like pokemon?
>>
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>>323434356
Yep
>>
>>323434356
Noice.
>>
>>323434454
Shit's pretty good fun.
>>
>>323434085

What don't I get?

My problems with F4 are

> The 'Wide as an ocean, shallow as a puddle' strategy is one of diminishing returns
> The perk system now means that there is no character build strategy
> The quest lines are childishly simple and seem to have been added as an afterthought
> Once again the difficulty scaling is non existent
> There are literally three kinds of quest ['GoTo A', 'Clean A', 'Retrieve A']
> Bethesdas insistence of having objective level parallelism instead of quest line parallelism limits what can be done in terms of story.
>>
>>323434120
>When you try to do everything it becomes very clear that the game has nothing else to offer outside of the main quest lines.
Not sure if there really has been a game I have enjoyed outside the main quests, it's why I hated WoW.

I thought the settlement building was nice and I think I'll do it some more. The only thing I can think of to add at the end of Fallout is to just have secondary main quests that occur at the end of the first one...(I.e rebuilding the manufacturing or something) what else is there that you can do?
>>
>>323422072
But /v/ is the only fucking place that thinks this way. Fallout 4 is the only Bethesda game to get even some "meh"s but still the overwhelming majority thinks the game is great. Try actually talking to people in person once and a while and you would see what I mean.
>>
The guy posting in this thread is a fraud. I am Trainwiz. I can prove it by sucking your cock (uncircumcised only, please.)
>>
>>323422565
This is why, even as masterrace myself, I cant fucking stand PC gaming. People are more interested in the amount of pixels on screen than the game itself, like good games simply cant exist without graphics. F4 was shit though
>>
>>323434571
I completed X or Y (can't remember what one I have now) and got bored of it.

Caught all legendaries that I can, the red bird legendary was laughable when my pidgeot used mirrior move on his oblvion wing and one time ball caught it.

as for "catching them all" I really cant be arsed with that. havent been into pokemon since I was a kid.
>>
>>323422491
But if all other big budget games have this same level of detail to small things like a bowl of noodles being eaten then the standard is so universally low that this doesn't stick out. A bowl of food looks equally bad in Grand Theft Auto V on PC too.
>>
>>323434586
>There are literally three kinds of quest ['GoTo A', 'Clean A', 'Retrieve A']

Hrm can GoTo A really be considered a quest? If so I think it would be more like:

['GoTo A', 'Clean A', 'Retrieve A', 'Kill A', 'Make A']

That's all the quests you can possibly have in any game.
>>
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>>323434750
No.
>>
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>>323421606
>>
>>323434713
This. Pretty much everyone outside of /v/ says its ok, not amazing, but ok to play. /v/ has a tendency to blow shit way out of proportion.
>>
>>323434885
>Deckard's Gun
Give please
>>
>>323434845
Yeah, fine. But assassinating President Kimball was way better than going through yet another abandoned factory in order to assassinate a raider boss. A heist in GTA 5 is way better than going through another ghoul lair to pick up some pointless artifact.
>>
>>323434621

But once again the settlement building suffers from the same problem as the rest of the game which is that it's mechanics don't scale well to its size.

Making one settlement at Sanctuary or Spectacle is fine, making the amount of settlements it's implied you should make is a complete repetitive timesync. Certain things like being unable to turn off snapping on walls is just bad game design but things like being unable to retrieve copper from electricals is just a plain and simple timesync.

Most of the settlements have no purpose or character, they can be unlocked with one radial quest and require hours of collecting to protect them against the same couple of threats. It would have been significantly better to have only a handful of larger settlements each with its own dedicated unique questline and characters.
>>
>>323431423
Fortunately it would make a little sense if it is YOUR character doing it, considering how he is one of the only people in the world with a vivid fresh image of pre-nuke Boston.
>>
>>323426936
The faces do move but only a little bit for some reason.
https://www.youtube.com/watch?v=CpS_8rK_mJA
>>
>>323435014
Its REALLY not in a working state right now. I've got the model ported and material'd but that's about it. I'm probably just gonna get someone to model a newer version.
>>
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>>323427314
>let me be your first kiss
>>
>>323430805
Sadly, most people don't even want to look for alternatives.
Dunno why, but I've seen it too much. Maybe they're afraid of being disappointed, or that they'll regret it?
>>
>>323434885
Yea. Ur a fake. How many guys have you sucked off today? If you were the real Trainwiz, if would be at least 3.
>>
>>323435208
anyone else thinks piper's face looks like shit? the "animations" for her you could tell bethesda put some minimal effort in made her look even worse, especially when her face distorts
>>
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>>323427674
>Plus she demonstrably opens her mouth when putting something in it.
Pretty good.
>>
>>323435416
I always wonder if these people realize they're just making the guy they hate look better
>>
>>323434845
>That's all the quests you can possibly have in any game.
Not really. There's plenty of quests outside this norm in various games and they're fun.

Problem is just that they take some creativity to think up and obviously can't make up every single quest.

As much as it pains me to say this, WoW is a good example of occasional fun quests totally outside the norm, especially the newer expansions. But even vanilla and TBC had a bunch of cool ones.
>>
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Video game artist with some experience in the industry here.

There are guys out there good enough to make an extremely convincing bowl of noodles complete with real-time eating of every noodle right down to an empty bowl, with a beautiful npc mouth to boot. No doubt. Some real wizards out there.

But most artists won't have any experience creating anything like that. They'd have to learn it from scratch. Which means ugly noodles. Ugly eating animations. For quite sometime until they get things figured out. For each artist, that will take a different amount of time.

So it boils down to 'how important that eating animation is' vs. 'how much time it will take to implement well'. To top it off, unless the game is food-specific, I don't image there is a food artist, just an environment artist or character artist filling the need for some props. I've never heard of a mouth-specific animator in the game industry either, so a lot of these little details are side-jobs for people with a lot of other things to do.
>>
>>323435537
I'm just playing, friend. I like Trainwiz plenty. I do also suck lots of cock, but that's just me.
>>
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>>323435697
ffag
>>
>>323435664
What game has the best noodle animations?
>>
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>>323424126
>bethesda "humor"
>garbage lolrandumb writing

Clearly you're the one that doesn't understand the difference between humor and stupidity.
>>
>>323435925
what was that he did at the beginning?
>>
>>323435106
Literally the same quest though.

Aren't heists just like the main quests in Fallout?

President Kimball was just a unique quest rather than randomly generated.

What about 'Last Voyage Of The USS Constitution'?

They want to pad game time out with random generated quests, what they need to do is shunt a bit more focus into quality stand alone quest lines.

>>323435158
>It would have been significantly better to have only a handful of larger settlements each with its own dedicated unique questline and characters.

I would have to agree with you there, but I didn't notice any of those other issues (Although I have probably only spent 4 hours with settlement building and I never ran out of junk) so I can't comment on that.

I honestly found the main quests exhausting however (Probably 35 hours to complete it!).
>>
>>323434845

Just imagine what it could have been.

> You find a child and protect them for a portion of the game. If you choose the brotherhood it turns out that the child is a synth. If you choose the railroad it turns out that the child is danses and they want a hostage.

> You get captured by raiders and have to spend a portion of the game completing trials to escape them. It's implied that raiders made railroad agents fight a deathclaw in their own towerblock arena.

> Preston Garvey gets increasingly belligerent in the Castle once it's liberated. He starts destroying settlements that dissent with his artillery and you have to either persuade him to stop or defeat him.

> Your memory is wiped by the institute and you start to gradually remember the life you had before going underground.

> The crazy bunker brotherhood knight is Danses father. The Brotherhood want you to find and kill him but Danse goes rogue and chases you.

Once you start thinking about what good quests there could have been, you realize how bad the quests are.
>>
>>323424646
>SJWs
>Fun
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>>323431808
Made me keck.

>>323432986
>large as an ocean and shallow as a puddle

That feels like a good critique. There was nothing really exciting for me in the game. I wanted to give it a chance, but everything was handled so poorly. You do have a variety of options to charisma check people and talk them out of some situations, but they aren't ever really huge deals, it doesn't really matter.
>>
>>323436067
i think it break his neck.
>>
>>323435608
>Not really. There's plenty of quests outside this norm in various games and they're fun.
Can you give me an example?
>>
>>323424646
I don't want to work with degenerates.
>>
>>323436140
What is the point of this animation, the amount of time it takes to actually start hammering(the point of the animation) is comical, it looks like hes drunk and trying to focus on the nail.
>>
>>323428180
You can actually skip the whole piper convo if you stab her and quickly try to talk to her
>>
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>>323436067
Broke the guy's neck.
>>
>>323436206
shouldnt he be dead or paralyzed then? is it just a crappy killmove or a actual perk??
>>
>>323435731
Lel
>>
>>323436183

We really have to face the truth, which is that Obsidian and Bioware have game design strategies that scale well to 8th gen sized games. Bethesda doesn't.
>>
i can't play Fallout 4, the whole settlement shit killed just made stop wanting to play it immediately
>>
>>323436094
All of that is just better writing with some twists.

It's the same TYPE of quests (Maybe add an escort in there).

I agree the quests can be improved, but you will always be pulling from the same types, just adding 'story' to them.

Maybe you should write a mod that changes those things? I would fucking enjoy the institute one, I could imagine you could give it the same feeling as the start of the game to reset the players mind set, maybe even trick the player as well...
>>
>>323436256
There's one in which you get on a wyvern flight and bomb demons and their siege weaponry.
There's a bunch where you solve puzzles.
There's one where you need to jump off a cliff to test your faith.
There's another where you drive a remote-controlled tank in order to spy out some settlement.
Another where you feed a boar until it takes a shit so you can sift through the shit to find a key it ate.
There's a famous one where you literally play plants vs zombies, but that's gimmicky as fuck

There'd be a lot more if I thought about it harder, but these are from the top of my head. You'd have a hard time categorizing most of these.
>>
>>323426030
Source?
>>
>>323431192
dude it's free you can't complain lmao!
>>
>>323436284

Looks like the animation engine got bogged down with something and he got stuck in an idle loop for far longer than he's supposed to be.
>>
>>323437014
The issue with that is that bethesda doesn't have idle loops in any of their animations. That's stuff wc3 did on release
>>
>>323422072

Bethesda games appeal to the same autismos that spend thousands of hours in Minecraft.
>hey man it's like digital lego you're only limited by your creativity
We're too lazy to make a game so we'll give you the tools and you fantasize.
>>
>>323436663

I agree that each quest consists of single stacked objectives which are all fundamentally the same, in the same way that subatomic particles combine to make elements but I suppose that my main criticism is that there is no intelligence behind any of the quests. Bethesda seem to resent any in-game dialog, philosophical musing or differences of ethical standpoint beyond simple and predictable binaries.

Fallout 4 is do drab because it's almost impossible to become invested in an character in the game with such limited interaction. Fallout 4 has no main characters and no opportunity to become invested in anything. The writing is cheap and lazy.
>>
>>323436140
>>323436284
>>323437014
you guys are crap, this fucking gentleman from this great bethesda game, is having a heat stroke while he works

there is any other game that has something like that? no, bethesda is da best
>>
>>323436697
Wyvern Flight
>GoTo X
>Kill X [with Y]

Solve Puzzles
>GoTo X
>Puzzle in Game

Jump Off Cliff
>GoTo X
>GoTo Y

Remote Controlled Tank
>GoTo X [For Y Seconds]
>GoTo Y

Feed Boar
>Go To X
>Retrieve X
>Go To Y
>Retrieve Z

PvZ
>Game in Game

All quests can be simplified, it's the unique flavor that makes it good.
>>
>>323437430
Looks more like he's having a straight up stroke.
>>
>>323437476
Anon you just made up like 10 arbitrary "categories" just to categorize those 6 quests I listed. I'm not sure that's really how simplification works mate
>>
>>323437394

I should also add that this all seems to stem from Bethesdas inability to let any character truly accept their surroundings. Fallout 4 has no fear, no sense of isolation or desperation. Characters never develop and never experience sadness. If it was deliberate then F4 would be a Kafkan masterpiece but we all know that it isn't.
>>
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>>323426817
>>323422708
Fantastic
>>
Now that Bethesda has committed to 100% voice acting and we know they're never going to drop it I don't think autismos will keep them propped up forever. Goes against their "building their own world".
>>
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>>323422708
I remember playing LA Noire and thinking "man, facial animations are only going to get better from here on".
>>
>>323437195

Sorry, my bad, it's didn't mean a fixed idle animation loop but stuck between the blending of the hammering animation with whatever he was doing before animation and blending engine is still dynamically generating some sway to the body and head.

At least, that's my guess.
>>
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Moar todd
>>
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>>323422708
>>
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>>323438038
ᴾᵖᵖᵖˢˢˢᵗᵗ ʰᵉʸ ᵏᶦᵈ, ʸᵒᵘ ʷᵃᶰᶰᵃ ᵇᵘʸ ᵃ ᵍᵃᵐᵉ
>>
>>323437394
>Bethesda seem to resent any in-game dialog, philosophical musing or differences of ethical standpoint beyond simple and predictable binaries.

Not that I disagree, but I liked the direction they went with Fallout 4. It's not really binary, you don't have a direct light\dark karma slider (Which I liked they got rid of) and instead different people and groups react (maybe not intelligently, although that may add or remove to the game depending) on your decisions and things you do. At least to me, superficially at least, they did.

E.g. I didn't give the railroad details of the institute and so they started hating me

Yes, I think unique, thought provoking quests are more interesting but I am also able to suspend my disbelief a fair amount. I think maybe you outplayed it's actual 'play time' and then the curtain falls and you become disillusioned or maybe I am just easily fooled.
>>
>>323438117
John travolta
>>
>>323437682

No I didn't.

Adding an additional limitation is not a category.

I added two categories:

Game in Game
Puzzle in Game
>>
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>>323438117
>>
>50 shades of grey is a bestselling book
>SW TFA is the best selling movie
>FO4 is a best selling video game

kill me
>>
>>323422072
>Their games make a killing.
Exactly. They know they don't even have to try. Blame the retards that buy them religiously.
>>
>>323421606
Haven't bought it, Haven't played it and don't give a shit about it. But for fuck sakes, I don't know what you faggots are expecting. Some ultra hyper-realistic noodle action?

Name one game that has ever done this realistically.
>>
>>323430350
>How the hell is this legal?
Its not, since that post is obviously made up.
>>323422923
>10-11 workday
So much bullshit
Long working hours is one of the most widespread myths in this industry, in over 10 years working at big publishers i didnt meet it once and i know nobody who did, only happens during going gold and sending for printing( not that much now since you can patch shit post release) or a week or two pre release if something is seriously broken, otherwise its rare for people to work full 8 hours let alone more.
But thats rather obvious, you fuck something up? you have to fix it. Then again we have the term "shippable" when it comes to bugs in QnA, so nobody really gives a shit anymore to stay longer and fix the game.
Pushing back release dates is now a standard, and big gger publishers have 2,3 or sometimes even four different studios working on one title like cod or asscreed to fart it out the door every year.
>>
>>323428760
GTA IV
>>
>>323438282

> I think maybe you outplayed it's actual 'play time' and then the curtain falls and you become disillusioned or maybe I am just easily fooled.

This is true. I kept exploring and upgrading, waiting for the point where I could say that I was invested but It never came.

I think that one of the other problems is that I played F3 and loved it, then I played Mass Effect, Dragon Age, Bioshock and TLOU.

Maybe I set the bar too high for F4 and was disappointed in the nonfulfillment of my own heightened expectations.
>>
>>323438704
Well I think the point is you shouldn't bother with a bowl of noodles for the food if you're going to make it look that bad
>>
>>323431136
>TODD HELP! THEY'RE INSULTING BETHESDA!
>>
>>323438394
Oh you're serious
You simplified
>drive a remote-controlled tank in order to spy out some settlement.
as
>>GoTo X [For Y Seconds]
>>GoTo Y

What is it even supposed to represent? What kind of simplification is this?
>>
>>323437901
lol I wonder if all the player races in skyrim 2 will have the same VA

>inb4 its just human, not even imperial, nord, redguards and bretons, just ''men''
>>
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>>323422565
Behold, the truth incarnate.
>>
>>323423419
To be honest, that image is right. Even if you don't like it, you have to admit that it's right.
>>
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fallout 4 is my favourite bethesda game but I wont defend its many shortcomings

Why do other people insist on doing it though? Are they just being contrarian for the sake of it?
>>
>>323434795

People really do this? I've played mostly PC all my life and have never cared about graphics all that much. I could deal with 2005 graphics in every game if the gameplay was great and the writing and story wouldnt be complete shit like 99% of games now
>>
>>323430350
A lot of companies now have a general "Paid Time Off" pool from which you use days no matter what they are for (Rather than having them split out for vacation, illness, family illness, or whatever). This person calls them "vacation days" but that is not accurate. The days would be used for vacation, illness or whatever else you need them for. It is perfectly legal and the anons saying it isn't are incorrect.

10 days with no rollover is very low but it is not unheard of.
>>
>>323422565
>since 1997

Dude, most /v/ is underage as fuck.
>>
>>323436382
Looks like team rocket's blasting off again!
>>
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>>323439447
I was born in 1998
>>
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>>323439627
what?
>>
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>>323430059
Didn't Fallout 4 get worse scores than their previous products (Fallout 3, Skyrim, etc)? Not to mention TW3 is unanimously GOTY. Well, Bethesda's dlcs sort of tend to have better quality than base games (Shivering Isles, The Pitt, Dragonborn), so we'll see how that goes.
>>
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>>323439349
its a meme, I mostly play on PC with some ps3 now and then and never cared about graphics as long as the game had a nice aesthetic to it (even tolerated ps3 RDR on a 1080p display, didn't care much about it but 9 out of 10 consolefags would rip on it for having shit graphics)

in fact sony vs microsoft is mostly about graphics, and the only time they dont care about graphics is when their favourite game isnt delivering
>>
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I think that people expect a bit too much from Bethesda, considering what they have delivered in the past.

I went into FO4 expecting something along the lines of Skyrim + FO3, and lo and behold, that's what I got.

Does that mean that I have low standards? It could. But it also means I have more games to enjoy.
>>
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Funny you should make this thread about Fallout 4 right now as I have a funny story

. So, this obviously did not happen today. It happened Thursday. My sweet husband and I have been experiencing dead bedroom. Wednesday he surprised me and ate me out for at least 30 minutes and then gave me the best sex I've ever had. In order to show my appreciation I assumed the position Thursday night while he was playing FO4.

Things were going great! I had been servicing him for about an hour, he was telling me how amazing it felt, and how I was the best wife ever! BOOM Out of nowhere I feel a huge slam on the top of my head, warm liquid begins trickling down my face, and I started getting incredibly dizzy. While this is happening I hear him cursing, I hear rapid gun fire, and he basically just pushed me away.

Once he saw my head bleeding he freaked out and took me to the urgent care. Turns out he got surprised by a savage deathclaw, and when he jumped he gave me a slight concussion.
>>
>>323439772
yep, and a lot of reviewers refered to witcher 3 in their fallout 4 review as a standard for bethesda to beat

they are genuinely fucked unless they re-grease a bunch of fingers, if you catch my drift, which they probably did for fo4 but normies were so enamored by witcher 3 (and for good reason) that it would have caused a shitstorm if fo4 went on to win over it
>>
>>323439916
people have expected a good rpg, which bethesda is incapable of delivering. everything they ever made has had ripe shite for writing

I am genuinely glad they removed as much writing as possible for fo4, fo3 is my most hated game of all time because it made me converse with those fucking abominations they called characters too much

Also fo4 is the first bethesda game to have fun gameplay out of the box

I do wish they made good quests again like oblivion but that wont happen, either way, bethesda writing less = good
>>
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>>323440037
i thought he came
>>
>>323440037
"I'm cancer" : The Post
>>
>>323440037
Thought this would end with you cucking him desu
>>
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ftfy
>>
>>323438503
No. You live with this. This is the future we chose.
>>
>>323440572
I pity anyone who doesn't know the joy of downloading a new horse cock mod.
>>
>>323424135
can I have some catsup with that ?
>>
>>323440259
most of /v/ has been expecting an aaa blunder as always. A bethesda game is just the perfect shitposting contrarion material.
any people who played more than 1 todd game know exactly what to expect. Todd lied less than pollocks and nips this year.
desu he should look at the metascore and steam positive review percentage to know where to go from.
>>
>>323436140
>working construction on LSD
>>
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>>323440259
>there will never be another Bethesda game with actual RPG elements
>next TES game will have skills completely replaced by shitty limited perks
>you character will have a predetermined background like your player characters in FO4 and your autism will not allow you to roleplay as any kind of character you want

I'll just go play my Daggerfall, Morrowind Oblivion and Fallout 1-2, and pretend that future titles do not exist.
>>
>>323426842
because they are not selling a good product but the hype that the product will this time deliver all that is promised, and they always deliver the promised hype; ...just not what the hype promises...
>>
>>323421606
Leave game food to the pros
>>
>>323426401

>"Nan-ni shimashu-ka?

It's Na-nin-shimaskowa?
>>
>>323444638
>Takahashi's greeting is "nani ni shimasu ka? (何にしますか?)" which roughly means "May I take your order?" in polite Japanese. Takahashi seems to only understand the word "yes" in response. Interestingly enough, the English subtitles claim he says "Nan-ni shimasho-ka?" which, if the 'o' sound was elongated, would mean "What shall we [together] order?". Takahashi is the third most common Japanese surname, and in its most common spelling (高橋) means "Tall bridge" or "High Bridge".
>Takahashi is voiced by Shinji Mikami, a Japanese game designer who is known as the creator of Resident Evil series and The Evil Within.
>>
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>>323434887
>>
>>323422565
(You)
>>
>>323421606
I'm not jumping on the /v/ hate bandwagon or just being contrarian for the sake of it, I genuinely don't understand how Bethesda is allowed to exist.

Like okay GTA V was a buggy mess and lacked a lot of fun stuff but at least you can understand how the game cost as much as it did, you can see actual effort when into the character models, the voice acting, creating the environment, and other stuff.

Even if you don't like Bioware you can clearly say that ME 2 is different than ME 1, you can see how the Dragon Age games have evolved how the character models have gotten better, how the worlds have become more varied and dynamic, how the combat and subsequently the animations have become more fluid and intense.

I'm not even going to bring up TW3 cause that'd be a curbstomp.

F3 sold 13 million copies,New Vegas sold 12 million copies, Oblivion sold 10 million copies, Skyrim sold 20 million copies and Fallout 4 sold 12 million copies in a day.

We're talking about 67 million units of games shipped, 4 billion dollars of revenue. Even if Bethesda take home a 4th of that, that's still 1 billion dollars. Bethesda has used a billion dollars to make the same game 5 times and people still buy this shit.
>>
>>323446142
>GTA V was a buggy mess and lacked a lot of fun stuff
>I'm not contrarian tho

Ok lol
>>
>>323446596
GTA V was really buggy on launch. Also they didn't have as many heist and online when it first came out.

You can clearly see from my post that I enjoyed the game though, or I wouldn't have brought it up.
>>
>>323446804
maybe the ps3 version, and even that wasn't really buggy just had fucked up lod due to the console not being able to keep it up

still best gta game
>>
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>>323444420
Man even the toast looks good in this game
>>
people who make fun of fallout 4 can never be my friend
>>
Looks like a Wii U game.
>>
>>323448749
Fallout 4 is a shit game designed specifically for retards.
>>
>>323425764

I was super bored of bloodborne and was waiting for the DLC to come out, I needed to do something that wasn't playing through some back catalog cause that seems more unlikely every year. I didn't like it but it was worth it to me to be able to accurately shitpost with you anons my closest friends T-T
>>
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>>323438167
underrated post
>>
>>323427245
and FO4 start was ok but after 10 hours you start to seem it's not that good and then it's too late also reviewers usually don't even play games thru
>>
>>323421606
looks like a bowl of cum.
>>
>>323424098
african's do seem to invent new dangerous STDs and other shit thought
>>
>>323423026
I falled to that trap too because I was naive, got into hype and thought they would've finally made some bread n butter to their game, but nope, it turned into shit in the end
>>
>>323430350
Canada fag here
Old job was contract work for the government.
No sick or vacation days. Instead, you get +4% on your wages, which amounts to about 10 days off in a year.
No benefits either.
Meanwhile, people doing the exact same job, or often far far less, were getting 60k a year with full benefits.

Moving on to the army where you get 20 days of leave and competitive salary (for my role anyway)
>>
>>323425219
start is good, rest isn't, base building gets to be fucking boring after awhile and there just isn't that much stuff to do or see, at first it seems like there will be shit tons to explore but you start to see copypasted shit and only the main places are made properly
>>
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It's strange to think people placed this piece of shit in the same group as Bloodborne as a GOTY contender. What a joke.
>>
>>323431423
well even thought they are living in shithole they are living there their whole lives, why not clean up a bit? at least clean your home/fortress
>>
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>>323437925
I remember playing half life 2 and thinking that
>>
>>323427314
>getting STD from your first kiss
lol
>>
>>323438117
man, those Bostonian accents really got out of hand huh.
>>
>>323429403
or really useless stuff like advertising, it's a big name game, you don't neet to advertise like madmen
>>
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>>323432279
btw I did the quest for institute where you shit over brotherhood and steal their robot, was this really the end? didn't feel like it, I was drunk thought so I could've missed something (got pissed to play thru the shitty ending and get over it)
>>
Why does every new bethesda game need some gay ass OLD VS NEW or RELIGIOUS VS ATHEIST or CONSERVATIVE VS LIBERAL narrative?
Brotherhood vs Institute
Enclave vs Brotherhood in the context of fo3
Legion vs Stormcloaks

it's like they're desperately trying to bait the poltical retards and faggots that can only think in black and white anymore thanks to american politics
>>
pls respond:
>>323454601
Thread posts: 508
Thread images: 110


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