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>Game music is dynamically generated based on the activity

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Thread replies: 31
Thread images: 3

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>Game music is dynamically generated based on the activity
Which games do this?
>>
Jak & Daxter: Precursor Legacy.
It's impossible to rip the soundtrack because there are just so many tracks.
>>
>>323323094
https://www.youtube.com/watch?v=_AF_PI6HQds
>>
>>323323343
Not the full soundtrack
>>
Portal series
>>
The older need for speed games, most wanted and carbon. Depending on how fast you were going while being pursued the music would get more hectic, the slower the less hectic. I also think the amount of destruction you're causing and the amount of cops influenced the music aswell.
>>
Mgsv
>>
>>323322861
Payday 2 is rather godtier in this
>normal/stealth state music
>you dun fucked up music ramming up
>police assault wave music
Well you would need to play it.

Also Monkey Island 2 see video
https://www.youtube.com/watch?v=7N41TEcjcvM

Is too bad that they dropped the tech and it seems nobody tried ever going further with it.


>>323323495
>playing Portal 2
>ambient sounds on synch with music
>>
>>323322861
all of serious sam
>>
Well, Ace Attorney has a soundtrack for every single moment.

>Trial begins
https://www.youtube.com/watch?v=pn8gQZb-xMo
>Witness(es) appears
https://www.youtube.com/watch?v=PO0hAxKJeO8
>They testify, cross examination
https://www.youtube.com/watch?v=2BcaadmfZjo
>You find a contradiction
https://www.youtube.com/watch?v=N_Mtx_4nJj0
>You are about to find the real killer
https://www.youtube.com/watch?v=0E8X4AYFIQU
>You won
https://www.youtube.com/watch?v=i6FXbxkxRAI
>>
>>323322861
Thief 1 and 2. I think they use a looping droning sound for general areas and you trigger things like a low piano key when you enter a room.
>>
>>323322861

banjo
>>
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>>323322861
The Nintendo 64 Goemon games gradually got more dramatic as you approached the end.
https://www.youtube.com/watch?v=eI1yz6Aiybg
https://www.youtube.com/watch?v=W7ajs6GLTYg
>>
>>323322861
Bubsy 2

Mario series is kinda related too with that bongo effect when you're on Yoshi
>>
>>323322861
Dot Hack series
>>
>>323327293
*the end of a Boss stage
There was also the dynamic day/night transition songs in Goemon's Great Adventure.

https://www.youtube.com/watch?v=1pcYEgVHXRQ
>>
>>323322861
Majora's mask
>>
De blob and patapon have this as focal mechanics
>>
>>323322861
Trackmania Turbo and KI
>>
SMT: Nocturne has a dynamic battle theme that changes depending on the events of the battle.

https://m.soundcloud.com/thegameexplorer/shin-megami-tensei-iii-nocturne-normal-battle-medley
>>
>>323322861
TIE Fighter
>>
Dig Dug
>>
In Sunset Overdrive the higher your "style" meter is more "layers" of the music track starts playing.
>>
Luftrausers
>>
>>323322861
Introversion Software's unreleased game Subversion - sort of a cross between Uplink and Amiga/ST classic Interphase - would have done this.

https://youtu.be/0EEB_rV_URQ
>>
>>323322861

Phantasy Star Online 2 does it I'm pretty sure. It was a pain finding some exact tracks because of that.
>>
>>323322861

In XIV, the Crystal Tower raids and some of the older hard mode dungeons.
>>
>>323329680
Even PSO1 did it.
https://www.youtube.com/watch?v=78_lHWjLLCk
https://www.youtube.com/watch?v=brwF2wuU820
>>
in MGS1 for PS1 the alarm music variations are composed on the spot.
>>
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Ape Escape 1 does this.
>>
>>323329680
I'm still trying to find the exact music track that plays in that one sky level. But there's so many different variations of it, fuck.
Thread posts: 31
Thread images: 3


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