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Why did the N64 have terrible graphics compared to the PS1?

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Thread replies: 101
Thread images: 17

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Why did the N64 have terrible graphics compared to the PS1?
>>
i dont have enough bait picture
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>>315338572
both systems had their greatness and drawbacks.

Look at Megaman legends on both systems and you can see what I'm talking about
>>
WE GOTTA INSTALL THOSE MICROWAVE OVENS
>>
>>315338572
because that's the way you do it, Get your money for nothing and your chicks for free.
>>
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what's a floating point?
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>>315341048
Fuck. Wild ARMS 2 was the first thing I thought of watching that.
>>
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>>315338705

>danger 5
>bait picture
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>>315338572
because [spoiler[that little faggot he got the earring and the makeup
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>>315342645
mother fuck
>>
64 looks better than PS1 though. PS1 games look like shit.
>>
Look at them yoyos. That's the way you do it. You load the game up with that DLC.
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>>315338572
MONEY FOR NOTHIN
>>
Both are bad in their own way
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>>315338572
>there still aren't any games that take direct inspiration from this music video, visually
>even cartoony games seem to strive for realism when it comes to perspective and proportion
>the time of serious art experimentation is basically over, big budget and indie games only use a handful of styles each

Everything is shit.
>>
>>315338572
VRAM and texture issues or something
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>>315342930
That ain't working. That's the way you do it. Get your money for nothing 'cause DLC ain't free.
>>
>>315338572
Disk power > Cartridge power
Nintendo was set in their ways.
Tried to adapt with the 64DD and failed.
>>
>>315341048
>tfw playing a PS1 game that doesn't clamp vertices down
>polygonal gaps all over the place when the points get rounded to the nearest integer
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>>315340253
CUSTOM KITCHEN DELIVER EYEYEEEEYS
>>
>>315341048
No, I didn't want to remember this
>>
>>315338572
N64 was objectively a more powerful system than PS1, supporting higher resolution realtime graphics and much more accurate texture scaling. However, the system was poorly documented and as a result many third party development studios floundered with it and released subpar product
>>315344612
Cartridges are faster at memory recall than discs, but at the price of storage space and costly media. Back then it was a big deal to be able to support music files on disc so marketing pushed the CDs vs. outdated cartridges angle hard, but in reality both have significant trade-offs.

But this was always a troll thread, wasn't it?
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>>315338572
I want my MT/v/
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>>315338572
fuck I wanna watch UHF now
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>>315341048
can someone explain what im looking at?
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>>315338572
Cartridges had more limited storage space.
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>>315346683
Both PS1 and the 64 supported 640x480 screen resolutions, so you can't say one had "higher resolution" over the other in that respect. However, the PS1 allowed for greater sized and more numerous textures thanks to its greater available memory, so the PS1 is objectively superior from that perspective. I'm sorry you only have a baseline understanding of hardware, anon.
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>>315348110
my nigga. tfw 99% of /v/ has no idea what you're talking about.

https://www.youtube.com/watch?v=P4SDhrTPOiI
>>
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>>315341048
>>
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THAT LITTLE INDIE WITH THE PIXELS AND THE MAY MAYS
YEAH BUDDY, THAT'S SO ELUSIVE
THAT LITTLE INDIE TOPS THE METASCORE LISTS
THAT LITTLE INDIE IS THEIR OWN EXCLUSIVE

MY FACE WHEN BLOODBORNE, RED DEAD REDEMPTION,
KINGDOM HEARTS, FINAL FANTASY,
METAL GEAR SOLID HD COLLECTION
WILL NEVER, EVER, COME TO PC
>>
>>315349201
Not to mention the N64 would shit itself at 512x384 resolution to start with even with the expansion pack.
>>
>>315349378
The turtle is nature's suction cup
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>>315349954
Today, we'll be teaching poodles how to fly!
>>
>>315349378
>>
>>315350094
Yeah, me and my brother still reference this movie all the time. I watched the commentary track on the dvd, and they say that Raul died in an accident before the movie came out. His parts were so good.
>>
you faggots are so annoying

correct answer is they both did different things well. ps1 fans are generally more obnoxious about it being "superior" to the n64, but you could all stop this argument by just reading the specs

https://en.wikipedia.org/wiki/Nintendo_64_technical_specifications
https://en.wikipedia.org/wiki/PlayStation_technical_specifications

n64: 64-bit 93.75 MHz CPU GPU performance: 500 MIPS and 100 MFLOPS.
PS1: 32-bit 33.8688 MHz CPU 66 MIPS

n64: 4 MB RDRAM (Rambus DRAM) on a 9-bit 562.5 MB/s bus, upgradable to 8 MB with Expansion Pak
ps1: 2 MB main DRAM 1 MB VRAM

n64: supports 240p (320×240), 288p (384×288), 480i (640×480), 576i (720×576)
ps1: supports Progressive: 256×224 to 640×240 pixels Interlaced: 256×448 to 640×480 pixels

both have 24-bit color

>With a clock rate of 93.75 MHz, the N64's VR4300 is said to be the most powerful console CPU of the fifth generation of video game consoles.
>>
>>315349954
https://www.youtube.com/watch?v=gx6TBrfCW54
>>
https://www.youtube.com/watch?v=mZHoHaAYHq8
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>>315350407
It's such a shame, he never even got to see the finished product.
>>
>>315350676
>>315350707
https://www.youtube.com/watch?v=toNsPh-pxgc
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>>315350656
B-but we can store more textures on the CD!
It's no good in rendering specific scenery because there isn't as much RAM, b-but...
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>>315349954
oh look, they're really mad now!
>>
https://youtu.be/2XbCWmY0eqY

THERE'S JUST ONE PLACE TO GO FOR ALL YOUR SPATULA NEEDS
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>>315351269
oh yeaaah. They really hate it when I do this
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>>315345495
WE'VE GOT TO MOVE THESE REFRIGERATORS, WE'VE GOT TO MOVE THESE COLOR TVS.
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Does anyone have the gif comparison between N64 and PS1 textures? The N64 one is blurry as fuck and the PS1 one has a loading time before appearing and being pixelated and glitchy.
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>>315351293
ahhh shiit it's spatula city
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>>315349474
lel
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>>315351634
I don't have a gif, but I'll tell you one case where I remember the difference
>Bro next door has n64 and I had ps1
>We both rent the James Bond game (it starts with a snow level, I forget the name but it was a multiplat)
>We play both versions at eachothers houses

We observed that while the ps1 version had actual movie footage, the character models lacked a lot of details. The n64 version showed the character models mouths moving during conversation, where the ps1 was static
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>>315352080
https://www.youtube.com/watch?v=i0pT0-hrgwk

I've only played the n64 version of THPS, am I missing out?
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>>315352474
I have no idea, I only played the ps1 version
https://www.youtube.com/watch?v=zEtaJpAHxAk

Whoever captured the footage for your video might not have done an accurate job. I guess you could emulate both.
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>>315352474
Missed out on the smoother framerate, the better music and sound, and all those sweet sweet bail FMVs.
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>>315352049
I wish I could make more lyrics.
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>>315348993
When a group of programmers collectively skip 3rd grade
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>>315352748
whoa it actually showed a video of the song playing in that level? I'm so sad I never grew up with a PS1
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>>315348110
I just bought it on bluray

It holds up pretty well
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>>315353019
do the floating point numbers cause that jittery rendering?
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Why did people buy the PS2 over the Xbox despite the Xbox having 4 times as much RAM meaning better grafics in every game?
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>>315353552
oh no its probably more like they didn't use floating point numbers nvm sage
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>>315353552
>do the floating point numbers
the lack of.

Vertices are being forced to clamp to whole number locations so you get a shimmering effect as they jump from one spot on the "grid" to the next.
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>>315353725
cause xbox ain't got games
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>>315351483
I SHOULD'VE LEARNED TO PLAY THE GUITAR
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>>315353725

Aside from being bought just for use as a DVD player for most families . I would say selection. That launch line up could not be beaten.
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>>315338572 (you)
I think we can all agree that the ps1 had the worst graphics of any console ever
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>>315354002
The PS2's launch lineup was fucking horrible.

Orphen? Are you fucking kidding me? Tekken Tag was a top tier port though, hell it's more of a remake.
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>>315354038
>of any console ever

i like that 2D games even during NES-era looks nice today
while certain 3D games, even with emulators upscaling stuff, still dont look good
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>>315354157
>DMC1
>Silent Hill 2
>bad

Leave it to namefags to spout dumb shit
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>>315354418
Neither of which were launch titles, retard. The PS2 came out in 2000, not 2001.

The 2001 lineup was fantastic, but the actual launch lineup was pathetic, it was a pure case of quantity over quality.
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>>315338572
both are pretty good looking, depends on who's at the helm
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>>315338572
Remember when they appeared in ReBoot?

https://www.youtube.com/watch?v=VEycLWrxsnw
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>>315354418
Not launch games, fucktard. Literally google. PS2 still to this date has the worst launch lineup ever
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>>315341048
MORE POWERFUL THAN GOD

SONY DOES IT AGAIN
>>
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>>315351016
My nigga. Best scene right here.
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>>315354038
I love the PS1 graphics, they have a certain charm to them. Whereas Wii games actually look like shit.
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>>315353894
SHOULDVE LEARNED TO PLAY THEM DRUMS
>>
BADGERS.
BADGERS?
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>>315354038
That belongs to the ZX spectrum
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>>315354038
>>
>>315338572
baka desu senpai
>>
I miss pre-rendered backgrounds.
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>>315354038

Wii holds that title. PS1 was impressive for a time and holds a uniqueness to it. Everything on Wii ranges from mud to better-looking mud.
>>
WE GOT TO INSTALL
MICROWAVE OVENS
>>
>>315349474
I SHOULD'VE BOUGHT, A PLAYSTATION 4
I SHOULD'VE BOUGHT, AN XBOX ONE
LOOK AT THAT FRAMERATE, IT'S CHUGGING, SILKY SMOOTH 30 FPS
MAN, WE COULD RUN IT BETTER

SONY'S UP THERE, WHAT ARE THOSE
JAPANESE GAMES?
WE START UP THOSE PETITIONS BEGGING FOR CONSOLE PORTS

OH THAT AIN'T WORKIN'
THAT'S THE WAY WE DO IT
IF WE DON'T GET THE GAME, WE WILL CALL IT SHIT
>>
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>>315351016
shoulda graybeld
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>>315338572
what is this meme?
>>
>>315356563
i really wish tekken would just mustard already
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>>315359372
The arcade version is literally running on a Windows system, as well. Not a specially designed system, but a machine with a Core i5 and a 6 series GPU. Tekken is just in bed with Sony, that's why Takeda did that incredibly professional rant of his on Twitter.
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>>315358992
A song that calls people faggots.
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>>315356563
>>315349474

kek
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>>315359543
Most arcade boards ARE. It's seldom a board tries to be closer to a console than a PC itself. Lindbergh was meant to be as close to the PS3 as it could, as opposed to being it's own thing. Made porting games easy though.

VF5 came out what... a year after the arcade game?
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>>315355463

Look at that mama, she got it stickin' in the camera

Man we could have some fun
>>
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>>315359729
When you think about it...

>Sonybros are taunting PC gamers for not getting Tekken 7
>when Tekken 7 is already technically a PC game

>Sonybros taunt PC gamers for getting ports of console games
>when Tekken 7 is a port of an arcade game
>which is literally a PC
>>
>>315359994
Hypothetically, if one was to get the actual data for the game, you COULD play it. Though chances are, the average PC isn't really built for it.
>>
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>>315359994
>>when Tekken 7 is already technically a PC game

then why ain't it on the PC
>>
while n64 is technically better in alot of ways i really hate the disgusting texture filter
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Gimme a steak. Medium rare!
>>
>>315338572
It didn't. Just less data storage.
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>>315351293

I liked their spatulas so much, I bought the company.
>>
>>315360126
I doubt it, I don't think the programmers would develop some form of hardware DRM to make it work only on that system.

>>315360251
But it is? It's not for sale ON PC, but the arcade version IS a PC. Sony just has their hands down Namco's pants, since Tekken has consistently shown up on Sony platforms, with only a handful of non-Sony installments.
>>
>>315341048
Is it weird that I actually kind of like this weird glitchy effect? The PS1 was the first console I owned, so I guess I have some nostalgia attached to textures spazzing out like they are in that gif.
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>>315338572
Bottleneck

The VGA card in the N64 is actually pretty powerful for the time, though the Voodoo (3?) came out right after, but for its release N64 had some impressive power.

It however lacked a few things. One being memory, but one of the major parts was a texture buffer that wasn't entirely laughable.

4kb...Yes 4kb was the pinhole through which all texturing had to be squeezed. Meaning every texture you were seeing combined had to be that small or take fucking forever to load and pray not to overload its low memory amount.

This is why N64 games are colorful, as they are just simply plain colors not textures, but all kinda look the same, because the motherfucker couldn't load a picture. A shader makes it a little more distinct so the games don't look totally flat, but basically Nintendo put a V8 in a Pinto. Its fucking stupid design.

PS1 looked grainy because the resolutions on many of the textures it had were fairly low resolution compared to the size of screen they were going on, but it did have them in good quantity. And PS1 had way more options to falling back on 2D techniques both for sprite use, and for simply using static image backgrounds with collision maps and other tricks to make an interesting look. The hardware was simply more flexible and well rounded.

There are exceptions of course and good looking-ish N64 games exist, and plenty of PS1 games that didn't take its limits into account that look like ass as well, but in general that is why N64 games typically look rather eh.

Hope that helps, didn't see anyone really explaining it much detail.
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