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Disney purchased Lucasfilm for $4.05 billion. Activision purchased

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Disney purchased Lucasfilm for $4.05 billion. Activision purchased Candy Crush for $5.9 billion. Let that sink in for a minute.
>>
>>315262292
Call of Duty has made 1 billion within 1 day of release
Let that sink in for a year
And the next one
and the next one
and the next one
>>
>>315262292
You have no clue how big mobile gaming is
>>
>>315264216
Toys are dead. Kid money is in mobiles games now.
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>>315262292
Did he only sign the ones he liked?
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>>315262292
King.com is based in Ireland where corporate taxes are significantly lower than most countries. If you think Kotick threw 6 million out the window for nothing then you're sorely mistaken.
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>>315264336

>Used to work for Google Play customer support
>Refunding thousands upon thousands of dollars every day for kids who went haywire on Mommy's phone with in-app purchases.

You ain't kidding.
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>>315262292
this is worth more...
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>>315264483
than this
>>
>>315264483
>>315264552
consider how much it made in the short ammount of time. Star wars will make more money once the movies are out, but how much did the lucasarts made the whole time?
>>
Movies don't make that much, it's the toys and shit that bring the money.
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So original OP
>>
Candy Crush Saga is now around the same age as when Farmvile was the strongest.
Remember when the industry was saying how Zynga is the future? How publisher tried to copy it?
How it died really soon after that?

Unlike Activision's WoW, CCS is played by casuals. Really mobile exclusive casuals.
Sooner or later the game will flow. I hope it's sooner and drops Activision into some deep shit so that they are forced to make some gud games again.
>>
>>315267141
>WoW
>not played by casuals
>>
>>315262292

The article said that King brought in 2.1bil in revenue in the previous year. Even without a hot-commodity movie on the market, I wonder how much Star Wars revenue was a year before the Disney purchase? The merchandising alone... I'd be shocked if that wasn't in the billions.

I'm not arguing against games being huge money-makers, but I will say that market valuations are... fickle and trend-ish.

Do people still play Candy Crush? The very notion of investment in the new economy which has such rapid turnovers is almost contradictory. The days of stable companies lasting for decades if not centuries (Ford incorporated in 1903, General Electric in 1889) is over, this year's big hit is bargain bin next year. Activision buying the company for its *next* hit, if they have one, is reasonable, but if they bought Candy Crush thinking it was going to continue to be a money-maker they probably gambled poorly.

Meanwhile, Star Wars has been a money-maker for almost 40 years now and shows no signs of stopping. Heck, I don't even like the franchise and it still looks like the better investment to me.
>>
>>315267362
>MMO that requires a huge amount of dedication, time and money
>casual

You might dislike the game, but most of the player certainly aren't casuals.
>>
>>315267362

There is WoW-casual, and there is mobile-gaming casual. There is a considerable difference. Your sister chats in WoW but Grandma is playing fruit ninja.

Don't use diehard PC gamers as the metric, nothing is going to measure up to those people.
>>
>>315262292
>Activision purchased Candy Crush for $5.9 billion

I don't mind. That shithead was trying to copywrite the word candy.
>>
>>315264440
>Not switching the H and W
ONE JOB
>>
>>315267404
>Do people still play Candy Crush?
According to King, they have 500 million active unique player.
Seems unreal, but if it's true, this shit prints money faster than the US prints .
>>
>>315264072
I thought around BO2 it started selling less.

Then again I know that Ghosts still outsold BO2 despite it being complete shit.
>>
>>315267404

>Meanwhile, Star Wars has been a money-maker for almost 40 years now and shows no signs of stopping. Heck, I don't even like the franchise and it still looks like the better investment to me.

Star Wars requires a fuck ton of constant investment for that return though, a dozen devs could potentially shit out the next candy crush in a matter of months, compared with the sort of investment required to fund a film, produce a ton of merchandise etc

Casual gaming is a much leaner, meaner investment.

But I completely agree, I wouldn't go near it, this makes even less sense than buying Minecraft for 2 billion.
>>
George Lucas is so rich he literally donated the money he made from selling Star Wars. That's probably why it sold for less than Candy Crush.
>>
>>315264440

People are calling Activision insane because it's not done by offshore cash like Microsoft did with Mojang and the Minecraft IP through Ireland as well (Microsoft's European HQ is in Dublin).

Activision paid with US money and it's why the business market is in pure "What the fuck is Kottick thinking?" mode.
>>
This thread is depressing. Can we just talk about Bob Ross?

Would Bob Ross make a viable hero in Overwatch?
>>
>>315268386
>Paint-based hero
More like his afro will be a cosmetic in Splatoon.
>>
>>315264552
why do you value Star Wars so much?
>>
>>315268386
>overwatch

Bob didn't do paint by numbers m8
>>
REMEMBER
THE
ALMOST
6
GORILLON
>>
>>315269273
You would tell Bob Ross what he doesn't paint?
>>
>>315264552
star wars always was overrated shit anyway
>>
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>>315262292
PAINTING ON THE EDGE OF THE CANVAS
WITH THE PERMANENT RED
AND THE MOUNTAINS ARE ALL COLD NOW
NO MORE BUSHES, AND THE TREE LIMBS ARE DEAD
>>
>>315267443
I went from lvl 1 to 100 in one month.
that's something that would've never happened in original TBC or Vanilla unless I went full sperg and never leave home for any reason.
And I steamrolled through everything, killing every elite I needed to alone.

The game has been dumbed down and casualized way too much.
>>
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Different audiences, different numbers.

Hollywood is in decline, movie ticket sales are dropping, it's a dying industry.

Meanwhile mobile games reach audiences of billions of people and make more money in a year than Avatar and the Avengers.

Of course Activision paid too much, King is in decline and Candy Crush is irrelevant now, but they are the only major gaming company that failed to get into the mobile market, they had to show something to investors.
Meanwhile EA's stock is up over 600% compared to post-SW:TOR lows, thanks in big part to their massive success in mobile.
>>
>>315267443
How much time has passed since you played the game?
>>
>>315267443
>Plenty of gold and gear through the minigame garrisons
All of what you just said, debunked.
>>
>>315264440
>>315268057
Kotick is no longer their ceo
>>
>>315269950
Yeah, well I bet he's still the ceo of fucking your mom. Bitch
>>
>>315269663

Activision's panicking because they need to start putting people in their ecosystem as well and EA is really starting to overtake them. The top five gaming companies by revenue/gross margin were announced the other day. Activision's growth is getting stagnant. The latest Skylanders flopped, Guitar Hero Live flopped. COD has less interest than ever and an increasingly angry fanbase (Tons of "MLG" players are now migrating to PC because of consoles still using Hybrid servers instead of full Dedi's like PC)

http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/

Only Destiny is their major success. Even then Bungie is bleeding talent and Hearthstone could collapse at any time like most F2P's tend to. They need to buy into a shitload of users
>>
>>315270247
>Guitar Hero Live
>sets of 3 buttons instead of 5
Gross.
>>
>>315270247
Isn't it because it got some competition?

Disney Infinity or some shit?
>>
>>315270247
>migrating to PC because of consoles still using Hybrid servers instead of full Dedi's
>as if controllers are remaining interesting
Fug no. M+KB is way more immersive than a fucking analog input system.
>>
>>315270247
>Only Destiny is their major success.

If only they release sales numbers, the only numbers we've got from them are times played etc.
>>
>>315269643
>>315269851
>>315269867
>The game has been dumbed down and casualized way too much.
I won't deny that. But you can't seriously claim that the WoW casuals are even remotely as casual as the mobile game causal.
Claiming that is plain and simple idiocy.
>>
>>315270247
>Activision's growth is getting stagnant. The latest Skylanders flopped
Boy I bet Nintendo are just thrilled that they made a partnership with them over Disney Infinity.
>>
>>315270708

Disney Infinity and Lego Dimensions did significantly better. Skylanders is over as a fad, really.

New Star Control never ever
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>>315270835
They're the same design philosophies. Log in, do the garrison tripe, log out. The game doesn't have anything else except instances.
>>
Makes sense To Be Honest. Takes a lot more money to make a movie than to shit out a mobile game.
>>
>>315270247
>Hearthstone could collapse at any time

https://www.youtube.com/watch?v=ztVMib1T4T4
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>>315270642
Really, they dumbed it down to 3 buttons?
>>
>>315270960
Same design philosophies doesn't mean same end result.
If you honestly believe that simplifying things to that extend is okay, then I can claim that Ferrari and VW are exactly the same.
Go enter the car, drive a bit, leave the care.
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>>315271183
False equivalence. Neither WoW nor mobile games are tens of thousands of dollars, etc.
>>
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>>315262292
WHAT DOES IT WANT NOW?!
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>>315271224
That's not how false equivalence works. Learn your fallacies before you start throwing them out.
You're retarded if you keep claiming that WoW casuals are even remotely as CCS casuals.
>>
>>315264552
Star Wars isn't worth an $11 ticket.
>>
>>315271363
>sets up a false equivalence
>claims it isn't
Onward, there's nothing preventing phone game demographics from trying out WoW. Maybe you should provide a valid point before claiming something's implausible.
>>
>>315264440
>not Titanium Hwite
>>
>>315271301
you re joking right?
>>
>>315271550
So the fact that you need to invest far more time, money and dedication into WoW than in CCS isn't a valid point that CCS casuals are far more casual than WoW players? Are you geninely retarded.

And no, it's not false equivalence. Just because you claim it is doesn't make it true.
But hey, flying in a airplane is the same as driving a Russian Lada.
You enter a vehicle, go from one point to another, leave vehicle.
>>
>>315271853

You don't need to invest far more time, money, or dedication into WoW anymore. That's the point.

You can literally buy a max level character if you want to.
>>
>>315271919
You do.
The fact that you need to buy the game pay a monthly subscription to even play is already infinitely more than you need to play CCS.
The other option is buy game time via the in game gold now, which requires you to grind like hell and is literally impossible to do on low levels.

>You can literally buy a max level character if you want to.

Yes, with the lowest tier gear for the level. It's for people who have played the game already and want to do the end game instances with a different class/race.

You really are retarded for claiming that CCS is the same as WoW. There is really no other explanation.
>>
You don't need to buy the game though. The base game is free to everybody. You need to buy expansions(which blizzard hands away for free if you haven't played in a while) and a subscription fee past the first month.
>>
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>>315272112
>claiming that CCS
The only posts claiming that are simultaneously trying to counter that. It's irrelevant whether or not they're the same if their design philosophy is.

You're not making a point.
>>
>>315272996
>It's irrelevant whether or not they're the same if their design philosophy is.

>>315271853
>But hey, flying in a airplane is the same as driving a Russian Lada.
>You enter a vehicle, go from one point to another, leave vehicle.
>>
>>315273074
>>But hey, flying in a airplane is the same as driving a Russian Lada.
>>You enter a vehicle, go from one point to another, leave vehicle.
>flying and driving have the same purpose
>>
>>315271167
>>315270642
It's two sets of 3 side by side
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>>315273148
Yes.
Just like playing a mobile game and playing an mmo have the same purpose. To have fun while playing it.
The same design philosophy doesn't lead to the same results. And that's even if we assume that Bizshit has the same design philosophy as King which is simply wrong.
>>
>>315264440
>Not Van Dyke Brown
>>
>>315273260
>two sets of 3 on top of each other
Fixed. The meta of original GH is moving back and forth the neck like a real guitar.
>>
>>315262292
>Disney purchased Lucasfilm for $4.05 billion. Activision purchased Candy Crush for $5.9 billion.

That just proves most of you fuckers are purchasing in-app purchases from your phone. You're fucking ruining it for everyone.
>>
>>315264475
EU law now to make it more difficult for children to do that.

Dunno about burgerland though
>>
>>315264483
How did Popcap not sue them?
>>
>>315262292
Star Wars is overrated shit
>>
>>315273530
King has copyrighted the entire dictionary
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>>315270247
>this whole post
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>>315273289
"Fun" isn't a design philosophy. This whole post is just nothing.

Mobile design has commonalities. They discuss it at GDC, through research, and other discussions. The whole point is that they lead to the same results. The results and how are exactly what they're sharing.

>I don't know what mobile design philosophy even consists of, but I can claim that these games aren't similar!!
>>
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>only board I can find with recurring stream threads is /tv/
>the children wake up and mass spam/flood the thread with shitposts
This is so fucking aggravating. Fuck kids. Not even literally.
>>
>>315273386
Lucasfilm hasn't made a game nor a movie in quite a bit. It's not as if we *should* be purchasing their items.
>>
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>>315262292
When was the last time you spend money on Star Wars? And when was the last time you spend money on an app? If you anwser honestly it makes sense...
>>
>>315264072
>Call of Duty has made 1 billion within 1 day of release

bullshit
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>>315262292
If Activision can spend 5.9 billion so why their games are so shit?
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>>315273996
http://investor.activision.com/releasedetail.cfm?releaseid=804829
>>
>>315273948
Actually, that would be for SW, but this is probably the exception. I don't actually have a smartphone.
>>
>>315273996
If he's talking about total money like the press likes to talk, then it's not really hard to image that.
They need to sell 16.6 million units day one (pre-order and day one purchases) to make $1 billion.
Obviously the profit is much lower than that since they don't get the full $60 and from what they get you have to deduct the budget of the game, but in PR speak, it's possible.
Didn't really follow the sales since I don't give a fuck about them. Just sayan.
>>
>>315274008
Because money spent isn't directly correlative with product quality.

>>315264072
>>315273996
>>315274176
>>315274186
>sold in to retail stores
>they have to purchase unsold copies back
>>
>>315271919
>don't need to invest more money
>buy max level character
kek'd
>>
Video games are extremely profitable, especially "free2play" mobile shit.
>>
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The citizens of the United States of american elected two chimps into office, in a row. Let that sink in for a minute.
>>
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>ITT
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>>315262292
The vidya industry is worth many more billions than the movies industry.

Let that float for a second.
>>
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>>315276763
The Lucas brand doesn't just make movies anon.
>>
>>315272207
>You don't need to buy the game though
>You just need to spend 15 dollars a month so it'll end up costing more than a normal game in five months
>>
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>ActiBlizz had 6b to blow
>They convince WoWfags time and time again that they "don't have the resources" to make content for their game
>>
>>315276089
The game comes with an almost maxed character
>>
Mobile gaming is retardedly big. What else is new?
>>
>>315277457
It's called investment. Really fucking bad investment, but still investment.
Making a lot more content for WoW won't bring a lot of new costumer and a lot more money in.

Seriously, why does everyone believe that if they didn't shit this much cash on the shitty game that they would have invested it into WoW? They already decided on a budget for it, no matter how much more money they make, they won't invest it all back in the game.
>>
>>315273925
this, only games we've gotten since the Disney acquisition are two shitty mobile games and a thoroughly mediocre Battlefield clone
>>
>>315268386
>Bob Ross streams on twitch
Shit was so comfy I was pleasantly surprised
>>
>>315269618

>PUNISHED TREE
>>
>>315279543
>Really fucking bad investment
Nigger Candy Crush pulls in a million a day.
>>
>>315279958
Actually market analyst suggest that Actishit needs 10 years of the same constant profit from the game to break even.

If it actually makes 1 million a day, that's 365 million a year. 5.9 billion / 365 million means they need 16 fucking years to break even. Assuming the game doesn't start making less money by the end of the next year like all casual mobile games did after a few years of success.

It's a bad investment. King is a one trick pony.
>>
>>315280242
>a single game is the reason for their purchase
>>
>>315279543
I know this is true to a point but they literally broke wow.

Have you seen the leveling up content now? Lets put aside the fact that you just sit in a major city and queue for dungeons with random people to get to level cap in a few days.

The leveling content is so easy now that you have to fight mobs 10 levels higher than your character to get any challenge.
You will kill mobs in the starting areas in 1 or 2 hits.
Soloing dungeons at your level is a viable means of leveling up, the ones which were previously meant for 5 mans i mean.
If you actually go into a 5 man dungeon at your level (using the random dungeon finder) then you kill stuff so fast and take so little damage that healers will just dps and ignore healing.
A common complaint for 5 man dungeons is that stuff dies so fast casters dont have a chance to use any spells unless they are instant cast.

This is not engaging gameplay. I remember when blizzard made the starting area easier beause they were afraid of people quiting the game. (lots of people who got the game never made it past level 10 or somthing like that)

But imo the biggest problem is that the startign area is nto interesting. It does not engage the player.
That is a reason people quit early on.

The worst part is that the current wow community largly defends the changes because "who wants to spend time leveling up anyways!? its all about the end game"

Shit community for a shit game from a shit company catering to the wrong people.
>>
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>>315279543
>Seriously, why does everyone believe that if they didn't shit this much cash on the shitty game that they would have invested it into WoW?
It's not what they would've done, it's what they could've.

Implying that a decent investment in to a game with an established fanbase would be worthless is, frankly, asinine.
>>
>>315279958
5 million a day*, it's 1 million for America alone. They made 569 million in revenue in Q1 2015.
>>
>>315280429
Leveling is literally worthless though.

Claiming that doesn't mean the community is within blame or whatever.
>>
>>315280318
What else? They literally have nothing.
And do you really believe that the mandatory squeal will be even remotely successful?

If they bought it in its infancy, it would kinda make sense. But they bought it while it's at its strongest. It can go up for a bit but it will just go down afterwards.

The game isn't played by loyal "core" gamer like the CoD fanbase that eats all the shit up that Activision puts on the plate. It's played by casuals.

>>315280442
>Implying that a decent investment in to a game with an established fanbase would be worthless is, frankly, asinine.
I never meant to imply that. A decent investment would be good. I was talking about the lot of people that are genuinely saying that ActiBlizz should have invested all the money into WoW. That's just insane.
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>>315280646
what are you on about?
>>
>>315279934
>A painter robbed of his happiness
>>
>>315280242
More like 3 years, their quarterly revenue is half a billion.

http://www.statista.com/statistics/288944/king-digital-entertainment-quarterly-gross-bookings-and-revenue/

Take into account other games developed and losses, realistically they'll make profit in about 4-5 years. It's a sound investment, given the mobile market.
>>
>>315280819
>>>the community says it's OK because "leveling is awful"
>>it is
There's nothing to blame for content being shitty except development.
>>
>>315277457
>10 year old product
>uses network architecture for 1998 games
>still costs 15/month to play when bandwidth prices are so affordable that some companies use always online as DRM
>only people playing it are mentally unstable idiots that don't have friends outside of the game
>any "content" added will look exactly the same as all the other content due to the game being unable to support anything more sophisticated
>best they can do is tease these idiots with "great content coming in 4 months don't leave" again and again
>this line has worked since they bought blizzard
>they know trying something new will drive away old users and attract very few users
>have it on mindless shovelware content mode e.g raid raid raid, expansion, raid raid raid etc
>wow fags are so submissive to authority that they will lick the boots of the developers no matter what
>tfw wow sub numbers will not drop below 1million in the next 5 years
>>
The bigger issue here is that the game is a fucking ripoff of Bejeweled, which has been around for way longer. How the fuck can a developer get away with that?
>>
>>315281812
You can't copyright ideas.
>>
>>315264440
>not Cthulhu Blue
>>
Bejeweled is a rip off of Shariki, what's your point? Clones have existed for just about as long as video games have.
>>
>>315281538
Revenue isn't profit.
After you take away all the costs and expenses during the work period, you get the profit.
Activision needs 5.9 billion pure profit to break even.

And as you see in the link you posted, after Q3 of 2013, the revenue is showing a drop from year to year with small bumps between quarters.
But in general, since 2013, the revenue dropped by 21%.

Sorry but I don't really see this as a good investment.
>>
>>315282176
Meant for >>315281812
>>
>>315281540
Terrible reading comprehension m8.
>>
lucasfilms is a content creator
candy crush is just one game (and the rights to it)

buying candy crush was actually the worse move because once people get tired of it you have billions of dollars wasted

in other news: rich people waste money a lot because they see things in an inflated sense of value
>>
>>315280703
>What else? They literally have nothing.
>>315281538

>Sales in 2014 were over $2.6 billion, with Candy Crush generating nearly half of that amount.
>A bunch of games on Facebook, iOS, and Android
It's all on the wiki btw
>>
>>315282321
They bought the studio, not just the game.
>>
>>315282295
>literally nothing
OK.
>>
>>315282408
See >>315282182

Those numbers represent sales.
They don't include refunds, sales discounts and sales allowances. Those numbers are just used to inflate the value of the company on the market and for marketing.

After you deduct all the expenses from discounts, returns, server maintenance, salaries and shit, you get a number that is far far lower than that number.
>>
>>315270247
>CoD finally dying
oh lawdy praise jeebus it's finally happening
>>
>>315280819
DECKER DON'T SHOOT
>>
>>315277327

You act like candy crush doesn't have micro transactions.
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>>315262292
>purchased candy crush

They bought the publishing company you retarded niggerfaggot, King publishing. That's like Bethesda buying the rights to Obsidian Softworks, rather than only Fallout franchise.

Big difference but you're a fucking dipshit retard, so I hope you learned something here.

P.S. Stop fucking posting and lurk until you're 18.
>>
>>315282524
I don't like the idea of arguing with people that are actual retards. makes me feel guilty.
But if you want some substance I guess i could point out that i never at any time time said or implied that it was the communities fault. just that the community is garbage for defending the shitty development.

Good day my man. I hope you are collecting at least 2-3 different types of autism bucks checks each month. Take advantage of those programs.
>>
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Let that sink in for a moment...
>>
>>315282892
>just that the community is garbage for defending the shitty development.
>it's the worst part
That's apparently just a cliche statement instead of actually saying anything at all. "The worst part" is accurate though. The game is about end-game. That "the start of play isn't engaging" extends through a large portion of leveling.
>>
>>315262292
your mom looked at my dick for 8.5 billion " i said let it sink in a minute"
>>
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>your aunt now sponsors the new call of duty
>>
>>315274374
it is anon
>>
>>315269643
>I went from lvl 1 to 100 in one month.
Try to go from level 1 to level 100 in one month in Candy Crush without spending money or "facebook friend stuff"
>>
>>315287490
>muh marketing budget is leet development
^_^
>>
>>315287942
Geez, all that money wasted on marketing; just think how many developers that would buy!
>>
>>315289430
That brings us back to the original claim: WoW could be great if they spent any decent percentage of unnecessary investments on quality.
>>
>>315287942
It's called marketing budget for a reason.
Because it's different than the development budget.
If you removed the marketing budget, the money wouldn't automatically go into development budget.

I dislike the way how a lot of money goes into marketing, but that's naturally for AAA games. They rival Hollywood blockbuster movies in terms of development budget so obviously they need to make sure that everyone and their grandmother know about the game, when it's out and all other information.

But the real problem lies in the fact that publisher believe that any IP can become a blockbuster tier game. That every IP needs to sell like code. I blame the CEO's and the marketing sections since those are guys that are completely removed from vidya and don't understand a thing. Guys that were working with physical, packaged goods before entering vidya. And obviously their greed. They don't want just some money. They don't want a profit. They want all the money. Either everything or nothing. If a game is going to sell okay, they won't make it even if it's a guaranteed profit because they want a game that has a 0.1% chance to become the next CoD.
>>
>>315290067
>If you removed the marketing budget, the money wouldn't automatically go into development budget.
That's not accurate. If they're trying to make an investment, it's either marketing or development. There's no other option.
>>
>>315290150
Actually no.
When game development starts it's decided what budget is needed to develop it.
The marketing makes their calculations on how much it could potentially sell and they get a separate budget.
The development team never sees any of the marketing budget nor would it have ever seen because they get what they need either way.
>>
>>315262292
facebook bought whatsapp for 16billion
yahoo wanted to get snapchat for 40billion

money has become worthless
>>
>>315290895
>This is how it is, so this is how it must be
Again, there's no reason for saying that re-appropriating funding wouldn't make more money in the end.
>>
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>>315291007
>40 billion

Pics related.
Yahoo.
>>
>>315291146
Though, technically speaking, there's no reason that the original development funds should result in a shitty game. I'm not actually sure how so much money could go in to a game and it not end up engaging.
>>
Jesus christ, I just realised that we NEED to make more Bob Ross image macros.
>>
>>315269663
You also have to remember that King are patent trolls on their off time.
>>
>>315291295
Too much budget and time can actually have a negative impact on the game.
We have already read a million times how some big names in the industry says that no matter how much time and money they have, they always need to cut some content and ideas that couldn't be finished.
Too much time and money may lead to bloating up the game.
Also no matter how much you throw money at someone, if he's not talented and doesn't know how to do something properly, it will be shit.
A turd will stay a turd, not even polished if they dude who need to polish it is bad at it.
>>
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>expect shitposting thread
>get investment discussion
there is still hope for men
>>
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>>315291934
>So, let's try out mobile game design in our MMO
>>
>>315264440
> If you think Kotick threw 6 million out the window for nothing then you're sorely mistaken.
>6 million

Anon...
>>
>>315292049
Is that Ah Gou from that Chinese manga?
>>
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>>315292584
it's MCs dad in chapter 1 (or was it 0?) when he rejects the gods messenger
>>
I bought a paltry amount of activision stock years ago at $12, and somehow it's jumping up again today with this announcement. I think it's about time for me to jump ship though, I can't see this being good news long-term.
>>
>>315292771
Damn that was long. Didn't even recognize that scene.
Thought it's funny how Ah Gou is identical to him now even thought he isn't in his own body.
>>
I can't wrap my mind around this. Lucasarts is responsible for the biggest pop culture franchise of all time, yet they're worth less than a fucking game you play while you take a shit? Any /biz/ fags here? Please explain this to me.
>>
Hasn't the casual bubble burst already? I haven't heard anything about Zynga in years, nobody talks about Angry Birds or Candy Crush anymore. I guess people still play those Game of War games since they are more heavily advertised than any AAA game, but that's it.
>>
>>315262292
I don't get what I'm letting sink in.

King makes mobile games. Mobile games are worth more money than films. Both Lucasfilm and King both make shit anyway so who cares?
>>
>>315267404
Activision is going to try to use King's experience to make a new mobile hit. That much is obvious, pay attention. It's their entire business direction. They were doing the same thing with Destiny, spending a shitload of money to try to have a single game to make DotA or LoL money off of if not more.
>>
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Why did Activision spend $6billion on Candy Crush when they could have gotten it for free on the app store
>>
>>315294309
What experience?
They made one successful game. Nothing else.
>>
>>315293802
The entire setup where the father is a noble heroic rebel against the order of the world and the son is a little bitch that transitions to a flawed but pragmatic hero was excellent.
I haven't caught up with it since the victory against Tiam.
>>
>>315280429
I don't care for your post because MMO's are shit but none of it matters because I know people who complain just like you and still keep their subscription.

As long as those people exist it will be shit and they will keep doing what they do and not care.
>>
>>315262292
not factored for inflation,

lucasfilm for $4 billion would be over $20 billion today
>>
>>315294669
That one game is one of the most successful games ever made and the rest still made money.

Activision believes with their input they can replicate the success again.

Regardless of if you or I think it was a good business decision that's what happened, so arguing to me about how stupid you think it is is pointless because I am not Bobby Kotick.
>>
>>315282672
It also probably doesn't include money made from in-game advertising. That's where most of the indie mobile dosh is.
>>
>>315293805
>>315294319
>game
It's a company

>>315294669
Negative. >>>315282408
>>
>>315295032
>That one game is one of the most successful games ever made and the rest still made money.

Yeah off the brand name or clone of their already proven game. They're not unlike Supercell who have failed to have anything but their Clash of Clans clone Boom Beach take off.
>>
>>315262292
So what game are you making to sell for billions in a few years?
>>
>>315294890
But they just bought it last year, in 2014 money

Even then, the same could be said for King, it would be $25 billion with inflation
>>
>>315294309
>>315294669
>>315295885
>>315282408
>>315295032
>>315296773
They've made a few other games, but they're all the same style just different settings as Candy Crush or clones of Bubble Bobble and cards games
>>
>>315281120
>The world calls for wet-on-wet, and we answer! No greater good. No just cause!
Thread posts: 173
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