the theme doesn't help:
Pretty much anything from Killer is Dead
I think this game is too underrated, it's fun as fuck and has a nice style to it. It's a shame it got low critic reviews for being 'mysoginistic'
Might consider getting it when it's on sale on Steam. How long is it?
Playing it right now, holy fucking shit that battle at the end of chapter 6 was fantastic, really simple mechanics-wise, but when the second phase has started and room started falling down with changed OST it was a pure hype.
giant flying girl fish who tries to sell you flowers
>ITT: Post weird/surreal enemy designs
>fucking wicker man
I know that Kaneko is a goldmine of surreal
this one especially though has some "uncanney valley" shit going on, which is why it fascinates me so much
>mfw it's weak to fire
We're just getting started
So it's a cat thing with 4 tumors, 4 eyes and a huge tounge?
Some of the designs were pretty weird
Like Punchinello or the final form of Smitthy
I miss the old 90s artwork with the basic renders and uncanny valley-esque skys
This game was also a goldmine for weird enemies. It was like some kid's fever dream
I'm trying to remember what it was but It was something about Atlus never giving a unique design to cuchulainn/tam lin becuase he kept putting penises on it
Nobody posts the best weird form of all time
Too Nazi and JoJo for Persona babby tastes
Because that's more or less what it is
the eyes are inverted nipples
Anyone have that artwork of Bioshock Infinite enemies which were far more interesting than those that actually made it into the game?
Siren 2 got crazy as hell towards the end. Some of those monsters really should have looked so silly, and yet that face-texture-mapping, whatever you call it, that they used just makes them look so uncanny valley spooky.
All the games from Bioshock 1 onward paid for insane monster concept art, then shied away from it because Levine et al are incompetent hacks.
Like some of the monster concepts in the early developement of Bioshock 1 had the enemies be people enveloped in these hideous giant parasitic insect things.
And then the stuff for BI, with the layered timelines not only would have looked spooky, but would have also actually used the whole plotline of the different realities effecting people, as opposed to it being a hastily abandoned plotline in favor of all the other nonsense.