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SONY: We feel 120 FPS is ideal for VR

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Thread replies: 60
Thread images: 7

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>http://live.arstechnica.com/sony-project-morpheus-event-liveblog-gdc-2015/

how are they gonna do it?
>>
More promises they can't keep?
>>
The power of the ATOM
>>
they aren't
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But that wouldn't be nearly cinematic enough.
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>>285463521
>VR headset supports 120hz
>ps4 can barely do 30fps
TOP
KEK
>>
>>285463647
They seem to have some software libraries that fill the frames inbetween from a 60fps feed. Maybe 60fps (even with less shader shit) becomes a bit more common in the ps4 when VR arrives (if it does)
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>not just pushing 120hz monitors and 120fps content across the board until the supply chain is established enough to the point that making tiny little 120hz vr goggles is economically feasible
Snoy
>>
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>>285463521
>>
>>285463981
First generation VR is most likely going to be pretty low resolution
>>
Is it true or are they doing what they did with the Xbone

>Have all stuff planned
>Change last minute to to competition

HTC and Valve did give out specs yesterday. Because I don't see how they are going to do that for 2 eyes with the PS4, I guess more competition for all the VR will only push them foward though.
>>
>>285463981
You do realize framerate varies between software right? Ps4, xbone , and wiiu have games that run at 60
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>120 FPS at 240p
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>>285463521
>VR department goes "120 fps are ideal"
>Playstation department goes "wtf we can't even manage a stable 30"

Console plebs, gotta love em.
>>
PS2 looking games
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>>285463521
>120fps
So, they'll bundle Morpheus with a $500 PS4 hardware upgrade?
>>
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>>285463521

Oh boy
Another shitposting thread
Here we go again
>>
>>285463521
Hardware interpolation?
>>
>>285464368
but apparently 60 is enough for it to work (the inter frame stuff may not be free but not as heavy as rendering at 120fps)
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>>285464519
>Another shitposting
It's not really shitposting though

I mean, really, how the fuck are they going to do it? I'm genuinely intrigued on what their plan is with this.
>>
>>285464274
But is not the 3ds
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>>285464237
Nothing with a remotely sufficient resolution to look good in VR is going to run well on a PS4 except for a bunch of shallow tech demos.
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>>285464748

I dont know
But people are gonna shitpost nonetheless
>>
Project morpheus has integrated ram which wirlessly speeds up the PS4's circuits.
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>>285464890
it's 1080, at least the display, i don't know if they'll be scaling from lower resolutions and how that would affect latency.
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>>285463521
PlayStation 4 can't handle it excepts its not that intensive, less intensive than Battlefield 4 and what not...

1080P is still too low for VR and 120FPS is way above human eye...

Human eye captures 15 images a second while to see motion on CRT/LCD screens it needs 30FPS while 60FPS is optimal while 120FPS is just a waste in the end and some people get headache from it.

We humans see 5K resolution per eye so 10K while VR from Sony is only 1K.
>>
Guys, guys, it's no big deal.

120 FPS can easily be achieved by using "reprojection" or what I'm guessing they're calling asynchronous timewarp. The real thing I'm doubting is how well they're going to be able to optimize games to run with 3D at 60 Hz. The games would most likely look very low in graphics, probably HL2 tier levels of graphics.
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>>285463521
Sony always wins, baby!
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>120fps is deal
>cant even handle 60 on their brand new fucking next gen console
>>
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>>285465260
>>
>>285465260
>our eyes see in X FPS and Y resolution
>kek
>>
"The headset supports the weight of the unit on the top of his head so there is no pressure on the face, as is the case with goggle designs"

>5.7' OLED display at 1920 x RGB x 1080
>1920x1080 pixels have RGB subpixels
>120Hz refresh rate
>Develoeprs are encouraged to reach 120 fps But games can be at 60fps themselves, but rendered at 120fps for Morpheus using "reprojection" in software libraries.
It creates an "in between frame" for games at 60 fps.
>Super low latency at <18ms
>100 degrees field of view
>9 LEDs for robust 360 degree tracking
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>>285463521
They managed to give PS3 games so anything is possible for them now
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>>285465632
>It creates an "in between frame" for games at 60 fps.

Doesn't this also mean HUGE input lag?
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>>285463521
we can't even see 120 fps
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>>285465365
they are indeed using that. if the latency and tracking are right i wouldn't mind be inside a vr that has graphics of the level of hl2 or ps2 games.
>>
>reprojection

Is this different from interpolation?
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>>285465858
sounds like interpolation. they say <18ms lag.
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>>285465632
>Super low latency
>18ms
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Have you guys seen some of the VR demos? None of them look graphically impressive.
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>>285465858
>Doesn't this also mean HUGE input lag?
why would there be?
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>>285464748
see
>>285464541
this was confirmed a while back
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>>285465858
It does not interpolate, it predicts the inbetween frame. The problem that it can cause is when the prediction fails your vision can warp sightly.
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>>285466108
not my words, but yes 18ms is plenty good.
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it's pretty obvious they mean 120 as in 60 fps per eye
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>>285466019
>>285465949
It is not interpolation. Interpolation looks bad in VR. It's probably async timewarp like the other anons have mentioned.
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>>285466108
>less than 18ms
>not low latency

nigga wat?
>>
>>285466294
I am not sure if this is bait but the screen is the same for the two eyes so saying that would have no sense. The first oculus showed already 60fps is not enough for vr.
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>>285463521
Lovely 320x240 resolution.
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>>285463521
Use PS1 era graphics, no physics and dynamic lighting at a full blown 1080p at 120Hz. Technically the PS4 should be able to handle that.
>>
Here's the concept. Interpolation requires the hardware to have the frame it's displaying, and the next frame, to calculate the in-between frame. Doing that will introduce latency because you need to wait for the next frame to buffer in, and then make the calculation. Look up asynchronous timewarp, which solves that problem.
>>
Its 1920x1080 fag
And OLED
anyone with a 1k vita or has ever seen a 1k vita knows its gonna look good
>>
640x480 is always an option. Or 120 fps pre-rendered CGI. Not that it would change a lot as far as gameplay goes.
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>>285466738
Not in VR. It might look better than a pentile display, but it won't solve problems such as reading text or looking at distances farther away. It doesn't even solve the SDE by itself.
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So much shitposting Jesus. I hope the new mods really screen those Janitors well.
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>>285466976
all pixels have rgb subpixels
whatever the fuck that means
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>>285465260
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>>285466976
No ones expecting it to match Vive or Occulus, In fidelity. But for console VR, it's sounds pretty decent.

Launching 1st half of 2016. Hopefully reasonably priced.
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>>285467509
It's not even that much smaller than Vive. It'll be decent if the headtracking is there.
>>
Summer Lesson when?
Thread posts: 60
Thread images: 7


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