Hey guys, started playing Smash Bros after not playing for years. Me and group of friends play often Project M (newest update, with turbo). I was the worst out of the group until I played with Olimar as a joke (he's so fucking good). What I'm asking is how do I get better at the game, mainly Olimar. Also how do I into wavedashing?
>>262407417
/r/ssbpm
and don't come back
>>262409126
roger
>>262407417
The fuck is turbo? Just started playing PM not too long ago, modded the everliving fuck out of it once I realized how easy it was
>>262409418
turbo is in "special versus." Makes it better to combo in the game.
Try it, it's waayyyyy better
>>262409704
Oh hell yeah, thanks anon. Last night I literally just discoveredStock Controlin the options menu.
>>262409926
yupppp. You can also adjust the stock with the arrow buttons next to the stock number on the top where you pick your characters
>>262409926
>i just discovered stock control
nigga u srs
>>262410226
>>262410203
You realize I'm talking about individual stock counts per player and not standard stock mode, right?
>>262410568
oh, ok man
>>262409418
>Giving evil alts to every single player
Say what you will but Project M combined with some light modding is pretty much the golden standard for Smash Bros at this point
>>262411390
Not going to disagree.
I've done some modding myself to create a pub version of PM for me and my friends and It ended up being downloaded and played by other guys as well, even from /v/.
Now I'm waiting for PM3.5 to port the changes.
>>262411948
Holy shit, are you me?
>>262412141
Likely. What are the biggest changes you made to your mod?
I may end up integrating.
>>262412359
Basically just compiling the best alts/PSAs I'm aware of and compiling them in a way where all the original characters are still retained.
Doing some light UI editing and custom character select screen because friends go apeshit over it
>>262413571
>travis
>skull kid
>k. rool
Nice.
No gameplay changes?
>>262414203
Know of any good gameplay changes to recommend? Basically just started modding
>>262414495
If you have no clue, just browse here and see what tickles your fancy:
http://geckocodes.org/?c=RSBE01
My two biggest changes to PM are:
- No ledge invincibility, which prevents most edgehogging cases and still allows tethers.
- Lower upwards gravity, resulting in higher jumps and fast falling speeds at the same time
I've also tweaked many characters to remove cloned movesets or balance them according to my personal tastes. Feedback has been very positive so far.
>>262415579
>Lower upwards gravity, resulting in higher jumps and fast falling speeds at the same time
Muh dick
>>262407417
>needing wavedashing
Just get good.
>>262415996
The overall effect was better than I predicted though. The characters can board further platfroms and reach airborne opponents in a blink, especially characters like Falcon, Falco and Sheik.
If you want to try it you can install it on a vanilla PM or on a modded version with some tweaking.
https://drive.google.com/file/d/0B8b-0wG8NBLTWDQwSTBVUVJocGc/edit?usp=sharing
>>262416937
Hell yeah, janking your code, thanks anon
>>262417412
You're welcome.
Let me know if you'd like something different or you feel a character needs some tweaking.
You can find me on G+. That's also where I post releases.
https://plus.google.com/u/0/+PaoloBonacina/posts
>>262407417
Well first and foremost, congratulations. Your main is probably getting buffed in the next update.
bumpity bump