Suddenly you realize how bad Red Alert 2 graphics really are.
These guys have a different idea.
What happens when a RA2 modder gets bored.
>Literally the worst TS mod ive ever played and ive played alot.
I did like TI quite a lot, mainly for the lengthy single player campaign.
Probably the worst thing about it can be the trian and error missions, also, why the hell did they buff the infantry that much? By the time I got the Siege Infantry, the whole thing became a lot more easy.
They haven't done any work on it, but GT is going to get their own mini campaign at... some point.
The infantry are great, They have purpose now, one of the only thing the mod did right imo. I never played the campaign, I couldnt stomach the terribly oversized unit Voxels and shitty unit sounds. DTA is what I play the most, You should check it out anon if you havent.
> I couldnt stomach the terribly oversized unit Voxels
This is a point of debate amongst the mod team, I recall the mod leader and Nod structure artist often get into arguments over the vehicle rescaling. Personally I prefer the bigger voxels, because they feel appropriately-sized and with greater detail you can better tell what you're looking at.
>shitty unit sounds
Voice acting and most unit sounds are just stuff ripped from other games, and most of them are just placeholders. There's custom VA work being done currently.
>I couldnt stomach the terribly oversized unit Voxels and shitty unit sounds
Well, I can agree for the oversized voxels, the sizes seem to be thrown at random, like the gdi MTB being fuckton huge compared to the other tanks and vehicles.
Remember that mod that added mutants as 4th side? You could say it was
Well, I can tell from your tone your most likely on the mod team, Why not work on the bigger fucking voxels, theyre disgusting. DTA has great scale so its obviously not impossible, Just shit out the mod leader if he continues to push shit that degrades the games look over all.
You asked for TD in TS and they delivered. With RA1 as a bonus.
Working on things right now, and realizing I made certain models too big.
If Red Alert 2 was a Touhou, it would look like this.
Yeah I do cutscenes for the mod (or at least I would, but modeling/texturing/rigging/animating everything takes for fucking ever, so I haven't got much done).
The vehicles aren't really oversized, though, if anything they are proportionate to the terrain and infantry. In the older C&C games, tanks (and often structures) were tiny. An M2 Bradley in C&C Gold was the size of a golf cart. In TS, the Mammoth Mk II was the size of a two story house (as opposed to being scaled like an AT-AT from Star Wars, like it's shown in the cutscenes).
But there isn't much I can do about it anyway, the mod leader is already dead set on the current unit scale, and also I'm not a voxel artist.
>RTS fags flood in with their shitty map editor garbage pretending it counts
Y'know the real problem I have with this game is the bases are just static structures. There's no actual base building. Heck, even if it produced NPC units with stored funds it would feel more like C&C.