Yeah, when I saw Thief getting butchered by today's casuals and brain dead developers.
Yeah, when Blizzard North died and Diablo 3 Inferior Metzen Disgusting Story edition came out
Yeah when Stalker died and left to rot by the ferrari guy
What about when Oculus was sold to Facebook without consulting anyone and Mark Shekelberg started talking about adware shit?
It was a neat gimmick, but that Facebook buy is going to set it back for years since Oculus was at the forefront of the technology and now no one wants anything to do with the inevitable adware and spyware that'll be shoveled onto it.
I was depressed for a good 2 weeks.
He just wanted to give it up ;_;7
Barely anyone brings him up, even though he is from one of the subpar games of the series he was the best fucking bro
don't lie, /vee/
we all know how you felt when you did what you did.
Well, subjectively. For the post-apocalyptic genre in general, not just in the medium of video games, its pretty shit tier. That's what gets me the most, it gets such grandiose reviews yet its such a lukewarm game and an even worse post-whatever story.
kinda like how Deus Ex is touted as a cyberpunk game, but in reality to niche interest fans of the genre. It barely touches base with core cyberpunk concepts.
When I first played this game I thought it was going to be a happy-go-lucky Nintendo RPG
not exactly cry but something that makes you think about how fucked it is, this bitch, chases after that douche for how many fucking years, gets chucked to the side when some flower selling whore comes around, still sticks by him, watch how everything becomes about her, still stick by the spiked haired asshole. flower whore dies, spiked douche becomes an emo faggot still stay by him and give your world to him, he still doesn't love you back
>Crazed Goat Lady tries to forcefeed me snails and baked diabetes.
>I politely decline. Tell her I want to go home.
>She shoves a book about snails in my face.
>I, again, politely decline.
>Goat Lady gives me this god damn stare and walks to the basement.
>Follow her down. She stands there, doing nothing, until I got closer.
>She tells me to go back upstairs.
>Lol, no. I wanna' go home.
>She walks further into the basement. I follow her.
>She tells me that not only am I not the first, but also the others died.
>Scare tactics don't scare me Goat Lady, I wanna' go home.
>She shows me the door.
>Oh hey alright! Thanks for showin-
>She fucking attacks me.
>Try to fight her until she gives out.
>She gets fucking wrecked oh my god I'm super pro elite now.
>"But why didn't you just hel-"
>"I DIDN'T KNOW YOU HATED ME *THAT* MUCH, GEEZ!"
>"But I didn't wan-"
>"NAW IT'S COOL. BE GOOD ,PLAYA'"
And I bet she killed them all.
I bet you.
Crazed goat lady didn't want to at least help me through the door.
So she tried to kill me instead! .
And, I saw that "OMG ARE YOU OKAY!? D:>" look when she killed me.
Stop being sad over stupid shit, /v/.
Oh god, this game came out about a year after my dad died. I grew up watching Westerns with him all the time and I know he would've loved to watch me play that game. The end had me weeping openly.
I did kek at how he shoots her with a gun bigger than her head
>Ocarina of time was my first zelda
>Young and it was hard
>Final battle with ganon, no magic, half a heart, adrenaline rushing
>Roll under him using that useless roll and finish him
>Ah Shit, it's time! I won!
>Link doesn't get kissed or anything
Actually, the ending to Assassin's Creed 4 was pretty damn sad and bittersweet. Strip it of all the pirate stuff, the assassin's, the templars, etc and it was really just a coming of age story about losing everyone you know and love and trying to find a way to keep living with that.
This right fucking here is always what comes to mind when someone asks if a game ever hit you hard. The second would be that final credits song in RDR after you realize all the shit that has gone down and it's over.
>character sacrifices himself so that the rest of the team can continue
I cry every time. I mean it. I just can't handle this for some reason.
Her personality reminds me of my gf (who I've known since I was 7) so much and this part made me feel more depressed then any other part in a game because of it.
The Secret World.
"To die will be an awfully big adventure."
I don't know why but in the end when they
start talking about you, the actual player, that shit hit me pretty hard. Like thanking you for helping the characters and shit and asking if you and your world will be ok too. I didn't quite expect that and it, for some reason, really just made me tear up.
At the very end, when everyone says goodbye to you, the player, and it makes sense and it's the end and you feel like you'll miss even the characters you hated.
"This is missile destroyer Gumrak of the glorious Yuktobanian navy..."
Got me close. I used to cry when I finished a game when I was younger because the journey was over. The first game I cleared on my own, Crash Bandicoot, had that effect on me.
Well, to be fair, I never played anything that even remotely touched me story-wise mostly because those games don't interest me
>passing it for the first time as a kid
>no idea what's going on because I never payed attention
>replay it a few years later
>watch the ending again
>eyes well up
911 Dispatcher: 911, Do you have an emergency?
Woman: Please help me, I think there is someone outside, I heard a noise and it looks like someone is out there.
911 Dispatcher: Remain calm. I'm sending a squad car over, may I please have your name and address for confirmation
Woman: (sound of glass breaking) I think he's in the house now! Please send help oh my god.. I think I hear him!
911 Dispatcher: Ma'am I've dispatched a squad car it should arrive within minutes try (interrupted)
Woman: (sounds of a scuffle)
Man: Sorry for the scare, my wife just (muffled scream) forgot to take her pills this morning everything is ok. (long pause) No need for that squad car either. Have a nice day. (hangs up)
Call Terminated: Caller
>"I've lost time and time again... But now I've finally won."
>"Look. We launched them off safely. There's my victory."
>Everything that happens after
>"LA LA LA LA! LISTEN TO OUR BEAUTIFUL VOICE!"
I ain't crying. I ain't crying.
>"The canopy won't blow"
>my face when
Haha woooow holy shit you really do just walk around and click on things. Please tell me they were trying to be "deep and meaningful" with the story" that would be the icing on the shit cake.
>along came Assault Horizon
Fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck.
Yes they were trying to have a "deep and meaningful" story.
By the way the webm. got fucked it isn't supposed to have the flashing lights.
It's my fault for saving it from the archive.
The story is "WHAT HAPPENED TO YOUR FAMILY? WAS IT CULTISTS? WHY IS EVERYONE GONE? DRAMATIC STORY ABOUT FAMILY!"
"Oh, your sister is a lesbian who ran away from home."
Nigga this whole game was like that, especially the ending.
>Altair's final objective: Take some rest
>Ezio's speech where he accepts he won't live to see the conclusion of everything
shit had me tearing up, man
That scene fell flat on its fucking ass, and I will freely admit I loved both Mass Effect and Anderson. ME3 wasn't even that bad, it's the entire ending that sucks so damn hard that it makes me retroactively loathe the series for making me so attached to it.
I think had they not built up the "YOUR CHOICES MATTER GUIZ!!" just to have "Which color you want bitches?" ending it wouldn't have been viewed as that bad. Also the whole "if you choose to fight you automatically lose even though you have been amassing an army of everyone from the fucking galaxy" kinda pissed a lot of people off. Made the entire series game play seem worthless.
>play Dragon Quest V a few weeks later
>go back in time late game
>try to warn dad
>he doesn't take your warning seriously
I wish I could cry at a game.
I went through the entirety of Metal Gear Solid 3, and even at the end, it didn't feel like I was connected.
I could vaguely "feel" the vibe that the game should have been giving me, but I never actually got sucked into it and felt it for real.
I just wish that I could get attached to a game and feel emotional about it, like I used to
One of the few times where I actually cried at a videogame. Still not fucking over it.
Then ttg had to crash the story with season 2. I was more emotionally invested with the first episode of season 1 than I was with this entire season thus far.
Choices didn't matter, struggles didn't pay off, promises were not fulfilled. To put the cherry on the shit, the entire last hour or so was a linear, disjointed mess where you couldn't tell what was going on or what was really at stake at any given time.
And then the Illusive Man is suddenly there just to be there.
If it had a good story then it would've been a good walking simulator. It wasn't the fact that it had a lesbian agenda in it, it was how poorly written it was. The mechanic of looking around a house and finding shit was alright I guess though. It had some decent atmosphere.
I can relate. I used to be absorbed in games (and books) to the point where people had to pat me on the shoulder to bring me out of it and I'd feel every moment of triumph, or sorrow, or anger.
Now it's all sort of monotone, with the occasional reaction. Sucks. I figure it has something to do with the low-key depression I've been living with for some time.
A few have yes, usually involves profound regret.
I disliked DA 2 but when
your mom gets kidnapped, turned into some dude's dead waifu and diesI cried. My mom died a week before I played that.
Any time a character is dying and they say "I'll miss you." is when I get really depressed.
I didn't know there was multiple endings but it was a good one to get.
This. Indoctrination theory would be a fucking masterstroke of genius, even going as far to make mass effect Bioware's magnum opus..if it were actually believable. Given the general quality of writing across most of their more recent games, in conjunction with other features (or, lack of) throughout gameplay, its very, very unlikely that the writers would actually come up with something so subtle and complex.
Maybe if there were more explicit hints just to reinforce that 'yes, this is intentional' then we could get somewhere with it. But..too hopeful, I think.
there was also the fact that none of the characters were likable.
okay so the sister robs her own house to pawn off her families shit so her and an army deserter can get married. like, what the fuck are they gonna do after that?!
Did you read the lost memories every single one of those was just designed to make you lose the will to live.
When dom died in gears. That got me good. With the tears for fears song going in the background.
Well, that's the thing with indoctrination theory, isn't it? Nobody actually believes it is what Bioware intended, but it could be retroactively applied to ME3's ending to make it less shitty and set up for a supposed glorious rebirth of the series.
Sure did. They were all beautifully written and full of emotion.
They outsourced the work to an accomplished author apparently.
I kinda ruined half of the impact the ending had for myself, though, because I did every optional dungeon/boss before hand which made me OP as fuck for the final boss.
>pic fucking related
I'm coming back for you pod brother.
I swear it.
It's going to take a lot more than a desperate retcon to realize the potential that has always been present in Mass Effect, though. Step 1 is to pull the writers' heads out of their asses. Or get new writers, there are hundreds of perfectly good authors looking for work.
The only time a lawyer can cry is when it's all over.
>I don't know what pretentious means and assume it applies to anything that attempts at depth and that I don't personally like
Not saying that TLOU was good, just that the word "pretentious" means jack shit pn /v/ these days. Same as "edgy".
I forget, didn't Seth have a kid? I want to say his name was something like Sed. God, it's been so long since I played Lost Odyssey, I kind of wish I still had a 360 to play it on. Or an emulator or something.
Did Sed freak out all happily when he saw Seth again? I remember it, but I'm not sure if I'm right. Seems kind of adorable.
Didn't do much for me the first time round, came back to it recently after around two years to show my sister, and we both ended up choking up throughout the game. I fucking miss Bungie. Halo 4 just..didn't have the soul that previous Halo games had. I don't know how Bungie pulled it off, but damn they did a fine job.
I didn't cry at the end of Dead Money, but I sure felt something.
>But finding it, that's not the hard part.
>It's letting go.
>It's letting go.
>It's letting go.
>It's letting go.
>It's letting go.
Tales of Xillia 2 gave me some serious feels
I know. Halo 4 seemed a bit forced, emotionally. And offing Cortana made me angry rather than sad.
But the Fall of Reach really hit the spot. The constant fighting, knowing it's a losing battle. The sacrifices, it's incredible.
Now that the war is over, let's think about what we're gonna do in the future!
And then I cried like a bitch.
Same here. It wasn't the weepy sort of sad, walking out of the Sierra Madre with "Begin again" playing in the background, it was a deep sort of melancholy. Dead Money and Old World Blues really were brilliant.
>playing super mario sunshine
>sister watching me, literally has watched me a total of maybe 5 minutes
>beat the final boss
>cutscene where fludd nearly dies
>my sister literally starts to cry
>for a hose that she's seen for 5 minutes now
>that she has no connection to
>she's 5 years older than me
Mind you, she cries at nearly all media really easily.
This game had some depressing shit in it.
>Truth behind Magus
>Everything involving robo
And those are only a few things.
Walking Dead Episode 5.
It wasn't even Lee's death, it was when I thought Kenny had died and during the credits song.
>Kenny had been my favourite vidya character ever up until that point
>dies for the sake of a character I fucking hated
Man I came so close to crying at that. If they gave him more of a sendoff I probably would have done.
I mention this way too much, It's probably getting recognizable, regardless;
Flint is a lot like my own father, stoic, smarter than he seems, pretty strong, and somewhat intimidating, also he always wears a hat, and he's starting to go bald, so there's that.
In the final battle of Mother 3, I hadn't cried yet, I hadn't really felt too bad at all, but then this happens:
Skip to 6:20
As soon as this happened, I cried like a bitch
>something that contains juvenile humour cannot, as a whole, be brilliant
It isn't even supposed to be funny in the "LOL HE SAID PENIS" way, it's an example of how far removed the Think Tanks are from their humanity, and the joke is the absurdity
not nearly as sad as other gaming moments, but it stuck out like a sore thumb from the other events in the game. Got me teary eyed.
>that relief at
the beginning of Season 2 when it turns out she found Christa and Omid
then Omid fucking dies
Man, it's a shame Walking Dead has fallen off so much in recent episodes.
Your sage game is pic related anon,
Revelations was the beginning of the end for AC but damn if Yusuf wasn't a 10/10 bro.
That fucking ending of Persona 4. I felt like I lost my friends.
>When Never More starts to play
THE EPILOGUE MADE IT WORSE BECAUSE IT REMINDED ME I MISSED OUT ON ALL OF THIS CRAZY SHIT
I cried like a bitch playing this but part of me thinks it was just because I had just learned my 16 year old cat was dying of cancer and needed the catharsis. She slept on my lap the entire time I was playing. I don't usually cry that easily. The closest any other game has gotten was Bioshock 2's good ending and that was just feels instead of tears.
That was enraging not sad. The game fucks your controls and when you think you've got shit together it just "LOL nope"s and Sephiroth comes down from fucking nowhere to do it anyway. The only thing sad about it is how the games quality goes downhill afterwards and not having the most useful party member and only pure support character in the game for the harder battles..
i thought i was gonna have a great fap session when katawa shoujo came out, i ended up crying naked with my flaccid dick still in my hand
Fucking game an emotional roller coaster
>I've got some good news and and some bad news Flint..
>Which would you like to hear first..?
>No... let me start with the good news first
>I picked up a giant Drago fang, I suppose it'll make a great weapon
>...As for the bad news...
>...The bad news is where I found it...
>It... was in...
>It was pierced in your wife's heart
Light Ark came back to light Elle right?
>never really answered whether dark/light Ark shared the same consciousness
At least you have friends....
This game changed my life. It changed the way I view life, others, and most importantly
Couldn't get into reach emotionally. All I could think about was wanting to fuck a certain mechanical armed Spartan woman that could flip a jeep and probably break me in half.
The Luna ending of VLR was pretty sad.
I thought that Tenmyouji's was just as sad, though nobody really talks about it. https://www.youtube.com/watch?v=J8E20i-dLBI
Few scenes in Nier hit home, particularly in the second playthrough. This whole scene brought a tear though.
>Fucking EVERYONE turning their back on you
It's hard to be sad when you're pissed off. I get why the game gimps you. She was too fucking OP. Even the superbosses wouldn't have been shit with her in the party. I just didn't feel like it was all that sad a moment.
>mfw Jorge's sacrifice
>he dies believing he's crippled the covenant attack and has given Reach a chance
>Tell 'em to make it count.
>Warning: Slipspace rupture detected.
>Slipspace rupture detected.
>Slipspace rupture detected.
>Slipspace rupture detected.
>seeing dozens of cruisers warping in
Goosebumps and feels every fucking time.
I had a dream about my wife, she was dead.
But it was okay.
I was trying to live a life of illusion, running from the things about myself I didn't like, and hating the things in the world I couldn't change.
It was the first time I thought about what I was doing in the game to the other people. They all hated themselves for one reason or another. Mewt turned this hatred of himself on everyone else. He was such a faggot, he first "non evil" villain character I didn't like. I did not want to be like him.
I could have turned out just like this kid if not for this game.
I'm usually a save scumming perfectionist on my first run through. I want to make sure everything is just perfect. I inadvertently had to kill Dean Domino but after seeing the ending I just couldn't bring myself to redo it. It was too damn good.
>in order to get the good ending, you have to intentionally not pass a skill check
>the only way to know this is by checking the wiki
No, fuck you. It was more than the ending. The entire world design was wrong and rushed. Look at the maps of the Citadel in Mass Effect 1 versus 3. The stock image lazily photoshopped to be Tali without her mask also. It's shit, and the only redeeming factor is characters from previous titles.
You edgy little pricks are too hilarious. If it isn't your hivemind approved video game then you people seem to never fail talking shit at what you don't like. Go back to your Dark Souls, MGS3 and Deus Ex you neckbearded hipster.
>that moment you realize you're making a false memory
>you're a bad person
>he's gonna die and he lived a lie
>play mountain blade
>king Ragnar loves me as if I was his son
>always gives me fiefs and comes help whenever I'm struggling
>always welcomes me warmly and holds feasts when I conquer fiefs
>one day decide to build my own kingdom
>give him the fiefs back because I'm not some backstabber
>declares war on me out of honor
>never comes to fight me, always sits in Sargoth and never comes out
>the rest of Nordland defects and joins me in weeks without spilling any blood
>Sargoth is the only city left
>talk to Ragnar, he's pretty cold but not angry or anything
>his words just feel bittersweet
>Ragnar knocked unconscious by some arrow
>win the siege, Ragnar escapes
>ask lords about him
>"I don't know where Ragnar is"
>realize dad killed himself
>retire from adventuring
In OWB, learning anout Dr. Borous. how his dog gabe was his only friend and only one who loved him. How he used him as a guinea pig mutated him horribly in order to get back at the bully who tormented him. How gabe still loved him till the end.
>That stupid asshole at the start of the game who asks you who the guy in the pond is when it's clearly his reflection
>tfw you see him at the end of the game and
there's no one in the pond
It is bullshit. But it's the best kind of bullshit. The kind that fucks over people that get too complacent and try to rely on game mechanics instead of their own intelligence.
I literally couldn't tell that the voice actor changed. Maybe because there was such a large gap in between my playing ME2 and ME3? Either way it was an emotional climax for me
what about when I
listen to songs
I love SH2 and it's my favorite horror game but I always found that final letter to cringe worthy to listen to. Maybe it's because I am a cynical asshole who can't into love.
Has /v/ been bumping a lot more slower the past few days? It feels as if /v/ has become a slower board.
>Ark was the devil's son all along.
>killed so he can be replaced by Jesus.
>everything you did up to that point was a lie.
>your reward for saving the world is to die until you're needed again.
I'm guessing you haven't lost many loved ones. Or at least probably none of the really really important ones. I haven't cried over the loss of a loved one since my grandfather died when I was 12. At least for me when people I love die it's not sad, it's a shock. I'd say you go numb but numb conveys a feeling. You're just blank. That or angry. Sad doesn't enter into it much.
>playing P3 for the first time
>mfw i already know how it ends
No. Video game writing is usually so cliched and/or shit tier that i rarely get emotions from it.
There is literally no such thing as a well written video game. There are only "competent" "mediocre" and mostly "terrible"
>MGS 4 Microwave Hallway
But why though? Am I missing something? The catalog is barely moving even. Threads are even staying around longer rather then dying as quickly as they did 2 weeks ago.
Not that I find anything wrong with this.
Because the /v/ hivemind has deemed MGS3 to be the best MGS game while MGS2 is the most polarizing.
Before I found /v/ I would have likely said another game but on /v/ MGS is absolutely the most disgustingly overrated series (not even just story) of all games talked about on /v/.
>MFW I just got back from shopping for stuff for college
God damn it anon I knew I was missing something. Shit I guess I am getting too old for this board. It actually does feel like half the traffic on /v/ has gone somehow. Now I know why.
World of Ruin in FFVI
>Celes attempts suicide if you let Cid die and regains hope when she realizes that Locke is still alive
>Setzer's backstory and Daryl's death
>Gau reunites with his father
>Cyan confronts his guilt over his family's death
>Locke says goodbye to Rachel
>Terra becomes a mother to all those kids who were orphaned by the Light of Judgment and realizes they're worth fighting for
It's cold enough that I won't last long on the high mound up next to Red Gate. I think I've got enough breath left in me to make it. I'll just lie down and stare at the sky. Feels right.
I hope they'll do well. I hope no harm comes to them, from within or without. Did my best to prepare them with the last notes. Said something kind about each one of them, what makes each one special. Told them "The Father" was pleased by their kind natures and that it would be up to them to handle things on their own from now on, that I'd be silent but still watching and still caring.
Lying, then. Oh yes.
Lied to you, Char. And Alex. And Sylvie. Told you I'd be with you forever. But I wouldn't go back and unsay it once if I could.
What was the point of it all? So many failures.
But I never forgot your face. Or Little Nut's. Or (sorry) Sylvie's. They used to say that happened after a while but it never did for me.
Maybe the only point of all that living was to keep those pictures in my head going for as long as I could. It was the only life I could give you. Not a day went by without.
It wasn't choice. I chose to die again and again. Just never did. Body had its own drive.
Well, the little ones will need it. Species will need it if it's to continue. That blind drive onward.
I wish them well. It's been a gift to me, at the end of it all, to behold innocence.
Randall Dean Clark
Feb 5th, 2053 - Jan 2124
Ending B in Nier (Shadowlord ;~;)
Safe End in 999 was hell.
Snake taking many shots all for Clover was what made my bawl
Tenmyouji's End in VLR (the most relatable)
>Phantasy Star 4
>Dat part where Ayls dies
>Dat secret planet where Chaz has to kill her again.
Spoiler'ed for not vidya
Snake... had a hard life...
When Snake put the gun into his mouth I legitimately started crying. I didn't even like MGS4 that much but that scene killed me.
I solved so many extra puzzles until I unlocked the theater mode in that game for those scenes alone...damn,
The ending to Megaman Legends 2 hit me pretty hard.
He's never getting of the moon is he ;-;[/spoiler
Fuck you CAPCOM for removing reset from every version except the original
Not just this scene, but everything around this time of the game as well as most of the stories of Igglybuff, Bidoof and Grovyle. Oh yeah, can't forget the ending of the first Mystery Dungeon either.
>mfw I forgot about SEED
Fuck and Zeo turned out not to be a prick. Damn that whole game was sad....except for Kyra.
The worst part is that kojima can't decide when to retire from the series.
>Soridu Snakeu had hard rife ;_; so no more snake games
>But did you rike big bossu plenty of time for him
eh I think it went differently, something like:
>Okay I tied up all the loose ends in MGS4, now nobody can make any more games in the series
>"Kojima-san, what about the time between MGS3 and MG1"
>FUCK, better cover that with 2.25 games and a coma so nobody ruins it, and THEN the series can stay dead
This music, man. It always makes me feel something. Maybe it's because I associate it with the end of an adventure, a story. Seeing how it all went down and influencing it. It always makes me sad, knowing that it's over. Finality has a real effect on me. Even if it isn't something major, even if it isn't the final end. I get sentimental and misty-eyed when something I loved comes to a definite end, even if that end isn't permanent.
Only two times.
One was the ending of Silent Hill 3. It was a good ending, but it felt so empty, but not in a bad way. It was emotional emptiness, I can't explain it exactly. I was totally immersed, and I could almost feel Heather's emotional breakdown, coming to the realization that it all finally ended and that it was not a dream. Also, when it ended I came to realize that I will never ever play this game for the first time again. It was an amazing experience back then, and it still is today. I knew I will never play a game this amazing again. That killed me inside. The definition of bittersweet.
The other was the ending of MGS4. Bring it on, I don't care you fedora tippers. It was amazing.
>tfw you sometimes avoid new beginnings because you know one day it will have to end.
Pic very fucking related
I fucking hate when I'm forced to fight and KILL a character I like. And its worse because minutes before she showed up I was thinking about her and wondering if she would join me, and me and my demons was so overpowered compared to her that it didnt felt fair at all ;_;
DUN DUN DUN DUN DA DA DA DUN DUN
>As a kid I never exactly connected with people
>play alot of games
>really getting into SOTC
>really fond of Agro
>that fucking bridge
>I remember just climbing up to the last colossus in tears
I-it's supposed to be a child story, isn't it?
My entire feels folder isnt enough for the feels I get from this video.
Forgetting all the bullshit before it, and all the bullshit after it, this was still a pretty powerful moment
I never outright cried for a game, but this got me really really close to weeping.
came here for this. I didn't like MGS4 that much but that line just shook me up man. the whole Big Boss thing at the end was weird, but man Snake was an icon and this line pretty much summed up all of MGS4.
I cried at the end of Persona 4 because I guess I'm a fucking faggot or something. I dunno. The connections to those characters felt different than most games and I'm not talking in a waifuism way.
And what makes it worse is how sudden it is. One minute you're riding an octopus across the ocean with TAXI written across its head, and the next you find the village abandoned with that fucking music playing.
I choked up a lot, but didn't cry at first. A few weeks later, I had some major surgery and got stuck in the ICU. A whole lot of time to do nothing but sit in agony and think.
A couple days later, when I finally did cry, it wasn't because Zack died, or that he died mostly alone, anonymous, and with a phyrric accomplishment of his life's goals, but that his living legacy, Cloud, had become just that, but had been stuck in his permanent post-Advent limbo, tarnishing both the beauty and meaning of Zack's death.
Tears started streaming as much as they had from the initial pain shock from waking up. The nurse asked me if I was in pain, and I shook my head no and told her I didn't know why I was crying because it was something stupid. She assured me that the painkillers I was on could cause emotional instability.
What kind of person would put that together?
Basically every single story-relevant side quest in PSO was gut-wrenching or heart-breaking in some way or another.
>tfw everything suddenly ends, you get back to Pioneer 2, and all you can do is stand by the telepipes and think.
this doesnt really prove anything
when you know were to go its going to be quick
gone homo was a shit game but cmon now
>Look at the youtube comments
>"I'm hearing this for what may very well be the last time I hear it."
>1 year ago