No, YOU are the fucking idiot who can't search for yourself. Go, explore the map, NEVER ask for help because that goes against everything that Dark Souls stands for.
You are literally the cancer killing the franchise by casualizing it as much as possible-.
>that goes against everything that Dark Souls stands for.
Dark souls now stands for shitty incomplete games. Dark Souls now stands for western dev-tier horse shit packed in two hour long expansions. Dark souls stands for broken PVP. Dark souls stands for the same gameplay we've had since Demon's Souls. Dark Souls stands for lying about how a game is going to look up until launch.
You are ruining your gaming experience by asking others to tell you the game's secrets.
Hahaha, no, unless you are jealous of From's success. From has never disappointed me, From has never disappointed anyone.
In /vg/ we love Dark Souls 2 so your opinion is literally wrong.
>first post is someone asking for a walkthru
That's das2babbies for you.
>Lent a friend my copy of DaS2
>Decided to make a new DeS character to tide me over until I can get it back and do the DLC
Is it just me or did DeS's camera and lock-on suck shit? I'm running into all kinds of problems I never had with DaS1 or 2.
Yeah the DLC is a fucking panderfest.
Did you see the leaked shit from the second DLC coming out next month? They have a miracle stated to be an excerpt from "The Epic of Brother Marcus."
B-Team strikes again!
i wonder if they designed them with that stupid ass spinning in mind
like they just had a normal fire lizard and then went
"no, we need to make it a hammer head so that it catches the player when it starts spinning like a helicopter"
The enemy tracking is actually a good thing. Before you could just circle around the enemy to dodge its attacks, now you have to have a good ADP stat and roll to dodge or block it with your shield, no more just walking to the side. It made the game harder and that is what we want from the Souls series anyways.
Touched your arm. It was your fault.
lol nigga the dlc got downloaded as an update
you just have to clip through the door, it takes 1 minute of using google
>The enemy tracking is actually a good thing.
I'm calling b8 in the hopes that there is no one who actually feels this way.
It is a lazy fix to something that isn't a problem, and looks awful in-game.
Pretending to be a drone is still being a drone.
so.. how is the dlc guys? worth a try? is hard? how long?
This kind of makes me feel bad for actual defenders of DaS2, because people are gonna start associating this kind of obvious trolling with people who actually like/defend the game.
That is the only fight I actually got pissed on, a boss with nothing but one shots with shoddy hitboxes is fucking retarded
>shockwaves instantly kill you
I know your trolling but come the fuck on
>Get him to smash out every support pillar in the room
>bloodstains from dying so many times trying to get that ONE time the hitboxes don't act like a piece of shit
>mfw I beat the DLC
W-What should I do next? PvP for the umpteenth time...? Or start over using a new character?
Please do not joke about such a sad thing
>In /vg/ we love Dark Souls 2
People will believe this
Demon and Dark Soul 1 while not perfect don't have really shitty hitboxes like this. It also doesn't have really awful tracking like >>255369641
DS2 is good but its a mess compared to Demon and Dark in enemy and level design
Daily reminder that one of the bosses in the DLC is pretty much a nashandra clone (with the excuse being that they have the same origin, being parts of manus) and she can summon velstadt for no reason at all (because fuck the lore)
There is no 60FPS mod for DaS2, because the framerate isn't capped at 30FPS on PC.
The simple fact of the matter is that the game was designed to run specifically at 30FPS, but From, being the incompetent nip fucks they are, didn't think to lock the PC version's FPS. Or, y'know, UNFUCK THEIR HITBOXES.
>boss battle consists of fighting a guy in havel's armor, a guy wearing the alva set and an archer using greatarrows
>they have massive amounts of HP
>Don't shit your Drangleic leggings
Dunno why you're experiencing broken hitboxes in the game. I have never encountered one cheap hit because of the hitboxes. I played on the PC version and that version is harder than the console version because the 60 FPS is making the enemies attack faster. Maybe your ADP is low or you were playing on consoles - the 30 FPS and random drops may have trigger this kind of hitbox error.
Think about it. I dodged broken fast attacks in the PC version and never got cheaply hit.
>I didn't experience this problem so it doesn't exist
Fyi 60fps causes problems for PC players, you have more iframes and durability at 30 due to someone overlooking it when porting the game.
>one of the bosses in the DLC is pretty much a nashandra clone
Except she has a unique model and all her abilities are new. She's only a "clone" in that she's has the same overall shape and origin.
Another one for >>255370274
>People defending a game where a stat is necessary to make your dodges count
And that's really just scratching the surface with this turd that From sold as though it were gold.
>She's only a "clone" in that she's has the same overall shape and origin.
which means From literally decided to reuse enemies
though that makes sense, most enemies in DaS2 are reused from DaS
>Without the stat your dodges mean absolutely nothing
>With the stat your dodges grant you invincibility even when you roll into attacks
What the fuck happened to this game?
See, this shit would be okay if it worked in half reverse. Where you can dodge an attack safely side to side if it's a straight down thrust. And high agility would let you dodge attacks like a magical bullshit wizard. Instead we got shit
When casuals discovered DaS, it became popular solely because of its difficulty.
When working on DaS2, From realized people only cared about the difficulty and the lore and atmosphere were just unnecessary filler. They focused on making the game as hard as possible
>Make a unique enemy, both model and attack wise
>Restrict them solely to a single boss room on NG+ and beyond
>PS - They drop a unique armor set and weapons
Even when they could have done something right, they fuck it up.
So what was the actual point of the agility stat
Haven't played it yet but the rolls in Demon and Dark had like 3 type of rolls and it was pretty easy to see the invincibility frames and what not
Why did they even bother making a new stat for this if the original design was fine already
The souls series has always had invincibility frames on rolls. When it's implemented properly it leads to a very fair skill based system where if your timign and knowledge of the enemy's attacks is good enough you can take down tough enemies and bosses wearing no armour at all.
However when you have fucked up hit boxes like in DS2 then things get bad.
>They focused on making the game as hard as possible
But the game isn't that hard, there are a plethora of ways to become over powered. If the dodge discrepancy is an effort to make the game harder than From really has no idea what the fuck they're doing anymore.
>You will never play a DS2 where Suspicious Shadows populate the Gutter instead of generic zombies
So much wasted potential.
>black gulch si full of poison statues that will shoot poison at you whenever you move and the poison staggers you
>rooms full of enemies with lots of HP
>lots of shit that you can't evade if you don't know they are there and there is no way to know they are there (eg: the ogre in aldia's keep)
Is that what From considered "difficulty" now? That's just bullshit that makes you die and on your second time around you know better. Was there anything in the first Dark Souls which is comparable bullshit wise to the Ogre in Aldia's keep?
Only thing I can think of would be returning to the tutorial area and falling down into the boss fight with reduced health. First time going back you most likely wouldn't know that would happen.
Aldia's Keep has got to be the most disappointing area in the entire game
>lore hints at it being a misterious giant mansion/laboratory full of abominations created by the king's brother
>it's just a big room and a hallway
>only one new original enemy (dragon acolytes)
>even thouhg the lore hints at the dragon mutants being created by aldia, you meet them first in sinner's rise, so they are just reused enemies in aldia
>the ogres are first met in things betwixt and shrine of amana
what the fuck from. Also what's the deal with those explosive zombies? what is their origin? you see them in the lost bastille, the grave of saints, the gutter and dragon aerie and I just don't see their relationship
A few times in Undead Burg they hid enemies right to the side of a door where you would take a hit or two the first time you walked through it without checking then learn there might be enemies hiding around corners.
The ogre just scares and damages you a little. There's no way he does enough damage to one shot the player, and you can easily estus before he gets back up. It wasn't a problem.
I think this is my main gripe with DS2, everything feels so disconnected and "videogamey", I'm constantly aware I'm playing through a certain area in a game, whereas in DS1 it's so easy to get completely immersed in the world, everything feels like it makes sense and exists and you're just happening to stumble across it.
>Also what's the deal with those explosive zombies?
They literally exist solely to piss the player off. That's their only purpose. All you need for evidence of this is the fact that there are several standing a scant couple of meters away from a very important NPC in the Bastille.
>The ogre just scares and damages you a little.
The one in Aldia's keep literally bursts through the door right before the boss and grabs you. For the first time player, that's horse shit. Also I don't think there's an amount of health that can be reasonably attained that allows you to live through the ogre grab.
I would say the exploding zombies made sense in the lost bastille since they are covered in chains and shit and the bastille was a prison. They make sense there but really just seem to be put in the other zones because they are annoying and can easily ruin your day in the other zones.
I'm pretty sure it isn't a grab, it just uses the same animation as he busts through the wall. I remember pretty clearly being hit by it the first time, but not dying or getting grabbed.
>you can't mash L1+R1 to reduce the damage taken during grabs anymore
that's actually 10/10 bait bro
hey question for everyone, why do we call it "bait" now? Everyone knows that "bait" is just the newfangled word for "trolling". Are we afraid to say "trolling" because the mainstream has taken it? Is that it? tl;dr bait = trolling
>Oh look an ogre was behind the door I would of gone through but thankfully I found a key to go around him, there surely can't be one behind this next door!
Fuck off and stop being an idiot.
Fun fact: 3/4 of the games From make are garbage
Fun fact: There is not a single series that From has not ran into the ground.
From is a garbage company and nobody should support their shit.
>giant corpses stacked above acid pit
>a lot of rare monsters some look like created versions of others
> implied the dragon guys are experimenting with giant souls
>many powerful spells originating from there
Aldias keep was boring gameplay-wise but it is pretty mysterious.
Its essentially this. They are only at points in the game where they would be the most annoying rather than where they should be story wise.Their specific abilities were also designed to exploit the level design and have no story backing.
Bottom of the pit you have exploding fire ones which most players will drop down to and get ganked because they also put water there so the player could not quickly evade.
The gutter has a several of them but only on the other side of bridges so that they can rush the player in the dark and blast him off the side.
Lost Bastile has them in a water filled area once again where the player can't dodge them effectively and a lot of players will not have shields which can take the stamina damage and they attack in swarms there. Also a few near Straid for no reason other than fuck the player.
Dragon Aerie has them on the other end of bridges and around blind turns in close quarters and these are the corrosive kind that fuck equipment up.
There is not a single story reason why they are where they are and why the are ONLY at the most annoying places that type of enemy could be. Its like the designed the levels and enemy placement was decided not by theme or atmosphere but what would best exploit the each environmental situation in a way that would most likely cause the player to die.
It's one of the greatest failings of DaS2 it's designed centered around killing the player rather than challenging him. So you end up with a game which can kill the player a lot but is not challenging in the fucking slightest.
>there are people in this thread that unironically hate on dark souls 2
I LOVE DARK SOULS 2!
DS2 was an immense disappointment and you're an absolute From drone if you think otherwise. Up until release, they presented a game that looked much better than it actually is and their excuse is "lel we fucked up sorry guys"
Now they're pulling western dev shit with season pass DLC. Fuck DS2.
You're actually complaining that enemies are placed for the sake of gameplay rather than lore. Where do you people come from? And no, saying 'it's not hard it's just cheap!' doesn't make you less of an idiot crybaby.
>Dark souls 2 has better gameplay
See, I'd agree with that statement fully if Magic (all schools, not just sorceries) was properly balanced so that it wasn't the single best offensive option in any kind of combat. Not to mention the horrendous tracking of enemies and the fact that the PC version is fucking broken.
Different guy here
but i loved the shit out of dark souls 1+2 and demon's souls
DeS and DaS were pretty clunky in comparison to DaS2.
On their own it seemed fine, but playing one DaS2 and going back was a huge difference.
You aren't forced to use magic, and if you're using magic on your first playthrough you fucked up anyway. And the tracking was a gigantic improvement. Now you actually have to fight your enemies, instead of just circling and backstabbing every single opponent for the entire game.
Don't even fucking try to excuse that bullshit by citing gameplay and lore segregation. Don't you fucking dare. The fact of the matter is that those exploding hollows only serve one function: to piss the player off or kill them as cheaply as possible.
>you aren't forced to use magic
And yet when I mention the tracking being bullshit, you run the exact opposite argument, as if backstabbing everything in DaS1 was a method that was forced upon the player. I'm sorry, but that's not how it works. Get your shit sorted, man.
I'm convinced that it's just a mixture of people trying to fit in, and casuals who died to the game a bunch and are just looking for something to take it out on. The amount of people saying ignorant shit like 'it's not hard it's just tedious' is staggering. These fools used to get laughed off of /v/ for saying that kind of crap about Dark Souls 1, but now they seem to be in the majority.
>its still the best game released this year
Good gaijin. Keep buying up our two hour long DLCs filled with regurgitated enemies. We swear we'll address soul memory.. Eventually, heh heh.
Yeah its great. It feels solid and everything.
I wouldnt say there are any flaws at all.
Im just saying compared to DaS2, it seems slower, less mobile. Characters sprint/run/walk slower in DaS. I can see how the other anon would think "clunky".
That said, attack speeds in DaS1+2 are both about the same, unless you count daggers.
>there's nothing cheap about those exploding zombies
Oh? So, sticking them in areas with knee-high water where the player's avenues of defense, no matter what kind, isn't cheap? Throwing them in blind spots and inky darkness on the opposite ends of bridges, in a zone designed to cater to a completely different lighting system isn't cheap? Throwing swarms of them at you isn't cheap?
Here comes the git gud, I'm waiting for it.
Are you one of those faggots that skip to the bottom of a thread and ask 'derr why everyone hatin on this game all da sudden' or are you one of those faggots that ignores all criticism and still ask the same fucking question?
OR are you a shitposter like I know you are.
Its for the sake of gameplay and its piss poor gameplay. I've played DeS and DaS since launch and I know it's stupid design.
Now look I know you want to feel like a big boy and call everyone who criticizes your hardcore game for mature gamers like yourself crybabies but you should pick a better game. It's poor design and all the name calling in the world cant change that.
Clunky doesn't mean slow though. There's a saying, slow is smooth, smooth is fast. That applies perfectly to DS1 in my opinion.
Welcome to /v/. Seriously though I've spelled out several flaws in the game like the fact that it feels so disconnected and the NPCs are bad compared to the first game.
>shitposting that hard
>shitting on the DLC
False equivalence. Enemies having a glaring weakness in melee combat isn't the same as them being unable to deal with a player who stands back and kills everything with poison arrows or magic. And besides that, the tracking was an improvement for other reasons beside preventing backstabs. It also made dodging a lot tighter and makes adaptability extra useful.
>how dare you talk shit about my favorite diarrhea drip from my favorite nippon poop machine
Sorry I hurt your feelings
>responding with an image is a response
Oh no, I'm feel bad now. I'll change my ways.
>implying you're not exactly like that faggot that anti-bandwagons to spite /v/ because you're a reddit piece of shit
Right, and the way to fix this glaring weakness was to...give every enemy the ability to literally turn 360 degrees during a swing, long after they'd logically be able to?
>makes adaptability extra useful
As has been highlighted multiple times, having a fucking stat that controls how effective your dodge rolls are is absolutely excusable bullshit. You simply don't do that in an ARPG, no matter how slow it is.
No, that isn't cheap at all. They're even rigged to only attack you one at a time in that underwater section, and they die in one hit. You don't even need to rely on defensive options, but if you did you still have your i-frames, which aren't limited by the water and are more than enough for you to get by unscathed. Stop blaming video games for your mistakes.
>he really believes in what he is saying
Good luck rolling those explosions without a heavy investment into ADP, buddy.
>still defending poorly designed enemies that only exist to make things harder
I wish I were this blissfully retarded. I really do. Life must be pretty easy for someone like you.
Even the most violent earthquakes don't kill you from simply shaking. People die from falling into cracks in the earth and things falling or falling apart. It does not make sense.
Because higher difficulty always implies better design, right? What of the ogres and their black hole grabs? They're pretty difficult, you know. Require cheese tactics or hit and run tactics to not get one-shot by their grab, you know.
You're still defending a poorly designed game that tries too hard to be difficult, while missing the point completely, you know.
An enemy that's stronger than you and forces you to balance between attacking and avoidance is also good design. There's nothing wrong with the ogres, other than that they ought to be weaker to bleed, and they really aren't difficult because of how easy their attacks are to bait. So far your only point has been 'if it can kill me it's bad design' and when strategies for success are pointed out you ignore them or claim they didn't work for you because you leveled your character wrong. Your Johns levels are off the charts.
Those ogres are pretty much the embodiment of the game. Big, cheap, unpredictable, and numerous. Easy to cheese too. A couple poison daggers and they're done, probably even easier to cheese with magic. I don't know, I didn't play my only ONE ever forever playthrough as a mage.
Runnerup to faggiest enemy are those mages that spam homing magic missiles. Again, cheap, numerous, somewhat unpredictable, small, but still easy to kill. The game has a running theme of easy to kill/cheese yet "difficult" enemies.
>nothing wrong with the ogres
Except they offer very little chance for melee attackers to get any decent hits in despite how fuckhuge and stumpy they are.
They slam on their back like some WWE shit and instantly recover. Not buying it. The B team cant into anatomy/gravity for shit.
I'm just having a hard time understanding how you can be a Souls fan and not love or even like or appreciate 2 for what it is.
It's still an extremely solid game who's only fault in /v/'s eyes seems to be that it isn't 100% exactly like 1.
I loved it because I love Souls, and I wanted more Souls, and thats what I got.
You don't need more than one hit at a time. If you get greedy that's your own fault. You get at least one free hit every time they do their combo, and it takes about 5-6 hits to bring one down. It takes a little more patience than the average enemy, but that's the idea. And the grab has a 3 second long windup. If you get hit by that, you deserve it.
For fuck sakes, pyromancers get such good defensive spells too AND without the need for heavy as fuck shields. Also the black-robe-leather set gives good bonuses for being light as fuck.
Hit-boxes are an issue in DS2. But why are people acting like DS1 didn't have issues similar to this? Stray Demon is a piece of shit. You get your health halved immediately and depending on how you fell you can't make it in time to not be hit by his blast. Also, his blast's hotbox makes no fucking sense. You can be nowhere near it and still be hit. Other bosses have near-instakill shockwaves. Blightown is a poorly designed, laggy, piece of shit zone.
DS2 did some things better and some things worse. I really don't understand the intense hatred for DS2. Is it because DS1 and not DeS was their first souls game?
Not really. My first playthrough was pure heavy armor and greatsword and I was able to make it work the way I wanted it to work.
That's the crux of the Souls games and one of the things that shines about 2 in particular. You can play whatever the hell you want and you can make it work if you really want it to.
People here seem to think theres a 'correct' way to play Souls when there really isn't.
>And the grab has a 3 second long windup. If you get hit by that, you deserve it.
Hey, did you catch that webm that was posted earlier in the thread where the player literally got vacuumed into the ogre's grab despite rolling clear of it? Yeah, how about you just fuck off then?
Because they aren't Souls fans. If they were, they wouldn't be complaining about the difficulty. They probably just watched a Let's Play of the first game or some other cancerous bullshit.
We've been over this. Dark Souls got extremely popular with the wrong crowd (Pewdiepew for example) so no matter how solid the sequel was /v/ would dislike it. It happens.
It's kinda like how older graphics in games went from amazing to "retro indie faggot shit".
Do you not see how lazy the enemy designs were? Do you not see how bad the balance is?
Are you just going to say /v/ hates games until /v/ admits to it just to shut you faggots up?
I felt there were more lazy things in 1 than 2.
I can understand preferring certain things about 1 over 2, hell, I can understand liking EVERYTHING about 1 over 2, but I really felt as if 2 was much more stable. Until I got used to it, it felt like 1 wasn't even playtested for more than an hour.
>cheese out game removing all fun or challenge
>actually play the game like a fun game, finds out he can't because the game is designed to be tedious and the fun is supposed to be derived solely from overcoming an unfair challenge
Aldia's Keep is definitely intriguing, lore-wise. It sort of ties together all the clues you've seen throughout the game up until that point. All of what some people claim are "recycled" enemies are actually there for lore-based reasons; to show that Aldia had his hand in everything that has happened.
Found the basilisks in the shaded woods and used them for experiments. The Ancient Dragon in the memory appears to have been petrified, perhaps by the large basilisk in Aldia's manor.
>Meat Cleaver styled blades strewn about
A possible link between the Rotten and Aldia
>A completely hidden bonfire that's impossible to find unless you're mashing "use", next to a place called "The Ritual Site"
Implies that Aldia knew of the bonfires and the power they hold, had a personal bonfire for his personal rituals.
It's unclear whether the ogres originated from Things Betwixt or if they were brought there somehow by Aldia. I'm more inclined to believe they were brought there, maybe to corner the old fire keepers.
It's actually both. Your hitbox stays in place while you're rolling until you're done with the roll, meaning the dodge is 100% reliant on I-frames. The actual hitboxes are shit too, so you can't just run a few feet away.
Oh god now all I can remember is the ant hill in medieval.
Wow, the buffs look like horse shit in DaS2.
2 just plays better, is what I really mean to say.
The feeling you get when you pick up the controller and play it is different from 1 to 2. 1 feels like a beast that needs to be tamed, 2 feels natural and responsive. Hitboxes are way weirder in 1, I don't really get why people here are having so many problems with 2 in that regard. People somehow are able to shelve their criticism of the hitboxes in 1, passing them off with a wave of the hand and saying something like 'git gud' when 2 is the exact same thing. Find an enemy with a bullshit attack that has a bullshit hitbox? Just learn how to get around it. That didn't change.
Whatever you feel about the rest of the game is fine and perfectly understandable. There are many things that I like aesthetically better in 1 (even though I felt 2 was more interesting to explore).
Does the majority here still hate on this game for no reason or is it alright to like it now?
The reason I say that is because other than the stupid fucking broken PvP full of magic and buff users, there isn't much difference in DaS2 Souls game formula.
I can fire back at you for every one thing you bitch about in DaS2. Examples:
>All bosses are dudes in armor!
DaS1 had a bunch of slow monsters with a weapon, 3 of those were reskins of each other (Asylum/Firebutt/Stray Demon, Taurus, Capra, etc.)
>The locations are shit! Muh atmosphere
Nobody talked about atmosphere in DaS1 until the DaS2 bashing started.
>Iron Keep placement doesn't make sense! They got lazy!
Impossible space is used all the time. Also, the instant day to night cycles in DaS1. The forest is apparently in some alternate space where it's always night. Doesn't make sense either.
And so on. So, is it cool yet or do I have to pretend so I can fit in?
There's also a bunch of Full Moon Sickles strewn about, and the frankenstein monsters that use them in the Copse are clearly insane creations made by someone. Another thing related to Aldia.
So I didnt do to well in DaS 2 because I put a lot into DEX STAMINA and the health as well as the roll slot. But I also kinda feel like the whole idea of adding more enemies to make a game challenging was kind of an cheap way to add challenge. (Note) I'm also really bad with timing
>In /vg/ we love Dark Souls 2 so your opinion is literally wrong.
Except that's fucking wrong. People discuss it often in the /dsg/ thread but there are no illusions that it is the worst game in the series.
I don't think the majority hates Dark Souls 2. I think it was a very small number of insane nitpickers at first, and now everyone else who didn't like or play Dark Souls 1 is just parroting them to fit in. It's just that nobody bothers correcting these idiots, because not only is it incredibly obvious how wrong they are, but also because they're too busy actually playing Dark Souls 2 to sit around on /v/ and argue about it.
The difference between DS1 and DS2 hitboxes mainly revolves around the Agility stat in 2. DS1, if you could fastroll, you could dodge a hitbox no matter how odd, no matter what level you were and didn't have to up a side-stat just to function normally.
But with DS2's Agility, not raising it puts a discrepancy between what you can see happening, and what's mechanically happening. It doesn't help that grabs can't be mashed out of, it doesn't help that spears strike behind their model, and it doesn't help that there's no way around these other than outright leveling whereas player skill used to define what you could do.
How do you figure that? The Ancient Dragon atop the shrine is the one that gives you the Ashen Mist Heart, a vital item if anyone wanted to go back in time and petrify a dragon. It's never implied that Straid had his hands on the Ashen Mist Heart, but it is implied that Aldia might have succeeded at transferring his soul into a "false" dragon host and become the Ancient Dragon, meaning Aldia got his hands on the Ashen Mist Heart somehow.
We already know that changing the past in a memory DOES work because something related to the Giant Lord claims that the Lord was defeated by a random wandering warrior aka You.
Sadly though there us of it in terms of bosses and general fighting wasn't up to par with DaS
Right, I understand that completely. But it seems like pumping points into ADP rectifies this problem, and I actually like that. I prefer blocking and tanking and managing my stamina and my distance from enemies more than I do dodging, but its nice to know that if I wanted a nimble character, the stat was there to help me make that character stand out from the others.
>Black Gulch is artificial difficulty fuckin bullshit, yes.
The fuck? That's not the problem at all. BG sucks dick because it takes less than 2 minutes to get through that entire zone.
>Nobody talked about atmosphere in DaS1 until the DaS2 bashing started.
Dark Souls 1 doesn't have nearly as much atmosphere, just better level design. 2 has more aesthetically interesting environments, 1 has environments much better suited towards a satisfying gameplay experience.
Except for The Lost Bastile.
Dude is pretty fucking bonkers in general just listening to him speak. And while I'm not angry at him for the killing at all, his story on the whole Euronymous thing is suspect at best.
>Lore makes up for story and characters
The one behind the door literally covered in chains that basically says "TURN BACK ALL YE WHO WISH TE LIVETH" is something you cant find? Also the main route through that area leads you BEHIND the ogre.
I don't have the DLC, so these guys are my only experience with it.
I can straight fuck them up. I can do like 600 damage a backstab to Havel-nerd. Takes like 5-6 hits to down him.
I guess my build is super good for this battle, or fucking something. I get summoned by people doing 10 damage a normal hit, and like 100 max backstab. As long as they keep them from ganging up on me I will just blitz them one by one by myself.
How was black gulch bad? Do you not know how to deal with the statues?
Theres a reason its only 20 feet long.
You people are kinda bad at these games. Next youll say the bastille mob is artificial difficulty as well.
6 Havels working together led by the one true god. Havel The Rock. He would also use all the miracles against you while the other 5 gang rape you with dragon teeth.
That last of his men. Would be a good DLC
At this point I was wondering if they even cared about level design. This segment was an eyesore to look at.
>Sand Dunes/Spiked floors/mountain cliffside/giant fucking spider nest
>Village a short walk away
For me I looked down, thought my video card was fucking up, then laughed at how much of a clusterfuck the area was.
Pro tip, those spiders hitboxes still stay around even after you kill them. 10/10.
The spider hitboxes are bad we all know this.
I dont know why they hit you 80% of the time when you kill them. BUT the actual design of the cove was pretty good aesthetics aside.
I would agree with you if they stuck with one solid theme, or maybe mixing two up well. Instead they decided to randomize a ton of their assets together, so they could laugh their asses off when lorefags try desperately to explain it.
Yeah it didnt feel like a real place at all. Just some buildings on some sand next to a crystal spider mine. Was odd as fuck I agree.
I just liked how it wrapped around and had multiple paths through it. I also liked how you could screw yourself over and be cut off from a bonfire.
>Can't get this mask
>Can't get ornsteins
>Can't get Gilligans armour
>Can't get gargoyle helmet or shield
>Can't get alonne captain lightning bushido blade
>Can't get bonewheel shield
>Can't get Amana Preistess Set
>Can't get Emeral Herald set
>Can't get Monastery or Catarina set without +42 bonfires
>Can get Havels after your first 14k souls inside of 1 claypot
Fucking absolutely broken priorities. Havels should've been only attainable by a red phantom Havel inside the Old Casm before Darklurker, meaning you'd have to beat Darklurker on NG++++++ to get his full set
Elana looks like a gruesome, creepy zombie version of Nashandra's human form. She really seems like a scrapped concept brought back through the DLC. That's what Nashandra should have looked like.
I completely agree. DeS and DaS are fucking awesome games and I can't say I've ever touched PvP on purpose.
>Platinum pretty much reuses EVERYTHING for Jetstream DLC for MGR including reused but revamped bosses, but pretty much copypastes levels
>From makes a DLC that gives three COMPLETELY NEW levels with new and interesting enemies, makes a similar boss but much more aggressive, has different attacks and summons help, a somewhat lazy but still interesting to fight gank squad, and one that is similar to one of the best DS1 bosses
>COMPLETE SHIT THANKS B-TEAM
Holy fuck, its nowhere near as good as AotA, but its still a pretty damn good DLC.
>complaining about needing to pump a particular stat to make a particular move (rolling) more useful
>modern RPG "fans"
heh i beat dlc missed ton of stuff (and 3 bonfires) bosses were cheap - 3 dudes all stunlock you, valstat summon on sqidgirl, cheap dragon who flies 50% time and puts toxin no you, but i liked exploration a lot.
If you're good at video games, you can beat the whole game at 3 ADP. The way you do it is this: time your rolls so that you start rolling the instant the attack hits your hitbox.
Or you could level ADP until you have ~100 AGL and roll through everything without ever having to worry about getting hit during a roll.
Seriously though the correct way to play Dark Souls II is to parry everything that moves until it's dead.
I dont like the souls games, but from what I've seen about people complaining about DS2 it seems like a lot of people are legitimately disappointed in the game. They actually bring up things about the game they didn't like instead of just shitposting or screaming.
Better than some fanbases that have been let down by games
It's not bad as in difficult. It's bad because it's shit level design
>basically a straight line
>30 second run past trashmobs
>poison statues everywhere
>bonfire right before the end even though it's right next the last one just so you don't have to get poisoned or fight anything before the boss
>2 giants in the dark because why not
It's not you
The game just released so /v/ needs to blow every problem out of proportion so they have something to shitpost about.
The fighting comes from the new game being a sequel to a game /v/ loved so It's a much bigger fight that can't be solved with "le movie"
I can't beat either the dragon boss or the mob boss with fucking Havel (AGAIN?!) and I'm maybe 4-5 hours in.
Mileage may wary but I'd say at least 2-3 hours even if you're experienced.
It was a mining town but the duke was a faggot who thought spiders were kawaii so he mutated them or some shit and let them take over the town and vengarls body is there because reasons
the souls game mechanically, is pretty average, a rental game.
Its only the presentation (atmosphere, lore etc) that makes it stand out.
Given that DS2 shat on that, its at best, a rental game.
>Nashandra and other parts of Manus share their experiences through memory
>She can summon Velstadt because Nashandra has the memory of him from seeing him guarding Vendrick
>DaS2 has a heavy theme about memories
Wow, so hard to piece your own lore together you guys. That's the fucking point of everything being vague. Same shit with DaS1.
This is the main problem with Dark Souls 2.
Soul Memory means you have no reason not to keep leveling your stats until you have 99 everything.
When you have 99 everything, there is no reason not to be a hex caster wearing havel's armor, because it's just the best combination of the most powerful things, period.
Soul Memory makes everyone a havelmage, unless you're one of the good people who limits themselves to SL150.
MOMMY, PEOPLE ARE NOT PLAYING THE WAY I WANT THEM TOO :CCC I'M SL 150 BECAUSE I'M ONE OF THE GOOD GUYS!
shut up and fuck you /v/. you're the worst.
>NEVER ask for help because that goes against everything that Dark Souls stands for
What is white soapstones? What is soul messages? What is bloodstains? Darksouls is built on learning from other people's mistakes
>never used a shield in Dark Souls 2
>Never raised agility
>never had any problems in the 200 hours I've played it
>everyone cries on here because of problems
DaS late game had dark magic, WoG, and that heaven walk thing, and early game it had chaos weapons Vitality stackers, yet those two things didn't stop people from praising the game
originally the multiplayer was just going to be messages and shit, but the pvp was forced in last minute. i dont mind invasions because its not actual pvp, you're just fucking with people. but the honor dueling bullshit and fight clubs are just a huge turd everyone keeps trying to polish into something playable.
That doesn't change the fact that you couldn't use everything and still pvp. Popular builds, sure, but at SL120 you couldn't have a tanky caster without sacrificing a lot of spell strength. You had to choose between glass cannon and tank or mediocre hybrid, and they're all viable.
I'm SL356 and I'm not using Havels and hexes. It's player choice. If they decide to go to Havelhexers then it's their choice and your choice to humiliate them. Go play in nightting to avoid the kids. I have yet to encounter a havelhexer in my PvP sessions.
I actually played demon souls entirely offline with only the developer messages and bloodstains. I was naive at the time and didn't know how to plug the ps2 into the internet and I enjoyed the game. When dark souls came around I played it in offline mode because that's what I was use to and I was afraid of invaders. I still enjoyed the game but I've been informed by /vg/ that I am missing on on half of the game's content. Is it true that half of the content comes from the online part?
>I'm SL356 and I'm not using Havels and hexes. It's player choice.
Yeah, so you're purposefully not playing to your potential, just like people who stay at SL150 except without any real limit on yourself.
>I have yet to encounter a havelhexer in my PvP sessions.
Because of people trying to keep PVP alive by limiting themselves.
>invade as bellbro
>dark spirit summoned
>host stands there gesturing for both of us
>no fuck you give me that titanite chunk
But this is the exact same thing people did in the first DaS, they would do self imposed soul levels, they would choose not to use wrath of god or dark beads unless you did too.
In DaS it was REQUIRED to stop at a soul level in order to continue to partake in multiplayer because matchmaking was dependent on soul level. People chose one that provided a balanced limit on builds.
In DaS2, there is no limit, but without one the game because a huge piece of shit, so people play with one anyway.
Limiting yourself to SL150 is stupid in DaS2. Your SM grows as you get kills. If you really want to play in this manner, go duel as the Blues or Reds. You won't get souls after each kill and you can PvP at your preferred soul range.
>Because of people trying to keep PVP alive by limiting themselves.
Then do so. Keep leveling up but limit your equipment and spells. Problem solved. You got one shot? Aw, too bad. It's one of those days.
>do they look like they use magic?
>yes? throw on magic shield and casually parry that shit
>no? equip monscim and mash parry
>win 90% of matches until an ultra meta spear poke only fag comes in to which I just disconnect
gg no re
False. The name of the emote is "Well! What Is It!".
I can't believe they're actually going with the plotline of making a super intelligent robot army to help defend Earth that then decides humanity is its own risk. Honestly, so fucking stupid.