>Going to college for video game design
Let me lay this down for you guys, if you REALLY have to get into video james you go to college and do a SOFTWARE DEVLOPMENT COURSE.
Video game design course
>Teaches you how to make vidya
>Teaches you how to make vidya
>Teaches you how to make apps
>Teaches you how to program
>Gives you experience as a software engineer
Software developer is best course.
Now that thats out of the way, CUT CONTENT FROM VIDYA!
>The dam in this picture was from shadow of the collous, it was not in the final game but by using glitches a youtuber was able to find this dam which stood twice as tall and wide as the games tallest boss in an out of bounds area. It is not known why it was cut from the game
Video (The guy acts like a real arrogant prick but still):
But anon, video game design DOESN'T teach you how to make vidya.
At least I knew it was bullshit when I was going in, just wanted to experience uni and got in through clearing.
>Focusing all your academic time on programming when you want to work in an artistic field and not fostering your artistic talent
#1 way to screw your future as an artist, you'll never do art again in your life
>have day job that actually pays
>make games in my spare time with tools that make it easy
>be master race
i remember when there was a lot of exploration and discussion of this over at GameFAQs.
pikol didn't shut up about it for months, it was so annoying. Where's Receipt when you need him, eh?
soft dev is essentially what you take if you cant math and therefore get a soft eng degree
they essentially are the same job but one youll get paid a lot more and be hired instantly out of college
This is the way to do it. Most successful level designers worked on mods in their spare time, and most successful game designers were QA guys for years because you have to learn the process of making games. Going to vidya game school for anything other than CG animation is a waste, and arguably that because that major basically just helps you build a portfolio and meet people. My animator friend is a senior in college and his modelling skills are still pretty poor. The only real thing it got out of it was an internship and eventually a job from the university connections.
College in general is a waste unless you're learning a technical skill. Many successful people including Bill Gates and Gabe Newell believe that college in the digital age is an extremely poor investment for the vast majority for Americans.
Guy you're responding to. I agree, I went to college knowing full well its about the connections rather than the degree. I'm fortunate enough to have already met people who are relatively successful and willing to help me out, so I keep those lines fresh as I finish up this lolEnglish degree.
>Many successful people including Bill Gates and Gabe Newell believe that college in the digital age is an extremely poor investment for the vast majority for Americans.
And yet here we are expected to go to it no matter what by our parents, because it "makes you successful"
My uni splits it into two majors. You can either do a CS degree with the majority of your electives being about game design and whatnot, or you can do "interactive media and games" which is basically doing art, animation and UI design for games and other electronic things people use, but it's pretty low on coding.
Realize that you're competing against the "autists" who have been programming since they were kids. Expect to end up in a soulless job maintaining blobs of Java that no one ever sees.
I never said that. College is good for learning technical skills like medicine or engineering. Other than that, it's pretty much a toss up whether you flushed hundreds of thousands of dollars down the drain.
I wanted to be an architect/engineer who does level design on the side. It really sucks when the university you end up at doesn't offer anything remotely like that, and you end up spending years shoehorning yourself into a field you hate just to leave anyway.
>And yet here we are expected to go to it no matter what by our parents, because it "makes you successful"
It's a waste of time if you get bad advice like "all degrees are the same" "just get any degree". Art degrees are almost completely useless.
Frankly, I'd rather hire someone with experience in the field. A degree looks nice on paper, but getting hired is all about having a portfolio.
>Frankly, I'd rather hire someone with experience in the field. A degree looks nice on paper, but getting hired is all about having a portfolio.
If only all employers thought like you
>implying software dev courses teach you about grafix or anything
you're a funny guy. Vidya dev courses teach you what you would get with a software dev course, PLUS those things
>95% of you are unemployed permaneets.
I love how im the furtest thing possible from the /v/ trope
>slender and defined body
>actually done modeling before for DandG and have me in three of there mags and was on there website for awhile
>have a job as a mechanical engineer
it feels weird man
looks like someone done the mistake of taking a vidya course
Well nope. Courses like media studies and video game design are retarded. They teach little and give nothing. I'm doing Business Process Management , and I know several people doing vidya at my uni, they know fuck all about actual game design, most of them focus on triple-AAAs as examples of great games and a few didn't even understand how CPU and GPU's factor into games.
there's a shit ton of calculus, and differential equations in classes
but I just finished my first co-op term, actual work is way better and more fun.
If you aren't sure if you should go ME, then don't.
You can get a software development job with no degree, you just have to know how to program and have something to show (not necessarily a complete project, just show that you can hook up the components and have them function together)
Also being in the right place at the right time helps
Fuck software engineering.
It teaches you absolutely NOTHING.
It's either inapplicable theory shit or hopelessly outdated and sparcely covers a ridiculously large field without teaching you anything solid. It's useless. If you want to get into vidya, programming, software, vidya art, whatever. Don't get an education, get a portfolio.
>Also being in the right place at the right time helps
More than you might be selling it. That's not secure enough to ever really risk for most people. Probably why they'd feel more comfortable going into massive debt to improve those odds.
Pretty much this.
University is fucking useless if you want to learn how to into video games.
Go to uni for the fancy paper or whatever, but be prepared for absolutely nothing.
Of course not. You won't go out to the shop floor and hand the machinist a bunch of equations. You eventually design shit.
If you do go ME, I highly suggest trying to get a co-op or internship. Work experience as an engineer before you graduate should not be taken for granted.
I am going into computer/software engineering
My friend is going to Digipen for game design and he says he has no intention of learning to code or model, but
TO DESIGN what a fucking retard I am probably going to not be friends with him the day he moves
>Many successful people including Bill Gates and Gabe Newell believe that college in the digital age is an extremely poor investment for the vast majority for Americans.
These people were Harvard or Yale kids who already had 'success' written all over them, and not just because of the incredibly different face of the market in their time. It didn't matter if they failed, they could have easily fell back on their rich parents. Not to mention back then the market was more than happy to employ you in a wide range of fields, even if you had a Harvard BA in Dog Washing.
The idea that college in the digital age is an extremely poor investment is telling of their Jewish nature. If you're happy with the prospect of making millions by rolling the dice in the current state of the app market to in making the next big thing, more power to you. But if you actually want a job, where you apply for it via an interview, you're only kidding yourself in thinking you don't need a degree.
People with Master and Honours find it difficult to find jobs for fucks sake. Seriously, don't take the advice of billionaire Jews.
>massive home in SoCal, vacation every year at 5 star resorts in Ibiza, sometimes in Dubai or some other locale if the little lady is feeling bored
>CEO of a massive multinational company, own more than majority shares in a few big name vidya companies
>wife is a famous actress and physicist
>son is a Saudi Arabian prince
>dabble in missile and military tech design on slow days, recently prototyped a man operated mobile rail gun emplacement, lobbying for lucrative defense contracts on it
>funding over 70% of the moon colonization tech being developed myself
>living the dream
>sippin' in the breeze
>still come to /v/
Why god. Why did I stumble upon this silly little cyst on the back of the net's ass during that party at Bill's place.
>Teaches you how to make vidya
Teaches you how to BUILD vidya. The construction workers don't design the buildings.
Game design is still a shitty major, mostly because you've probably never heard of a single noted game designer who decided to teach it. There are zero experts in education positions. You shouldn't take it because it is a money grab, not because SW dev is a better vidya major.
I didn't start hating it until the end.
Mainly, I've always been intrigued by computers, and love playing video games, so I at least wanted to learn and know how it all worked.
Also to add on to this >>248906293
Computers have always been magical to me, even after learning how you go from an electrical pulse to hex and pixels and all that other shit, I'm still in awe of the modern computer.
But learning, and doing are two different things.
I LOATHEE writing code
Nah mate, math obviously helps in the sense that it makes you practice logic thinking, which is of utmost important on programming. But it's not like you can't program if you don't know advanced calculus.
Unless, obviously, if you want to get into an area that actually uses wizardry levels of math.
>like video games
>start making maps and basic mods
>decide I want to try to make video games
>go to college to git gud at programming
>decide while I'm there that I like software development too
>literally like both of them equally, end up majoring in software development
>1.5 months and can't get beyond stage 1 interviews
Am I fucked, or not patient enough?
PRECISELY what this anon said, and I can confirm to you because I've experienced it.
I was moving in and out of courses for a year and a half after highschool because I wasn't sure what I wanted to do, when I figured I'd just go fully with animation. I'm a pretty good writer as well so I thought I'll take animation and am bound to find work in the field somewhere. For electives I was taking units from the course I was initially going to go with fully, Commerce, but the people around you just love saying 'folllow your dreams anon!'.
The last two semesters I've been doing Animation and let me tell you, I have learnt fuck all. We worked with flash, with modelled some shit, did some mocap work and it was all the most dull and forgettable thing you could image. It was even funnier because I was learning more at home while watching youtube clips and reading articles than when I was in class. So I transferred to Commerce and haven't looked back.
The only reason I can recommend taking a course in animation at university is for the possible industry connections and the fact that you can intern. But before you do that, you need to make sure you love animating 110%. If you don't spent hours a day animating, if it isn't constantly on your mind, then don't take the course, because you'll sink in thousands and realize you don't like it.
That wasn't a jackass answer either. I loved the shit out of graph theory, but I haven't had to use anything more complex than multiplication since graduation. Anything complicated will have an expert building the algorithm,but you can pull 90k just being the guy that calls his functions.
Contribute to open source projects. Whip up some projects of your own and try to get a userbase. Doesn't have to be anything fancy just prove that you know your shit. Going to university doesn't mean jack anymore.
Getting into the industry is hard. Out of all the graduates from my class, only 3 including me were able to find a job that involved programming. But when you do get an interview, bring shit you've done on your spare time. My boss told me the gravity simulator I showed off during the interview was what got me the contract.
>Taking a computer science degree
>Whole first year is wasted pretty much fucking nothing
>Gotta drag my ass through this shitty degree just so I have some fancy paper, so I can MAYBE get myself a job
Fuck I don't have the motivation for this shit.
Anyone have the link to the cut colossi?
But to be fair, I thrill seek, and things get boring and old pretty quickly.
And after working some internships, they left a sour taste in my mouth working under people.
I just can't work under people for a set pay, I fucking can't do it.
Even if you end up not liking it, it's a respectable field of study, it shows you tried hard in college and pursued something that took effort.
I run my own pet food business, and looking to expand past local sells, so hopefully.
But you never know, the degree is at least a solid fall back option if things get bad.
What I mean is that I can't see myself doing it as a career after the initial learning stage.
Damn, not bad advice man.
Personally I'm glad that I took the Multimedia Design course rather than the Video Game Design course. I can now make adverts, cover art for cds or what the fuck ever, and I've already been commissioned by a couple local companies to make their official Logos.
If I'd taken Video Game design I'd have been shoehorned fucking hard into an industry I'm not sure I have the talent to compete in.
>flushed hundreds of thousands of dollars down the drain.
Only if you are a fucking idiot or went to medical school. Your private liberal arts college isn't worth the sticker price, so unless you have a free ride, then go to community college and transfer into a state university. Where you got your degree is irrelevant for most fields after you have a couple years of experience.
HOW TO BECOME A GAME DEV:
>learn the basics of a language like C++ or Java (lel) by reading a book or two
>keep experimenting until you have something presentable
>release it for free
>repeat until you are skilled enough to make a game worthy of selling
>Do I just start making random bullshit apps like for example some web scheduling app for some made up company
Pretty much. Hobby projects, make believe industry applications. If you can give an example of completed projects the interviewer will be all over your dick. And if you can give an example of something you made which you maintain and is used by people, all the better.
Look, I might be somewhat jaded, but let me put it to you this way.
If you spend 25%+ of your free time on your computer coding, or doing anything that has to do with it (modding probably also counts), then probably yes. If not, then probably not.
It is very hard to get into the field.
>go to college to get a BS in biology so I could be a paleontologist
>I thought it would be like pokemon with little bits of physics, chemistry, and geology
>I ended up having to four years of math classes (mind you I started at calc I) , two years of comp sci classes,four years of chemistry classes, and a some 200 level biology classes
>eventually graduate with a piece of paper that says I'm ok to do stuff
>now have a fellowship at a grad school where I dig up fossils
>haven't used anything past gen chem and calc two in my thesis
It doesn't matter what you major in; hell it doesn't even matter if you go to college. All you need to do to make a video game is to start doing it and don't stop. Let it take up all of your free time that you spend watching game grumps and pewdiepie on youtube.
Videogames are cool like that. It's one of the only products/professions/artforms where literally anybody with access to a computer and enough patience can become incredible at. Don't need money, don't need connections, don't need thousands of dollars in equipment.
CompSci a good program to go into. Get some experience and work on your own shit in your free time. Eventually, after you've done some real world stuff, you can start thinking about going into vidya.
> be college fag
> In CS
> have final group project for two classes
> requirements are a database, user interface and user input
> convince groups to make vidya
> make decent games
>A's on both
Feels good man
What is your passion?
Don't just say "video games", thinks about something that you really enjoy. Start off just getting the basic functionality then think have fun with adding other things to your program.
The gravity simulator I made started off simple, then I added rapid fire, a player controlled ship, random generator, a tracker to see where the planet will go, etc. If you have fun with it, the tech guy at the interview will be able to see it.
>be going to school for pre-law
>literally all I have to do is grab a bachelors with the highest GPA humanly possible
>get to take all kinds of fun classes
I did something similar.
>mfw when I did the user interface and database and my partner did path finding.
>Partner though I got the short-end of the stick.
>I was done in a few hours over the weekend while he struggled for a few days.
>tfw only known skill is writing
>English majors are fucking worthless degrees
>want to write a scifi/fantasy universe based off of theological mythology
>scifi and fantasy are hard to publish and sell like shit, have to be lucky as fuck to hit it big
I don't even know if I should bother writing and instead just do some technical school stuff
That's not really true.
Experience is going to trump a degree every single time, and if one guy has 10 years of experience and another guy has 10 years of experience AND a degree, the guy with a degree STILL isn't going to have an advantage. They're both going to get an interview and ultimately that will be the deciding factor.
Experience can be gotten easily and cheaply or freely in the video game development field, due to a multitude of tools available.
However, that is not a total argument against higher education, since it takes a lot of willpower and self direction to become a self made man, and the fact is that the majority of people aren't going to have that.
>already know how to make websites
>know the basics of programation
>doesnt know how to make levels or make 3d stuff
>collage i going to already won imagine cup some times. got second place on the other times and its on the finals again this year
im guess im in good hands. and since im giving my best at it . something im never did before, i guess im going to be some one someday
Game design school teaches you how to be a videogame designer. A position that nobody will ever hire unless it's a known industry veteran / videogame star.
>how to make money in f2p
>how to design a game with tabletop rules comparisons
>how to balance difficulty
>generic talk about game mechanics
>they will tell you that copypasting existing things is the only way to make videogames, as new ideas will fail
>they will tell you to make iphone games or you will be a failure
Literally doesn't teach you anything.
Give me a short list of shit I should know or do or have before I enter software development at a college or uni
For all you fucking NEETs out there, and people averse to extortionate costs of education: THERE IS ANOTHER WAY. THE WAY OF THE AUTODIDACT. Pic related? Much of what he knew he taught himself.
>What subject do you want to do?
Think on this long and hard. Consider: what makes you excited? What do you enjoy? What would grab your attention and keep you occupied?
>Go to TPB
And find torrents of e-books on that subject. Download as many as you can that you think are relevant.
>Check out Coursera
And see if there are any courses available on your chosen subject.
>Set a study schedule for yourself
And stick to it. You've got the materials, if you are NEET you have the time, you just need to read and absorb the knowledge at your fingertips.
Good luck and happy learning
>implying your average HR person even knows what autodidact means
it's all about demonstrable value and proficiency. if you can give a man slamming elevator pitch, you don't need to know a damn thing. most people can't self sell that hard, so degrees come into play.
That's what I want to do
My dream is to write a interesting world for stories of all mediums to take place in. I'd be cool to bounce ideas off of someone likeminded.
Speaking about funny things, companies hire mathematicians over designers for graphics, since teaching your new guy an engine is faster than teaching the other guy mathematics.
This has been happening for years too and is a known fact among the industry, I'm sorry you are wasting your time and money.
I agree OP.
But not if you will do art. It's best to work on your portfolio, there is enough info to learn on the internet. Problem is the procrastination....like Im doing right now posting here instead of finishing my 3d model that is part of the portfolio I will send to many companies including
ea, ubisoft, activisionHey cdpr is my first option but I'll take what I can get.
>Video game design course
>>Teaches you how to make vidya
No it fucking doesn't. At least not according to the poor bastards that take it at my college. It teaches them how to map/level design (pic related); simplify things; monetization; accessibility; inclusiveness and etc.
It's got nothing to do with programming.
>My dream is to write a interesting world for stories of all mediums to take place in
Nice, I've had similar ideas too, but lately I've been more character focused. Do you have Skype?
Math is important.
There's a difference between software development and software security.
You will have to learn multiple languages.
Many of your teachers/profs have actual, real--world experience, listen to them.
Don't be afraid to take an online course.
Try to keep yourself at least one chapter ahead of the class.
If you're developing stuff on the side, implement what you know as you go along.
Practice makes perfect.
Learn conventions and how to write documentation. (not really important)
I can't think of anything else at the moment.
Didn't they cut like half the planned bosses from that game?
God, there is nothing I hate more.
Nigga, I'm an architecture student and I want to do that, but I've only learnt about regular stuff but not so much about how to design a -fun- level.
Sheit, I barely know how to design a dungeon, I feel that I'm lacking a link in my education. Any tips?
As opposed to atheist mythology? If you want to write, write. And self-publish.
There's a sub-branch of math called set theory that helps you understand some of the basic data structures. You'll also have to understand algebra and matrices but they're not so bad and get easier the more you look at it. There's a shit load of math in graphical programming but realistically you'll only need that if you're building a game engine from scratch. Very few game dev's actually do that because there's so many pre-made engines out there. Building from scratch is generally a waste of time.
You need to know the mechanics of the game before you can make a "fun" level. You also have to take into account the playstyle.
Is it challenging? Is it a puzzle room? Is it a navigational maze? Is it a dungeon crawler run? Is it a platformer room? Is it a boss room? Does the character jump? Does the character move quickly? Does the character have any unique mechanics?
It's really context-specific.
Assembly seems so cool.
How hard is it to do graphics in ASM?
Well how heavy is your program into learning 3D modeling software? Basically understanding Rhino 3D, the AutoDesk Software, and even the Adobe CS are key.
Then like, find a game that has some community made maps, play them, look at the 3D file, figure out why they work, why they dont, etc. Then try to make your own.
A lot of vidya companies are really interested in Arch majors, I know
Also I think one of the coolest level maps I've ever looked at in a 3D modeling program was Dark Souls. If every game could have level design that coherent, god damn.
I'm doing that right now, I've been playing rpgs and taking notes while I do so, but those in particular are pretty straightforward. It's as if a fun level gets reduced to its narrative elements and space just plays along to that tune.
That's the most important point in my opinion, and the one that I keep forgetting. I end up liking a level more because of its story, while I should be focusing in the gameplay elements for it.
Because despite what you and most others probably think, almost everyone here is smarter than average, but also lazier than average.
A lot of people here would work and do a good job, but don't want to go through the hassle of finding a job. Every night they go to bed and say "tomorrow I'm spending all day looking for a job". That next night at 2 AM after playing video games or dicking around on /v/ all day, they say "ok, tomorrow for SURE I am spending all day". Surprisingly though, if they already had a job, they would likely be quite loyal and harder working than most.
I'm ready for the massive shit I'm about to get for posting this.
From a friend of mine who looks like your average street punk who constantly yaps about sports, he's real good at math and he said he'd do online problems in his schedule.for challenge
I stuided game design. You can choose focus or minors at the art school I went to. I am a professional modeler. I make models. It's nice.
I had my childhood friend write most of my code for me. I suck at programming.
Yeah, that's exactly right. I mean, architects are used to making vertical spaces so, maybe that's why I was so enamored with the level design even though I didn't like the game so much.
I mean it's so smart how the levels stack and intertwine with one another.
its all about motivation anon
i was one the smartest faggots in high school when it came to math
even better than my older brother who was shit in anything mathematics
funny thing is hes a goddamn dental surgeon now and im fucking unemployed
im so unmotivated to do shit
I probably should have switched to a CS major before I graduated.
>Be in Computer Engineering
>Start learning about circuits
>Think that it might be fun
>Suddenly, programming is shoved into the curriculum
>Have no idea what this shit is, starts us off at Advanced programming
>Nobody learns shit, everyone fails and professors have to curve the exams
>Networking classes are half-assed, barely learn half of the first part of the CCNA
>Internship not required, head of the department actively rejected Internship requests
>End up graduating barely knowing anything with no job experience
Its insanely difficult trying to find a job now, I may as well just go and get my Masters degree.
Also try to major in Biology or Robotics or whatever courses you like besides being a codemonkey. These will complement on your game with reality to support your writing, though I doubt anyone would have the luxury and time or willpower to do this.
Look up Boichi or Osamu Tezuka. Hell, Fukumoto was a construction worker for 45 years before getting into writing comics.
Why work when someone else is willing to support? So long as you provide a service, what's the matter? Live with parents, do chores, help fix the house up with like landscaping or fixing the stairs, live with your wifey while she works, you do all the cleaning and cooking and child raising, fuck working. I don't understand how you people could fucking bother with work. You're a slave, that's all you are.
Game journalist: english major (bonus points for women studies)
Concept designer: nobody will ever hire a new guy doing that, you need to make a successful game and then people will consider you.
network and talk your way into a position
I'm not sure how it work in the big companies, but unless you're also a programmer, artist, or animator, you'd just be an ideas guy.
I mostly use autoCAD, Rhino and PS
and sketchup for quick stuff. But sadly my school is garbage teaching those programs so I ended up learning most of them by myself, I barely know how to use 3dsm and do any kind of renders (when I have to do one, I make a render with shadows and throw 999 textures in PS over it, so pretty much edit it as a photo).
That sounds like a pretty good idea, I should try it!
And... wait, are the 3D maps files around? I thought you had to hack the game to take them out and that most people werent interested in doing so.
Oh fuck, now I'm interested in looking at the DaS files, I always loved the level design of it.
Is there a site where I can see them?
I've taken subjects in a lot of departments already (arts, music, theatre, literature, engineering, construction, history, geography, philosophy, economy, etc), but that's because I'm a nerd.
>I've taken subjects in a lot of departments already (arts, music, theatre, literature, engineering, construction, history, geography, philosophy, economy, etc), but that's because I'm a nerd.
Sounds like a standard General Ed gauntlet in my part of town
>nobody mentioned sound design
>nobody talks about music major in this kind of thread
I bet Nierfag wouldn't be so self masturbatory if the game didn't have Keichi Okabe direct the soundtracks
Thats the tricky part though.
I want to start off in an IT career, but a lot of these jobs require you to have 2+ years of experience for an entry-level position. IT Internships require you to be an enrolled student, and volunteer work obviously doesn't pay.
The last thing that I want to do is get a job in an unrelated field, but without any money, I can't go back to college.
>If you can afford it, you always should go for your masters
Fuck no! Never do a masters they're fucking useless. Especially in software courses. The longer you wait to start employment the worse off you're gonna be. Hell a good 70% of a regular bachelors degree is useless by the time you've finished. Software moves way too fast for uni courses to keep up so whatever you learn is outdated pretty quickly.
Also 2 years work experience is 100 times better than having a masters for finding a job.
>Grow up drawing
>Want to draw comics as a kid
>End up as an illustrator in college
>Maybe I'll work for vidya games doing concept art or something
>Teach myself modeling and Zbrush and stuff for vidya
>Too old to find my way into entry level
>Gotta find a job doing some corporate graphic design or something while I contemplate killing myself.
>worth staying home for
Where can I see the rules stating what makes you a leech and what doesn't? Is there some sort of mountain where the tenants are burned into with brimstone and fire? Worth and value are subjective just as morality. You are just a production of your society, you think the way you do because of your society. You were raised to believe in being a good working drone. As for the whole "leech of family" thing it's bullshit. You brought the little shit into existence, you take care of the fucking thing till its death. No one asks to be born, this is part of why I support antinatalism.
Oh, right, I forget that my country works differently with their careers.
When you start a career, you have a mandatory curriculum that barely branches in other areas. Ex: engineering has only engineering and maths subjects, but you get a free subject every two semesters.
First off, it's not about not minding, but he's asking "why don't you do it?". It's because your parents consistently lose money by doing this. This is regardless of them wanting you home and loving you.
Secondly, that is a horrible long-term idea. When your parents die, you'll be a 40-50 year old with no job experience, which translates into living on the side of the street for the rest of your life because nobody will hire you even to pick up the garbage.
I know it's the shadow of Colossus theme song, but can someone tell me specifically what songs?
These are absolutely beautiful
Whole heartedly disagree. If you're in it for the money, depending on who you're working under for your masters and where you are, you can get some pretty fucking amazing gigs. Shovelling shit for 2 years isn't guaranteed to get you something worth more, and nothing says you can't work in the mean time doing a job within your field.
You'll never take my advice, but you're just getting fucked today going to college as you'll not learn any more than you would studying outside of college and employers know a college education isn't an indicator of anything anymore. It's turned into a huge scam and the reason it is and is getting worse is that you let it by being determined that you must have a college education (or worse, the "college experience") no matter what.
I'm a developer at a decent company and I write c# asp.net apps.
I barely tried to get this job, they're paying me 57k a year with decent benefits and I don't do shit half the time anyways. Yeah, my websites aren't exactly impressive, but people in my company use it, and I have to fix their shit all the time.
Overall, not a bad career choice.
I don't know about business degrees. Probably if you have some sort of foot in the door of an industry already. If you major in economics prepare for the wonderful world of academia.
Programming isn't some ancient knowledge. People who wrote these languages used common sense, so anyone with common sense could easily pick it up. Learning the basics of programming is like learning a new form of math. It takes a bit of practice, but it's nothing like learning a new language.
>Where can I see the rules stating what makes you a leech and what doesn't?
Would anyone want to hire a person that does what you do? The answer is no, because they'd be losing money compared to the "job" you do.
Pretty easy way to determine when someone is a leech.
>As for the whole "leech of family" thing it's bullshit. You brought the little shit into existence, you take care of the fucking thing till its death. No one asks to be born, this is part of why I support antinatalism.
Not only delusional, but edgy to boot. You never moved on from your teenager phase, that's probably because you are a leech.
The thing you gotta understand is that the video game industry has no paying jobs to offer, with less every year.
You won't get a job, ever. Unless you have connections out the ass, a portfolio that might as well be professional, and you don't mind not getting paid while you work for no-name companies so you can have shipped titles on your resume before finding a real job, don't expect to land anything.
Remember, there's a kid out there right now who has a better portfolio than you, and he's 15 years old. He'll get a job. You won't.
>Programming isn't some ancient knowledge.
Neither is language.
From the perspective of a computational linguist, they are not dissimilar. The strength of the analogy isn't in the specifics, however - more in the relationship between the two.
>no interest in any career field
>only like dogs
>spending time with dogs
>want to just walk with dogs for the rest of my life
What degree should I do? at this point I just want to be successful to rub it in my fathers face. I'm bad with maths so what other options do i have to make a shit ton of money?
I say do it before college. You'll get a really good feel for it and you'll be able to decide if it's what you want to do for the rest of your life. Better knowing now than 3 years into your course.
I'm one of the autists. I'm making 125k/yr and I worked from home most of the last few years. I realize a lot of the work I push on those below me is pretty awful stuff, especially software testing and integration, and we're able to hire them at progressively lower salaries as there's a flood of them at the college level at the moment. I'd not recommend the field to anyone other than an autist right now.
If the absolute only thing you care about is reliable money, do an accounting course. You'll always find work doing book keeping shit, but be prepared to be bored as all fuck.
I came to this realization years ago.
I now have a degree in computer science and there's job opportunity everywhere.
People respect you when you can tell them you know 5+ languages, maintain hardware and can manage a database.
You'd need to be excessively amazing at illustration. Like nation-wide professional kind of amazing.
Like anything-you-paint-will-make-people-say-wow-it's-amazing type of amazing.
Look up SoundTeMP, they make soundtrack for Ragnarok Online and the guys just mix and mash a lot of different music while being real good at it. You don't need theory for fancy shit but I think they'll ask you to read notes from their own sheet and if you can't read that then it's no good.
I start with any tracker and moved up to Midi to remixes. Sometimes they'd just hire pop stars to sing for their video game.
So many people online say this sort of thing, and what I don't understand is what exactly they mean.
I mean, right off the bat, college is not for everyone. You have a point that there is the idea that everyone must go, and that not doing so makes one a loser. This is untrue as there are jobs and such that one can do without college. Though getting certifications or doing a trade program is still a good idea.
What I also don't get is how people talk about debt. I got lucky and got a lot of scholarships to pay for my stuff, so no debt. Most of my friends either worked crappyish jobs, or went to a community college first, so they have 5-15K of debt. Heck, the person I know with the most debt has 30K, which is quite the amount, but not crazy numbers like some people talk about here.
There's also the balance of choosing career/school paths that make sense financially, so maybe that also plays into it.
Imagine you're playing musical chairs.
There's one chair, that's the job, and thousands of people fighting for it.
And you, along with another few thousands of people aren't even in the same building.
That's how likely you are to get anywhere near a job like an art director in vidya.
Actually, I'm staying with my parents while being a student and am young. I plan to move out because I want to live off grid someday and am just screwing around at the moment. And actually, a job I just helped them with would have cost 10 grand to do (landscaping). I do chores, take care of the pet, and help my almost disabled parent (spinal injury, almost died). I hold my keep, I don't need some brainwashed mongoloid on 4chan to validate me. If anything, you're the delusional one. You're so fixed and convinced that there's one way of living, being the good little man society wants you to be. I bet you live in the fear.
Work as an artist for 10 to 30 years and hope that some of the games you work at become cults or best selling products, then you start having a slim chance of being an art director.
I went to college for two years, because I had to since it's just what you do.
Had depression, it got the better of me, I dropped out. And I've been over $100k in debt ever since.
Thanks, private college industry.
Dude, like all the other people have said, start a pet service/store. You might need to get a business license or some other kind of certification, but you don't need to go to school for this.
I've taken a programming languages class, we talked about how programming languages are different than real languages
They're extremely dumbed down languages. Even your most dynamic programming languages only have a few grammar rules. A programming language "dictionary" only consists of maybe at most 50 words. Context is what takes the most learning. Even then, you don't need to know all the context rules to get by, and once you understand some of the context, the rest of the context starts to make sense.
Learning your first programming language takes some practice, any nonretard could do it in a few weeks though. Once you know that language, you pretty much know them all (Unless you learned LISP or something crazy like that)
It takes months of work to go from Spanish to Portuguese. It takes minutes to go from C to perl
>high school sophomore
>beginning of the year
>teacher makes the class split up into groups
>full-year project worth 80% of final grade
>make a vidya
>get stuck with people who don't know how to code/math
>in a low math phase
>mfw making a game entirely by myself without knowing shit about trig
Still got a 100 though
How fucked is someone like me who is studying/majoring in graphic design?
That sucks man, sorry to hear that. I was between a private and public school, and the reason I went with public is because the financial aid package was better, and I was a bit scared of that happening to me.
That's a fair point. I go to a big research school, so I will have 2+ years of lab experience when I get out because I've been doing jobs/internships in labs. Not everyone will have the same opportunity, and hell, my experience is no guarantee. So yeah, I guess graduating with any debt and lower job prospects would be very scary and depressing.
I'm not an autist. Yeah, you make double my salary, but you probably do 5x the work I do. I made over $200 today, and I literally did nothing, and no one cared. As long as quality work gets done on time where I work, no one gives a shit what you do the rest of the time. I do quality work, so I'll probably get a raise next year too (They do annual raises).
Honestly, if you want to slack off, find a laid back company with tons of software developers. It's the easiest way to coast through life.
It's a bit hypocritical of me since thinking back I'd have not listened to myself today, but here's the thing you should be asking yourself: what are you going to learn in ~6-8 years of college and grad school that you weren't able to learn on your own? It used to be that college gave you access to talented academics and you'd learn from them what you couldn't elsewhere, but we're talking about post-2000 computer science where fucking everything is done online and the best people aren't even in academia. What are you getting out of college?
Re debt, getting into a school with a good reputation without a huge scholarship is going to burn a lot of money. MIT/CMU/etc. aren't cheap and I'd not even bother with the others as no one cares - you might as well attend community college.
Depends what you think you'll do.
Most likely you'll end up doing boring rote work designing labels for some big factory, or catalogs or some shit.
If you're lucky you'll get shacked up with a printing studio who will pay you to do their boring shit.
If you expect a real job, don't. Freelancing is the worst thing ever and no one will pay you to be creative unless you're the best in your field.
>I wanna do art for video games
>hurr i'll take an overpriced video game design course
If you must take a course, take an art course, not a video games course. This goes for anything that can be used in making video games. Specialize in some aspect of it with an actually good course and apply your knowledge to work on a video game instead of wasting time.
Nothing really since I'm still studying under the major, I may pick an internship in the fall.
My college makes us take mainly 2D and 3D Design courses (drawing, painting, sculpture, and the like)
I just graduated with a degree in economics last week. I've got a job offer in Northern Canada to work in communal economic management. Starting is 100k. Only downside is I have to live in fucking northern Canada.
For me specifically, having access to labs and people who know lab processes makes uni worth it.
With that said, I do agree that in today's world, so many independent people are making names for themselves and getting hired by companies. Not to mention those who are going the independent route and cutting out the middleman.
Like I said, I think for me specifically the "college route" is good, but more people need to consider what you said and ask themselves if they can do what they want without needing to go that route. Or at least CC or something less bank breaking.
>TFW just want to draw pictures and stuff for vidya
>Don't really care if I get paid or anything, I don't really need it since I'm probably gonna kill myself eventually
>Never going to be able to do it, so I'll just end up having done absolutely nothing with my life.
I guess I can spend the time figuring out how to disappear without anyone realizing it.
That if you don't have overwhelming advantage over everything you do then you can't even hope to land for a job.
I'm actually just an animator so asking me won't help you much but most of the time I have to work with music students for pretty much half of the production. They're very integrative.
My Uncle does that. He also serves for the Marines as a nurse. His dual schedule and two children mean constant work unless he's asleep. Dem hours. But dat pay. His wife is also a medical doctor, but I don't know the detes.
I'm a baker, and it's pretty goddamn chill. I used to just work in restaurant kitchens. I didn't mind it, but with everybody else freaking out all the time, it's not exactly relaxed.
Baking, fucking great. Nobody else is around, no surprises, you get to make fucking sweet pastries and shit, good pay, and loads of time for vidya.
It's pretty alright man.
>convince myself it's fucking useless and a pointless waste of time
>convince myself Engineering (Mechanical/Chemical/Electrical) is a better career option, which it pretty much is
>I'm bored as fuck and have very low inspiration/desire
>just want to do concept or 3d art for vidya
Why did I have to be a manchild?
Software development: no dress code, drink beer on the job, make offensive jokes, everyone's your peer
Office job: mandatory symbolic leash, sensitivity training, everyone seems to be your boss
Yeah, software's pretty beta.
If you want to get into videogames, you're more likely to get it by taking a quality course from a reputable school that teaches (order of how few applicants in each field) lighting, rigging, topology, 3d modelling, animation, and/or texturing.
Decent artists are harder to find than decent programmers and so studios are always looking for them. If you had a good portfolio of skills, if you didn't get hired, you can go and work for movie studios instead.
But seriously if you can light or rig worth half a shit you're as good as in. Everyone hates rigging and NOBODY ever goes into lightning, so they're always scraping for those.
I have a friend who graduated with good marks in chemical engineering.
Three years later he's working in a soup factory doing not a lot.
Fuck job options. Do what you want to do.
Got my BS in CS with a concentration in gaming. I covered all of that shit at my uni. Got a job at NASA out of college creating simulation software, and applied for an entry level position at Valve on a whim, and got it. I don't get to make vidya, but I get to codemonkey. Only upside is met gaben once. Total assfag. Fuck my job.
Guys, how fucked are you if you are in an applied math course in high school leading to a fucking ruin but you are averaging 90's in programming
hit me. what are my options.
Nah, son, that place is a cesspit of "I have an idea for a thing but I'll just forget about it in a month when I realize I don't know shit."
I can model(ish. My texturing is remedial and I can't animate), I can draw, I can sculpt. But there's literally no one in that hell hole that can program shit, and if they can they're already doing something, and it's probably crap.
Just do what you want mate. I'm getting back into vidya development after a 2 year break, I remember sometimes crying hearing other people share their sucess and share their work. I dont want to be that guy who "could have". I'm not expecting to be some big guy like Kojima, but I do want to game a damn good game for people to enjoy.
Having a bakery
is my dream But I suck at any kind of cooking.
Bullshit, don't listen to this idiot.
If you get a degree that is intended to make money, then keep searching for a job and eventually you'll find one.
Going to college to do "what you want to do" defeats the entire purpose of going to school. You go to school to learn how to do things you couldn't possibly do on your own - not continue to educate yourself about your most useful hobby.
Most of my music student friends just sorta make music in their spare times and do remixes or such, the thing they'll need you for is knowing how to manipulate sound to their liking so just build a small fanbase with a social network and keep dumping your work on there. Someone will definitely find you for work.
Concept artists get paid bank. Work on it in your spare time. Draw commissions to make extra cash so it doesn't feel like wasted effort. Get to the point you can draw finished pieces really fast. Submit your work to every studio you can find.
Also aim for a lower pay bracket than the job might necessarily be worth. You'll get more than a few looks as an additional hire if you're willing to work for cheaper than the well-established artists they already have. More concepts=a wider art asset pipeline.
>all my friends go in art, dancing, acting and other weird shit
>they all graduate to no jobs as everyone could have guessed
>decide to go in compsci
>150+ students who only went there because they know how to use facebook and MS word
>fast-forward 2 years
>10 students from the original bunch remaining in compsci including me
>literally spend 60+ hours on every single fucking project researching how shit works, no free time
Only 1 year left and I'm free, I have no idea how people find this shit easy. My worst project was building a fucking Minecraft clone in C++ with OpenGL 2.1 libraries with randomly generated worlds, store everything in a DB, destruction, a GUI and fucking multiplayer. Both my partners dropped the class so I had to research everything myself and I easily put in 250 hours into it. Also, my piece of shit prebuilt home computer has an AMD HD 7300m which isn't compatible with that version of OpenGL, that was fun.
I'd be lying if I said I enjoyed every minute of it but I can't stop now, hopefully there's a light at the end of the tunnel. I learnt a shit load of stuff though, that's something.
Is this some US thing where engineers do not get jobs? In Canada right now, engineers get jobs fucking left and right. Seriously, my cities university has gotten so many applicants that the entry average was an 88 (high school courses) this year. A few years back it was like 81.
I'm pretty good, and the first thing people say is "oh anon I'm terrible at cooking lol". Then I ask them how much time they've spent at it and it's always very little.
The dirty secret with cooking is, it's mostly timing and logistics. And you know? Neither of those really matter for domestic cooking, only commercial. Nobody knows that shit beforehand anyway, you only learn it through doing it.
Cooking ain't shit. Baking even less so. If you can mix flour and milk in a bowl, you're 90 percent of the way there.
If you get a job designing levels in a videogame from a background in architecture the chances are you'd be tasked with making the environment look pretty and make physical sense (as make it look like it obeys the laws of physics), not making actual level layouts and obstacles.
I have one friend who went to school for music and is in the uni symphony and teaches high school kids music.
Another friend is going to school for music and english, wants to compose and write. He's pretty good.
Last dude is doing economics and does music on the side. He's doing well for himself and is becoming a relatively known name here in the community. He's had to do a lot of networking and he's been making stuff since 2008, it wasn't until about 2012 that he's been getting attention.
So, there's some anecdotal information.
See, that's what I dreamed of growing up, I just wanted to use art, the one thing I was sorta-kinda-ok at to make people happy.
But there's just no way to do it. It's just not a thing.
Seriously this. The director of my software development group (Boss of like 20 people), and all he does is say "fuck you" really loudly to all the business people. Plus I haven't met a single software development manager I haven't liked. They gave us a keg last Christmas too.
I think it's because the higher ups in software companies started as party hard software developers too. And software development groups tend to work more as a team than a sales team
Correct. This is not dissimilar to spoken languages of the same morphosyntactical alignments. However, in the process of learning the initial language you are learning the idiosyncrasies of that group of languages, adopting or adapting to new rules of the language becomes easier as you are now familiar with a particular parts of that particular set of languages that you could say is flagged for being more predisposed to be different and having a greater likelihood of these differences being handled in by a set of alternative, yet regular, rulesets. All contemporary programming and scripting languages could be said to share the same morphosyntactic alignment, meaning they handle different parts of expressions in similar fashions. You do run into things like Basque which can be likened to your example of LISP. LISP is applicative whereas C is procedural.
Look you know what. Fuck you. I'm not going to make this a lecture. Just google morphosyntactic alignment and apply that to your knowledge of the declarative vs imperative, and applicative vs procedural programming paradigm. It's pretty interesting stuff.
Those are just the ones that were made and not used (either for technical or time reasons) they actually had planned to use way more but they were not actually implemented, those ones had some kind of implementation.
When you make a 3D model, you have to create a "skeleton" for it that you use to animate it. You animate it by moving the "bones" around and setting the frames of the animation.
It's not a fun process, it's tedious and boring and everyone hates it.
See those trash browser MMOs?
Do the arts make you go "woa I gotta play this game" or "woa I wanna become like whatever nameless smuck that did art for this chinese mmo no.324245"?
If the answer is no then yea just learn programming along side and make your own game in your freetime.
>I'm not expecting to be some big guy like Kojima, but I do want to game a damn good game for people to enjoy.
my exact feelings man,just want to make at least one good videogame that people enjoy before i kick the bucket.
>tfw making 140K as an ME in the albertan oil sands
Its fucking crazy up here. I work 10/4, get free food and housing/gym, and get to play vidya 4 days straight after my 10 days of work. Not to mention that what I make is fucking nothing. There are some welders and heavy equipment operators who are making 200K+ here, despite having way less schooling than me.
>mfw actually know how to get a job
>mfw consistently approached by other companies
>mfw getting my MBA now and the program is getting BTFO by me
>mfw have 3 jobs waiting for me already, 2 of them are 6 figures with $20k+ bonuses for signing up
Being a millenial must be absolute shit. The complete lack of basic work concepts is really sad.
You want to know how to succeed? Network, ingratiate, and work your ass off. Want to know how to get a job? Don't look like shit at the interview, know the job and company before you apply, and be grateful for a low paying bottom of the ladder position. Nobody is going to hire a 20 something with no or <5 years experience for anything beyond entry level.
You can rise to the top ranks. You can't start there. Just drop that shit now. It takes a decade or more, as it should.
This. The internet has made college all but obsolete. Before the late 90's, knowledge was at a premium. There were many pieces of information that could only be obtained by reading massive textbooks in a university library. Nowadays, you can get that information for free in the fraction of the time by browsing the web. I contend that the only purposes of college today are to network and learn extremely detailed technical skills like medicine.
You should be setting yourself up for life and a job in high school. The problem is that people are so focused on learning esoteric AP calculus theories for something they MIGHT use in college vs. practical skills that will aid you in early adulthood. Things like how to cook food on a limited budget and how to negotiate with others.
People have their priorities all fucked up because they're too afraid of telling people they didn't go to college. And then you have the people who move the goalposts by acting like living with one's family is worse than death. Meanwhile, a large portion of young adults in America and Europe live with their families while working to save money, but the egomaniacs (who probably treat their families like shit) shout "You loser!"
>Only 1 year left and I'm free,
This kind of attitude will lead to a complete burn-out after college. I've seen it happen time and time again. Really gifted people have a tendency to drain themselves in high school or college and then become NEETs, leaving no emotional energy for young adulthood.
>tfw just completed most of my generals and need to decide where to go
I have no idea what I want to do, something with computers, business, maybe even fucking software development, but what's the outlook like?
Depends on the place. Software development can just as easily be what you described in the "office job" and an office job can be like your place. My experience, it's way more common to look closer to a standard "office job".
>Nobody is going to hire a 20 something with no or <5 years experience for anything beyond entry level.
No shit, they can just hire a 30-something with 10 years of experience for that entry level position.
So long as you do coffee that isn't immediately disgusting, you'll make ends meet.
Cafe life can be tough. Last place I worked for, the couple that owned it hadn't had a day off at all for about six months; workin erry day. But it was a cool place, and they were cool people.
Running a cafe is a very achievable goal man. So long as you lay out a proper business plan - and most importantly, look at what other cafes in the area are doing - you'll be fine.
How does this sound /v/?
Term 1 Contact hours
VGC101 Digital Drawing 1 36
VGC102 Game Modeling 1 36
VGC103 Principles of Art & Design 36
VGC104 Scripting for Games 36
VGC105 Programming Logic 36
VGC106 Game Platforms 1 36
VGC107 History of Video Games 36
VGC108 Introduction to Video Game Industry 36
Term 2 Contact hours
VGP121 Game Testing & Debugging 36
VGP122 Programming Fundamentals 1 72
VGP123 Cross-Platform Programming 1 72
VGP124 Mathematics for Game Programmers 1 36
VGC121 Game Design 1 36
VGC122 Game Production and Pipeline 36
Term 3 Contact hours
VGP141 Programming Fundamentals 2 72
VGP142 Cross-Platform Programming 2 36
VGP143 Mathematics for Game Programmers 2 36
VGP144 Physics for Game Programmers 1 36
VGP145 Game Frameworks 1 36
VGC141 Game Design 2 36
VGC142 Game Business 36
Term 4 Contact hours
VGP201 Graphics Programming 1 36
VGP202 Mobile Game Development 1 36
VGP203 Physics for Game Programmers 2 36
VGP204 Game Frameworks 2 72
VGC201 Game Design 3 36
VGC202 Game Audio 1 36
VGC203 Game Portfolio 1 36
Term 5 Contact hours
VGP221 Graphics Programming 2 36
VGP222 Mobile Game Developent 2 36
VGP223 Physics for Game Programmers 3 36
VGP224 Game Frameworks 3 36
VGP225 Al Game Programming 36
VGC221 Game Design 4 36
VGC222 Game Audio 2 36
VGC223 Game Portfolio 2 36
Term 6 Contact hours
VGC241 Team Production Project 252
VGC242 Game Portfolio 3 36
Does this look good to you? Would you take this course?
Here's a cube, here's a bone, now try to fit the bone in the cube and simulate a spine without turning it into a jumbled mess of polygons. Do that for the rest of the model and maybe you can make your character yawn
>actually get let into really really good (and expensive school) that has 90-100% hired-out-of-school rates for vidya art and design
>get halfway through the year doing alright despite the fact it's a ton of work
>basically have no friends because I keep to myself and go home to do homework because I'm self conscious of more talented classmates seeing it
>fuck up my arm, basically paralyzed for a week with muscular pain
>so far behind
>everyone's using no software
>struggling to catch up
>rushing home every day just to do homework on my home PC as much as possible
>stressed out to all fuck because the work I finish is all shitty rush jobs and looks like crap
>suddenly start sleeping 16 hours a day, in the middle of class, on the train, face on a desk, sitting up, doesn't matter
>dean comes in to talk to me and finds me asleep, can't wake me up
>predictably medical professionals are called
>wind up having to go all the way back across the country and move in with parents again
>takes almost two years before I finally managed to get seen by a specialist on my own wallet because my parents thought I was faking it and demanded rent
>get diagnosed bipolar and narcoleptic
>a few months of drugs and shit is way better
>ask the original school about how I can go back
>they're super bro about it and basically say "well we already have half your tuition so we'll give you the "further education" half price discount so it'll be mostly the same"
>feel super happy and try to start practicing for coursework
>every time I open up zbrush and touch my tablet I am overwhelmed with paralyzing fear that I'll go back only to fail
>time is swiftly passing before I have to go back and I can't stare at a blank 3d grid for more than ten seconds without feeling sick
I did it and I regret it OP.
What is a good job for someone that wants to interact as little as possible with other people?codemonkey?
Usually you need something, yeah. I don't know how it works in other countries, I'm in Aus, but here at least you can just start an apprenticeship with no prior experience or anything. Shit pay for the first few years, but you get a qualification. I already had a few cooking certificates, so it was a bit easier, but there's loads of options.
just checked it out and holy hit a numb skull like me can get in! I need to ask you guys for more advice more often.
oh shit how much? I only care enough to feel bad after making garbage marks to fee bad and never improve
Honestly, this is why you should just fucking attempt to be self-employed. If you fail you'll at least come out of it with a greater perspective of how businesses actually operate and it'll distinguish you from the next guy in line trying to be a wage slave.
My friend who moved to Fort Mc. Murray said that fast food workers make like 20 an hour up there. Its so fucking crazy that there's like a meth epidemic up there because of all the young guys with way to much money to blow.
>Spending hours and hours painting skin weights just so a simple animation doesn't destroy the model
Why can't I just spend my life working in Zbrush? Why do you need a million skills just to work in 3D?
If you can't model, texture, rig, animate, render, light, make materials, and do environments, you literally can never have a job in 3D.
Well, I mean, I didn't have 5+ years free to teach myself those skills. I did what I could in the short time I had.
If you haven't been modeling since you were 16, just don't even bother. Period.
Rigging is providing a skeleton for your model so it can be animated. It's simple in theory, but in process you have to assign the right polygons to each segment of the right size and then constrain them so that they act like actual bones and don't/can't deform the model itself, using a lot of fine gradients of how much moving the bone should move the mesh outside, referred to as "weighting". Some people find it enjoyable in a zen kind of way, but most people absolutely despise it, so anyone willing to do it full time is a golden child.
Lighting is a lot of things. They'll teach you a shitload of terms you've never heard before in a variety of renderers as general knowledge for when you have to light something in some company's proprietary engine, because fresnel means fresnel and reflection means reflection wherever you go. Fucking around in UDK is generally all that's required to do some good example work. It's actually not nearly as bad as rigging, but people view it as a peasant job and nobody goes for it, so it pays mad buxx.
Texas is like that too right now. Towns with lot of oil are having to pay McDonald's workers like $15/hr starting (that's more than double normal) to keep them from just getting an oil job. Not to mention, people with actual skills and degrees are making absolutely ludicrous amounts.
watch "welcome to the NHK"
it describes not just me but a lot of older posters here. not as many as there use to be when redit didn't come here with "YO LIKE HOW CAN YOU NOT TALK TO PEOPE DEPRESSION ISN'T REAL! AND SOCIAL KILLS DON'T DEGRADE EVER LIKE WTF???"
kinda like what you are doing
Not that anon, however one of my jobs is an online store.
Absolutely. It's not guaranteed at all, I've seen newer competitors come and try to fucking undercut like motherfuckers and sell themselves into poverty, but I've also new companies bloom.
Do you need connections? Yes. You can make these by simply taking part in what it is you're trying to sell. It's not overnight but you walk away with not only building a relationships with manufacturer's but also knowing everything a customer could possibly want.
It's not easy, some months are harder than others, but with some dedication you can do it. I've been self-employed for 6 years now and it's just been me, my product, and a 4 storage units down the block. Also, the UPS guy, who's pretty chill with me.
Don't ever believe there isn't enough room for you. Get in there, motherfucker, and take it.
So, I'm currently browsing the thread, so perhaps this has all been covered to some degree.
I have been fantasizing about being a game director, or at least, someone with influence in the project. How would one reach such a position? How do current big directors reach their position?
I currently have no real experience in coding and such, just mostly design ideas and such. I read, play games a lot, watch movies a lot, started writing.I am interesting in knowing coding and such to convey my ideas more properly at least.
I'm currently pursing a liberal arts degree in community just to get a lot of the basic shit out of the way. I have hear a lot of good things about video game development at NYU. Does anyone know anything about NYU and video game development?
tl;dr No experience in coding and such, interested in video game design and want to work up the latter and lead projects. Interested in going to NYU.
>24 with no degree
>only thing i'm interested in is fucking construction vehicles.
>don't know anyone in the field
>dont know how to get into the field
>sit at home all day wondering how my life got so shit
>friends tell me to go back to school
I'll end my life before 30 at this rate, I think that's a decent age. People used to die naturally around then right?
Very thinly spread. 36 hours isn't enough to learn much. If it's cheap, I say go for it, because then you can learn most of the fundamentals and be miles ahead when you pursue further education from a more dedicated course.
People don't become NEETs because they can't find a job, they do it because they can live a life full of escapism and laziness by doing the bare minimum and being a parasite to their families/government.
That's some good advice op thanks. I'm going to umbc in the fall for CS with a video games focus. There's like 1 class about game theory everything else is CS related. I love video games, I'd love to make video games, even if they aren't the kind I most want to make, but if it's truly an unfathomable nightmare that kills my interest in video games altogether, than I'll have skills to fall back on.
>currently have no real experience in coding and such, just mostly design ideas and such.
Stopped reading here. This is the number one point of failure for aspiring developers/directors/whateverthefuckyouwanttocallyourself.
Learn to code. You don't want to be the fucking dickbag in the room giving out pipedreams and a prayer. Understand the limitations of design and be able to communicate with programmers.
If you are honestly asking, people are NEET because for some of them, they get money from their parents, or actually get more from the government that some jobs would pay.
I won't get into people who are actually depressed and disabled, but for some, it takes away incentive and drive.
>I have been fantasizing about being a game director, or at least, someone with influence in the project.
Give up this dream right now. You will never, ever have a job like this. EVER.
You need a a dozen or more years setting yourself up as someone important, be it as an artist or a writer or a director, some kind of creative, and then you need to sell the idea that what you make is good enough to make you worth paying attention to.
You know how Joe Madureira got his job as Art Director at THQ? He fucking worked in comics since the early 90s and was a big deal. You won't be that, not now and not ever.
Go get a McJob. Stop thinking fantasies are real.
>Why do you need millions skills just to work
Because 3dMax sorta cover everything for that and working with Zbrush without a proper workflow to other programs is just that, you'd better off sculpting ice for a living.
2 guys know how to use MS Paint but one guy can draw Mona Liza and the other guy can't even use a mouse to draw, that's the difference.
>2nd year at university
>comp sci major
>enjoy programming a lot
>pretty good at it
>dont enjoy math
>not good at it
>watch "welcome to the NHK"
I've heard a lot about it. Gonna start watching it. I really enjoyed Serial Experiments Lain and the commentary it makes on how the internet is making people crazy, so I'll probably like NHK.
>hasn't watched up t suicide island
fuck anon what are you doing senpai
yeah. it's crippling.
I remember in the summer if my 10th year i high school I lost all friends and couldn't respond to a teacher without stuttering, sweating. on the verge of crying because of "oh fuck i'm so stupid these people are probably think i'm a skinny little weirdo fuck me!" going on in my brain.
this place is so much more different now that I have to explain this to someone ON here.
Unless you're super rich, or are some kind of Jim Jones figure that could convince people to throw their lives away for your vision you'd need to contribute something to have a position remotely like this. Or nepotism. One way or another, learning art or programming would be a good start. "Ideas guy" isn't a real job.
That...doesn't answer anything.
Why do you need to be able to do the entire 3D pipeline on your own, just to get someone to look at your portfolio?
Like, I'm a concept artist and a sculptor. Why do I need to be able to build, texture, animate, and light full scenes just to get someone to look at me?
>tfw you will never drink Koras sweaty six pack
I'm going t the gym to find some muscle girls maybe that will help
also prepare for an anime that has gained self consciousness over the course of the seasons.
>go to game dev intro program for high school seniors
>lead guy is old veteren of design
>says he wanted to make fantasy rpgs
>whole career spent on ea sports games designed to be replaced in a year
>you could hear his spirit breaking as he explains it
yeah no, fuck that
Industrial art degree, not video game design.
Shigeru Miyamoto was an industrial artist. So was Daniel Dociu (people who play Guild Wars/2 would know who he is, maybe not anyone else), and quite a few other designers got their start as an artist. They go from designing environmental art, or assets, to concept art, to character design, to art direction, to level design to game design.
Software engineers/programers usually get their start as QA/debug. A lot of them never actually get to the DESIGN of a game, they're relegated to coding and debugging until they get to a point where they start their own studio, then they design (Mike O'Brien for instance).
I'm a night receptionist, I can see the Vatican from the entrance of the Hotel.
I basically get paid to work 2 hours, the rest is just watching movies, listening to music, and playing videogames.
Mind you, it sounds like a dream job, but after 2 years of this life you start to realize there are many better things to do with your life than staying awake at night and sleeping during day. You basically are a no-lifer 360°.
>give up your possible dream
No thanks, I'll pursue it and see what I can do.
Yep, as I said, I want to learn how to program to convey my ideas properly at least. If not actually contributing to the project itself.
Of course I need to actually have some background of decent works of mine to get this. What I'm curious about is what exactly many of these directors did and how so.
That's fine, fast or slow, if it gives me the work I desire I can deal with that.
>What do you enjoy?
>How do current big directors reach their position?
Start at entry-level position of your choice (these days programmers and artists are both relatively viable candidates for design positions) and inspire enough confidence in your bosses through your portfolio or fast talking that they let you do a little bit of design work, probably as a level designer or tweaking a certain system or mechanic. If you don't suck, you eventually get promoted up the studio's ladder to lead designer of your own game.
There's no "ideas guy" fast track. You need to pick a practical development skill (preferably not something niche like audio engineering or writing) and work your way up.
meanwhile I make a six figure income from knowing a bit of physics and human anatomy
>About to go to uni
>Don't know what to study
>Complete shit at math
>Only thing that could keep me going is vidya
What do I do ;_;
Fellow Night Receptionist here, this guy is totally right. I'm finally moving on after 2 years of doing it, it was cool in the beginning getting paid to basically fuck around on my laptop and read but about six months ago I realized the job was turning me into an antisocial quasi-NEET.
I didn't even make it that far
>Math 150 in high school (stretched out over a year)
>Get to college and take Math 151
>professor doesn't help us with shit
>oh god what am I doing
>why does except me everyone seem to know this already
>stop attending class after 3 weeks
What exactly would be an entry level position? I'm not exactly aware of what or how to get there, or what to pursue.
Yep, ideas guys are nice, but have no substance to actual work. Exactly why I want to know how to code, ideas only go so far. I need to provide actual material.
Nope, I would love to be a creative director, but I have no skills and as I said I want to gain them to convey my ideas. And hopefully do some good work.
>be me, right now, 20 years old
>missed 4 years of high school dealing with a terminal disease when i was 14, and have been struggling to catch up ever since
>im 8 credits away from graduating with the most basic bullshit, aka, i could never get into UNI with my current grades
>want to get into Electrical Engineering and focus on radio technology
should I stay in high school, and get all the physics/math courses i need (+3 years) then go to university? OR finish high school (+1 year), go to college (+3 years), then transfer to university?
meanwhile I make a seven figure income by taking a shit every morning
> but after 2 years of this life you start to realize there are many better things to do with your life than staying awake at night and sleeping during day
This happens with everyone, regardless of how you determine success. Just part of gettin