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What sort of learning, skills, and resources should I acquire if I want to become a Toy Designer? I'm aware it falls under the umbrella of Industrial Design as far as majors are concerned, but how should I go about preparing for a job in designing toys?
Personally I'm most interested in the process behind action figures but I'm curious to hear about the whole industry. Share your thoughts or experiences.
>>6135980
For starters you should probably learn 3D modeling. I know a lot of professionals use Rhino3D but there are a few more.
Drawing concepts of your ideas and building a portfolio of prototypes and sketches will give you something to show at interviews.
>>6135980
Be rich because there's a 99% probability you'll never find a job.
>>6136239
/thread just get good at making things and do a kickstarter like everyone else
or make it glyos compatible and ride the coattails like everyone else
>>6136032
Solidworks is great too.
Otherwise look into schools like FIT that offer toy design as a major. Toy design is typically an advanced branch of industrial design, on the product design side (vs transportation design). FIT treats it as an advanced Graphic Design.
probably try and make your own toys with a 3D printer or other DIY production methods, then try and go to kickstarter
Dispel the diecast meme from your mind.