This thread is for posting things, that makes your fa/tg/uy's heart warm. I'll start.
>GM a session in room given by community centre
>Session comes near the end, only one planned segment have left
>Players have to explore alien tomb that contains something related to past of a certain player
>Plan it to take about 40 minutes, hook players with some mystery elements right of the bat
>Suddenly, centre's worker informs us that our time is up, it's 7 AM
>About to announce, that we will play this segment on the next session, when suddenly all players say, that we should come to the nearest cafe and finish playing there
>I planned to include some elements of horror and suspense in exploring alien tomb, but playing it elsewhere will force me to fast-forward action a little bit
>On the other hand, leaving it to the next session will be extremely anticlimactic, and players are very eager to continue
>"Okay, let's move out"
>Put everything in the bag including GM screen, player sheets, maps, laptop with music, miniatures, tokens and leave only one d20 with my session notes
>Walk into cafe, order some tea and continue the session, but in a slightly fast-forward regime
>Players are deeply invested in exploring a tomb, figuring out its history and overcoming obstacles
>"We will close in a 5 minutes" waitress announces
>We're reaching the end of tomb, but 5 minutes is not enough
>cont.
>>55427355
>And here we are, five grown man, most of whom have a job, ridiculously trying to finish the session in a dark alleyway illuminated by sole street-light
>Players reached the end of segment and I concluded it with a little description of aftermath
>Players sighed with sense of satisfaction and thanked me for my work
>I've wasted some opportunities I planned for this segment. Horror was almost absent. Suspense was not as big as I wanted it to be. Subtle visual storytelling had to be not so subtle
>But there still were great element of mystery, sense of exploration and deep involvement that resulted in extremely satisfying session
>And while I have a gripe about not handling it the way I wanted it to be, satisfying conclusion, devoted players and their gratitude made everything worth it
>Sometimes it's good to be GM
>>55427355
>7 AM
It's a typo. It supposed to be 7 PM.
>>55427355
That's a very nice story OP, thank you :) Have nothing to contribute however, so have my bump
Good tale
Last session I had the players meet their old characters from another campaign in combat and they were so happy. One of the old characters ended up basically becoming a boss fight too