What systems would be the top 5 for non-combat oriented adventures and diplomatic situations? For investigations and mysteries etc
Thank you
Most RPGs can do diplomacy or investigation decently since those are mostly role play based. But some are actually designed around it in a couple of ways to add mechanics to them.
Games like Legend of the Five Rings, WoD/CoD/Storyteller, or Game of Thrones RPG have mechanics for social interactions.
Others like Call of Cthulhu, Gumshoe, and such try to make mechanics for investigation.
I found the d10 Wod system to use too many dice and thus did not like it.
>>55416765
Burning Wheel's Duel of Wits subsystem is my favourite when dealing with diplomacy and persuasion.
>>55416765
Gurps
D&d 4e
D&d 3.5
D&d 3
Pathfinder
>>55417668
Why?
>>55416804
>Most RPGs can do diplomacy or investigation decently since those are mostly role play based.
>the "Pathfinder can do Game of Thrones" meme
MAKE IT STOP.
>>55416765
The truth is I don't know 5 systems that could be used for this. Systems that aren't big on combat aren't as popular as ones that are.
You probably want GUMSHOE somewhere on that list, and so would Burning Wheel with all its little subsystems, but I can't really think of five off the top of my head.
Consider something based around skill challenges that has freeform skills, like Monster and Other Childish Things (without the monsters) or Risus? Maybe Fate, if you want the narrative stuff.
Don't get conned into WoD or CoC. Skill lists and thinly-veiled combat systems aren't really what you're shooting for.