Heya, /tg/. So i'm generally on board with the school of thought that says don't track food unless it's relevant to the narrative as a result of scarcity or some other form of danger. But i've seen some systems over the years that try to incorporate food positively rather than negatively, that is to say giving bonuses for making a point to get good food and rest rather than just using penalties for their absence. I really like that idea as a concept, but I'm having a hard time thinking of ways to implement it in a system like 5e where bonuses are so broad. The only ideas I have thought of so far are some sort of second wind-like healing, or small specific bonuses on saves. Anyone have any other ideas or other different ways of implementing food and rest into your games?
>>55407996
I like the way Returner's FFRPG does it, where a character with a Cooking skill or something related can use downtime to craft usable status-enhancing items. I haven't put much thought into how you would do it in 5e, since FFRPG was quite literally designed to emulate video games, and DnD is not.
>>55409461
What is that thing on the plate?
This is kinda relevant for me as the setting has a strong focus on survival. But maybe make some stuff apply to certain skills?
>>55409837
looks like a century egg
>penalty throughout the day if you skip breakfast
>penalty to your rest if you eat too late at night
It seems like it's difficult to separate food specific things from a broader spectrum of preparation and down time activities. I know FantasyCraft has things like bathing/grooming giving you bonuses to appearance, carousing giving you bonuses to some social rolls I think?