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Another Setting Thread

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Thread replies: 19
Thread images: 2

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> A wizard derives power through the diligent study and careful application of the runes that make up reality.
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>>55407513

> Runic spells are cast by speaking runic sentences aloud, the precise pronunciation, grammatical position, and relative context of the runes involved all have a profound effect on the spell itself.
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>>55407513

> Rather than atoms, molecules, and particles, reality itself is comprised of infinite interlocking runes, each of which has a static effect on one another based on the relative position of the runes themselves and those near them.
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>>55407513
>Priests get magical powers from powerful entities representing combinations of runes that they mistakenly believe are gods
>It's easier than wizardry but limited in scope,to what the "gods" represents.
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>>55407624
>Undead are created by combining Life and Death runes in unnatural ways.
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>>55407635

> Clerics are Priests that dabble in warfare, whereas Paladins are Warriors that dabble in divine invocation, there's a very fine line between both professions, and one being mistaken for another is slightly irritating, but nothing insulting, just exasperating.
> Most Priests are not able to work miracles through force of will, and of those that are, most do not have martial tendencies. The handful of martially-inclined, miracle-working Priests become Clerics.
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>>55407624
Does that mean reality is digital? Is this Witchelny?
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>Druids all have guns
>The bigger your gun is the longer you've been a druid
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>>55407844

> A religious cult believes that reality is nothing more than a convincing simulation devised by beings beyond all comprehension, to keep mortals from attaining enlightenment. Their ultimate goal is to unmake the runes and reveal the what they believe to be the truth behind all things, ushering in eternal peace. These "Sacred Unmakers" have a unique understanding of the runes, and cast spells via "programming the simulation," an extremely powerful but risky and difficult casting method.
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>Runes are naturally occurring in certain magic-rich environments, like cave walls and the like. Accidental magic can sometimes be produced by these formations.

There is one desert so covered in magic that country-erasing spellstorms are born from it with some regularity.
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>>55407860

> Druids channel the power of nature to gain supernatural potency with firearms, and ancient Druids are able to perform otherwise impossible feats, shooting bullets out of the air as they're fired, causing a wizard's runic spell to backfire by kinetically shaving his beard, etc.
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>>55407513
>>55408008

> Those with sufficient strength of will and masterful skill at arms gain an inhuman prowess in battle, easily cleaving dozens of their foes asunder, and shrugging off otherwise mortal wounds as if they were nothing. This is because after a certain point, one's skill begins to imprint on their aura, which causes the runes they touch to respond accordingly. This phenomenon is not necessarily limited to martial skills.
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>>55407513
>>55407586

> Wizards are divided into two schools, evokers and artificers, evokers are those who verbally cast runic spells using their aura to fuel the casting, artificers are those who craft items and inscribe them with intricate runic script to produce a single effect at demand, or when certain criteria have been met.
> Evoking spells are generally much more flexible than artificed effects, able to change to fit the situation to some extent, however, artificed spells are generally much more powerful, as the risk of catastrophic error is negligible, and thus, artificers have much more leeway when investing aura.
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>>55408293

> When it comes to spells, artificers are more powerful, and quicker to cast, with almost no risk of failure, but are limited to a handful of spells as they can only carry so many enchanted items, and have far less casting stamina, being forced to expend additional aura properly recharging their items, and painstakingly correctly to ensure that the spell effect isn't changed, as opposed to simply channeling it into the spell they're casting.
> Evokers on the other hand, have a significant risk of failure when casting, discouraging the casting spells powerful enough to kill the caster on a misfire, and when casting, they must be able to speak and pronounce their runic spells in a clear and concise manner, an already difficult process made worse in the stressful din of combat.
> Despite their lack of speed and power, evokers have two distinct advantages, versatility and stamina. Whereas an artificer is limited to their predetermined enchantments, evokers are under no such limitation, and may adjust any given spell to better suit their needs, so long as it lies within their skill. Artificers, upon their items losing aura, must undergo a lengthy recharging process that cannot be interrupted at any point, otherwise the aura they've invested into the recharging will be lost and they'll need to start all over again. Evokers simply clear their mind, refill their aura via ambient runic energy, and are free to cast again, a comparatively much easier process.
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>>55407513
Demonwar saga
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>>55408461

>*discouraging the casting of spells
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>>55408120
>>55408293
>>55408461

> The aura is the collection of one's self, an infinitely complex web of runes containing everything that makes up a person's mind, and allows it to control their physical form, it is essentially, one's soul.
> Casters of all kinds and sufficiently skilled warriors are able to subconsciously absorb a portion of the ambient runic energy around themselves into their aura, which they are then able to expend on spells or martial feats, without erasing their memories, draining their thoughts, or irreversibly destroying their eternal consciousness.
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>>55408008

> This desert is called the Kiln of the Gods by the locals and those near it, for its scorching temperature, reddish, clay-rich sediment, and the tendency of Priests and the excessively devout to undergo vivid hallucinations within the desert itself or near the spell-storms it periodically spawns. Many religions regard the desert as a holy place, and the pious often make pilgrimages in an attempt to "speak with the gods."
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>>55407513
>>55407586
>>55407586
>>55407624
>>55408293
>>55408461

> Within the walls of the Umni Dominion, it is illegal to cast runic magic of any kind without a license, which can only be obtained by a branding upon one's aura, allowing Umni Seers to remotely track the branded's location, sense their senses, and with enough skill, read their thoughts and probe their memories.
Thread posts: 19
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