What are some ways to make a kind of raid on an outpost or caravan interesting? There's always the same old surprise group of additional enemies or finding interesting items/targets outside of your original mission, but I feel there's something else that can be added to make the encounter more unique.
Bonus: What about for the opposite, what are some interesting ways to make the party the target of a surprise attack?
Silly question. Ill answer anyway.
from the top of my mind:
*The caravan is goods which the party heard were stolen from the king. Will they take it and sell or return it to the king for favor?
* The wagon has fake stock, and actually is sending some secret letter
*They expected you to attack them, its the only way they could contact the notorious raiders. They have nothing on the caravan, but claim they can make you reach if you escort them to their objective.
is this what you are after?
>>55391562
my english is extremely broken but ok. :c
Im very tired and many typos were made
>>55391486
The Grand Road was built two hundred years ago by a great emperor to provide a direct connection between the two largest metropolises of the continent (one of industry and one of commerce), which previously had been separated by high mountains, dark forests, and a wide, deep river. However, when the emperor died, his empire collapsed, the two generals whose legions had been assigned to continually guard the Road against bandits retreated to the metropolises to set up their own kingdoms, and the Road fell into disrepair. However, the non-Road route between the two metropolises is so long and circuitous that, even when the risk of bandits is factored in, using it often remains more profitable than not using it.
So many people have been killed on the Grand Road that there's a caravan of ghosts, accompanied by a few ascetic monks and nuns, that constantly travels back and forth. It buries all the bodies that the bandits carelessly leave behind, without regard for social hierarchy--everybody is equal in death.
Maybe they've got a really loud bell or a telephone or something so you have to be all sneaky and destroy their means of communication.
>>55393055
>medieval-esque fantasy
>a telephone
Try optical telegraphy. Communicate across hundreds of miles in the blink of an eye--with neither electricity nor magic!
https://en.wikipedia.org/wiki/Semaphore_line
-The attack comes from wolves with thumbs and a fondness for fire.
-One of the caravan's pack-beasts is dying from old age and toll-vultures are flying overhead. The caravan has yet to clear the Ten Thousand Bridge. It's only a matter of time before the scavengers descend to claim their due in one way or another.
-Three goats - each larger than the last - approach the outpost and make the same demand, one after the other, one goat per day. Their horns are as tough as anti-metal and their resolve is harder than the average 40kid's dick whenever he so much as suspects someone else on the planet is thinking about spess muhweens.
-A whale swallows the outpost. Now the outpost will eventually become the whale's prostate stimulator.
-The caravan encounters another at a cross-roads. The head s of both follow the same general faith but belong to antagonistic sects.