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/5eg/ - Fifth Edition General

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D&D 5th Ed. General Discussion Thread

>Unearthed Arcana: Eladrin and Gith
https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Previous thread:
>>55381048

How often do you use homebrew monsters in your game?
>>
>>55389616
Never. I made a homebrew wereshrew for a 3.5 campaign and I have 'Nam flashbacks whenever I even think about trying something like that again.
>>
>>55389616

constantly. more often than not for the current arc of the campaign, since they're fighting mostly humanoids.
>>
>>55389616
Usually I prefer to just alter existing enemies. Take one, swap out a spell or ability from something from somewhere else.
>>
>>55389616
Most I do for homebrew is porting monsters from previous editions.
>>
>>55389616
depends, if you mean create new monsters from scratch, then never. That's a horrible idea for horrible people.

But if you mean reskinning existing monsters and maybe swapping out an ability or two, then all the time.
>>
>>55389616
Fluff rarely, mechanics all the time.
>>
>>55389616
I usually edit existing monsters as a template for homebrew.
Creating a creature from scratch that is balanced and doesn't already exist is pretty time consuming
>>
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>A house infested with rats appears abandoned at first.
Okay.
>The rats are servants of Strahd
Every time.
>>
>>55389616
A lot of my homebrewing is making lower-CR versions of monsters.
>>
what effects should 'modronification' of a character have? the character will be the same shape, but just have that weird clockwork semi robotic body modrons do
>>
>>55389874
Reminds me of Wheel of Time where every single raven, rat, and carrion eater was a servant of the dark one.
>>
>>55389616
Every so often. Most of the time, I am making stat blocks for NPCs that don't fit the mold of any of the existing ones.

I am going to have to make a stat block for Cyric soon though.
>>
How do you equate gold to realworld worth /TG/?
I'm a farmer IRL so I use the livestock system. If an item costs a gold piece, it's rough approximation is that of a goat, which is roughly the same as that of a lamb being sent to slaughter - about £80 if they're fed right.
Therefore whenever a price is listed I can say "yes, this is worth ten lambs and therefore a moderately significant investment, especially for a commoner". What about you?
>>
What noise does a Grick make when dropping on its prey? Probably a "skree" right? It's a weird snake bird thing
>>
>>55389874
fucking everything in barovia is a servant of strahd, that's partly what makes him so formidable.
>>
>>55389960
I'M PICKLE GRIIIIIIICK
>>
>>55389960
GRIIIIIIIIIIIIIIIIIIIIIIIIIIIIICK!
>>
>>55389994
He about to get his ass kicked saturday tho. My group is getting close to the end of CoS, I'm pretty sure we will finish it Saturday.
>>
>>55390036
>he is about to get his ass kicked

This is how I know you are the player and not DM.
>>
I'm working on a homebrew Druid circle. Would it be uncouth to have it also use the circle of the moon's wildshape CR math? The focus of the circle is being able to become a were-creature like hybrid.
>>
>>55389616
I never DMd but I heavily prefer if they do it as much as possible. Even if its a reskin/slight alteration in creature type, it still shakes things up to the point where I can't even know what approximate quantity of HP and strong/weak points the monster has, and that makes things much more exciting.
>>55389657
>Never
Sounds like that would work only on new players.
>>
>>55389616
Often I make some adjustments to regular monsters all the time and sometimes find new ones online to throw at my party. This is mainly because my game has a ton of magic items and requires a little more leg work to keep the party sweating.
>>
>>55389960
IM PICKLE *burp* GRICK MOTHERFUCKERRRRRRRR
>>
>>55390036
enjoy your TPK, anon.
>>
>>55390067
>The focus of the circle is being able to become a were-creature like hybrid
Sounds sexy as fuck, bonus points if you can snatch different bodyparts from various beasts to become an ultimate lifeform.
>>
>>55390072
Nigger do you know how hard it is to find a group in Yorkshire, let alone keep one together? Bloody right they're new
>>
>>55389616
Every single martial boss.
>>
>>55390104
Yessai lad
>>
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>>55390036
:)
>>
>>55390005
>>55390010
>>55390089
>>55389960
I want to get off Mr Reddit's Wild Ride
>>
>>55390123
The ride never ends
>>
What should i expect from ToA?
>>
>>55390113
Aye, tha's capped noo
>>
>>55390140
Lots of exploration. Dinosaurs. Player character deaths. Big tombs.

tons of fun
>>
>>55390061
>>55390100
We will see, we ended baba lasagna real quick. Im a paladin 2/sorcerer 6, and she didnt stand a chance, my DM even made her much stronger than she was supposed to be.We have the sunsword, holy symbol and sir godfrey.
Knowing my DM, he will make the fight pretty whack.
>>
>>55390140
Hex crawling, random encounters, dinosaurs, poop jokes, and a final dungeon that will likely cause a TPK.
>>
>>55390140
Tombs, and maybe some Annihilation.
>>
>>55390110
I've made it clear to my group that I will cheat on boss battles.: extra turns, extra attacks etc. They are comfortable with it because I'm fair. A single boss fight vs. 6 players is impossible without some cheese or it's incredibly boring.
>Just have some extras in the fight
And detract from how fucking awesome the Adamantine-covered Bone Golem is? Fuck that. It's also more fun to have some kind of field effect too.

I had my players fight a pirate captain (with a shitty jamacian accent) on his boat as it was sinking in the middle of a whirlpool inside of a thunderstorm. Forcing skill checks, combat menuevers, forcing them to think outside of the box was infinitely more fun than boring "muh higher level fighter boss action surges"
>>
Going to a chaos ridden wild magic on crack setting where all magic is fubar. How do I implement WHFRP type magic rolls in 5e system?

> WHFRP 2nd
> roll xd10 to beat target number (x dependent on your magic score)
> crit fail on all one's, bad stuff happens on doubles, triples, etc.

Similar to active defense rolling, I'm considering doing active spell casts on save type spells as well (d20+spell mod vs. 10+save).
>>
>>55390153
it all depends on the DM, played right, Strahd can be a real prick.
>>
>>55390164
Field effect? You mean a lair action?
>>
>>55390153
>Baba is a marker for being able to take out Strahd
>he doesn't know how Strahd really fights when desperate

this is why you will fail
>>
>>55389957
1gp = 1000 crowns we use as currency in our country (approx 40€). Thousand is easy number to work with.
>>
>>55390181
It wasn't meant to be a keyword, just some kind of shit happening around them or maybe some pillars to bust to deal extra damage to the golem etc but yeah lair actions and what-not are used too.
>>
>>55390183
>Crowns
Where the hell do you live, Victorian England?
>>
>>55390168
I'd just take the wild surge table and change all the LOLRANDUMB options to psychic phenomena from DH 2E. Also warp perils on bad rolls.
For more "bad stuff happens" options there was a warp touch disease in 3,5 with some nasty mutation tables.
>>
>>55390206
>tfw 4chan finally becoming temporally unstable and people from the shit-scented past can now also post

What next? Fucking Mozart is gonna show up?
>>
>>55389930
Perrin a best, Rand a shit
>>
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Going to try and run this cool ass monster as close to the original chimara stats as possible. I've already swapped fly speed with swim, but do you think I should have the breath weapon be lightning from the Eel head or keep it as steam so it's in line with other sea creatures?
>>
>>55390153
>being such a shit player you need bullshit MC
>having such a trash DM that would allow bullshit MC
>>
>>55390226
>Implying Mozart would shitpost
That said I think Hitler would find all the motivation he'd ever need from a few minutes on /pol/
>>
>>55390252
Why not both?
>>
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I'm considering running Tomb of Horrors for a couple weeks as a content buffer while the real DM gets ready. What level should my players be and how much starting gear should they have?
>>
>>55390265
>Implying Mozart would shitpost
>Implying Mozart WOULDN'T shitpost.
>>
>>55390252
You can change it into dolphin's sonic attack, since a cone of sonic damage sounds more plausible to me than a cone of electricity. And making it into a line seems like a bit of a nerf.
>>
>>55390265
Please he'd despise that shit hole for bastardizing his vision, message and forgetting what was most important in his mind.
>>
>>55390226
Mozart is fucking dead, there is no way I'd show up.
>>
>>55390206
Actually postsoviet europe.

But quite a few post soviet countries and several nordic ones call their currency crowns.
https://en.wikipedia.org/wiki/Krona
>>
>>55390300
Probably going to do this, I love the idea of the cuddly dolphin head being the most dangerous.
>>
>>55390254
After playing 1 night with it, I completely agree.I hate my class now, it is way too fucking much. I did it because a player dropped out and we needed a new frontline fighter, so I said fuck it and MC'd over to paladin at 7th level from being a Wild magic sorc. And it turns out, even with shitty rolled stats and being a WMS it is still a bullshit build. DM said "the crazy damage only happens rarely so its fine"
>>
>playing modules

cucks
>>
>>55390340
Make sure to play the generic dolphin noises when someone recieves a huge chunk of damage.
>>
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>>55390340
If anyone can communicate with animals you also need the dolphin to be talking really nasty like "I'ma rape dat sweet bootyhole" and "WE'RE FAGS"
>>
>>55390367
I dont have time to DM other wise because of my Wife and Job
>>
>>55390299
>Implying Mozart DOESN'T shitpost
>>
>>55390334
Huh, TIL. From the fount of 'tism came actual knowledge, who'da thunk it?
>>
>>55390252
Got any more cool chimeras or monsters in general?
>>
>>55390430
I pick up a lot of random stuff, I found this thing at http://www.sarahdahlinger.com/imaginary-creatures
and she seems to have a lot of other cool stuff
>>
>>55390221
DH 2E? Also I'm probably going to implement an HD ante/ gambling system or wagering higher spell levels at the cost of worse things happening.

Any unforeseen problems?
>>
>>55390297
>What level should my players be
Probably 12 as a dead minimum, but you can kill an unclever player of any level with it.
>how much starting gear should they have?
Don't worry about giving them all kinds of magic items too much, they aren't as critical to success as knowing how a trap works.
>>
>>55390531
That's about what I was thinking level wise, but I was planning on having them make characters just for this dungeon. Do I just give them say a thousand gold budget at start?
>>
How do you justify multiclassing from Paladin or Cleric in character? They're sorta' life callings and dedicated path, and it seems tricky to justify.
>>
>>55390569
Sure, just keep in mind you'll probably have them finding some items on the bodies of previous adventurers (if you're not a bitchboy about running ToH) after a while.
>>
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>>55390493
>DH 2E?
Dark Heresy 2nd Edition. Mostly purely cosmetic stuff, but unlike 5e wild surge it doesn't reek of *holds up spork*.
>>
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>tfw spent 2 hours working on a CR 30 atropal
>it comes out in the new book and basically invalidates all the time I spent on it
>it's only fucking CR 13...
>>
>>55390265
>implying a man who legit wrote a song called "Lick me in the asshole" wouldn't shitpost
>>
>>55390587
>cleric to paladin
Your ways were too passive, and you had a crisis of personal direction that led to a change in how you help others.
>paladin to cleric
Your ways were too active, and you had a crisis of personal direction that led to a change in how you help others.
>>
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>>55390606
Refluff it into the big boi himself then.
Don't let your efforts go to waste.
>>
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>>55390606
I had the same reaction
>>
>>55390655
he said 'from paladin or cleric', not 'to paladin or cleric'
>>
>>55390587
Why multiclass them?
>>
>>55390655
I think he means the less justified MC options, like wizard or rogue.
>>
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>>55390671
Already working on it.
I'm converting everything in Elder Evils to 5e. Also want to start a blog of a new 3.5 to 5e monster every week but I'm not sure if anyone would want to see that. Considered just doing it on Reddo because that would get more traffic than a random blog. But then I'd have to deal with Reddo.... I also have a lot of hang-ups like trying to keep their ability scores and number of hitdice to be pretty much the same. And I have only DM'd 5e up to 5th level so far so I don't know the high level stats that well, only going off the table in the DMG
>>
>>55390067
Actually I forgot that I decided the concept would work better as a barbarian primal path where you shape change into a beast when you rage.
>>
>>55390587
A paladin/sorcerer is still a paladin. It doesn't affect how faithful you are to your oath/god/whatever, you just don't draw as much power from that source.

A level 1 cleric can be more intensely devout than a level 20 cleric. The level 1 cleric simply isn't as good as using their incredible faith and turning it into miracles.

If I were a Paladin that MC'd into Fighter, I would still say I'm on the righteous path of God, I have simply taken up other habits in order to enact justice/whatever.
>>
>>55390707
Oh.
>your faith was strong but you needed proof, there was nobody on the roof but there's some rats in that basement and 50gp if you kill them
>>
>>55390587
Physical training is always good, so fighter or maybe barbarian is valid.
Wizard if your domain is knowledge is also fine.
Warlock if you serve some higher eldritch/infernal power.
Druid if you have a nature domain is acceptable.
Rogue if trickery.
>>
>>55390587
Crisis of faith/shattered faith. Also the ol' "paladin falls".
>>
>>55390606
At least the one in ToA is super infantile so the weaker state makes sense.
>>
>>55390729
>I'm converting everything in Elder Evils to 5e
>the returner returns
godspeed
>>
>>55389616
If adjusting stats counts, constantly.
>>
>>55390752
I concur. My current char is a Paladin 2/ Bard x who's solemn oath is to protect the beauty in the world, very much Oath of the Ancients, but holding true to his love of discovery and art.
>>
>>55390760
Truly the coldest and most broken of sidequests
>>
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>>55390729
I'd be interested in that blog. If you're worried about high level stats, just do low level monsters until you're comfortable.
>>
>>55390729
If you want to work on that, I'd advise looking at either Paragon rules (some fucker came up with that) or consider how legendary actions/lair settings work.
>>
Have any of you ever outsourced a major NPC/villain to be run by someone outside the group? How'd it go?
>>
>>55390828
I had a rogue who had a kid he abandoned in his backstory grow up to join an order of paladins. The kid served as a secondary antagonist in that campaign, trying to bring her evil father to justice. In the end, Rogue sacrificed himself to save his daughter. Next campaign, Rogue player played as the daughter. It went very well.
>>
>>55390828
I ha e actually, when introducing a new player to the group. I had him play an npc they found in the dungeon, then when the players got attacked I killed him and put the players in a pretty dire situation, only for the players real character to show up and save them.

It went over pretty well
>>
>>55390587
Probably from coming to the conclusion that raw faith isn't enough to achieve your goals, or perhaps it is in some way wrong to call upon the strength of your god to achieve your goals for you all the time.
Don't look at taking other class levels as a renouncement or shattering of faith, but as a means to achieve an end.

>>55390752 has the right of it, really.
>>
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Cleric 8/Rogue X, just to get divine strike. Would it work? What subclasses would work best?
>>
where to recruit players for the smallest chance of spergs. tg, reddit, roll20, dont bother?
>>
>>55390938
/tg/ isn't terrible. Many are aware of "That Guy" syndrome. reddit is all over the place. Many of them are self centered assholes, some are actually ok. Reddit being a popular website means literally all kinds of people show up. roll20 is cancer and full of edgelords holy shit. You really have to cherry pick from that hellhole.
>>
>>55390938
Your friends
>>
>>55390168
>WHFRP 2nd
Assuming you have 2ed rulebook:
On each spell cast roll d20, on result of 1 consult whfrp 2ed chaos manifestation table.

If you want to go warhammer more power=more risk, do following decide chaos manifestation severity by spell slot level used.
Also warhammer magic does not go beyond ~5 level spells
>>
>>55390938
Friends.
>>
>>55390957
>implying
>>
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>>55390957
>>55390984

>Implying
>>
>>55390984
>>55390957
>>55391001

Already play with them but it gets tougher and tougher to find time for sessions. The older we get.
>>
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>>55391033
I know that feel bro
>>
How would I go about playing an evil Kubo style bard ? Just started playing and want an evil bard who specializes in diminishing their enemies whilst playing cords that slice and batter the enemy. Hes generally going to be antagonizing of the party and self serving but not a dick for the sake of it, with some sort of deep trauma like abandoned at birth, fending for himself. That way he'll be able to grow and care for other down and outs.

Please help!
>>
>>55390606
>invalidates
If your atropal is better, then when your players fight it, if they fight the CR 13 Atropal, they'll be scared shitless and impressed
>>
>>55389936
Post it please.
>>
>>55389616
ToA leak album
https://imgur.com/a/iglMj
>>
Name suggestions for a spell that's a copy of healing word but only heals undead?
>>
>>55391210
Unhealing word
>>
>>55391210
Undying Word
>>
>>55390606
A CR 30 atropal would be completely useless for ToA, but there's nothing to say you can't use a CR 30 one for your own game especially if it fed on more souls. You know why this atropal is weaker, yes?
>>
>>55390729
Post more, dude. Start that blog.
>>
>>55391226
Probably going with this
>>
ignore module posters
>>
Any cool stories with the Awaken spell?

What are some of the best things to Awaken?
>>
>>55391306
no help me think of a name for a spell that's a copy of Aid but only effects undead
inb4 AIDS!
>>
>>55391380
The party I am DMing for right now got a Staff of the Woodlands I believe, so they have Awaken on hand.

So far, they have awakened a Rhino and are planning to do an Allosaurus hatchling next.
>>
>>55390811
That's what I've been doing. Do you think I should just do a blog or just some Reddo account I can link (since it's just gonna be images, that way more people will see it on the pages?) I hate using Reddo but promoting blogs is hard and I hate doing it.
>>
>>55389616
I homebrew monsters pretty often for my group. Few of them are experienced DMs so they know the monster manual pretty good.
I have to shake it up.
Dragons are boring in 5e! Had to make some alterations to make a shadow dragon cooler (and deadlier)
Not to mention all the other creatures i've made
>>
>making monsters

I just...I just kind of make stuff up on the monster's turn. It dies when it feels right for it to die.
>>
>>55389616
I fully intend to homebrew god's avatars based on their write ups in the Faiths and Avatars line, information from 3e and based on their current 5e domains and portfolios. I just haven't gotten round to it yet.
>>
>>55391210
Doesn't inflict wounds heal undead?
>>
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>>55391298
Sure I can post a bit more. This guy was based off of the actual bodak.
>>
>>55391609
Not anymore I don't think. Healing doesn't damage them. It's kinda retarded and I don't understand why they got rid of it to be honest....
>>
>>55391658
Oh, man, more memory leakage. That was one of my favorite magic interactions, too.
>>
>my DM does the crit fail when someone rolls a nat 1
>don't hate it
Everyone here despises it. I don't see the problem.
>>
>>55391760
It really sucks when you have multiple attacks like a monk. It's a literal death sentence for those types of characters. Meanwhile, magic wielders cast a single spell, less likely chance to fuck up.

Critical failure is a terrible idea no matter how you look at it.
>>
>>55391643
Your statblocks are pretty damn nice, dude, kudos. I'd actually suggest to maybe convert them with 5e's assumptions in mind, so not strictly direct conversions. So you could still have the CR 30 atropal but without the ludicrous HD. Tiamat would be a good model to work off.
>>
>>55391760
Because characters that are more skilled as represented by multi attack are more likely to critfail, which is completely retarded.
>>
>>55391771
>It really sucks when you have multiple attacks like a monk.

Crit misses are RAW though, aren't they?

Crit failing ability checks and crit misses having added consequences, that's anither story though
>>
>>55391780
That way they can also see more use.
>>
>>55390729

Sounds Awesome Anon
>>
>>55391794
I'm a monk and a new monk just joined the party yesterday. The new monk rolled a nat 1 when fighting a wolf. The wolf bit his hand, but he used flurry of blows to hit the wolf again, so I guess it's not RAW?
>>
>>55391794
>crit miss

a 1 is always miss sure, but it should cause me to break my wrist, trip over the goblin and land face first on the cooter of the drow

Nobody wants that ._.
>>
>>55391643
Also have a look at the 5e conversions pdf put out by Wizards.
>>
>>55391846
it shouldn't*

Maybe I subconsciously wanted it
>>
You have 8-8-8-8-8-8 stats, and you need to make a half-decent character with them.
What do?
>>
>>55391869
Bard. Supplement with potions.
>>
>>55391869
Moon Druid.
>>
>>55391869
Moon druid.
>>
>>55391869
Lore Bard. You suck as everything but at least you have a fuck-ton of skill proficiency and can do lore stuff
>>
>>55390151
Is it better than SKT? It was partly our DM, but it was very boring.
>>
>>55389616
>How often do you use homebrew monsters in your game?

i'm currently trying to adapt every Pokémon to monster blocks because honestly I love that kind of busy work
>>
How would you rule a plate covered fighter charging into people? What kind of damage would it deal?
>>
>>55391892
It is my second favorite adventure behind Curse of Strahd so far.
>>
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>>55391869
Revised Ranger, Beast conclave.
Fluff your companion as an Awakened Cat (just take the tressym, remove flying speed)
Play as puss in boots trying to meme Forrest Gump into the presidency instead.
>>
>>55391901
No damage. Unless he is a berserk Dwarf or some kinda spikey fuck, no actual damage would be done I don't think.
>>
Here's a first draft for my homebrew barbarian primal path, meant to emulate lycanthropy

>Path of the Beast

>Beastly Form: Starting when you choose this path at level three, you drastically change to a monstrous form when you rage. While raging, you gain a claw attack that deals 1d8+Str bonus slashing damage and a bite attack that deals 1d10+Str bonus piercing damage. You may use a bonus action to perform the bite attack.

>Ferocity: Starting at sixth level, while raging you can perform a multi attack, attacking twice with claws and once with bite. If any two of these attacks deals damage the target is restrained and you may perform another bite attack

>Monstrous Movement: Starting at tenth level, while raging, you may gain the movement of any beast with CR equal to one half your level. If you choose an aquatic beast with water breathing you gain water breathing. You may only choose one beast per rage. You may choose a different beast the next time you enter a rage.

>Altered Beast: Beginning at fourteenth level your bite and claw attacks are considered magical for purposes of overcoming resistance. In addition, you may choose a beast when entering a rage and gain any of its special attacks or abilities(eg: a giant spider's web). This does not need to represent the beast chosen for your Monstrous Movement
>>
I'm planning on running ToA as a missing adventurers adventure with stuff lifted from Paizo's Heart of the Jungle supplement. It's going to be spooky as fuck.
>>
>>55391930
fuck off werefag

nobody gives a shit about your fucking hardon for furshit lycantropey
>>
>>55391930
Swap Beastly Form title and call it Altered Beast. Please.
>>
>>55391917
>tmw you realize forrest was a monk/paladin with high wisdom and charisma but shit-tier intellect.
>>
>>55391901

1 bludgeoning if he rams into em real hard. 1d4 if he has tavern brawler.

Maybe allow a prone save.
>>
>>55391901
1d4+strength, uses an action
>>
>>55391947
I figured that as I was typing. Will do.
>>
>>55391948
That's true, saying Forrest Gump is an all-8s is really underselling him. His only real dump stat was INT.
>>
>>55391991
I wasn't trying to imply forrest was an 8-8-8-8-8-8, just that it came to me through my divination magic that he would be a monk/paladin
>>
>>55391948
>>55391991

dude fucking ran back and forth across the country nonstop for like two yeara, the dude's Constitution has gotta be fucking 30, actual god levels
>>
>doing a short campaign, then Tomb of Horrors, then the new long campaign
I'm a monk rn, who would you guys recommend for Tomb of Horrors?
>>
>>55392022
He's like a 14-11-20-6-20-16 or something. All dat running from his monk levels and using his Ki points that he is too stupid to be aware he has.
>>
>Strahd invites the adventurers to dinner towards the end of the first session
>dinner goes sour
>Paladin throws spaghetti in his face and the party storms out

I didn't have Strahd lose his cool or try to kill them yet, even after that level of disrespect. I want something worse than death. Anything you guys got in mind?
>>
>>55392050
Trick the paladin into falling then attempt to sway him to join Strahd
>>
>>55391901
https://astranauta.github.io/classes.html#Barbarian,Path%20of%20the%20Battlerager
Path of the Battlerager: Battlerager Armor

When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.

While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes at a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.
>>
>>55391901
That's an unarmed strike.

>>55392063
The whole "tricking" someone into falling thing needs to fucking die.

>>55392075
They shouldn't be able to replicate a feature for free.
>>
>>55392103
suggest something better then, shitposter. Bet you can't. :^)
>>
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>>55391930
>Starting at sixth level, while raging you can perform a multi attack
>barb already gets multi attacks
>>
>>55392130
...Like I said, they make an unarmed strike. Because that's what they are doing. Making an unarmed strike.

You don't get to narratively grab other classes features. If someone goes "Okay I get really mad and I want to attack them with the force of how mad I am", they don't suddenly get barbarian rage effects.
>>
>>55392103
If you don't actively punish paladin players, you aren't doing your job as a DM.
>>
>>55392160
I was referring to the tricking part, I'm sorry you became confused
>>
>>55392130
Oh. You mean about the Strahd shit. Falling is fucking stupid; a Paladin shouldn't be able to be 'tricked' into falling because that's inherently a daft thing. And this is just the path of bait.

Something worse than death is relative to the characters. What is important to them? Subvert it.
>>
>>55392103
>replicate a feature for free
I was trying to imply that they should be playing that archetype instead of a fighter.
>>
>>55389616
Literally all the time. But its always based loosely on something the same CR save for its abilities.

For instance, a werewolf villain of the first part of the campaign that has 1 legendary action and when its low on HP it has the quaggoths rage thing and fearful presence. Of course I dial back if it becomes clear the party can't handle it.
>>
>>55392063
>>55392103
>>55392130
I DM'ed a CoS campaign where the Paladin started out as Devotion, fell finally in the Werewolf Den becoming Oathbreaker and then finally becoming a Vengeance Paladin when he killed the wight boss and took its magic Greatsword. It was great fun for all and lead to some interesting roleplaying and a redemption arc (that was ruined by the Amber Temple)
>>
>>55392183
>What's important to them

you mean like a Paladin's fucking faith?

I.E. get the Paladin to question their conviction in their faith?

I.E. Get the Paladin to fall?

Thanks for agreeing with me.
>>
Don't make a paladin fall without reason, don't be a piece of shit.
>>
>>55392063
Kill him, raise him as a death knight.
>>
>>55392050
Werewolves kidnap him when they get closer to Krezk, force him to watch the whole thing where they pit kids against each other.
>>
>>55392201
It's almost as if making personal stories based on player's characters is really cool and fun. Nice job weaving all that into the game, bet the Paladin had a blast.

You don't always have to challenge the faith of the Paladin/Cleric but it is definitely a strong part of the class. Just like having little stories about the Rogue doing some thieving shit or the Monk having a kung-fu fight at the tavern or something.
>>
>>55392222
It's like fucking over the fighter by saying 'lol all your shit was stolen in the night xDDD all u hav is a steeeek now lelel'. Nobody is saying to force the paladin to fall but to put him in a situation that tests his faith/conviction.
>>
Why is the download speed in rem.uz so fucking slow?
>>
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>>55390381
It's even better because if dolphins could talk that's probably the shit they'd say.
>>
>>55392255
Don't put them in a situation where they have no other recourse but to fall. There's testing conviction and faith and there's being a piece of shit.
>>
>>55392030
Wizard. Always wizard
>>
>>55390729
I'd read it.

Blog or reddit, both are good for me.
>>
>>55391529
Don't do this, anons.
>>
>>55392353
obviously. If the evil MCbadguy is putting the paladin in a situation, there should be a 'correct' answer for the paladin.. it may even be either answer but it should leave the paladin feeling like shit. A Paladin falls when he turns his back on his faith, not when he makes a mistake: he's only mortal.

Evil MCbadguy wants the paladin to question his convictions to fall, not make him choose between saving a life and another because that won't make the Paladin fall.. thats just a shitty situation a single paladin can fix.. if anything, that would Increase the Paladin's conviction, not lessen it.

What really needs to die is people misinterpreting what it means to 'fall', not the idea of a 'trap' because by divine rights, there are no traps, mortals fuck up and make mistakes all the time. It's about continuing even after you fuck up and not fucking up on purpose.
>>
>>55392398
A single paladin can't fix****

pls be patient, I am autism or something today
>>
>>55392398
Yet you also can't deny that some DMs are dicks and only offer traps to paladins. This is actually what should really die.

Don't be a dick DM, and paladins should take like situations as challenges, see Evelyn from DCA thinking she ate a baby.
>>
>>55392358
I was thinking rogue, but okay.
>>
ToA scan W H E N
>>
>>55392477
I don't think a PDF comes out until the 19th
>>
>>55392456
oh fuck yeah. There are tons of shit DMs and players that don't understand how Paladins or Clerics work in regard to faith. It's really shitty to see a DM say 'lol u fall becuz u didn't save every one!1!1!'. The Paladin's Oath is that he has to try his best. His best may not have been good enough to save everyone.

If a Paladin saves 5/6 people from a burning building and genuinely tried his hardest without putting his own life on the life (with a 0% chance of success) then he doesn't fall. If a Paladin goes into a burning building and ignores everyone but a single person (the reward giver) then he falls for breaking his Oath assuming it was a generic 'lol goodboy' oath.

It really rustles my jimmies seeing shit-tier DM's not understanding this.
>>
>>55392504
O H O K A Y T H A N K S
>>
If I were to give a character unarmed fire damage that scaled as though they were monk fists without the other things, would this be balanced?
>>
How do a heavy armored druid?
>>
>>55392547
Vonduun Crab Armor.
>>
>>55392530
We seem to be on the same page, bro.
>>
>>55390168
Can you explain more in details ? I'm new to the Game, I played only one session of WHFRP2 and I'm liking your idea, it's just that I dont quiet understand the mechanics you are willing to use.
>>
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>>55392540
>giving away defining class features for free
>>
>>55392540
That's pretty powerful. Are they a Monk? What's the context? Feels kinda like someone who was playing a Monk would feel fucked if another player has something like this but they didn't.
>>
When a mystic discipline involves a melee attack, do I use my discipline attack modifier or my melee attack modifier?
>>
Opinion on Kobold Press's Beyond Damage Dice?

It seems like the fact that these weapon abilities aren't limited in some form would make them too strong, but then I'm not sure how that stacks up against caster/martial disparity. I feel as though Martials should be in it for the long haul whereas casters should need rests more.

>>55392614
Probably not a problem if nobody in that group is playing or wants to play a monk.
>>
>>55392614
>>55392620
the idea is that its gonna do fire damage and it's creatin from an artificer as a gift to the forge cleric. No monks in the party.
>>
>>55392383
I kind of do this too if the party absolutely wrecked what was supposed to be a difficult battle, especially in terms of HP. But not having its damage, ac, and special abilities worked out beforehand sounds pretty bad.
>>
>>55392635
It's a magic item?
>>
>>55392635
I say refluff a club as a magical gauntlet. Light, magical, 1d4 bludgeoning, +1d4 fire damage on hit.

>>55392638
I did this once and felt really bad about it. Now when they shred something I let them feel good about how badass they are.
And then I buff future encounters.
>>
>>55389994
Wizard of my group: At this level I get to control the weather. Strahd is doomed!

Oh, my sweet summer child....
>>
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>>55392658
>Mfw
>>
>>55392654
yes.
>>
>>55392704
>>55392658
I dont get it
>>
Hello /tg/ I´m new to dungeons and dragons and with some friends I´ll start a group, I´ve decided that I´ll play a Tiefling warlock and I´ve find a nice homebrew about slimes worship
>https://www.dandwiki.com/wiki/The_Formless_One_(5e_Archetype)
>https://www.dandwiki.com/wiki/5e_Warlock_Invocations_and_Boons#The_Formless_One
I´m asking for some help since I´ve read about multiclassing and i´m unsure how to procead
Post about your warlock pc and things like that are welcomed too
>>
>>55392720
He's calling out the wizard player as retarded.
>>
>>55392658
>level 15+ wizard in Curse of Strahd
Strahd is already doomed
>>
>>55392728
>Dandwiki
This is bait isn't it?
>>
>>55392728
>D&D wiki
>Fucking ever
>>
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>>55392728
>Dan Dwiki
>>
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>>55392728
>www.dandwiki.com
>>
>>55392745
>>55392751
>>55392756
>>55392785

Welp is that bad?
Im new to this shit so I dunno
Where should I go to find the good stuff
>>
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>>55392728
>D&D Wiki
>>
>>55392800
the official material
>>
anyone know the name of the premade campaign I'm playing? A bunch of orcs are in a dwarven cave, and they also stole some swords from a really good black smith. The mayor wants us to get the swords and will give us gold for them. The Sargent wants us to bring him orc heads.
>>
>>55392822
>hey guys what campaign am I playing? I want to cheat by reading it
>>
>>55392836
>want to cheat
I just forgot the name, Plz, no bully.
>>
>>55392720
Strahd has control over his dominion. That includes the weather.
>>
>>55392822
Ask your DM
>>
>>55392822
Tomb of Horrors
>>
>>55392819
Well then I want to do a melee Warlock out of the ones that there are listed which is best
>Hexblade
Other options?
>>
>>55392877
If you want to play a melee Warlock, you play Bladelock. That's what's in your PHB and if you're new to D&D, stick to the PHB.
>>
>>55392877
Warlock is made to be customizable. Do Hexblade and pick the invocations that work for you.

Use the 5etools above.
>>
Should I play a Bard or a Warlock?
My group already has a wizard, so I'm leaning towards Bard, but I thought I'd ask you guys.
What's more fun to play?
>>
>>55392946
Rogue.
>>
Thoughts on the "new" OrcPub character creator? Just discovered it and I'm liking it a lot.
I think I'm going to start building characters on there as opposed to Roll20's thousand fucking tab system.
>>
>>55392956
Does rogue have a good selection of spells?
>>
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>>55392946
The bard is better and more fun mechanically but the warlock has cool fluff. Then again bards are cool too.
>>
Did any of you have Strahd goober around Vallaki? Most of the stuff in the book is pulled away from Strahd himself around this.
>>
>>55392946
Play a Warlock who gets their power from a forgotten eldritch god. Name him Dagon. Insert Lovecraftian references every sentence and annoy your dm.
>>
>>55392977
That movie was so damn good. I need to rewatch it.
>>
>play the game
>have fun
>but no Dragons yet
I want to fight a fucking dragon. What is up with modern players and making dragons rare as hell?
>>
>>55392971
It's a good char creator, but the creator of it should've been less of a greedy retard and shouldn't have charged for Wizard's own work or at least gotten a license.
What he is doing is charging for someone else's work and that's bullshit.
>>
>>55392130
>>55392183
The fall of a Paladin is something with so many options. Anti-Paladin and Blackguard generally profile the "corrupt" paladin. A paladin giving in to selfishness and excess.

There is, and always has been, another route. Death Knights. While the profile and nature of the title has fluctuated vastly over time, the basic theory is a knight that harnasses, directly, negative energy. Now, apply a lawful spin to that rather than some sneering Judge Death sort of thing or some random monster thing. Take a Paladin, have them put through shit, and then have that devotion shift. They're still a devout knight. They're still embodying the old way, but something snaps and Smite Evil becomes Power Word Kill. The Paladin is making the exact same gesture, but instead of being smitten the target is crushed into oblivion.

A paladin doesn't need to be completely derailed to fall. It doesn't need to be a crisis of faith. It can just be that faith being warped.
>>
>>55393031
Aren't dragons high CR?
>>
>>55393031
Because dragons are strong as fuck and not suitable for very low level players
>>
>>55392504
WotC don't release pdfs.
>>
New thread when?
>>
Why is ToA released earlier on roll20 than physical?
>>
>>55393146
>252/27/77/1
>>
>>55393150
It wasn't. It was out in WPN stores on the same day.
>>
>>55393073
Like, take a Paladin, and then have them put in a situation where they face corruption. Institutional corruption. They are following the law, but the world around them isn't. Evil runs amok. The wicked prosper. The idea of law has been perverted. And that Paladin comes to a realization. It isn't enough to just be a beacon. It isn't just enough to just be an example. It isn't enough to retain faith.

The world around them has gone mad. Lawfulness is gone. They are all that remains of the concept of the law.

They are The Law.
>>
Thoughts on having players roll for spells (that aren't spell attacks) instead of DM rolling for saving throw? exact same calculations as players rolling for defense instead of DM rolling for attack

Maybe even add crit fail / success to save spells?
>>
>>55393150
released digitally at the same time as it was at flgs locations. general release is the 18th
>>
>>55393169
>>55393207
Thanks. My DM is hosting it on roll20 tomorrow and I was confused since I thought the release date was the 19th.
>>
dragonborn is such a fucking stupid race. tiefling was pushing it as a base race but fucking dragonborn is just so retarded. literally what is wrong with wotc
>>
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>>55393306
>being this buttmad
>>
>>55392596
Basically implementing the overcasting idea (exponentially bad effects on doubles /triples /etc), as well as the ability to cast higher and stuff
>>
>>55393306
What's wrong with Dragonborn?
>>
>>55393401
https://docs.google.com/document/d/1HSe3I_7ueoAFopOkEplcwyX-9rtWeDkbqlPAIBWxm8M/edit#heading=h.3ztf2ql125a0
I have a miscast system based on WHFB in this document.
Whenever you cast a lvl 1 spell or higher roll a d20 and add your prof. On a 20, it's overcast and cast at a higher level at no additional cost. If you roll below the miscast dc (spells lvl +3) you roll on the miscast table
>>
>>55393180
yeah give enemies a passive save value (like 10+ Modifier) and have players make a spell attack
>>
>>55393306
They wanted to appeal to a broader audience, and nothing gets basic nerds more sweaty than the thought of playing as a draconic being.
>>
>>55393444
Furfags... specifically scalefags
>>
>>55393529
plus you can play a dragonborn bard named scales
>>
>>55389754
Reverse for me. I don't think I've played in a lore vanilla game, and only arguably DMed one.
>>
>>55393540
>>55393545

I rest my case
>>
>>55393540
That's not a problem with the race, that's a problem with the people you play with
Just don't play with furries
>>
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>>55393540
As a scalefag, kobolds > dragonborn any day.
>>
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>>55393575
>>55393573

As the appointed dungeon Lich I humbly ask you scalies to leave.
>>
>>55389874
Sounds like the one moment of justification you will ever have to be a murderhobo. Relish it. Slay all that move on grounds of suspected collusion.
Stop only when Strahd is dead and there's no chance of resurrection, or at the very least he stops making minions.
>>
Athame
Weapon (dagger), uncommon
As a bonus action, you may inflict 1d4 + STR or DEX (whichever is higher) damage on yourself. When you do so, your next spell benefits from either the the Empower Spell or Heighten Spell metamagic option, using the Spellcasting Ability appropriate for your class. In addition, if an Incapacitated or Restrained Humanoid from full to zero hit points using only this weapon, the wielder(s) gains a bonus to their Spell Save DC and Spell Attack rolls equal to the creatures CR or character level (minimum of 1) until they take a short or long rest. If multiple spellcasters each damage the same creature using this weapon, they each gain a spell save and attack roll bonus equal to the slain creatures CR or character level divided by the number of participants, rounded down and to a minimum of one.
r8/h8
>>
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>>55393444
There's nothing inherently "wrong" with freak races like dragonborn, tiefling, kajit, drow, etc. People have been playing demihumans in RPGs since the late 70's. The grievance many people have about them in games though, is the abundance of players who want to use them as a substitute for actual character personality or uniqueness. If everyone in the party is some rare, magnetically exotic race... then that becomes the norm and no one is exotic or rare. It's the old "when everyone is special, no one is special" thing. It's a decorum-ruining phenomenon and while it often gets attributed to Drizzt (I'm an attractive, evil, exotic race of elf, but no I'm different... I'm good, you see...) the truth is that the problem lies with the world of gamers themselves. Most are too dense to realize when they're overdoing things, or to exercise any modicum of moderation and self-control. Just look at most gamers.
>>
>>55393601
Nigga I explicitly said DON'T play with furries/scalies, why the fuck would you think I am one?
>>
>>55393180
Anything that makes players roll more dice is a bad idea. Players are idiots and waiting for them to add simple numbers is excrutiating
>>
It's almost as if people want to play fantastical races because it's a fantasy game.
>>
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>>55393633
shoo! shoo! This isn't your magical realm! I cast Banishment!
>>
>>55393619
I don't think there's anything wrong with making some of the exotic races more normal, but I do agree that it shouldn't replace an actual personality.
>>
>>55389874
>not speaking freely in front of Strahd's servants and deliberately feeding them false information while you pretend to be unaware of their presence
>It'll be OK, guys. We finished the enchantment on Fighter's armor that will turn him into a miniature sun and vaporize Strahd.
>But what if Strahd learns that the enchantment can be dispelled with garlic juice?
>Shut up, he'll never figure out that the enchantment can be dispelled with garlic juice, or that I take quadruple damage from weapons made of cloth.
>>
>>55389914
Sleeps standing up, with his eyes open, humming The Calibration Tone to inform his pentadrone he is healthy and in standby mode, not inert.

[Character] has no idea why, and cannot enter sleep in any other manner.
>>
Rolled 11 + 2 (1d20 + 2)

>>55393659
I roll a Charisma saving throw
>>
>>55389960
https://www.youtube.com/watch?v=tb4BWSUV8mM#t=4m47
>>
>>55393619
>If everyone in the party is some rare, magnetically exotic race... then that becomes the norm and no one is exotic or rare
>adventurers are the norm in any capacity
Absolutely nope. The real REAL problem is DMs that make ever city, town and village some shitty, flavorless multicultural dystopia where everyone is color-, size-, fur-, scale-, horn-, and claw-blind where there's literal monsters walking down every street and nobody bats an eyelash. If a player, or the whole party, wants to be some monster race, then, by all means, let them. But, you better make damned sure that every single settlement they come across is populated exclusively with humans with maybe one or two other hominids hanging around and that almost everyone treat them like the literal subhuman filth that they are, sometimes (or most times) even with open hostility. Force them to live as the outsiders they elected to be, then the novelty will never wear off.
>>
>>55390603
About to use these as new fazerez effects in my OotA game, spoiling food will hurt alot whenever they travel
>>
>>55393780
>Not being discriminated against is a dystopia
I agree with you that dms should design human towns like that, it's more interesting that
>>
What's a better form damage wise for a lvl 2 moon druid, brown bear or deinonychus?
>>
>>55393766
>Runescape Guy AH5676 Presents
>>
>>55393645
people predominantly want to play fantastical races because they want to feel unique and special instead actually earning it with good role-playing and problem solving
>>
>>55393803
>having canonically flesh-eating monsters such as lizardfolk and gnolls welcomed with open arms by the town guard is not a dystopia
>>
>>55393839
>people aren't flesh-eating monsters
Perspective anon.
>>
>>55393839
>Canonically
Well that would
DEPEND
ON
THE
SETTING
But yeah, townspeople should at least be suspicious of monster races. Less so if they're with a group of humans, but still somewhat.
>>
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>>55393780
shit players who think a special race makes them hot shit and shitty DMs who don't play up how ridiculous or bizarre freak races are in game are not mutually exclusive concepts. in fact, they often go hand in hand.
>>
>>55393780

>But, you better make damned sure that every single settlement they come across is populated exclusively with humans with maybe one or two other hominids hanging around and that almost everyone treat them like the literal subhuman filth that they are, sometimes (or most times) even with open hostility. Force them to live as the outsiders they elected to be, then the novelty will never wear off.

That's...not really 5e's setting. At all.
>>
>>55393868
5e's setting is trash.
>>
>>55393832
That seems circular and a catch 22. People play regular races and still want to feel unique and special.
You seem like a fun loving guy though.
>>
>>55391760
Crit fails are fun flavor, my players like it when i describe them fumbling with their sword, or the enemies laughing at how badly they seem to be with their weapon as they forget to load their crossbow. But other than the extra 10 seconds of description, its still just a miss. I'm unsure if my players even realize there is no mechanical difference between a 2 and a 1 when i run for them.
>>
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Players escaped a TPK with a crime boss Beholder, losing 3/6 players. They plunged into his lair and only barely scrambled out.

Now, what does the Beholder change to make sure those pesky adventurers beg for mercy next time? It's real scheming hours.
>>
>>55393849
Commoners don't give a fuck about perspective.
>>
Something about Tomb of Annihilation pdf
>>
>>55393899
It's not, you dense 14yo.
People who play common races absolutely want to feel unique and special, the issue being is discussed is when shit players try to substitute the cosmetic differences of exotic races for actual character concept, and personality. A player playing a human fighter will have to actually develop character by the things they say and the choices they make in dealing with enemies and problems. In the meantime, shithead player hopes that being a drow will take away all that responsibility and that by his mere exotic appearance people will look upon him as a unique individual.
>>
>>55393974
It is, you're applying retarded assumptions with bias in a shit argument. Shithead players can play like shitheads with any race-class combo, surely you can realize this but you just want to act like little bitch. Cry more, butthurt autist.
>>
>>55393974
This conversation amounts to "shit players are shit" whether they're playing a snowflake race or not.
>>
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>>55393973
Got a copy right here for ya hehehehe
>>
>>55393876
this.

my setting is incredibly diverse and multicultural and they're all at each other's throats, war is common, ethnic enclaves battle across the countryside frequently.

Even in the biggest metropolis the various ethnic boroughs fight from time to time.

Even the various human cultures fight each other.

Except for Halflings and Gnomes, mostly everybody is cool with Halflings and Gnomes.

The problem with "yay diversity! xD" style settings is there is never any war, and that's not very fun.
I know mass battles are cumbersome but having "the real battle between good and evil" is boring.

If you want diverse settlements you also need to add the conflicts of diversity, but everyone is super hush-hush about that.
>>
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>55393876
i often feel like 5e's setting thinks its seattle or portland. "Everybody is beautiful and special and unique and we're all welcome here..." despite everyone being a horrific retarded monster/poser with overly-wrought quirks and no real social graces to speak of
>>
>>55393964
He moves to a completely new lair. The old lair is now a 200ft. drop into spikes, acid and poison darts
>>
>>55394033
Aren't Tieflings and Dragonborn both explicitly NOT all welcome in most places?
>>
>>55394002
>>55394006
ugh, you two might be the most retarded niggers to ever associate with game.
the conversation is revolving around a particular grievance the sane people have with shitty players, not the entire spectrum of shit.
>>
>>55392477
There was a guy yesterday asking for donations to buy him a book and he would scan it, but no one wanted too. I mean I dont blame them, who gives money to an anon on an anonymous Hawaiian Smoke Signal Board
>>
>>55394038
Wouldn't the acid melt the spikes?
>>
>>55394038
What about all of his minions? Would he cut all ties and eviscerate all those who originally worked for him and start from scratch?

The Beholder I'm running is excruciatingly paranoid to the point that nobody besides the party knows he is even a Beholder. Most just know his name and he works in organized crime.
>>
>>55393964
I assume he got a look at all of them? Big ass bounty on their heads is a start.

Defensively, remove floors. The beholder floats, the party has to expend resources. An anti-magic field over a giant pit is fucking hard to deal with.

Wall of force/fire/etc. He looks at the wall as he walks through, only for it to pop back up behind him.

A corridor of bees. Cause why not.

Leave a horde where they found the last one, exclusively of cursed items and mimics.

Call the authorities. Thieves broke into his base, and now they are wanted criminals.

No ground level hallways, always vertical up and overs.

The floor is lava. Literally.

The partys dead companions are raised as undead, or turned into flesh golems.

Leave a thin layer of floor above a spike/acid/lava/gas pit, fly above, disintegrate floor.

Oh, and all the loot is long gone. Moved the instant his lair was infiltrated.
>>
>>55394057
Spikes are made out of an acid resistance material DUHHHHHH
>>
>>55394043
most games, especially adventurers league and convention games, don't abide by this. ...but they should for reasons stated in here previously
>>
>>55394053
Any DM who makes the game unplayable for someone who plays an unusual race is just as bad, if not worse, than people you're talking about
>>
>>55394053
Good call, you have made an excellent argument not filled with shit.
The grievance is fundamentally biased and flawed because shitty players are shitty players irrespective of what they play, you should know this firsthand.
>>
>>55394019
Golly gee you sure bamboozled me
>>
>>55394076
What about the poison? If it is of biological origin it would dissolve in acid as well
>>
>>55391930
I am sorry but this seem really ass backward.

first as >>55392149 said you already get multi attack so .....

then >Beginning at fourteenth level your bite and claw attacks are considered magical for purposes of overcoming resistance.

kinda late don't you think? Monk get that shit at lv 6 , it like you don't want them to pick this
>>
>>55394102
uhhh obviously it is stomach acid and some kind of stomach bacteria that is dangerous in large amounts and also resistant to stomach acid! COME ON ANON GET WITH THE PROGRAM!
>>
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How do I persuade a fellow player not to play a child hero PC?
>>
>>55392547
rooooooo tell me how
>>
>>55393812
Deinonychus. They have 'equal' damage when it comes to dice, but while the brown bear has +1 more to hit the dino has two chances to knock them prone on a DC 12 str save for both advantage and a bonus action attack.
Against AC 16 the bear would do 9.75 DPR while the dino would do 8.775 if it failed its pushes, however depending on if it pushed on the first or second claw it could do 16.536 or 14.924 DPR.
The math is entirely fluctuant based upon the AC, and Str score of the target, so there's no real way to put a stamp on it. Basically the dinosaur is really fucking good.
>>
>>55394126
But that would be a disease, not a poison. And if you're leaving this in a pit and don't know when the adventurers will return, then the bacteria may starve before then.
>>
>Play game
>Do thing
>It's not the thing the DM wanted
>It's not the outcome he wanted
>It's not the exact scenario he wanted us to do
>TPKs thrown around like candy
How do I find a not retarded DM.
>>
>>55394139
Tell them that's kinda creepy and pedophilic (even if it doesn't seem like it is)

If they aren't uncomfortable by that shit then leave and never speak to that freak ever again.
>>
>>55394153
You be the DM
>>
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>>55394151
DO YOU WANT TO BE A PART OF THIS CAMPAIGN OR NOT ANON? STOP BEING SUCH A SMARTASS REEEEEEEEEEEEEEEE
>>
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>>55394086
>>55394092
are yall posting together from a lan party at your LGS?
Firstly - if you place a fucking freak race in a game, expect to be treated like a freak from normie NPCs. this does not make the game unplayable, it challenges the player and makes them accept the reality that race has an impact on how they are perceived.
Secondly, yes - shitty players are shitty irrespective of what they play - however, picking a freak race as a substitute for actual character is something any otherwise normal player can do that tips the scale to them being shitty. just because you make this dumb trope of a mistake doesn't mean everything about you is a shit. This is one of those all squares are rectangles but not all rectangles are squares things, but you've tried to reduce the conversation so much at this point that you've completely missed that. could you be any more of a shit-for-brains?

pic-related; das me any my group of super-normie friends crushing some storylines while you two phaggits worry about travel speeds, encumberance, and bloodied
>>
>>55394158
That's no guarantee that the DM won't be retarded.
>>
>>55394172
>pic-related; das me any my group of super-normie friends crushing some storylines while you two phaggits worry about travel speeds, encumberance, and bloodied
What in god's name are you blabbering about?
>>
>>55394172
>pic related; das me
No wonder you have shit opinions, you're playing 4E
>>
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>>55389616
I've done some minor stuff...

This is meant to make a pack of Berserkers more dangerous by giving them a leader that emboldens them. Worked from the Orc Blade of Ilvenal and edited it to better fit the Berserker flavor. I'm kinda worried the 2d12 damage dice is too much though, pondering changing that to just "deals an extra 1d8 of damage".
>>
>>55394172
Except you sound disproportionately butthurt and autistic. Normal people don't call themselves normie, there's nothing to prove. But please continue to screech, is entertaining.
>>
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>>55389616
Constantly. I have a soft rule of one "homebrew" or at least spiced up monster per encounter grouping.
Sometimes its a full new statblock, sometimes it's something like a pirate Ghoul, with bandit captain stats and a claw attack.

Pic related is my most recent boss, although i upped the beam range at the recommendation of an anon.
>>
>>55390164
My players didnt believe me the first time i used a creature with legendary/lair actions
I had to explain it pretty much everytime
>>
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>>55394198
that pic is from 2003 when we were guest invited by playtest 4E. we told them that it was shit, but that there were enough aspies out there looking for a pencil-and-paper version of WoW that it would sell. in the meantime, we only play AD&D 2E

pic-related: your new crushes from your youtube friend-simulator about to play with "the best" lmao
>>
>>55394172
>>55394256
You need to be over 18 to post on 4chan.
>>
>running Tomb of Annihilation
>ask my normal group of players to start thinking about characters
>instantly get a reply from one of them
>wants to play a Ranger who is on the hunt for the greatest possible beast to be at a ranger's side, which he presumes to be some form of dinosaur
>speaks in an australian accent

We are off to a good start.
>>
>>55394245
It just really sucks to have a 'giant snake' monster but it doesn't actually have the body of a giant snake or that the BBEG martial can't handle a bunch of scrublords. Sometimes setting aside ridiculous rules for some crazy shit can be really fun as long as you don't auto kill the party.
>>
>>55394288
Sounds fun.
>>
>>55394288
I made a druid for ToA specifically to turn into dinosaurs.
>>
>>55394288
you tell that motherfucker that the greatest companion a ranger can have is already taken. his name is boo
>>
>>55394288
My goal in my ToA game will be to kill and eat as many different dinos as I can.
>>
What's the best way to run the Iceshield Orcs side quest from PotA?
>>
>>55394172
>>55394256
You must've made THE BEST impression on WOTC because they use your pictures to promote organized play!
http://dnd.wizards.com/playevents/players
With credentials that legit I'm surprised they haven't invited you to start streaming for their official channel yet.
>>
>>55394357
Oh god, he's going to start causing Wizards to haemorrhage too many players.
>>
>>55394357
they actually did invite us.
we declined because chris perkins is a WHITE MALE and dnd is supposed to be about all shit races working together as diverse-a-teams to thwart social evils
>>
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>>55394396
>>
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>>55394396
>>
>>55394396
You tell that evil evil corporation how to run games!
>>
>formative D&D years
>try to creatively sidestep combat encounters
>DM autistically screeches
>only way to win is to fight till enemy hp=0
>become broken
>now decades later DM hates that all we do is "attack" or "cast damage spells"
>>
If I were to play as two characters at once, what would suitably balance that? Each one receiving halved experience?
Specifically, I'm thinking about a "two gnomes in an overcoat" kind of deal.
>>
>>55394433
Hi Rachel.
>>
>>55393964
install a falling rock trap, but instead of rocks its the various creatures and adventurers the beholder has petrified.
>>
>>55394433
You can simply RP two separate characters. You don't need "balance" as long as it fits the narrative and game structure.
>>
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>>55394021
This nigga knows what it's about.
>>
>>55394021
You can have diversity AND war. Not all war has to be racially motivated.
>>
>>55394396
>when you're in the pursuit of greatness but you're too damn autistic
>>
>>55394457
Oh, I figured just controlling two full characters would be unfair to the other players, somehow.
I'm not sure why, now that I think about it.
>>
>>55389957
Price of an inn is 2sp.
A days unskilled labor is 1sp.

A cheap inn is $110.
8 hours of minimum wage is $58.

So 1 silver is about $55, give or take.
Meaning a copper is $5.50, and a gold is $550.

This means the cheapest whore is about $27 (5cp) for an hour of recreation.

a skilled laborer is payed about $16 an hour (par for EMTs and factory jobs)

And a prepared poor meal (enough to get you full at a fast food joint) is $5.
>>
>>55394558
>1 copper piece for a hot, filling meal
???
>>
>>55394587
>2 big macs are $5 dollars

hot and filling.. not high quality though.
>>
>>55394139
Convince the DM that a child should have every single stat massively reduced, because there's absolutely no fucking way an 8 year old can carry 400 lb or memorize the Iliad.
>>
>>55393849
Gnolls and lizardfolk sure as fuck are flesh-eating monsters, though.
>>
>>55393859
In the game I'm DMing all four players are humans.
Advice for the future in case someone decides to be a tiefling or goblin?
>>
>>55394614
So are men, dwarves, halflings, and any other non-vegetarian.

Unless you take umbrage with "monster", which can only arguably be applied to lizardfolk, and not definitively more so than, say, tieflings or dragonborn.
>>
>>55394172
>pic-related; das me
THIS IS NOT YOUR FUCKING BLOG
>>
>>55394622
Railroad them into a deadly situation
>>
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>>55394172
>initiative stickies have player names, not character names
>>
>>55394558
>A cheap inn is $110.
I think you're highballing that. Even in New York City if you get some bottom-of-the-barrel motel or hostel you can still get it for 70-90, and even those have more amenities than an inn.

ANd this is in NYC, the equivalent of a capital city; in most cities you could probably stay for much less.
>>
>>55394352
Barbarian or druid?
>>
>>55394603
So if 2 big macs is 1 cp, what the hell would a SINGLE big mac cost?
>>
>>55394525
of course, but diversity also creates conflict. Having diversity without conflict is more fantastical than a elven sorcerer riding a dragon.
>>
>>55394690
1 divided by 2 is 0.5 so half a copper.
>>
>>55394630
Allow to amend:
>Gnolls are sentient-eating inhumanoids tainted by fiendish power or unnatural magics. Tieflings are the latter.
Neither would be welcome among peasants.
>>55394635
But railroading is bad, anon.
>>
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>>55394690
>>
>>55394690
You don't order either, you get what they offer. For 1 cp you might get bread, meat, water, or soup and a cup of ale. It isn't a modern restaurant, they have what they have and you eat or don't.
>>
>>55394659
How do know those aren't the character names?
>>
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What's the farthest you've ever seen someone try to "house rule" (read: stretch) D&D?
>>
>>55394659
>sticky for "Monster 1"
>no other monsters
>>
>>55394725
My DM ruled that because an enemy rolled a 1 on his str save to avoid being knocked prone by our elk-shaped druid, he flew back into my character and knocked me prone too.

Still salty about that, especially because the druid was being chaotic retarded and I was trying to work with the guards.
>>
>>55394705
>half a copper
Nigga there are no "half copper pieces"
>>
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>>55394758
>Doesn't get the joke
>>
>>55394690
>>55394603
Accounting for era it's probably going to be a lot less meat than a single mac anyway. Probably mainly grains and vegetables with a piece or two of salted pork. Just a similar caloric content.
>>
>>55394669
I just gave it a quick check on google for "cheap inn," I didn't shop around. I'm sure you could find a better deal if you tried.

>>55394690
They offer "a full meal" which consists of whatever they have to offer. Example given was bread, baked turnips, onions, and water.

It'd be kind of weird to ask for half a meal, given you want to be fully satiated.

If it's a cost thing, you'd probably not be eating out at all, but would buy the ingredients yourself and cook them, which is cheaper in the long run. Just like modern times.
>>
>>55394725
half the games on the market started as a collection of house rules for some earlier edition of dnd
>>
>>55394777
>would buy the ingredients yourself and cook them, which is cheaper
So if a full meal made of several ingredients + labor is 1 copper, what the fuck do the ingredients cost?
>>
>>55394558
a poor meal is one SP not one CP.
that's a 50 dollar meal as "cheap."
>>
>>55394775
Oh yeah definitely. I was just saying that "yeah 1 copper piece = 2 big macs or half a copper = 1 big mac" by today's standards.

In ye olde days, you'd get maybe a single meat patty, a shit ton of veggies, a block of bread and maybe MAYBE some butter if you are lucky.
>>
>>55394796
You would be buying a chicken, a bushel of apples, a bag of onions.

Much like it not being a modern restaurant, it isn't a grocery store.
>>
>>55394796
multiple fractions of a copper that all sum to equal 1 whole copper.
>>
>>55394813
But what if you only wanted some of the ingredients
>>
>>55394708
homebrew a vengeance pally boss that wanders around smiting the tainted. Have him come with the authority to order the town guard to arrest and execute the freak. Set up a harrowing interrogation scene and opportunity for an prison break and make it damned hard. Even if you don't bother making him feel like an outcast 100% of the time, that initial experience will forever shape his view of the world as it relates to his character and make him think twice about beink a monster next time.
>>
>>55394835
Then you pay in a fraction of a copper that is of equal value.
>>
>>55394860
But the smallest unit of coin is 1 copper
You can't pay fractions of copper
>>
>>55394835
If i offer you 3 onions for a copper, and you demand you only want one, i'm perfectly content with you getting less product.
>>
>>55394871
Then you don't get to buy in fractions of a copper until you come back with exact change.
>>
>>55394879
But what if I wanted 4 onions
>>
>>55394887
2 coppers.
>>
>>55394871
Small fractions of coins don't matter to adventurers, but you could probably subdivide them fine if you were a commoner.
>>
>>55394871
the smallest unit of coin, yes
but you haven't really played D&D until you pay for x20 +1 Arrows in sacks of flour.
>>
>>55394894
I roll to attack
>>
>>55394887
Roll a Charisma check or offer me something of equal value to an onion that isn't coin.
>>
>>55394901
Go ahead. I'm only level 2, but I have an AC of 14.
>>
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>>55394758
>>
>>55394887
it's 2 copper, and i'm not offering you 6.
>>
>>55394758
Bruv you need to look up ye olde English coin denominations, and even early 20th century denominations. The poor will cut the tiniest fucking coin you've got into eights if they have to.
>>
>>55390316

Yeah. He'd probably be a huge snob.
>>
>>55394927
That's not in the PHB though so you can't do that
>>
>>55394910
how about a game of households and humans?
>>
Apparently no goods were traded or bartered ever until solid metal cash money was invented.
>>
What's a good way to ward off power gamers? So far I've got:

Roll dice for stats.
Roll dice for HP post level 1.
Nerf the power attack style of feats in the early game
No variant human
Say "shoo shoo power gamers" loudly.

Any other suggestions?
>>
>>55394705
You know some countries have gotten rid of things like pennies and they just round up and down.
>>
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>>55394942
Fine by me
>>
>>55394953
Focus on roleplaying, exploration, traps, social encounters, and impromptu dance competitions. Only have 1 combat per 4 sessions.
>>
>>55394845
I'm the "all my guys are humans" anon, but I'll keep that in mind for sure.
It'd be a cool encounter for the towns sometime.
>>
>>55394953
Ban half-elves
>>
>>55394953
>No multi-classing
>heavily restrict feats
That right there gets rid of most of them

>Roll dice for stats
Nah power gamers like that because it gives them that chance at 18 rather than 15 max before racials. If they roll shit stats they just suicide the character and make a new one.
>>
>>55394953
Multiclassing requires an arc, and will be treated as a reward
>>
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>>55394970
_____________sauce?__________
>>
>>55394970
>>55395000
degenerates
>>
>>55394970
What am I looking at right now
>>
>armchair medieval economics, and using modern prices and logic to account for what things were like
The majority of people lived on a farm owned by the lord, and as a result were not a part of the cash economy. Money would be the result of very special outgoingness like working over time in harvest where they pull in workers for the hardest part, or building a flock of sheep to sell their wool at the church as a side business. Otherwise you just accept your payment as free lodging and food. You don't accept money, and buy back the food you harvested, and the rent you need to pay.
>>
New thread when.
>>
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>>55394933
Most peasants trade in crops or trade goods. So if you want 4 onions you buy a few pounds of flour from Aunt Tilly and trade it with Uncle Sheboygan for his onions.
>>
>>55394953
>trying to get rid of powergamers
>HEY GUYS LET'S ROLL FOR STATS
>every powergamer lights up and readily agrees
>>
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>>55395000
>>55395005
>>55395010
>These people haven't played Dragon's Dogma
>>
>>55394796
You buy bulk, so that individual meal prices are low once divvied up.

That's how the restaurant business works chico.
A live chicken is 2cp, and you can get 3-4 meals out of it if you supplement it with cheap sides. Potatoes, for instance, which were also bought in bulk and divvied up.

>>55394871
>you can't pay fractions
Many old currencies had more to do with weight of the coin, i.e. how much metal was in it, than number. Shekel is a unit of weight after all. So, yes, you could, you would cut the coin in pieces. You ever heard the saying "shave and a haircut, two bits"? Bits were 1/8th of a spanish dollar, literally cut so. "pieces of 8" you may have heard them called.

Also, when the US penny was first established, it was worth what about 25c is now. he fact that we have any coin smaller than a quarter then, would seem really weird to the ancient world, because "you can't buy anything with just 1" which is sort of the whole point of a coin, why mint anything smaller than what has relevant buying power?
>>
>>55394871
Metal coins are probably the only currency you can literally halve
>>
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>>55395014
NOW

>>55395039
>>55395039
>>55395039
>>55395039
>>55395039
>>55395039
>>
>>55394718
>all humans at the table
Normies wouldn't do that. And what kind of retard names their character Brad?
>>
>>55395036
oh
OH

Mercedes and Julien, okay.
>>
>>55395012
But D&D commoners do have metal coins, unlike the real world commoners at the equivalent time period.
>>
>>55395010
It's a man in a costume.
>>
>>55394743
No dex save or anything? That triggers me.
>>
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>>55395036
>>
>>55395033
People will powergame whether they play with standard array, point buy or rolling for stats, anon.
>>
>>55395033
>roll 3d4+4
>>
>>55395095
but rolling makes it so much easier, anon
>>
>>55395111
It doesn't, at all. "Let me optimize with these numbers given me" is no different from "Let me optimize with these numbers I rolled."
>>
>>55395098
>literally just rolled a 15 and a 16
Beautiful concept, luck.
>end up playing a Moon Druid even if you get 5 in every stat
>>
>>55395135
rolling will almost always give at least one number higher than what you can get with point buy/standard array, retard
>>
how can i incorporate anal circumference tables without creeping out my party
>>
>>55395154
And statistically everyone else will have the same numbers. So on average it's no different from point buy except everyone has slightly higher numbers. If you're going to optimize you're going to optimize, if you're not you're still not.
>>
>>55395167
Powergaming isn't about optimizing more than the rest of the party tho
Higher stats are higher stats, which is all that matters for powergamers. What the rest of the party has is irrelevant
>>
>>55394953
>human feat variants can only choose feats that give +1 to a stat, so that they have +2, +1 like all other races, and don't have any crazy powerful feats at level 1.
Is a decent solution if you want to include them but don't want the craziness they can bring.

No multiclassing UA stuff, if you allow UA stuff.

In fact, "multiclassers must be equal parts any classes they multiclass into" is a good rule from 2e that really helps a lot. Most powergaming multiclass builds try to do a bunch of low level dips to grab things from frontloaded classes. If they have to be 10/10 or 7/7/6 by 20th, taking levels in alternating fashion, you can't do that silliness, while most sincere multiclassers are perfectly fine with this concept; they see their characters as actual half-cleric/half-monks or whatever.


>>55394972
Eh, you still get diplomancers, but yeah, most powergamers are combat oriented.
>>
>>55395183
>Higher stats are higher stats, which is all that matters for powergamers.
Yes, but all that is different from point buy is that those powergamers will reach those levels an ASI or two later. It's not like they're going to give up their powergaming habits because they don't get what they want right away.
>>
>>55395167
>it's no different from point buy except everyone has slightly higher numbers
>>55395203
>all that is different from point buy is that those powergamers will reach those levels an ASI or two later
So it's different in exactly the way a powergamer would like?
Wow, you're so fucking smart anon!
>>
>>55394558
HEY IDIOT A POOR MAN MEAL IS ONE SP NOT ONE CP. THAT'S A 50 DOLLAR HAPPY MEAL.
>>
>>55395214
Yeah and those powergamers will totally stay away if you force them to point buy, right? You're the real genius here.
>>
>>55394433
One is mechanically a hired unskilled laborer.
Done.
>>
>>55395247
Did I say that, fuckface?
I said rolling for stats is more attractive to powergamers than other methods. This is true, and if you still think it's not then you're a fucking idiot. The possibility of getting higher stats than normal at lower levels is absolutely a draw for powergamers. Do you even know what powergaming means?
>>
>>55394431
go back to what you were doing before, only now harder and with more passive aggressive rebellion, until he starts artistically screeching again to "play it right" and drop them, then use that as an opportunity to throw it in his face and point out how he's behaving.

Like really, go all out with your creative solutions. Come up with literally anything to solve it other than direct attacks. Disregard character life and limb, you can make more, you're on a bigger mission now.
>>
>>55395264
>I said rolling for stats is more attractive to powergamers than other methods.
And I'm saying it doesn't fucking matter at all because those powergamers will still play either way. Yes, people will like to play monopoly more if you give them $1000 starting cash than if you give them $500 starting cash but if they wanted to play monopoly they still will be, so it makes no difference whatsoever.
>>
>>55395264
roll 3d4+4, then.

and the draw of tabletops is that a dm can up the challenge on the fly. If you can't think of a way of dealing with a maximum of +2 extra attack and damage you shouldn't be a dm.
>>
>>55395297
>And I'm saying it doesn't fucking matter at all because those powergamers will still play either way
THAT WASN'T THE DISCUSSION YOU AUTISTIC SHITHEAD
>>
>>55395156
call them something else.
Why do you want them in there? Body horror?
>>
>>55395298
+2 attack is easy.
a FEAT that they could grab because they didn't need that +2 to attack is much more difficult.
>>
>>55395323
>THAT WASN'T THE DISCUSSION YOU AUTISTIC SHITHEAD
My first post was >>55395095, that rolling will not get rid of powergamers, but it's not like using any other method of character generation going to reduce their presence anyway. That is what the argument was about.
>>
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>>55395358
>stat rolls can grant you a feat
Move that goalpost more, pls.
>>
>>55395360
And the post you were responding to was >>55395033, which is about how rolling for stats is more attractive to powergamers than other methods
Can you not read or is your memory just that selective?
>>
>>55395379
>which is about how rolling for stats is more attractive to powergamers than other methods
Yes, and I told you in response that it doesn't make any significant difference when it comes to whether or not powergamers want to play. I know it may be shocking that conversations can move on to related topics, but please bear with me.
>>
>>55395406
The discussion moved to >>55395111, "rolling makes it easier" to powergame, to which you responded >>55395135 "it doesn't, at all", which is conclusively wrong
Am I going to have to hold your hand through this whole thread?
>>
>>55395454
>which is conclusively wrong
It isn't. It isn't any easier to powergame. It is more attractive but your would powergame all the same with point buy or standard array.

It's like saying starting with $1000 with monopoly makes it easier to win than starting with $500; it doesn't. It makes it more attractive as you can buy more properties early on, but it simply accelerates the late game in the same way point buy slows down the completion of the build.

I understand "easier" and "more appealing" can sometimes be related, anon, but they don't actually mean the same thing. I hope you learned something today.
>>
>>55395516
Holy fuck you're retarded.
>It's like saying starting with $1000 with monopoly makes it easier to win than starting with $500; it doesn't
...it literally does though.
>point buy slows down the completion of the build
Do you understand what powergaming is? I've already asked this and I'm convinced you don't. GETTING HIGHER STATS EARLIER IS POWERGAMING. ROLLING STATS MAKES THIS MORE LIKELY, THEREFORE ROLLING FOR STATS MAKES POWERGAMING EASIER.
Do I have to spell this out for you?
>>
I didn't want to make a new thread to ask a few simple questions so I'm gonna ask here.

Around 10 years ago when I was 14-15 I got into playing 3.5e D&D with my uncle who would DM and his friends who had been playing for a long time and showed me the ropes. Eventually though we all moved apart and stopped playing. I was recently talking to my uncle about those times and all those fond memories, unfortunately my uncle isn't really interested in getting back into it anymore. However, I'm very interested in getting back into it, but I only have a fes IRL friends and none of them are into it.

I just found out about FantasyGrounds, and I'm wondering, Is there potential out there to actually find a decent DM and a group of people to play with who will actually stick with it for a while and make the investmeng worth it? Is this board a good place to find people to play with, or is there another place that I could find a group? I know that it will never be quite as good as actually having a real life group, but is there potential with FG to actually have a legitimate D&D experience? Is it worth paying for that possibility? I'm really excited about the potential because I've always felt that videogames could never match the tabletop experience, I just don't want to get excited and spend money on a cheap laptop/headset + the cost of FG (300 dollars for the complete set?!) and then get burned when I can't find any decent groups to play with.
>>
>>55395378
Stat rolls CAN grant feats in long term, you baka.
Stats cap at 20. For every 2 closer you are to 20 in your main stat(s), that's another feat you can fit into your build. A caster with a 16 before racials, 18 after IS grabbing a feat by 8, almost 100% guaranteed. Maybe at 4 if they feel their DCs are good enough to delay +5 til level 8.

>>55395516
In monopoly you play against each other. DnD is played against the game. So unless the monters are getting the same boosts the heroes are, its not the same as giving all players in monopoly another 500 starting cash.
>>
>>55395572
don't ask it here, escape to the new thread. this one is about to 404.
>>55395039
>>
>>55395544
>...it literally does though.
It doesn't. Sure, you may know the game better and have more money to start with, but the other players have more money too, and they'll be whopping their wads on the counters just like you. The relative difficulty of the game hasn't changed in any way, the pace has simply increased because there are fewer times you land on a tile you can't afford and there'll be fewer open auctions.
>GETTING HIGHER STATS EARLIER IS POWERGAMING.
No it isn't. Optimizing your PC to make the most of his/her stats is powergaming. You can do it if you start with point buy, standard array or all 12's.
>ROLLING STATS MAKES THIS MORE LIKELY, THEREFORE ROLLING FOR STATS MAKES POWERGAMING EASIER.
Your initial premise is incorrect and thus this is also incorrect. But this also discounts the unlikely but present possibility of suboptimal stats. There is a small chance that a powergamer will get stats he doesn't like. There is zero chance of this happening in standard array or point buy.

>Do I have to spell this out for you?
I will not force somebody so unskilled at spelling to try further.

>>55395581
>So unless the monters are getting the same boosts the heroes are, its not the same as giving all players in monopoly another 500 starting cash.
Yes, having everyone starting with higher stats makes doing well in DnD as a game easier. But it doesn't make powergaming any easier or harder. You will still powergame characters the exact same way even if you used standard array.
>>
>>55395656
>makes doing well in DnD as a game easier
>doesn't make powergaming any easier
Ok, so you have literally no idea what powergaming is. I'm glad that's finally settled.
>>
>>55395668
>Ok, so you have literally no idea what powergaming is. I'm glad that's finally settled.
Pot calling the kettle black.
>>
>>55395656
Powergaming is the pursuit of an easier game through acquisition of high stats and poweful abilities.

Having higher stats enables these two goals on both fronts, as it directly gives them higher stats, and indirectly lets them take more feats.
>>
>>55395685
I know what powergaming is, as I've shown repeatedly in this conversation. Similarly, you have shown without a doubt that you're talking out of your ass. Are you really too autistic to just admit that you're wrong?
>>
>>55395721
powergaming is minmaxing your character for a certain utility (usually combat) at the cost of a sensible or cohesive backstory. You can do that regardless of the stats you start with; having lower stat totals doesn't compel you to apportion your stats in less optimal ways.

>>55395722
>I'm right you're wrong and you're dumb
Not an argument.
>>
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>>55395722
could he be trolling you? we are on 4chan
>>
>>55395759
>You can do that regardless of the stats you start with
Of course you can, but starting with higher stats makes it easier. This is so unbelievably simple to understand that I'm getting more and more amazed that you can form coherent sentences.
>>
>>55395793
No it doesn't; you would apportion stats the same way, simply with higher scores. The level or ease of minmaxing does not increase, only the magnitude of its effect.

>wah wah you're too dumb to understand my non-argument
Refer to previous post.
>>
>>55395759
>You can do that regardless of the stats you start with; having lower stat totals doesn't compel you to apportion your stats in less optimal ways.
Technically speaking, sure. One way definitely expedites its success however.

It's not a major problem if a player has 15, 15, 15, 8, 8, 8, because they have massive weaknesses built into those strengths that they can't escape and even their primaries aren't game-breakingly high.

17, 14, 10, 11, 13, 12 is a much bigger threat to game balance, because now they have no weakness, and their primary is within spitting range of cap after racials.

They can TECHNCIALLY minmax either way, sure, but one way gives them tools that are going to assist in them breaking the game, while the other keeps them held back.

captcha: 01626 JESUS
>>
>>55395836
>simply with higher scores
THAT'S THE WHOLE POINT.
THAT'S WHAT THEY WANT. YOU'RE GIVING THEM WHAT THEY WANT.
>>
>>55395836
>you would apportion stats the same way, simply with higher scores
Exactly. So you agree with me?
>>
>>55393114
shhhhhh he doesn't know that
>>
>>55393114
FALSE every UA has been a pdf, as well as all of the free srd rulesets.
it's only thing you have to buy that they release no pdfs of.
>>
>>55395841
This is true in terms of the threat to game balance, but this also applies to every player on the table if everyone rolls, minmaxer or not. It's not like minmaxing becomes automatically easier relative to not doing so; depending on the way you roll, there is always a nonnegligible chance that it gets harder that doesn't exist in the standard array and point buy at all.

The difference is whether powergaming is defined as the process of minmaxing or the goal of minmaxing. I was arguing from the standpoint that the powergamer I'd defined by the process (optimizing a character at the cost of all else for a goal), since the end goal (doing well in the game) is shared by non-powergamers as well.
>>
>>55395853
Yes, I never denied that rolling makes minmaxing more appealing. But I deny that it makes it easier. As said before, a chance exists that it becomes harder (where an entirely unusual or suboptimal spread is obtained) that is not present in point buy or standard array.
>>
Is it possible to take over the first town in storm kings thunder and have the zeharitum that are based there become workers under me?
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