Does Finnish Iron Age have potential for being an adventure setting?
>>55382525
Sure.
>>55382525
... and why it shouldn't? For fucks sake, you can make a setting out of ANYTHING.
>>55384479
MIDLIFE CRISIS RPG!
>>55384479
Alright, let me rephrase that: what kind of adventure plots are feasible in the Finnish Iron Age setting?
>>55384528
That's Traveller
>>55384685
Dunno, how about you do the work yourself, read both about Finnish history for that period and data about Iron Age itself, rather than waiting for being spoon-fed?
I myself have no clue about Finland in that time period, but I also don't give a fuck about it in that period, so go fucking figure.
>>55384685
Bears exist. Avoid getting mauled by them. If you do manage to somehow kill one, you better tell it you're sorry or you get mauled by an angry ghost-bear.
>>55382525
>Finnish Iron Age
So elves?
>>55382525
>Binland
yes
>>55384685
Steal the Sampo, wrestle magic words from giants, sing your enemies into the ground, all kinds of fun activities.
Oh shit, people on /tg/ play Unreal World? It's truly the best video game that has come out of Funland.
>>55382525
Not as much as theFinno-Korean Hyper War, but you can make something out of it, either gritty low fantasy or stealing from the Kalevala
Make it about Finnish spirits, sprites, trolls and stuff. Make it about comfy adventures that occasionally become child scarringly scary or depressing
>>55385193
>he doesn't even smoke Njerpezit meat
>>55385193
Of course, hell I even played it back when it's graphics were cutting edge.
Read Kalevala. There should be enough interesting settings for an adventure