Ultraviolet clearance only
What is the best Paranoia edition for ushering in new players?
What is the best introductory paranoia adventure?
What kind of a mission could be entrusted to infrared troubleshooters team?
> tfw only Infrareds around
>>55382323
>Implying that any version is less than perfect
>Implying that any starter adventure is less suitable
>Implying that there are problems that need more than a few humble infrared troubleshooters to deal with.
You are clearly a traitor. Report to the nearest euth-station immediately.
>>55383197
Hello, this is OP-I-FGT-2 reporting
this seemslike a perfectly loyal yet extremely useless opinion
I am an Alpha Complex Commie.
Alpha Complex do or die.
A new clone version of my last five clones.
Like them, i know i will soon die.
I'm not an Alpha Comples Sweetheart.
Girls are just the same as boys.
Commie mutants beat computers.
Troubleshooters, phooooie!
I'm not an Alpha Complex toy!
>>55382323
2nd edition or Paranoia XP are the best. The new version ("Red Clearance Edition" or some shit) is watered-down trash with shitty art.
Best introductory adventure = Me and My Shadow, Mark IV. Which is also the best published adventure. It's in the Flashbacks hardback.
As far as missions for Infrareds go, few are published- the game assumes that the troubleshooters are at least Red clearance. They don't need to know much of anything since Infrareds spend most of their time in a drugged haze anyway.
So
Whan do clones usually get into secret societies?
If Troubleshooters start as Infrareds (easier to account for lack of knowledge in new players), they probably aren't active members of secret societies? Or are they?
Is secret society recruiting described anywhere?