I'm trying to remember a martial arts RPG that gets mentioned here every now and then. The only major thing I can remember about it was a "laughter and fears" system where doing certain role-playing things gives you a bonus when fighting. Does anyone remember the name of it or have any experience with it?
Legends of the Wulin
The Editing is terrible, it's easily broken and the dude that wrote it never looked at the math. One or two guys on here shill it constantly, but it's not half as good as they want to make you believe. I ran and played several sessions in it because of the shilling, but it really doesn't work out as well in practice.
If you want to take a look for yourself, I think there's still a mega link that you can find by searching for lotw and /tg/. An archived thread should pop up with the link.
>>55358229
Oh, in that case do you have any other martial arts RPGs to recommend. I've run L5R and enjoyed it but was wondering if there was any system that supports more martial arts and less samurai
>>55358253
Depends on how in-depth, involved and autistic you want it to be. Depending on whether you want a game with billions of options in combat or something that has more of a pulpy, handwavy playstyle, the answer is probably going to be very different.
>>55358311
I want something that allows for PCs to make their own martial arts style for a campaign I'm running. Only major crunch requirement is I want really good rules for dueling for one on one fights and don't want characters to be massive HP sponges, so high lethality or damage I suppose. Hopefully good rules for social stuff too
>>55358466
I'd take a look at what GURPS has to offer, then. It's just as crunch heavy, but is a lot more thought out.