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Fantasy Races

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ITT create fantasy races or creatures that would exist in a world mostly comprised of desert.

Bonus points for naming and giving a history
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for some additional information on the world:

nearly everyone is a magic caster of some sort, making access to water a nonissue. However, this has caused technology to develop differently. for instance, pottery developed from earth magic forming containers, and glass production started much sooner because of fire magic. The land that isn't desert is either mountainous ranges or oases, and there is a singular ocean which surrounds the 3 continents wide enough that bridging between them is unfeasible.
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>>55354229
Sandworm-people/graboid-people
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>>55354229
Desert elves. They're a race of beautiful dark-skinned dancers who entice travelers to their tents then cut their balls of.
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>>55354229

>The Hostage Empire

A four armed Reptillian species known for their strange religious practices and religious doctrines.

Taller than a man with four muscular arms and a hunched over gait, smooth scaled skin ofthen in a sandy red with a lighter belly.
They smell of sulfur, their eyes are unnerving.
None of them ever shows any facial expressions, however their facial area and neck is known to change colours based on their feelings.
They are cold blooded and require little in terms of water, also they are known to conserve energy by beeing immobile, this has lead them to be characterized as both lazy and disciplined, with ranks of soldiers beeing unmoving for days on end.
Their empire stretches far but they prefer to lair near volcanic activity, especialy near natural geysirs.

Physically these creatures make powerfull melee combatants, however their poor eyesight makes them poor in missle combat. Their reptillian nature makes it hard for them to pronounce spells, this results in their magic to not be battle magic oriented, they are however gifted alchemists that create terrifying abominations.

In fact this may be the origin of their species alltogether.
Their culture is one of disciplin and piety.
Building grand cities with no eye for aesthetics, rather than that simple efficiency. Colour carries emotional conotations to this species so it is used accordingly.

Culturaly the entire empire considers itself to be hostage to the Gods. The Gods, from their perspective, are utterly Evil and have only contempt for them.
They need however to be appeased, thousands of slaves are saccrificed for this purpose. The Hostage Empire believes that worship and saccrifice is what keep sthe gods alive, they dare not kill them however in fear of a divine dead mans switch which has been prophesized to them
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I remember one thread on /tg/ that created some solitary tiger dudes in an arctic desert/tundra/northern woodlands.

They had a unified written language that had developed over the years, and had a big library where their accumulated knowledge was stored.

Their spoken languages varied heavily, though. Individual families might speak to one another, and they might share some vocabulary with nearby tigers, but limited interaction meant that writing was the primary means of communication.

Was a pretty comfy thread.
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>>55354423
>then cut their balls of.
why, t...too bread and fry them and cover them in a shallot sauce? Why cant they just be tall and rapey?
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The Morads

Nomadic Moray Eel people. Near the shores they evolved by breeding in puddles after seasonal storms. Their flippers became stubbier and muscly (like arms) and capable of gripping to move across mud (fingers) Through experimentation or who knows what they became sentient and larger. Since their breeding is so closely linked to freshwater they seek it out (travel through the deserts oasis to oasis) typical nomadic garb, deep hoods cant really make out anything. They move/walk by pushing their tail through the sand like sidewinder snakes. They stand about human height when still and a little bit lower when moving. Heavier than a human, thinner faces and bodis that are deeper than they are wide.

Obviously they no longer need salt water to breath but they go absolutely nuts when given pure fresh water (side effect of the breeding thing). Since magic users started producing it all the time and with the invention of glass and cermaics a lot of them are moving into towns and live in aqua dens (same vibe as opium dens) their mages are identifiable because they cant resist creating cumbersome pipework breathing hoods fueled by their water channeling spells.

Excellent traders and gamblers (not very expressive faces), poor fighters (armour is hard to find). They move quietly so much better suited to sneaky stuff. Ugly as sin (to humans) but do come in a variety of colours. high amounts of siblings so they dont care about family much, but hurt one member of a morad tribe and feel the wrath of them all. Full of wanderlust. Omnivorous. Kind to animals. They use specially bred giant lizards as pack animals
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Broadheaded Basilisk. Similar body to that of a diplocaulus with a thick hide on its back and a soft underbelly. Six legs, middle pair are smaller and work more as arms. Tongue like a chameleon with a barbed tip acting as a harpoon. Farsight helps with the aim of the tongue but hinders it when confronted up close. To counter this it hides itself underneath sand using its head and flat body as a shovel. Perhaps the farsight could also affect how its petrifying gaze could work. Farther reach of gaze but less effective, up close it becomes stronger but hardly succeeds.
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A race of humaniod clams who live next to the roiling sand seas. they don't have bones but consist of a massive muscule tongue that is covered in dense shell that allows them to walk and swim
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>>55354229

THere you go, it's right next to yours.
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>>55354229
are those the cat folk from guild wars 2?
I don't like that they women aren't that sexy
Thread posts: 12
Thread images: 3


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