I was wondering if you Elegan/tg/entlemen could help me find a system which would easily allow me to portray or build a setting much that that of Howl's Moving Castle.
The setting is essentially WW1 with magic.
I have a very rough idea on how to do it with 5e but honestly I'd prefer something that I wouldnt have to homebrew and restrict so much. The classes thing also doesnt really fit what i would like, I generally use classless systems now.
If you're going to suggest gurps Im gonna need a bit more help with where to start and what to do with it since I've never used it. Book and edition suggestions would be a great boon.
Thank you all in advance!
>>55334749
>gurps
Tech level 6 or so, but it shouldn't come up much in a Miyazaki game. You'll mostly focus on the PCs I'd imagine.
Aim for 125/-25 or so, and make sure the players have an identity (not just a role, but a personality)
And don't worry to much about needing a million splats. Just focus on the fun!
>>55334749
Warbirds is a good rules-lite dieselpunk game with an emphasis on dogfights. There's light magic, so you might have to expand that; but it would take less work than homebrewing a system tha doesn't seem made for what you want.
>>55334805
>>55334950
Thanks guys!
And yea, I know dnd is just butts for this kind of setting so I didnt particularly like the idea of using it which is why i asked.