I'm currently in the process of writing up a campaign set in the Castlevania universe for my group. Here's what I have so far:
>1890's
>Dracula gets resurrected again, but is weaker this time due to the ritual being poorly executed
>Decides to hide out somewhere in Europe until he can regain his strength and start destroying humanity
> Plot at this point becomes a rough adaption of Bram Stoker's Dracula (Dracula ends up hiding out London, Van Helsing and company get involved, etc.)
>Current Belmont (we're doing an AU where the Belmonts are still around at this point) gathers a party of adventurers (ala Castlevania III) to track Dracula across Europe and kill him
Any advice? I'm still not sure what system I'll be using.
>>55327592
structure fights like in castlevania
the infamous axe knight hallway required you to dodge axes and medusa heads to deliver a hit
the axe knights were damage sponges, but that wasnt why they were dangerous, it was because the player had to juggle numerous tasks at once
you cant really translate dodging and positioning into a theatre of the mind game, but make it so that you need to take advantage of gaps in the enemy defenses
like, axe knight engages last opponent who hit him, and his shield gives him total cover in the front, so one guy needs to whack him in the front, while another attacks his side
>>55327592
What level of power are you expecting to give your characters
Because outside of the limits of gameplay some of the Castlevania characters and bosses are pretty fucking powerful
>>55331030
Sweet Jesus, Legion got swole