Hey, I was thinking about it. Would it be good to have a DnD campaign where the start of action is a group of characters deciding to become spice merchants and thus the adventure is a journey across the fantasy Silk road to find the source of the cheapest spice.
>>55326867
It would be a good campaign. But it would not be good to have in D&D. D&D is primarily combat focused system. Traveling merchants would generally want to avoid combat if possible.
>>55326906
in retrospect, you may be right, but all sorts of menaces could be around the corner for the would-be spicemen. I was thinking long, dangerous journey with a mercantile goal.
>>55326867
>start of action is a group of characters deciding to become spice merchants
RAILROAD
make world with huge effective spice route and make it the only really good way to make money in an otherwise impoverished country. Have spice be a quieter reward they then have to sell. Have lots of opportunities for caravan guards, retrieving stolen shipments etc. Keep them impoverished in gold but in barrels of spice, which is no good as currency because every merchant already had spice but swords, swords are rare trade goods 4x as expensive etc.
> because most ppl just shout railroad without giving better idea
>>55327271
>quieter
Quest
>>55326867
Sounds like you're trying to silkroad your players, anon.