Well, I finished my current campaign. The first time I've seen a campaign go the whole way through, actually.
>we enter a circular room full of screens and a hanging amputee old man attached to a lot of cables that controls the facility
>my character is tasked with his assassination by a powerful entity, but hides this from the rest of the party who want to talk to him first
>i'm picking up details as we talk so i can strike at the right time
>i try to attack him
>it's not the right time
>i can't kill him outright, my party separates us
>the deity is furious and asks me if i want to keep the deal or leave it to someone else
>thinking that i can finally get rid of the deal, i accept
>my character receives what is basically a symbiote that allows him to get rid of whatever is in the way to kill my target
>i kill the old man, still plugged in and hanging from the ceiling
>deity urges me to kill 'those who stopped me' aka my friends and lover
>try to fight back as much as i can
>party doesn't come out unscathed, i nearly kill the one who was my closest friend during the journey
>a window of opportunity arises and i realize i have enough control to get me and the symbiote to the old man's pod
>i fully know that this final effort simply puts me in the old man's place, and know that i will never be able to get out
>i can see options that the old man hadn't given us to deal with what is essentially the end of our world
>i can save it, but i'll be stuck forever in this position
>i guess this is it then
>after some careful discussion, we decide that it's best for all of us to sacrifice myself for the greater good
>the newfound knowledge that the facility's data gives me fully supports this course of action
>i say my goodbyes to my friends and lover, and i set out to finish our task
>space oddity is playing the whole way as i ascend towards the sky to fulfill what the old man couldn't
>everyone is safe
It was great.
What has been your favorite campaign closer, /tg/?
>>55314937
Keep me posted.
>>55314937
I played that game.