[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/swg/ - Fighter Jockey Edition

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 317
Thread images: 71

File: rebel1.jpg (519KB, 600x900px) Image search: [Google]
rebel1.jpg
519KB, 600x900px
Previous Thread: >>55254737
Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>mega:#F!blI01Jga!6uL6fLHF2rJFKDN57E14WQ!69Z3HZzT

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>https://pastebin.com/63ieUn7g
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>
First for cool new ships!

https://www.fantasyflightgames.com/en/news/2017/9/8/finish-what-you-start/
>>
File: swx67-68_titleimage.png (376KB, 700x417px) Image search: [Google]
swx67-68_titleimage.png
376KB, 700x417px
>>55295251
>>
POLL TIME
>Favorite Star Wars movie
>Favorite Star Wars book (novel, reference, or comic series)
>Favorite piece of Star Wars music
>Favorite Star Wars vehicle
>Favorite Star Wars character
>Favorite Star Wars tabletop
>Favorite Star Wars vidya
>>
File: tychocelchu_altart_web.jpg (23KB, 310x400px) Image search: [Google]
tychocelchu_altart_web.jpg
23KB, 310x400px
>>55295336
Return of the Jedi

Heir to the Empire, the Essential Guide to Vehicles and Vessels, Tales of the Jedi

Binary Sunset

B-Wing

From the movies: Lando, from everything else: Tycho Celchu

FFG, but mad respect for WEG

X-Wing Alliance and/or Jedi Knight: Dark Forces II
>>
>>55295336
>Movie
Empire
>Book
Shadows of the Empire is good as a self-contained book.
>Music
https://www.youtube.com/watch?v=vVulaCFNL4A or https://www.youtube.com/watch?v=LxDm-4Jrg9w
>Vehicle
Nubian J-type
>Character
Lando
>Tabletop
Imperial Assault
>Vidya
Either Rogue Squadron (N64) or Knights of the Old Republic
>>
>>55295251
>cool new ships
I think you mean lame new cashgrabs. 30 bucks for a stretched interceptor? 40 bucks for a hydrocephalic B-wing? What a joke.
>>
>>55295336
>Favorite Star Wars movie
A New Hope, probably

to be honest I think the movies are overrated

>Favorite Star Wars book (novel, reference, or comic series)
I've never read any of them

>Favorite piece of Star Wars music
https://www.youtube.com/watch?v=j0IlZb75IaU

>Favorite Star Wars vehicle
Liberty

>Favorite Star Wars character
Kylo Ren

>Favorite Star Wars tabletop
Armada, although Legion looks promising.

>Favorite Star Wars vidya
Republic Commando
>>
>>55295490
>40 bucks for a hydrocephalic B-wing? What a joke.
What do you have against the B/SF-17 "flying fortress"?
>>
>>55295336
ESB
The Revenge of the Sith novelisation
Palpatine's Teachings (specifically that one bit, you know the one)
I've always had a soft spot for the gunboat
Mara Jade
X-Wing
Probably Republic Commando
>>
>>55295639
Its a Nebulon-Babby
>>
>>55295336
ROTJ
Medstar Duology, favorite out of nu-canon is either Thrawn or Guardians of the Whills
https://lukebergman.bandcamp.com/track/yodas-theme
TIE/IN, god bless Ravin' Raith Sienar
Meme answer: Veers. Serious but boring answer: Luke. Or Maul, for some reason I just think he's been beautifully handled in the nu-canon.
X-Wing, though the D6 system will always have a special place in my heart.
TIE Fighter or Galactic Battlegrounds. Also Gungan Frontier
>>
File: unnamed.jpg (90KB, 1280x800px) Image search: [Google]
unnamed.jpg
90KB, 1280x800px
>>55295322
>take a B-29
>get the wings as wrong as physically possible
>attach a Nebulon-B main bridge for some reason
>>
>>55295789
The vertical front wing is for maximum yaw maneuverability.
>>
>>55295322
The Long TIE-interceptor variant make me wonder, are there any limits to what can be considered a TIE? Like do they have to fit inside a standard bay or mounting clamp?
>>
>>55295251
>>55295322
>>55295789
>VII gave us the biggerer Death Star
>VIII is going to feature Kylo's big Interceptor hunting bigger Neb-B-Wings to stop them from bombing biggerer AT-ATs or poking at the biggenest Star Destroyer ever
There's no end to the one-upmanship, is there?
>>
File: Supremacy_Sphero.png (165KB, 462x261px) Image search: [Google]
Supremacy_Sphero.png
165KB, 462x261px
>>55296061
You mean Snoke's MEGA super star destroyer? Which is two super star destroyers glued together.

Can't wait for the giga, hyper and ultra star destroyers.
>>
>>55295322
>>55295251
The silencer feels like it is at the power level of the game back in wave 7.5. The only complaint that I have about it in that respect is that Kylo should seriously have changed his ability, since it's both not very useful on the current platform of a 3/3/4/2 ship, and it's doubling down on the non-fun that is Kylo for your opponent (I feel really bad ISYTDSng people, since they don't get to play with their biggest ship for 2-3 turns, which usually kills it). If Kylo's ability was something that was actually designed to work with his ship, as opposed to against it, I'd be much happier.

The bomber is in a similar boat- If it came out in wave 7.5 I'd have no problem with it. It's interesting mechanically, etc. My issue is the fact that the current bomb-centric meta only gets more toys to play with from this thing, and we can see more bombs on the board.

If there was some massive (targeted) nerfing to the current problem cards in the game tomorrow, I'd be all on-board, preordering 2 of each. Now, I'm tepid with the state of the game.

Biggs, Adv. Slam, TLT, Guidance Chips, Bomblet Generator, Mindlink, Jumpmasters, Deadeye Scurrgs, Cruise missiles, Harpoon missiles, R3-A2, K4, Cad Bane on Jumps, Regen, Unhittable Soontir, and Kylo all need to be toned down to balance the game more evenly.
>>
>>55295639
That it looks like a B-wing whose head is swollen up with liquid and that also resulted in the rest of its body developing poorly? I thought I was pretty clear about that.
>>
>>55295336
>>55295336
>Film: OT is all on the same pedestal, but Revenge of the Sith otherwise. Rogue One is very close, though.
>Book/Comic: The Legacy Comic series (main arcs only; didn't care too much for the side comic-y arcs
>Music: Clash of Lightsabers
>Vehicle: CR-90 corvette
>Character: Boba Fett; second is Orson Krennic
>Vidya: TIE Fighter/Dark Forces II: Jedi Knight

Seriously, I love how self contained it is. It's a complete and genuine Star Wars story that doesn't involve anyone or any planets from the films.
I just think that's impressive
>>
>>55296480
Oh and Tabletop is X-Wing. Second is the Wizards Star Wars Miniatures also shot out to Knights of the Old Republic II
>>
File: BS Aces.png (40KB, 1032x330px) Image search: [Google]
BS Aces.png
40KB, 1032x330px
>>55295197
Thoughts on this list?

I think it might work. I'm guessing that Mindlink will get nerfed soon, so that's why I'm not running 4-ship ML.

It's got a little of everything except arc-dodging.
>>
>>55296182
it's the length of 3 executors
>>
Now that we've talked about Kylo's ability, is the Upsilon worth getting?

I don't want to drop $40 just for crew. Is Kylo worth trying out ?
>>
>>55297101
Technically it is the length of 3 SSDs but in layman's terms it's only the width of 3 SSDs.
>>
File: TopGun_051Pyxurz.jpg (213KB, 1600x1201px) Image search: [Google]
TopGun_051Pyxurz.jpg
213KB, 1600x1201px
>>55295336
>>Favorite Star Wars movie
RotJ
>>Favorite Star Wars book (novel, reference, or comic series)
Starfighters of Adumar
>>Favorite piece of Star Wars music
Binary Sunset
>>Favorite Star Wars vehicle
T-65
>>Favorite Star Wars character
Lieutenant Kettch
>>Favorite Star Wars tabletop
XWM
>>Favorite Star Wars vidya
X-Wing Alliance
>>
>>55297259
Stridan is the best upsilon in standard games.

Dormitz is amazing in Epic.

It's a good, fun ship.

Kylo Crew is in this weird state where he is decently strong on the power scale, (He's the strongest thing Imperials have, but imperials don't have anything now to compete with rebel and scum cheese) but he is massively unfun to play against if your list is 2 ships, or even 3.

The biggest non-game possible is Vader+RAClo Vs. Rey+Poe.

It's a sad game. Blinded+Blinded on rey turns 1 and 2, to burn her down, PS 0, stunned, and 1 more and poe is dead despite his regen.

He stops opponents from being able to play the game for 2 turns.
>>
>>55297058
I feel as if quad-regen, even if only PRS, would be really cancerous if you are in a position where actually doing the 1-straight is the best move.
Really odd since you can't natively 1-straight.

Shame TIE/FO can't take PRS.
>>
>>55295336
Return of the Jedi
Thrawn
Throne Room/End Credits from the original
Good old Incom T-65 X-Wing
Luke Skywalker
X-Wing Miniatures
Jedi Knight 2: Jedi Outcast
>>
>>55295438
>>55295746
>>55297492
It makes me so happy to see Return of the Jedi actually being liked by people. It usually gets a shit ton of undeserved hate.
>>
File: 1493189308381.jpg (84KB, 1280x663px) Image search: [Google]
1493189308381.jpg
84KB, 1280x663px
>>55295336
Rogue One, it was mostly fanservice, but it was damn good fan service
Death Star, I like its explanation of the Imperials
Duel of the Fates, Williams gets better as time goes on.
Starviper, mostly I just love the idea of a starfighter that some egotistical trillionaire pays an unlimited budget to make amazing.
Kylo Ren, he carries VII, and I love the idea of emo grandson of Vader who constantly is in his shadow.
Armada (Sorry, X-wing)
Shadows of the Empire, mostly nostalgia, but played the shit out of the Hoth level as a kid.
>>
>>55295336
>Empire
>Probably Thrawn
>Palpatine's Theme
>Imperial Star Destroyer
>Palpatine
>FFG's RPG
>Empire at War or Republic Commando
>>
File: ralph-mcquarrie-art-13.jpg (197KB, 1600x1200px) Image search: [Google]
ralph-mcquarrie-art-13.jpg
197KB, 1600x1200px
>>55298089
>Sail barge fight
>Endor space battle
>Luke vs. Vader
Three of the five best battles in the films come from RotJ, and the remaining two are Hoth and the duel at Bespin. Nothing else comes close. No, not even R1's space battle.
>>
>>55295336

ANH
Wraith Squadron
Imperial March
T-65B X-Wing
Luke Skywalker
FFG RPG
Republic Commando
>>
File: grid.png (2MB, 1414x984px) Image search: [Google]
grid.png
2MB, 1414x984px
>>55295336
>Favorite Star Wars movie
Empire Strikes Back
>Favorite Star Wars book (novel, reference, or comic series)
Thrawn Trilogy
>Favorite piece of Star Wars music
Cantina Theme, Lapti Nek, or Duel of the Fates
>Favorite Star Wars vehicle
See pic related
>Favorite Star Wars character
pic related
>Favorite Star Wars tabletop
FFG>d6>>>actual trash>>>d20
>Favorite Star Wars vidya
Battlefront 2, Empire at War, X-wing vs Tie Fighter
>>
File: tumblr_m69grvzIES1rrhm0co1_400.jpg (55KB, 334x400px) Image search: [Google]
tumblr_m69grvzIES1rrhm0co1_400.jpg
55KB, 334x400px
>>55295336
>Movie
Return of the Jedi and Revenge of the Sith
Those battle scenes and Sheev moments get me

>Book
Darksaber (I don't care about the Hutt shit weapon, just watching the Empire come back from the brink), all the X-Wing books, Thrawn Trilogy, and Shatterpoint is a pretty good prequel book. Dark Empire and Crimson Empire are my favorite comics, though I do agree Dark Empire is kinda meh and has shit art style.

>Music
Across the Stars, and Battle of Hoth

>Vehicle
Ship: Immobilizer 418
Starfighter: Assault Gunboat
Tank: Tx-130 Fighter tanks

>Character
Pellaeon

>Tabletop
Armada, because its the closest I got to an Empire at War sequel or seeing Star Wars be like Legend of the Galactic Heroes

>Vidya
Empire at War and TIE Fighter
>>
>>55299204
>Dark Empire
>shit art style.
You take that back this instant!
>>
Should the Warrior book or the Mystic book be next /swg/?

What kind of stuff would you want to see in them?
>>
>>55295931
Literally Twin Ion Engine.

That's it.
>>
>>55295336
>Movie
Empire, possibly Rogue One. Revenge gets points solely for Order 66.
>Books
I've read maybe two of them and can't remember either in detail.
>Music
Droid March/March of the Confederacy, Duel of the Fates
>Vehicle
Interdictor-class Star Destroyer, honourable mentions to the Hailfire Droid and Venator-class.
>Character
Han Solo, Vader, K-2SO, Kreia
>Tabletop
Either the d20 legacy version or Rebellion, not that I get to play either.
>Vidya
Republic Commando, Empire at War, Battlefront 2, KotOR 2
>>
>>55296252
I agree Kylo's ability is a waste and Empire needs help anyway.
>>
File: b17-101b.jpg (61KB, 600x450px) Image search: [Google]
b17-101b.jpg
61KB, 600x450px
>>5529532
>>55295251
>called B-17 bomber

They're not even trying anymore.
>>
>>55299273
Hey at least it didn't stop me from liking it. The Hunter Killer Probe Droid in it was pretty cool for example.
>>
File: Become-a-Star-Wars-Fan-Step-1.jpg (61KB, 728x546px) Image search: [Google]
Become-a-Star-Wars-Fan-Step-1.jpg
61KB, 728x546px
>>55295336
>Favorite Star Wars movie
Rogue One
>Favorite Star Wars book (novel, reference, or comic series)
Tales from the Mos Eisley Cantina
>Favorite piece of Star Wars music
Duel of the Fates
>Favorite Star Wars vehicle
TIE Advanced x1
>Favorite Star Wars character
Princess Leia
>Favorite Star Wars tabletop
Armada
>Favorite Star Wars vidya
X-Wing vs. TIE Fighter
>>
File: 300x300.jpg (16KB, 323x300px) Image search: [Google]
300x300.jpg
16KB, 323x300px
cqw
>>
>>55295336
>movie
Either A New Hope or Revenge of the Sith I also think The Phantom Menace is actually a pretty damn good movie if you ignore most of Jar-Jar's antics and see past the midichlorians line
>book
Path of Destruction and the rest of the Bane trilogy was really, really good
>music
Imperial March, honorable mention to Duel of the Fates
>vehicle
AT-TEs are lit
>character
Vader and Thrawn are tied for the top, special mention to Darth Sion, Darth Bane, and Tyber Zann
>tabletop
I played the miniatures game a few times and that was alright, but I haven't played anything apart from Risk. girlfriend might get me IA for christmas so i'm looking forward to that
>vidya
Battlefront, Republic Commando, and KOTOR 2 are all really good and scratch different itches. I also thoroughly loved the Consortium campaign in EAW
>>
I should be getting the X-Wing core set in the mail soon. What should I considering getting to build on to it?
>>
>>55300400
Anakin is almost as bad as Jar-Jar and some of the acting gets really forced/wooden at times, but otherwise you're not wrong.
The droid CGI in particular holds up surprisingly well, unlike the clone disaster in AotC
>>
>>55288359
wasn't really that spooky.
>players find derelict Lucrehulk
>explore a bit, find some dude who says he is stuck
>turbolifts don't work
>dude says, if they go over to the next room, there is a red button that will reroute power from the core
>players press button without a second thought
>voice comes on over speakers
>it's the "stuck" dude
>taunts them over how fucking stupid they are to fall for such an obvious trap
>on simple observation, the red button would've been revealed to be crudely duct-taped and rigged onto the wall
>Saw-esque gauntlet run ensues with plenty of cobbled together droids and sadistic traps
>one room is simply Droidekas
>Players finally reach the room where dude is controlling stuff from
>He does the slow clap
>Activates ray shield, separating himself from them
>Magna Guard jumps down
>Epic fight
>Players manage to overload the ray shield
>Dude is knocked back
>Wookie PC smashes him to bits
>Turbolifts activated
>Cool stuff found on ship
>Go home
>>
>>55295336
RotJ
Thrawn
Battle of Endor theme
At-St
Sheev
D6
Kotor
>>
>>55296252

Kylo's pilot ability isn't that great compared to his Crew Card anyway. He's basically going to be clocking in at around 40+ points which is a lot more than Imperial players spend on anything that isn't a wingman for RAC, and if you're taking RAC why the fuck are you not taking Kylo crew instead of having that combo not work as good and in two moving parts.
They should have kept him at PS6 and changed his ability so that he can choose better who gets his condition instead of it being a defensive measure. Maybe he's able to apply it to targets he TL's, or just targets for attacks (making Snap Shot an interesting alternate to PTL) but no.
"Oh he's Han Solo's kid he should be PS9" first of all FFG, Luke isn't PS9. Snaps Wexley isn't PS8 and Kylo Ren isn't Darth Vader, he's a pastiche of the whiney millenial stereotype about as subtle in it's delivery as Watto's dimunitive, desert living, covetous hooked nose was.

There's ONE new card in this that possibly interests me and that's the EPT which anons were pretty sure is an Action that gives you Evades equal to the amount of obstaclesat r1.
Originally I was thinking it was per enemies or friendlies nearby but obstacles works too, and that synergises to what I am 99% sure the second unique pilot has as his ability is.

Also, pop that on Youngster, take some crack blacks and put Swarm Leader on Quickdraw and you've got yourself a nasty little combo.

The range 1 kind of hurts it as physically you can't place obstacles closer than range 1 of each other, so I doubt unless he's brought that Illicit that lets them dump the debris field that this will ever harvest more than 2 evade tokens.
That said it IS one way of putting Evade on the action bars of stuff that doesn't normally have evade.

It'd be neat if it also worked with Mines/bombs. It'd be even NEATER if they errata'd how evade tokens work so that you can spend them to evade damage even when you don't roll evade dice.
That would help Imperials a LOT.
>>
>>55295336
Backstroke of the West or Empire if that isn't valid.

Haven't read much outside of RPG books and wookiepedia articles, so guess that's that. You can take my fancard now.

Really like Ka'rta Tor from RC, but the whole RC soundtracks is great.

LAAT/i because SPACE HINDS. Alternatively, The Ravager because force ghost ship.

Revan or Kreia. Visas is muh waifu tho.

Saga edition, just can't seem to 'get' FFG's game. Armada has second place, if it counts.

Either KOTOR2 or Republic Commando. Very honorable mention goes to Bounty Hunter, which made me really like Jango.
>>
>>55300521
OG or Force Awakens core set?
>>
>>55301316
Original.
>>
>>55295336
Star Wars (A New Hope)
Rogue Squadron series
Endor Battle
TIE Interceptor
Red Leader (Garvin Dreis)
Star Wars Armada
Star Wars Rebellion + X-Wing Alliance
>>
>>55298089
Literally the only negative things I can say about ROTJ is some of the mattes are pretty bad (carried by phonemonal work elsewhere in the film), Leia and Han are a little too secondary, and the ground side of Endor gets a little too drawn out and clownshoes.
>>
>>55300815
>about as subtle in it's delivery as Watto's dimunitive, desert living, covetous hooked nose was
he was Italian in a non-Judaic Arab marketplace so pretty subtle then
>>
>>55301782

>Hooked nose
>Covetous
>Lives in a desert
>Is willing to sacrifice the Space Jesus for his own personal benefit
>Bearded chin
>Not an Anti-Semetic stereotype

Not that guy but come the fuck on.
>>
File: Happy Toydarian Merchant.png (344KB, 969x847px) Image search: [Google]
Happy Toydarian Merchant.png
344KB, 969x847px
>>55301782
>>55301813
>>
>>55301813
hooked nose is also an Arab sterotype, they also live in the desert, and he behaves much like your shady Arabian bazaar merchant
>>
File: swx67-trajectory-simulator.png (124KB, 196x300px) Image search: [Google]
swx67-trajectory-simulator.png
124KB, 196x300px
is it just ne or is this the new automatic choice for Deathrain.
>>
>>55301903
first turn K, second turn 5^ bomb drop?
>>
>>55301975
I'd assume you "launch" them forward
>>
>>55301985
I feel as though it'd be specified if that were the case. Or, the word 'Launch' would be bold, and an accompanying card would explain it.
>>
Do we know yet if the Legion minis will fit on a 1-inch grid? It's hard to tell in the videos. I just thought it'd be nice if you could also use them for RPGs.
>>
File: Deathrain-1-.png (258KB, 300x418px) Image search: [Google]
Deathrain-1-.png
258KB, 300x418px
>>55301996
no see thats deathrains whole thing, he drops bombs forward.

though the launch vs dropping wording is odd, since it appears to not have attendant rule card like a new varient rule normally would if there was a difference.
>>
>>55301996
There is no card because it comes with a booklet.

The lack of bold is strange, but on the other without an explanation of what "launch" means this card, rules as written, does literally nothing. If they wanted to "drop" far they'd use the same wording as Bombardier or Emon:

When dropping a bomb, you may use the [2 straight] template instead of the [1 straight] template.

When dropping a bomb, you may use a Left Turn 3, Straight 3, or Right Turn 3 template instead of the Straight 1 template.
>>
>>55302006
i have no idea, but since IA minis already fill a 1" grid pretty well, and the new legion minis are already announced to be larger, i would say no. probably not.
>>
>>55301813
Literally all of these also apply to arabs.
Also he provides his 'slaves' with enough resources to have a home, at least one of them has a productive hobby outside of work and enough food to have three guests eat comfortably, willingly sells the remaining slave, and manages a jovial greeting with the other slave when they meet again after like a decade.
Pretty positive as far as 'anti-semetics' go
>>
>>55295336
RoTJ
The first thrawn trilogy.
Imperial March.
The Y-wing.
Probably Luke, he was my Hero as a kid.
The old d6 SW, it's the only one I played tough.
X-wing vs Tie.
>>
>>55295336
>Favorite Star Wars movie
Return of the Jedi or Revenge of the Sith, for the epic space and lightsaber battles

>Favorite Star Wars book (novel, reference, or comic series)
I vastly prefer the original canon to what Disney has don to it, but I'm willing to admit that I love The Lost Stars and am looking forward to the sequel the author wants to do once Disney lifts restrictions on post-Battle of Jakku story.

>Favorite piece of Star Wars music
Duel of Fates, I think?

>Favorite Star Wars vehicle
TIE Defender. Loved it in X-Wing Alliance

>Favorite Star Wars character
Jacen Solo

>Favorite Star Wars tabletop
WotC d20

>Favorite Star Wars vidya
Either the aforementioned XWA, Star Wars Galaxies, or the Old Republic line (Kotor, Kotor 2, and SWTOR)
>>
>>55295336
>Empire Strikes Back

>Shadows of the Empire

>Imperial March

>Slave 1

>Boba Fett

>X-Wing

>Battlefront 2 (2005
>>
>>55302062
That's a bummer, but I appreciate it. The only IA mini I had was the AT-ST and it's not great for comparisons.
>>
>>55302121
>Battlefront 2 (2005
That was an awesome game, but I wish they would've done something different with the naming of the reboots. Makes it a pain to always have to guess or specify which one is being talked about
>>
>>55302101
>The Lost Stars.
After some very disapointing reading material (Ashoka and some other new characters books than I didn't even bother to end), what's good about the lost Stars?
I didn't like most of the EU because it was, uh,very inconsistent, but new one it's starting to make it rational. But I'm willing to give it another try, so what are the best new books?
>>
>>55302149
After DICE declaring that they don't want to make their Battlefront a Star Wars Battlefield the name doesn't even make sense...

Should have called it Call of the Force: Star Warfare or some shit.
>>
File: bad company 2 us assault.jpg (81KB, 1024x576px) Image search: [Google]
bad company 2 us assault.jpg
81KB, 1024x576px
>>55302171
>DICE declaring that they don't want to make their Battlefront a Star Wars Battlefield
Seems like what they meant to say is that they didn't just want to copy the mechanics of Battlefield 1:1, as in they didn't just want a space-themed reskin of a Battlefield game. And to be fair, EAfront seems to be mechanically distinct from the main Battlefield series. Too bad a reskinned Bad Company 2 would have been better than what we got.
>>
>>55302164
I'm a sucker for a good romance and it's basically the Star Wars answer to stuff like Twilight, except it's good. It focuses on two characters, gets you emotionally invested in them, and does a good job of developing the story around them. Most of the story could just as easily take place in the original canon and it doesn't get too much into the new stuff- the focus is more on the characters and development than the overarcing Star Wars story. On the plus side, you don't have to have read anything else for it to make sense so it'd be a good jumping in point. The ending is left somewhat open though, which is why I'm hoping for a sequel.
>>
>>55296061
As much as I seethe with rage over the lack of vision, it does fit the FO's idea that the empire was right about everything, they just needed to go bigger.
>>
>>55302443
Yeah, when you look at the FO as Empire fanboys, it makes more sense.

Likewise, Kylo Ren is a great depiction of how the typical young Force user drawn to the Dark Side would respond to the "anger and hate are good" philosophy.
>>
>>55302258
>And to be fair, EAfront seems to be mechanically distinct from the main Battlefield series
But Battlefront was always a "reskin" of Battlefield. That was the whole point, that's what the fans loved and that's what the fans wanted. The name is not a coincidence, for fuck's sake!

Battlefront:EA is nothing like Battlefield, it's a dumb and shallow piece of shit, and that's why it has less players than BF4 which is not only much older but also had a direct sequel.
>>
>>55302488
>Yeah, when you look at the FO as Empire fanboys, it makes more sense.

it is not a documentary, they made FO empire fanboys precisely because they wanted to do all that retarded "empire but bigger" bullshit
>>
Hey /swg/.

I'm not a Star Wars fan but I had a good laugh at how your Legion game has the local mongos at my FLGS all riled up. One superfat was holding court about how he was trying to get other 40K players 'getting organised' and completely booking all the store's tables on the day Legion comes out as some kind of moronic form of protest.
>>
>>55302760
>But Battlefront was always a "reskin" of Battlefield.
Not really. The old Battlefronts had a very different style to them than the old Battlefield games. Compare Battlefield 2 to Battlefront 2 and you get two completely different games. Yes, both have game modes involving control points and respawn tickets, but everything else feels different--the map structure, the gunplay, the vehicles, movement, player durability, etc. The Battlefront games felt simpler, more forgiving, and more arcadey.
>>
>>55302848
Wouldn't the store have a table set aside for Legion on release day regardless? Kinda like how stores designate tables for card game prereleases and stuff?

I'm also not sure what's so threatening about it either. I mean, I plan to buy it, because it's Star Wars and seems a bit more accessible, but still.
>>
Man, Silencer is made of hype. I don't know what you guys are smoking.
>>
>>55302976
I dunno. I assume you're right, I am just amused that the most transparently degenerate 40K players in these parts are so terrified of a popular IP that might challenge their game for attention or, heaven forbid, be the first game on someones lips when they mention sci-fi wargaming, that one of them want to organise some sort of desperate 'protest'.
>>
>>55303028

Yeah hype and no substance. It's an Imperial flavoured Starviper right down to having an awkward overcosted top PS pilot.
It's an arc dodger in a meta where Arc Dodging is completely unimportant in the face of Bombs bombs bombs, Turrets and equally agile but far cheaper Scum Aces.

FFG know this. If they didn't they wouldn't be bundling it with Autothrusters, which are still autoinclude where possible due to turrets and range 3 Missile Alpha Strikes. The Protectorate Starfighter came with two, TWO, upgrade cards, and have you EVER seen a Protectorate Starfighter without Autothrusters in anything other than a lack of supply of super-casual situation?
But they didn't because they knew the Protectorate would sell regardless.

This is like Squaresoft getting desperate and remaking FF7, it's the emergency nuclear option to ensure sales.

The RB will sell because it's a bomber in a meta where Bombers have never been more effective, and it's an incredibly point efficient turret ship (even if it is only 2 attack dice) even if it's dial is literally the shuttles it will still have a place in the meta.
The Silencer? Is an even MORE overpriced titleless TIE Defender.
>>
>>55303077
this is a really illogical attitude, why can't fanboys understand that a solid competition is the best thing that can happen to a monopolized market... I'm not talking only about your example but many other games, vidya, even goddman Steam has this kind of religious followers fighting heresy of Origin or gog
>>
>>55303154
k
>>
>>55303154
They wouldn't include THREE copies of that retarded bomb fling upgrade if they believed the bomber would sell
>>
>>55303239

I'd imagine that some of those angry about Legion are worried about 'their' hobby becoming casualised, or flooded by an influx of people who won't act like they do.
>>
>>55302777
This. Jewbram's descriptions of them prior to film release was always 'le ebin fled nazis', the whole 'fanboy' angle over them just being an actual remnant-style faction is a retcon no matter how much they try to spin it.
>>
>>55303311
Good news for them, then. Just because a casual gets into Star Wars Legion doesn't mean they'll want to play 40K.
>>
>>55301349
Okay so what faction do yoy think you'll like better? I would look at play styles first if I were you because that will help determine which expansions to start out with (I started out Empire because that was my favorite faction from the saga, but it turns out I'm better as a Rebel player)
>>
>>55303266

That depends on how the fuck "Launch" actually works. The fact that they didn't go and explain that in the article after drawing attention to it was really fucking weird.
We can't get hyped about something we don't understand after all.

>>55303243

I am somewhat more interested in the second named Test Pilot, and the EPT, but that's contingent on our guesses on those two being right, and Test Pilot being a little cheaper than expected (I'm thinking around the 32-33pt mark for it, but 30pts would make it REALLY tempting.) but Kylo's pilot ability isn't as good as his Crew Card ability, and whilst PS9 is good I'm not sure how effective the Silencer is going to be even with that without access to missiles.
The lower PS generics aren't going to be worth it because they're still going to be more points effective replacements within their cost ranges and now they're at low PS.
>>
>>55303362
But they will have to share the room with filthy Star Wars casuals! Even worse, filthy SW casuals who think they are playing a true sci fi wargame!
>>
>>55303409
40k it's space fantasy, not sci fi.
>>
>>55303444
>40k it's space fantasy, not sci fi.
Guess what Star Wars is.
>>
File: Trioculus2.jpg (239KB, 700x1147px) Image search: [Google]
Trioculus2.jpg
239KB, 700x1147px
>you'll finally be able to walk into a group of 40k pound babbies, offer a dark greetings, than move to play a superior wargame with your bros
>>
File: swx68_spread.png (604KB, 700x602px) Image search: [Google]
swx68_spread.png
604KB, 700x602px
So, when will we see the cards summary for pic related? I'm not sure if I should buy the Upsilon-class Shuttle or wait for the TIE Silencer. Right now I have 2x core set and that's all
>>
File: trioculus under the sea.png (110KB, 359x549px) Image search: [Google]
trioculus under the sea.png
110KB, 359x549px
>>55303495
Trioculus in Legion, Imperial Assault, and/or Armada when, FFG?
>>
>>55303028
By "Made of Hype", I don't know what you mean- Are you hyped for it, or are you saying it's overhpyed?

If Kylo had a different ability and the Silencer could evade, I'd be pre-ordering three now.

as it stands, it feels like a balanced release that until FFG comes down and nerfs the current power shit won't be useful outside of the casual environment.

Also, chumbalaya- Build question for it.
PTL, Autothrusters, and Advanced sensors are mandatory on this thing, obviously. But what should the tech slot be? Is the title worth it?

Going down the line

Advanced Optics (Comm Relay for focus)- Seems OK
Sensor Cluster/Weapons Guidance- With 3 dice being rolled, the odds of getting 1 or more focus result is 58%. It seems mediocre.
Pattern Analyzer- Redundant with the sensors
Primed Thrusters- Avoid stress control
Comm Relay- If only you could fucking evade.

Title seems iffy on the offensive rerolls, but for the one-use defense?
>>
>>55303558

In about three months. That's how FFG have been spacing things lately.

>General preview article of a Wave
>2-3 Months
>A month of one spoiler article a week that go into detail on one specific ship
>A laughably bad tactics/listbuilding article on how to use the new ships that may not even get their own rules right
>A release article. (Sometimes this is merged with the above)

So, expect articles on the Silencer either very late November or at some point in December.

For FFG I would say the rest of this year is probably going to be like this:

>Guns For Hire at some point this month or early October
>November
>Sheathipede Article
>Kimogila Article
>Gunboat Article
>Release early December
>First Wave 13 Spoiler
>Second Wave 13 Spoiler
>Mid January Release for Wave 13

Sprinkle fluff pieces in between liberally. I'd expect Armada Wave 7 articles in November for a December release as well.
>>
I think some people are right, and the Silencer is meant to be a two-ship list hunter. This may be why it didn't get missiles, so it can't harpoon vs swarms or harpoon into ISYTDS

But the title is a reverse lone wolf, it has EPT, system and tech all to grant it extra action efficiency. It comes with and can equip autothrusters. Kylos ability isn't as good, but still can make you leery of shooting him, and it's it's procing late game it's a pain in the ass. Team up with another annoying late-game ship, and your opponent has to pick their targets carefully.

Also some people think because it's a big box it'll have new templates for 4 turns or banks
>>
>>55295336
>Empire Strikes Back
>Wraith Squadron
>Empire's ending theme and credits, combines all the favourites. If that's cheating, Light of the Force
>X-Wings
>movies, Luke Skywalker, everything else, Wedge Antilles
>FFG's rpgs
>Jedi Outcast or Jedi Academy
>>
The silencer and bomber look like complete shit.

The silencer looks like the product of a vulture droid and tie advanced one night stand. It looks like it even knows it, with it's red face of embarrassment/rage acting as acknowledgement that the ship knows it's creation was a mistake. It's basically the r/hapas of the SW universe.

The bomber looks like a manatee fucked a CF9 crossfire.
>>
File: 117068582.png (934KB, 650x672px) Image search: [Google]
117068582.png
934KB, 650x672px
Are you going to pick the Legion box or pre-order it? I still have a mixed feeling about FFG sculpt and material quality. IA models are terrible quality-wise and Runewars are mediocre at best.
>>
>>55304876
I want to grab it but decided not to. Unless they add in clone wars.
>>
>>55304876
I'll probably get the core game. It really depends on some things first though.

My main issue is some bit of the mechanics- currently Stormtroopers rules make them best at Melee, and the most effective way to kill a rebel trooper with stormtroopers is punching them to death.
>>
>>55304080
Green 4-hard and white 6k when?
>>
>>55295336
>Movie
Toss up between Empire and RotJ
>Book
Anything written by Aaron Allston
>Music
Imperial March or Duel of the Fates
>Vehicle
Y-wing
>Character
Wes Janson or Hobbie (or waifu Bastila)
>tabletop
X-wing
>vidya
Knights of the Old Republic
>>
>>55303612
I think it's amazing. 6hp, 2 hard green, double repositioning, system/tech, native PS9 is bonkers good.

I think there's a lot of options. VI, PtL, or Intensity are valid. Adv Sensors, FCS, Collision Detector for system. Comm Relay, Primed, Optics, Pattern, Sensor Cluster are all viable. Title seems great for a reroll on attack and get out of jail free card on defense. I'm so stoked for it.
>>
>>55305132
How is Comm Relay viable if you can't evade?

My issue is that PTL/Sensors/Autos/Optics/Title is probably going to be the go-to build, and that it will be 47/48 points depending on the cost of Optics. I

It just feels strange to have a ship like this with no regen or evade action- meaning that It's more heavily reliant on arc-dodging, meaning that advanced sensors are more needed.

Do you think Blackout (PS 7) will be good? His ability is apparently a more powerful version of Trick Shot.

Also, assuming 48 for this Kylo, what's a good pair of wingmen to escort him? TLT scrubs?
>>
>>55304876
Definitely not pre-ordering, most likely won't buy if they don't add clones but will check out a demo if any of the local game store will do it.
>>
>>55304876
I still plan on pre-ordering next time I can bring myself to leave my house. I think it said armies are usually 1,000 points and the core comes with 500 on each side so I figured I'd get two.

Even if that wasn't quite right, it's FFG. You have to buy multiples of everything they make cause they never put enough in anyway.
>>
>>55305201

There's an Action EPT which gives evade tokens, best guess is based on obstacles you're near. It probably pairs well with Blackout and Collision Detector.

>Blackout soars through space, one gloved middle finger extended out of his hand at every rock he passes
>>
>>55302033
In that case I'd say it's even more obviously not a front deploy. Trajectory Simulator isn't limited to Deathrain, so...
>>
>>55304876
im gonna wait a bit. let the initial release, then the first wave of new models and the occasional nerf-bat faq. if i still like it, ill buy it.
>>
>>55305201
Intensity gives evades. 6hp and autos mean you don't need evades, and with PS9 repositioning and autos you shouldn't be getting hit very often anyway.
>>
>>55305533
Intensity unfortunately doesn't let you leverage your green dial, which the ship countably paid for.

The awkward wording about having "enough cardboard" in the pack leads many to believe that it has a 4turn, 4 bank, and possibly a 6-straight.

Would having those moves on it's dial be particularly useful?
>>
File: swga.pdf (3MB, 1x1px) Image search: [Google]
swga.pdf
3MB, 1x1px
What kind of canon do you guys normally play in for RPGs? Legends? Disney Wars? Or some weird headcanon you came up with?
I'm thinking of running a campaign in a setting where only the original trilogy is canon, so much of the galaxy is still a mystery to the players, and a lot is left to be played around with. Some stuff might be brought in from other sources like Thrawn, but some stuff would be completely left out, like midichlorians. Some stuff would also be left to be interpreted a different way, like Vader's fall to the dark side or the actual events of the Clone Wars.
Just an idea, though.
>>
>>55301813
>>55301855
And that scraggly ass chinstubble was pretty italian.
>>
>>55306363
A mishmash, generally nucanon with plots and missions cribbed directly from WEG and legends.
>>
>>55306363
A slightly fixed version of Legends with a few bits of Nucanon and less superweapon creep than either. (Also replacing Dark Empire with similar events and only a *FIGUREHEAD* palpatine clone that was used to unite warlords.)
>>
>>55306363
I use pre-Vong Legends as a baseline for every event up to the campaign's starting point, but after the campaign starts, the players are free to deviate from the timeline.
>>
>>55306363
Personally I pull most from 80s-90s Lore and pick and choose from everything else.

>>55306518
Or he could be Sicilian and combine all three!
>>
>>55306158
Intensity and Primed Thrusters basically means you can go wherever at all times. Greens make clearing stress easier, but if you don't give a shit about stress greens don't matter. Extra maneuvers are unlikely, but could be interesting.

Look, if y'all don't want to fly it be my guest. If the only people flying it at Worlds are me and Duncan Howard that'd be great.
>>
Anyone got any fun ship reccomendations for a 150pt x wing list? It'll be combined with another 150 list for a 300 pt team, and I am completely at a loss for fun ideas.
>>
>>55306363
My rule of thumb is that everything from both is valid (save things I think are poisonous to the canon, i.e. midichlorians, Yuuzhan Vong, etc.) and in any place where Eu and nucanon directly conflict, nucanon wins. Unless the nucanon version of events doesn't work for what I want to do for the campaign.
>>
>>55306642
3 brobots

but if this is team epic, I would jam some huge ship fun
>>
>>55306630
I like the ship, I just have some questions for it.

as an example, I'm thinking Primed Thrusters might be a good tech to put on it, but once again I'm thinking that PTL is the staped EPT here.

Really, I'm tied between Primed Thrusters for the cheap price and stress immunity and Optics for the action economy. I'm just thinking that Intensity doesn't give enough economy to compete with PTL.

I guess I'm looking at it like a big interceptor and you are looking at it like a fast SF, and that's where the disagreement stems from.
>>
What are the full rules? Do you and your opponent get to have duplicate uniques?

Do you have to be the same faction?

If you can share, go with

>>55306719
and take 6 brobots for your team AABBCC.
>>
>>55306719
Yeah I got access to pretty much everything ship wise. Was thinkin about runnin the Gozanti strapped with interceptors. By brobots I assume you mean the IG-88 duders?
>>
>>55306747
>>55306642
forgot to link.
>>
>>55306767
>By brobots I assume you mean the IG-88 duders?
Yes

Gozanti is okay, but I think missile boat raider is the pinnacle of epic fun.

Still I would love to see that interceptor action
>>
>>55306747
Very few enforced rules, its a pretty lax game. Just no duplicate unique, and just one faction per player
>>
>>55306800
Shame, IG AABBCC would be terrifying (2 evade tokens when you boost, when you miss you can shoot twice with a cannon, and when you kill a ship heal 2 health.

Massive crack swarm would probably be pretty good.
>>
>>55304876
I really want a couple of questions answered before I decide whether to get into it.
>What material will be used for the models?
If it's the same soft plastic as Imperial Assault, Descent, and Runewars, I'm probably out. The hard plastic used in the WarmaHordes Mk. 3 starter sets would be great.
>Will there be more factions (and not just scum)?
A wargame where you assemble and paint the miniatures needs more than two or three factions for variety. I think 5-8 would be about right. It isn't like Star Wars doesn't have options besides the Empire and Rebellion. Grand Army of the Republic, Confederacy of Independent Systems, Old Republic, Sith Empire, Mandalorians, even Zann Consortium.
>>
File: laaaaaati.jpg (191KB, 1560x878px) Image search: [Google]
laaaaaati.jpg
191KB, 1560x878px
>>55307828
Even just Empire, Alliance, Republic, CIS, Scum gives you 5 quite diverse factions without the need of using Legends or meybe even going beyond movies and TV.

Plus FO and Ressistance/New Republic when more material about this time period comes out.
>>
>>55307828
>>55308817

While the rule book states it's Rebel vs Empire (you can see it in several video previews and screenshots from gencon), there are also "Light Side"/"Darkside" only cards, so it may be that there's at least some variance on those two planned for the future. Given how I don't think FFG necessarily future-proofs rules that wouldn't be crazy to start with just the two main and obvious ones and expand out assuming people are actually interested. We'll be waiting a while to see what their first wave is, I don't think the core even has all the unit types.
>>
>>55295336
>Favorite Star Wars movie
OT/TPM
>Favorite Star Wars book (novel, reference, or comic series)
TOTJ/KOTOR/Tales
>Favorite piece of Star Wars music
The Rebel Fleet/End Title: https://www.youtube.com/watch?v=DczKNnP2XoQ
>Favorite Star Wars vehicle
Falcon/Royal Starship
>Favorite Star Wars character
Luke/Qui-Gon
>Favorite Star Wars tabletop
WEG 1E
>Favorite Star Wars vidya
Star Wars Galaxies
>>
>>55295336
>ESB for original recipe, R1 overall
>did not grow up with anything outside the movies and the vidyas
>That chanty stuff when luke chimps out on vader in RotJ
>Rendili hyperworks BT-7 Thunderclap
>Hell if I know, if you forced me to pick someone, probably K2-SO
>Only one I've personally sat down and played was SAGA
>Goddamn Sophie's Choice, I'm not gonna try and pick one out of the multiple vidya genres and call it the favorite and fuck you for asking
>>
>>55299360
We just got the Counsular book, so the next one should be Warrior. More ambiguously dark side stuff would be neat of done properly
>>
>>55308933
>>55308817
>>55307828
I think they will go with the x-wing system of factions - three main sides containing several smaller sub-factions with their own synergy and stuff
>>
File: 8475475134.jpg (109KB, 500x707px) Image search: [Google]
8475475134.jpg
109KB, 500x707px
>>55295336
Empire. Boba has the biggest role and he's cool, Lando is cool, and it represents that the war is an actual struggle, which wasn't a theme in the first movie.

Tales of the Bounty Hunters, because Boba. I enjoyed the x-wing series, until it became loljedi. Regular humans doing regular human stuff is usually the parts of star wars I like, so I liek Thrawn, Boba, Lando, etc over Luke, Yoda, etc. The x-wing series of books dealt a lot with the New Republic fighting the Remnant, and featured a lot of the politics the Yseanne Iseard used after the war and stuff like that, so I would say those books. At least the ones before it became Horn's epic quest as le epig jedi.

The theme music of kotor2 physically gives me chills every time I hear it after not hearing it for a while. Kreia's theme and Nihulus's theme and all of those.

Vehicle: I'll be boring and say x-wing, but I grew up with the x-wing games, it's iconic, the battle of yavin was one of my first introductions to scifi space battles as a kid, etc. Many reasons why I have to say x-wing.

character: I'll be boring again I guess and say the over popular Boba, but the reason is that he's a regular dude who goes toe to toe with abhuman jedi and actually wins every once in a while. He represents the normal guy in a world of jedi and monster aliens who is successful. That's cool. I like Lando for the same reason.

tabletop: At the moment I only really play Destiny regularly, but some of my all time favorite gaming memories are with the SW d20 games.

vidya: kotor2 without a doubt. The conversations with Zez Kai El, Jedi making mistakes, the force dying, all these excellent themes that are not touched in the movies. 1313 could have been my favorite, and I like most of them. Jedi academy comes to mind, as does battlefront and the old arcade stick game.
>>
What's actually in the Force Awakens starter box for the RPG? Is it basically just Force and Destiny with a movie tie-in skin, or does it have elements from all three of the "different" games?
>>
Guys, help me with some brain storming here.

I'm thinking of doing some videos talking about archetypes/roles of individual ships in X-Wing in a more broad sense, like with their underlying stats and upgrade options and how some are similar.

Like how each faction now has a "Heavy Bomber", with multiple ordnance upgrades, some kind of "support" slot like crew or system (or either), etc, and there are several what might be called "Heavy Fighters", which pack lots of attack dice, some kind of secondary weapon option (or more than one) and then often have some kind of efficiency upgrades, as well as being tankier but are thus more expensive (Bs all the way up to TIE/D), every faction has a swarm ship, etc.

What do you think are some common roles or uses you see between multiple ships in the game, and what would you call those?

For instance, the K-Wing, Punisher and H-6 are all clearly intended to be "Heavy Bombers" with similar capabilities (even if the punisher falls short)
The (imperial) TIE Fighter, the Syck (especially with light title) and the Z-95 are "Light" or "Swarm" fighters, etc.
>>
Anybody know if the WoTC Star Wars minis look ok next to the IA minis?
>>
>>55311143
They's 4/5ths the size of the legion ones, on account of FFG planned it so's there's zero comparably with any other models
>>
>>55311504
Damn. Thanks anyway
>>
>>55300400
>>55300558
I also agree, I re watched episode I a few months ago and thought it was pretty good. The droids and the blaster combat were done pretty well in my opinion.
>>
>>55306363

I usually run mishmash.

Primarily legends, but anything nucanon that doesnt directly conflict with something, I'll happily use.

The Rebels crew for example might exist, but they arent the ones who sorted the B-wing out.
Rogue One happened, but it wasn't just them working on the DS plans, etc.
>>
>>55309182

That's a surprisingly comfy looking ship.
>>
>>55295336
>Movie
New Hope tied with Empire, followed by Revenge tied with Force Awakens
>Book
Darth Bane series.
>Music
I guess I'm pretty vanilla - Imperial March
>Vehicle
Star Destroyers
>Tabletop
Haven't ever played one... just lurk the general....
>Vidya
KOTOR 1 and 2
>>
>>55312133
forgot
>Character
Malak, Revan, Kreia, Bane, Vader, Malgus, Qui-Gon, Solo and Kylo Ren.

If I had to pick just one, it would be Han Solo, I think.
>>
rate this silencer build

BAD GRANDPA:

Darth Vader — TIE Advanced 29
Veteran Instincts 1
Advanced Targeting Computer 1
Engine Upgrade 4
TIE/x1 0
Ship Total: 35

Kylo Ren (TIE Silencer) — TIE Silencer 35
Push the Limit 3
Advanced Sensors 3
Pattern Analyzer 2
Autothrusters 2
First Order Vanguard 2
Ship Total: 47

Sienar Test Pilot — TIE Advanced Prototype 16
TIE/v1 1
Ship Total: 17

Total: 99 pts
>>
File: Miraconcept.jpg (91KB, 1024x1500px) Image search: [Google]
Miraconcept.jpg
91KB, 1024x1500px
She never got to collect her bounty
>>
>>55312503

She was hired to keep you safe.
>>
>>55310072

So, running this exercise, found some interesting observations.

Scum are over-represented in what I called "Pursuit" ships, Large-base ships with moderate HP and AGI, higher ATK, decent speed and lots of upgrade options, but strikingly under-represented in "Heavy" Fighters (High Attack, higher health but slower small ships which usually pack crew or system upgrades for self-support), so the Kimogila is definitely aiming to improve that for Scum.

Imperials also have no dedicated "support" ship, a cheap carrier of crew like a HWK, Phantom Shuttle or Quad Jumper, so I expect to see one of those maybe next. The TIE shuttle helps, but a lot of support ships can also pack a secondary weapon and have actual supportive abilities.

Rebels are the best balanced faction in terms of ship roles, with slightly more Heavy Bomber options now that the B/SF-17 is coming out. The only thing they could probably use is their own 3-atk "Interceptor" glass cannon ship, and maybe an alternative to the Z-95 as a "light" fighter, or something to make the Z more unique. You don't really use the Rebel TIE quite the same way.
>>
>>55312462
replace Pattern Analyzer with Advanced Optics.

I'm not sure how useful it will be if you already have Advanced Sensors.
>>
>>55313250
>Imperials also have no dedicated "support" ship, a cheap carrier of crew like a HWK, Phantom Shuttle or Quad Jumper,

It's the Lambda Shuttle m8
>>
>>55313250
I feel like every faction doesn't need every type of ship, It's more interesting to me if the factions are significantly asymmetric rather than just different colored hats for the same strategies. Imps can have the super efficient swarm ships and heavy fighters, Rebs can keep the small support ships that no one will ever use and packed to the gills large turret ships and bombers, and Scum ideally would have a lot of really janky ships with wacky abilities and significant weaknesses instead of just efficient jack of all trades ships.

For a videogame analogy, I'd rather the game be balanced like Starcraft than Age of Empires.
>>
>>55295336
>Favorite Star Wars movie
Empire Strikes Back (but Phantom Menace is a close second).
>Favorite Star Wars book (novel, reference, or comic series)
Allston's X-wing novels
>Favorite piece of Star Wars music
Skywalker Theme
>Favorite Star Wars vehicle
The humble X-wing
>Favorite Star Wars character
Canon: Qui-Gon Jinn. Legends: Talon Karrade.
>Favorite Star Wars tabletop
Destiny
>Favorite Star Wars vidya
X-wing Alliance (I never understood everyone's preference for the 'vs' title when this gem existed).
>>
>>55310072
>>55313250
I would be interested to see how you classify each ship and what their equivalents are, I've been trying to do some comparisons myself to see how each of the factions stack up.
>>
>>55299360
They gotta get a Force-alchemist in there somewhere. Probably a dark side mystic class.

Also, it seems to me that Ascetic and Makashi Duelist have a lot of synergy because of how they both manipulate the strain game. Could that be something worth speccing into?
>>
>>55314032

No, Lambda has a different type. It's a large base, carries two crew, and has surprisingly high offense with upgrade support because it has a system. It also accordingly has a higher minimum cost.

You can theoretically run a Lambda as a combat ship using it's secondary weapon options, crew slots and something like FCS. The basic profile for say, the HWK, is a bit lower, cheap enough you can use it to block in if you just want a particular crew, or because of lower base cost you might actually spring for a named pilot with a useful ability - perhaps synergizing with a crew upgrade. Closest Imperials have is the Bomber with Shuttle title, but that eats all the rest of it's upgrade flexibility and also none of the Bomber pilots really have support-type abilities as far as I remember.

>>55314237

Yeah, I feel you. Even as is, upgrades tend to make ships with similar archetypes behave differently. Only Rebels and Scum can regen for instance.

Also, it's possible to have variety in ships which theoretically do the same thing. The Empire basically has two "Attack" ships (Secondary weapon trucks) in both the Bomber and Aggressor, which split things the Y-Wing can do (Turret, Single Bomb, Torpedoes) between the two, while also adding missiles in a way that gets them UG, and also have a repositioning edge, better AGI and slight more frequence of EPTs. But, of course, Ys have better HP and can use Astros to support whatever they decide to do.
>>
>>55295336
>Empire
>4u trilogy
>Duel of Fates
>AT-AT
>Ani/Vader
>FFG
>Kotor
>>
>>55314534
>No, Lambda has a different type.
It really isn't. All it's pilots have support abilities, it carries crew and it's relatively cheap. It may be kinda garbage, but it's still a support ship.
>>
>>55313754
huh? you mean advance scope??
>>
I am making some alternate art cards for X-Wing. Do any of you have art that you think would look good as a card?
>>
File: X-Wing Ship Roles.pdf (112KB, 1x1px) Image search: [Google]
X-Wing Ship Roles.pdf
112KB, 1x1px
>>55314381

Here's my first draft at categorizing. Obviously, FFG doesn't have a strict system so there are some outliers which I try and comment on.

>>55314576

It is a support ship, but it's not what I'm calling a "Support Ship", because Recon/Surveillance/EWAR/ etc is too long and not very functional to say.

I'm classing the Lambda as a shuttle or transport, a bigger, tougher, more expensive ship which can be converted to do some damage but is mostly used for the fact it can haul a couple crew (or a certain two slot crew). Support ships aren't necessarily good at fighting on their own, though they usually have a secondary weapon for a pinch - their most common attributes is being a cheap platform for one crew upgrade, and supportive or disruptive abilities which other ships in your squad can take advantage of. They're smaller, and tend to have more median HP totals.
>>
>>55314696

Oh, just realized I didn't actually write down the E-Wing in there. I'm thinking because of it's fragility it's supposed to be a really high quality Medium Fighter.
>>
>>55314696

Y-wing with BTL-A4 should be under fat turret
>>
>>55314696
I think you missed the E-wing and Ghost. Not sure I really agree with the TIE Bomber being an Attack Ship "workhorse", but I don't really see it fitting anywhere else either. Otherwise a pretty good summary.

It seems a lot of the iconic ships in the first few waves suffer from being designed first, and it's a damn shame that FFG just won't man the fuck up and fix them. They could easily print new pilot cards or maneuver dials or whatever else they need to rebalance them and offer them separately for a discounted price without the model.
>>
>>55295336
>Movie
Empire
>Book
You included comics series so Legacy
>Music
The twin suns one with Luke in ANH. Sorry I suck at names
>Vehicle
Moldy Crow
>Character
Han Solo, but Plo Koon when narrowed to side characters
>Tabletop
FFG, especially Edge
>Vidya
KOTOR II and Galactic battlegrounds
>>
>>55297259
I'm running Raclo with Major Stridan atm, people don't know how to approach the Upsilon. Make sure you use Hyperwave Comm Scanner to get a favourable starting position and hug that edge until you need to engage
>>
File: Twi'lek Commando 2.png (46KB, 256x256px) Image search: [Google]
Twi'lek Commando 2.png
46KB, 256x256px
So I was browsing the internet and it turns out people are so unoriginal there's like 40 million cosplays and drawings of tacticool Twi'leks with black suits and headgear and pistols. So I made a bunch of tokens and assembled a rebel squad.

The current tactics I'm going on is using a republic cruiser's salon pod to forcefully board enemy cruisers in space during or after battles. But one squad vs a cruiser of stormtroopers of any size is kind of pushing it. What kind of tactics and gear would make that a more symmetric fight?

Thus far my go to is a mobile shield projector and lobbing some grenades through, but that would only work a couple of times before you either run out of power or grenades. Anyone have any ideas on additional dirty tricks and tactics for narrow corridor fighting?
>>
>>55300558
>>55311811
Alright, good. So it's not just me. I never hear anything positive about the movies, from casuals or fans alike, with most of it coming from the circlejerking of that awful RLM review. I thought that the politics and diplomacy were incredibly interesting. Like the healing of the racial rift between the Gungans and Naboo because of their cultural differences, the main villain being a militarized trade organization financed by shadowy backers concerned with tariffs on their trade routes, and the trials in the Senate concerning the legality of said actions.

Definitely get why lots of people think it was boring since most people don't like movies a la 12 Angry Men with lots of talking and exposition but I think it was generally very well acted by its main players. I do think they should have toned down the goofiness of the Gungans by just enough so that they seemed somewhat stupid or unrefined compared to the Naboo instead of just silly (which helps the racial diplomacy subplot), as I think that Jar-Jar could still have been a perfectly fine plot device to serve as the middle man in this diplomatic struggle between the two societies.

The Sith were shown shadowy, mysterious, and dangerous, the Senate was perfectly obtuse, Tatooine was remote and horrible, and Naboo accurately felt like an occupied planet whose people were actively trying to resist. Good stuff. Thoughts?
>>
>>55316487
Also, I definitely liked the cold drone-ness of the battle droids and have always resented how the later movies gave them personality and made them seem incompetent. Makes the war feel like there's less at stake
>>
>>55314855
The point of this title is tthat it makes it not a turret.
>>
>>55316339
A stash of reprogrammed droidekas.
>>
>>55317342

At that point it becomes less about the commando unit and more about the droideka's. If you have a whole bunch of droids like that there's no point in sending physical people.

Though some model of droid probably wouldn't be out of the question.
>>
File: MSE-6_btm.jpg (28KB, 544x434px) Image search: [Google]
MSE-6_btm.jpg
28KB, 544x434px
>>55317474

Goliath style Bomb-Mouse Droids, which are Thermal Detonator fitted suicide Mice intended to work with Boarding Engineering in blasting open bulkheads.

Lots of them.

LOTS OF THEM
>>
>>55317540

That sounds a bit more tactically viable and interesting.
>>
How do I start X-Wing as Imperials?

All I got is the Force Awakens core set and seeing all the ships avaiable and squadron lists that can go as low as 2 ships has me paralyzed before I even consider to buy anything more than what I already have
>>
>>55316339

>a literal shitton of computer spikes. You never know when you need to slice a computer in a hurry
>canisters of aerosol blastershot-dispersion agent. Makes E-11 shots go from "Fatal" to "Feels like a punch and leaves a bad bruise". Extra useful if your team is packing slugthrowers/verpine weaponry
>shaped charges/thermal gel/detonite tape. For when you need to rearrange some architecture in a hurry
>>
>>55317750
Imperial Aces and Imperial Veterans would be my go-to expansions after the core set.
TIE Fighter, TIE Special Forces, TIE Interceptor & TIE Defender expansions are also good choices
>>
File: feels 501st.jpg (90KB, 1440x690px) Image search: [Google]
feels 501st.jpg
90KB, 1440x690px
>>55316339
The real factors you've got to consider are-
>Plan of the ship you're boarding -where is the life support, comms, command structure, barracks etc
>What is the objective of the action
>How many troops
>How will you get out if it goes balls up

The big killer so to speak is that you're going in through one location, which limits your offence and enables a much easier defence, they can just bottle you up and murder everyone with grenades. Going in through multiple points of entry is generally a better chance of success, assuming you know where you're going, it divides defenders, it makes it harder to allocate troops to cover everything and you can pincer the enemy defence points by coming in from behind or the sides.
In a high-tech environment, having an engineer or more exactly- a slicer might be the other option to help: jamming enemy communications so they can't coordinate defences internally and yell for help externally. Being able to shut off areas of defenders and then murdering them a piece at a time, is much better than say 2-300 of them all at once!
Stealth is your other option, going EVA and going through multiple areas (particularly command sections and engineering) via breach and bang or sneaking in through their airlocks. Because if they're convinced going to lose their ship, they might just decide to detonate the reactor rather than let it get captured.

Course the main part of a good breach team is exactly that, teamwork, speed and aggression. You move quickly, kill anything resisting, keep moving forward through defences asap, clear all corners of open areas and cover each other's blind spots. That might mean you take your PC's and NPC's through a few weeks of training them up, particularly if you have a blueprint of the target ship. You figure out where each team will be going, what they're doing and who will be covering an area of priority if they get destroyed.

Oh two words-
>RIOT SHIELDS!
>>
>>55317750
There's a few X-Wing 101 articles on the FFG site that give you some options for starting out for around $100.

The best "value" picks starting out are generally packs that can be good to go out of the box without needing too many other cards. Imperial Veterans, FO Tie, Aggressor, SF, Lambda are like that. You could also just grab ships you like and fo from there.

While Empire tends to struggle a bit in the highest level of play, they're pretty balanced overall with very few bad choices. Avoid the Punisher and Firespray for now and it's pretty hard to go wrong.
>>
>>55314629
Optics is Comm Relay for focus, it's in the pack.
>>
File: awingsrule.gif (487KB, 500x281px) Image search: [Google]
awingsrule.gif
487KB, 500x281px
>>55295336

ESB

They're all crap now but it used to be I, Jedi

Water Rondo (DEAL WITH IT)

A-Wing

Tycho Celchu, I don't really have canon preferences but if I did they'd probably be Captain Rex

D6 remains the superior tabletop

Super Empire Strikes Back, duh. I'm kidding it's really TIE Fighter.
>>
>>55317750

http://meta-wing.com/ship_combos/5718?

the only good imp list amongst all the cancerous handshakes and bomb meta built.
>>
>>55316879

yes but its considered shooting from a locked turret.
>>
>>55315045
>Galactic Battlegrounds

Literally nothing to be ashamed of
>>
File: star-wars-attack-squadrons.jpg (258KB, 900x900px) Image search: [Google]
star-wars-attack-squadrons.jpg
258KB, 900x900px
>>55314648
I got a few I guess

Part of this could be used for an upgrade card (Predator?)
>>
File: StarWars2.jpg (174KB, 640x359px) Image search: [Google]
StarWars2.jpg
174KB, 640x359px
>>55314648
The top left of this could be used for a TIE Interceptor (One of the generics maybe?)
>>
>>55318845
>>55318868
>>55314648
And if you touch this one up you can get some TIE Strikers over what looks like near Pearl Harbor on Oahu
>>
>>55314648
>>55318910
Some X-Wings

This and the TIE Striker one can be for Swarm Tactics/Swarm leader, maybe?
>>
File: Rebel Skull.jpg (219KB, 1920x1080px) Image search: [Google]
Rebel Skull.jpg
219KB, 1920x1080px
>>55314648
This would make a cool Rebel-themed Predator upgrade
>>
File: Mara Jade Force Stun.jpg (623KB, 1325x960px) Image search: [Google]
Mara Jade Force Stun.jpg
623KB, 1325x960px
>>55314648
This might do for a Rebel Captive
>>
File: 1504588760060.jpg (9KB, 480x360px) Image search: [Google]
1504588760060.jpg
9KB, 480x360px
>>55302258
>tfw old dice will never give you a star wars bad company game where you fuck up rebel scum with your semi-stereotypical but endearingly-characterized imperial squadbros across diverse environments and masterful level designs
>mfw nudice is nothing like it once was
>>
Every fucking competitive game has dash/nym, miranda/nym, dengar/nym... It's fucking boring.
>>
>>55319622
They're the best options, so players pick them if they want to win. It sucks, but that's just the way it is now.

You won't have to worry as much about it in lower level tournies and casual play, so enjoy those instead. I'm on a competitive hiatus until regionals myself.
>>
>>55319652
Thankfully I don't play competitively, yet.
It's just a tad bland to sit down on a Sunday, think 'oh I'll check out some new X-Wing videos', and only find Nym, Miranda etc. I mostly play Scum, and it's hard to find any content that isn't Nym/Dengar these days :(
>>
File: stig.jpg (23KB, 460x300px) Image search: [Google]
stig.jpg
23KB, 460x300px
>>55314648
Sienar Test Pilot
>>
>>55319703
If you look for the early rounds of a tournament you can find all kinds of crazy stuff. Anything from Alaska is usually gold.
>>
>>55319714

>Some say he only knows 2 things about Mynocks, and they're both wrong
>And that he's Raith Seinars personal drug dealer...

ALL WE KNOW IS: HE'S THE DARK LORD OF THE STIG!
>>
I'm playing an EotE game right now with two scoundrels and a technician that specializes in droids. We just barely escaped the spice mines of Kessel. What are some interesting things we could do to make money? The kicker is, we're flying a damaged imperial Gozanti-class... Which means a good hyperdrive, but we don't want to go outside the outer rim at all anymore. It got beat up pretty bad during the escape, so we want to avoid combat. Selling water to desert inhabitants might be good, selling rides off-planet might not be bad either. Someone in the group also suggested we could chart hyperspace routes, too.
>>
>>55314648
Crack Shot or Calculation
>>
>>55320201
As it stands the moment your ship gets any sort of cursory inspection it's going to come up as stolen. You need to deal with the transponder on that thing or get a new ship entirely before the entire Imperial Starfleet crawls up your ass.
>>
>>55320510
Not that anon, but how large a priority should a crew make of dealing with the registration of their stolen ship, given that they stole it from a random hutt-employed merc?

From an Imperial point of view, that is; their "relationship" with the Hutt is already an ongoing thing.
>>
If any of you want to make custom art cards I can really recommend Strange Eons. It has support for pretty much all card types and factions in X-Wing
>>
>>55320575
It'd be fairly important - if the merc was wanted for anything rolling around in his ship is a sure way to bring the heat down. Plus you mark yourselves as a target for enemies of said merc and hutt.
>>
>>55320201
If you're combat-focused, sell your services to the Empire, Rebels, Hutts, or other assorted scum.

If you're more passive, charting hyperspace lanes or exploring new planets pays a ton. You could also go into the repossession business, stealing debtors' ships and reselling them or returning them to their sellers for modest profits.
>>
Anyone here play Armada or X-Wing through Tabletop Simulator on Steam?

Waaay easier and obviously cheaper than playing in real life imo. Looking for more people to play with.
>>
So what is everyone's opinion on:

>West End Star Wars

>Saga Edition

>FFG Star Wars
>>
>>55318688
by this logic Dash is not a turret
>>
>>55320510
Yeah, that's a top priority. Even the model is a dead giveaway.
>>
>>55321129
>West End Star Wars
Stupid easy to play and GM. You can teach a child in 10 minutes and could probably teach a monkey with about as much effort. Simple, fairly rules-light, relies on imagination and description above all. No maps or miniatures required. Captures the loose and cinematic feel of the movies exceptionally well. (Fair warning though, Jedi are OT-based so like Luke they struggle for a while before getting rather overpowered)

>Saga Edition
Stupid complex, total opposite of WEG. Look, I've played a lot of DnD, but I just never found that it translated very well to Star Wars. Too many fiddly bits that I just don't care to fuck with.

>FFG Star Wars
Never played, but I've heard good things. Custom dice are a personal turn-off though and, well, I just don't really feel like learning yet another Star Wars ruleset. Too old I guess.

In short, I've ran WEG 1E/2ER for two decades outside of very brief affairs with D20/Saga. I don't see myself stopping any time soon.
>>
>>55320683
Made some more alt art cards.
>>
>>55321353
>>
>>55321371
>>
>>55321393
>>
>>55321416
>>
>>55321433
>>
>>55321460
>>55321433
Doesn't SE have a full-art pilot template?
>>
File: 1410739132540.jpg (72KB, 900x707px) Image search: [Google]
1410739132540.jpg
72KB, 900x707px
Is there a purer expression of the sith ideal than Love is a Battlefield?

>We are strong
>No one can tell us we're wrong
>>
File: ancap1.png (287KB, 644x640px) Image search: [Google]
ancap1.png
287KB, 644x640px
>>55322628
>Is there a purer expression of the Sith ideal
Ancap memeball, easily.
>>
>>55296061
>Meanwhile, at Disney's Star Wars Division

https://www.youtube.com/watch?v=BpgUQYARIsw
>>
File: super satan.png (1MB, 1920x1080px) Image search: [Google]
super satan.png
1MB, 1920x1080px
>>55323081
I can't wait for Disney to unveil the Super Star Destroyer God Super Star Destroyer.
>>
>>55322469
Maybe. Only just started to play around with it
>>
File: Hondo_and_Lando.png (739KB, 880x538px) Image search: [Google]
Hondo_and_Lando.png
739KB, 880x538px
>>55295336
>film
The Empire Strikes Back; with Rogue One close behind
>book
Novel: Thrawn triology (Tarkin if only canon stuff is allowed) Comic: Lando Calrissian.
>music
Duel of the Fates
>vehicle
B-Wing (though the Y-wing and the YT-2000 are strong contenders)
>character
Lando Calrissian and Hondo Ohnaka
>tabletop
X-Wing as far as wargaming is concerned, Edge of the Empire for rpgs
>vidya
Kotor 2 (the restored version), Republic Comando and Rogue Squadron. Rebellion gets an honorable mention.
>>
>>55321071
Both of the games have VASSAL modules which are better than the TTS ones. X-wing in particular has serious move automation now that absolutely punts TTS out of the water.
>>
>>55323409
TTS has serious move automation since forever
>>
So, I want to start accumulating ideas for non-combat encounters. This isn't a problem of stopping the players from shooting the place up, just making situations where you would WANT to talk, or investigate, or sabotage.
>>
File: Alt Upgrade Crew Leia Organa.png (686KB, 484x744px) Image search: [Google]
Alt Upgrade Crew Leia Organa.png
686KB, 484x744px
>>
File: Alt Upgrade Crew Outlaw Tech.png (807KB, 484x744px) Image search: [Google]
Alt Upgrade Crew Outlaw Tech.png
807KB, 484x744px
>>55324266
>>
>>55321239

I'm the opposite. I started with Saga since I grew up on D20 and I'm currently DMing a long running D6 game.

My players don't really like the distinction though. My jedi player whines that the dark side is OP since the temporary boosts stack for a +6 die guarantee before force point multipliers. Though he really shouldnt complain since as a force user he can do insane shit all day and dodge a million shots.

But that just feeds back into the fact that the average player doesn't really commit sourcebooks to memory anyway.
>>
>>55324187
>Lando holds a card game tournament with a ship as the prize
>Rebel/Republic PCs tasked with investigating an allied NPC suspected of being corrupt or a traitor, can't go lethal because friendly fire is a no-no
>Imp PCs have to go undercover to infiltrate a Rebel cell network, need to avoid spilling Imperial blood and stay in the Rebs' good graces long enough to find and bust as many cells as possible
>Outer Rim colony, PCs need to sort out familial and territorial disputes as members of the local constabulary
>Friendly faction/unit challenges the PCs to a prank war
>Pre-Rebellion era PCs are members of a politician's staff and need to manage his campaign, marketing, deal-making, etc.
>PCs are Sienar lawyers, need to manage deals, lawsuits, contracts, and offers from Moffs, planetary governments, and Imperial Navy High Command
>PCs are Sienar interns who report directly to Raith himself and have to cater to his every whim
>PCs are Sienar procurement staff, need to travel the galaxy acquiring raw materials and exotic tech to duct-tape onto the hot topic TIE of the week
>PCs hired by a wealthy crime lord to help prepare a birthday party for his child
>PCs hired by rock band to be roadies, bouncers, etc., need to cater to the band's increasingly outlandish demands
>>
File: Determination Undertale.png (486KB, 484x744px) Image search: [Google]
Determination Undertale.png
486KB, 484x744px
Forgive me /swg/, for i have meme'd
>>
>>55321129

>West End Star Wars
Old but gold. Only needs minor tweaks to make it perfectly serviceable now, and still has the best rules for starfighter combat.

Currently playing it with the Wild Die changed to offer a chance to trigger Triumph or Despair.

>Saga Edition
Most of the worst traits of 3.X despite being, unequivocally, a much better balanced and more playable game than any other 3.X derived creation (including Pathfinder and Starfinder), it's still just a modal d20 game.

>FFG Star Wars
The dice system is excellent once you get over trouble reading results, but the profession templates are pretty awful in general. There's a lot of pointless system mastery checks involved. You can break the game with certain concepts: a Jedi sniper with a stun rifle, for example, is game over.
>>
>>55323409
Plus the quality and quantity of players is so much higher on Vassal. The current world champion, 3-time world champion and current US national champion, System Open Champion, and a ton of other really good players use Vassal.
>>
File: Kath Hounds X-Wing.png (541KB, 1500x1500px) Image search: [Google]
Kath Hounds X-Wing.png
541KB, 1500x1500px
>>55324612
>still has the best rules for starfighter combat.

Been running d6 for my fighter squadron game for a while now. The combat is decent, even if like basically every other edition of the game it ignores vital shit like Proton Bombs.
>>
>>55322628
as a Jedi man I have to say I would gladly fuck Sith Pat Benatar
>>
What's the best way to do a Star Wars Saga campaign set in the Old Republic, but I go full Wolfenstein 2014 with the PCs waking up after some mishap and finding the Empire in control?

Would you be interested complete with lenience on dual weapon wielding, more details about gore, etc?
>>
>>55324689
That may have something to do with Proton Bombs not existing as a concept until Clone Wars.

Pretty easy to judge where they should lie damage-wise, though. Around 14D starfighter scale.
>>
>>55325805
Huh? They were a thing as far back as the 90s flight sims.


(Called Heavy Spacebombs, but basically the same thing.)
>>
>>55325805
>Proton Bombs not existing as a concept until Clone Wars
They've been around since ESB. They showed up in the flight sims, Rogue Squadron games, Galactic Battlegrounds, Darksaber, and X-Wing novels, too.
>>
>>55321460
Is the Avenger squadron pilot worth flying just so I can use this card?
>>
>>55326093
They were mentioned in ESB, that's all.

Given the general confusion over concussion missiles, proton torpedoes, and concussion torpedoes (not actually a thing) I'm not surprised.
>>
>>55324501
these are pretty good, thanks anon
>>
>>55317474
I mean, about the droidekas, I just imagined a tacticool unit slowly advancing behind one. With the lead guy grabbing the droids shoulder. They would be reprogrammed junker basically so it's not like they have to have working blasters.

for added difficulty have the unit attached to a gonk droid. The power from the droid is powering a small shield generator and the droid is programmed to head to a certain area of the ship but at Gonk droid speed
>>
>>55323409
Nigga TTS automation for Armada is way better than VASSAL
>>
>>55323763
It's nowhere near as precisely done as the VASSAL module, though.
>>
>>55326300
No. Avenger is terribad.
>>
Why system makes Jedi feel more like the exiled veteran ronin warriors they were in the OT?

Wise and calm, quick and deadly with a saber and being able to influence things with the force in subtler ways, but without going full OP. They can mind-trick their way out of a regular Imperial checkpoint and cut down a couple of unwary foes before they let off a blaster shot, but they can't really mow through hordes of enemies and come out unscathed.
>>
>>55328537
FFG makes Force users appropriately fragile. They're good at 1v1 and have powers to skew the odds, and lightsabers are fantastic, but if they charge a prepared group of enemies they can die pretty fast.
>>
Is there any way to make Kir Kanos viable?

His ability seems useful but I can't find a way to give him the correct combination of actions/upgrades to let him reach his potential

I was thinking about using a TIE Shuttle to carry a Systems Officer to give him TL'S, but I don't know to give him reposition

Is he just helpless? Dude really needs a EPT slot Jesus Christ
>>
>>55295336
>>Favorite Star Wars book (novel, reference, or comic series)
Crystal Star
>>
>>55328678
Kir is really bad.

Interceptors are all glued to PTL. That's why in the fan-errata the Interceptor buff gave every single one PTL without taking a slot.

Inability to PTL dooms a 3-health ship that pays heavily for the green access on its dial.
>>
File: holup.png (541KB, 670x686px) Image search: [Google]
holup.png
541KB, 670x686px
>>55328769
>>
How high ranked would you think someone would need to be to have one of these KX droids as their personal Valet/Chauffeur and maybe even a second one as bodyguard and gunner?
>>
>>55329190
>Chauffer
Now that seems wasteful of resources

They are ultimately tactical and thinking models over combat models, since the empire has more dedicated security droids
>>
>>55328678
>>55328841
Giving up on Kir Kanos then

How about this list? It seems pretty potent

TIE Advanced: · Darth Vader (29)
· Squad Leader (2)
Cruise Missiles (3)
Twin Ion Engine Mk. II (1)
TIE/x1 (0)
Accuracy Corrector (0)
TIE Advanced: · Maarek Stele (27)
Veteran Instincts (1)
Cruise Missiles (3)
Twin Ion Engine Mk. II (1)
TIE/x1 (0)
Accuracy Corrector (0)
TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Primed Thrusters (1)
-- TOTAL ------- 100p. --
>>
>>55329448
Issues-

Stele needs to be able to generate crits to be useful. ATC generates crits, AC does not.

If you have Cruise missiles, you don't need MK2 engines- Guidance Chips.

Vader- Squad Leader is useless when everyone is PS 9. It's not really that good without building around it. Vader wants ATC badly since he has the actions to make good use of it. His mod slot should either be Engine Upgrade if you want to be a true ace, or chips to double down on the missile.

I like the Backdraft, maybe sensor cluster? When it comes out, Advanced Optics.
>>
So, Should I get SoaSE to play interregnum?
>>
>>55325157
Hyperspace accident, carbon freezing, ancient Sith/Rakata/??? stasis trap all have a bit of precedence. Stellar phenomenon like time dilation or worm holes are options but less starwarsy. You could go full wizards tier and have some bizarre force shit happen (or make it a mindfuck shared prophecy, no need of it really happens but they perceive it as having happened in real time)
>>
>>55328181
VASSAL doesn't have 3D models or VR support

TTS is the way to play Armada hands down
>>
>>55325805

I usually run them as 11D fighter scale. That's enough for a single bomb to overcome scale differences and be a big deal, but not enough to take out a larger capital ship with one hit. Which necessitates fighters grouping up into wings for simultanious runs and acting like an actual squadron instead of a bunch of dudes floating around.
>>
>>55329190

I would say a stormtrooper captain or captain of anything above a small transport shuttle would be a good bar to set. Other than that you can probably justify something like a regional minister, ISB officer, or similar noncombat figure.

By that same note I've been considering the empire keeping cruisers stocked entirely or almost entirely by droids. KX series to handle guns and act as troops, protocold droids to handle control panels, astromechs to handle miscellanious technical jobs, and a couple of dedicated pilot droids to move the thing around.

A paranoid or tech fetishist commander can probably have a light cruiser like that as his flagship. Someone experimenting can probably justify a Raider Corvette. If it's some captains pet project they'd at least scrape together a half dozen droids for a VT-49.
>>
>>55328181
Looks perfectly precise to me.

And anyway I don't think it makes much of a difference if it's pixel perfect or with two pixels of tolerance conisedering this is a practice for the real game in which you will never even come close to this level of precision.
>>
>>55331732
plus an easy to use squad builder, friendly interface and actual cards on the table with all the text
>>
>>55333550
Does it have external squadbuilder integration yet?
>actual cards with all the text
This is going to get them a takedown sooner or later.
>>
>>55333746
>>55333746
>Does it have external squadbuilder integration yet?
Yes, if you have a list from for example yet another squad builders it takes two clicks to spawn it.
>>
>>55328678
Run him with a ship with fleet officer or Hux if you want to use him. The real problem is that he's clearly built to be a flanker that heavily punishes your opponent if they ignore him. That forces him to joust.

>>55328841
It's both the lack of EPT in general (expertise would also be great on him, and open up the dial), and the fact that he costs so much more than a royal guard without having better PS.

>>55329448
It's been said, but never take named Advanced without ATC. Colzet is the exception and takes FCS. Accuracy corrector is for the generics.
>>
>>55335011
Accuracy Corrector works on Juno desu.
>>
>>55335098
ATC is still much, much better. Especially in the current meta of high-hull low agility ships.
>>
My group is having a hard time adjusting to the abstract distances and positioning of EotE versus DnD.

Any tips?

Also, from reading the rules and talent trees, it sounds like I should be throwing 2-3 setbacks at almost every check just to make the talents worthwhile and the difficulty level of checks match up with their names (the average PC seems likely to pass even formidable tasks pretty often)
>>
>>55295336
>Empire Strikes Back or Rogue One
>the Republic Commando series
>Duel of Fates
>X-Wing or Dune Lizard fighter
>Jolee Bindo
>FFG (Edge, personally)
>KotOR 2 or Republic Commando
>>
>>55306363
I go old canon up to the later years of the Successor States. The moment a game looks like it might go along I go nuCanon. I borrow from the Cline Wars stuff I like and try to mesh it in with Tarakovsky Clone Wars.
>>
File: 1451678328761.jpg (76KB, 624x408px) Image search: [Google]
1451678328761.jpg
76KB, 624x408px
>>55295336
>Favorite Star Wars movie
Empire Strikes Back
>Favorite Star Wars book (novel, reference, or comic series)
I really enjoyed Scoundrels but honestly dont read much Star Wars stuff
>Favorite piece of Star Wars music
Cantina song
>Favorite Star Wars vehicle
Wayfarer medium transport
>Favorite Star Wars character
Fives
>Favorite Star Wars tabletop
the FFG games
>Favorite Star Wars vidya
Rogue Squadron
>>
File: 1423629669570.jpg (138KB, 647x1235px) Image search: [Google]
1423629669570.jpg
138KB, 647x1235px
Hey im looking for player for an FFG Force and Destiny game. Put something on the GFT here >>55335641

if youd like to join, send me an email.
>>
>>55295336
>Favorite Star Wars movie
Attack of the Clones

>Favorite Star Wars book (novel, reference, or comic series)
Aaron Allston's X-Wing series. Can't really pick a favorite.

>Favorite piece of Star Wars music
Duel of the Fates. I play the Bassoon as a hobby, and when working at a summer camp a few years back, I got to play a direct translation of the piece, not an arrangement, in front of a crowd of around 1000 people, with a 300-piece choir behind us. Unforgettable. It's had a special place in my heart since then.

>Favorite Star Wars vehicle
A-Wing

>Favorite Star Wars character
Wedge Antilles

>Favorite Star Wars tabletop
FFG's rpgs. X-Wing looks like a blast, but I can't into warming.

>Favorite Star Wars vidya
Republic Commando
>>
>>55330515
>>55335011
I made some modifications to Vader and Stele (not enough points for a new Tech on Backdraft)
How does this look?

TIE Advanced: · Darth Vader (29)
Intensity (Exhausted) (2)
Cruise Missiles (3)
Guidance Chips (0)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Advanced: · Maarek Stele (27)
Veteran Instincts (1)
Cruise Missiles (3)
Guidance Chips (0)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Primed Thrusters (1)
-- TOTAL ------- 100p. --
>>
>>55295336
>Favorite Star Wars movie
6
>Favorite Star Wars book (novel, reference, or comic series)
Thrawn Audiobook
>Favorite piece of Star Wars music
The Rebels Season 2 Finale ending.
>Favorite Star Wars vehicle
YT-2400
>Favorite Star Wars character
Luke is my waifu
>Favorite Star Wars tabletop
FFG
>Favorite Star Wars vidya
Battlefront II
>>
>>55314486
Makashi duelist needs skills from other lightsaber trees to be useful anyway, so at that point you're just wasting resources.
>>
>Favorite Star Wars movie
5
>Favorite Star Wars book (novel, reference, or comic series)
Haven't read any
>Favorite piece of Star Wars music
The Departure of Boba Fett
>Favorite Star Wars vehicle
Slave I
>Favorite Star Wars character
meme-tier Boba Fett I'm afraid.
>Favorite Star Wars tabletop
X-Wing
>Favorite Star Wars vidya
KOTOR
>>
Guys, a quick question: I've been catching up on the frankly excellent Vader comic series and I just read issue 19, where Vader kills Thanoth.
Why would he do that? Isn't the whole purpose of his actions in this series to build a power base for when he eventually needs it? I mean, he just lost a potentially very powerful asset that way, or am I getting something wrong here?
>>
Have any anons worked out a good way to keep a TIE pilot alive in the FFG RPG? Here's what I have so far:

- Start as a Squadron Leader, grab the early Defensive Driving talent during character creation, grab the other starship defense talents ASAP. They have the most 'don't get hit' talents of any pilot spec, and not getting hit is pretty vital for a fighter.

- Grab the Modder specialization for the talent that lets you add two mod slots to your favored vehicle.

- Beg the GM to put a mod slot on TIEs. 0 mod slots is goddamn retarded when they have those huge empty cockpits, it can't be THAT hard to wiggle in an extra bit of gear.
>>
>>55338885
Didn't Thanoth have important knowledge that'd make him a threat to Vader?
>>
File: darth-trump428.jpg (9KB, 350x263px) Image search: [Google]
darth-trump428.jpg
9KB, 350x263px
>>55338885
I read it as him being furious that he was being referred to by his old name, and removing a rival for the Emperors favor (which I thought had the implication Sheev was considering eliminating Vader so he would never have any force-user rivals ever again). Vader only needs a separate power-base till he he thinks he can defeat the Emperor. If he fails in that final task, it won't matter who he has on his side. He really wanted Luke very badly, and couldn't stand the thought of anyone else being close to him. Thanoth was a threat to Luke, who didn't care that he was Vader's son, and would've happily reported it to Sheev. We all know what happened when Sheev got Vader and Luke together, and it's no wonder Vader wanted to avoid that situation till he had converted Luke to be his apprentice.

Anakin has always been impulsive and hot tempered. He saw a threat and eliminated it.
>>
>>55339230
Yeah, he knew about Luke and Vader connection and if the Emperor knew about Luke, Vader would worry
>>
>>55339285
This isn't true at all. Thanatoth wanted Vader to become the Emperor as he worried that Palpatine was not a fit leader to run the Empire, so he deduced that Vader had to kill him to keep both Luke and Vaders secret mission from being known
>>
Does anyone know if there are FFG stats for the Guardian Light Cruiser? If not, could someone assist me in making some?
>>
File: 1488495649051.jpg (41KB, 400x400px) Image search: [Google]
1488495649051.jpg
41KB, 400x400px
>>55339336
Well fuck, it's been a while since I read that comic. I doubt Vader would've been a better Emperor. He literally choked subordinates to death, and he had only a portion of the political experience and connections Palpatine had. I don't see how he would make a better Emperor than the man who tricked the entire galaxy into a civil war, killed the Jedi, and then made the Empire.
>>
>>55295336
>Favorite Star Wars movie
Empire Strikes Back
>Favorite Star Wars book (novel, reference, or comic series)
Iron Fist
>Favorite piece of Star Wars music
Battle of Yavin
>Favorite Star Wars vehicle
X-Wing
>Favorite Star Wars character
Wedge Antilles
>Favorite Star Wars tabletop
Age of Rebellion
>Favorite Star Wars vidya
X-Wing Alliance
>>
>>55336704
Better. Multiple high-PS cruise missiles are good. Don't be afraid to hold on to them and use them when you K-turn as a surprise fuck you if you can't line them up that well on the joust. Consider VI on Vader, based on your local meta, though most EPTs are really good on him.

The list is still kinda fragile, but that's just TIE Advanced in the age of no Palpatine.
>>
>>55339404

To the best of my knowledge, there aren't stats for the Guardian.

However, there are stats for the Imperial Customs Frigate (found in Fly Casual), which you could use as a basis for stating the Guardian. Looking at the stats on Wookiepedia (maybe not the best idea), the Guardian is faster than the Frigate, but is much bulkier and can have mountings for TIEs.
>>
>>55340068
It's bulkier in places but I think smaller overall and far less well armed.
>>
>>55339404
I've either got some somewhere or I'll do some, maybe an hour and a half
>>
>>55326305
If by "mentioned", you mean "used on-screen to bombard an asteroid", then yeah, they were mentioned.
>>
File: B8 Heavy Repeating Blaster.png (769KB, 854x752px) Image search: [Google]
B8 Heavy Repeating Blaster.png
769KB, 854x752px
>>55340366
Thanks mang. I'm making datasheets for hopefully every item spread throughout the FFG RPG's for a digital catalogue of sorts.

In my last game I was a PC and we all ended up rich selling a stolen Star DEstroyer to Hondo Ohnaka, and it was just a pain in the ass rifling through all these sourcebooks/pdf's looking for the rarities and prices and rules and shit for different items. So hopefully this speeds it along.

Has somebody done this already?
If yes, where is it?
If no, where would be the best place for me to make it accessible to everyone? Google Drive?
>>
>>55304954
They're Stormtroopers, dude. They can't shoot for shit.
>>
Help /swg/ I hate to /r/ like this but I can't find that "no canon allowed" super battle droid and I need it for a group text. Can y'all help me out?
>>
>>55333746
Its been up for a year+
>>
>>55341497
Sorry for the delay, had to drive my brother somewhere
Here are the stats:
Guardian-Class Customs "Cruiser"

Silhouette: 5
Speed: 5
Handling: -1
Def: 2/2/2/2
Armor: 4
HT threshold: 44
SS threshold: 32

Hull Type/Class: Inter-system Customs Vessel/Guardian
Manufacturer: Sienar Fleet Systems
Hyperdrive: Primary:Class 1; Backup Class 10
Navicomputer: Yes
Sensor Range: Medium
Ship's complement: Sixteen officers and crew, four gunners
Encumberence Capacity: 200 Tons
Passenger Capacity: 6 Troops or Prisoners
Consumables: Three Months
Cost/Rarity: 300,000 Credits/6 [R]
Customization Hardpoints: 2
Weapons:
Two Forward and two Turret Mounted Heavy Laser Cannon
(Fire Arc Front or All; Range Close; Damage 7 ; Critical 3)
A variant with six light turbolasers also exists; I'd reduce the SS threshold on it to ~28 to represent the strain of so many guns on a small ship
>>
>>55339992
>>55336704
I aggree with this anon.
>>
>>55335867
>Wayfarer medium transport
Aww, yeah, best mobile base coming through. And it just gets better if you can get your hands on some spare pods to customize.
>>
File: IPV1.jpg (21KB, 531x153px) Image search: [Google]
IPV1.jpg
21KB, 531x153px
>>55343551
The old IPV-1 was a good old shitbox too, no hyperdrive but they where plenty fast, quite tough and more than enough trouble to beat the heck out of PC's space trucks.
Also common enough to have one or two of them on some of the more backwater planets
>>
File: NCA1.jpg (105KB, 700x800px) Image search: [Google]
NCA1.jpg
105KB, 700x800px
>>55343078
here you go
>>
>>55345671
omg thanks the opportunity has super passed but I'll take it anyway!
>>
File: TheRevenge_2.jpg (113KB, 666x857px) Image search: [Google]
TheRevenge_2.jpg
113KB, 666x857px
>>55344625
yea brotha! My players made a whole base using the damn pods, a hover lifter thingy (to move the pods) and a couple of space tarps. They could pick up the pods as they needed to run starfighters, or a machine shop, they had one that was just a big bomb (which they ended up buying a new one 4 separate times)...good times
>>
new thread when?
>>
>>55346580
Whenever. We're on page 9 and falling.
>>
>every fucking livable ship ever has to have a dejarik table
are there no other games in space
nobody's got a little holotv with super meiloorun brothers and shit on it
>>
>>55347050
Nah, everything has got to include the references because references and fan service. REMEMBER THESE!

https://www.youtube.com/watch?v=OfJRm0WssOE
Thread posts: 317
Thread images: 71


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.