[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Starfinder General /sfg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 318
Thread images: 90

File: 1503449551401.jpg (40KB, 549x900px) Image search: [Google]
1503449551401.jpg
40KB, 549x900px
Starfinder General /sfg/

Alien Edition: How are you going to make alien species unique in your own games?

/sfg/ unified link repository: https://pastebin.com/BBVzM7tm
Cheatsheet: http://paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet
FAQ: http://paizo.com/starfinder/faq

Old Thread: >>55261807
>>
>>55292252
males have TWO penises.
females have three
>>
>>55292288
I'm stealing this.
>>
>>55292252
You stole my art for my character!
>>
File: Jennifer.jpg (165KB, 1323x714px) Image search: [Google]
Jennifer.jpg
165KB, 1323x714px
endless spaaaace
>>
>>55292288
That very much makes them specifically not female anymore, three times over.
>>
>>55292565
Pls post more sexy sky jockies.
>>
>>
File: thomas-du-crest-gnashast-mood-01.jpg (528KB, 1920x1036px) Image search: [Google]
thomas-du-crest-gnashast-mood-01.jpg
528KB, 1920x1036px
>>
File: aurelien-rantet-leaders-d3.jpg (365KB, 1166x1500px) Image search: [Google]
aurelien-rantet-leaders-d3.jpg
365KB, 1166x1500px
>>
>>55292929
You could use this for an Icon Envoy from that cosmopolitan water moon and nobody would bat an eye.
>>
File: lore.c7c35007.jpg (510KB, 1260x680px) Image search: [Google]
lore.c7c35007.jpg
510KB, 1260x680px
>>
File: lore.620ecd51.jpg (170KB, 1428x714px) Image search: [Google]
lore.620ecd51.jpg
170KB, 1428x714px
>>
>>55292992
Fuck, I want to play a campaign as the crewmen of an intrepid terraforming ship.
>>
File: society.3c5db36a.jpg (518KB, 1260x708px) Image search: [Google]
society.3c5db36a.jpg
518KB, 1260x708px
>>
File: leadership.807ec7d4.jpg (198KB, 1260x680px) Image search: [Google]
leadership.807ec7d4.jpg
198KB, 1260x680px
>>
>>55293009
I love the lore of these guys, they're aggressive Space bugs whose minds were uploaded into a virtual universe by the setting's precursor race, and have only now "uploaded" their minds to physical bodies to feast and grow.
>>
does starfinder have stuff for planetary vehicles?
>>
File: immah-naratya.88ed3bf3.jpg (62KB, 360x360px) Image search: [Google]
immah-naratya.88ed3bf3.jpg
62KB, 360x360px
>>
>>55292252
Anyone got a new link to the core rule book? Link in OP is expired.
>>
File: lore.275f1b0a.jpg (407KB, 1260x680px) Image search: [Google]
lore.275f1b0a.jpg
407KB, 1260x680px
>>
File: lore.253293b2.jpg (163KB, 1260x680px) Image search: [Google]
lore.253293b2.jpg
163KB, 1260x680px
>>
File: notif-migrantarrived.jpg (154KB, 1280x691px) Image search: [Google]
notif-migrantarrived.jpg
154KB, 1280x691px
>>
>>55293091
Yeah, all of the Endless Space races are interesting. Amplitude do good lore for space fantasy.

https://www.youtube.com/watch?v=-4rgswnjpZg&list=PLMifTffa0JyDa3ogFMBl0H9PkJCvyQcys&index=1

Do you reckon a game on that scale would work? I'd love to see a game that really sold the player on the idea that their PC just jumped out of a ship in orbit, landed on his feet and then just started kicking ass.
>>
File: horatio - vignette.jpg (469KB, 900x640px) Image search: [Google]
horatio - vignette.jpg
469KB, 900x640px
>>
>>
>>55293005
>Ignite atmosphere, killing everything currently on the planet
>apply combination of bacterium and nanomachines to begin creation of a new environment from the ground up. One your people can live in.

I dunno it seems it wouldn't really be exciting unless you're doing it to inhabited planets whose people yours don't like.
>>
File: jakub-rebelka-dead-robot.jpg (806KB, 1063x1422px) Image search: [Google]
jakub-rebelka-dead-robot.jpg
806KB, 1063x1422px
>>
>>55293099
Marginally.
It covers how to shoot back at them or involve them in chases in the combat chapter.
>>
File: jakub-rebelka-space-piraten.jpg (980KB, 1920x1920px) Image search: [Google]
jakub-rebelka-space-piraten.jpg
980KB, 1920x1920px
>>
File: jakub-rebelka-l-a-dragon.jpg (745KB, 1299x1093px) Image search: [Google]
jakub-rebelka-l-a-dragon.jpg
745KB, 1299x1093px
>>
File: luke-fisher-image.jpg (405KB, 1080x1920px) Image search: [Google]
luke-fisher-image.jpg
405KB, 1080x1920px
>>
File: 1504654793420.jpg (83KB, 623x800px) Image search: [Google]
1504654793420.jpg
83KB, 623x800px
Was gonna come here and request character art but I see it's already happening.

Expanding to pics of starships and weapons if anybody is interested.

Tell me about your characters or ideas /tg/
>>
File: cerberus battle armor.jpg (897KB, 1920x1369px) Image search: [Google]
cerberus battle armor.jpg
897KB, 1920x1369px
>>
File: 1489629103696.jpg (350KB, 1600x1050px) Image search: [Google]
1489629103696.jpg
350KB, 1600x1050px
>>
File: 1504569208063.jpg (92KB, 787x1015px) Image search: [Google]
1504569208063.jpg
92KB, 787x1015px
>>
File: 1485040539382.jpg (254KB, 800x1014px) Image search: [Google]
1485040539382.jpg
254KB, 800x1014px
>>
>>55293099
How would you guys stat the Vodyani for Starfinder?

Fuck, how'd you do an Endless Space campaign?
>>
File: Space Ahkrin.png (481KB, 1254x1310px) Image search: [Google]
Space Ahkrin.png
481KB, 1254x1310px
My character is Ahkrin, the kobold commando.

The kobolds have left the Golarion system to find their own future, colonizing a habitable moon in a system with no real planets, but many moons, asteroids and large planetoids. They're doing alright for themselves except for all the space pirates, raiders and other undesirables that like to pass through their system, hide out in their asteroids and raid their industrial stations.

Ahkrin joined the military at a young age for idealistic, patriotic reasons, and had a successful career. He started as a grunt but quickly moved into special forces as his talent for rapid assault and stealth infiltration was obvious.

Over time he grew disillusioned though, seeing the soldiers around him being used up and thrown away as part of an unfeeling military industrial complex, pawns to be sacrificed for the benefit of a politician in a cushy desk job.

Disgusted, but no longer able to adapt to civilian life, he quit the military and became a mercenary contractor. He doesn't care all that much about money though, wealth is just fuel to power his own personal war machine, as he fights an unending personal war for no greater cause than satisfying his addiction to battle and military camaraderie.
>>
File: Kuda_Gunsmith_model_BO3.png (749KB, 1486x812px) Image search: [Google]
Kuda_Gunsmith_model_BO3.png
749KB, 1486x812px
>>
>>55293294
What's stopping you from being a Helljumper?
>>
>>
File: pascal-blanche-x9-03.jpg (161KB, 1400x792px) Image search: [Google]
pascal-blanche-x9-03.jpg
161KB, 1400x792px
>>
File: 7cc6ec25906441.5634c980553c3.jpg (83KB, 1024x770px) Image search: [Google]
7cc6ec25906441.5634c980553c3.jpg
83KB, 1024x770px
>>
File: KN-44_Gunsmith_model_BO3.png (825KB, 1486x812px) Image search: [Google]
KN-44_Gunsmith_model_BO3.png
825KB, 1486x812px
Got good guns?
>>
File: DI3nKz7XYAADwKy.jpg (178KB, 1600x1600px) Image search: [Google]
DI3nKz7XYAADwKy.jpg
178KB, 1600x1600px
>>
File: DIoAgeIWsAEyuFR.jpg (208KB, 1800x1600px) Image search: [Google]
DIoAgeIWsAEyuFR.jpg
208KB, 1800x1600px
>>
File: DGsVeY2XgAA8QUd.jpg large.jpg (110KB, 1604x1816px) Image search: [Google]
DGsVeY2XgAA8QUd.jpg large.jpg
110KB, 1604x1816px
>>
File: Pharo_Gunsmith_model_BO3.png (833KB, 1486x812px) Image search: [Google]
Pharo_Gunsmith_model_BO3.png
833KB, 1486x812px
>>
>>55292252
I plan on porting in the Erathi and the Phalanx from the Aethera setting. Kinda iffy on the Androids personally and I'd rather have a more mechanical race personally.
>>
>>55292252
All this art is nice and all, but why is the official starfinder art and designwork so fucking awful looking?
>>
File: cyborg_lizard_by_z4t0-d32o0z1.jpg (122KB, 1024x1325px) Image search: [Google]
cyborg_lizard_by_z4t0-d32o0z1.jpg
122KB, 1024x1325px
>>55293632
I'm thinking about a vesk technomancer who's convinced that the only way the Veskarium can prosper is to move beyond its obsession with physical might and embrace mass magical and technological augmentation. Grab medicine as a class skill, get used to poking around inside people, and look upon mechanics that go the internal augmentation route with both a quiet respect and a secret pity that they can only embrace the machines, rather than the mystical.

I'm not sure how best to take that mechanically, though, because that -2 Int hurts. I'd want at least 16 int as a caster, but after that... can you melee like that? Can you melee with 12 con and 10 dex? Even grabbing heavy armor, that feels really risky. And dex doesn't get a bonus, so compensating for the Int penalty really hurts trying to go that way. I like the idea, but I can't quite figure out the crunch for it.
>>
>>55294165
it feels like they got the same artist as Pathfinder, but he either wasn't feeling the sci-fi themeing, or he just gave them stuff without doing the last tidy up on them
>>
>>55294218
I'm looking forward to more books on cybernetic and biological enhancements. Would be a great way to customize characters.

Also want to low key have an organic spaceship
>>
>>55294319
I'd also say there's a certain ugliness in the non-human races.

like, MMOs have 95% of their playerbase choosing sexy human-likes, and 5% playing midgets, or ugly races... so MMOs tend to give player 4~5 of 6 sexy races, and 1~2 ugly races.

Starfinder seems to have gone for the inverse.

the lizard guys are okay for bara
>>
File: 006.jpg (462KB, 1920x1080px) Image search: [Google]
006.jpg
462KB, 1920x1080px
>>
File: 008.jpg (358KB, 1920x1080px) Image search: [Google]
008.jpg
358KB, 1920x1080px
>>
>>55294407

Well, lashunta are humans with antennae, and androids are humans with power lines. That's three sexy human(ish) races, three nonsexy races (barring certain interests), and bara lizards as the sexy demarcation line.
>>
>>55294542
yea, I looked again, and you're right, it's just they're all drawn with corpse flesh or something that makes them look really fucking off-putting
>>
File: 26.56 KB of Feel.png (27KB, 400x400px) Image search: [Google]
26.56 KB of Feel.png
27KB, 400x400px
>tfw no Lashunta gf
>>
>>55294651
>implying corpse flesh isn't sexy
>>
File: Lashunta Mystic.png (836KB, 550x690px) Image search: [Google]
Lashunta Mystic.png
836KB, 550x690px
>>55294651
>it's just they're all drawn with corpse flesh or something that makes them look really fucking off-putting

I don't know, man.
>>
File: fantasy smantasy.png (35KB, 909x460px) Image search: [Google]
fantasy smantasy.png
35KB, 909x460px
>>55294651
yeah, Lashuntas are supposed to be extremely attractive but the art just showed them as gruff looking dudes

I guess they're supposed to fill the role of elves in that they're just humans but better
>>
File: sturburnd.png (92KB, 400x400px) Image search: [Google]
sturburnd.png
92KB, 400x400px
Reposting this google drive link so we can continue ripping into these ported races.

https://drive.google.com/file/d/0B_uga6da_8HodlVmSDZVMTQwblU/view?usp=sharing

Whoever the anon was that made this, here's hoping you can edit it from last thread's critique.
>>
>>55294767
>I guess they're supposed to fill the role of elves in that they're just humans but better

Every Space Opera has them, they're the blue alien space babe civilization. They're SUPPOSED to be hotter, more cultured and all-around better than Humanity, b-but they are kinda cute when you get to know them~!
>>
>>55294787
oh yeah
like the sexy blue mass effect aliens (albiet without being remotely weird)
>>
File: gunn.png (22KB, 467x435px) Image search: [Google]
gunn.png
22KB, 467x435px
Is the combat in this game much different to pathfinder?
Is there a cover system for ranged weapons?
>>
>>55294767
>but the art just showed them as gruff looking dudes

The art's been pretty consistent in portraying them as gorgeous. Take a gander through the CRB and you'll see all sorts of hotties.
>>
File: andorian.jpg (103KB, 880x660px) Image search: [Google]
andorian.jpg
103KB, 880x660px
>>55294767
>>55294787
>>55294761
the antennas on them, and syar Trek's andorians remind me of slug/snail antennas, not that insect ones would be any better

like they're going to lay eggs in your ear
>>
>>55294807
>like the sexy blue mass effect aliens (albiet without being remotely weird)

Star Control and Master of Orion had them too, same with Star Trek and to an extent, Star Wars.

>>55294881
>the antennas on them, and syar Trek's andorians remind me of slug/snail antennas, not that insect ones would be any better

>tfw no Andorian waifu.
>>
>>55294881
>syar Trek
Which country would this bootleg come from?
>>
>>55294761
>Dat cape
>Dat power pose
>Dat figure
>>
>>55295152
its standard WotC superhero power pose
>>
>>55294851
1: Pathfinder already had 3 levels of cover system for ranged weapons (behind cover (25% or 50% miss chance), target engaged in melee (-4 to hit), blocked by other creature (25% chance to miss))
2: the combat is a bit different. Full round attacks are handled differently, for instance, and the weapon damage scale is a bit more severe
>>
>>55294939
Okay.
>>
>>55295226
That's not how cover worked. Cover gave AC bonuses, not miss chance.

But yes it was there.
>>
>>55294165
Because you're a jaded dipshit who can't appreciate anything?
>>
>>55293134
Seconding this request.
>>
File: The Navy Feels.jpg (63KB, 500x377px) Image search: [Google]
The Navy Feels.jpg
63KB, 500x377px
How's it feel, knowing you will never get into a game?
>>
>>55295708
I'm running a homebrew sci-fi system fdor some friends, but once it finishes, I can see giving /sfg/ and Roll20 a shot
>>
>>55292565
God, I fucking love the Endless races. I understand that the CRB needs to cover broad generic archetypes, but I really hope the Alien Archive will come with some crazy races to roleplay.
>>
Aside from numbers being argued around, has anyone tried putting together a Class guide for starfinder? Kind of like rpgbot.net but useful?
>>
File: 1337026210728.jpg (60KB, 540x531px) Image search: [Google]
1337026210728.jpg
60KB, 540x531px
Would you say a Camera is useful for a Mechanic's Drone? It doesn't seem to do all that much mechanically, however it does have substantial narrative power.
>>
>>55295708
Play by post, it's hit and miss but you get in eventually.
>>
>>55295708
What kind of campaign are you looking for?
>>
>>55295822
Why would anybody bother?

It's all going to change when they "fix" the system. And if they don't, well then the game dies.
>>
>>55296619
I don't even know! Just something for Starfinder, it can be almost anything. Ideally, I'd want something that actually has us exploring the Vast and dealing with the hassles of exploration therein, but something in the Pact Worlds would be real fuckin' neato too.
>>
File: 1453223647344.jpg (16KB, 351x329px) Image search: [Google]
1453223647344.jpg
16KB, 351x329px
>>55296623
>Paizo
>Fix the system
>>
>>55295822
Just for you anon, Anon's Soldier guide:

>Stats
Decide between 14 str/18 dex, 16 str/16 dex, or 18 str/14 dex. With your level boosts also boost con and wis to help your saves.

Int and Cha are meaningless because your skills are garbage anyway. You are only ever going to have decent odds of succeeding skills tied to dex and str (so athletics, acrobatics, and probably piloting). Any other skills are entirely for flavor.

>Races
Pretty much any will work. Lashunta are the worst because they penalize a stat you care about and give a bonus to cha, and humans aren't great because the extra feat and skill point are mostly superfluous. Human looks a bit better if you want to take an archetype, because you give up a bunch of feats to do so. Android and Vesk are probably the best races because they penalize shit stats and give bonuses to a good stat with relevant other racial benefits.

>Weapons
Two handed advanced melee and heavy projectile guns (due to having the best damage and gear boost options) are the best. Melee soldiers are a little worse than solarians, while ranged soldiers have no equal (drone mechs are close but have accuracy issues if they full attack, operatives are far behind in damage). You are going to be good enough at the other kind of combat, so don't forget to invest in a backup weapon.

>Fighting Style
Bombard and Arcane Assailant are shit. Sharpshooter is the best at full attack shooting, which is what the soldier does best. Armor Assault is mediocre because power armor is kinda bad, but can be a good secondary style if you want to put a titan shield in your heavy armor. Hit and Run is the best secondary style for any primary except Armor Assault because Nimble Fusillade lets you move and still full attack. Blitz is the best primary style for melee. Guard isn't bad, but a lot of it can be replicated by feats which you have in abundance.

>cont
>>
>>55292592
says you, homo.
>>
File: 39d1194a2a144aeda69b57a1ee57ecc6.jpg (357KB, 1920x1080px) Image search: [Google]
39d1194a2a144aeda69b57a1ee57ecc6.jpg
357KB, 1920x1080px
>>
>>55297074
Wanting your females to have multiple penises and, I'm going to assume, use one or more on you is excessively gay.
>>
>>55296944
>Gear Boosts
All are self-explanatory, so take what boosts the stuff you want to do. Brutal Blast and Bullet Barrage are the same type of bonus and so don't stack (brutal blast is also very limited in the range it affects so its pretty shit). Heavy Onslaught is one of the most powerful gear boosts and is a big reason why heavy guns are the best for soldiers.

>Feats
You get enough feats to take everything good and then some. Weapon Focus is the only accuracy boost available, so you take it every time. Deadly Aim is actually pretty shitty because the accuracy penalty very often outweighs the extra damage. The save-boosting feats are decent enough to take, both because of limited alternatives and limited options for improving saves. Note that the devs have said Enhanced Resistance is getting nerfed to providing DR equal to half your BAB, which is still very good but won't overshadow the DR from Guard style as badly.

>Armor
Heavy armor a best, because it has the most mod slots and has better AC than light armor even with max dex. power armor is bad right now due to limited mod slots and limited options leading to severe gaps between upgrades which will hurt your AC. The biggest boon of power armor is cheating strength, which soldiers don't care about very much.

>this was a waste of time because there's one fucking book and everything is exactly as good/bad as it looks
>>
>>55297130
not if they don't have balls. Everyone knows that.
>>
>>55297279
Getting fucked in the butt by anything larger than a finger makes you a huge fucking faggot. Even the Greeks knew this, which is why fucking men was fine unless you're the one taking it up the pooper.
>>
>>55297331
well i didn't say how big the dicks were, now did i?
>>
File: 1502230667961.png (1MB, 1527x1080px) Image search: [Google]
1502230667961.png
1MB, 1527x1080px
>>55296944
>14 str/18 dex

Heavy arms soldier needs only 12 Strength.

At least it's not a drone mechanic.
>>
>>55297349
fairly certain that anybody who didn't imagine three huge throbbing veiny horsecocks lightly beaded and glistening with sweat are gigantic faggots
>>
>>55297428
What's wrong with drone mechanic?
>>
>unarmed strikes aren't operative weapons
>neither are the glove-based weapons
>no DEX to attack or trick attacks with either

Seems like a waste, you'd think tactical punching would be pretty rad. It also seems to be a downgrade from PF, where fists were light weapons (and therefore subject to finesse). There doesn't seem to be much for having an unarmed character, outside of porting over a PF monk. I mean it doesn't really fit sci-fi, but it would be fun to play a martial arts guy in space.

Also, speaking of punching dudes, the scaling for improved unarmed strike damage seems kinda uneven. Compared to other basic melee weapons, it will generally do less damage at early levels, pull even midway, and then start to lag behind again. The only advantage it seems to provide is "hands-free" melee attacks, which you nearly have by just buying battlegloves (which I guess it outperforms once you hit level 20, so there's that), it just costs you a swift action that unarmed strike does not. So the trade-off is do you want to spend a feat or 200k on the best battleglove to punch dudes while wielding another weapon.
>>
>>55298080
The real use for unarmed strikes is to let a vesk with IUS tail-slap anyone coming into melee for roughly level appropriate damage while holding a reaction cannon. Since IUS doesn't do anything about unarmed strikes being archaic, the vesk are really the only ones who can get any mileage out of it anyway.
>>
>>55298080
You can't put Fusions on unarmed.

So you can't have Vorpal punches and punch people's limbs off.
>>
>>55298199
>Since IUS doesn't do anything about unarmed strikes being archaic

Huh, I didn't notice that. That makes the feat and unarmed strikes in general pretty limited in utility. I wonder if that was a conscious design decision ("punching people is stupid, let's make it crap mechanically") or a series of oversights (they added archaic to first but forgot to modify the feat, or they created the operative weapon feature and forgot to add it to fists, etc).

>>55298721
>So you can't have Vorpal punches and punch people's limbs off.

I didn't want this until you mentioned it, and now I'm sad that it can't be a thing. I guess you can still put it on a battleglove, but it just isn't as cool as punching a dude's head off with a natural fist.
>>
>>55298812
>but it just isn't as cool as punching a dude's head off with a natural fist
Maybe we'll be able to do it eventually. And if not, there's always homebrew!

Though thinking about Vorpal got me to the other fusions. How would you fluff a Merciful Vorpal weapon? By raw, there's nothing exclusive about these, so it's incapable of killing someone while Merciful is on right up until their head comes off.
>>
>>55298721
>So you can't have Vorpal punches and punch people's limbs off.
fucking why even live?
>>
So what are people finding to be the best and worst classes to play and why?
>>
>>55298880
>Best Class
My Favorite Class

>Worst Class
Your Favorite

>Best Race
Shirren, Vesk

>Worst Species
Escaped Aboleth Pets that lost their own planet
>>
Can anyone direct me to a spell list spread sheet?

I know that Starfinder SRD has the spells, but it's not in spreadsheet form which I would like.

Thank you.
>>
>>55298843
Well nonlethal is just 'you won't die from it' now. You still need to have it healed as normal.

So it cauterizes the wound or something as it severs? Yes it'll cut your arm off, but you won't die from it. Unless shock kicks in, which is Massive Damage.
>>
>>55298900

Ok then let me rephrase.

Mechanically what are the good and bad classes of the game? Not based on personal opinion but based on what they can do.
>>
File: ian-llanas-advancedmedicalkit.jpg (443KB, 1920x979px) Image search: [Google]
ian-llanas-advancedmedicalkit.jpg
443KB, 1920x979px
Here is some concept art for Advanced Medical Kits.

https://www.artstation.com/artwork/3L9ro

Enjoy!
>>
>>55299154
Depends on the campaign AND on you.

Soldier is good for more root and tooty games.

Envoy, despite the memes, I like in more RP heavy games, and their bonuses to others are actually pretty decent.

Solarion I am only familiar with the memes.

The Casters are squishy but useful:

But it really depends on the campaign and the GM. I tend to find one big encounter better and more satisfying to deal with, but then my players require two hours of RP time. I also tend to be more of a sand box GM, so a decent player has an advantage with me.
>>
>>55299324
By sand-box, I mean I just present them with a situation and step back. In Starfinder, it could be something like:

>There is a suitcase bomb in this room where an important computer is
>Alright, GO

And then you let them come up with ideas. Run out with the computer, try to disable it, shoot a hole in the floor and dump it, force push it into the sky, all viable options that can lead to more quest hooks.
>>
>>55293394
>>55293132
>>55293099
>>55293034
>>55293009
>>55292971
This is just a quick reminder that the Concrete Endless were the correct Endless.
>>
>>55299589
But that's wrong
>>
>>55299608
Fuck off Vodyani, or we'll blast your asses back into the powder you were destined to be.
>>
>>55297824
The drone has rather shitty stats which also don't raise as fast as its owner and BAB 15.

Basically its accuracy starts off okay but eventually just can't do anything.
>>
>>55299324
>their bonuses to others are actually pretty decent

Excep they're not.
>>
>>55298900
>Escaped Aboleth Pets that lost their own planet
I .... wow .... that's just kind of brutal
>>
>>55299324
I don't get it, what's the meme about envoys?
>>
>>55299769
So, basically you're taking the opposite tack of everyone saying "exocortex mechanic sucks"?
>>
>>55299368
Sand-box campaigning is typified by a lack of world-ending existential threats and long-term drag-along plots. You'll see episodes on a theme, but with space between them. Character arcs instead of nations in peril. Sometimes, a job is just a job.

Cowboy Bebop gives all indications of being a sand-box campaign. The histories and jobs of the characters drive them, and only rarely does one job immediately turn into another.

Star Wars IV-VI on the other hand is not a sand-box game. Event leads to event, and there are no meaningless side trips.
>>
>>55300094
Trying to split focus ends up with you left behind. Same as ever.
>>
>>55300094
Exocortex mechanic's not all that good either. But how is either an exo-mechanic or a mechanic's drone supposed to pass skill-checks other than the mechanic himself on int skills with bypass?

And how's the drone supposed to hit jack shit with normal attacks let alone full attacks at high levels, or supposed to survive more than a single full attack - possibly even a single hit if you're not lucky - before needing to burn resolve to get back a basic class ability?
>>
I want to make an inquisitor, best build/way to play it for this setting?
>>
>>55293785
Endless Space campaign...

First, Dust is the backbone of the setting, and everything magical, and also as the universal currency. It's everything and everywhere. A session that doesn't involve Dust isn't selling that, so avoid them. The Endless are important, but only because of Dust.

Second, PCs use Dust, special NPCs use Dust, and literally everyone else is shit at what they do. Every time the PCs encounter a competent NPC they're a Dust user. Dust makes you better at everything. Keep hammering that home with every character and every interaction.

Now, at low levels there might not be that much difference between a level 1 NPC and a level 1 PC, so to make sure that the difference in actual play feels big, within the first few sessions the party gets exposed to a source of raw Dust and everyone gains at least five levels. Level 1 to level 6 in one session. Suddenly every weird thing that d20 systems do (like everything to do with HP) makes perfect sense. Of course your character can survive being shot in the back by a gun that would kill an ordinary person and only be mildly inconvenienced. Of course you're better than an ordinary person will ever be. And of course you get stronger whenever you beat another Dust user. That's how Dust works.

Finally, get the races right. They don't need to be especially powerful on their own, power is where all that Dust comes in, but they all have a lot of character and that needs to be brought across in their stats. You're fine to have minor races with no empire behind them if you really want to keep your Ysoki stat line, but the races from the game need to be playable.

I'd play that campaign, and I haven't even decided what the PCs would be doing, just how they'd be doing it.
>>
>>55300094
>"exocortex mechanic sucks"
At low levels, compared to bringing an extra guy, sure, it's the weaker option.

Although I feel like most of that assessment is based on looking at how much damage a character can inflict if they were required to Move action target their exocortex every round. At levels 1-4 doing that gives you a grand total of 1 extra point of accuracy, so I can see an Exocortex player only using the option if they see the enemies coming and can use their Move in advance of combat. Happens a lot in my experience.

At medium levels, the Exocortex Mechanic and the Soldier are the only classes that get given Weapon Specialization for their Longarms proficiency (your interpretation may differ, but that's how I'd read it), which is enough to have a good damage output without dropping two feats on it or having a bonus damage class feature. The extra actions from the drone still make it useful in combat though.

And at high levels, Exomech keeps adding bonuses onto your basic competent character while the drone's scaling starts to get weird with very small ability increases and drop-offs in BAB.

Regardless of all that, a Mechanic still has out of combat utility. (Any class with infinite illusions per day is going to be able to make itself useful. If you're not taking Holographic Projector then you are very odd.) It's definitely my favourite class.
>>
Bump for >>55300356
>>
>>55300690
Anon... What you just described is beautiful, and if you told me your Discord I'd send a friend request just on the off-chance this campaign gets ran.
>>
>>55296944
Arcane Assailant is a good dip though - and pretty much mandatory for melee Solarions ( mote becomes magic weapon, strength for resolve, etc.)
>>
>>55301268
Assuming you're talking 40k, an Inquisitor is defined by their role in society, rather than their personal abilities. Ideally, an Inquisitor never does anything, they send people to do things for them.

You could play an Envoy Priest if you want, but ultimately the way you play an Inquisitor is you say to your GM "I want to play a character with nigh-infinite personal resources and the authority to order planets to be destroyed". Your GM will probably say No. Accept this, and move on. Not even Dark Heresy, the game about being in the Inquisition, lets the PCs be The Inquisitor.

If your GM says Yes, give them a high-five/hug/oral sex as appropriate for your relationship, then come back here and storytime how the game went.
>>
File: IMG_1560.jpg (152KB, 1138x700px) Image search: [Google]
IMG_1560.jpg
152KB, 1138x700px
Me and my group thought that it would be pretty cool to do a campaign with PewDiePie as a major NPC or a major antagonist, I don't watch his videos and don't know how to make him interesting or make a campaign where he is a major character.
Any ideas?
>>
>>55302722
So if you don't know anything about him, why are you including him...?
>>
>>55302735
Because the idea of streamers being famous in the starfinder universe is funny
>>
>>55302722
>>55302735
I don't know much of anything about him but an insanely popular and powerful Icon who has won the hearts and minds of countless millions/billions of the youth would make for an interesting side character or even antagonist.

Probably not outright evil but someone like that wields a lot of power through sheer popularity and the ability to spread any message he likes.
>>
File: 2323455158.png (28KB, 500x223px) Image search: [Google]
2323455158.png
28KB, 500x223px
>>55302802
>mfw he's not the antagonist
>mfw he's the party's Dandelion, hanging around the ship and reporting their activities while inflating his own contributions
>>
>>55302834
This sounds like a much better idea.
https://www.youtube.com/watch?v=NOkkxb-HDRw
But then, Dandelion is well written and never makes the player think that anyone other than Geralt is the main character of his story. Hard to do in actual play without making the character come across as hyper-annoying.
>>
>>55302834
I think I might do this but after the quest but i don't know what would be a good quest where he could join the team in the end after he is either saved/helped/turned good if he's a bad guy
>>
>>55293009
New to Starfinder but i love the look of these, what are they called?
>>
>>55303008
They're called Cravers, and they're from Endless Space 2.
>>
File: craverPacifist.jpg (292KB, 1906x1080px) Image search: [Google]
craverPacifist.jpg
292KB, 1906x1080px
>>55303008
Those are Cravers, from Endless Space.

In Starfinder, they'd probably be the Orc-equivalent, although making them into disposable brutal cannon fodder doesn't really do them justice. They have individuals. Those individuals tend to be weird

As a PC race, I'd probably give them +Str+Con/Dex-Cha, halve the cost of cybernetic augmentations for them (probably OP) or enhance cyber for them in some other way, and some sort of bonus to recognise their all-consuming self-consuming hunger. Maybe a new way to spend Resolve points.

https://www.youtube.com/watch?v=-4rgswnjpZg
>>
>>55303110
>halve the cost of cybernetic augmentations for them (probably OP)
It could be in theory, but in practice I don't think any of the options available are good enough to break anything but the early game at half price.
>>
>>55303293
Even at half price none of the current options are worth taking.
>>
>>55303110
What about riftborns?
I would think they would be a +int race, but for the other stats i'm lost. Maybe a +int race, - dex construct race?
>>
>>55303644
I think the datajacks are worth grabbing if you're computing as a non-Mechanic, though maybe not when you're just getting to their level. Some of the cheap stuff too, or first level dermal plating. But the more expensive stuff you would really want to save half the price on, basically none of that is worth grabbing.
>>
>>55303762
Fair enough, some of it is okay for a low level, minor cyberpunk feel. I'm just disappointed there's nothing out yet for full on "brain in a bot" total conversion stuff. And from the look of things like the high level extra arms that can hold but not use stuff, I expect paizo to never actually provide such options.
>>
>>55303644
I want to give that filthy chrome gnome a hug!
>>
>>55300246
I think you can't judge anything on DCs right now since the DC tables in the core rulebook weren't playtested at all and are basically gibberish.

I would not be surprised there's a "Starfinder 1.5" at Gen-con in two years.
>>
>>55304143
That insinuates the system will survive until GenCon.
>>
>>55302722
I think I got something it's a short sidequest feel free to make suggestions and tell me if it's trash
>We receive a mission to save a planet from pewdiepie, he uses his popularity to wreck havoc
>We save a small town from armed teenagers killing everyone
>We interrogate one and he tells us where pewds is hiding
>Dungeon is a huge IKEA filled with armed fanboys and "brobots", memes are spraypainted all over the walls
>Final boss is a neckbeard who took a shitload of power enhancement drugs
>We get to pewdiepie who's been controlled by a mind control chip
>Gives us his spaceship and ask to stay with us until he gets back all the subscribers he lost by becoming part of the crew to restore his reputation as a good guy

Then this >>55302834
How does it sound? Is there anything that I should change?
>>
>>55300043
The bonus they hand out isn't good. I come from XCOM, so any bonus to hit, ANY, is valuable.

>>55304201
It's got a few let's play groups out there that would keep it going. Even if it fails, we'll just trigger anime-poster and merge back with /pfg/ to make /pgg/.
>>
WHEN DOES ALIEN ARCHIVE RELEASE.

WHAT KEK AT PAIZO THOUGHT RELEASING A GAME WITH NO GAME WAS A GOOD IDEA.
>>
>>55303796
Making a full jarhead conversion effective doesn't really fit the space fantasy theme. You can make humanity obsolete, or you can hit someone with a laser sword, but it's hard to do both without one of them being proven wrong by the mechanics.

Take Star Wars for instance. Clone Wars cartoon, Mace Windu vs Grevious, we get a demonstration that getting cybered up is not the objectively correct way to be powerful.
>>
>>55304358

October, anon.
>>
>>55304365
>Release book in August
>Release campaign-making book in October

???
>>
>>55301699
Any weapon crystal makes their mote weapon magic. Dipping as a solarian also means losing weapon damage and delaying their good revelations, while the only proficiency they really need that they don't get is heavy armor.

>>55303110
Give them an extra aug that doesn't take up it's usual slot, like how androids can take an armor mod.
>>
>>55304363

Isn't Windu supposed to be a ridiculously powerful outlier, though? Grievous had killed a number of jedi prior, so clearly, taking the Mechanical Man route did some good.
>>
>>55304418
Welcome to the era of /v/ Publishing

>They'll fix it with patches/ errata/ FAQs
>DLC will fix it (pdfs)
>They'll fix it in the sequel
>>
>>55304481
>It's early access! They're making the game as you play it!
>>
>>55303644
I think the Wide-Spectrum Ocular Implants are good, at least if you and the GM keep in mind the extra spectra you can see and you GM isn't a total cunt about it
>>
>>55304475
Fair point. You could look at them as being high level characters from different classes. Windu is a Jedi, Grevious is a Soldier. Or maybe you'd make his class be something specifically cybernetic, since "soldier" is more of a background or a profession, not something which on its own makes you good enough to fight a guy who can leap miles and crush people with a thought.

Regardless of that specific example, the point I'm driving at is that if cybernetics are too effective, they start to feel like a requirement rather than a choice. If you don't have them then you're missing out. Your unaugmented character concept is wrong. That's definitely the case for Shadowrun, albeit with the massive co-opt of that cyberpunk theme that magical augmentation offers.

Personally, I'd like to see a system where cybernetics cost you constitution or similar. Sort of makes sense (putting foreign devices into yourself is going to give you and them more room to go wrong) and presents an interesting choice about whether you want to take them or not with no wrong answers. That as opposed to either just not making them very good, or making them so good that you have to take as many as possible.

>>55304418
>>55304481
>>55304496

Isn't that exactly what 5e did?
>>
>>55304496
>>55304481
If they didn't release it like they are there would be just as many people on /tg/ bitching about it the other way.

>They have the game ready to launch but they're just sitting on it for no reason!
>They hope if they release all their books at once we'll buy them all!
>All the books are incomplete without the other books I'll bet, they're trying to force you to get all of them!
>>
>>55304687
They could've released both at the same time and saved any kind of bitching
>>
>>55304762
Nah. People would have found things to bitch about.
>>
>>55305249
The fact that there wasn't even a committee to tie things together would be a start
>>
>>55305249
I guess. But speaking as a lazy ass GM who doesn't want to make his own beasties or convert Pathfinder shit, I wish there wasn't a fucking two month wait between the CRB and the first bestiary
>>
>>55304143
Those DCs were what the class was written for.

Don't forget that at level 1-2, those numbers all seem quite reasonable.
>>
>>55304292
Can I get some feedback please?
>>
>>55307126
Having raised twin daughters who were giant fans of that entity when they were 4-5, merely seeing 'pewdiepie' in a post made me hit pgdn. Other people ignored by this act are mere collateral.
>>
>>55301561
You game via Discord? How does that work? The only online TTG I've tried was a PbP Exalted game that didn't really work because Exalted doesn't translate into PbP.
>>
File: 1488034361757.png (3MB, 1300x1733px) Image search: [Google]
1488034361757.png
3MB, 1300x1733px
>>55295700

Thirded
>>
File: maxresdefault.jpg (187KB, 1905x1073px) Image search: [Google]
maxresdefault.jpg
187KB, 1905x1073px
>>55307404
Because it's easily adaptable to really any space themed game you want to play.

All playable races that I use are modified to represent humanoid biology. No host shirren. No lashunta gaylords or dykelords.

I also removed the four armed race completely from my game. They're xenos and need to be purged.

Furthermore Hitler is leader of Starfinder Society and not some cuck.
>>
File: pgak0.jpg (49KB, 1366x768px) Image search: [Google]
pgak0.jpg
49KB, 1366x768px
>>55307404
>being so insecure in your own sexuality that reading someone mention people who aren't straight white men fills you with impotent rage

Thanks for bumping the thread, these things would die if it weren't for you guys.
>>
>>55307603
>would die if it weren't
And it would be a more merciful fate, probably.
>>
>>55307603
>>being so insecure in your own sexuality that reading someone mention people who aren't straight white men fills you with impotent rage
Nice projection anon. You can't stand straight white men so you become very upset with yourself.
>>
>>55307658
He's not the one freaking out about there being something other than straight white men in a game. He's also not freaking out about there being straight white men in a game.
>>
>>55307706
>I'm not the one freaking out about there being something other than straight white men in a game
You're clearly projecting it or you wouldn't have mentioned getting upset.
>>
>>55307706
Let me help anon, you shouldn't get so upset at whites and want to force your political agenda in the game.

Otherwise it wouldn't be so forced as it is in Starfinder.
>>
>People are so retarded they think you clearly want 100% Aryan men if you can't stand this cancerous SJW bullshit.
>It's one or the other. You have to be Hitler if you don't want people vomiting their own politics over a game.
>>
>>55304363
How is it a problem in Starfinder/Pathfinder ? You could easily make at least two paths - magic and technology.

Though considering how devs did their base game I'm not sure they can make even one path right.
>>
>>55307839
If you find any of my proclivities distasteful then you're a conservative thus a crypto-nazi
>>
>>55306811
That's because all the playtesting was at early levels.

Personally I think 90% of the difficulty for Computer checks should be based on Security Upgrades, and Tier should only really have an effect if you're trying to do something that'd require full access to all system resources, like searching all the security feeds for a specific person or trying to activate the self destruct system from the docking bay.
>>
File: 90kcDgA.jpg (131KB, 750x1004px) Image search: [Google]
90kcDgA.jpg
131KB, 750x1004px
Social commentary either way is pretty fucking played out at this point. Can we just go back to making fun of how shittily designed the scaling DC system is? Is there an easy workaround, or should I just chart out DCs?3
>>
File: 78500944.jpg (19KB, 346x346px) Image search: [Google]
78500944.jpg
19KB, 346x346px
>not treating humanity as represented in the core rulebook pawns as a brazil-tier nightmare of criminality, sexual disease, messianic marxist pseudo-intellectualism, decaying infrastructure and generationally declining IQ
>not playing united and coherent Kasatha, Lashunta, Vesk or Ysoki
>not resisting the tide of human effluence pouring away from itself, trying to escape the horror it created in its own arrogance and naivete
>>
>>55307755
>>55307706
>>55307658
>>55307603
>>55307404
>no YOU'RE projecting!!
>>
>>55307539
How exactly is it easily adaptable?

Say I want to do star wars. Oh wait we'll need to homebrew starship combat, starfighter squadrons, and figure out why jedi are charisma based and bad at what they do.

Okay so let's do Star Trek? No wait, none of this really fits it at all.

Macross then! ... oh wait.

Battlete~ forget it.

Space 1999? Sorry the moon's like 100 expansion slots mean it can only hold a total of 2500 tons of cargo, and can't hold more than gargantuan regular-scale objects.
>>
>>55308116
For most of them I'd add one or two points to the base DC and change them from CRx2 to CRx1.5.

Somebody had a nice starfighter homebrew the other day that made Piloting DCs a function of ship size and KAC.

For Computers I'd make the base DC equal to 15+2xtier and then add Mk1 to Mk10 security options that added +2 DC per Mk. That way there's a difference between the Tier 8 operating a military dreadnought and the Tier 8 operating an old mining colony.
>>
>>55308116
The easy workaround is just to look at the numbers your players have managed to accumulate and scale from that.

Hell, if you wanted to be really cheap, just look at what the number on the d20 is. Most players accept to hit on anything higher than 8. They tend to accept saving throws as more difficult, so those pass on a 12 or higher. If a player acknowledges their character as being bad at something, you can look for a 15 or higher.

GMs don't need to use the rules. The rules aren't for the GM, they're for the players, to give them the sense that what's happening at the table is fair and logical so that their victories feel earned. The players need character creation rules to make them add up ability mods and skill ranks to feel strong, the GM just needs to know that at level 1 they'll have a +9 or so.

That's why people don't like reading that the DCs are wrong. If the DCs are too hard, or too easy, then they're unfair, and the GM might need to just make up the campaign and the difficulty as they go. How could that be satisfying to the sort of person who is currently reading the rules of a multiplayer game without anyone to play it with?
>>
File: PLKn839.jpg (195KB, 1001x1098px) Image search: [Google]
PLKn839.jpg
195KB, 1001x1098px
>>55308508
Anon, why are you sincerely replying to Hitler?
>>
>>55308747
Name me one person that doesn't love Hitler. He's the most famous man on the planet.
>>
>>55308878
The first most famous would be Jesus.
>>
>>55308508
>How exactly is it easily adaptable?
Remove the race, rewrite the fluff. Literally edit some words.

Oh you meant a system. I can kind of agree with you, especially because of some samples, but I was able to make some homebrew myself with the ships from Homeworld.

Easily adaptible to me doesn't mean that it doesn't require some work, but because they give you the ability to build starships you can take what you believe to be the stats from Starwars.

We can go through an X-Wing if you want, although I'm not really a fan of SJW tier shit like Star Wars.

For Jedis I think they would be Wisdom based for some of their DCs, but then Int based for other DCs. It's not hard to decide which abilities would use INT and which would use WIS for their DCs.

If you want to make a Solarian fit a Jedi then you'll have to remove motes completely, and should use source of the d20 version of starwars from there.

We can go through Macross, Battletech, and Space 1999. What specifically do you want help adapting from the setting?


Back to your X-Wing homebrew, let's use some stats from other games to give us a guide.
Silhouette: 3
Speed: 5
Handling: +2
Fore Defense: 2
Aft Defense: 1
Armor: 3
HT Threshold: 12
SS Threshold: 8
Hyperdrive: Class 1
Navicomputer: No
Sensor Range: Close
Ship's Complement: One pilot, one astromech droid
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: One week.
Price/Rarity: 150,000/5
Customization Hard Points: 2
Weapons: (1) S-Foil Mounted Quad Medium Laser Cannon (Fire Arc: Forward; Damage: 6; Critical: 3; Range: Close; Qualities: Linked 3); (1) Forward Mounted Twin Proton Torpedo Launcher (Fire Arc: Forward; Damage: 8; Critical: 2; Range: Short; Qualities: Blast 6, Breach 6, Guided 2, Limited Ammo 6, Slow Firing 1, Linked 1)


What should we tackle first regarding our X-Wing?
>>
>>55309366
>although I'm not really a fan of SJW tier shit like Star Wars.

Imagine a timeline where we're now calling Star Wars "SJW-tier."
>>
So! Space gnolls! Are they a thing?
>>
File: hung-bui-bui-hung-iya-final.jpg (622KB, 1920x2311px) Image search: [Google]
hung-bui-bui-hung-iya-final.jpg
622KB, 1920x2311px
>>55309672
>Imagine a timeline where we're now calling Star Wars "SJW-tier."
imagine a timeline where star wars was bought by the high king of SJW comapnies, disney
>>
>>55309672
that timeline may be coming in december - we shall wait and see
>>
>>55309774
Imagine a timeline where Disney was considered the high king of SJW.

>>55309776
Hold onto your butts, because everything's pointing to The Empire Strikes Back being a rerun of The Empire Strikes Back with a heavy, heavy, heavy feminine slant to everything.

The Force is Female. Get over it.
>>
>>55309761
dont knolls have like 6 int?
even if they were a thing they would barely be able to function.
i dont see knolls ever being able to achieve space flight, and i dont see them ever getting along long enough with other races to tag along. then golarion is deleted and all the knolls are too.
>>
>>55309808
Orcs are still around and they're dumb as rocks, though admittedly they only exist as breeding stock for Drow matriarchs to GREEN their Human slaves and make half-orcs.
>>
>>55309800
nustarwars is 100% irrelevent to me. i have not given disney a single dollar in decades.
>>55309826
i really wanna explore that planet. it sounds creepy af. and entire planet that is basically a giant dungeon. scary
>>
>>55309893
>i really wanna explore that planet. it sounds creepy af. and entire planet that is basically a giant dungeon. scary

I do too, in fact there's a half-dozen things I want to do in Starfinder and the fact the campaign-making books aren't even out yet butters my biscuits something fierce.
>>
>>55309808

8 on average, 12 for flinds. And Lamashtu's still around, isn't she?
>>
File: moth.gif (748KB, 500x306px) Image search: [Google]
moth.gif
748KB, 500x306px
>>55292252
in my head cannon, shirrens are now fluffy mothfolk. now they arent as disgusting. now they are neat. you are welcome.
>>
>>55310062
Aren't the angelic beings that inhabit the Diaspora basically fluffy moths? The Anita Sarkeesians?
>>
File: moth2.jpg (196KB, 1024x819px) Image search: [Google]
moth2.jpg
196KB, 1024x819px
>>55310110
no, they are generic hairless humanoid aliens.
moth antanae are cute.
CUTE
>>
>>55310008
>And Lamashtu's still around, isn't she?

Yes, but the nature of her being around is still unclear.
>>
>>55308625
>>GMs don't need to use the rules. The rules aren't for the GM, they're for the players, to give them the sense that what's happening at the table is fair and logical so that their victories feel earned.

No, the rules are there so that you can actually have a coherent game where the players have enough agency that they can make decisions about how characters should act based on the expected outcomes of those actions.

>>That's why people don't like reading that the DCs are wrong. If the DCs are too hard, or too easy, then they're unfair, and the GM might need to just make up the campaign and the difficulty as they go.

No you fucktard. If the DCs are wrong the players either can't succeed at actions, or never fail. A DC 70 check in Starfinder is unfair because it's effectively impossible.

The problem with making up everything as you go along is that you are not consistent unless you're making notes for everything and at that point WHY THE FUCK DID I PAY MONEY FOR A RULE SET?

There is no excuse for a year an a half playtest to have missed mathematical issues that glaring and obvious, especially not on the tail of Pathfinder, 4e and 5es forays into the issue.
>>
File: 1383863490241.jpg (14KB, 441x477px) Image search: [Google]
1383863490241.jpg
14KB, 441x477px
Tell me what level that character concept you really, really, REALLY like can feasible be made. Because I've been fingering this concept of mine for a while now and I'm only beginning to realize it would require at least a level 3 start.

Speaking of which, why don't Droids have cutting lasers? Does this setting have cutting lasers?
>>
File: 1504159997394.jpg (158KB, 1280x720px) Image search: [Google]
1504159997394.jpg
158KB, 1280x720px
>>55310293
that would be an engineering tool.
buy it a tool arm and an engineering tool.
tell me about your character
>>
>>55310328
Those guns are triggering my /k/ autism.
>>
>>55296641
I feel like letting my inner meme lord out. Maybe some Idol thing where you put in concerts and ferry supplies around, dealing with some of the troubles each planet has.
>>
>>55309008
>jesus
>allah
lel they are second rate to Hitler.

>>55309672
It is, what do you feel isn't SJW about it? The 70s was at the height of the revolution. If you rewatch it you'll quickly see that the Jedis are the bad guys who want to destroy civilization all for the sake of (((peaceful))) races who would kill you without hesitation.

Further proof is that the new movies are huge SJW fests
>>
>>55310328
>2077
>On October 23rd, 2077, the storm of World War had come again. But this time, the spoils of war were also its weapons... plutonium and uranium...
>>
File: oM60T8Y.jpg (122KB, 1280x720px) Image search: [Google]
oM60T8Y.jpg
122KB, 1280x720px
>>55310328
>tell me about your character

He's a former engineer for AbadarCorp, shot down by the automated defense systems of a quarantined world and forced to survive over 10 years with naught but his wits, the salvaged wreckage of their terraforming ship, and the various technological wonders found therein.

I want to keep the circumstances of his survival on that planet nebulous for the in-game storytelling, but it was on that world where he "met" his Droid, rescuing the machine from certain death at the hands of cannibalistic machines that had come to form the ecosystem of the planet. The droid itself was of alien origin, yet had itself cannibalized some parts from the ruins of other ships shot down over the world. The Droid's designation? FR1-DA3, or Friday.
>>
>>55309761
Tell me what you think about this Gnoll stuff I'm mixing:

Gnolls were being used as front line fodder, being chucked at planetary hotspots since they are good at that. After the collapse of The Empire (tm) the Gnolls are just left on the planet.

After being quarantined by the nearby planets, since they don't want them leaking out into their planets, the Gnolls manage to reach out and offer Human Colonists some deals on supplies and stuff for their ship, their last chance to brighten their image and be able to get doctors and engineers coming in.

The Gnolls are still hyperactive, intelligent, but distracted or prone to spending time on meaningless tasks and research. The planet is good, but they run it like it was some combination of Reno and Kowloon
>>
>>55310293
Pretty much every power armor character only works between levels 5 to 11 due to the lack of battleglove and armor options.
>>
File: RIP AND TEAR.jpg (1MB, 1920x1080px) Image search: [Google]
RIP AND TEAR.jpg
1MB, 1920x1080px
I just realized that this setting would actually allow this mothafucka as a PC with minimal alterations.

Priest-Soldier with armor storm and close combat fighting styles who puts holy fusions on all his gear.
>>
>>55309366
>pulling out the FFG starfighter stats
Anon. I am disappoint.

FFG cannot equipment and can even less vehicles. They accidentally the whole thing.
>>
>>55310711
>Priest
>Holy

U wot
>>
>>55310726
He has some kind of holy, or at least anti-demon power behind him and I don't know what other theme would fit.
>>
>>55310752
His anti-demon power is the power of violence.
>>
>>55310801
Righteous fury then. Empowered by a good aligned deity to be a humanoid WMD against all that is evil and chaotic.
>>
>>55304358

5e did the same thing, so did 4e, so did 3e... Seriously, everyone does that, it's annoying.
>>
>>55311294
maybe you should stop being a dumb nigger and actually think about the logistics of running a book publishing business.
>>
>>55309761
>>55309808
Someone would have brought them along as front line muscle. They wouldn't be independently starfaring originally. Now, after The Gap, they already have the dispositions to fill the Reaver spot nicely.
>>
>>55309893
Do we have an external on that ship? That thing has Hollywood hallways and is pancake flat.
>>
>>55310713
Alright why can't they? How did they accidentally the whole thing.

The reason why I ask is because I feel you're just here to complain without giving any real reasons.

You did this with Starfinder.

You an keep complaining about it, but without reasons it's fairly pointless.

What do you want to change or homebrew about the stats provided? What do you want done so its done right?
>>
>>55311721
First off it sounds like you're taking several of 58 people to be the same guy?

FFG star wars has some severe scaling issues with starships and starship equipment. The encumbrance capacity system is just fucked: you can fit a power-armored wookie with all his gear in a TIE/LN but an ewok couldn't just leave 2 pistols and a few grenades in it in the same way for example. It stays odd at large sizes too.

Shields as black dice comes up to the hard 4-black cap quite quickly, does nothing to absorb hits, and can be worthless if you've got 3-4 dice from elsewhere once experienced.

Sensors are directly linked to comm ranges, and you get this little issue where someone with longer ranged sensors is insta-gibbing someone with shorter ranged ones with surprise attacks - particularly larger ships or those with missiles. Starfighters in particular often cannot communicate with their motherships or home bases after moving to engage something nearby, as it's now out of range.

Unlike the ground game, things like strain and health on ships are hard-locked, making the increased damage as one levels gunnery and the like more and more of a rocket-tag game. In particular, whoever wins initiative can easily have around 80% chance of a hit, which can easily mean a kill if their weapons are linked - in particular someone, say, opening up with a pair of missiles or torpedoes from outside gun range. Gunnery and accuracy increase, but survivability is heavily limited into very small individual bonuses across several classes: enough that most ships can't add another purple to those shooting them without mastering two of them. Raising your piloting helps with terrain and certain maneuvers, but won't actually help you stay alive long enough to use them.

Most ships have very few hardpoints as well, greatly limiting customization, especially since sometimes removing things does not return as much as putting them back on would do.
>>
>>55312419
Additionally, when it comes to starship stats?
FFG decided to keep everything at roughly the same "level" in some cases. Except the costs and rarity of course. The result is things like the TIE/D (which was on-par with interceptors and a-wings agility-wise, with some sources actually having them outrun the latter) being still priced like the high-end brand new model that it is, yet being statted as slow, clunky and maneuverable as a Y-Wing (minus the astromech droid slot and the turret gunner for the extra actions).
>>
File: becrux.png (402KB, 363x515px) Image search: [Google]
becrux.png
402KB, 363x515px
>>55293798
So any homebrew rules for Kobolds in Starfinder yet?

Also, you guys who include kobolds what homebrew fluff have you thought up for him?

Until proven otherwise, I like to imagine they have mostly ditched working for terrestial dragons and are now doing shit for Star, Solar, Void dragons.
>>
Are Solarians bad?
>>
>>55312631
armor is bad. weapon is better than melee soldiers. both have the same problem soldiers do of being extremely limited outside of direct combat
>>
File: bold trooper.png (98KB, 330x330px) Image search: [Google]
bold trooper.png
98KB, 330x330px
>>55312595
I basically ported them over unchanged from their d20 SRD page

>http://www.d20pfsrd.com/races/other-races/featured-races/arg-kobold

The only difference really that we used was that we got rid of their low light sensitivity since plenty of races have darkvision but no problems seeing in full daylight either.

Culturally, dragons don't really play much into my kobolds, though some are still around. Mostly the kobolds outbred the dragons, there are too many kobolds for the dragons to ever rule.

They moved off to their own moon and started building their own future.

I just really like playing kobolds, both character wise and crunch wise.
>>
>>55312419
>First off it sounds like you're taking several of 58 people to be the same guy?
First off complain to moot to get IDs here then if you're so booty bothered by me referring to you.

Are you the same guy or not? If you are not then I won't bother to reply as I am sincerely helping someone homebrew.

Seeing as he didn't reply then I will assume he gave up and just wanted to complain for the sake of complaining.
>>
What types of campaigns are y'all interested in?

>>55293798
>>55312770
What's the Kobold planette like? How is the government? If a 'Umie got it into his head to go there, is there a cool spot to visit?
>>
>>55313860
Well my players want to do a Firefly esque campaign where one player is a diplomat hiring them for security

Give them five sessions before they piss off a major corporation or politician something and have to go on the lamb
>>
>>55307706
No we just hate the way how fucking hamfisted it is and fucking cancerous the crybabies are that demand there is a character that sexually identifies as a attack chopper or they'll kill themselves.
>>
File: 1503380567916.jpg (58KB, 800x393px) Image search: [Google]
1503380567916.jpg
58KB, 800x393px
>hamfisted
Nobody is shoving sjw shit down your throat. Get out of the echo chamber, it's a handful of minor mentions in fluff sections and one toy magic item. All of the sjw shit is from listening to the devs and their retarded cult following, which has less bearing on the game world than you think.

You spergs are being bigger crybabies than the muh imaginary gender crowd.
>>
>>55314935
It's basically all devolved into crybabies yelling and pointing at other crybabies for being crybabies. The whole charade's pathetic and everyone involved should go jump off a cliff.
>>
>>55314604
>>55314935
>>55315028
What's really pathetic is that this stuff isn't new. It's more obvious because of the internet, but developers have been putting in their political and ethical crap since the RPG games started, just like every other published book has since the invention of the printing press.

In 50 years, not one instance of the players complaining has changed things - it's always the non-players who get things changed, like the ba'atezu/tanarii issues, and all this SJW crap that has no bearing on the game. the only thing players can do is the same theing they've been doing for 50 years - ignore it and play the game they want. You can't change the publishers minds, unless you want to go full Myfarog and make your own setting and game.
>>
>>55314935
>Nobody is shoving sjw shit down your throat.
Demonstrably false. If they weren't then it wouldn't be in the game and there would be far more white males in the game aka, the primary audience.

But it's always going to be the same thing. If you push SJW shit, then I won't buy it. If you buy it and are against SJW shit, then you're part of the problem.

>>55315111
>What's really pathetic is that this stuff isn't new.
Again demonstrably false. Multiculturalism with alien societies has never been pushed in this manner. Humanoids that are white and actually have int is one thing. Orc racism is, should be, and will always be a thing. Forcing it like Paizo has distances more of the audience than it brings in.
>>
File: tatiana-barbesolle-leia-siren.jpg (409KB, 1920x2715px) Image search: [Google]
tatiana-barbesolle-leia-siren.jpg
409KB, 1920x2715px
>>55292252
I WANT SPACE MERMAIDS!!!!!!!!!!!
>>
>>55315171
Really? You've never read, say, Planescape, Spelljammers, Dark Sun, any of those? How about Ebberon? How about Shadowrun (holy fuck, how about Shadowrun)? Rifts, where the main group of humans are LITERALLY Nazis while the Magic Kingdom demanded you be multicultural? Fuck, the Arduin Grimoires were chock full of sexuality issues, racism, rampant xenophobia and xenophilia, and rituals and treasures all about transformation and changing sexes, races, and more. The same damn thing. No one was bothered by the multiculturalism in those. Or the outright racism. And there was a ton of it. It was incredibly blatant.

It's only now that RPGs are becoming mainstream that people are complaining, and 90% of them aren't even players. the players never had issues with it because hey, that was how the settings worked. If you didn't like it, you didn't complain to the devs, they don't care. You changed it in your game, just like Rule Zero demands.

Even pretending this is recent is a stupid ploy, and completely ignorant.
>>
>>55315209
No.
>>
File: IMG_0006.png (3MB, 1250x2243px) Image search: [Google]
IMG_0006.png
3MB, 1250x2243px
>>55315209
Apparently there is a Large sized species that can swim in Low/No gravity, so you might get your wish soon
>>
>>55315171
You sound like a self centered, self righteous crusader for the banning of a game you don't approve of while using SJW isses as a reason. I'm sure if there wasn't your supposed SJW boogeymen, you'd find another reason to say "don't buy this game I don't approve of because it's badwrongfun".
>>
>>55315502
>Just shitflingers flinging shit at other shitflingers, all the while utterly, fucking fanatically, mouth-foamingly convinced that *their* shit don't stink.
Like I said, they should all, every one of them, do us a favor and jump off a fucking cliff already.
>>
File: 1496061802760.png (174KB, 358x358px) Image search: [Google]
1496061802760.png
174KB, 358x358px
>>55296944
>Melee soldiers are a little worse than solarians

How the hell are melee soldiers worse than solarians?
>>
>>55315502
>You sound like a self centered, self righteous crusader
Well you certainly are projecting here.

>>55315587
>i disagree so he has to die
Very tolerant!
>>
>>55315769
>missing the point
>>
>>55315276
>Even pretending this is recent is a stupid ploy
None of those things means the agenda was being pushed into every nook and cranny as it is now. You claim it's an SJW boogeyman, but even you can see the examples of the agenda.

>It's only now that RPGs are becoming mainstream
You're the one being ignorant here, which is of no surprise really.
>>
>>55315788
You sound like a self centered, self righteous crusader.
>>
>>55315769
I don't care what side any one of them are on. I simply don't care anymore. They're all loud dumbfucks whether their 'for' or 'against' whatever the fuck, SJWs or anti-SJWs, jedi or fucking sith. It's all just simply noise now. Just arrogant, self-centered, fun-policing noise.
>>
>>55293459
....oh, I don't know.
>massive tectonic disruption
>you have to actually go down into the incredibly turbulent atmosphere
>somehow move an entire tectonic plate to a proper position
>manually anchor it there somehow
>all while carious sections of the ship and anchors are breaking, blowing up etc
>chase off giant alien creature trying to use your lava pools as spawning grounds
>panic when some random alien spaceships drop by before finding out they're just here to do the tourist thing
>deal with corporate espionage
>deal with corporate sabotage while you're working

You could get a lot of mileage out of this.
>>
>>55315821
I sound more like someone who looks at a post like that and sees someone just trying to drive down business and using X as an excuse.
>>
>>55315865
>omg he's annoyed by people tantrumming he must be le secret ess jay double u!
>>
>>55315869
>just trying to drive down business
Remove the SJW nonsense and put more whites in and I'll buy it. Until then I won't and a sizable amount of the primary audience will not either. May I point you over to the release schedule Jakob?
>>
>>55315895
>missing the point.
>>
>>55315865
Just pointless noise meant to generate more pointless noise about meaningless words or meaningless causes. All so someone somewhere can police whatever the fuck for some inane reason or another.

Fucking turtles all the way down.
>>
>>55315896
See, this is exactly what I mean. "Oh this ONE THING makes me not want to buy it!"

It could easily be any number of things, but THIS ONE THING is bad! And I'm sure if THIS ONE THING gets fixed it will become THIS OTHER THING.
>>
File: dv6slFjZRAaphI289YU-vA.png (130KB, 779x414px) Image search: [Google]
dv6slFjZRAaphI289YU-vA.png
130KB, 779x414px
>>55292252
>Hear about starfinder
>Go on /tg/
>Find thread
>Expects people to talk about cool shit in space and different approaches to certain things that they could do
>Instead people won't stop bitching about Social Justice this, Whites that, Blacks there, tumblr here
>Starfinder Thread is now literally a tumblr thread
>mfw
When will people learn not to take the fucking bait?
>>
>>55315896
Holy strawmen, batman.

The SJW stuff is a bit of an annoyance, but so were the anal circumference rules in FATAL. Pretending people will boycott the system just because its developers are into trannies is nothing but a claim designed to be easily 'defeated' by the other side.

The real reason to take issue with the game is that they charged for an alpha with massive chunks simply missing. Even with the setting information the biggest issue is the gaps - and I don't mean "the gap" though that was quite the copout too - that fail to address even basic reasoning and information based on said gap they suffered.
>>
>>55316073
In fairness (very little of it) there's nothing else to talk about.

Unless you want to do some low level putzing around on the ground with the starting adventure path, the game is basically half "pending"
>>
File: lo.gif (408KB, 250x189px) Image search: [Google]
lo.gif
408KB, 250x189px
>>55316102
>>
>>55316125
Why not just take the stuff released from Starfinder and inject it into pathfinder? Call it a sci-fi campaign instead of calling it starfinder.
>>
>>55315597
solarians do more damage, have better mobility, and have more utility options. soldiers have advantages of their own over solarians, but at melee solarians are just better.
>>
>>55316308
But first you dip soldier (blitz) before going into solarian.
>>
>>55292992
I can't begin to describe how stupid this looks. But I will try
>cloth hood on fully enclosed helmet
>helmet is opaque yet hood is open in front
>>
>>55316712
High speed windblown sand will abrade even steel, anon.
t. China Lake refugee.
>>
>>55316308
>>55300845

Excuse me while I enjoy my vindication that the autists who first read these books were in fact idiots.
>>
>>55300845
If you're worried about damage as a Mechanic, that overcharge trick for extra dice of damage could be handy too. Something to pump the numbers a little higher if you don't wanna chance the accuracy drop on a full attack, or on the turn you target lock someone.
>>
>>55316812
>or on the turn you target lock someone.
True, those two abilities match up pretty effectively. That said, I feel like an extra 1d6 is a bit weak, even if it's available for every attack that isn't the new, less-busted Full Attack. It feels a little weak on paper.
>>
>>55317326
It depends how many tricks you wanna put into it. The first gets you 1d6. Second gets you 2. Third gets you 4.

And then if you're mad, you can keep taking the third, capping out at 7.

If you're mad.

But the 3 might be alright. 4d6 ain't bad, since the only cost is extra charges. Makes stuff like pistols and stuff, low-charge weapons pack a bit more of a punch.
>>
How can I play an inquisitor PC?
>>
>>55317433
Mystic class, Priest theme. Caster with backing of church. Done.

Pick Abaddar, because having a friendly relationship with the largest theocracy and corporation in the setting is going to be effective to the point of annoying your GM.

Or if you wanted to play the 40k version, >>55302521
>>
>>55302521
2nd edition and Ascension did. I know >ascension but they did add the option.
>>
>>55307420
Fourthed
>>
>>55313860
Haven't really figured that out as we're not going there anytime soon.

They're not unified against each other and skirmishes and conflicts between factions, but they're mostly united against outside forces that threaten them.

It's be a pretty neat place to visit I think given their cultural history, and the way that theri species is genetically all blended together now so instead of the distinct color groups you saw in the old days now it's a randomized blend of colors, body types and features.
>>
I don't like Kobolds.
>>
>>55317566
>>55307420
>>55295700
>>55293134
http://paizo.com/products/btpy9ssr?Starfinder-Core-Rulebook
$10, and they're more likely to put out more content for a game line that sells more books.

What was the other thing you were going to spend the $10 on?
>>
>>55317615
To each their own. I really like them.
>>
So can someone summarize, in as simple and calm a manner possible, what the 'SJW shit' in this game actually is?

Because me and my whole group hate SJWs with a burning passion and none of us found anything worth complaining about in the rulebook on that front.

What are you so mad about?
>>
>>55303760
Ridiculous dex bonuses, awful charisma and constitution. Don't forget that Riftborn can naturally manipulate time.
>>
>>55313860
I don't want any of this corporate intrigue, gang warfare, cyberpunk in space stuff. I want to save the galaxy from a demigod tyrant or giant robot cuttlefish or a bug swarm or something else big and heroic like that. It'd have to build up to it of course, save some stranded crews, prevent a planet from exploding, discover some ancient lost race but oh no what's this? The first clues about the upcoming big bad!
>>
>>55317716
That seems like what my party is going to end up doing.

Exploration and adventure out in The Vast for the Starfinders, encountering undiscovered alien races, brave new worlds and adventure beyond the light of civilization.
>>
>>55317671
They came in here mad, they're just looking for stuff to be mad at. I feel like they must be a bit disappointed with Starfinder for that. Not enough anger fodder, just a few pictures and stuff that you have to point out to notice.

>>55317673
How would you bring across the time manipulation at PC level? Anything that lets you mess with the action economy tends to be fabulously broken.

Maybe being able to sacrifice your action to give someone an extra action? That's probably also broken, but in a supportive and less "I am going to steal everyone's spotlight with my character" sort of way. Then again, it might also just not be fun to play.

The Riftborn empire can do more impressive things, but that's with all of them working together.
>>
>>55303796
Pretty sure Paizo confirmed this as a playable race in the Alien Archive
>>
File: PZO7105.jpg (227KB, 802x1000px) Image search: [Google]
PZO7105.jpg
227KB, 802x1000px
>>55318175
>Alien Archive
Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.

OK, I'm looking forward to that. Get a bit more fucking weird into this system.

Although I imagine that the little ewok teletubbies are going to be a PC race as well, and they're going to be the Kender of Starfinder. I'm imagining a grim, 50-something engineer complaining that "some dipshit deckhand forgot to seal the landing gear during our last planetside mission and now the secondary core housing is full of Cuddlepuffs tearing out the conduits and shitting everywhere".

The robot and the dragonguy are exterminators.

>This unit is concerned about the moral implications of its chosen vocation.
Friend, you're just jealous you don't have an axe.
>This unit would appreciate an opportunity to use the axe.
>>
>>55318172
That seems like what it is.

Either people already upset looking for anything to complain about no matter how tiny, or legit bigots who are offended by the mere sight of a non white person in a piece of character art, or any kind of sexuality/gender concept that differs from straight-monogamous-bigendered.

It's sad but this is what I expect from /tg/.
>>
File: hyloyl3.png (166KB, 470x800px) Image search: [Google]
hyloyl3.png
166KB, 470x800px
>>55315287
yes
>>
>>55318248
>to a hyperevolved floating brain

The Contemplatives were already posted in First Contact.
>>
File: 1476952290020.png (389KB, 1162x1358px) Image search: [Google]
1476952290020.png
389KB, 1162x1358px
>>55318248
theres more than 20 aliens right?
it would suck if there were only 2 aliens to fight.
maybe "monster" is different than "alien"?
>>
>>55316425
If you want to be like Paizo and only build around low levels, sure.
>>
File: 1448513425367.png (278KB, 706x412px) Image search: [Google]
1448513425367.png
278KB, 706x412px
>>55318452
>>55318248
>Over 20 aliens

From what I heard, it's supposed to be a full 300+ page book with over a third of the listed aliens having PC stats.
>>
>>55318459
yay, hopefully we get space mermaids in there somewhere. well, not space mermaids, but mermaids from another planet.
literal mermaids that live in space would kind aneat too
>>
>>55318459
Yeah, I'm just going by the store page.
http://paizo.com/products/btpy9ujg?Starfinder-Alien-Archive

Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

Or in other words, some monsters, new race options, a race builder like what the Advanced Race Guide for Pathfinder did, and some items.

The 20 alien races was the bit that interested me. I like Androids, but that's because I was already interested in playing a robotguy and that was the closest thing they offered me. 20 more races is nice, but an actual robot option sounds right up my street, even if (like the race guide) it's an "advanced" option that they recommend against having at 1st level.

Also, being sci-fi, I feel like you can add "weird traveller from a race you've never heard of" to a campaign more easily than you can in a fantasy game. Absalom Station and its "1d6 days from everywhere in the galaxy" rule could have been built for that.
>>
>>55318498
>yay, hopefully we get space mermaids in there somewhere. well, not space mermaids, but mermaids from another planet

>>55318512
>The 20 alien races was the bit that interested me. I like Androids, but that's because I was already interested in playing a robotguy and that was the closest thing they offered me. 20 more races is nice, but an actual robot option sounds right up my street, even if (like the race guide) it's an "advanced" option that they recommend against having at 1st level.

It was only a matter of time until we got a truly robotic PC race, the Aballonians are a Pact World and they're basically a cross between Zero One and Cylons.
>>
>>55318498
>hopefully we get space mermaids in there somewhere. well, not space mermaids, but mermaids from another planet.

Mermaids are canon in the CRB, they're a race of cosmopolitan socialites from one of the moons orbiting a Gas Giant.
>>
File: 1487080558521.jpg (110KB, 614x491px) Image search: [Google]
1487080558521.jpg
110KB, 614x491px
>>55318456
It's better even for a mid-level solarian to dip soldier (blitz).
>>
>There are people in this thread
>Right now
>Who think a 10 PB start is acceptable
>>
>>55318710
Yeah, this isn't Pathfinder. You need to cut a few of those extra points out. Maybe go for 6.
>>
>>55318710
Complain to your GM, not us.

>>55318582
Personally, I like the idea of starting in another career before becoming a Solarian. Isn't that how every non-Prequel Jedi does it? Even the vidya Jedi follow that pattern for the most part. Kyle Katarn and KOTORperson whose past definitely doesn't hide any shocking twists start out as something else before becoming Jedi.
>>
>>55318758
>You need to cut a few of those extra points out. Maybe go for 6.

Six? Why don't you give them a million credits while you're at it. I wouldn't go for anything more than 4, and that's knowing the campaign will be a high-power adventure.

See, I ascribe to the belief that the rise to power is a story worth telling, and starting the party off as the Average Joe enables me to tell that story. Low-power starts also enable each character to shine in their respective classes.

So, personally, the ideal is PB 2/4.
>>
>>55318803
PB 0. You can dump an ability to boost another at a 2:1 rate, but nothing can go below 8.
>>
>>55318803
>Why don't you give them a million credits while you're at it.
How would your level 1 party spend a million credits, /sfg/? No going above level 3 items.
>>
>>55318918
Level 3 armor, level 3 weapons, level 3 cybernetics and the remainder kept for a rainy day.
>>
>>55318918
I'm a very lucky GM who doesn't have to do much in the way of Plot Hook writing because my PCs latch onto any and everything that they think will result in cool shit happening.

So, I imagine they'd spend a good chunk on a ship and other basic equipment and then invest it all and turn the campaign into a game of a bunch of intrepid adventurers protecting their nest egg from Free Captain Pirates, Golden League Con-Artists and other factions. Essentially counter shadowrunners in space.
>>
>>55320150
That would be a great way to do it if you could spend credits on ships, but BP and credits are completely disconnected from each other.
>>
>>55297152
you can wear power armor with light armor, and stack the armor upgrades.
>>
>>55320250
I'm not sure how else you could do that. Would you want to put a credit price on an upgrade to the ship when players are using the same credits to upgrade their characters? What happens if you shift the budget from one over to the other?

Still, could do with a bit of in-setting explanation. Currently it's completely abstract; the ship just gets better as you level up.
>>
>>55320776
It works better in systems that do not automatically escalate over time. In a class and level structure with fantasy levels of power awaiting you, the high end gear (that a skill game can use or ignore as it will) becomes the expected baseline eventually. That's a shitty economic model, frankly.
>>
>>55318172
I'm suspecting maybe half of the SJW-anger-fodder is actually meant to rouse defenders of the system while concentrating on a minor part that ignores the glaring flaws of the system.

Much of the arguments are far too unreasonable and easy to defeat to be an actual thought of someone who's read the book.
>>
>>55321209
Agreed. Chalk it up to another issue you get with DnD 3e derived systems.

The upgraded gear in this game really disappoints me. It's all just damage dice. Shadowrun has tables on tables of guns, but there you at least have the fun of working out which gun is the best gun. Here, it's as simple as looking at the bottom of the table for the most part. The extra complexity has not bought anyone any depth.

More tags would be nice. And some condensed weapon entries as well. The whole thing would be much more readable if they just showed their working for how powerful a weapon gets when you take it up a tier, and then had one entry for Laser Rifle rather than six.

These entries are hard to read. And pointless to read, since you can only buy a fraction of what's on their at first level.

Anyone fancy mathing out and reverse-engineering the formula they've used for how good a thing is at a given level? There must be some sort of assumption about AC bonus vs ACP vs upgrade slots.
>>
>>55292252
CFALKO
if you are here you need to put up your character in the application thread.
game is starting soon.
>>
File: FightingWireFrames.jpg (21KB, 292x240px) Image search: [Google]
FightingWireFrames.jpg
21KB, 292x240px
Generic Character Lvl 1-2 Optimization

Since you all creation wealth is leftover, Buy as little items as you can (except a 5 credit potato cannon) and murderhobo the first thing(s) you see for lvl 1 weapons/armor.

Use potato cannon if your GM has you playing Startomb of Horrors at 1st lvl for some reason

Dip Soldier @2 so you can use all weapons + some class skills

Max Dex (or 16 min), Str 12 so you can use heavy weapons, rest of points into Main Stat

You can now use all weapons/armor you find and likely have a varied class skill list. Put all your monies towards enhancements (Dex +2 top priority most likely) since they can't be resold and don't worry about weapons/armor too much since they can't be 'upgraded' AFAIK to higher levels and scrap/sell only = 10%
>>
>>55321483
>if they just showed their working for how powerful a weapon gets when you take it up a tier, and then had one entry for Laser Rifle rather than six.

But anon, they had to fill up those pages somehow! Are you honestly going to suggest to us that they could've condensed the Equipment Page to the point where they could've had custom art for each and every weapon/armor "type," or perhaps used that extra space for even more weapons/armor (graviton weapons, anyone?) or FIXING THE DAMN ERRATA?
>>
File: 1469096041755.png (47KB, 500x430px) Image search: [Google]
1469096041755.png
47KB, 500x430px
>>55321634
What is this, where is this, are you looking for a player? What is going on?!
>>
new thread
>>55322521
>>55322521
>>55322521
>>55322521
Thread posts: 318
Thread images: 90


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.