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/btg/ BattleTech General

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Thread images: 86

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Firin’ two ways at the same time, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>55213907
==================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-09-05 - Still getting worked on & now has 15594 pics! Any help with tagging appreciated!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord servers, etc.) Last updated 2017-08-30!
http://pastebin.com/uFwvhVhE
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>>55287361
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>>55287361
I like Thugs more than Warhammers, mainly because they actually have some armor instead of leg armor so thin that if someone sneezes at it you will lose a leg.
>>
I make no apologies for the magical death unicorn of... death. Hell's Horses FOREVER!
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>>55287825
It was just as lame when you posted it last thread. Lose the head and you're disarmed.

>>>/mlp/ faggot
>>
>>55287825
I would have made the HD gun to be a Gauss rifle and rest TSM as Unicorns of old where known to be mean SOBs if you wheren't a virgin girl.
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>>55287825
>magical death unicorn of... death.

I think we've been down this road before, anon, and I can't say I'm crazy about where it's going.
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>>55287825
>he didn't put a spike on the head
ONE JOB, ANON
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>>55288059
How are the Goons doing, anyway?
Do they still play BTech? Aside from those two or so dedicated people who still go at it in BTech game MP and rape grognards who think Shadow Hawks are good.
>>
>>55288242
They're still in it. They have a regular thread in the Games forum, which mostly consists of them bitching about how terrible PGI is.
>>
What other scandals/crimes the people working on Battletech has done through the franchise history?

I know about Coleman theft, and just recently heard about Warner Doles child molesting.
>>
What mechs are your favorite brawlers? I'm partial to the nightsky and the Tsi'Tang
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>>55289108
Harmony Gold multiple times, Calbeck's furry takeover, FASA's bad money management, CGL's Bad Money Management. The Dark Ages+Clickytech, and the writers being involved in drama. the list goes on and on. It's really a testament to the quality of the IP that it has survived so many attempts to kill it.
>>
>>55289207
i am suddenly struck by the idea of reavers from firefly in battlemechs.

This thought scares me
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>>55289513
Maybe a WoB splinter cell gone mad from long term from long-term VDNI use? they just show up on backwater planets, murder every inhabitant they can get their hands on, steal or destroy all the tech and supplies, and if you're really, really unlucky, you wake up on the operating table as they turn you into a new recruit.
>>
>>55289708
Isn't there some story about Interstellar Expeditions sending ships out the Periphery and finding colonies that have been completely destroyed quite recently.
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>>55289832
That's the 2spooky edgy ~mystery~ Green Ghosts that they tried pushing for a bit before more or less dumping
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The Silver Hawk Irregulars have run into trouble when the dirty rebels had a hidden DEMOLISHER inside one if the buildings that we aren't allowed to destroy or the Exituri observer will get his panties in a twist. Fortunately, he missed one of his shots and another went into the leg of one of out Wolverines, which fortunately has the armour to soak it. And then our locust rolled up and plinked it with an MG to get crew stunned, and so we had a turn to get out of AC20 range.

The enemy Grasshopper continues to harass out company commander in the Crab to which his bodyguard in the Hunchback stomps forward and says "Come at me bro!" The Grasshopper declines to do so, and the Crab escapes to hide behind our assault mechs, neither of whom have managed to do much, despite throwing massive amounts of firepower downrange.

My Wolverine managed to find another tan that decided to play building-peek-a-boo, coming out from hiding under a bridge, and our melee Wolverine managed to get chest to chest the the enemy Wasp, and punched out the CT. Wolverine 4 did nothing notable this session.

Finally, out Marauder and Orion finished ranking the enemy LRM carrier, and crippled the Hunter, so the enemy LRM weight has dropped to a couple 10 racks. Our crab is very happy about this, as he was eating most of it thanks to infantry spotters in one of the religious buildings we aren't allowed to blow up.
>>
>>55290751

Oh, and we killed a vedette, but it's a fucking vedette. nobody cares.
>>
>>55289207
That'd make a cool paint job for a Merc or Pirate unit. Think I might try it out.

As for your question, I'd have to say the game hasn't really released one I like yet, assuming you're just talking 'Mechs with physical weapons besides their fists. Problem is, Light 'Mechs are my favorite weight class, so I get the Scarabus, I guess. It's cool.

>>55290751
A game like this would take all day for us to finish. Looks pretty great though. I usually only have the patience for Lance on Lance.
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>https://www.youtube.com/watch?v=D0d4XpaWukQ
>That progression from a kid sketch to an amazing drawing.

I take it this is pretty much how all of the guys redoing FASA "artwork" must feel like.
The guy worked on Code Lyoko,
nowadays at Statlight (Macross).
>>
>>55290997
Ah yes, Romain.

He's generally a good source of info about stuff in Japanese animation curcles for those who do not speak Japanese.
He's worked on a load of shows, most of em not Macross.
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>>55290921

We play it over several sessions. Last session we got like 3 turns in. Our old unit, which was a full battalion, we'd get one, MAYBE two turns a day.
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>>55291081
>He's worked on a load of shows, most of em not Macross.

Sure, but considering where we are (and forgetting for a moment we are on 4chan and I should be shooting people for not having the slightest idea), Macross kind of has some sort of recognition here because of the unseen origins. I seriously doubt you could find 5 people who have seen Space Dandy, at best 2 who are watching Symhgeah, Aquarion EVOL, Nobunaga the Fool and so on.
>>
>>55291335
I think I know at least 1 other /btg/ regular who has seen at least some of those, actually.
>>
>>55291335
I grew up with Robotech (fuck, it was the reason I started playing BT, seeing the Tomahawk/Warhammer on the cover of thebox), Thundersub and Sabre Rider. Thank Blake for Super Channel and their weekend blocks of cartoons. Also, Space Dandy rocks. He understands the secret of the booty.
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>>55290921
I'd like to see more awesome melee weapons. Like the Kampfer's limpet mine/chain whip thing as a one use, powerful melee weapon perfect for fast lights or a last ditch weapon for support mechs. Hell I'd even take the otherwise awful IBO's Mech shears.
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>>55291523
>perfect for

Can you even imagine how many ridiculous checks they'd make you roll for something like that?
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>>55290432
>Green Ghosts
Tell an anon more, please?
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>>55291523
Personally, I want 'Mech-grade Knuckledusters/Battlefists as more than just a quirk. Claws are lame. I want to punch a motherfucker. When you can't do that though, shotgun knucks are the next best thing. Drew this cheeky little cunt up thinking about physical combat.
>>
>>55292186
The Green Ghosts were a group that hit places like archeological sites, suspected SL bases et cetera in the arc "west" of the JF OZ. They would burn in and obliterate everyone in the area. One of the Jihad sourcebooks (ISP3, if memory serves) had something on them, but as far as I remember who they were and why they slotted everyone near their interests was never fully explained.
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>>55292269
Meh. Considering the region and the targets, someone wanted to keep the RWR buried.
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bamp
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Should KONG Interstellar's security mercs become a canon unit?

Our glorious deeds in MWO say yes
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>>55295644
>it's even spreading to /btg/
only a matter of time i guess
>>
>>55295701
To be fair that's KONG, which is like the garbage pool of /vg/ plus nerds that only play vidyatech. They count about as much as the OF.
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Are there any good pieces of art of reference material for what military outpost and bases tend to look like, I get that they probably wont rely on walls and stuff.
Stuff like do they keep all base facilities in one place or are logistical things kept at a base further in the back. I dunno just need some inspiration.
>>
>>55296488
Actually, they totally do rely on walls. One of the magical things about Battletech are the construction materials available. The concrete is super tough, and most military structures are hardened, which can withstand a brutal amount of damage. You can easily have buildings that basically have the equivalent of 10 tons of standard Battlemech armor, and that's just for something like a seismicly stable skyscraper. Fortresses and Castles Brian all have massive walls, subfortifications, earthworks, moats, ditches, Czech hedgehogs, and barb wire. All the traditional defensive works from the 14th century till the 80s. Also the requisite turrets, artillery batteries, pillboxes, and all that too.

Oh, and Castles Brian could withstand orbital bombardments and nukes.

I don't have any art on-hand, but many of the source books, especially old ones, have images of military emplacements and bases, and I think there are a few pics of Castles Brian.
>>
>>55296597
Don't forget that the Word turned part of the Giza complex into a Castle Brian too.
>>
>>55296597
Newbie question here.
About these fortifications, how effective is LRM thunder infernos on causing fires? Can a fast mech armed with them race by, fire a few volleys to set the place on fire and retreat?
>>
>>55296597
Of course, the trick is that, according to the lore, fortifications are utterly useless if your enemy is
>a):clanners
>b):butthurt
>c):both
>>
>>55296694
Thunder infernos lay mines, not start fires. As far if they are set off, I don't know what roll(s) are made.
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>>55296694
Have you grabbed the rulebooks yet from the OP? There's rules in there for starting fires, and both LRMs and SRMs have incendiary ammo, though the LRM ammo isn't tourney-legal I don't think. Thunder ammo lays mines, by the way; it doesn't start fires. I don't personally use fire that often so I don't have the rules memorized. I usually am using MegaMek since it handles all the special rules like that. In meatspace games we avoid the extra bother.
>>
>>55296709
>clanner
>butthurt
Isn't that always both though?
>>
What's better, the Vedette or the Tiger?
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>>55296764
>That's the joke.png
(c) is for Clanner.
>>
>>55296825
Sorry, just making sure.

>>55296791
Tiger. The AC/10 and SRM4 is just an enormous boost to firepower and honestly, with tanks, unless you're using Improved Vehicle Survival they are going to get crit to death before they legit die so why bother with it?
>>
>>55296791
Vedette by a hair. AC/5 and 5/8 speed lets them keep the range open.

>>55296859
Tiger's got such thin armor and only moves 4/6 though.
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>>55296875
Eh, I stand by the fact that crits fuck Vees so hard in the base rules that the extra armor on the Vedette doesn't make up for it. 6 tons of armor is plenty against an AC/5 popgun.
>>
>>55296891
>>55296875
Actually, the Vedette has 6 tons of armor too. I just checked. So definitely the Tiger.
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>>55296597
This is really helpful, thanks a bunch. Is there a general fort design which gets used like a bastion fort or is it different for each faction?
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>>55296791
Vedette all day long. You can actually get or make parts for the Vedette on just about any rock there is while the Tiger is extinct by 2900. Actually, since the Vedette wasn't invented until 2943, there's never a time when you should have a choice between them.

Plus you also have to consider the Vedette gets upgrades. The RAC5, LGauss and Gauss versions are actually pretty mean comparatively.
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>>55296979
Read McCarron's Armored Calvary. Then read the Castles Brian section of JHS Era.
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>>55297032
*Terra
>>
>>55296979
They all look different post-Star League, but the SLDF was pretty big on standardization. After all, it had companies of the same design instead of the traditional mixing we think of when we play the game. Except Dracs; they're used to it.

>>55296990
Well if we're considering all that then yeah, Vedette. I figured they just meant the 'objectively' better tank. Which, if you sicced the two on each other, would usually be the Tiger. But adding logistical concerns then the Vedette is the Bug of tanks, so it's ubiquitous.
>>
>>55296990
>he's a MULfag
The MUL doesn't even say it's extinct in 2900, and "extinct" doesn't literally mean something has no presence anywhere in BT. Just means it's out of production pretty much. This has been demonstrated against the MUL with canon fluff numerous times.
/rant
>>
>>55297090
>"extinct" doesn't literally mean something has no presence anywhere in BT. Just means it's out of production pretty much.

Except that's wrong. They keep stuff out of extinction for even one or two confirmed functional canon machines. See the story of the Shogun.

And the entry of the Tiger says it went extinct at the end of the early Succession Wars. Odds are the date is even earlier than 2900.
>>
>>55297129
>Except that's wrong
Except it isn't, as has been demonstrated in threads both here and on the OF.

Honestly nothing is worse than seeing someone treat the MUL, a non-canon collaborative piece edited by the like of AlexanderKnight, roosterboy and MadCap as some sort of holy gospel.
>>
>>55297032
Cool I will take a look, what is it a novel, source book or something else? make it easier trying to find it in OP
>>
>>55297129
Dude it's been made clear on the OF that extinct can still mean a handful of machines are around. It doesn't mean none exist anymore.
>>
>>55297184
The MUL is a fuckup on many fronts, but it is canon and the Tiger is double extra extinct by 3025 with or without it. And one or two things surviving in a militia garage or a museum somewhere is not relevant. The Tiger is a design shoehorned into the back of a historical with an expiration date so it doesn't fuck with the Late Succession Wars material. Just like the Talos and everything else from that book is gone by then.
>>
>>55297090
>Just means it's out of production pretty much.

It means less than a handful survive.
>>
>>55297185
Sourcebooks.
>>
>>55297065
>I figured they just meant the 'objectively' better tank. Which, if you sicced the two on each other, would usually be the Tiger.

Base Vedette would dictate range and pillbox the Tiger on any kind of open ground with standard crews. Rolling 10's on the AC5 while he's either unable to shoot back or staring down the barrel of 12's on extreme. It's the Tiger that has Demolisher syndrome. It needs some tight terrain or surprise to win. And if you throw in the New Earth Trading Company upgrades, it doesn't even become much of a contest.
>>
>>55297419
>open ground
Are we really going to do this? Of course it goes your way when the circumstances are the exact thing you need to 'prove your point'. This is like, HEW-grade logic man. But whatever.
>>
>>55297065
IF the Tiger can close. Which with an AC/10 as its longest ranged weapon, and only 4/6 to the Vedette's 5/8 is...naw. Vedette is the better tank

>>55297419
Gets it.
>>55297579
Yeah, and? The Vedette has the speed to dictate the engagement. They get to pick when and where they fight, so of course they're gonna choose a battlefield where they have the advantage.
>>
>>55297596
Sure thing, hoss.
>>
>>55297579
I don't mean a flat plain. I just mean room to maneuver. Even in standard woods maps this still applies. You need a city or a rubble fight for it not to matter.

>>55297596
What I find ironic is this is how you're told to use the Vedette in the first place, all the way back in the mid 80's. "Hit him with the autocannon, dictate the range, then hit him again."
>>
>>55296791
Vedette, it's a toss up and situational intro tech but the Ved in fluff is the yardstick all other tanks are measured by for a reason.

Some later models get crazy useful
>>
>>55297184
>the MUL, a non-canon collaborative piece edited by the like of AlexanderKnight, roosterboy and MadCap as some sort of holy gospel.

Are you fucktarded? The MUL is absolutely canon. Just because you don't like something doesn't mean you get to ignore it.
>>
>>55297619
>Some later models get crazy useful

The LGR model is the ultimate Troll Tank.
>>
>>55297638
My anon,
Yes that's a total riot and I've really done crazy damage with them.
>>
>>55291523
I like that scene, it has that "fuck swords, eat some lead" Indian Jones thing going on.
>>
>>55291523
Too bad the Kampfer is yet another small production run suit, it's one of my favorites, along with the Gouf. Blue paintjob + monoeye is tops.
>>
Since talking Vee's I have a soft spot for Drillson's they always seem to do me right. Am I a bad person?
>>
>>55297901
Not at all. The only bad person I know was the asshole who thought to put improved heavy medium lasers in a Savannah Master.
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>>55297697
>>55297836
Yeah it's pretty great
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>>55296597
There's a picture of a Castle Brian behind the Omega in this image
>>
>>55297836
>>55298051
It is, hands down, my favorite suit of all time. And it gets all of like 2 minutes in the lime light before being eclipsed by another seemingly generic "good guy" MS.

Kampfers got all kinds of style.
>>
>>55298263
I dunno, I like the Alex okay. It's got a pretty good color scheme and is one of those dead end suits that make sense.
>>
>>55298142
>Turning sacred Devil's Tower into a military super bunker
>Doing the same to Giza
One thing you gotta love about Battltech is the total lack of giveafuck exists beyond the Inner Sphere at large to Terra itself. Like that one Star Lord who bulldozed the Alamo in downtown San Antonio for his vacation home.
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>>55298263
>>55298272
I like the Alex, it's got a MBT feel with the autocannons and spaced armor. But I feel the big issue is that the mechs get so little screen time in War in the Pocket, and then are pretty much never seen again.
>>
>>55295644
>STD engine
>gets laid and gets paid
...haha, what? Bravo, anon. Much joy, much clapping.
>>
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>>55291335
Dude, Space Dandy is >exactly< up the alley of pretty much everyone I know who plays BT. Even the 50-foot Lesbian. In fact, especially her, because she's a goddamned lech to a level that puts me to shame.

>Nobunaga the Fool
Mmmmm, delicious history rape.


>>55292187
Buster-knucks in BT would, indeed, be the shit. I recall there being a taser-knuckle for Battle Armor, but I want to get my Priss on at 12m instead of in a PA(L), y'dig?

>>55292186
Group of mystery troops in green. Strongly implied through insignia and behavior to be Dark Caste from the Reaved Clans and/or Blakies teaming up to push in everyone's shit. Use a lot of old Star League gear, Clan second-line equipment, and limited Blakie and Comstar hardware. They hit a bunch of HPGs in the second Blackout, own a very goddamned nasty WarShip, and have been tooling around the Periphery stealing old Blakie, SL, and RWR shit while murdering anyone on-site.

They're basically the anti-Devil's Brigade, but CGL abruptly started ignoring them once they did the most recent storyline meeting thing about 5 years ago.
>>
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>>55298051
Good God, is that "Gentleman Johnny" Clavell I see?
>>
>>55299256
Huh, well that's nothing new in BT, plotlines like that get dropped in earlier books aswell, though I have a feeling they where a brainchild of either Ben or Herbert as that was about the time Herbert stepped aside
>>
>>55299831
Supposedly, they were going to tangle into the Wolverine plot somehow, then they decided to shift the focus to all the Blood nonsense in Blake Documents instead.
>>
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>>55291335
I herd u talkin trash bout my GEAAH?s.
>>
>>55296733
>>55296750
Thanks a bunch. I was wanting to make a one-off character that pilots an old modified Assassin that has the rest of his lance buying him time to pyro things in enemy camps then bolting. I guess he'll have to use SRMs with infernos and have a little more danger to the missions.
>>
>>55297637
>The meta-source MUL is absolutely canon
[citation needed]
hey AK
>>
>>55301740

It being canon is the whole fucking point of it existing in the first place. They have a team of staff devoted to it and even has its very own god damn errata thread, the first post of which says "It is every bit as official as any TRO or sourcebook, if not more in many cases."

If you want to be a shrieking retard be my guest, I can't stop you. Everyone else has half a brain and already knows that the MUL, as moronic as it usually is, is also hard canon.
>>
>>55302061
>what is a meta-source
aka, non canon. being "official" isn't the same thing, if you can read.

if you want to shriek over your often-wrong collaborative piece, I can't stop you. everyone who has a brain knows that the rule with the MUL is "trust but verify". honestly the only things hard here are your head and my cock.
>>
>>55302117

>CGL says its canon
>you say it's non-canon

Well, I'm glad you cleared that up for me.
>>
>>55302157
>>CGL says its canon
still waiting on that famalan, because it's not what the thread says and the leads on it have deemed it a meta-source. got something else?
>>
>>55302184

>already provided source
>PTB have always said it's canon
>he's still going REEEEE

I'm out.
>>
>>55302209
>"source" is refuted
>stand by it autistically
>REEEEEE when called on it

Good riddance. The OF misses you.
>>
Does /btg/ like the Bushwacker?

Do you have any custom variants for it? Or for the omni-Bushwacker?
>>
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>>55302542
I like the L1 a lot. The S2 isn't bad if you have another mech to open up holes for it.
>>
>>55302542
I'm playing with the -X1 right now actually.

I've dropped the MGs, AC/10 and ammo, and the CASE in its Right Torso, then added an ER PPC for the main weapon.

Then I swapped out the XL engine for a standard, and added Endo-Steel.

I kept the 9 tons FFA and 11 DHS, and have 3 free tons left.

What do you think I should add?
>>
>>55302659

>I have 3 tons left
>what should I add?

If this is for tabletop and not MWO, you need some more DHS to deal with the 29 heat running alpha on the main energy weapons.

If you mean for MWO, you're asking in the wrong thread and should try /v/ or/vg/.
>>
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>>55302700
You know, that might make more sense. Halfway out of habit I threw on an SRM.

It is for tabletop.
>>
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>>55296488
Given that infantry in the open have taken double damage for the majority of game, I'd expect that trenches and dugouts would be common in defense. While high command might give literally no fucks about non-Mechwarriors being slaughtered wholesale, I don't see militia commanders being so suicidal that they wouldn't dig in their own assets. Objective raids, not targeting military units or VIP, don't tend to be mobile targets and stick out prominently from the rest of the worthless trash on a settled planet (Spaceport, Power Station, Refineries, Factories, Military Bases, Rail/Ship Yards). The Napoleonic'"Just have some guys stand in the parking lot and see off those ruffians" mindset is inappropriate to the 23rd Century's cheap,deadly & long-ranged weaponry.

Besides, digging and maintaining trenches is great exercise for layabout militiamen who otherwise would do nothing but write letters to their family before their bloody & untimely end.
>>
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Anyone have fun Stinger variants?

Looking specifically for something with a Lyran vibe.
>>
>>55303081
Oh boy. The only way to properly lyranize a Stinger is to paint it blue and have an Atlas throw it.
>>
>>55303081
>Lyran
>Stinger

Try the Hollander.
>>
Well blyat my cykas and call me babushka.

https://www.youtube.com/watch?v=3ldJswGpkjY
>>
>>55303800
But that's a Korean suit, not slav. And it has to be plugged into a building to work. Kuratas is where it's at.
>>
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>>55303845
There's room for all in the robuttzone.

Huh huh huh, erobogenic zone.
>>
>>55303845

>has to be plugged into a building to work

don't tell me Evas arent successful mech designs senpai
>>
>>55304034
Mecha, yes 'Mech, no.
>>
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>>55303888
tell me more about this robuttzone. I need it for... research purposes.
>>
>>55303502
>>55303686
I see... Is there really nothing one can do with one?
>>
>>55304399
Stinger's so lightweight that there's really nothing you can do to Lyranize it when Lyrans like heavy mechs and powerful weapons. Maybe you could put in HMGs or a light PPC, but that's about all.
>>
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>>55303081
If the equipment fits for you, how about a Clan war veteran's ride?

Although,
>wasting a LFE, ES, and Clantech on a bug
>>
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>>55304399
Well there's already two lyran stinger variants, the -7S and the 8S, both do the classic stinger thing, just with a different focus (running/jumping). Since the LC's thing is assaults and gauss walls, anons gave you some fun options.
>>
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>>55302254
Need a hug?

>>55302209
I feel your feels.
>>
>>55304715
The weird thing is while it is canon it's often wrong (i.e. I'm constantly having to post correction). It's a shame /btg/ doesn't just run it.
>>
>>55304715

Nice photoshop. It's still not canon.
>>
>>55304715
>>55304853
Can you two get over it?

I don't think the original point was the canonization of the MUL, I think it was over it's reliability. And given we've all had to correct the MUL at one time or another, it does stand to reason that citing the MUL is not of itself a solid argument.

Can you two agree to disagree and move on?
>>
>>55304925

No. Not until he admits the MUL isn't canon and never will be, no matter what bootlickers on the OF say.
>>
What's your favorite regimental insignia?

I think the 10th's original was much better than its Victorian era version.
>>
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>>55302542
I like most mechs that are silly but have a lot of guns. Have three relatively similar Bushwackers, based off the fact that there are only three arm tubes.
>>
>>55302700

It's for tabletop obviously, you can't swap a ballistic for a ppc without changing the base chassis in MWO
>>
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>>55304994
No question.

If mercenaries are counted, I've always liked the Smithson's Chinese Bandits insignia.
>>
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>>55303081
Stinger 6S is the natural choice. It has no electronics, but as a combat oriented light, it has the perfect setup for the famous "up the ass of Timo"-maneuver. Aka. 15 hex charge up a rear arc.
>>
>>55305250
...wait, did that Owens have one fucking leg?
>>
>>55305250
>5 Damage to LL. 5 Damage Transfers to LT

Yep, looks like it, a one-legged Owens with pitted armor took out a Dire-wolf with a pogo tackle
>>
>>55305529
>>55305406
If I remember correctly, it was a general melee where another Feddie mech kicked the leg out in the same round. Didn't stop the little guy from doing what the Coordinator asked of him.

It was one of those strange games though. The game was in a persistent campaign server, and the Dire was the apple of the other guy's eye, that he'd salvaged from fighting clanners which is generally painfully difficult. And there it went, popped in the ammo bins by little Johnny Kurita, obliterated and gone forever from his campaign assets.
>>
>>55305654
This keeps getting better
>>
>>55305654
This sounds ridiculously awesome.
>>
Which faction has the largest percentage of badass veterans in their military post Truce of Tukayyid? And which faction has the largest number of veterans overall, disregarding proportion? Just curious because it seems to me that that faction should be the one that becomes dominant in the future.
>>
>>55305881
House Davion.
>>
>>55305881
Largest percentage? Rasalhague. Largest in numbers? FedCom.
>>55305920
No, see, he asked as a percentage. He's being tricky.
>>
>>55305881
Large percentage doesn't mean that they'll become a dominant force. Just because someone has a thousand ultra-elite men at their disposal that they'll be able to withstand an attack from a force that has a million average joes. Sheer numbers tend to win versus quality of troops.
>>
>>55305934
I did ask for both answers.You aren't excluding clans, are you?

>Rasalhague having the highest percentage of veterans
Is this why people like them so much despite them getting marginalized?
>>
>>55305969
Available technology and infrastructure is dictated by the consequences of war so much in this setting that I figure veteran retention is probably the best indicator for success due to superior tactics and strategy. I expect that you'd be right in the short term, but in the long term you'd eventually acquire an advantage.
>>
>>55305881
House Marik. Most of their military cycled through the Andurien wars and gained battle experience. Only a handful of Davion units even participated in the Clan wars, and of the Steiner and Kurita units that actually fought the Clans few survived to produce many veterans at all.
>>
>>55305987
Not him, but clans throw the numbers off. Their society is built to churn out veteran troops. Also their unit of measure is different, an IS pilot that takes on a clan is a badass, but a clanner fighting another clanner is tuesday, and you probably started it by insulting his fursuit or something.

Of the clans, I'd say Wolf or Green Burd have the highest number of veterans (the other invaders took much heavier losses) and the highest percentage goes to Blood spirit, who were locked in a continual struggle for survival.
>>
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>>55305987
Naw mate. People like Wrassle Hog because WRASSLE HOOOOG-

It's a specific kinda love.
>>
>>55306519
>hehehe your body doesn't lie

...what?
>>
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>>55305987
>>55306519

And because of their awesome dress uniforms. Seriously, if there were a BT film about the FRR, the only choice to play a high-ranking Rasalhague officer would be Christopher Lee circa the Hammer Dracula films.
>>
>>55306740
I agree

I hate to be the one to pass along unfortunate news, but Sir Christopher Lee is no longer with us

https://en.wikipedia.org/wiki/Christopher_Lee
>>
As much as the prequels were trash, something warms my heart, Lee and Cushing both ended up in SW. (Tarkin and Dooku) I got a big soft spot for hammer films.
>>
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>>55304994
The House Imarra insignia is pretty great. Just a simplified version of the Capellan state insignia. I kind of wish they'd have adopted this instead of the revised Dao one.
>>
>>55308640
Minimalism wasn't exactly so in back in the day.
>>
>>55304399
I guess you could make it a teamplayer for a Lightning Company by exchanging the SRM for a NARC, and upgrade the laser to an ER. Adjust the other equipment as needed.
>>
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>>55304801
Right, right - canon, but a lower tier of canon. I'm with ya.

>>55304925
My purpose in screenshotting was to work out if "refute me!" anon was making an attempt at being playful or honestly doesn't understand the words he's using. I'll stop.
>>
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>>55306026
Conversely, veteran retention may in turn be dictated by available technology and infrastructure. Historically, of the Inner Sphere powers, Kurita has the most individually skilled warriors and Davion has the best tacticians, but each army has some kind of edge.

After the Truce of Tukayyid, it's a fair guess that Clan Wolf had the best concentration of skill, but them and the Falcons burned themselves down with the Refusal War pretty soon after.
>>
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Post Mechwarriors

About to start putting together a Mechwarrior outfit for Dragon-con next year and I need inspiration.

And none of that "nearly naked" stuff.
>>
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>>55302542
>Does /btg/ like the Bushwacker?

Somebody requested I draw one next to Griffin because they're supposedly built on the same frame. Frankly, I don't see the resemblance.
>>
>>55305881

Do you mean people who faced combat or people who have Veteran/Elite skills?

The Federated Suns half of the FedCom (and FedCom more generally) always has the highest number of skilled warriors and units.

The Royal Kungsrme had the greatest proportion of troops fighting the Clans, but they all got wrecked and were so scarred by the experience they were literally suicidally depressed by it.

Clan-wise the Wolves were the best at the time but that was about to come crashing down around their ears in a big way. Bears and Birds next.
>>
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>>55302542
>Does /btg/ like the Bushwacker?
Yes

>Do you have any custom variants for it? Or for the omni-Bushwacker?

Take X1, swap in an LB-10X, and cut the ERLL back to a standard if you want. Pretty much all it actually needs.
Alternately, I've got a variant that drops the MGs for jets, and one that cuts the LRMs/AC-10 for an SRM pack and a Light Gauss.

Mix and match as desired. It's a fun little chassis, and I adore the way she looks, bot the original is kinda badly-designed.
>>
>>55302542
The Bushwacker is very meh, but it's a great project 'mech to salvage and customize into something really nasty. I favor light gauss and MMLs myself.
>>
>>55302542
It's a solid medium, a great trooper for Lyran formations, and an adequate replacement for the Griffin.
>>
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>>55310447
Most common Mechwarrior outfit is T-shirt/jersey, shorts, combat boots and a cooling vest Mechs are hot. You either need a proper cooling suit which will be a bitch to sew or the standard outfit. If you want to look like an armored infantryman or a tanker then dress up as that instead of a mechwarrior.
>>
>>55310792
I like your art style anon.
>>
>>55310447
Honestly? You have two routes: the nearly-naked route with a neurohelmet and cooling vest, or a full-body cooling suit and neurohelmet. You're going to need some kind of BT logo on it to distinguish you. Even to many of us it'd probably not be readily recognizable.
>>
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What if the FCCW had been Katherine and Yvonne conspiring *together* against Victor?
>>
>>55312509
I know you're obsessed with these thots, but can you just at least stick some faction logos on them or something?
>>
>>55312529
I kinda hoped that one of the anons who does that would do it for me.

I just can't get over the FCCW and constantly want to discuss it.
>>
>>55312559
But why? It's not interesting, like the Clans or the Word are.
>>
>>55312559
The FCCW was pretty retarded though. All the best action of it was in the Davion Marches where Best George told everyone to fuck off because the Capellans Xin Shenging on his doorstep were more important while Jimmy Sandoval was all "You stupid fucks may have pulled me back in 3039 when I knew we could win against the Dracs, but not this time, NOT THIS TIME!"
>>
>>55312559

The only things that need to happen with the FCCW to unfuck it is have Katrina take over the Suns from the start (it makes ZERO fucking sense for Victor to appoint her to the throne of the Lyran half as regent while he ruled from New Avalon when he was IN THE FUCKING LYRAN HALF ALL THE FUCKING TIME) and playing on the fears of the Marcher lords. Granted they would need to kill Morgan Hasek-Davion to make it work, but he could have died beside Melissa in the bombing.

Then instead of having Victor twiddle his thumbs after getting back, start the fight straight away and be done with it in three or four years.
>>
So how much of a bitch is running a campaign in BT? I don't mean the RPG, but like a campaign of just 'mech fightan good times?

I think a campaign for /btg/ on Megamek could be cool if it's not a massive pain in the ass.
>>
To the anon asking about bushwackers. I love them they're a great trooper mech, especially the S2. I only play Canon variants so I can't give any suggestions on refits, but I play Lyrans most of the time and I always include a bushie if I can.
>>
>>55313020
>>55313020

Depends how deep you want your spreadsheets to go anon. My group does everything other than jumpship logistics because those pretty much guarantee that you lose money on every single contract. Things we do track are payroll, salvaged parts, mech and part quality so that once the mechs are in good enough shape they can become customized, ammo, armour, spare parts, salvage vehicles for hauling all our loot off a battlefield, trucks to carry our spare parts, ammo, and armour, personnel to man these vehicles, maintinence personnel, medical personnel to keep our mech jocks in fighting shape after they take a few rounds to the dome, administrative personnel for HR, hiring, job hunting, and requisitions staff to find us new mechs and parts to buy, the list goes on and on.

Basically, the backend logistical stuff is a fractal rabbithole of near infinite depth, but you can choose how deep you want it to go, or just handwave it if you want.
>>
>>55313225
Well I wouldn't want to gobtotally down the rabbit hole, but I also wouldn't want people to be pissy about me dumbing things down by not having them track the cost in cbills to buy your Atlas pilot a ham sandwich.
>>
>>55313225
>>55313020


Also for the contracts themselves, there are details like what kind of salvage you get, how much you get paid in terms of support, how much of your repairs are covered by your contract, if your employer pays transportation or not, how you get reimbursed for expenditures, if salvage is what you haul off the field or if you get paid for a percentage of the value as the employer keeps the salvage, what the mission objectives are, who/what you're up against. Every faction and many subfactions have their own charts and tables for mech probabilities depending on the year, and in some cases, we know very nearly the exact composition of entire canonical units, so depending on how deep you want to dig into it, you can figure out who exactly your mercs will be fighting, what they'll have for a loadout, and even the particulars of their tactics.
>>
>>55313255
Never keep a ham sandwich in your atlas. It just winds up tasting like stale sweat and myomer grease.
>>
>>55313273
Well I was thinking more of a "here's a planet, everyone is dighting over it, go and conquer for your faction of choice" type campaign.

>>55313344
You're right: turkey is the way to go.
>>
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>TFW no Clanner gf
>>
>Megamek fuckers still haven't fixed the minimap bug from like five versions ago

I don't care about a nice title skin. I want to not have to manually set the minimap position in the client xml before every damn time I want to play a game.
>>
>>55313225
AccountantTech is fun. I've noticed that players even become attached to the unit NPCs, like the overworked techs and beleaguered desk wallahs at the admin office.
>>
>>55316956
You can honestly get the same reaction re: those NPCs with some properly good roleplay and personality. No need for the spreadsheets. Course, I know that gets some people off. I mean EVE is still popular, after all.
>>
>>55316977
Oh yes, you can get that attachment through normal means, but it's amazing to see people grow fond of NPCs that are simply a line name and line of numbers in a spreadsheet, not actual fleshed-out NPCs.
>>
>>55313661
>short hair
>bad hair style
It's like you don't want a genetically weird clanner aerojockey with big eyes and a better figure.
>>
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>>55313661
>>
>>55319535
And that's why the Jags were annihilated.
>>
>>55312388

Yeah thats a problem im well aware of. Short of going full nascar and covering myself with insignia the outfit will be hard to recognize.
>>
>>55305881
By percentage, wouldn't the ComGuard be at the forefront by a huge margin?
>>
>>55321088
Clans are more or less 100% veteran+ in terms of mechwarriors. The ones that fall below are washed out.
>>
>>55321088
Not really, they took something on level of 50 % losses during Tukayyid and they where still rebuilding when the Schism happened and WoB left with part of the Veteran trooops.
>>
>>55321118
Isn't this only related to the frontline clusters, with the PGCs and other units low on the totem pole having a larger amount of R pilots?
>>
>>55295644
Shouldn't we be doing this with a Wolf Trap and a Centurion, what with them being basically the same mech?
>>
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>>55309281
We posting mechs reenacting famous memes now?
>>
>>55323486
Only if you buy the Clanner's own bullshit. PGRs get shitty equipment and shitty pilots by Clan standards. Which means Solahma troops which are even more experienced than frontliners, that just weren't good enough to get bloodnames or die gloriously.
>>
>>55323486

Clan pilots are one level better for skill than their ratings suggest. In terms of skill, a Regular Clanner is a 3/4 pilot and that puts them on par with IS veterans.

The "average" Clanner when you look at their SBs is actually Clan Vet bordering on Elite too, which means the statistical mean for Clan pilots is at or better than the level of IS Elites.
>>
>>55320364
I've given it some consideration as well, with setting up a MechWarrior cosplay, but it's really hard to make it something identifiable.
>>
Do the FedSun people play Cricket or Baseball?
Being the not!Britain not!USA mutant that they are.
>>
>>55317000
That's true. I just find the path I mentioned to be much less work.

>>55323701
But then it wouldn't be making fun of the CapCon. Which is everyone's favorite pastime here.
>>
>>55323742
>We posting mechs reenacting famous memes now?

That's probably another road we shouldn't go down.
>>
>>55316977

Funny you should mention Eve. The guy who took over LOGISTICSTECH for our unit after the previous guy became GM is an Eve player.
>>
>>55312388

Just show up to the con in an Atlas. When they announce the cosplay contest, stomp onto the stage and hope that it can hold 100 tons.
>>
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>>55326323
I know a fair few and they do love them some spreadsheets. Some people like to cook, some like to paint, and some like to do varied calculations and handle the minutiae of logistical and financial concern, down to the penny. I have friends that go mudding and are complete 'hold by beer' types and friends that do advanced math and consider quantum conundrums for fun. It takes all kinds.

That said, I'd love to run another simplified BattleTech campaign. I wonder if I could drum up any interest at my LGS. I only have one other person that'd want to be a player at the moment.
>>
Alright since the thread is slow, i'm going to ask something i've been pondering for a while. In the timespan of 3040-3055, the post succession war to late-clan invasion time period, what would you consider to be the top 5 or top 10 most elite fighting units in the Inner Sphere?

I know that the Davion Light and Heavy Guard are both up there as are the Knights of the Inner Sphere and the Death Commandos, as well as the Dragoons, but I'm not too familiar with the DC and Lyran military formations.
>>
>>55327485
Big Mac, 2nd SoL (I think it was 2nd?), Kell Hounds, Gray Death Legion, Lyrans have no elite troops because they are led by morons, and the FWL has the Fusiliers of Oriente.
>>
>>55326345
I would do this but I do not believe any of the buildings I would be entering for said contest could take an Atlas walking in like the coolaid man.
>>
Whats the latest on the BTGRO? I saw a few art pieces a couple months back but nothing beyond that.
>>
>>55328251
Real Life has kinda jumped off the top rope and stone cold stunner'd everyone involved close to simultaneously, so it's kinda staggering along for now
>>
>>55328213
>Atlas walking in like the kool-aid man
Drawfags, where are you?!
>>
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>>55328515

The answer is obvious!
>>
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>>55299256
>own a very goddamned nasty WarShip

But I thought the Peregrine-class hadn't been statted yet til the coming Golden Century book?
>>
>>55329170
>you
>not you'll
Clan culture was a mistake.
>>
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>>55327485
The Combine's most elite in that timeframe would probably be the 2nd Sword of Light and the Genyosha, plus the Otomo if you count household guards as line formations.
>>
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>>55287361
Hey /btg/

I made a 4/5/7 100 ton assault mech, (then later improved upon the design significantly by reducing its weight to 55 tons),

It has me wondering if there's a list somewhere where I can sort battlemechs by jumping speeds, I want to see if there are many official designs that take advantage of improved jump jets paired with partial wing systems for Harasser role battlemechs

Checking SSW and MegaMekLab, it doesn't let me sort their lists by jumping mp
>>
>>55327485

Top five is basically going to be the Davion Brigade of Guards, 10th Lyran Guard, and after them the Dragoons and Kell Hounds.

You might expect units like the 2nd Sol or Genyosha to be up there but thanks to the Dracs being retarded jobbers so the Suns can save them that ain't gonna happen.
>>
>>55331166
Why is decreasing the weight of a mech that could punt a light a good thing?
>>
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To anyone thinking of picking up TRO Succession Wars, I'll save you the trouble and post all the new art for it.
>>
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>>55331622
Same guy, still dumping. This stuff was I'm guessing done by Brent Evans.
>>
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>>55331628
Aaand that's it. Seriously. Well, they gave the Beemer some antenna, but it doesn't show in the Mech Size Icon or whatever you call it, so it might as well not be there.
>>
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>>55302542
Not sure if I'd call myself /btg/, but I like it a lot. It's one of those solid Battletech-defining designs like the Vulture.

Does anyone know where it debuted? I know stuff like, say, the Clans showed up because of the pods, and so did the IS Omnis in 3058, but how 'bout the Wacker? Was it made for the cartoon like the Hunchie IIC?
>>
>>55331628
>This stuff was I'm guessing done by Brent Evans.
Check the shadows on the left legs. His signature is on all three.
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>>55329170
>don't

0/10, would not use genes in next generation of Trueborn.
>>
>>55331665
It's probably was a Cartoon one,erliest mentions of it in a book are at the BattleTech Compendium from the same year the animated series ran.
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>>55331616
Same Speed, Same Armament, Slightly less armor, but using Reinforced IS, which gives it slightly more IS equivalency and makes Crits harder

Plus it can be done with a standard engine instead of an XXL, and costs less than 1/12 of the 100 ton version

Neither one is great at Melee due to the hardened armor adding +1 to all PSRs, and considering their primary armament is a CERLL, they're designed for a long range Harasser role

So reducing the weight from 100 to 55 increased the efficiency of the design and allowed me to add a targeting computer and reinforced IS
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>>55331665
Hell's bells, this thing looks like someone stuck a Bushwacker's asenal on a Blood Reaper.
>>
What's the general feel on protomech these days? Feels like everyone shit on them even after all the tech goodies from WoR.

But WoR was a whole new level of shitstorm too so...
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>>55332358
I love using protomechs. But I only ever knew other guy irl who used them. Ton for ton they aren't the most efficient units in the game but damn are they a hoot.
>>
>>55331628
HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. HATE. HATE.

This is approximately how I feel about the design changes, though I guess it's nice that they finally fixed the angry stomach face.
>>
>>55332451
Even after years of getting into Battlemech, I just really don't know how to feel about protomech.

You use battlemech for giant robot stuff and punching the shit out of people.

You get combat vehicles for zergrushing mechs to death with hover spam or carry bigger guns with more heavy tanks.

You get aerospace fighter with can either punch above their weight via strafing or bombing or they die to crit roll because AC 2 are actually a danger to them sometimes.

You get battlearmor, which are slow units that can pack some surprising punch and claws if you ever let them get close to you.

And then there's protomech. Which is...playing like a faster BA I guess? Since protomech has more efficiency in speed mass than BA, as well as having more speed.

Choosing a heavier protomech frame almost worth it all the time as there's no major weight penalty for using it but they cost a lot BV just for a point of them. It's hard to find their niche use sometimes.
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>>55331638
That becoming the 'standard' Banshee in TRO:SW was really strange to me. I mean yeah, it's way better, but it felt off.
>>
>>55331665
Oh shit, other drawbro, are you back?
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>>55332451
The whole 'you hit but your hit location roll says you actually miss' thing is really really irritating, but the concept of the Protomech is nice.
>>
>>55332741
Protomechs were never really that well received. Some folks warmed up to them, but I don't play clans as my main, so I never got around to using them. Hell, I still don't even own any vanilla elementals.

I can tell you, however, that between the Protomechs and a solid half of the IS mechs presented in it, I skipped buying TRO 3060 for close to a decade. I ended up buying it to make sure my TRO collection didn't have gaps. I'm glad that I did because while it outdoes every other TRO for the ugly-as-sin award, it's got a lot of ugly ducklings in there that actually work very nicely on tabletop, the Shugenja and Ti Ts'ang not the least of which.
>>
Honestly, I think the main problem with protomech is they look like shit.

Just, what the fuck is with the animal and beast look?

I mean, Kodiak looks like a bear but it still looks mean and machine-like for it to work.

Protomech looks like it came straight out of Guyver with Zoanoids trying to look like a giant mecha.

I have seen several artworks with how people attempts to fix the look of protomechs by making them look more like minimech instead of giant robot animals and they look bloody fantastic.

I really don't understand why they did that in the first place.
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>>55332831
It's an old gripe in the spheres of the fandom. They had a great artist, but an old one at that - someone straight from the 50's of Sci-Fi, the excellent Doug Chaffee, Blake's peace unto his soul. He was given the task of designing them, and the entirety of "art direction" applied for the case was "draw them about this tall and looking like ancient monsters according to the names". And with this shit twinkie, a great and generous man and a boon to the franchise was left with life-long regrets over what he was left to create.
>>
Now though, I'm seriously interested in Quadvee and Superheavy Tripod.

Their multi-crew system brings up another previously hidden advantages that appears to have load of new potential on their own alone.
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>>55333292
I-I searched them in Devianart and they aren't that ugly.
What's the deal with the protomechs anyway, I have been out of the fandom since MechWarrior 4, did they discover a new prototype from the Star league or for what I read clanners made new stuff again?
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>>55334078
Fugg, mean for this other anon.>>55332831.
I mean, they have some totem-like look and all, but there are a lot uglier mechs.
>>
>>55302542
Quoting from half-way up the thread

Do I like it? Yes. It will always hold a special place for me because it was one of the first mechs I'd ever known about thanks to the cartoon.

Do I have one? Yes. It was one of the first minis I bought, when I was still in middle school.

Do I use it often? No. I have a Steiner lance made from random leftovers, but in no way is it my main unit.

That said, I've been tempted to make a Steiner force that was a giant "Fuck you" to the Atlas-Recon-Lance stereotype by fielding a fuckton of lights and mediums. The kind of stuff you never really get to see like Battle Hawks, Night Hawks and Talons...
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>>55333056
Yes.
One thing I've come to terms with when he was still alive:
Chaffee was the type of artist that you give the blueprints to and say "go", not the type to ask to design it.

At the very least, some shit-scribbles on a napkin and say "Like this, but better".

Without, and we would get designs more at home on the cover of a 70s pulp fiction novel.
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What do you think life is like for the average Drac in the Combine?
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>>55334400
Completely horrible for anyone who isn't glourious nippon race and probably has less anime than you expected, sadly.
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>>55332741
>Which is...playing like a faster BA I guess?

Cost-efficient light mech packs, actually.
>>
>>55290751
>The Silver Hawk Irregulars have run into trouble when the dirty rebels had a hidden DEMOLISHER inside one if the buildings that we aren't allowed to destroy or the Exituri observer will get his panties in a twist. Fortunately, he missed one of his shots and another went into the leg of one of out Wolverines, which fortunately has the armour to soak it. And then our locust rolled up and plinked it with an MG to get crew stunned, and so we had a turn to get out of AC20 range.

Awesome.
...but yeah, this is one for-sure example of when it's good to have some infantry. If you were able to get some motorized or jump troops into said building, a swarm attack would have been pretty easy, and wouldn't damage said building.

But yeah, hindsight is always 20/20.
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>>55334418
This.

It's "Pre-nuke" Japan, with robots.
The best example to look at is North Korea.

While I think Ben Rome ignored most of the recent flavor text while writing his housebook, (Namely, as seen in the Field Manual, and the Victor Milan novels), post-Takeshi, it's wasn't a complete shit-sandwich for everyone outside of the military, and not everyone's chomping at the bit to escape. The new housebook dragged that progress back kicking and screaming to just barely better than the Takeshi days.

...Life might be a little more bearable if they'd selectively bred their ladies to be buxom cowgirls, but I've not seen any proof of that.
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>>55334078
>>55334094
Those are some of the aforementioned fixed ones.
For reference, the bottom here are the actual art, the top being FD's take.
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>>55334650
Bottom ones are better. Tops look like Titanfall shit.
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>>55334650
Oh.OH.
Yeah I can see why people wouldn't like them.
They look like a fur-faggot with skill wanted OC donut steel mechs or something.
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>>55334677
You know...Protomechs ARE at around Titan's size.

How fucking cramped is protomech cockpit that they need EI-implanted shorty aero fallout in a fetal position to fit in!?
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Are Clanners lewd.
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>>55334848
Not as lewd as Steiners.

Except those with the Steiner bloodname.
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>>55331628
>>55331638
I hope not to offend the artist behind the pictures, but they seem kinda underwhelming when compared to the Nuseen Classic Designs by Shimmy.

Though, i guess there's only so much one can do while having to stay true to the original sculpts and not redesigning the mechs completely.
I still wish Scorpion and Goliath got the same Nuseen treatment like the rest of the Dougram mechs :(
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>>55334874
Reminder that Katrinas skills where so good that Vlad Ward threatened Victor with war if she wasn't given to him.
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>>55332358
I've got close to 30 of the little buggers myself but rarely get a chance to use them as a)my group typically
plays in the era where they're still brand new and not wide spread and b)we rarely play clan anything...

That said I enjoy playing them and my group tends to look at them as an uncommon challenge. They're used
to outnumbering clanners...so suddenly having the tables turned on them when the fifth point in a second line
star turns out to be a point of Rocs or the second star in a binary turns out to be 25 Protos...good times.

I even took on a challenge from a long time player with some protos and won. He said he'd never been beaten by
anyone who accepted the challenge. 3 Urbies and a Rifleman with 4/5 pilots. Same BV or less with a lance of mechs.
No vehicles or infantry permitted. I asked about using protos and he agreed due to the novelty and having never really
fought them before. He lost but was good about it. Said it was a valuable lesson.

The 1st and 2nd gen protos are ugly as sin which is why they get a bad rap imo. The unofficial replacements do a
lot to help but the minis aren't changed (yet) so you're still not seeing the good stuff on the table.
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>>55334504

Theoretically, we have some infantry in our TO&E, but theoretically we're a full batallion, when in actuality, we have just barely more than a company of mechs and about half the supporting vehicles that we'd like, and sometimes we get ASF from other friendly Marik units in the area. The problem is that we're a house unit scraped together after the Fed-Coms smashed the shit out of Dubhe in 3049. Our current mission is to take out all of the heavy elements on Shiloh, and the local forces will clean out all the enemy infantry. We're only facing a lance of mechs of which the Grasshopper is the only real threat and maybe two lances of tanks of varying amounts of threat. The problem is to make up all that BV difference, the rebels have like six platoons of infantry that we've uncovered so far, and probably more in buildings we haven't gotten close enough for them to shoot at us from.

So even if we had our own infantry, they'd get mauled by the enemy infantry in all the buildings around the one that the Demolisher is hiding in. The problem is that shooting the buildings will piss off our Exituri observer, even if there is a big scary Demolisher hiding inside of them, so we're hoping that we can just mop up the rest of the armour and talk the demolisher and hetzer pilots into surrendering, and if they don't, we have enough large lasers to kill them through the buildings, it's just that our overseers won't be pleased.
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>>55333056
>"and looking like ancient monsters according to the names".
The version I read here on BTG said "real monsters," with the direction being ambiguous as to whether "real monster" meant mythological beast or just a really violent looking tank.
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Aside from the 10th Lyran Guards sacrifice during the Fourth Succession War, are there any Lyran battlemech regiments that were destroyed/decommissioned in the late Succession Wars period to just before the Clan Invasion?
So say between 3014 and 3049.

I'm looking through FM:LA myself at the moment but I thought I'd ask in case anyone here remembers some off the top of their head.

Just wondering, looking for backgrounds for characters.
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>>55329425
>>55331815

I am a disgrace to my bloodhouse.

>>55332194
Your shoulder turret is not able to move the laser, since it's in the head. You need to move that ER with the turret to work. As-is, a 30-tonner moving 10/15/10 would likely be doable tourney-legal and be "better" in terms of cost and "why won't this die".

>>55332358
You genuinely could argue that Protomech's in the 8-15 ton range invalidate 20-30 ton scouts, outside of crazy outliers like the Wulfen due to some of their advantages with not-skidding and math when it comes to quads. As people have pointed out, the Siren Protomech is a fantastic display of how good protomechs can be- you only realize it when you focus on it and understand the rules.
Most people still don't understand proto's well, which is a shame. A clan player that pairs them with hole-punchers as "support" (in clan terms) will find them very useful.

>>55334848
In the weirdest way, yes.

>>55334400
Average life for Dracs is pretty damn hard in the Dark Age, when the Imperialism knob got turned to "10" and forgotten about. Its basically back to the Succession-wars era in a lot of ways.
>tfw when you know the Dark Age was really just a poor attempt to reboot batttletech back to the Succession Wars.
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>>55336488
So what's the general consensus about the dark age? It's terribad, salvagable with some good points or good?
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>>55336631
I like the new toys, and I like the swords being raped.

Otherwise it's silly because it has gagillions of bad writing by bad writers burdening it.
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>>55336453
Something happened to the Tamar Jaegers, the 12th Lyran Guards were disbanded sometime in the 3020s, and IIRC one regiment of the Skye Rangers was lost about this time as well.
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>>55336631
It's terribad in aesthetic, fluff, and writing. Prior to the recent CGL clusterfuck, it was being partially salvaged and there were some gems under the metric ton of shit being brought to the surface (like more combined arms, militiamechs, and the biker gang factions).
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>>55336971
It also evens the ground between factions. Clan hardware being available to largely all factions is a dealbreaker, since it means equipment capable of breaking gausswalls to bits being commonly available. A sort of a missing link in forcing an enviroment that has no apex predators.
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>>55336631
>So what's the general consensus about the dark age?

Like a junkyard muscle car, salvageable but only with a TON of work. As >>55336971 said, it brought a bunch of neat ideas to the table- armed militiamechs, semi-independent chaos march styled factions, evening grounds with clantech everywhere- but is hampered by Terrible characters, poor beginning storylines, and just retarded decisions (No Battlemechs on Terra when it was raided by the Wolf hunters in a Tara Campbell novel- it was such a black hole to canon CGL had no choice to retcon it, and you know how stupid far they will go to NOT do that. As it stands now, several parts are good beginning areas to start your own campaign with big story-changing consequences.

It's also prefect proof of how badly Battletech needs to have less factions, in my opinion. We are now at 25+ or so for just the IS. Total is in the 35-40 range.
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>>55336971
When I heard about the Dark Ages it felt kinda shitty. Mechs being utter crapbaskets that nobody would have piloted even during the 3rd SW. More of Devlin Stone shenigans like we didn't have enough that douchebag in Jihad. RoS in general and then the bloody WALL, "oh hey we activated this superduper secret weapon, have fun anyone not on the area protected by it" middlefinger RoS other areas. And then the shitty writing in general. especially the "rape" of some ot the more iconic character like Bounty Hunter being this asshole who murders people for the amusement of his retard brother. and other sick shit some of the writers saw fit to add to the books.

So yeah not really fan, but as said there are some nice spots, unfortunatly they are buried so deep in the mess that is Dark Ages in general that is hard to see the point.
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>>55336971
>>55336971
>>55338008
Dang, worse than I feared then. Tough I like to have plenty of factions to choose, if they are shit tier writed why bother.
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>>55336971
>the biker gang factions
They were never biker gangs at all. They were almost all rogue prefecture governors.

Imagine if all communications went out and the first thing the Governor of Nevada did was start a territorial war with California.
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>>55338067
>>55338008
>>55338398

Words cannot express how much I hate every positive step made by Teddy K and Ho-K was turned around by having the Combine leadership either be members of, being affiliated with, or under the control of the Black Dragons. Or turning the DCMS once again to the Saturday morning cartoon villains who literally config their Omnis for maximum collateral damage.
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>>55338398
Late Dark Age is generally written well. It's Early DA that fucking sucks. The Republic Civil War is when things really turn around, but the problem is you still have these massively retarded ideas that seem to work their way in, like the Wall or the Ares Tripods. The worst one in recent memory was actually bringing Stone back instead of leaving it as a mystery or killing him.
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>>55338554
Read Heir to the Dragon. Teddy did it to himself, and Takashi did it to him too. He had it all, and he threw it away. The Black Dragons were the Sons of the Dragon once, and they loved him.
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>>55338465
>Nevada starts a territorial war with California

Nevada would win.
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>>55338588
Depends on the territory really. I think Nevada would be able to grab a lot of the watershed that feeds LA and San Diego, and plenty of rural area.

I don't think they have the numbers or industrial base to take a city proper though.

Unless they got authority over whatever the fuck's in Groom Lake. Then all bets are fucking off.
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>>55334620
>It's "Pre-nuke" Japan, with robots.

It's basically trying to be Imperial Japan in Space in a setting that's very consistently post-biracial AND post-racial and a melting pot. So they got negro samurai families and irish ninja clans.
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>>55338672
>I don't think they have the numbers or industrial base to take a city proper though.

I don't think the Californians have many cities worth taking, pillaging maybe, but not taking. Even the rural Californians would rather see most of them removed from the map.

Actually, that's probably the real DA style scenario. Nevada shows up and finds itself in a three way fight to burn down LA.
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>>55338814
Now that's some 1st Succession Wars-style conflict I can get behind.
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>>55338672
Nevada would have to dig pretty deep into Cali to find an urban center that would give them any trouble. Any altercation or dispute would likely be over Tahoe or something similar.

Unless Cali started it...then it would be over the Hoover Dam or the various government facilities in Nevada.
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>>55337244
>It also evens the ground between factions.

Do the Davions have like 50% of their doublegauss assaults replaced with mechs that main Re-lasers or what?
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>>55338948
well they do get the prey-seeker, a not-fire moth with RE-lasers and two oddball niche designs in the Scarecrow and Antlion.

Despite that they get a number of good designs and people still bitch because it's not a perfectly optimized monster
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>>55338948

According to the forum fags, ALL of their good shit gets replaced with balls-to-the-wall sub-optimal crap and they never really had that many good designs any way (pls to ignore how the fluff says multiple REGIMENTS worth of Devastators were stationed near the Clan border and those were supposed to be the FedCom's worst-supplied units too).
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>>55339972
Not him but that would be Lyran mechs on a Lyran border from Lyran factories on Solaris and Loxley.

Fedcom had access to the DVS-2 from 3052-3056 then Katherine seceded. Then again for a couple years during the Civil War. The Corean plant on Augusta didn't start churning out Devastators for the Fedsuns until the late-3070's. But with the stupid retcon of the DVS-1 from a handful of failures to a massive production run, who knows how badly the availability has been fucked in that era.

Fun fact though. Norse Storm sells Devastators to anyone with pocket cash. It's an export mech as of 3068 all the way through the Dark Age. Even crazier, when GM went hunting for royalties from all these other people producing a mech they developed, the DVS-2 was declared public domain so any schmuck who gets their hands on the blueprints can manufacture it.

So it went full Cerberus in the end. Nobody should be bitching about not having Dual Guass monsters on the open market in the current timeline.
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>>55340376

>Not him but that would be Lyran mechs on a Lyran border from Lyran factories on Solaris and Loxley.

There were FedSuns units up against the Clans on that border too, and production for the proper dual Gauss Devastator starts in the mid-to-late 40s. DVS has always been a peremiere Suns 'Mech as well, with Lyrans getting it as an afterthought. Thunder Hawk is the other way around.
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>>55340411
>There were FedSuns units up against the Clans on that border too, and production for the proper dual Gauss Devastator starts in the mid-to-late 40s.

Prototype DVS-2 program was in 3044 and got wrecked, setting them back years. It's the whole plot of the Big MAC scenario book.

>DVS has always been a peremiere Suns 'Mech as well, with Lyrans getting it as an afterthought.
The Suns put all the development into finding the blueprints and developing a prototype program but it always was Lyran made at Loxley at moderate numbers in the original material with everything made bought by the Fedcom over the better part of a decade. Them saying 100 are probably stationed on the clan border is saying that's where most of the things ever made got shipped off to.

And that's not stuff stationed there during the Invasion, that's the amount of stuff there in January 3058.
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>>55336631
It has like two or three good ideas buried in a mountain of retardation the size of the Chrysler Building. OK if you want to strip it for parts when you're building an AU, otherwise 2/10 not worth it
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>>55340550

>let's just put all our best shit where it's useless :^)

Feddie apologia, everyone. Because the source material doesn't explicitly say what happened, logical inferances about what better-supplied units had can't be made and they had fuck all of the good shit. And also the Devastator factory from HBHD doesn't actually exist for another three years, because reasons.
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>>55340817
>And also the Devastator factory from HBHD doesn't actually exist for another three years, because reasons.

You reading Sarna or some shit? There is no Devastator factory in HBHD. Go look. Hell, there's not even a mention of the Devastator, period. Even the planet they later built a factory on, Augusta, is not mentioned. Actually, the only factory making Devastators in 3067 is still Loxley. Open HBHS up and take a look.
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>>55341054

So I misrembered the Nightstar, whatevs. Point is still that the DVS went to the Suns over the Lyrans and always has in fluff or RATs. Arguing otherwise is just BS poor me nonsense. As is trying to say the Clan border is the only place they were sent.
>>
Gonna go play a scenario in real life tonight. Wish me luck, /btg/. My Cronus and Wolfhound will need it to raid a city full of warehouses and tanks and infantry. Will report back if anyone cares.
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>>55341545
Hell yeah we wanna hear about it.

Just ran a Cronus as part of a lance this last weekend. A real champ despite how butt ugly it is in both art and mini form.
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>>55341740
Ok, so, scenario is that I'm a merc and I'm raiding a city to destroy some warehouses full of stuff at the start of the jihad. I have two Cronuses, an Apollo (with twin er ppcs instead of missiles), and a wolfhound and got to bring one Cronus and te wolfhound on the mission. I have an NPC ally in a Tbolt and Javelin. We have to scan for full warehouses and blow them up. Also, there's a blizzard, so fuck me, right? Enemy has 4 laser platoons of infantry, a Manticore, Bulldog, J.Edgar, and Pegasus. I'm probably favored but fuck cities and blizzards. Will update as we go.

Also, apologies for phoneposting. Please forgive minor errors.
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>>55342399

Load inferno rounds. Let it all burn.
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>>55342399
As >>55342426 says, infernos in the Javelin. Burn them all Johnny.
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>>55342426
Javelin is. Cronus can't, Streaks. Not sure about the Tbolt, may recommend it to the Tbolt player when he arrives.
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>>55342585
>Not sure about the Tbolt

Depends on variant if he can, but if it's the classic stocker with the SRM2 there is no reason not to.
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>>55342585

Purge them with fire anon. Purge them with fire.
>>
Happy... Monday... everybody? No wait... um... post silly mechs tyme?
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>>55340411
>There were FedSuns units up against the Clans
A handful. Mostly it was Lyrans.
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>>55334078
This one just screamed "Make America Great Again!"
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>>55345412
It also hurts the eyes trying to figure out its actual lines underneath all that.
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>>55343754

I'd run that mech. My wolverine almost never takes damage as is, because the +3 modifier from jumping 5 makes it a pain in the ass for anything to hit it, so the XL engine isn't a big deal, and that much SRM vomit is fucking hilarious. Combine with an ERLL for long range harassment and it's fucking solid as hell. Get the Jumping Jack and Sandblaster pilot skills for lulz.
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>>55342880
>>55342996
Tbolt did choose to take infernos. It also chose to take most of the enemy fire, as Tbolts do, and was moderately damaged accordingly. The Javelin performed well, despite the +3 fire penalty for missile weapons that the blizzard imposed, and killed many an infantryman. My Wolfhound and Cronus did fine, immobilizing the Bulldog and the J.Edgar, and taking relatively little return fire (the Tbolt was basically the target all game long). My Wolfy did take a PPC to the CT on like turn two, but oh well. It wasn't too bad to repair, so it's fine. As for salvage, I really wanted the Manticore, but the Tbolt and Javelin did basically all of the damage to it, so he got it. I managed to get the J.Edgar, due to neutering it. The Bulldog and Pegasus were both completely destroyed (fuel tank hit and ammo bin hit, respectively) so they were not salvageable. Finally, the GM informed me that my employer, Interstellar Expeditions, has a Mackie available for sale. As a huge fan of the Fat Spaceman, I have asked them to put it on layaway for me while I pay for it with warchest points.

I'll post a pic of the board, mid-game, from my phone in a moment.
>>
File: IMG_1532.jpg (2MB, 3264x2448px) Image search: [Google]
IMG_1532.jpg
2MB, 3264x2448px
>>55346490
Phone pic
>>
>>55346490
>Buying a Lyran-made 5S
Don't do it. Hold out for a Regulan 6S instead!
>>
>>55346622
How cute, you think it's new. I asked, it is Star League vintage.
>>
>>55346699
>tfw it's Star League vintage but that just means it's a late 2400's clone mech

You gonna get Quikcell'd, son.
>>
>>55346950
No friend, I am to be assuring you, loss of serial numbers is coincidence of battle! This Maggie, walking off Skobel lines without a doubt!
>>
Comfy night playing MWO and listening to synthwave music for the proper 80s feel. Gonna play tabletop later this week. Feels good, man.
>>
Somewhat continuing yesterday's discussion on protomech.

I sometimes wonder if people would like them more if they have more fire power due to some lighter chassis option and such.

Like say, a ferro fibrious analog for protomech that weighs at 40 kg per point but eat up one slot for it. And a stealth armor option protomech at 60 kg per point and eat up a slot too.

Or maybe just straight up halves base armor weight in half in the first place to allow for more weapons and speed.

Or even option to allow usage of standard battlemech engine so you can get real fucking amount of heatsink and fill this protobitch up with lasers.

Clanners love their laser.
>>
>>55349065

I think Stealth would be legit broken on a Proto. It's hard enough to hit them as-is at times, and then you've got the Near Miss locations.

Really the problem is that the 2-6 ton range gives very few viable options for unit design and the 7-9 range offers a lot more room. It's really noticable that the Centaur is one of the first truly capable Proto designs and the Roc, Gorgon, Minotaur, and Delphyne are far and away the best.
>>
>>55349226
Maybe there should be a more designated difference between the 'light' and 'heavy' class protomech.

Like say, lighter protomech can use BA standard armor and lighter heatsink. They still need to emphasise speed because they still gonna die fast if they get hit hard.
>>
I haven't been paying much attention to the fluff post-Civil War (I got the gist of the Jihad, but there was so much stupid) and never got into the stupid Dark Age clickmechs, Care to give me a rundown of the Dark Age? Or suggest a source that isn't full of retardation and shit?
>>
>>55349288
Well considering most of the DA is built on retardation and shit, trying to find a good source for it is pretty much a waste of effort. Learn to like MODs and ugly reboots of older designs or just ignore it and play the eras you know you enjoy like 90% of the fanbase already does.
>>
>>55345525
I also made a Battlemaster a while back with the same SRM layout. I figured it would be funny to have the shoulders of both mechs be loaded with those boxed SRMs just for the visuals. I think I have a Warhammer variant that isn't as great, but is okay. But this Wolvie, it's a blast to play.
>>
>>55346950
>get Quikcell'd

The company that should use "Caveat emptor" as the corporate slogan.
>>
>>55346260
No offense, but it looks nowhere near enough like an Egg to be a Flashman.
>>
>>55349857
I could see them having hired on a certain Azami native as head of sales...
>>
>>55349857
... I thought they *did* (pic related)
>>
>>55350124
I've got to agree. It made me think of the Juliano at first glance...
>>
>>55350188
Or someone from Tikonov.

>>55350224
>Quickscell Manticores

Since Manticores are built by several companies, I can only think of the QC-built ones as those Chinese copies of foreign cars, like the ones that *look* like Audis or Range Rovers but are really 100% Capellan inside.
>>
File: discount mikhail's used mechs.jpg (107KB, 1080x1080px) Image search: [Google]
discount mikhail's used mechs.jpg
107KB, 1080x1080px
>>55350188
Damn, forgot the image.
>>
>>55350224
kind of cringey
>>
NEW THREAD
>>55350522
>>
>>55336488
That shoulder Turret isn't there for the head laser

It's there because it sinks a crit for free
>>
>>55338853
We've played that game, it was called Fallout: New Vegas.
Thread posts: 315
Thread images: 86


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