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/tgesg/ Weekend Elder Scrolls Canon Discussion

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Generic fantasy (High Rock) edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
No waifus or husbandos period
Keep the MK/Lady N related squabbling to a minimum.
To keep this from becoming /tesg/ minus waifus, don't post memes unless you are also posting quality discussion. Especially if it's not even Elder Scrolls related.

Previous kalpa: >>55200366
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Just so you know, I'm just taking the piss, I don't actually think High Rock is generic. Discuss High Rock and Bretons.

Also, if anyone is autistic enough, save the post # of the last thread cause often you won't find it in the archive of the last 3 days. Are my suspicions correct that most of you don't bother making the new thread cause you can't find the old one?
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Come up with cool designs for city-states/regions in High Rock that don't have flags.
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>tfw when I was younger, I became enamoured by the more metaphysical, 'esoteric' elements of The Elder Scrolls' lore and thought that I had uncovered something truly unique and fascinating
>as I grew older I stumbled upon leagues of genuine esoteric texts
>now TES seems really boring and predictable

I just don't have the same passion for it anymore.
>>
>>55285357
>Daggerfall
>Fuck you we have a dragon

>Wayrest
>A bunch of flowers

No wonder Daggerfall is always the leader
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>>55285458
>as I grew older I stumbled upon leagues of genuine esoteric texts
Examples?
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>>55285357
One utilizes the moon, perhaps another can use the sun?
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>>55285357
It would strike me as odd if Orsinium had a flag. Seems like it'd be more of a feudal thing. Whatever it will be however must be plain and simple.
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Can someone recite the story of why the Manmer were called Bretons?
>>
I always liked the "generic" adventure aspects of TES, not very interested in the lore overall. Its hard to follow at times, and complex for the sake of complexity.
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>>55285877
Not him, but the Corpus Hermeticum, the basis of Hermeticism, is probably the most famous esoteric text.

http://www.sacred-texts.com/chr/herm/index.htm
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Are there more books like, "Children of the Sky" from Morrowind concerning Skyrim?
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>>55286423
Correction. It's unique for the sake of being unique. People sat down and said "How can we make this not totally generic. How can we salvage this." Which isn't a bad thing.

>>55285458
That's your own fault. What's interesting is how it's adapted.
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So how did the War of Betony play out exactly? An anon from last thread theorized that Craghold from the Siege of Craghold might be the island from between Daggerfall and Betony. So where did the Battle of the Bluffs take place beforehand and the Battle of Cryngaine Field afterwords?
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>>55286632
It all just gets so convoluted, especially the Dunmer lore which is like trying to watch 3 foreign films with no subtitles at once.
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>>55286818
So is actual religious esotericism. Just because it's fiction doesn't mean it needs to be dumbed down. And just because most fiction is dumbed down doesn't mean all of it needs to be. It's not even all that confusing once you get used to a few terms and concepts.
>>
>>55286818
Maybe this might help?
https://www.youtube.com/watch?v=jODHNf48hCI
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Does Highrock have Landsknechts?
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I have questions about Five Songs of Wulfharth: what was Dagoth Ur doing? Was it a double-cross or he really betrayed Chimer to protect them from the Heart? What was the Velothi way he was speaking about preserving? Was he afraid that using the Heart will make them atheists or something?

It's very confusing, that it wasn't just the Nerevar's death which was different on every account, but the entire battle, entire war, even.
>>
>>55288220
Adventurers do it for almost free, for bragging rights and dames and glory. There's no traditional mercenaries left, they've been driven to near extinction by Breton wanderlust.
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>>55290107
Climb a hill and claim as your's, then tell every Breton girl about it
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>>55288634
That's reasonable assumption as the dwarves were pretty high on their own hubris. I think a simpler interpretation would be that Veloth took the chimer to morrowind to seek out a simpler life style, and here you have a bunch of elves that have their own robots. I think any sort of cultural exchange would be heresy in Veloth's eyes.
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>>55285458
I spent last night writing a small commentary on some of Crowley's texts, and I still come back here to talk TES.
Just because two things are related in some aspects they don't satisfy the same needs, at least not for me.

>>55286423
>complex for the sake of complexity
More like complex for the sake of fun.
The guys behind the more esoteric parts of the lore aren't trying to be hard to be obscure just because, they're just the kind of people who find this sort of thing fun.

Never forget that these guys are huge fucking nerds. Kirkbride wrote "Histories of Strange Pre-Marriage" as a birthday present to Kuhlmann, because that's the kind of thing they enjoy.

>>55286793
>So how did the War of Betony play out exactly?
Do you want the short version or the long version?
>>
>>55291690
Really, I totally forget the lore. Its so disconnected from actually playing a TES game, vidya or otherwise.
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What is Zero Sum?
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>>55292032
Knowing that the world is but a dream but not having a big enough ego to still exist.
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>>55293275
It's good that they acknowledged Seht went full Dunmer on ESO- it fits his speech to freshly changed nation better. And I don't even know what he is supposed to be in Tribunal - his hand look green-ish, like a very pale Dunmer, his face is pale, but not yellow enough for Chimer, and I'm not sure if it can be explained by sitting in the basement for few hundred years.
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>>55293620
His corpse was rotting.
Also yeah, him being clearly dunmer finally shuts that small crowd up and gets them on board.
>>
>>55294132
That's the clockwork city in ESO?
Why are there trees? Unless they're metal trees.
>>
>>55294202
There are. The water is oil too. And that sand? Just dust from Seht running his GPU too hard.
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>>55293275
He's just wearing a bathrobe.
>>
Are Vivec and Talos the only two people who have gotten CHIMd?
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>>55291690
Might as well make it the long version, for the sake of the thread.
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>>55285330
Have the Nords ever tried to get the orcs to help them in their border conflicts with High Rock?
>>
So what Terminator model is Pelinal?
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>>55294516
I don't remember Wayrest having that much land.

>>55295095
Never, Nords can't beat Bretons and the Orcs are smart enough to realize this. Dumb brute Nords
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>>55296209
According to uesp.net, it's shows Daggerfall regions by the end of the game.
http://en.uesp.net/wiki/Daggerfall:Maps
>>
So one thing I never got was how does climate on Nirn work? Skyrim is next to daggerfall yet somehow daggerfall is warmer, Hammerfell is just south yet has a hot arid semitropical climate, Summerset isn't quite tropical but it's right by Valenwood which is. Would Nirn's equator (or equivalent) be passing through valenwood, elsweyr, and black marsh?
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>>55298240
Same dude
I just found this https://www.imperial-library.info/content/subtropical-cyrodiil
Anybody have anything more conclusive?
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>>55293620
My theory is that he accepted the curse because he's the one that felt more guilty about killing Nerevar. Vivec was conflicted about his betrayal hence he's half and half and Almalexia was always a cunt.
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>>55285458
I'm okay with TES not being over esoteric, to me the best part of the setting has always been a strange world to explore rather than mystical shit.

These threads are a blast, though.

>>55288220
Honestly, I'd love to see High Rock in full chivalric/welsh glory.

>>55291690
To be fair, I think Kirkbride was a liiiiiiiittle too in love with Vivec at times.
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>>55300394
If being a cunt would be the indicator, Vivec would become a Falmer
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>>55298240
All of this can be explained very easily, by things like ocean currents, winds, mountains, altitude, biome.. Not to mention the Towers
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>>55294326
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>>55300475
I feel like Illaic Bay area would have a more English/French influence, while northern High Rock you would see some Welsh or Breton like culture. I'd like to avoid the Witchmen/Forsworn shit though, that clearly only belongs to the group in Skyrim.
>>
http://www.strawpoll.me/13894125
guaging the opinions of 4chan's various tes boards on where the next game should be set
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>>55293620
>>55294132
It makes sense considering Almalexia is fully chimer and Vivec is half-half.
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last week i asked you guys about what you would do if tapped by bethesda to design a simple side quest

now, to up the ante this week - for tes vi, bethesda wants to surprise their audience by adding an entirely new faction questline to the game

theyve chosen you to come up with it. what do you do?
>>
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>>55303094
I can't come up with shit if you don't give me a province the game takes place in.
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>>55303538
hammerfell
>>
>>55300394
This quote sums it up
>The Dunmer were at first afraid of their new faces, but Sotha Sil spoke to them, saying that it was not a curse but a blessing, a sign of their changed natures, and sign of the special favor they might enjoy as New Mer, no longer barbarians trembling before ghosts and spirits, but civilized mer, speaking directly to their immortal friends and patrons, the three faces of the Tribunal
Sotha Sil was the biggest visionary of the tribunal.
>>
>>55303094
I would do it in the lulziest way possible.

First,i would retcon the entire Ra Gada lore.In this new lore their bizarre mythology is a fanfic made to convince them that they weren't raped and kicked out of Yokuda.Yokuda is a subtropical paradise and is part of this kalpa,and the left handed elves are humans.

Then,i would make a questline called "helping the left hand",in which you weaken strategic positions near Hammerfell to allow for a rapid invasion.Your final quest involves slaughtering hundreds of redguard warriors with a pom-pom.
>>
>>55303094
East Empire Trading Company questline.
A tale of intrigue, betrayal, corporate espionage, assassins and pirates.

The questline starts In the port city of Senchal (I chose Elsweyr but the questline works everywhere as long as it has ports), where you are hired to sneak into a rival trading company's warehouse and steal back a crate of House Dagoth Brandy (because shit's worth a fortune) that was stolen by the rival company in the first place. Said company has its headquarters in Morrowind and is owned by House Sadras, the great house that replaced house Hlaalu.
You can enter the warehouse either by convincing the guards you're one of them or through an heavily guarded sewer entrance. Once you're in the quest is good as done.
After this you're officially hired by the East Empire Trading Company.

After a few less important quests, consisting in killing pirates and recovering cargo from a shipwreck you get your next major quest: convince various traders all across the country to associate with the company: some will need to be bribed, others threatened and most of them will ask for favours (aka short quests) but most of them can be convinced through a speech check. After this quest is done you're promoted and paid a lot money.

After a couple of trivial quests (a monster got on board of a ship go kill it, one of our new partners is being a dick go beat him up, some workers stole a bunch of cargo and hid it somewhere in the city go find it) you get your next important quest: there are some documents that prove that your rival company hired pirates to mess up with the EETC and one of their employees is willing to sell it to you, if they showed it to the local governor there would be serious consequences.

Cont...
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>>55302255
Fair enough, its all good! Though I'd counter that the Forsworn don't really get too deep into anything really besides "spooky witch tree shit" in Skyrim because Skyrim doesn't go too deep with them.

I wouldn't mind a shifting culture, I just think that the Breton's classic knights and ladies won't have as much punch after Oblivion went full classic fantasy, I think there needs to be something to spice it up. An anon last thread gave this killer description of a High Rock as a cross between Twin Peaks and Bretonnia. Thanks for the response, though!

>>55303094
>>55303538
As far as Hammerfell goes...hmmm. I'd want to add in a faction of Ansei/Swordsingers dedicated to finding out if their art can be improved with the techniques of other races, practicing with Orcish blades or Dunmer swords. Not totally wanting other races TO learn how to Swordsing, just wanting to see if they can improve upon it with new tricks. Play them off as mildly heretical and maybe even play it as them trying to rediscover the ways of the Ansei. I just really like that part of Redguard lore and you could tie it into Crowns vs Forebears if you wanted to.
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>>55304156
At first everything seems quiet but once you've entered the abandoned house where the employee supposedly awaits you you're ambushed by assassins: someone set you up.
After surviving the ambush you have to find out who's the mole in your company by investigating in the EETC headquarters. This quest is made easier by having high speech but is still completable through other means.
Eventually you discover who the mole is and in exchange for his life he will confess everything to the local governor, who forces your rival company to close up shop in the entire country.

The end and forgive my autism.
>>
>>55304156
>>55304189
It's all good, anon! Ain't nothin' that needs forgiving, you put more thought into all of this than I did, so that's a good one.
>>
>>55304177
It would make sense for the Illaic Bay counties to be more chivalric, and knightly if you believe that's the true state of Cyrodiil then it affecting lower High Rock is just natural given. Northern High Rock should be more or less uniquely Breton in culture with Nordic influence as most of the northern High Rock cities were under Nord rule at various times.
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>>55303538
I never liked how close to proximity Sutch was from Rihad. Being just across the Brena from it. I would have moved it more down stream to the north-east personally. This is a problem I have with most Colovian cities because they're so crowded together.
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>>55304406
That's a fair point, though much of the Bay cities and kingdoms also tend to be fairly mercantile. I think it would be funny to see a bunch of merchant knights, dueling each other for honor and balance sheets.
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>>55304472
>The Lake has the same name as the river that its' own river feeds into
>>
Question for the thread. What era would you set your games during to allow the players the most freedom or fun to go around in?
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>>55305963
Far enough that the events from previous game wouldn't be more important than a gossip, but close enough that it doesn't feel disconnected.

I was really angry about Skyrim being so far in the future- the whole thing with Thalmor could have been fresher- it would make more sense for Nords to be defiant - the Red Year could have been not so far ago- Dunmer immigration would feel more urgent and the conflict would make more sense if all those Dunmer wouldn't live in there for two hundred years already, we would be able to meet characters from Morrowind and Oblivion who aren't elves or Daedra... I wouldn't want TES VI to have the same issue.
>>
>>55305963
Personally I like games that are set before most of the main games, or in that chunk of time between oblivion and Skyrim. I had a pretty decent game set up in the first era, too. So certain outcomes could be expected but it's also so far removed that it doesn't restrict players choices too much
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>>55306301
Under Tharn's rule.
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>>55305963
The reign of the Longhouse Emperors seems like it would be a wild time, though I'm not sure if ESO covers that or not.
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>>55305963
>>55306301
>>55307083
Good answers all around. I don't think ESO covers the Longhouse's, it's more about the Tharns as it is.

I think for me the best period would probably be between a little bit before Morrowind to a bit after Oblivion, just enough time for crisis without changing the landscape too drastically.
>>
>>55306426
Sorry I missed you my first go around. I get your point, but my only issue with between Oblivion and Skyrim is that a lot of big events happen in that time and I think it's going to be hard to get players not to get caught up in it.
>>
How closely related are the Altmer and Bosmer? They should be close right, A and B are like right next to each other. Really though, I feel pretty sorry for Bosmer everytime there's a Dominion the first people enslaved are always Bosmer. Clearly the Altmer think they're better, but there's some relation if they don't outright genocide the merlets. So there is a common ancestor? Where do things diverge?
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>>55307470
Not sure how closely related they are, but as far as genocide goes. The Altmer are more interested in using the Bosmer as allies/underlings than taking time and effort to genocide Mer before Men.
>>
>>55307470

From the lore, it seems than Valenwood is more than capable of defending its borders - i.e., any army entering the Bosmeri kingdom would likely never be seen again. They are also the most populous of all mer. However, the Wood Elves are one of the least accomplished empire building cultures on Nirn. Compare this with the Altmeri, who excel at colonization despite their relative naval and militaristic paucity (Redguard and Nordic navies are superior, while Argonian and Imperial armies are more accomplished). The two benefit from their alliance.

Alt and Bosmer share a history, and benefit from each other militarily. To me their relationship is friendlier than most others in TES. That said, either party attempts to exploit the other as much as possible (though probably not to Dwemer-Fal

Both stem from Aldmeri. Bomser are likely "older" than true Altmer, insofar as Bosmer split from the Aldmeri before the ultimate dissolution of the Aldmer (into Altmer, Bosmer, Orsimer, and Dunmer). Bosmer are more closely related to Altmer than Orsimer perhaps, but less directly so than Dunmer. The Altmer view of Bosmer is somewhere between backwards hayseed and talented but childish cousin. The Bosmer may recognize this goodwill - and reciprocate to some degree, but still enjoy the attempt at getting over on or otherwise humbling the Altmer.
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>>55308435
Fuck, my shit got all retarded...

>(though probably not to Dwemer-Falmer levels of depravity)
>>
>>55308435
Have we ever gotten an exact bead on how strong the Altmer actually are? I also assume a big part of Valenwood's defense is just the landscape itself.
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>>55308951
altmer have magic so there are few defenses you can make against a well trained army of them that they cant just burn down or teleport themselves around
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>>55308435
>Valenwood is more than capable of defending its borders
They tend to lose wars. See the Five Years War and the War of the Blue Divide.
Furthermore, the armies of Valenwood have historically been mercenary and/or tribal, they don't have a culture for centralised, proper standing armies like the Altmer have. The Wild Hunt is only a viable defence strategy in the same way suicide bomber are.

>Compare this with the Altmeri, who excel at colonization despite their relative naval and militaristic paucity
The Altmeri Navy is one of the most renowned and powerful in Tamriel.

>Argonian ... armies are more accomplished
Not really. Their reaction to the Oblivion Crisis and their performance in the Accession War was admirable, but again they've traditionally been defeated by both Dunmeri and especially Imperial armies.

>>55308951
>exact bead on how strong
No. We don't really have an exact number or account for anything.
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>>55302255
>not liking witches/druids

What's wrong with you?
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>>55309230
Hey man, people got different tastes. Personally I'd like a bit of druidism in High Rock, but not to the point where it looks like the Reach.
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>>55309230
I like witches, and druids but Reachmen practice something more feral, wild shamanism. High Rock has witch covens but are fundamentally different from those in the Reach and of the Reachmen.

Also whats with Altmer names, they're not like most other races which are vaguely related to the names from real world kingdoms. They're very... Tolkein like?
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>>55310202
But anon, the Reach is split into two parts, one is in Skyrim and one is in High Rock! High Rock has more Reachmen, too!
>>
>>55310348
>>55310202
I think there's a compromise here, TES is always at its best when you have regions that are visibly different culturally right off the bat. Hence why people got so upset at Cyrodiil being so homogeneous. We can have Reachmen enclaves in High Rock, we can have Breton takes on covens and druids, and we can have Iliac Bay with lords, ladies, and merchants.

We all win!
>>
>North High Rock
>Western Reach
They will never be in a non-MMO
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>>55311550
I'm never sure if I want to see parts of Tamriel put into a game that we haven't seen before because I don't trust the games to make them as interesting as they sound.
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>>55311307
I want to see a Romeo and Juliet quest between two rival tribes or clans.

Bonus if one clan is an orc or Nordic one for easy identification.
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>>55313012
I want to be a Breton knight that courts ladies, kills Orcs, chases Reachmen away, and outsmarts dumb Nords
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>>55313012
See! Now you're thinking like Bethesda!
>>
I was looking through the rulebook and talking to my group about playing it when we noticed that there was no rules for conjuration, which one of my players wanted to focus in. It says that they'll be released when Inhabitants of Tamriel is, but that doesn't help me much now. Is there anything now for trying to make Conjuration viable or do I need to tell the player to change his idea?
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>>55313772
Need more info.
Conjuration is art of summoning spirits from dreamsleeve or oblivion for various uses. What do you aim for? To question them? To infuse them into objects?
You may simply make your own rules for summoning as in roll for reach out for ether beeing, roll to yank it out of there and through liminal barrier (maybe another ritual for that), and last roll to control it.
Depends on what and how you want to spin this whole conjuring business.
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>>55314449
Well, I, and the player, were thinking of it more as summoning things (atronachs, daedra, skeletons, spirit weapons, etc.). but that's mainly because I couldn't think of any other uses while I was going over magic schools.
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>>55314530
Not the anon you're responding to, but I'm wondering lorewise how common conjuration of atronachs and daedra are? I always remember that quest from Oblivion about the man who's family worshiped a single atronach.
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>>55314530
Videogame mechanics of conjuration where you just pull creatures outta thin air seems plain boring. Treat dead and daedric spirits more like NPCs that have their own character and agenda. Think of warlocks forging pact with stronger entities or withes making conections.
You can stuff a scamp into branch to make a makeshift +2 weapon or posess local official to grand you amnesty.
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>>55315264
I get where you're coming from and think it's cool too, but I don't know if the player would go for it since he was talking about summoning ghosts and daedra to fight by his side. I'll try to talk to him about the other ways conjuration could be used, but he was even talking about bashing together some rules and I'm not exactly an expert at that kind of thing.
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>>55314963
Remember Sotha Sil in 2920 part 4.
You can strongarm some, politely ask others and try to strike a deal with rest.
Make it like showbiz if your feel like it.
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>>55315330
At least he should go throught a ritual prior to first combat summon. Make him sacrifice a deer, fire incense and force it into submision. If daedric.
If you summon dead you should do some diggin and bonemeal grinding, check in game books like Corpse preparation.
As far as rules are concerned, all you need is some hypotetic dificulty roll chart.
Asking Dagon for Razor should be wastly more dificult than commanding scamp to remotely trigger a trap.
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>>55294212
Neat.
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>>55309230
Druids always suck. They live like foresthobos, wear dirty robes, hangs around stone circles and talks about the weather with animals.
>>
Is every city in High Rock a port? Even seemingly landlocked Evermore has a river port.
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>>55308184
Altmer want to transform other mer into altmer
>>
>>55318108
It makes sense for cities to form by waterways but no, Shornhelm is in the middle of the Kurallians.
>>
>>55318983
Huh, never heard of that one! Is there a book or extra lore tidbit I missed on that one?
>>
Is any providence known for its cavalry?
>>
>>55320028
I believe the Imperial Legion had heavy cavalry, and Dunmer probably have guar cavalry. The Khajiit have battlecats though they're not really "cavalry" but smaller khajiit riding larger khajiit. I don't believe the rest of the provinces have any sort of cavalry mentioned but I'm sure they have some form of riders.
>>
>>55320138
So how am I supposed to roleplay a Breton Knight (martial not just a merchant social knight) if I don't have a horse?
>>
>>55319770
More just implied. This is a quote from PGE 3 about Aldmeris.
>Others claim that the elven homeland has left Mundus, and will only return when the races of mer are united as one
From it you can start to understand where the name "Aldmeri Dominion" comes from.
Basically Aldmeris isn't a real place but a state of mind and being that existed when Elves were united as one (the Aldmer). So 'Aldmeris' was 'destroyed' when the Elves split into separate races at the end of the Dawn era.
The Altmer believe that they are what remains of the 'pure' Elven race, and remain bitter over how the other Elves drifted away from this path.
So what the Thalmor are thinking is that if they manage to reunite the Elven races they will be able to return, in a sense, to Aldmeris. The Altmer's ideal world.
This is where you start to see things like the Void Nights, or in other words, the Thalmor's attempt to see if the Khajiit can be fully transformed into Elves.
>>
>>55320791
Thanks for the info! Missed that bit in looking over the texts.
>>
>>55320461
Well they have horses, just not a standing cavalry.
>>
The impact of the Elder Scrolls universe has always felt muted for me because the games were made during a time when technology, or the amount of passion the developers had, was woefully insufficient to properly represent the majesty and beauty of Nirn.
>>
Are there Reachmen in Hammerfell?
>>
>>55322096
Reachmen are men of the Reach, from the area between Markarth and High Rock, so probably not.
>>
So Reachmen feel no sort of kinship with Bretons, Nords or Mer?
>>
>>55321870
Knights themselves are a form of cavalry. They are pretty much an entire caste of cavalry.
>>
>>55322491
It would be the other way around, them being inbreeds and all.
>>
>>55323111
I doubt they're inbred, mostly they abduct women and have rape babies.
>>
Which High Rock kingdom is the most militant? They don't have to be necessarily aggressors, maybe militant in that they have to maintain their borders from foreign invaders.
>>
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>>55324812
I'd assume that would have go to Wayrest due to their close proximity to Orsinium.
>>
>>55324812
Daggerfall or Wayrest, probably.

They're the ones that get in scraps the most.
>>
>>55325676
>>55325284
what about Evermore, Jehanna and Farrun? Evermore being in the Western Reach has to deal with both Reachmen and Orcs, Jehanna and Farrun had to deal with Nords for the longest time.
>>
>>55325886
You forgot Redguards.
>>
>>55325886
Good point on that end, but you tend to hear more about the big two.
>>
>>55324812
Daggerfall has historically been the biggest power player in High Rock. Wayrest would be more of an economic power like the maritime republics.
>>55325886
Generally kingdoms constantly on the defensive aren't particularly powerful. Constant raids would leave them weak or wavering, if anything, and incapable of asserting power elsewhere due to constant threat of attack.
>>
>>55325886
No doubt Orcs are more dangerous than a band of runaway men in the hills?
>>
>>55326508
About the same really, both make their kingdoms in the mountains of Wrothgar, both have had those kingdoms destroyed, rebuilt, destroyed again, and so. While Orcs eventually joined the fold as Imperial shocktroops, Reachmen continue to resist Bretons, Nords and Imperials.

Though there are also the Longhouse Emperors, so they could be more dangerous than Orcs.
>>
>>55326657
I don't think there is a Forsworn stronghold that rivals Orsinium.
>>
>>55326678
The Reach is their stronghold.
>>
>>55326696
That is where they reside yes.
>>
>>55326696
I don't think you get this.
>>
>>55326803
>>55326796
Yes I realize they don't have a central location, but they are no less dangerous especially given the Orsinium has been wiped out several times. Scattered mountain groups are hard to eradicate.
>>
>>55327192
Only with the combined power of High Rock and Hammerfell was Orsinium destroyed. The Forsworn have never required a di provincial coalition to fend off.
>>
>>55327192
No, you're fundamentally making a flawed premise in comparing them, since they're not really alike.
>>
>>55285330

daily reminder that michael kirkbride is a hack
>>
>>55327390
Not that anon, but the Reachmen have gotten pretty big for their britches in the past. Longhouse Emperors were a big deal.
>>
>>55327754
>Longhouse Emperors
What is that? Something from eso?
>>
>>55327847
From lore, that crazy time when the Emperor and his successor were Reachmen and did crazy shit not befitting an Emperor.
>>
>>55327847
This anon>>55327866 has the right of it. Nothing too lore shattering or amazing, but just a fun side detail I like because it makes the universe feel a bit more alive than single uncontested dynasties ruling for hundreds of years(looking at you, Martin).
>>
>>55327866
You're being a bit vague. This is from eso isn't it?
>>
>>55327894
http://en.uesp.net/wiki/Lore:Longhouse_Emperors

Here you go, my man.

The references all appear in ESO, but the game itself doesn't really dwell on it last I checked, so I haven't really lumped it in with any of the less...acceptable parts of ESO. Just details about another time.
>>
>>55327920
This seems a bit random don't you think?
>>
>>55327937
Not really, Roman dynasties had super unpopular, eccentric emperors. As did the royal houses in Western Europe, unless you mean random some other way?
>>
>>55327937
I don't mind it too much, man. The history of Tamriel being filled with strange periods and happenings that don't really matter too much is something I like, makes the universe pop a little more.

I want to hear your beef with it though, ain't nothin' wrong your thoughts.
>>
>>55327937
As a person who's not too fond of ESO, I have to say that the Longhouse Emperor's are honestly one of their better ideas (really stupid name though).

TES is really lacking in the whole nomadic conqueror department.
>>
>>55327975
>>55328011
It's like they just stumbled into power without provocation or opposition. I could buy it if they sacked the city briefly but found a dynasty? What would a Reachmen care for dynasties? What aspirations could Reachmen have for political power or wealth?
>>
>>55328109
I don't mind much the name. Reachmen in concept were know for their longhouses. Like a subtle allegory. I agree with you though that's there's not enough country folk living off the land.
>>
>>55328109
I don't think the Longhouse Emperors are an ESO idea

>>55328121
I think they came into power during that period that no true Emperor was on the throne. As for why or what they do with that power, they could have established an independent country for the Reachmen but they just seemed to like the life of being an Emperor. One not official recognized since the Longhouse Emperors would have been the Third Empire instead of the Septim dynasty.
>>
>>55328121
Fair enough, the issue is that there isn't a lot of detail on it so I would assume it was largely one very ambitious Reachman and then a series of people after him who tried to keep the momentum going as it fell apart.

>>55328217
All the references I could find were from ESO, but like I said before, it never seemed to matter in game so I never associated it with ESO.
>>
>>55328217
The Longhouse Emperors are 100% and ESO idea
>>
>>55328289
Must have been an awkward era. Reachmen are not know for their administrative skills.
>>
>>55328352
Guess so, could swear they showed up in the lore around the release of Oblivion

>>55328363
doesn't seem like they had a lot to administer over during that period
>>
>>55328425
You're making me warm up to the idea. I'm imagining an era where everyone's shipping is late with longhouses in the streets.
>>
>>55328363
I can agree with this anon

>>55328425
I don't think the Longhouses administered much so much as demanded tax and tried to conquer, once their founder died attempting they likely ran on inertia until the grandson tried to legalize daedra worship and the conquered subjects had enough of that shit.
>>
>>55328468
more like people fucking in the streets and openly worshipping daedra

fucking heathens
>>
>>55328486
>demanded tax
I imagine tribute being more their style.
>>
>>55328363
They ruled for like 30 years before the Cyrodiils basically said 'yeah... we're done with this.'
Only one of them seemed to even get a full length rule in (which considering, that his father was a tribal conqueror who maybe held a disparate and unhappy Cyrodiilic realm for a year before he and his horde were crushed in a far off land, is pretty unbelievable to begin with), and ironically he's the one we know the least about. All we know is that his name was Moricar.
>>
>>55328531
Good distinction, though I can't help but crack a smile at a bunch of Cyrodiilic administrators trying to explain the concept of taxation to someone demanding tribute.
>>
If Dreamsleeve is cleansing the souls of their memory, personality, everything- what's even the significance of someone being the Nerevarine?
>>
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>>55330569
Reincarnation has nothing to do with souls in TES. It simply implies that an individual will follow the same life path as whoever their reincarnated as. Think of it as mantling but not quite.
>>
>>55326232
It's not about their power, but about how militarized they are. Compare a 15th century Briton to a 15th century Scot
>>
Is the Nord's War Cry Power supposed to be a Panic (+30)? It seems like it makes it really easy for others to resist it and then ultimately a worthless move for a Nord player to make.
>>
>>55327390
>Only with the combined power of High Rock and Hammerfell was Orsinium destroyed.
Not to mention it took 30 damn years too.
>>
>>55327390
>The Forsworn have never required a di provincial coalition to fend off.
In ESO they do
>>
>>55331473
Did it take 30 years to take the Forsworn down? It took that long for both Hammerfell and High Rock to defeat Orsinium.
>>
>>55331480
I don't know since I havn't played ESO, but consider the fact that there are Forsworn holdfasts in the Rift. That translates to the Forsworn dominating almost all the Skyrim countryside. I'd say that's pretty well done.
>>
Why's Skyrim such a missed opportunity, lads?

Bethesda needs a full time anthropology writer, amirite
>>
>>55331487
>In the Rift
What, No?
>>
>>55332467
Ya, google it
>>
Guys, I'm looking for this old concept art of(I think) Almalexia fighting Molag Bal(or was it Mehrunes? Would make more sense lore wise, but I'm prettty sure it was Bal). It had this pulpy 80s fantasy aesthetics. Anyone has it?
>>
>Forsworn in ESO
What is this meme about a 4th era faction existing in the 2nd era, and far outside their lands? I dislike the whole idea of Reachmen being some crazy guys in loincloths in general, but they don't really fit in the Rift region.
I've toyed with the idea of Nedic settlement in the south of Skyrim that mixed with the migrating Nords in the early age of Nordic settlement, leading to the formation of the North Colovian identity and several others. Looking at real life for inspiration (prehistoric pile dwellings in the Alps), I think it would be quite fitting for the Nedes of the Rift region or the men of Kreath to live in pile dwellings at the edges of lakes.
>>
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>>55333794
http://archive.4plebs.org/tg/thread/52947028/#q52990625 make sure to read the replies, it's kind of opposite than you think

besides all that stuff, imho the chick looks most like vivec, especially because of the mohawk and the spear
>>
>>55334048
Thanks a lot anon, that's what I was looking for
>>
Which is the poorest providence in Tamriel? Black Marsh?
>>
>>55335879
I don't think you can even speak of wealth when it comes to Argonia.
>>
Which is the richest providence in Tamriel? Summerset Isle?
>>
>>55336058
Cyrodiil, probably.
>>
>>55336058
Cyrodiil, High Rock, Hammerfell, Summerset Isles, Morrowind, Skyrim, Valenwood, Elsweyr, Black Marsh

In that order
>>
>>55339238
Morrowind has natural sources of ebon and glass, and also most Dwemer ruins. If it wasn't such a shithole, it could be the richest country on Tamriel.
>>
>>55339283
Yes, but Morrowind ultimately is a shithole both because of the inhabitants, and the difficult, harsh nature of the landscape.
>>
>>55339238
Shouldn't Elsweyr be higher up on that list? They've pretty much monopolized a drug industry that spreads across the continent.
>>
>>55339283
All those resources are exploited by the Cyrodiils.
>>
>>55340535
Do Cyrodiilics racemix often to assimilate the other Empire races?
>>
>>55340872
Modern Imperials are basically descended from mixed breeding, but somehow its just Bretons that get memed on as mutts.
>>
>>55340872
To assimilate, no. Because there are a shit load of them and their hegemony allows for them to spread all over, yes. Though this is of course taken as far as the locals will tolerate, most native Dunmer and Altmer would likely never consider marrying a Cyrodiil
Not many people would be so utilitarian so as to believe they need to mate with locals to support their government (which really wouldn't achieve that much realistically, unless there already is a sizable Cyrodiilic population settled in)
Also keep in mind that just because the Cyrodiils are 'Imperials' doesn't necessarily mean that they all stand in as representives of the Empire. They're still just normal people.
>>55340929
Cyrodiils are still predominantly descended from the original Nedic peoples who lived in the region, with perhaps a tiny nordic and borderline non-existent Elven admixture.
Bretons on the otherhand literally absorded an entire settled Elven population into their gene-pool.
>>
How Mary Sue-ish is the idea of a PC being a member of a tribe or clan that keeps being a werebeast among them?

Also besides wereboars, werewolves, and werebears, what others are there? And how powerful are each kind? Would people in Tamriel ever accept a werebeast fighting on their side?
>>
>>55343139
Werecrocodiles, werelions, werevultures and weresharks.
JAWSOME
>>
>>55343139
Doesn't sound Mary Sueish at all. I'm pretty sure there are canonically Reachman tribes who do shit like that, and then there is the companions of course.
>>
>>55343347
>Reachman tribes
I was thinking of an Orc actually, but Reachmen and Orcs are very close despite Skyrim having the Forsworn attacking Orc Strongholds.
>>
>>55343760
>Orc
I'm almost certain that many Orc tribes would accept a lycanthrope. They are outcasts, much like the Orcs, after all.
>>
>>55346302
Huh I never thought of it that way.

Would them being servants of Hircine conflict with the Code of Malacath?
>>
>>55346811
The code of Malacath is more of a philosophy, not an actual bond with Malacath, and while Hircine cares for werebeasts and claims their souls, he doesn't really seem to give a shit about their lives.
>>
>>55347215
but then, why does Malacath feel so strongly for other Orcs not following his code like being a weakling or Orcs getting downtrodden then gets you to do his bidding in the games? He must've known that the other princes are competing for souls to claim like him
>>
>>55339238
I'd put Hammerfell after Summerset Isles desu

>>55340193
If we're talking Morrowind prior to the Red year, it wasn't all that bad.
>>
>>55348289
Daddy wants his sons to succeed
>>
>>55348970
Maybe he shouldn't have made them such pieces of shit
>>
>>55350151
That's pretty unfair. Unlike Khajiit, Orcs were actually disliked from the start. They didn't make their reputation shit.
>>
>>55350234
Its a joke, Orcs are alright better than some other Orcs out there.
>>
>>55350435
The only good orc is a dead orc, Gaiden Shinji be blessed.
>>
>>55351892
High Rock and Hammerfell please go
>>
>>55352012
You wouldn't be saying that if Orcs were your "neighbors" more like invaders really.
>>
>>55352110
City Orcs are great smiths and rarely rape my wife
>>
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>>55352198
Does High Rock have an Orc migrant crisis?
>>
>>55351892
>t. Lord Bowyn after losing his duel to Gortwog
>>
So Magnus is the God of Magic, and he tore open a hole in Mundus to Aetherius, the realm of magic, which became the sun. Instead of giving sunburns and skin cancer does the sun emit magic? Is that why most everything on Tamriel has magical properties? Plants grow from magical sunlight, deer eat the plants, become magical, wolves eat the deer and also become magic.
>>
>>55352286
No, its more like an Orc invasion. Today its Wayrest and Evermore, tomorrow its Daggerfall, then its your town!
>>
>>55352859
Dude aren't pretty much all the city orcs in Skyrim pretty tame?

The worst is Mulush and he's beating the workers for Nords anyway.
>>
>>55353747
They would seem tame if they're living in Nord "cities" what with Nords being brain dead brutes.
>>
>>55353963
>Nords being brain dead
>angry Shalidor noises
>>
>>55354486
I still can't find any actual battles, or wars where Bretons and Nords are in open conflict. Are they the BFFs of Men?
>>
>>55356012
>Skyrim was united now under King Vrage the Gifted, second and noblest son of the legendary Harald of Ysgramoor, thus Josea's king was high king of all Skyrim. The Nords under Vrage's leadership spread into Morrowind and High Rock, conquering some of the sly and thievish dark elves and the weak and superstitious Bretons.

t. Daggerfall book
>>
>>55356012
Bretons were constantly getting raided by Nords and Skyrim has held their land (the latest acquisitions being the two easternmost cities of Jehanna and Farrun) but at the same time, it was Nords who established Daggerfall and probably many other settlements.
>>
Skyrim belongs to the Nord.
But the Reach belongs to High Rock.
>>
>>55285458
Except that's wrong. TES metaphysics are more complicated than they should be and things are even harder to defend due to intentional uncertainty than most irl systems.
>>
>>55356122
>>55356144
Farrun must be a wild place, an Orc fortress with a super max Breton prison system, that was also recently a Nord colony
>>
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Ending! Words! ALMSIVI!
>>
Reminder that Dunmer food is so dry, spicey and unpleasant that their deep gravely voices isn't a result of Vvardenfell's ash in the air, but their vocal cords being singed through by their hot shit food
Good night /tgesg/
>>
>>55286818

How can you not understand the Dunmer lore?

>before man comes, all elves are aldmer
>they can't stop squabbling, divide into tribes
>dwemer are all richard dawkins haha im smart
>chimer are like fuck u aedra cuz veloth said
>trinimac, an old elven god, gets mad at the velothi
>boethiah tricks him and shits him out
>everyone bathes in the shit because ???
>those loyal to trinimac become orcs, those loyal to the daedra became the chimer
>remaining poop becomes malacath, but that's later
>we ashlander now
>everyone settles, develops into houses
>squabble with angry dorf neighbors
>suddenly nords everywhere
>they have NO inside voices
>dunmer and chimer unite under nerevar and dumac to shut these kids up, it works but only kinda
>there is peace
>suddenly, there is not peace
>kagrenac is being a bitch and trying to CHIM it up behind dumac's back
>voryn dagoth is an even bigger bitch and snitches to daddy nerevar
>angery.webm
>they fight on red mountain over the heart
>kagrenac says "eh fuck it, now or never"
>404: dwarves not found

After this it gets a little fuzzy, but I mean if I stabbed my best friend to death for godhood I'd probably pin it on the local lunatic too.
>>
>>55361693
>100 posts from bump limit
For shame
>>
>>55340383
I like to imagine Elsewyr cityscapes being dotted with the summer palace fortresses of the wealthy merchants, criminals, and politicians from all across Tamriel trying to escape taxes. Surrounded by districts of poverty, debauchery and martial arts tournaments.

That is to say, maybe Elsewyr isn't wealthy. It just contains alot of wealthy individuals who may or may not care about the actual state of the province.
>>
>>55364101
Where do Orcs come from though?
>>
>>55288220
No thats eastern colovia, high Rock isnt there yet technologically
>>
>>55298240
According to ESO its altitude, on the high Rock / hammerfell border there is a Huge cliff face while the hammerfell / Skyrim border looks like the mountainous Parts of Afghanistan
>>
>>55364378
I can see that. I just figured since the production of moonsugar and skooma is such a major trade in Elsweyr, some of that has to be reflected upon it's society. Definitely not equally, but still something. Kinda like the first American colonies and the tobacco trade
>>
>>55364765
More like the British Raj I think
>>
>>55364765
I'm picturing something like a mix of India and Brazil, but taken to an even bigger extreme - incredible manors surrounded by the worst slums.

Speaking of Elsweyr, does ESO have anything on Orcrest? I have always wondered if the name was random or if it had any connection to Orcs.
>>
>>55364624
High Rock is ahead of the Man tech curve
>>
>>55288220
It would seem fitting that instead of joining the Fighters Guild, many Bretons would rather band into smaller mercenary groups. They must get a lot of business around the orc-infested regions.
>>
>>55366375
Not quite. I'd say the four human provinces are the most developed ones, minus Skyrim, which is a shithole.
>>
>>55366687
Then why say they're behind the Colovian Estates?
>>
>>55366735
I didn't say that, someone else did, you silly goose you
>>
Quality of life index goes:
Dominion Summerset Isles - Cyrodil - Imperial Summerset Isles - High Rock - Pre-disaster Morrowind - Hammerfell - Valenwood - Post-disaster Morrowind - Skyrim = Elsweyr - Black Marsh

That's your average commoner of course, I would imagine the people at the top of the Moon Sugar trade have enough wealth to make the King of Wayrest blush.
>>
>>55366992
>Hammerfell below pre-red year morrowind
>Summerset Isles actually being better under Thalmor control than without
>>
Why are some races' lore so developed and deep, like the Dunmer and Khajiit while others' lore is just shallow. Like Bretons and Bosmer, they have an origin explanation or two, and that's about the depth of their lore.
>>
>>55367024
not him but with the thalmor having hegemony over most of tamriel it stands to reason your run of the mill high elven commoner would be better off than before, especially since cyrodil got rekt during the thalmor-imperial war
>>
>>55334048

If it was VIvec's spear then it couldn't have been a chick.
>>
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>>55356012
Not sure if it's really canon but Shadowkey takes place during a war between Skyrim, High Rock and Hammerfell
>>
>>55367439
But not really, it's still an authoritarian, repressive police state, as opposed to a by no means oppressive imperial gubmint

>>55367372
Dunmer had an entire game, Khajiit had a book.
>>
>>55368576
Bretons had a game, yet they have less lore than Dunmer or Argonians.
>>
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>>
>>55368742
They had a very generic high fantasy game.
>>
>>55367024
Thalmor controlled Sumurset would likely be near utopian to most Altmer. For dissidents, not so much.
>>
>>55371017
But most altmer aren't genocidal cismic assholes, they're regular people. There's a reason tge thalmor couped instead of being demicratically elected
>>
>>55367817
>Hammerfell borders the Sea of Ghosts
Explain.
>>
>>55373631
You mean besides the fact that summer set is a monarchy and democracy isn't a thing in tamriel
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