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Warhammer 40.000 General /40kg/

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Thread replies: 378
Thread images: 51

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Seize the Edition

>Konor Campaign, fucken rigged
https://konor.warhammer40000.com/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
Year of the putrid and the jailer edition
>>
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2nd for Inquisition thrown in dumpster
>>
Did we ever see prices for the new DG releases?
>>
I feel like I should have something relevant to say, but I don't. Maybe I'm just burnt out. I want to paint but the will isn't there
>>
>>55282878
Fuck I forgot how based some of those sculpts were.
>>
Alpha legion: Shooty or choppy?
>>
Post the THEME MUSIC to your Warband/Chapter/Waaagh! Etc

This what I hear when I think about my Plague Marines; it’s so plodding and sinister, it feels like it’s marching towards you with malevolent intent and then whirls itself into a frenzy of violence and insanity

https://www.youtube.com/watch?v=b-t1Rz0zVOE
>>
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So the 30th anniversary vet Sarge primaris is a huge waste, but how do you feel about this guy? I think he looks pretty solid and it's nice to have another loadout to play with.
>>
>>55282883
probably around the same region as the 1k sons releases
>>
>>55282836
>no link to last thread
>>
>>55282923
too ultramariney, unless he comes with a different helmet and loincloth option
>>
>>55282926
Nothing of value
>>
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IG holds the line
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>>55282939
You are nothing of value
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>>55282903
>>
>>55282907
Yes
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>>55282937
He gets a bare head option, that's it though
>>
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>mfw people at my shop are actually excited about dropping 35 fucking dollars on a primaris sergeant with absolutely no distinguishing features and literally looks like one out of the box of 10
>>
>>55282923
T H I R T Y F I V E D O L L A R S
H
I
R
T
Y
F
I
V
E
D
O
L
L
A
R
S
>>
2 or 3 Helbrutes for DG list?
>>
>>55282969
I'm normally an easy sucker for limited edition models but that one is too weak even for me
>>
>>55282969
tried my hardest to talk my retard friend out of getting one, with no success. It really is beyond me why anyone would get one, its a lot like getting an iphone
Bragging rights? what's there to brag about? fucking nothing
>>
>>55282923
>25poormoneys
>lgs sells them at 17 europoors
store with eternal 15-25% discount feelsgoodman
>>
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ORK CODEX FUCKING WHEN
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>>55283023
next year
>>
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Anyone know what you could expect to pay for a commission of a single figure? I'm a decent painter but I really want my Grimaldus to be something special.
>>
>>55283049
Why would you cuck yourself like that. Take that virgin plastic for yourself, slop youre custom blend all over it.
>>
>>55282941
>tfw trying 8th ed with my 13yo guard army tonight
>>
Suggestions for Dark Crusade graphic mods? I found there's a nice one that adds better shadows but it only works in skirmish - looking to play a pretty campaign.
>>
>>55283049
Varies with painters skill, reputation, type of model and hell, if they're in the mood for a marine.
>>
Planning on building an ork army themed around cold environments with a purple and blue color scheme with white wolf pelts. How do I do this without them seeming too viking-like? I am also looking to avoid any russian memeing
>>
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Sisters of Battle seem surprisingly strong this edition, which is a good thing! However, because they're so underplayed, I don't really have a good idea of how to fight them. In preparation for an upcoming game against a SoB player, any ideas on how to beat them as Chaos? I run mono-Slaanesh, Emperor's Children.
>>
So, I'm trying to mix up my Ravenguard with an Imperium detachment alongside it. How does this look?

Vanguard
HQ - Malleus Inquisitor in terminator armor

Elites - Paladin squad of 4, 2x Eversors

Troop - Custode squad of 5 with sword/shield and vexilia.

Heavy Support - Venerable Land Raider.

Would that be viable for its cost? What would my Ravenguard need to do to help it? I play 2500 pts.
>>
>>55282878
Inquisition has been squatted? Whats the story here?
>>
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>>55283072

I stopped playing when I started business school a couple of years back, only stopping in at the FLGS for maybe 3-4 weeks. I was just too slammed with work.

Now that I've graduated and moved, I can't believe how much I've missed this hobby. I must have painted 150 models this month, and I've never had this much fun playing my army.
>>
>>55283146
The sculpts
>>
>>55283150
Maybe it's just me, but that Turret on the LR looks tiny as fuck. Also, hope you had some stormtrooper models cause they're time to shine has finally come.
>>
>>55283096

Use forcehighpoly
>>
>>55282941
How did that chimera get up there and what's on its back?
>>
>>55283150
Same here, but with engineering school. My vostroyans will finally take the field. I've painted 5 tanks in the last month
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As a guard player how the fuck do I bring a enginseer into my tank list? Is he a different army list, how does he fit into my detachments.
>>
>>55283171
Thanks anon, should've mentioned I had that going already. That and extended camera zoom and some "HD FX" mod that I can't actually tell is working or not due to Ruski modders and lack of instructions.
>>
>>55283196
Well, first off, PAINT YOUR DAMN TANKS YOU LAZY BASTARD.
>>
>>55283196
What kind of lazy ass paint job is this you nigger
>>
Chaos cultists seem really good this edition.
>>
>>55282941
>>55283150
I just noticed that your tanks are doubled tracked. Y tho. That's why your turret looks so small.
>>
>>55283165

I have 50 of the old kasrkin models which I have pulled out of storage and painted. I've stopped using them already, though, since they seem a bit too good with the deepstrike and small unit sizes. A shame, because I love the model sculpts.
>>
>>55283219
They are painted it looks. He just picked primer+ as the scheme
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>>55283220
Technical paintjob, as in technically painted. Even has 3 colors.
>>
>>55283219
>>55283220
Stay mad but it's gw display army, not my paint job. Got it all for a great deal.
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>>55283219
Technicolor rainbow isn't the only colour scheme, It's not Orks or marines.
>>
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>>55283232

Here they are. Played them against Necrons and Tau last week.

>>55283228
IMO the Russ is too narrow for its height, the tracks made it look wider and flatten it out. Some people like it, some don't.
>>
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>>55283023
IM GETTIN REAL TIRED OF ALL THIS MUCKIN ABOUT WITH THE INDEX
>>
>>55283257
How are you bringing your enginseer to your guard list, I can't find out how to with BattleScribe.
>>
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Best way to make IG tanks and guard with this style pattern?
>>
>>55283220
Don't say racist stuff on boards other than /b/. You can get banned for that! Don't you read the rules?
>>
>>55283196
Enginseers are under Cult Mechanicum units but are still Astra Militarum for faction keywords.
>>
>>55283196

This edition you can mix units from any army, they just lose a lot of synergy bonuses since buffs and abilities activate from keywords in their tags.

As an IG player, you are also an IMPERIUM player, which means any IMPERIUM keyword unit is a pretty good match for your army. That means marines, admech, or any of the Imperial Agents works fine. You could even take some skitarii infantry if you wanted to.
>>
>>55283262
Well there's not mushroom in GW's release schedule for Orks so you're just gonna have to wait.
>>
>>55283270
Guard will be a absolute pain, 100% manual work, 0 shortcuts
Tanks can be done with stencils or masking tape and airbrush/stippling.
>>
>>55283130
Make sure they still have silly football hooligan accents
>>
>>55283245
So? It's not like you can't paint in more detail
>>
>>55283182

Skyhook? Elevator?

Also, it's a searchlight proxying as an augur sensor array for a Salamander Command Vehicle.
>>
>>55283268
He's under AdMech.
>>
>>55283309
But I don't wanna... my standard for painting a model is really high. I tend to over do it and I don't want to with these guys.
>>
>>55283284
Enginseers still have the ASTA MILIWHATNOW keyword, you don't need to mix and match shit.
>>
>>55282923
>>55282981
>>55283006
>Implying it wouldn't be smarter to kitbash your own variant and not pay $35.
>>
>>55283279
Then why isn't the whole of /pol/ banned?
>>
How's the dakka predator for chaos? I was thinking of getting that or a vindicator to round out my small chaos marine force.
>>
>>55282969
>when you can actually make the same model out of the box of ten
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>>55283338
Too scared of kitbashing personally, I'm always worried that I fuck up something beyond repair
>>
>>55283345
Believe it or not, they actually cut down on the racial slurs. They still use code phrases though
>>
How do we fix Necrons in 40k as a whole?
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>>55283134
Gloat about them not having Plastic Models until the enemy player gets pissed off and makes a bad move.
>>
>>55283371
>implying I didn't know
Presently it is not you sperg
>>
>>55283370
Turn them back into their pre Dynasty selves
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>>55283370
More ctan
>>
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Who /poorhammer/ here?
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>>55283362
All you have to do in this case is take the standard captain model and give him the Plasma Pistol from the Hellblasters Kit and a Power Fist arm from somewhere else.
>>
>>55283398
>you can't shoot my model, he's clearly too thin to see.
>>
>>55283435
How much does the standard captain cost?
>>
>>55283398
>those Uruk-Hai
The papercraft is shit but at least you can tell what it's supposed to be.
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>>55283451
The same amount. But you can only get the Plasma Pistol and Power Fist version at certain stores.
>>
>>55283462
Chaos Lords let you reroll hit rolls of 1.
Prescience adds 1 to all hit rolls

If you have a unit affected by both, can they ever reroll anything with the chaos lord ability?
>>
>>55283481
Yes because rerolls are before modifiers.
>>
>>55283481
No. All mods are applied before checking what the roll is for rerolls.
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>>55283491
Wrong, you check for re-rolls before adding modifiers. So if you rolled a 1, you would re-roll it and add one.
>>
>>55283489
>>55283491
>>55283508
can any of you provide a source?
>>
>>55282836
my friend recently bought a baneblade so he will probably bring a stormlord next game.

i play orks. how fucked am i
>>
>>55283270
Probably just stipple in layers and hope for the best
>>
>>55283526
Check the rulebook FAQ. It explains it in a different context. You don't get to reroll rolls of 3 for a space marine devastator if he moved if he's near a chapter master.
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>>55283526
Pic Related
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>>55283533
Bring 50 tankbustas
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>>55283533
Depends how you tackle it.
If you try to throw boys at it, you'll likely go down, but if you can put on of your fairly punchy walker can openers near it, you should be able to pull it of, just.. don't expect them to survive.
>>
>>55283555
>>55283559
i have a deff dread

is that enough
>>
>>55283533
Depends how much he cheeses it and the rest of his list.
>>
>>55283576
From what he normally bring I would assume he will put 3 infantry squads in it and maybe some bullgryns.

The rest of the army will probably be celestine, some psykers and a shit ton of scions.
>>
>>55283575
Ahaha
No.
Greentide. He can't kill all of you
>>
I remember reading some DG fluff that said they were a Legion of mostly footsloggers and almost all their vehicles were crewed by terrain legionnaires.
How fluffy would a nurgl'd up Fellblade be in this case? Did they get rid of those when they purged the legion or could they have kept some?
>>
>>55283398
Look, it's the anti-FW fag.
>>
>>55283605
They've got new vehicles in their codex, so it would be fluffy enough.
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>>55283526
read the fucking book maybe?
chaosfags are the fucking worst I swear
>>
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Just picked up a Creed for 25$. Ready for the new deepstrike any unit rule.
Right?
Right?
>>
>>55283262
You realize they are gonna nerf boyz to the ground and the army will be a joke again, right?
>>
>>55283634
That's going to be a stratagem for his faction, yes. The faction trait will be -1 to hit for attacks from 12 inches away.
>>
>>55283454
Everything's to scale which is the main priority. My opponent there's played his decade-old goodboys as several other chapters, tau, harlequins and eldar. Here they're word bearers. That kind of proxying can be a hell of a pain to keep up with tbf.

>>55283608
>Not interested in spending time and money every time I want to try a new list so I must hate new models.
C'mon man
>>
>>55283146
>>55283153
Inquisition is trash in 8th. No more cool retinues basically "buy Greyfax or fuck off lol". Crusaders gutted and sent to another list, acolytes have zero flavor.

The old witch/daemon hunters books were so fucking sexy :(
>>
>>55283575
If it's the only credible threat, it'll be slagged.
Orks don't do quality, you gotta force him to choose what nasty shit to get rid of.

>>55283592
20 Vulcan megabolter and 30 Heavy bolter shots per turn can sure as fuck make a try.
Or it can go with 4x Heavy flamers.
>>
>>55283605
Delivering Nurgle's gifts with expedited shipping is as fluffy as you want it to be.
>>
>>55283635
What GW will do to IG will be interesting. First codex that is nerfings rather than codex creep
>>
>>55283661
I was just kidding around my dude...
>>
Think this model will have enough tits for a Keeper of Secrets stand-in?
>>
>>55282903
>if they ever do another retinue, they'll all be giant square shaped gorillas
>>
>>55283695
No worries m8, I re-read and thought that might be the case after I posted.
>>
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>>55283707
>Implying most Inquisitorial retinues aren't mostly apes already.
>>
>>55283634
good to hear you play necrons
>>
>>55283703
That depends anon. How many dicks does it have?
>>
>>55282922

https://youtu.be/tHOgkgnZAdc
Niht Lords theme music. You know what I mean.
>>
>>55283686
Granted it would be prolly just for show. Helbrutes and whatever new vehicles they are getting seem like the way to go with DG
>>
>>55283703
What is it?
>>
>>55283724
Jokaero are ironically less ape-like than GW's plastic human(oid)s.
>>
>>55283703
Where is that from?
>>
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>>55283725
>>
>>55283725
Lel
O
L
>>
>>55283724
>38 points for an orangutan
>>
>>55283794
>An Orangutan which carries a Combi-Heavy Flamer-Multi-Melta-Lascannon
>>
What size base should a Mega-Armor warboss go on?

I'm converting him out of the Orruk warboss that comes with a killa-kan/ dreadnought large base, but all other warboss models I've seen have gone on a Terminator size medium base.
>>
>>55283822
It probably doesn't matter that much
>>
>>55283822
Do bases even matter this edition?
>>
>>55283635
We both know that either won't happen or that if it does, the rest of the army will be made better
stay mad
>>
Do you get slay the warlord if you kill roboute girlyman but he comes back?
>>
>>55282957

I would really love to see more current art done in this style. Especially Age of Sigmar art; so much of it is just atrocious, but Sigmarites could potentially look awesome in this kind of style.
>>
>>55283635
because gorillaman was hit so hard with the nerfhammer right?
>>
>>55283876
Used to be that models were based on the setting/art, now it seems like all the "art" is shitty digital traces of the models.
>>
>>55283865
No.

If he respawns he never was dead.
>>
>>55283850
>if it does, the rest of the army will be made better

GW had a golden opportunity to fix Orks with the index and they completely ballsed it up. Why exactly do you think they have the faintest idea about what buffs the army needs?
>>
>>55283809
his coconut gun it fires in spurts
if he shoots you it's gonna hurt
>>
Currently this list has been working out quite well. However I have been disappointed with the leviathans close combat performance. Sure it hits hard but with only 3 attacks it just seems to exist as a bullet sponge for Bjorn (which it does an amazing job of regardless). Would it be worth it to just go double guns on it and use the extra points to maybe upgrade the normal dread to venerable or something? Overall thoughts on how I can improve this further?

Space Wolves 1997/2000 Vanguard/SpearHead Detachments

Vanguard - 762pts
HQ - 257pts
Bjorn the Fellhanded: Plasma Cannon

Elite - 505pts
Dreadnought: Assault Cannon, Great wolf claw w/ storm bolter
Relic Deredeo Dreadnought: Autocannons, Aiolos, Twin HB
Lone Wolf in Terminator Armor: Storm shield/Thunder Hammer

Spearhead - 1235pts
HQ - 95pts
Iron Priest: Thunder hammer

Troops - 232pts
x14 Bloodclaws: +Pack leader in terminator armour w/ twin wolf claws

Heavy Support - 908pts
Long Fangs: x2 las, x2 missile, terminator pack leader w/ stormbolter/shield/cyclone
Land Raider Crusader: Multi-melta
Relic Leviathan Dreadnought: Grav Bombard, siege claw w/ melta

Side note leviathans are amazing at tanking damage, no one ive played has been able to bring it down yet. First match I used it in 8th edition it survived two warp hunters firing at it for 3 turns in a row before my opponent just gave up on it.
>>
>>55283663
>Greyfax
At least her model is super nice.

I got it for my inquisitor in my shadow war kill team, and from what I understand, I can actually use an inquisitor with a small retinue as a detachment by itself, for ally purposes.

I am looking at the books though, and I am kinda confused/blind. Where is the point cost? I can only find the power point thing, but I know my local club doesn't use that.
>>
>>55283742
that's pretty 'ardcore
>>
>>55284036
How did they balls it up?
>>
>>55284147
>Where is the point cost?
In the back of the book, it's an appendix for some reason.
>>
>>55284168
I have no idea what he's complaining about. They fixed our morale issues and made boyz fun to use again. Our vehicles were largely buffed, in particular our aircraft, and weirdboyz are now viable.
>>
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>>55283279
C.U.C.K
U
C
K
>>
>>55284207
>wall
>flying bugs
wat
>>
>>55283398
As a super high speed method of proxying as you slowly build your collection, I love it.
>>
>>55283663
But acolyte spam!
>10 pts
>3 wounds
>storm bolter
>>
>>55284216
>Build a net and make the vespid pay for it!
>>
>>55284147
Yeah Ill admit GF is a sweet model. I'm mostly bummed theres no rules for stuff like scribes, cherubs, servoskulls, the various grimdark grimy android stuff anymore.
>>
>>55283707
There's a place for that, but the blanchesque, haunting robed figures with flamethrowers, buzzsaws, type-writer mouths and mini guns subtley poking out are patrician as fuck.

I remember when I first got into 40k and saw the bizarre, lobotomized slave people with clearly oligarchal/ecclesiarchal figures lording over them and thought "THOSE are the good guys? Fuck me."
>>
>>55284216
>makes about as much sense as the real thing
>inb4 flying Mexicans
>>
Probably a dumb question but.

If I'm running Crimson Fists, can I use say Ultramarine Chapter tactics ( or the chapter tactics of my choice) but still call them Crimson Fists and get access to the various Crimson Fists wargear or am I forced to use Imperial Fists Chapter Tactics?
>>
>>55284249
It's something that desperately needs to come back and save 40k from the crap it is right now.
>>
>>55284264
RAW, you have to use imperial fists chapter tactics.

You can probably get away with using them as ultramarine "proxies", most places, but then you can't use fists wargear.
>>
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>>55284225
They got erratad to 1 W, no other changes. Still decent with storm bolters I guess.
>>
>>55284225
>>10 pts
>>3 wounds
>>storm bolter
its one wound bro.
>>
>>55284264
Create your own donutsteels if you want to metagame so badly.
>>
>>55284292
Even if he does he gets locked into the wargear/relics/traits of his parent faction.

Not that it matters, Ultras are one of the best for all of that anyway.
>>
>>55283822
No official model so no rule.
But both the mega mek and ghazghkull go on a 40mm
>>
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>>55284249
>>55284271
exactly :'(
>>
>>55283454
MANFLESH
>>
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>>55284287
>tfw your store has always been autistic about FAQs and refuses to use them
It is finally my time to shine.

Or maybe the salty muhreen faggots will finally change the rules because of this.
>>
>>55284264
No, fuck no.

If you really want to use Ultramarines or whatever chapter tactics while your models are painted as a different chapter you can, but you're required to use the matching stratagems and wargear. Also you'd be a faggot. Are you a faggot anon?
>>
>>55284357
>nipple armor
>>
>>55284379
Why would your store be against FAQs?
>>
>>55284379
Just take 1500 points of celestines and you'll see them changing their retarded ideas
>>
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>>55284398
What are you gay?
>>
>>55283663
Silly anon, nobody actually wants to play the fascist theocractical element of the Imperium. Just stick to marines AKA the Good Guys.
>>
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>>55284264
>>
>>55284398
He's a high testosterone gorilla of a man. Almost nothing can contain those nips
>>
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>>55284478
>>
>>55284490
he said good guys, not best guys
>>
>>55283153
The two best sculpts, the Crusader and Hospitalier are in Adeptus Ministorum.
>>
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>>55284503
Nor did I post them before.
>>
>>55283763
Creaturecast. I think they only just revealed the art so far. Apparently they realized titties sell best compared to the rest of their range.
>>
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how does this look for a space wolf paint scheme. Which do you like better A or B?

paints are:
Russ grey
Retributor armor
Screamer pink
Abbadon black
>>
>>55283703
further debasing a potentially cool faction into "oh yeah, gotta have tits on everything. No hobby is worth having if I can't sexualise it and show everyone what a fucking creep I am"
>>
>>55284402
Because they are retarded autists.
>>
**++ Battalion Detachment +3CP (Aeldari - Craftworlds) [92 PL, 1997pts] ++**

**+ HQ +**

**Asurmen [9 PL, 175pts]**

**Farseer Skyrunner [9 PL, 171pts]:** 1. Guide, 2. Doom, Twin Shuriken Catapult, Witchblade

**Farseer Skyrunner [9 PL, 171pts]:** 1. Guide, 2. Doom, Twin Shuriken Catapult, Witchblade

**+ Troops +**

**Dire Avengers [6 PL, 160pts]**
. 8x Dire Avenger: 8x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

**Dire Avengers [6 PL, 177pts]**
. 9x Dire Avenger: 9x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

**Dire Avengers [6 PL, 177pts]**
. 9x Dire Avenger: 9x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

**+ Fast Attack +**

**Windriders [10 PL, 192pts]**
. 6x Windrider - Shuriken Cannon: 6x Shuriken Cannon

**Windriders [10 PL, 192pts]**
. 6x Windrider - Shuriken Cannon: 6x Shuriken Cannon
**+ Dedicated Transport +**

**Wave Serpent [9 PL, 194pts]:** Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Star Engines, Twin Bright Lance, Vectored Engines

**Wave Serpent [9 PL, 194pts]:** Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Star Engines, Twin Bright Lance, Vectored Engines

**Wave Serpent [9 PL, 194pts]:** Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Star Engines, Twin Bright Lance, Vectored Engines

**++ Total: [92 PL, 1997pts] ++**

Anyone have some tips or suggestions for how to improve the list?
>>
>>55284168

Changes to cover hit Orks especially hard in two ways. Firstly, cover being only obtainable from terrain pieces that the entire squad has to be on to benefit hurts Orks, since we don't tend to field small squads. It's a boon for armies like Space Marines however. Secondly, cover now just provides +1 to armour saves, which again, is a boost for armies with good armour, and bad for armies with low armour, like Orks.

The cover changes hit Ork specialists like Lootas hard, who had previously relied on cover for protection. But then came the twin-linked change. This was a very small buff for Orks, because of our army-wide BS5+. But it handed armies with good ballistic skill, like Imperials, a massive increase in dakka essentially for free, since pricing of twin-linked weapons for Orks remained high, despite their low chances of hitting. A twin-linked Rokkit Launcha is 28 points, for two shots that, on average, miss.

With cover changes and facing increased dakka, Ork specialists had to fall back on transports. Unfortunately, despite an increase in survivability, Ork transports remain far too expensive. Furthermore other armies' vehicles also got harder to kill, to the extent that Orks have no reliable way to pop transports from range. Even Tankbustas, which are supposed to excel at the task, will struggle to take down even Rhinos. For bigger vehicles, it's essentially pointless.
>>
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>>55284554
Well, if we can't have fun tits when the slaneshi circus is in town then....
>>
>>55284581
So you just run 150 boyz if you want to be a waaac fag and kill everything infront of you with a billion attacks.
>>
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>>55284552
How about rainbow fucking furfag
>>
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What have you been working on anons?

This is just a simple headswap, but I think it'll do nicely for my Relictors Captain/Chaos Lord. Still gotta decide on which Codex I'll use before I build the rest of them, but leaning toward Chaos just because the Black Mace seems like a fitting weapon for my leader. If I go vanilla Marines I'll change the arm out to something else.
>>
>>55284581

(cont)

So having to use overpriced transports that were facing increased amounts of firepower that could turn them easily into scrap, combined with continued high costs of units, means most Ork specialists (Lootas, Flash Gitz, Tankbustas, Burnas) became useless. Changes to Blast weapons hurt Orks badly because D6 shots at BS5+ is basically a bad joke.

Boyz undeniably got a whole heap better. So did Weirdboyz, and Warbosses are better now too with their buffing abilities. But that's precisely the issue; Boyz are now the only way to run the army. Mechanized or Dread Mob lists simply don't work; you need huge mobs of Boyz and no matter which way you cut it, you're always better off just fielding more Boyz than fielding other stuff.

>>55284591

Thing is, there's no middle ground. Run too few Boyz, and you will lose against even low powered casual lists, because your specialists can't outshoot anything and get blown off the board by superiour firepower. Run heaps of Boyz and you run over the opponent because they simply can't deal with that many bodies. There's no sweet spot where you run say, 80 or 90 Boyz, with some Nobz, Tankbustas, Buggies and a Flyer or two with a couple of Kans in support. It's all or nothing, and any Nid player from 7th edition will tell you that's a shitty situation to be in.
>>
>>55282878
Get rid of the only team that actually reflects the nightmare imperium grimdark fluff? Pretty bad judgment there buddy.
>>
>>55284574
At 2k you don't have much antitank, Dark Reapers, War Walkers or similar could help.

Drop one of the Farseers, you don't need that many. Maybe add a Jetlock, or use it to fund antitank.

Drop the Dire Avengers, they're stupidly overcosted
>>
>>55284581
Now do one regarding ork mobs and template weapons
>>
>>55284618
>>55284581
So since orks only hit half as much as other factions, they should pay half price for all ranged weapons and 2/3ds for vehicles that rely on them for damage output.
>>
>>55284649
or they can pay less points for their specialty and a premium for things which go outside their faction's area of specialization.
>>
I have been way out of the loop since 8th dropped. Has Tau gotten a full codex release yet? I wasn't terribly inspired by the weird compendiums they released at first.
>>
>>55284700
No
>>
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>>55283270
Super easy to do with stippling. For infantry anyway. Paint the base colour wash Base colour again then bosh bish bosh stipple on the pattern. Details after.

That's how I did the multicam on these guys. Easy sorry for shirty pic but you get idea.

For.tanks it's gonna be super hard to do well and I would not recommend anyway since no army has ever had its uniforms the same colours and patterns as it's tanks.
>>
>>55284691
Massed but inaccurate Dakka is as orky as it comes
>>
>>55283694
Guard got fucked in the 5th to 7th codex too tho. Less units more cost for everything.
>>
>>55284703
Meh.

Do we have a schedule or something? Or amy idea of when we are getting the releases?
>>
>>55284723
We know 8 of the 10 codexes coming out this year, none of those 8 are Tau.
>>
>>55284722
>actually believing this
Were you one of those guardfags we always had, shitting up the general threads we had back in 6th and 7th?

Just a friendly reminder: saying the same thing over and over again, doesn't make it true. It just makes you look like a shit player.

>b... but I got wrecked by Eldar!
Everybody did. Elder was in a different class entirely. IG competed just fine against the top contender of Space Marines, who was a solid 2nd place beneath Eldar.
>>
>>55284741
Are they really releasing 10 codices in 3 months?
>>
>>55284691

Loads of shots is supposed to be the Ork's speciality. Sure stuff like Flash Gitz should pay a premium because they're more accurate, and thus outside of Ork specialization, but weight of firepower? Orks should always have the capacity to toss out more raw shots, and the simple fact is that we don't. A half-way decent Imperial force is going to be putting out a ton more dakka than Orks. Hell, Guard get vehicles with Assault 20 weapons; the best Orks can muster is Heavy 3D6. Orks are the one faction you can legitimately give insane amounts of shooting to without unbalancing the faction, since they hit so rarely.
>>
>>55284741
Whelp, I'll go back to hibernating then.

Here's hoping the army isn't entirely suits by the time I get back.
>>
>>55284581
I definitely agree that our lack of ability to pop things from range hurts and even using power klaws is no real guarantee either. It really narrows your scope of possible answers to a thing to either 1 or 2 answers and that's not good for fun army building.

That being said, I am less bothered by the changes to cover and the supposed increased firepower. Most army sizes actually went down with 8 (assuming you're playing at 2000 pts) while orks actually kept their model count to approximately pre 8th 1850 pts so the actual amount of shots should decrease.

As for cover buffing 3+ armies, this doesn't really bother me much because a.) Orks are deceptively fast which leads to b.) cover doesn't mean squat in melee. Also as an aside, c.) Smite also does not cares if you have cover or not. Now this will have no bearing if you do not play CC orks and considering your post mentions ork specialists a lot, I can see where your griping is coming from.

Going back a bit though. I don't think the indexes were ever meant to fix anything. The purpose of the index is to port over the existing rules over to the new edition without the fancy gubbins of a codex and it shows. All the problems you cited before were apparent in previous editions and are still prevalent in this edition. In fact, I am not sure a codex will address these issues either, or at least not in the way you would want them to but we'll see
>>
>>55284753
3 are already out, Death Guard starts preorders this Saturday, AdMech the week after. Guard, Craftworld Eldar, and Nids due by the end of November.
>>
Is Creed worth bringing if I use Troops with Lascannons and Voxs? 3 orders a turn on cheap lascanons with extra wounds.
>>
>>55284756
This is especially hilarious because a decent Tau army will shit out significantly more shots, at a higher rate of fire and with higher quality (Strength or AP)

But I guess that's the trade off of being absolute dogshit in CC, compared to the Orks who are easily among the top of the charts in that regard.
>>
>>55284758
I have no idea wht anyone thought Indexes would be anythung but a pacifier to make the babies settle down untill full 8th dexes were out.
>>
>>55284756
>>55284691

We actually roll more dice than any imperial faction, point for point. The kicker is that only a third of those dice are likely to hit. Also the fact that our guns are largely shittier versions of the imperials means that those that do hit are less likely to actually hurt the thing you're shooting at.

As >>55284618, there's no real middle ground. It's boyz or go home which is great if you already like running boyz and great in general orks now have a valid build/game plan that is actually fluffy to most of the clans. It's less great if you want to use some of the specialists or if you want to try out different builds. Thats where the ork problem if editions past rears its ugly head again.
>>
>>55284796
What's your plan to solve it?
>>
>>55284758
>Now this will have no bearing if you do not play CC orks and considering your post mentions ork specialists a lot, I can see where your griping is coming from.

I have 180 painted Boyz. I can field a Boyz based army no problem. The thing is, I also have tons of stuff that isn't Boyz that I'd also like to play with, and the brutal reality of 8th is that there's one way to play Orks and it's Boyz Boyz Boyz. Like I said before, I'm sure there's plenty of Tyranid players from the dark days of 7th edition who had 6 Hive Tyrants and knew if they brought them they'd most likely win against armies not specifically set up to counter them. But I bet they'd also cast a longing look at their display case at all the other stuff in their army and wishing they could effectively field it. That's my position now.

>>55284815

Points reductions is the simplest and easiest solution. Many Ork units are overcosted; the comparison between a Space Wolf Venerable Dread with Blizzard Shield and Frost Axe and a Deff Dread is absolutely laughable when you consider the Deff Dread costs 4 points MORE. Twin-linked rokkits being 28 points is an absolute joke and Burnas are worse at their designated job, burning shit, than Nobz with Kombi-Skorchas.
>>
>>55284781
I have no idea, dude. Maybe it is because some factions saw some love, but that's mostly due to how the core rules changing and how those changes interact with the translated versions of the rules. For example, the changes to deep striking and shooting (split firing and being able to charge something you did not shoot at) was a real boon for Grey Knights. Similarly the changes to how damage worked and the removal of ID was a real boon to Tyranid multi wound models. But outside of translating those models into the new edition, very little if anything has changed.
>>
>>55284627
That probably would be good but this is what I have for models, more or less. I have 20 guardians and in total I have 3 bikeseers and 27 jetbikes.

Kinda working with what I got.
>>
>"Waaagh Dakka Dakka Dakka"
After resolving a shooting attack Ork INFANTRY may make a second shooting attack, during this shooting attack each Rolls to hit of 1 inflicts a Motal Wound on the firing unit.
>>
>>55284713
That looks like really smudgy multicam, not digital
>>
>>55284751
Not him but I picked up the 3E 2.0 (4th ed) book about a year before we got the 5E Guard codex.

Even though Guard were pretty shit I still had fun. 5th ed made Guard finally be a viable army.

The shitty 6e dex by comparison gutted everything that was good or had options/variants. We lost nearly all of our side characters and had some of the same problems as other armies that could either build a Death Star or lose.

The 8th codex better not nerf shit.
>>
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How does this list look?
Really want to use orders and not cons.
>>
What happens if I infect the pilot of a dreadnought with the Obliterator virus?

Even huger obliterator?
>>
>>55284815
I'll start with stratagems. Orks can field loads of battalions and other specialist detachments for loads of CP. Give them a reason to do that by giving them some sweet stratagems to spend that CP on. Things like Git Finda, 1 cp. Choose Ork Infantry. If it does not move, add 1 to BS. Give them a ton of stratagems to pick and choose and build an army around. It will also encourage players to bring units they'd rarely consider too.
>>
>>55284917
That's called a defiler
>>
>>55284849
Terminators come with sculpted heraldry shields already. If those aren't your cup of tea... gitgud? For the bigger ones - like the ones on the dreadknight - I've used the smaller heraldry shields on the terminators to build a custom heraldry shield on my dreadknight. You could try that.
>>
>>55284898
You have no volume of fire. If you don't want to use Conscripts at least bring more squads and take a mortar instead. You're gonna get bodied so fast it'll make your head spin and those tanks are gonna die real quick.

I run a Stormlord with 18 lascannon teams in it. That's 22 lascannons in total. Melta drops can also rip you a new asshole thanks to no good screen.
>>
>>55283398
Yeah I'm on the cardboard Admech kick too.
55 dollars per 45 points of dragoons drained me fucking quick.
>>
>>55284885
We've seen 3 codexes drop and unless DG shows a massive shift in the SOP, its extra stuff on top of whatever you already have. I have some concerns if we'll see Regiment rules (rumored, but unsure of execution) and whether or not the subsections like Tempestus, Auxilia and the like will see a return in the Militarum codex. Very likely so, but there remains an off chance it won't.
>>
>>55284957
They're up to 68 points now. But seriously I don't know why they cost so much more than a sentinel. They should be $40 max.
>>
>>55284898
Also, drop your heavy flamers from the LR tanks and take them on the shadowsword to make it immune to CC.
>>
>>55284945
Unless you plan on elaborate designs, a simple black sword on a red and white background can be achievable if you're patient enough even at newbie levels. Slow strokes, rinse and repeat. You might be able to find 3rd party transfers too, just a thought.
>>
Would an all-jump blood Angels list work well? If so, what kinda priorities should I have building it?
>>
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I like the idea of sickly green arnor in this basic DG scheme, but I need some ideas to zazz it up a bit. So far I plan to do rust orange claoks, and heavy amounts of oil washing to make the armor dingier.
>>
Putting HWS behind conscripts, does that give any amount of cover anymore?
>>
>>55285013
no
>>
>>55285007
Yes. MSU assault squads and make them shooty. Double meltas/plasma everywhere. Inceptors are great too. Skip the vanguard vets though. If you want some CC punch, get a 10 to 15 man strong death company squad that's supported either by a chaplain or lemartes or astaroth. Can't go wrong with Dante as well.

And remember. Jump units have FLY so fall back and shoot all day.
>>
>>55285013
It might block LOS, but otherwise, no.
>>
>>55284261
They literally do though, they fly and then don't fly back.
>>
>>55284849
Transfers.
>>
>>55283134
Nah you are fucked. Unless he brings a retarded list.
>>
>>55282922

Black templars

https://youtu.be/k7ZcvDHX44o
>>
>>55285008
I'm always torn by the way DG models look. I like their whole hulking, rusted look but I'm not real big on the tentacles and innards hanging out.
>>
>>55283526
NATURAL ROLL
CHECK FOR RE-ROLLS if eligible
APPLY MODIFIER

Space marine with heavy weapon moves(heavy bolter for example, then shoots.

Space marine BS is 3+, Roll three dice.
1, 3, 6 are rolled.

Captain is near by so we can apply a re-roll - we re-roll the 1 into a 5.

Now apply the modifier for moving...

3 becomes a 2
5 becomes a 4
6 becomes a 5.

The 3 is now a non-rerollable miss. Unless you command point stratagem re-roll for some reason.

When you play with a very buff heavy army (ultramarines for example) you'll see why this method is actually fair.
>>
>>55284398
>hating the perfect and superior human form
Are you a heretic?
>>
>>55285087
The spikes everywhere doesn't help much either.
>>
>>55285087
its pretty stupid. Not just that there are literal innards hanging out and them not doing anything about it, which would kill even a marine with some time. If Nurgles Blessing is that powerful to make them ignore that why dont they just cut it off/tug it back in, especially since it renders the power-armor useless as you can just shoot his open huge belly. Makes me wonder what the DG does during downtime from battle, do they just lie down on their ship rotting?
>>
>>55285179
I guess it's the easiest way to make a model in power armor look diseased. Though I'd like the models more of they were just big guys in rusty, bulky armor.
>>
>>55285087
I'm positive the actual multi-part package will be more generic, because they have to make all those bits fit one another. On snap-fit models that can only be assembled one way, you can get away with more complex details in exchange for no posability.
>>
>>55285109
The problem comes from gets hot being fucking dumb just because you moved/advanced.

When that showed up in the dev design commentary (AND NOT IN THE FAQ ITSELF) I felt myself get stupider. I was chatting with a guy on the phone at Forge World and before that FAQ, what he told me was "only natural rolls of 1"

Which makes sense because it's dumb that you're somehow at more risk moving and firing overcharged than you are not overcharged. Especially on vehicles.
>>
>>55285179
The premise of the DG and Nurgle in general is that most of that excess cancerous mass is both unfeeling and unimportant, so yeah it doesn't matter that its all hanging out there.
>Makes me wonder what the DG does during downtime from battle, do they just lie down on their ship rotting?
Given how big a thing despair is for Nurgle, thats pretty likely

>>55285200
>Though I'd like the models more of they were just big guys in rusty, bulky armor.
I would like that more myself; even if the base bodies were big rusty dudes and then you had various tentacles and the like as optional add ons, like the spikes and skulls and stuff you get in other kits. Still, with a bit of luck once we see the full DG kits they might mix well with regular CSM or even Loyalist parts to get that kind of look.
>>
>>55285087
Wonder if you could, like, swap out the torso bits somewhat and use the legs, arms, and head of it to carry the concept.

That's sort of why I always loved the look of The Purge, who are depicted more that way, dingy, bloated, hulking, but not tentacley.
>>
>>55283270
Not even the imperial guard would issue it's shittiest conscripts a uniform that bad
>>
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>>55285179
>do they just lie down on their ship rotting
This is how I now imagine DG ships, a bunch of marines lying down on the floor while the menials have to step over them quietly and work around them
>>
>>55285245
unlikely as they are "truescale" unlike (C)SM
>>
>>55285227
Its not so unreasonable on advancing for troops, or most other things that give a -1 penalty; they're in a rush, under pressure, can't see the readouts properly, and don't manage the plasma properly.

Vehicles its harder to rationalise though
>>
>>55285227

>Unstable material prone to spontaneous failure being jostled around in a moving transport or lugged around in the hands of a trooper

Devil's advocate here but it does sound like a scenario that would increase the chance of that weapon malfunctioning.

Now as to shooting into cover making plasma weapons more likely to explode I've got nothing.
>>
>>55285258
Mix them with Primaris maybe?
>>
>>55285263
>Now as to shooting into cover making plasma weapons more likely to explode I've got nothing.
But shooting into cover just improves armor saves.
>>
>>55285255

>Ship reaches its destination
>Plague marines stir to life
>As each rises, they leave behind a marine shaped imprint in a sea of bodily waste and refuse

Yep sounds about right.
>>
>>55282969
GW could literally shit in every box but so long as it has 'Space Marine' on the front they'll buy three.
>>
>>55285271

My bad, is it Night Fighting I'm thinking of?
>>
>>55285273
I just got to the part on Cadian Blood where Typhus stirs and gets out of the seat hes been in for weeks, and thats essentially what happens
>>
>>55284379
> OUR STORE NO USEZ FAAAQUES
Jesus does everyone in your store have downs?
>>
>>55285287
I think so. In which case, yeah I guess you just have to picture it as them misreading the gauges or something similair in the darkness. Not a perfect way to justify it, but honestly 40k has never been hard core simulationist, we suspend disbelief on a lot of other things in the game without much complaint.
>>
>>55285179
Death Guard are basically living Resident Evil zombies. Shoot them enough in the body and eventually it will give out and die, but you'll need a fuck ton more ammo.
>>
>>55284554
Seems pretty much in line with the the mount of their old metal mounted lord.
>>
>>55285260
The moving for heavies and advancing for assaults, I can understand a lack of accuracy. That doesn't necessarily mean you're handling it recklessly.
>>55285263
Again, accuracy more than mishandling. You can move and shoot rapid fire with no problem, but as soon as you take that extra inch of movement suddenly you're at major risk. Or, if you shoot at a flying unit, you somehow have a higher chance of exploding.

The only situation I can justify a gets hot on a 1-2 would be Drain from a Warlock, representing sapped strength and shooting the ground in front of you when you try to lift the plasma weapon. But that's only for the heavy weapons really. There's no good reason why a target that is merely difficult to hit somehow makes your gun more volatile.
>>
>>55284713
Why is the AT4 so short? Love the designated marksman though.
>>
>>55283550

The interesting thing with this is that if a unit has a BS 2+, rerolls failed hits, and then gets a -1 to hit, he will not only fail on a 2, but won't be able to reroll it.

>roll 2+
>check for reroll
>no reroll because 2 hits
>get -1
>2 becomes 1 and now misses
>>
>>55283656
wut?
>>
>>55285356
Yeah, that's what's really dumb.

How it should be:
Roll dice
Check for natural 1s
Apply modifiers
Check for re-rolls
Re-roll dice
Check for natural 1s
Apply modifiers

Your example also covers things like cumulative hit reduction, which is, again, fucktarded.
>>
>>55285337
Go read up on Plasma guns in 40k anon, misfires don't represent you blowing up because you shoot the ground, they represent the weapon blowing up because Imperial plasma tech is volatile and prone to exploding if it overheats. Running and firing (advancing) or firing wildly (like at a supersonic aircraft) would make the temperamental technology more likely to blow up, yes.

As for
>but as soon as you take that extra inch of movement suddenly you're at major risk
and the other stuff, see >>55285312
40k is not and never has been a simulationist game. Taking extra movement via advancing represent troops rushing across the field whether its 1 inch extra or 6, the game doesn't distinguish.
>>
>>55285395
Or rather checking for re-rolls should happen in between every step. Either way you should only get hot on a natural 1 and the modifiers should apply to the datasheet profile, not the dice roll. This is why BS was better in the last edition.
>>
>>55285292
Death Guard are literally /ourguys/
>>
>>55285048

What about sanguinary guard? I love the models and their weapons and stats look good, but on the other hand they seem very pricey after racking up the base points and equipment costs.
>>
>>55285395
>Prescience should make reroll 1s aura useless

Amazing idea, you fucking infinite autist.
>>
>>55285412
You're not increasing your rate of fire to try and compensate for a fast target. Temperamental or not there's no good reason why you're at risk for missing rather than a misfire. A good example would be a plasma AA gun shooting at a ground target. It would have poor accuracy but that doesn't mean the regulators suddenly become shitty.
>>
>>55285433
>Check for natural 1s before modifiers
Nice job reading you fucking mongoloid
>>
Any R&H enthusiasts? Looking to add some bodies to my Alpha Legion boys. All I can see now is a supreme command detachment with 3 malephic lords and some marauders with sniper rifles. Marauders even get the same -1 to shoot at them as Alpha Legion.
>>
>>55285459
You could try avoiding the turbonigger ML spam and play something less autistic
>>
>>55285459
If you want bodies why are you spamming psykers over taking 10 bodies for the same price per lord
>>
>>55285473
How is 3 a spam? 5 is a spam.
>>
>>55285430
They're okay but Death Company is loads better with the extra attack, additional support options and better wargear choices. About the only thing the Sanguinary Guard have over the Death Company is d3 damage base line with their Encarmine Glaives.
>>
>>55285507

Swords and plasma then? Because their plasma pistol is cheaper than their angelus boltgun even if they never overcharge it...

I think their banner bearer looks like a fairly decent support character anyhow.
>>
I'm divided between Typhon's squad, Harakoni Warhawks and Harlequins
Tell me what's shit about all of them so I can deduce the lease shit one
>>
>>55285507

You need to know if you're playing points or power though. In points death company with Bolters and Chainswords can do 6 S4 hits per turn if they shoot and charge at no upgrade cost. In power, you'd have to be a moron not to stack them to the sky with hammers.
>>
>>55285395
No, it shouldn't.

What you've written there, is overly convoluted, retarded and downright dice whoring.

Shit only should be done once.

>>55285356
yes? Not really rocket science is it?

>>55285419
no. Just.. fucking no. Holy crap you're special. Actually play the game and see why. Applying to the dice is far more logical than the stat line and leads to actually having far less bullshit in the game.

If people actually played and tried a game using both, you'd actually see why the rules are written as they are.
>>
Anyone got any recommendations for making an Inquisition list besides giving up?
>>
>>55285547
> Typhon
> lease
This is why I take retard pills, meant Typhus
>>
>talking to some normies who are aware of 40k
>get to talking about space marines
>explaining a few factions, and how the codex astartes ONLY affects loyalist space marine chapters, not the IG
>they bring up blood ravens

Not until I really got into 40k did I realize that blood ravens are so hilariously insignificant, goddamn. That said, explaining the bloody magpie meme was fun.
>>
When do GW Pre-orders normally go up?
Turn of the clock or along the day?
>>
>>55285576

Yes, supplement with the power armour faction that goes with your Ordo (GK, DW or Sisters) or Scions, or even assassins and Sisters of Silence.

Inquisitors alone aren't an army, you need some lackeys to rope into fighting for you.
>>
>>55285572
Can you actually explain any problems "rerolls after modifiers" would have in terms of consistency, or is it just to nerf reroll all auras? Because if so you could just adjust points a bit to compensate and use the way that seems to make more sense straight up, especially since some things like Cawl's aura allows you to reroll any hit so rerolls before mods doesn't even do anything to him.
>>
>>55285547
What do. you mean by these?
>>
>>55285591
10am Saturday, New Zealand time.
>>
>>55285576
> Pick an Ordo
> Malleus: Grey Knights
> Xenos: Deathwatch
> Hereticus: Militarum Tempestus/SoB
> Add Inquisitor plus units that plug the holes in your army of choice
>>
>>55285572
I do play you jackass.

The problem with hitting dice rolls means that the re-rolls and missed shots overheating don't line up like they should.

If you apply mods before or after in whatever order, you will get more consistent use of abilities and the fucking dumb subtraction from rolls giving an overheat goes away. Actually in general it should ONLY be a natural 1.
>>
>>55285612
So... 22.00 fri GMT
>>
>>55285636
Roughly, yes.
>>
>>55284885
>The 8th codex better not nerf shit.
>I want to be top tier!!! Waaah
Buddy, with the current state of IG, you better be nerfed, either directly, or by all other armies being buffed to high heavens so they can compare.

Your shit is stupidly undercosted right now.
>>
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>>55285576
Inquisition are/shouldn't be an army of themselves, they have people do that for them.

GK/DW/SoB with an Inquisitor and friends are all fluffy ways to do it. Alternately, you could run something like the Red Hunters, the Inquisitions pet Marine chapter. Or even something like the Legion of the Damned, with the Inquisitor as the HQ and the Legion constantly showing up to save him from trouble.
>>
>>55285547
Typhus (and therefore DG) are the generic Posterboys like Ultras Stormcast and Bloodbound and people always have a certain disdain/envy to them and their players. There will be a lot of complaining when they turn out to be just straight better than CSM on the TT, especially from other Chaos Players

Harakoni are a "literraly who" faction and most people will think theyre a SM chapter instead of Scions, also the Grav-chutes from FW are pretty expensive if youre going for them which you should. Scions however are pretty gud with Plasma-spam and might be the best way to play guard once conscripts get "adjusted"

Harlequins are pretty challenging to paint and are better in a full Eldar Force, as theyre the most glass-cannony of the Glass-cannon Faction
>>
>>55285607
>BS4+
>it would miss with 3 or less
>you got a re-roll for missed hits
>something gives you -1BS
>since modifier applies after those 4s misses could not be re-rolled since they technically hit

That is the general idea
>>
>>55285576
Take bolter bitches if you're going for a more ecclesiastical lean.

As the other anon said, pick your ordos. Tempestus Scions are good for all of them and they're good cheap bodies with utility. They shine as cheap horde control so you can dedicate heavier units to better roles, especially in GK armies. Being able to bring a squad of flamers in a T Prime for some cleanup is great.
>>
>>55285658
>>55285614
>>55285601
You've all given me a bit to consider. As it stands I have an inquisitor, 5 acolytes done using scions painted as inquisitorial stormtroopers, and a land raider Prometheus already
>>
>>55285676
No, I get the idea of how it works, I'm just wondering if there would be any other real problems with doing it the other way around like in pretty much every other edition. Doesn't even hurt my faction because Cawl is our only Full Reroll unit and he can Reroll anyway in that situation, but it's just not particularly intuitive and a little stupid at times.
>>
R8 my list time

++ Battalion Detachment +3CP (Imperium - Space Marines) ++


**Chapter Selection**: Salamanders

+ HQ +

Captain [100pts, 6 PL]: Chainsword, Jump Pack, Plasma pistol, The Armour Indomitus

Techmarine [57pts, 4 PL]: Bolt pistol, Chainsword, Servo-arm

+ Troops +

Scout Squad [6 PL, 55pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun

Scout Squad [6 PL, 55pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun

Tactical Squad [5 PL, 65pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol, Boltgun

+ Elites +

Vanguard Veteran Squad [101pts, 8 PL]: Jump Pack
. Space Marine Veteran: Bolt pistol, Chainsword
. Space Marine Veteran: Bolt pistol, Power sword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Veteran Sergeant: Chainsword, Plasma pistol

Vindicare assassin[90pts, 5PL]

+ Heavy Support +

Devastator Squad [120pts, 8 PL]: Armorium Cherub
. 2x Space Marine
. Space Marine Sergeant: Boltgun
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon

Relic Leviathan dreadnought[331pts,16PL]
Storm cannon array, 2 heavy flamers, leviathan claw, meltagun

+ Flyer +

Stormraven Gunship [274pts, 15 PL]: Twin assault cannon, Twin heavy bolter, Two Hurricane Bolters, Two Stormstrike Missile Launchers

++ Total: [79 PL, 1249pts]++
>>
Why's there no Ordo Xenos character? Would play well with Deathwatch.
>>
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THIS THREAD DISPLEASES THE GODS.

POST YOUR MINIATURES.
>>
>>55285657
Only they don't need buffs to high heavens to compare. Holy fuck you really just can't deal with infantry? How do you beat Orks then?

Things are not undercosted. Our armor is OVERCOSTED as fuck and has really shit poor effectiveness by comparison to other tanks.
>>
>>55285691
Oh, I forgot you've also got Custodes, SoS and Assassins to draw from, as well as IG. If I was running an Inquisitor and pals, I'd use it as a chance to take some fun units that are hard to fit fluff or list wise into some standard armies, so make the most of it.
>>
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Are you strong enough to lift this army?

https://www.trademe
.co.nz/gaming/war-games/warhammer-40000/auction-1413623266.htm

>7 Captain Sterns
>>
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>>55285724
>>
Is there some way to make Scions with Flamers work? The new deepstrike rules kinda fuck them, but I wanted some mobile Skitarii with rad-cleanser equipment and Scions with Flamers are the closest rules analogue I can see in 8e to that.
Do I just take a Valk in Admech colours and insignia and toss them out the back of that with a Prime granting Orders or whatever he does?
>>
>>55285395
I assume the point of it was to give an achilles heel to units who have reroll abilities.
Being able to just reroll everything is really strong, a Bs3+ unit with rerolls to hit still hits more than 50% of the time with a -2 to hit modifer, you can surely see why they would need a weakness.
>>
>>55285702
It affects things like in the example.
Re-roll 1s is not one of those.
Generally speaking it only affects -1 and not +1 since in the plus something you would had miss regardless so the re-roll applies anyway.
>>
>>55285743
Plasma spam is the way to with scions, Flamers on Deepstriking units isnt great because they cant shoot and cant shoot overwatch against their target on the turn they arrive. If youre doing flamers put them in transports
>>
>>55285724

see >>55284613
>>
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>>55285724
>>
>SMbabies around the net are already crying about how OP Death Guard are before they've even been released.

Amazing.
>>
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>>55285724
Beep Boop.
Crappy Admech army is going to be stripped and redone whenever I can find the time, don't worry. I've just been kinda busy not failing horribly at work. Still got a whole Start Collecting Skittles box and ten more Skitarii to build too.
>>
>>55285771
Marine players of all kind, loyalist and traitor are like women.
They should be seen, not heard.
>>
Now that we know what DG Trait is, what do you expect TSons to have?
>>
>>55285771
Source?
>>
>>55285754
But the problem is it's fucking dumb. If they want auras to only affect the base roll, fine, but don't make weapons overheat unless it's also the base roll.

This is why we can't have nice things.
>>
>>55285755
I know that, I was wondering whether that if it did NOT work that way there would be any problems of retarded things like Night Plasma Fireworks going on, because the way it DOES work seems kinda arbitrary and is generally less intuitive than "it says Reroll all failed hits, therefore I can reroll all the hits that aren't currently resulting in wound rolls".
>>
>>55285761
Yeah that was the problem. Does melta work? Because just using the Arc Lance as a meltagun would be a reasonable proxy for my Secutarii Hoplites while they're waiting on rules.
>>
>>55285813
>it's fucking dum
... in your opinion.

I think it's a pretty smart way to deal with rules and prevent them being exploited.
>>
>>55285579
His name was Typhon, though
>>
>>55285802
I'd bet it's gonna be an army wide 5++ for starters.

Probably Add 1 to psychic tests

And a point adjustment for the HQ sorcs, maybe an option for lesser sorcs as elites or a sorcerer conclave HQ
>>
>>55285836
Well, I just wish they'd rescind the asinine statement that you get hot on results of 1, not just natural rolls of 1. Fucking stupid.
>>
>>55285783
Those robots stand out so fucking much compared to the rest of the models, they're just too smooth and clean looking
>>
>>55285791
Nothing of value came from this marinefags post.

>>55285816
It only really matter for -x the rest of the time it doesn't really matter that much.

It only really affects BS3+ or BS2+ since those misses would be worth considerably more than a BS5+ that you know will miss most of the time
>>
>>55284982
Yeah their point increase at least moved them out of the "worst points to Dollar ratio in the game" territory.
But obviously a point increase isn't actually a good thing in the game.
And it's already bought all my dragoons in 7th.
>>
>>55285867
Here's a brain teaser for you

Dark Reapers always hit on 3+
If you penalize their accuracy by -5, does it affect them? And also if you curse their weapons to pop, does that also mean they will not only hit their target (because they hit on 3+) but will also die?
>>
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>we iz the greatest 'fret to de humies an' da galaxy
>no ork codex
>>
>>55285802
>Kine Shields: Add +1 to invulnerable save of any Thousand Sons unit with Infantry, Daemon or Hellbrute keyword, or give it a 5++ invulnerable save if it lackes one.
>>
>>55285874
>Xenos players are apparently 'Nazis'
>unironically spergs out to the Catholic Space Nazi faction

Wew. The absolute state of Marinefags.
>>
>>55284478
Why are they playing 40k then?
>>
>>55285309
Only the important ones. IE. The owner is a small dicked betafaggot, and the 3 most prominent (and most importantly: loudest and smells like they have been sleeping with the dead) players are having issues with FAQs. So they are considered "unofficial" material.

Hey, it either:
1. Gets me a huge advantage, or
2. Makes them finally change their autistic rule.
>>
>>55284636
You mean how the Ork Burnaboyz got made into a d3 hits per guy on a fragile expensive unit that is worse at its job than just giving Nobz kombiskorchas?
>>
>>55286020
>Can't wait for open season
You are an imbecile
>>
>>55285727
Yeah, just like that super overcosted Riptide in 7th. So shitty that it didn't get the much needed buff to bring it in line with similar units like the Wraithknight.
>>
>>55286038
Riptides were undercosted and busted as fuck you fish faced commie bastard.
>>
You think Geedubs will let me get away with running Goff Rockerz as Weirdboyz?
>>
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>>55286069
Yes, yes they were. Now they are basically unusable.
>>
>>55285755
That's wrong.

Let's say you get +1 to hit.

You need 4s to hit.

You roll a 3. If you didn't have a reroll, you would get +1, and hit.

If you instead had reroll on all to hit, you would now reroll that 3, giving you a 33% chance of missing.

The dumb thing is that it clearly favours better shooters. An ork having both a reroll and +1 would likely be quite annoyed at the amount of hits-turned-misses he would end up having.

I must admit, I like it. I never liked the fact that 2+ rerollable was pretty much a certain hit. It also sorts makes sense: if you are a 2+ shot in the first place, you cant really get better, so a reroll when something would otherwise have bothered you, would mean your gear worked against you, and made you miss when you should have hit. You overcompensated when you shouldn't have.

In any case, this only applies when you get a penalty to shoot, so I am not sure why everyone has their panties stuck so far up their vaginas. You are meant to have a penalty, not negate it entirely.
>>
>>55286036
>you, specifically, killed someone because you're calling me out for being a shitbag commie

Yeah let's see what happens when you're all arrested as soon as you show up to protests with masks from now on, you fucking cowards. Either own up to your creed or piss off back to your mom's basement. Keep fighting the good fight against your own fucking rights, retard.
>>
>>55285865
Yeah, Heresy automata look properly Admech. Cawl has the same problem although he only clashes with himself because of all his different types of mechadendrite and such.
A designer commenting on the robots said they were meant to look really different because they're M32 relics (but newer than the Castellax, according to Master of Mankind, and a couple forges still have the plans for them) but that doesn't really make up for the fact it's poor design in the middle of all the rest of Admech's rather nice models.
>>
>>55286091
Good. Get out of the fucking robot, Shinji. You have an entire model range of other shit to use.
>>
>>55285715
I thought Greyfax was Ordo Xenos?
>>
>>55285840
I doubt we will but I wouldn't mind them repurposing some of the Tzeentch stuff from AoS. The Enlightened Tzaangor I mean. Would be amusing to have like the Skyfires for long range fire.
>>
>>55285787
People haven't forgotten 7th, right?

When marine faggots actually complained about Tau, despite having a 100% Wingate over them in pretty much every tournament on earth?

That's the kind of autists you are dealing with.
>>
>>55286091
I see plenty of people still using a Riptide.

You're just salty your army can't consist of multiple riptides shitting out double shots while your two teams of fire warriors hide in a corner with their ethereal.
>>
>>55285874
>WHY AREN'T YOU SUCKING THE MARINE DICKS???
>GO BACK TO /POL/, REEEEEEEEEEEEEEEEEEEEEEE
>>
>>55286083
I know I would. Depends on your local manager though.
>>
>>55285730
I had a 2k infantry SoB army.
I had to transport them in a case meant for a masons mini-jackhammer.

Weight still bent a a hinge and blew one of the snaplocks.
>>
>>55286069
>if: "Imperium" = "OVERCOSTED, REEEEE"
>else: "UNDERCOSTED, REEEEEEE"
Imperiumfags. Imperiumfags never changes.
>>
>>55284554
exactly. holy shit i cant fucking believe people are acting so sexist on these boards. keep the tits out for fucks sake you idiots.
>>
>>55286097
How are you taking bait this badly?

Like, seriously.
>>
>>55286126
>he got doxxed
No I didn't? Doesn't make me a Nazi to say you're a fucking idiot and antifa commies need to be arrested. Right wingers tend to ignore babbys throwing tantrums. Left wingers hit people on the head with bike locks.

>we're winning
Even though DHS and FBI has you on record as a domestic terrorist group, and you're more than likely going to be formally recognized as such soon.

Keep 'winning' pal.
>>
>>55286162
Christ almight, anon, you are one dumb motherfucker to be falling for this transparent bait.
>>
>>55286170
Not him, but don't stop now.

I am enjoying the show.
>>
>>55286161
I got like 3 hours of sleep after building about 40 guardsmen and tauroxes. Then went to the bathroom and found my stepdad was off the wagon again and threw up all over the place so I spent like two hours cleaning it up. I'm in a shit mood and venting like an/at autistic sjw cools me off
>>
every time pol is mentioned, an african child dies

probably
>>
>>55286185
>tfw you actually have Wehrmacht stamped rifles from the fatherland

They will be happy to for round 2, electric chair boogaloo
>>
What the fuck even is this thread?
>>
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I'm thinking of getting a tank for my Renegade Marines, as my options are limited as I'm trying to downplay the more overtly Chaos stuff.

That in mind, Las Predator, Autocannon + HB Predator or Vindicator? It'd be in support of an otherwise footslogging force with some Terminators, CSM squads and maybe some Havocs. I thought about a Helbrute, but the model is again, too Chaosy and I just don't like the idea of using a Dreadnought model instead.
>>
>>55286095
All this nonsense is why my local group just modifies the roll required. If you have a 2+ and a -1 to hit, you need a 3+. If that gives you a re-roll, so be it. Makes things easier for our "old fuck" brains.
>>
>>55286213
It was an alright thread until just a little while ago.

RIP in peace thread
>>
>>55286215
If you need cheap armor, preds are good. LasC preds park well and don't have the same risks as Havocs. Vindis only work if you need some really heavy pounders cause your main force doesn't have enough sturdy anti TEQ.
>>
>>55286267
>>55286267
>>55286267
new, no nazis or commies allowed.
>>
Leaks of the 9 new datasheets from Codex DG:

Mortarion
Foulstench Flatullent (Back canister guy)
Toxicspew Injectocary (Apothecary)
Festulent Reckoner (Tallyman)
Plaguecrawler Pusmortar (Tank)
Plaguecrawler Gutslimer (Alt build for tank)
Malaisereaper Deathshrouds (Terminators)
Festermaggot Deathshrouds (alt build for Terminators)
Slimegarden Plaguesower (40k version of snail man)
>>
>>55286245
Since we're in autosage I'm not that worried about fucking with the bait, we'll get our new thread soon and hopefully antifa won't show up to protest free speech and beat up Christians praying for peace.
>>
>>55284833
Fair enough, though asking for advice with such a limited model pool seems a little futile.

At the very least, I'd suggest cutting Farseer for another unit of Bikes, just to get more models on the board.
>>
>>55286260
I think Las Pred is probably the main contender now, I'm always paranoid about not having enough anti armor. Vindicator has a slight edge in fluff rationale, but nothing I won't get over.
>>
>>55286101
Hereticus.
In 5th Grey Knight dexs was Valeria but now she's gone.
>>
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>>55285874
>>
>>55285836
They could just write balanced and sensible rules that aren't broken before the game literally released. Y'know, hypothetically.
>>
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>>55285338
Just the model is that way i'm afraid, I notcied it too but can't change it unfortunately. I love him too, I copied the brown camo rifle off this image,
>>
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http://www.strawpoll.me/13887305

Would you buy plastic Sisters?
>>
>>55283983
due to the chapterhouse case iirc regretably, cant have stuff that there isn't a model for or something like that.
Thread posts: 378
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