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Confusing fan theories edition. >Are tyrants some sort of

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Confusing fan theories edition.
>Are tyrants some sort of analogy for corporations?

Faction Stat Card Almanac:
https://mega.nz/#F!a8QBgCaD!mMN8jvLMuNKHA5G3nJ0FSg

>Books
Malifaux: https://mega.nz/#F!cg00BCoD!mDHocpgWP_hkkM3CpCBwrQ

Through the Breach: https://mega.nz/#F!Z9sVSYTS!U2J243KhVsUuOqAnsqTj4A

Book 1 - Basic Rules and first wave of updated (from 1st edition of malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models
Book 4 - New models
Book 5 - New models & Master upgrades

Through the Breach 2E - Core Rulebook

Discord voice chat for malifaux chat and memery: https://discord.gg/xWkuFRz

>What is Malifaux?
Malifaux is a 32mm Skirmish Tabletop game, with a focus on completing several different objectives, while denying your opponent their objectives

Gaining Grounds Tournament Rules: http://themostexcellentandawesomeforumever-wyrd.com/topic/123837-gaining-grounds-2017/

Previous thread: >>55211560

Alternative Editions:
What the fuck are these Nightmare sprues Wyrd? Edition
The metals are more characterful you bland newfag Edition.
Introducing new designer Matt "Fetid Strumpet" Carter Edition
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>>55281841
>[Holding weird unsupported opinions and being] a very vocal poster who tries to shape and steer the meta.
Ah, the very worst a forum can offer.
>>
>>55281881
The worst bit is when weird listens to this shit, like the Levi nerf immediately after his plastic released because of ratjoy (whilst simultaneously nerfing ratjoy) and literally having a vote on their forums as to what models to buff in wave 3, so models like lelu and iggy got 0 costs they didn't need (and in iggy's case you might not even bother using) whilst Vasilisa got left in the dirt or how they went on to later errata the guardian with a buff despite it being an amazing model.
>>
>>55281960
>Vasilisa
Yeah. That's definitely a prime can date. She's so bad as to be practically non existent. I'm glad they realized guild guys were shit, and tried to do something about it.
>>
>>55281850
Anon, please stop making the title hard to find at a glance.
>>
>>55281960
Think anything's come out of the public beta that's gonna bite them in the ass? Didn't 10T's lineup get completely overhauled or something from their initial designs?
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>>55281960
>>55281983
>Vasilisa
One of the top UK Nvb was having great successes with her last year (or the year before) in an alpha-strike capacity.

I don't know exactly how it works, but I think you Fast and Obey her with Collodi, and she cancarry other Puppets, so you use her to deliver a Coryphee or something into the enemy crew's support pieces Turn 1.

I assume it was Arcane reservoir, but it was said that half the reason no-one uses her is because no-one uses her so no-one knows how to.

>>55281960
Hopefully the hint of attitude that Wyrd are going to listen less in the wake of the shit-flinging off this open beta W5 comes through.
Open Beta is fine, but not as a replacement for serious strenuous playtesting in-house.
>>
>>55281994
Yeah but in that case the original designs actually sucked.
>>55282035
She's like hayreddin tier glass cannon but costs way more stones. As for the open beta shit, i think open beta playtesting led to W5 being much better, nearly every change was for the positive. I absolutely wish they had done it for W5 master upgrades or had done it rather than a god damn blind vote for the W3 upgrades.
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>>55281986
I was informed last thread that it is now a meme.
I'd actually planned to put it in the Subject field, as is now apparently tradition.

>>55281994
>Didn't 10T's lineup get completely overhauled or something from their initial designs?
Pretty much.
The Charm Warders inparticular, I think,had more than one total re-write in the opening few weeks.
I get the impression that they had significantly more release slots than actual ideas for 10T.
>>
How does one actually use Hayreddin? I see a bunch of neat ideas on his card but actually doing anything useful with them seems tricky.
>>
>>55282035
>Open Beta is fine, but not as a replacement for serious strenuous playtesting in-house.
Very true. This wave is a bit of fuck up balance wise.

Since I'd the models are great. Since if them are mediocre or just plain bad.
>>
>>55282088
I haven't used him but I get the same vibe. I feel like he's too squishy for what is want to use him for.
>>
>>55282092
>Since
Some you stupid phone.
>>
>>55282035
>Vasilisa
It can be fun to launch a Coryphee up the board and fuck someones shit up the first time but once people are used to it it loses its impact
>>
>>55281960
Levi's box was around for a long time before he got erratad. It was the rat-engine that got nerfed soon after it's plastic release(brotherhood of the rat box)
>>
>>55282088
Take him with chiaki or another condition remover and a nurse. Chuck downers on him then cleanse the downers now he has armor 2 let him go charge something within 10 and fuck it up. Use him alongside non randomizing models to engage everything with his awesome staff.

His synergies appear to be with models that do not randomize so they can attack whoever he is in combat with (his charge range is huge) and he wants activation control so he can show up there after his foes have activated. Yan Lo can give him armor and can lightning jump foes into him where they have to choose between fighting DF7 and black blood or escaping his mighty staff. I haven't quite found a way to use him yet, but i am certain there is one. The downers trick allowed me to use him to practically wipe out an enemy crew in a henchman hardcore game.
>>55282176
His metal box was, his plastic had been barely out six months, though i think it got an early release in 2014 black friday? For the majority of consumers though he came out later.
>>
How would you change unplayed models? Im not talking about the underplayed ones (right now anyway) but lets get some proposed changes for
>Guild Sergeant
>Vasilisa
>Desperate Mercenaries
>High River Monks
And things on that tier of "wyrd scammed me out of my money this model is useless".
>>
>>55282381
I might play an HRM if they doubled all their stats. Maybe.
>>
>>55282381
I think my go to would be to just drop the price.

I don't think that we for the sergeant though since he's meant to be a support piece. Maybe a 1ap action that can give guardsmen fast? Or a 0action obey?
Giving out +ram to guardsmen?
>>
>>55282069
>Memeing for the sake of memeing.

In all seriousness, anon. Don't. Just don't.
>>
>>55282430
Ml 12. Spooky.
>>55282462
I feel thats only viable for hrm. Desperate mercs are already 4 stones and would be still crap at 3. Do you want rats 2.0? Vasi would be better served by just chucking on 3 wounds imo.
Sarge needs something supporty maybe but fast sounds a bit boring. Maybe a small stat boost to them personally and a bonus to guardsmen near scheme markers?
>>
Whats the best discard causing thing in ressur?
>>
>>55282381
>Vasilisa
>Any attack action taken again friendly puppet minion models within 6 suffers - on attack and damage flips
something like that anyway
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here's what I've been working on this week
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Reminder that wyrd knows how awful their stuff is to build and take great joy in our suffering
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>>55283404
>>
>>55283419
They gotta survive on something.
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>>55281850
>not putting Malifaux General into the subject field
>not even having the excuse of "oh shit I confused it with the name field"
JFC literally kill yourself anon.
>>
>>55281881
Someone tell me more about this guy? He's a local henchman and it could be relevant to me.
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malifaux table top sim mod I've got it up to wave 2
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>>55283404
Nice! I have a russkie friend who wanted to try malifaux out!
>>
>>55283610
Wht must dead rider be my fave sculpt but the worst rider?
>>
Im hoping to load malifaux TTS w2 next weekend
>>
Gremlin crier loves hand hate, so does old major. Other than somer how do I engage in hand annhilation?
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>>55283419
Really wish they labelled the pieces. There's a bijillion cat heads, legs and tail an I have no idea where half of them go.
Also fuck building the hat.
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>>55283469
You mean Trikk?
He's just gobby without the experience to back it up. Try and work out if he's ever actually played with/against a model before taking his advice about it.

>>55282580
I just forgot to put a title in.
>>
>>55284194
Yes, him. So he just likes to theorycraft and talk out of his own ass about it?
Also, what's a gobby?
>>
>>55284309
A gobby is a blowjob. He didnt say "a gobby" though he used it as an adjective in that context it means someone who talks a lot.
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>>55284623
>A gobby is a blowjob.
TIL. Thanks.
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>>55284309
>So he just likes to theorycraft and talk out of his own ass about it?
>he used it as an adjective in that context it means someone who talks a lot.
Yup, that's what I meant.

As was mentioned last thread, he publicly wrote off McCabe as useless after Nellie's release despitenever having played him because he didn't like the look of his mechanics from reading his card.

And then had the gall to try and evangelise on the forums.

>>55284162
>Really wish they labelled the pieces.
That would be a huge help with these things.
Even if it was just onhte build instructions, they had a labelled photo of the sprue.
>>
I really like the Gunsmith models. What Masters are they best used with?
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>>55285359
Ironsides
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>>55285359
Or Kaeris for Burning synergy.

If you use her as the primary Burning distributor, you'll need models that can take advantage of that burning.
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>>55285633
Has Kaeris gotten any better with the new upgrades?
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>>55285693
General consensus seems to be "better than Wave 4, but exactly the same adjusted for new Wave 5 powerlevels".

Still too resource-/AP-intensive, still needs too much set-up, still anti-synergistic (in that you need to spend her AP to set up the finishing moves that you now don't have AP to do).

Still does the cool shit she used to, but the Wave 5 shit didn't'fix' the core problems with her.
>>
Noob to Malifaux here with dumb questions:

>Where can I get book 5? Is it out yet?

>Which set has the physical stat cards printed in the rule book?

>Is there any penalty for vaulting over an obstacle that is shorter or equal a dude's height?
>>
>>55286217
To move over an obstacle you need flight, incorporeal, a similar ability or it needs to be "climbable" in which case it costs movement equal to double its height to get onto the top of it, then you just walk forwards and fall down nice and easy. Climbing doesn't take your own height into account.

When you buy a model you should get the stat cards with it, though the generalist upgrade decks 1 and 2 and broken promises upgrade deck would be good investments.
>>55285693
She can do some ok control stuff now and she can draw 3 cards pretty easily now. Overall it doesn't fix the problem that gremlins do better burning than her (they just have no synergy with it) and her control stuff still isn't really as good as most other control masters.
>>
>>55286562
What about a ht 1 fence or rock wall?
Is it just 2 inches to vault?
Does unimpeded get around that?
>>
>>55286731
Unimpeded ignores severe terrain. I think since models like the mechanical arachnids ignore climbing penalties.
>>
>>55286562
> gremlins do better burning than her

Isn't Merris the only model that gremlins has that does burning?
>>
>>55286731
No.

>>55287780
None of the spiders ignore climbing penalties.
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>>55283404
Can you upload the grid somewhere? I need to use that to make my own mat.
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>>55287898
Maybe I'm thinking first Ed.
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>>55286217
Book 5 isn't out yet, but is slated to be released this month.
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>>55287965
Yeah. I think arachnid was a fist Ed thing.

I'd love if the brought it back. I'd like me reasons to use vertical terrain other than deploying from the shadows.
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>>55287928
>>
>>55287928
Some mats come with us pre-done. I think one night be my next investment.
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>>55288278
Got it any bigger?

>>55288347
I'm too much a skinflint - £35 just seems a bit too much.
Anyone know any (UK/EU) matt sellers that do Malifaux marked mats for £25 or less?
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>>55288978
Maybe it's a difference of opinion, but it seems like it's worth the money to get a nice mat without having to draw on it yourself.
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>>55289122
Oh, it probably is, I'm probably just being old.

I still don't really like spending more than £5 per model, and a £35 matt is the Parker Barrows or Sandeep box.

It's not like markings on the matt are actually necessary, unlike more toys I don't have time to play with.
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Got a Henchman Hardcore tournament coming up soon.
How does thsi sound?

Carlos Vasquez (Cache 4)
+Stunt Double (1)

Cassandra (8)
+Smoke & Mirrors (1)
+Imbued Energies (1)

Performer (5)
Mannequin (4)

Aiming to bomb the centre with Scheme Markers using the Performer and Mannequin, then blow them up to put enemies on --flips to Df and Wp.
>>
How do you guys feel about Marcus and Sandeep's new limiteds? I feel the former is interesting but overshadowed by his usual pick, while the latter has potential. Its finicky but pushes Sandeep into a different build and play style
>>
>>55288347
I personally prefer Mats By Mars, as their mats are marked out for GG2017 rather than just the basic schemes and strats.
>>
>>55291548
I think I'd want one with the basic markings, since all the GG stuff is changing every year.
>>
>>55291563
That is true. However once you have a basic mat it doesn't matter whether you have a standard one or not. The prices for the aformentioned mats are better than the competition when shipping is factored in anways, so I would just go with them for that purpose.
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>>55283404
>>55283426
>>55283610
Man, thats insane.
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>>55291612
thanks, I've think I'm going to upload it as is, and update it slowly, it's currently up to wave 2.
I will be taking requests for things if something needs to be added or changed
>>
>>55288278
What is this, a grid for ants?
>>
>>55292354
Cool. Got a deck of malifaux cards, too?
>>
>>55292354
http://steamcommunity.com/sharedfiles/filedetails/?id=1130882854

Still making edits, and updates.
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>>55292537
yarp
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>>55292782
>>55292803
Righteous, keep us posted.
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>>55292354
Oh that's amazing. Thanks man.
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>>55292354
>>55292782
I'm strictly traditional about my/gt, but I can respect the work - you're a fucking legend.
>>
>>55293029
thanks, I have friends who live across the states and this was the way I could get to play with them again. I figured if people do it for 40k and someone made a terrible infinity table, why not fill this gap for everyone.
>>
>>55293226
I have mostly used Lackey in the past, but with the TTS mod I may just make the switch.
>>
>>55293287
*Vassal in the past
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>>55292354
Do you need any scans of artwork, cards, or text?
Shit looks so cash
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>>55293973
Hells yes! getting access to waves 3,4,5 pics that look good or are cropped is way harder than copy pasta wave 1-2 off of wyrds sight / google fu. I'm undecided atm if I'm loading in stat cards and upgrades...
>>
>>55293029
Whoever painted that, do they take commissions?
>>
>>55294039
site*
>>
>>55294039
I don't have the w3 pdf anymore since my device failed. Is it not in the OP anymore?
Don't have pdfs, but the physical books I have are:
-1.5 Rulebook
-Twisting Fate
-Storm of Shadows
-Ripples of Fate
-Broken Promises

Can provide 300-900 dpi scans, though you'd have to adjust brightness/contrast to your liking. Understandable regarding cards, don't want to get too much agro.
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>>55294128
well compiling quality individual units (wave3-5) images from the net into an imgur album would be hugely helpful. weather it's compiling or photo shopping the group pic like pic related...
>>
>>55294128
I will generally take what I can get at this point so if you got good scans I wont shake a stick at ya.
>>
>>55294664
For ease of tracking, did you want to start the album with an image you already have?
>>55283610
There were quite a few off to the right that were not edited yet. For knowing what to upload, could I leave them as scans or should I try to crop out the art?
>>
>>55295099
http://imgur.com/a/FEfIz
>>
>>55295099
might be better if we talked in discord, malifaux general has one, I'll hang there for a bit
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Got a two master tournament next month and I'm trying to figure out what will compliment Somer better. The Broken Promises cards are legal, but I don't own any of them.

So, I'm thinking Brewmaster, Wong, or Zipp as a secondary to Somer. What do you guys think I should practice?
>>
>>55295534
>7650x10530 12.1MB
doesn't seem to be taking, may need to rescan in less than 900dpi
>>
any henchmen particularly able to momentarily tank masters?
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>>55295757
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>>55295757
>>
I'd gladly limit both Pariahs to 4 models if they each came with an extra ability and action.
Additional master options will always be more powerful than more models, and most competitive lists don't take beyond 4 anyway.
>>
>>55296449
?
>>
>>55297231
I fucked up the scan, had to redo it >>55296612
>>
>>55297266
>>55296612
Well, I better get to practicing Zipp then.

Really haven't figured him out.
>>
Does McCabe's loot bag upgrade allow you to just discard itself to get another upgrade? If so that is nice, as having a net gain of one stone isn't a bad deal if you don't want to keep it there for the whole game.
>>
>>55297820
Yep. You could throw it to someone else and have it swap out for something specific later but there's rarely gonna be a game where you don't want to swap it for a 2 SS piece asap. I would've liked something more exciting than +1SS even if it wasn't exactly good as a sort of alternative playstyle (something that powers McCabe up the more upgrades he has?). But I guess this is technically a buff.
>>
>>55297920
I do like the cloak at least. I have always been jealous of the Hodgepodge Effigy and its floral bonnet. The cloak is going to be tons of fun. As a TT McCabe player it is going to be easy to just swap in the cloak when I need it, and dupe a glowing saber when that offense becomes more of a priority. Though you are right in that something crazier would have been cool. Close combat McCabe isn't a bad deal already I suppose with Misdirection or Francisco.
>>
>>55297920
You can get more than a single extra soulstone by using the terracotta warrior.
>>
>>55298023
How so? Wouldn't a warrior just swap it out for an equivalently priced upgrade unless you discard a stone for a more expensive upgrade?
>>
>>55298023
Not really. TTcabe has Promises, Sabre and a 1 SS trinket and an Emissary with Badge. Now you get Promises, Bag, 1 SS trinket. Unless you want to use a Warrior to get loadsasabres there's no real point to it and would now take two or three turns to even get that while saving SS on it.
>>
>>55298078
Take 1 2ss upgrade, 1 1ss upgrade and lootbag. Use lootbag to grab a 2ss upgrade, then the warrior swaps out the 1ss upgrade for a lootbag and use the lootbag again. Also opens up the possibility of trading down on an upgrade if needed without the loss of a soulstone because it can just be swapped with the lootbag again.
>>
>>55298139
I didn't realize that you could pull that off. It delays getting an upgrade as pointed out, but that is a neat trick.
>>
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First painted Malifaux mini.

Pls no bully
>>
>>55298139
If you're taking a 2 SS upgrade you're already spending the same amount of SS as you did before. I guess you could swap one 1 SS trinket into the Sabre and the bag into the Elixir the next turn. Can't swap in an already fielded upgrade though so you'll have to leave it at that. And it's not like Elixir is that stellar anyways, especially now that cloak is out. But yeah, a 1 or the occasional 2 SS save isn't that exciting.
>>
>>55298212
Thin paints.
Precision work is decent though. Could use some more texture.
>>
>>55298212
Not bad at all. It certainly looks better than my first attempt on that figure.
>>
http://themostexcellentandawesomeforumever-wyrd.com/topic/131498-sandeep-without-mages/

For a bit of forum positivity, I like spooky_squirrel from what I've seen of him. He's informative, marks speculation as speculation, and encourages people to find what works for them.
>>
>>55296933
Other than wave 1 where model pools were so small most factions didnt even have real scheme runners hiring pools have never been that great unless they enable combos/synergy.
>>55295909
Bad Juju is a real good one for that. Montresor if its a living master. Madam Sybelle.
>>
>>55291317
The ability to alpha at CA 8 and make escaping marcus nightmarish is brutal, don't overlook the gods path. The poison one is interesting because its a lot of very hard to avoid poison in that pulse but its not going to blow anyone away.

Sandeep's non banasuva one probably has some combo i havent thought of but the banasuva one seems pretty crazy if you can get enough stones or tomes.
>>
>>55299208
The best player on there is probably Daniello_S he's not really competitive but he just has a lot of experience and likes fun. I think he just moved to Gremlins recently.
>>
>>55299208
Anonymous is my favorite poster, he doesn't know shit about the game but he really keeps the discussion alive and its sometimes funny to laugh at his retardation.
>>
So anon, sell me on why I should pay 7/14 rocks for 4/7 wounds, aka the coryphee(s).
>>
>>55300078
DF 6 with + flip, armor 2, disguised. I guess they have to worry about base 7 armor ignoring ranged attacks (other than levi does that even exist?) but not much else really especially since once they finish attacking they can just push out of engage to be in their unchargeable bullshit. Plus soulstone prevention and armor 2 is basically invulnerability anyway.
>>
>Rooster Riders lose reckless
>Immediately gain a henchman who can reactivate them
Really encourages pondering...
On another gremlin note, are Gremlin Criers going to be amazing with mah tucket? Everybody pushes up and discards then gets to draw from manifest destiny but gremlin crier also makes you draw.
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>>55294045
Gorgeous, innit?
Sadly I have no idea who, but it's oneof those models where the painjob fits the aesthetic perfectly.
Just teh right amount and choice of colours, but still mostly dark and grubby.

>>55297820
Loot bag is a silly upgrade.
Like Mask of a Thousand Faces.

Is there ever a reason not to take those sort of upgrades when the option is available?
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>>55300078
What this guy >>55300299 said, plus they are rapid as all fuck and hit surprisingly hard.

Also the bullshit trick of getting two, giving one/both a "Reactivate then sadrifice at end of turn" to get extra activations, then combining them to skip that bit.
Tou can put the Duet something insane like 30" up the table Turn 1 with Colette.

And then they are very tough when used with appropriate finesse.
>>
>>55300389
Ah fuck they take 2 damage if it brings you above six cards.
>>
>>55300389
The draw after discarding only applies to Mah herself, it would be waaaaaay too good otherwise.
>>
>>55298212
Not bad at all actually. Just lighten some stuff up and add the glow or gloss effect to glasses and syringes.
I would recommend using drybrush for hair too.
>>
>>55300830
Still seems like a solid model for mah since some other models in her crew like to discard and it has a nice ml attack. Plus if mah herself discards it can potentially RAISE your hand size.
Shame Bayou Smuggler seems like its better in neverborn than gremlins, pretty spooky if you can fit on wings of darkness into your crew.
>>
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>>55300909
>>55298212
I saw someone mention recently that a thin line of white paint along the top edge of screens or the centre 4/3 of the top of cylinders, scribbled over with the appropriate colour highlighter pen, looks really good for an easy glowing glass effect.
>>
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Anyone have this week's GG18 document?

Don't want to have to sign up to the forum to get it.
>>
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>>55301186

>REMOVING SUITED SCHEMES

Welp, that certainly is a change...
>>
>>55301335
Suited schemes were a big part of why certain masters were better than others imo, being good at suited schemes was way more important than numbered schemes since they showed up way more often.
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>>55301409
Yeah, it should be pretty interesting and .extremely. effective at shaking up the meta.

It really kicks the legs out from under the current 'top-meta' idea of building a tournament list that can complete two out of four of the Suited schemes and the Always scheme, effectively allowing you to ignore the Number schemes (and therefore the bit where you build your list asnew based on each pool).

For that reason alone, I think I am in facour of the change.
>>
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Sparked by the many arguments on the various forums:

Is an Always scheme with the intent of enabling bluffing with Scheme Markers necessary in an age where every other goddamn model has some Scheme Marker trick that lets tehm srop or collect or move markers?
>>
>>55302803
Maybe not. Given the surge in scheme making crews, I think I'd honestly still like an always scheme, bit one that didn't involve scheme markers, it killing ideally.
>>
>>55298212
Way better than my first paint job.
>>
>>55302803
Always scheme should be scheme marker based because so many models revolve around scheme markers. Killing is always functional without needing a scheme.
>>
>>55303240
There are non killing non scheme marker options.

Frame for murder would be a cool always scheme in my opinion. Not that beater masters really need a nerd.
>>
>>55303291
FFM always would just be irritating.
No, scheme markers end up with no place in the game sometimes or with a "its super obvious what you are going for 100% of the time" problem without an always scheme marker scheme. The fact this one isn't centerline focused makes it much better than the previous ones too. Scheme markers are a part of too many model's abilities to allow for them to just disappear from the game if the cards dont come up right. If all 4 suited schemes were scheme marker based we could see a non scheme marker always scheme but we dont even have suited anymore.
>>
>>55282381
>Book 3 - Campaign system and new M2E models

Desperate Mercenaries? Lose disguised, lower to 3ss. Might possibly be too good for that cost, review as necessary. But a 3ss minion for outcasts would be neat, and I wouldn't like them to stop being comedy cannon fodder shit mercenaries.
>>
>>55298212
>http://imgur.com/a/FEfIz
Looks good, just go higher on the highlights, softer on the blends. When washing white, really thin down your wash.
>>
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>>55303291
>>55303352
>FFM Always
I play Colette and even I think that would be irritating as all dicks, and not because I lose my easy-Always.

>>55303240
I mean so many of them actively use them in abilities etc.
There's still reason to place them for kill/utility reasons as well as VP, which is perhaps enough to have them as bluff pieces.
>>
>>55304204
And modify 'take this to my son'. Because it currently makes them pseudo 3ss, but not in a useful way.
>>
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>>55304397
>Take This To My Son
Is it within 6" of the Leader at the moment?
Even bumping it to 6" of Leader or Henchman would be a huge boost.
>>
>>55303352
I think if balance it with. A non-killy non scheme marker as the always. Then put scheme marker schemes on all four suits, and doubles. That way your always going to have enough schemes with markers to make bluffing viable.
>>
>>55299791
>Daniello_S
His play is always surprisingly good. Guy is a risk taker and amazing bluffer. It is weird how seriously he seems to take retarded forum suggestions, but maybe he is just gregarious.
>>
When yall play, how often is there terrain over 4"? I usually get nothing over 3" on the tables I play.
>>
>>55305727
You don't really need terrain over 4", but as we use a lot of Mordheim buildings, quite often. Practically all blocking terrain in our case.
>>
Would someone, please, take a photo of Zoraida's new upgrades so I can print them out? I would be eternally grateful :)
>>
>>55305777
Ya, was curious for suiciding via from the shadows.
>>
>>55305727
Gotta a few 6" plus buildings.
>>
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>>55305415
>His play is always surprisingly good. Guy is a risk taker and amazing bluffer.
Do you know him?
Or is there somewhereI can see his games?
I fins it frustrating that there are so few(any?) recorded games from high-level players.

The X-Wing tournament at my local streams top table live for their bi-monthly 12-man tournaments, for fuck's sake, and we can't get anything better than shitty wobblecam iPhone shots of the GenCon Masters?

>>55305727
Get some.
As long as it's not pic related, it breaks up the visuals of the table as well, makes it far more interesting.
Ilike using the store's breystone , an 8" tall 4" rough cylinder of stone, just because it adds some variability to thelook of things.
>>
>>55307964

Daniello has blogs for batreps but I'm not sure he's had anything recorded.
>>
>>55307964
>and we can't get anything better than shitty wobblecam iPhone shots of the GenCon Masters?
With how expensive that con is, I don't know why anyone would consider it a useful environment for data unless the turnout was absurd or invite only
>>
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>>55308073
I didn't realise he was 50 Shades guy.
I've read a bunch of them, they are among the better written ones around.

Perhaps I'm jsut retarded, but I have real trouble visualising what's going on usefully with only start/end of turn photos though.
>>
>>55308334

Different strokes for different folks, doesn't make you retarded.
>>
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>>55308271
Nova?
Whatever it is that Travis Reyforth organises?
ANY of them?

Shit, the UK has THREE 'country' Masters every year (even if it is about 40% the same people) that don't get filmed.
>>
>>55308590
Pretty much any con besides gen and spiel are at least manageable to attend if you aren't a schicker. But I still get your point and agree, coverage is dismal.
>>
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>>55309214
I'm thinking of asking the X-Wing guys if we can borrow/use/hire their streaming shit, or even just the cameras to post it up later.

Have to be in a tournament setting though - casual games seem to last three hours with a beer break and much chatter, which not even I could be bothered to watch.
And fuck editing all that down.
Stuff like the GMG or Rough Riders vids must take ages to shoot and cut.
>>
>>55310362
If you find out what their equipment set up is, please post it here. I may be interested in investing for some local coverage. Was currently leaning toward the warmachine setup, but more options is better.
>>
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>>55311185
>the warmachine setup,
?
I'm assuming it's going to have to be static cam with no multicam windows, as it looks like how they roll.
There are a couple of (overlong unedited) Youtube videos by Rampage In Ridley (I think) that use the 'dead' space of the screen for crew lists, then schemes, then a card area so you can see the flips.
That's pretty much the ideal, but seems like a lot of faff.
>>
>>55308334
>>55308374
Definitely, it is similar to the difference of some D&D groups wanting grids and others fine imagining scenarios. There is an inclination, though it takes real work to modify the personal.
>>
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>>55301409
>he doesn't pick his crew after the schemes have been generated
>>
>>55312068
Hey bud, we all can't pay to win.
>>
>>55312068
Practicing and making a list for scenarios that are reliably appearing is a valid move to get good.
>>
What do you guys think of Grimwell and his squad from the starter? Worth continuing to use in the Guild once you put on your big boy pants, or...?

The Witch Hunter tag is kind of odd. Does their fluff actually work that way?
>>
>>55314064
I want to know the same thing. I really like their look and want to take them with Guild McMourning.
>>
>>55306402
I actually just got home I'll take some.
>>
>>55304421
It's presently within 3 inches of a master or henchman. I just think 4 with a refund during the game of 1 is worse than costing 3 - people want the models up front.
>>
>>55314064
Well.....they're fine. But generally just not the best choice for their points cost, and simple enough that they can't surprise you or your opponents, they just do simple things.
>>
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>>55314670
>>
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>>55314864
>>
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This >>55295757 guy again here,

Can someone tell me how to play Zipp crew?

Should I go construct heavy due to Earl Burns?
If so, then is Sparks good for the crew?
How many iron skeeters should I run?
Is the First mate good or is he a win moar that's wasted like how Fingers is for Brewmaster?

I just need to git gud with someone other than Somer really quickly who will complement his playstyle.
>>
>>55315060
Zipp zips around and damages/pushes enemy units and drops impassible terrain.

First mate jumps around eating opposing scheme markers and getting armor.

I wouldn't worry about other constructs. Earl can follow skeeters around and give guaranteed suits.

You can bring sparks and give non constructs guaranteed suits with Earl, but it's a bit labor intensive.

Lenny is another good investment, with his push, plus the skeeters drag, you should have a lot of mobility options. Also with the guaranteed ram in his aura, anything you have given slow should be mincemeat.
>>
>>55314864
>>55314876

Tank you very much :)
>>
>>55281850
So for those who've read book 5s fluff what was your favorite bit?

I've heard tale of Perdita asking Hoffman to hangout due to her realizing she doesn't have many guild related friends. And I must say this idea makes me awfully happy and I really can't wait to read this exchange. Mostly because I'll take any chance to read about Hoffman interacting with other guild masters other than Lucius.
>>
So I've finally assembled my Levi and Viks boxes. For those of you who play them, what colour schemes did you use for them?
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>>55314064
Grimwell's pretty beefy, rapid as fuck with McMourning and a Nurse for some Turn 1 lobotomising.

Heartsbane occasionally gives me grief, but she seemsfar less scary in general.

>>55314686
>3 inches
Oh.
That's much worse.
>>
>>55316865
Yellow or Black are the outcast colors.
>>
>>55312068
You miss the point, having the schemes dictate half your models are 100% useless rather than 50% useless is bullshit.
>>
>>55314064
Orderlies are one of the best scheme runners in guild. Heartsbane is a difficult to use control piece. Grimwell is a beater. Orderlies are probably the most used of the set.
>>
>>55318627
I think heartsbane will be easier to use with the Jury, since all her good triggers are masks.
>>
>>55318540
Wut?
>>
>>55319796
If you determine schemes before doing your crew and get no scheme marker schemes scheme marker related units become useless fucks unless you are playing collette or titania. Having half your models be invalidated like that is bullshit.
>>
>>55319879
What?
>>
>>55319903
Huh?
>>
>>55319879
Why would you not do schemes before selecting your crew in that case?
>>
>>55319961
Its like banging my head against a wall. I am describing a situation in which schemes are selected first. I am not saying "you pick a crew, then reveal schemes and get fucked over" i am saying "you reveal schemes, then realize half of what you own is useless".
>>
>>55319990
Yes, so why would you not want to determine schemes first so that you don't get fucked over by taking the half that will get boned by the flipped schemes.
>>
>>55319990
Why are you saying that though?
>>
>>55320012
>>55320015
Because if you followed the reply chain you would see we are talking about why the "always" scheme should be scheme marker related. So scheme marker units actually get to be played rather than being shelved most of the time.
>>
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>>55319879
Right.
And under GG16/17, you could build crews to do schemes that would definitely show up, whereas in GG18 you can't because thescenario you describe may occur.
Which is a good thing to prevent the game stagnating.

I'm pretty sure we're on the same side of this issue, right?

As far as >>55319990 goes, if you get as far as Box Crew + 3 boxes and still don't own anything that can run schemes, I am amazed by the poor planning.

Aside from that, as was said earlier in the thread, Scheme Markers are much more Ability currency in Wave 5 than they were in Wave 1, where they were almost exclusively VP-related.
That in itself is a reason to take Scheme Marker-dropping models.

On top of that, the odds of pulling a pool with no Scheme Marker work in it at all is still pretty slim, no?

Can anyone post the .pdf to confirm?
>>
It was a hypothetical, with me supporting having the "always" scheme be scheme marker related because of the hypothetical. Also its scheme runners that get invalidated, not killy models. Killy models are always relevant.
>>
>>55318627
Orderlies look okay for theory cost. Grimwell's nimble is nice but how damage output is way behind other guild henchmen.
Heartsbane is just bad, since her bakeries are so too card dependent to be able to use consistently.

I wish the stuff from the starter box was better. A couple things see play, but nothing is even close to good enough to take with the mercenary tax.
>>
>>55314064
They are only witch hunters for upgrade purposes really. Fluffwise they aren't part of the Witch Hunters.
>>
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>>55320570
I'd never really looked into it I just assusmed they were torturing witch-y confessions out of people in there.
>>
>>55321836
I thought they were "treating" those poor unfortunates who fall under the sway of arcanists. Basically a group designed to make sure nobody tries the "it was magical mind control!" defense in court.
>>
Has anyone tried or Ophelia's new upgrades?
Does it put her closer to a competitive footing with Some?

Instinctive send big for getting up to 16" of moment on kin.
>>
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Would either of Yan Lo's new upgrades be auto takes at this point? I am wondering if the extra lightning dances is worthwhile. A new ascendant upgrade is never a bad deal I suppose.
>>
>>55323356

Don't know about "auto-take", but Instinctual is very useful for him.
>>
>>55323356
Awakening is an autotake in every sense of the word, Follow Their Footsteps you really dont have space for at least in TT and Blood Ascendant is way too expensive.
>>
>>55322964
Still second fiddle to somer, but being able to run a full kin crew with minimum set up is actually pretty nice.
>>
>>55323838
That was sort of what I was thinking. With her new upgrade she's even more kin focused.

Makes me wish we have m had a solid kin minion like pistilleros or monster hunters. Or even just the ability to give bayou Gremlins kin.
>>
>>55322964
I have not but i saw a post saying they thought you keep the armor and the useless junk both attached and swap the 3rd upgrade around as a gun for the 0 you need. Seems she is still better at using her regular guns than her upgrade guns though. Remember Useless Junk applies its push to any kin not just ophelia and it is healing, push and a scheme marker without costing AP so its pretty great. If you can live without instinctual blasting off two guns a turn and having the lacroix reload them is probably gonna be spooky.
>>55323356
Awakening will see a lot of play and Follow Their Foot Steps will probably be something to take if you want to quickly get your high chi upgrades.
>>
>>55323908
Kin already have solid offense. Kin needs a tank. They already substitute two members with Burt and Lenny each game. Something that's not df 4.
>>
>>55323969
Very true. Maybe an adopted robot? Or a pig with kin?
>>
I'm tempted to use a Thomas the Tank Engine Toy, weathered and based, as my Rail Golem.

Someone stop me.
>>
>>55323925
>have not but i saw a post saying they thought you keep the armor and the useless junk both attached and swap the 3rd upgrade around as a gun for the 0 you need
That's what I was thinking.

Threatening gun can be good for causing a bunch of horror duels. But her standard gun is already one of the best in the game.

I
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>>55323969
>Kin needs a tank
But they ain't supposed to be tough, they supposed to be shooty.
>>
>>55324206
Abuella Ortega copy and instead of wheelchair, it's an old lady on a pot belly pig.
>>
>>55324243
Do it. It needs arms and legs though.
>>55324257
I think young LaCroix might get used to shoot at opelia for plinks/garbage ciunters, and maybe pushes off squeel. Then putting the upgrades back on.

Getting 3 a turn for a bunch of pushes and heals and scheme markers.
>>
>>55324243
I'll just suplex it.
>>
>>55323925
The Trash Markers seem to have good scheming potential alongside lenny's toss or the places as it lets them drop a scheme marker without caring about insignificant.
Young Lacroix can also reload, then fire a gun themselves not even really trying to hit but just to shit out more trash markers during their activation.
>>55323969
Emissary has armor, hard to kill, heals itself, 6 df and heals nearby kin. Gracie, Lenny, Lucky Effigy or even survivors are a bitch to take down. Gremlin Crier can take 1 damage and card cycle for a damn good chance to avoid a hit and even if it dies you get a gremlin out of it. Mancha Roja and the Wrastlers are as tough as they need to be. I think if a "Kin" labelled tank came out it would be a waste and also considering all the healing in gremlins would probably be busted as shit. Can you imagine Izamu the Armor in gremlins? Just take your emissary and slow/murder everybody whilst being a bitch to remove then getting slop hauled/destined back up.
>>
>>55324287
True. They've already got access to since if the best healing in the game. They don't really needed a big tank, but it would be useful.
>>
>>55324328
Why not just have the lacroix take a 1 action to reload a gun onto ophelia then shoot it themselves? They should be able to get up to a range where that's possible turn 1 whilst hiding behind LOS blocking terrain and firing Jug Rockets past it. Even at shoot 4 the min 3 damage of a jug rocket is going to force the opponent to cheat a bit whilst you dont give a fuck if you hit or not, since you get the trash marker either way.
>>
>>55324257
The wording of Threatening Gun means if you get blasts onto it from Sparks packing something with explosives the blasts cause horror duels. Sparks can also help give armor to your dudes if you are really having a problem with tankiness though without mech porkchop he probably wont be doing so for a while.
>>
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>>55324293
>Abuella Ortega copy and instead of wheelchair, it's an old lady on a pot belly pig.
I could live with that, yeah.

>>55324243
Pic of prospective victim toy?
>>
So I have Sinister Reputation and Who Do You Think I Am? on Seamus. Should I still take Red Chapel Killer, or is there a better alternative?
>>
Gremlin tanking 101. Turn 1 place Mancha Roja in base contact with terrain and ready to charge the shit out of any opponent that sticks their head out on turn 2. The enemy should now be fearful and unable to position properly for fear of mighty gremlin fury, so already you have the advantage.
Turn 2 charge the poor sod he inevitably tries to hit someone or scheme with then drop challenge to create an 8 inch bubble of tankiness in which enemies can not easily strike your gremlins. Turn 3 onwards continue slaughter and challenge. If you hang onto a few soulstones as "mancha stones" and give him stilts (its better than stoning!) he will weather any assault.

Bonus play, put the lucky Effigy near him and pop up that aura too.
>>
>>55323356
Thinking of a Ca heavy Yan crew centered around Lightning Dancing units into the Obsidian Statue, followed by a 3x 4/5/6 charge at Ca7~8.

Yan Lo
-Awakening (1)
-Footsteps (1)
-Misdirection (2)
Soul Porter (3)
Shadow Emissary (10)
-Ancestral Conflux (0)
Obsidian Statue (9)
-Smoke Grenades (1)
Charm Warder (5)
Low River Monk (4)
And 14 SS on other models, with at least one free upgrade slot.

I usually get Yu over the Emissary but with the Statue the Emissary might do a bit better. The Warder will be protecting the Statue and Yan. Yan and LRM will be providing heals for the Statue if needed and the LRM can heal Yan as well (since he'll be largely defenseless first half of the game).

With Footsteps you could start your turn burning your Spirit or Ash Ascendant upgrades when you start your turn for the extra Chi and use your extra 0 to get it back at the end of your activation. Maybe you can swap in a Bone Ascendant for a turn of 4~5 Glowy Mouthing. I'd miss Reliquary but with the Blood Ascendant you'll struggle to get both chi and a defensive upgrade.

I'm not entirely sure what to do with the rest though. Maybe Graves or Lust for some more movement, or Yin for some sturdiness? Maybe drop the LRM completely. A Clockwork Trap for t1 chi farming. Not sure. Any suggestions?
>>
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>>55324519
Sparks seems like he's in a weird place in Gremlins - too expensive for what he does without the Mechapig, but 1/3 of the bloody crew on two models with it.
>>
Is Wong the only way for gremlins to deal with arcanists? Their armor on constructs is really damn annoying.
>>
>>55324570
I think its probably the best choice for that seamus build unless you intend to take showgirls. Showgirls will no doubt be spooky with seamus and letting him chuck scheme markers without interacting (so he can do it after back alley) is pretty spooky.
>>
>>55324674

I'm thinking Showgirls Seamus will be a different build than Horror Seamus, at least at this point in my theorizing.
>>
>>55324660
Thinkin/Dumb Luck makes you hit so hard you don't care about armor.
Zoraida doesn't give two shits about armor and even if she does she can always obey Joss to get through it.
Brewmasters
>>55324729
Showgirls largely target wp don't they? Sinister rep is -2 to wp. Seems simple enough to me. By the way consider Anna Lovelace with seamus. She can get you zombies to turn into bells/back alley off of, can cause horror duels, her rush of magic makes it easier to get that severe to drop for infamy and her dress will prevent enemies from pushing away from your belles after they have been lured in. Its hilarious when somebody realizes their leave engagement abilities don't work.
>>
>>55324814
>Thinkin/Dumb Luck makes you hit so hard you don't care about armor
This. armor 2 is annoying as fuck if you're hitting for 3 consistently. If you're hugging for 8, it's a much smaller problem. Same with planning away with a bunch of cheap models with min damage 1.
>>
>>55324592
Yeah. I think he's a sometimes model with Zapp and Earl.
>>
>>55324589
Tanking isn't particularly hard with Gremlins, it's just hard in a kin crew.
>>
>>55325242
Speaking of Kin crews, does Sammy have a place in them?
>>
>>55324431
I was mostly thinking about turn 1 when you aren't likely to have range. I usually activate the young first before committing with bigger models
>>
>>55325259
I haven't found one. But I might just be too dumb to figure him out.
>>
>>55325333
Her attack is pretty good, anyone who has played against denial of sanzu will tell you that. Pullmyfinger points out threatenin' gun's - flip doesn't matter much to ophelia since rough riders has a built in + so you could use her 0 each turn as a free attack for Ophelia.
>>
>>55325259
>>55325333
Now that I think about it, he'd be pretty good with threatening gun.

He could 0 action obey Ophelia, who could even use it to take a shot, since the negative twist hurts her less.
>>
>>55324525
There are loads of prospects, it's an incredibly popular series.
>>
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Played my first game in months; completely forgot Leaders have three actions, which is really bad because I was playing beatstick Marcus. But that's okay, the Wind Gamen with Cassandra's assistance killed Nellie which triggered eliminate the leadership and won me the game anyways.
The model with it's hand in the air and it's guts spilling out is the informant.

December Acolytes don't seem to get a lot of love, at least that I've noticed, but every time I play them they seem to perform wonderfully. They give a lot of board pressure and have some really solid damage and range. Am I missing something that's bad about them? Is it just the 7SS cost?
>>
>>55326491
Have you tried using terrain? Might make them seem a bit less oppressive.
>>
>>55326491
Aren't you able to walk on top of informant markers? I would normally just use a flat marker for that purpose. Stash markers are far game for putting actual terrain on them of course.
>>
>>55326537
My opponent set it up. Considering that the 'spotted' scheme was available, I thought it was extremely bad, but I'm not one to complain. When I set terrain up there's at least two large buildings and many walls. Not silly tables or street lamps.
>>55326551
I'm not sure; as you can tell by me forgetting that masters have 3 actions - I'm not super wise on the rules.
>>
>>55326567
Doesn't matter who set it up, you're gonna need like five times what you have there to have a vague chance at a balanced game.
>>
>>55326491
The acolytes are solid minions IMO. I am not sure why they wouldn't get more love unless there is a bigger focus on some synergies or whatnot. Also I keep forgetting that Witchling Thralls are so dinky. I feel like at being on 40mm bases they should at least be as bulky as Marcus or Joss.

>>55326567
What the other guy said. Some good blocking terrain needs to be on there. There is lots of cheap MDF stuff on Ebay these days. At least there appears to be some severe terrain on there, even if it doesn't seem to have factored into play.
>>
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>>55326595
>Witchling Thralls
Yeah I looked at those models and like "I don't know what those are but they look wimpy so I'm just going to charge Marcus up his throat" - I was wrong. They hurt.

And once again, the terrain is not a common occurrence. At the end of the game I told him "You should've put more terrain on the board, especially since Trail them was on the scheme list - there was literally no where to escape to" and he said he doesn't like buildings and just wants more tall terrain and stuff.

He's wrong; that shits pretty needed. He probably would've done better since I would've had to maneuver around more to get into melee.

I think next time I'll play Ironsides and try out that new upgrade that gives her auto adrenaline. I painted up an electric creation and so I can zap a gunsmith or two for hand picked men buffs too. Should be fun. and with more terrain.
>>
>>55326779
Ironsides is a monster with her upgrade. You are going to be having a lot of fun with her.

Some of the game's designers have written about terrain extensively on the wyrd forums, and any doubters should be pointed towards said threads. As a rule of thumb make sure that when all terrain is clumped together it fills at least a third of the table. And vary it of course. Severe terrain stops melee crews from bumrushing down the board, while blocking terrain stops shooters from dominating everything ect.
>>
>>55326816
Recent consensus seems to be that it needs to be closer to half of the table. And that should be a roughly even split of buildings/walls/forests/etc to block sight and movement, water/swamps/ to give shake up movement options and some general scatter terrain like crates/trees/knee high walls to provide ample cover.
>>
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>>55326779
>>55326491
Holy planet bowwling ball, Batman!

What I can see there should be in a single quarter of the board, with other, larger pieces of terrain filling the rest.
I don't care if your opponent set it up, that's barely Malifaux with suchan open field.
You did the right thing by calling him out on it.

However, Acolytes are good anyway, they are just pretty expensiveand work best in pairs (to lock down the models plural that will try adn gank them turns 1), which is a fat chunk of the crew.

>>55326937
And put a bit of Hazardous in there.
Go on.
>>
>>55327059
water/swamps/bridges also includes hazardous. Basically something to give players choices between optimal and suboptimal routes and locations and the risk or cost it will take to get there or around there.
>>
>>55327059
I agree that I think they'd be optimal in pairs. An old warmachine saying was 'if something is worth taking it's worth taking in twos' - and I absolutely see that in Acolytes. Even if they're relatively expensive I think they'll be in many of my lists for a good long time.

I'll be more assertive about terrain next time. Terrain also makes the game look nicer. Then again I guess that matters less when my opponent's fielding a crew of greys. We did get someone to buy a box of 10T after watching some of our game. So that's cool.
>>
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Mods are asleep, post terrain.
>>
>>55327269
>None of it is even painted
Good start though.
>>
>>55327452
>painting the mdf charm away
shiggy
>>
>>55327498
I think that the parts that are supposed to be wood at least would look nicer with some wood stain on them.
>>
>>55310362
Has anyone made one of those with detachable arms to go along with the number of upgrades?
>>
>>55324814

Anna's definitely an interesting option. Shame her sculpt is fairly meh, but that wouldn't stop me from using her.
>>
>>55328924
I haven't, but that honestly sounds brilliant
>>
What kind of model pool do you run Sonnia with nowadays? I'm kind of interested in her but don't know where to start.
>>
>>55330311
She doesn't rely too much on specific models, but there are a few standout options. The Malifaux Child is great as he lets you put up more flame pillars. Francisco can El Mayor her and act as a solid body guard (Don't forget to give him Debt). Witchling Thralls are really good hard hitters. After that general Guild staples will do. She can hand out plenty of burning herself, so no need to fixate on that.
>>
can anyone already having a broken promises book be so kind and share picture of lampad stat card with us?
>>
Who are the big tourney shakers and movers in the game right now? Sandeep has basically taken over the arcanist faction apparently, but I don't know about the rest of the game.
>>
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>>55330311
There isn't a lot of burning love in guild. Luckily witching stalkers are amazing. On top of her starter the first things I'd grab would be Francisco and austringers. Maybe more witchlings.
>>55330395
Can't help there, but last I heard it hasn't changed from the beta.
>>
How is Seamus this wave? Good? Fun? Terrible?

I'm thinking of getting back into Malifaux after missing two waves and was thinking of getting a new master just to play casually.
>>
>>55330507
The new upgrades are a boost. I don't know that anyone has come to a consensus yet. He's got the ability to hire and summon show girls now, and I don't think there's been enough time to see how big of an impact that is.
>>
>>55330382

Thanks. I find myself a bit lost in the Guild, aside from Hoffman + Constructs.
>>
Anyone know how the heal on cheating bastard upgrade work ? i can't find it anywhere.
>>
>>55330856
Every friendly model heals 2 damage.
>>
Anyone know when brokenpromisses is out on digital?
>>
>>55327498
>mdf charm
>shiggy
kys
>>
>>55285205

trikk here. I played with and against McCabe. I know how he works. I`m still waiting for arguments that will change my mind.

Cheers ;)
>>
>>55331516
2/10
>>
>>55331516
uh uh, you totally are
stop stealing my username you faggot
>>
Proof?
>>
no i am trikk
>>
>>55331640
PM me on forum. Can confirm ;)
>>
I am Trikk and I can confirm I suck donkey dicks for money. PM me with offers for private camshows.
>>
sooooo, back on track.

would ashes & dust be immune to the unplanned condition.
>>
>>55332168
>would ashes & dust be immune to the unplanned condition
It says summon, so no.
>>
still says the model gets the unplanned condition when summoned. and ashes & dust are immune to conditions
>>
>>55332353
because of amalgamation
>>
>>55326779
>I think next time I'll play Ironsides and try out that new upgrade that gives her auto adrenaline.
As a fellow Ironsides player, I'm hyped as shit for this. Can't wait to try it out.
Those skintones look sweet, what's your recipe?
>>
>>55332168
A: unplanned no longer exists in the current Beta

B: even if it did, there is a rule in the strategy section that states strategy conditions cannot be removed of ignored due to any form of immunity.
>>
>>55333861
>there is a rule in the strategy section that states strategy conditions cannot be removed of ignored due to any form of immunity.
Now I want a model that said it's immune to conditions, even those that don't about any form of immunity.
To add additional confusion.
>>
Had anytime played iron skeeters with Somer?
If you can get show in something, guaranteed suits for a ton of attacks seems strong.
>>
Got my hands on Broken Promises, finally
https://mega.nz/#!F4UDWIQD!HPHQPzKYpPSHr8QfTRrfaCkgjdauyp-WBCVQf1WTHxI
>>
>>55335319
meant to post this, what a retard
https://mega.nz/#!F4UDWIQD!HPHQPzKYpPSHr8QfTRrfaCkgjdauyp-WBCVQf1WTHxI
>>
>>55335339
wait wut
fuck this storage
>>
>>55335339
Thanks m8. I look forward to reading it.
>>
>>55335319
>>55335339

many thanks
>>
>>55330417
To my understanding Shenlong, Mccabe and Asami are considered the 3 best TT masters prior to the new upgrades, but its open field day now.
Seriously the new upgrades have not been out long its impossible to judge who is the best right now, only to guess and marvel.
>>
>>55335339
Oh man, it wasn't even dolphin porn. Thanks for the effort you put into this. I am still hoping for an actual PDF soon, but this is great. Also, McCabe's gun is looking extra strange.
>>
>>55335850
But even pre wave 5 there wasn't as much of a gap as the internet would have you believe last round top table at nova was 10T brewie vs 10T mei feng, won by Mei Feng
>>
>>55336049
Very true. The game is still much more reliant on player skill than anything else.
>>
>>55336049
The differences often are overblown but lets be honest the reason those finals turned out that way wasn't because those masters brought them to the top. The "finals" match was played with those two, but both players played other masters mostly to get to the finals (largely mccabe and asami i believe?) and a lot of players at that tourney were complaining about lack of terrain. Its hardly representative of the game at large or even of that tourney at large.
>>
>>55336049
Top table at gencon was Mei Feng vs Asami. Top table at nova was Hamelin vs Brewmaster.
>>
>>55336131
To be clear >>55336084 is about gencon i have no idea what happened at nova.
>>
>>55336084
Duncan played Asami and McCabe at gencon. The other guy played the same Mei Feng list each game. Also, none of those masters get a significant boost from lack of terrain, so it wasn't much of a factor in how well the two of them did.
>>
>>55336071
Luck plays a big part too.
That's one of the things I like about Malifaux, it's got luck builds because it's deck based there's a hard limit on how bad your luck can be.
>>
>>55336290
Not if + flips or - flips are involved.
>>
>>55336333
True. But even then there's only so many weak/severe/jokers in the deck. You can get unlucky on positive and negative flips but there's a hard limit on how bad things can go for you.
>>
>>55336643
That limit is nowhere near reasonable.
>>
>>55336687
It's a lot more reasonable than say dice.

If you're playing smart, you can do a lot to mitigate flips.
>>
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>>55333235
Here's Cassandra's mix. For Marcus, I focused less on the red brown of Bloodtracker and more on real browns like P3 Umbral Umber or Battlefield Brown.
>>
>>55336927
This. Being able to focus on mitigating randomness is a huge part of the game. It is much less swing than some other games. I have had matches of Infinity where I rolled 3 19s on a roll, whereas you won't see anything quite as extreme in Malifaux.
>>
Does anyone have any idea when the september releases will actually be out?
>>
>>55337281
Also, the highlights on Marcus probably aren't ratskin flesh, but instead perhaps p3 Midlund flesh; this Joss was also done with ratskin highlights and battlefield brown rather than Bloodtracker, it looks quite different from the Marcus.
I should really start writing down formulas for when I paint. I've actually got quite a few projects I've just abandoned because I don't remember how I was doing the specific colors.
>>
>>55338320
I your LFGS is anything like mine, October.
>>
>>55338400
I just wanna get tanuki, fermented, brewie and maybe a whiskey golem all in one go. I've already got akaname, jorugumo, yin and dawn serpent why not commit and just be the brewie i was meant to be?
>>
>>55338529
That sounds like fun honestly. You should get Sensei Yu eventually and slap the Fermented River upgrade on him so he can do drunken kung fu like the rest, while putting out another drinking contest aura.
>>
>>55338616
I already have shenlong box, i am assembling and painting him to score points in a growth league. Fermented, Tanuki and Akaname seem okay with shenlong that is why i thought i should get brewie.
>>
>>55338729
Who are the most reliable bury-ers?
Nothing Beast, Death Marshals, Hannah?
>>
>>55339395
Lady J with Ashwood Coffin
>>
>>55339395
Nothing Beast is not remotely reliable.
Death Marshals, Hannah, Brutal Emissary, Talos, Lady J with her new upgrade and Emissary with Conflux of Nothingness (the tara one) are the reliable bury dudes. Aionus comes after this, being able to bury on a specific trigger if he does severe, before finally "simple duel" buries come in dead last, which is all the glimpse the void nerds.
>>
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>>55281850
Theres one thing wrong with that picture.

>Cat on leash
>>
>>55339525
I thought the built in suit may make him an option, but
>glimpse the void nerds
you are right.
Thanks for the run down.
>>
>>55284194
Trikk played at UK championship and got 64 place out of 124 - where have you been then?
>>
>>55340402
Sorry bub, score>place
>>
>>55323356
did you shop the background out of this? got more newish malifaux art that has the background as a translucent layer like this? it would really help my TTS mod if you do
>>
>>55340436
65.32
>>
>>55340763
exactly. and what is that relative to the average, trikk?
>>
>>55339539
>He doesn't walk his cat
Ragdolls can be trained to walk if you start them at a young age.
>>
>>55340746
I just right clicked and hit save image in the PDF. I use the evince PDF reader if that matters. There are sites that can extract all images in a PDF as well. Feeding books 1-4 through them would not be a bad idea.
>>
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>>55341988
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