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Military style wargaming

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Anyone have experience of military style wargaming?
I want to set up an operational level wargame where players command brigades down to platoon level but not individual soldiers or tanks.
I also want to use real world topographical maps with hexes where each hex represents say 1km and NATO symbol counters for the units.
I cannot find anywhere online to get hold of this stuff. Can anyone suggest any ideas as to how I can go about making this happen?
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>>55270384
play Fistful of TOWs or Cold War Commander
see >>55266430
>>
It'd be neat to have a massive piece of land to have paintball fights on where you and like four other people control where the troops go.
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>>55270384
Most hex and chit games operate this way, OP.
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>>55270541

Yeah? I can't seem to find anywhere where I can purchase a real world map with hexes overlaid on it that is big enough for operation level engagements. Most seem smaller scale around specific battles moving individual regiments and/or soldiers/tanks.
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>>55270384
We basically do that in our Rogue Trader game.

At present i have two companies of troops for my noble house and i share command but effectivly train two regiments.

All my tuff is customised but i'll give you a run down.
1.) my household guard are 1 company of naval boarding party special ops. I call them Forward Operators. They are armed with shotguns with flachette rounds. The shotgun is a custom design i made using the variant equipment rules from OW:Hammer of the Emperor
2.) my other company is naval bridge crew who manage mosltly manuevering on the ships bridge. They have for all intents and purposes the same weapons as the forward operators except less combat skills and talents. They also have swed off shotgun pistols at there sides at all times.
3.) the other regiment i co-created with our admiral, they are called the Sidreal Regiment (Pic related.) effectivly an anti-tank regiment of trench fighters armed with missile launchers. They have special inferno missiles for cleaning out bunkers. They are mechanised in some chimeras with best quality environmental seals. This is usefull for the extremely hot desert type planet we own as a colony. Their personalities are professional soldiers. They also have a squad of storm troopers we tend to use for strikes at weak points.
4.) The last regiment is the Sundogs PDF. They are more like long range foot patrol and hit and run specialists. They have the survival skills to survive in the extremely hot desert. They are equipped with a full lasgun but light armour in the form of just a flak vest and helmet. Aside from surviving in a desert most enemies would struggle with, they also have a good quality camouflage uniform. Their personalities are 'ard'. Their training is constant fighting in close combat, they can spend entire days just hitting things and getting hit, and this is how the drill sergeants like to have it. Hazing is common for any new recruits.
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>>55270575
Seriously, I have no idea what you're talking about. I have an attic full of larger than tactical scale games, although I prefer strategic scale ones myself. But things like When Eagles Fight, Imperium Romanum 2, Tahiti, Bar-Lev, Flight of the Goeben, Year of the Rat, and Cry Havoc all fit that description of games I personally own and can think of off the top of my head. I'm sure there are more.
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>>55270721

It's not particularly the rules of any game I am interested in but getting hold of real world topographical maps with hexes and NATO counter symbols.
The maps have to be big enough to play out platoon level engagements at the operational level. So between tactical and grand strategy.
What maps do you use for these games?
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>>55270384
Don't use hexes, learn the military grid system and use scale for actual movements.
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>>55270762
Oh, well if you want NATO symbols you restrict yourself to modern war gaming. Unfortunately, the only modern game I really go for these days is World in Flames, and that's much larger scale, with a hex representing at least 60 square km, and your line units representing multiple division formations.

Year of The Rat and Bar-Lev are the only games I personally have and can think of at the moment that would fit that criteria, and they both come with maps. But if you head over to Boardgamegeek, they can inundate you with games of that sort over in the wargaming section of the forum.
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>>55270384
try "The Campaign for North Africa" game
Thread posts: 11
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