What is so hard about the game it is memed as tablemaster and a complex game but is it really? Is its complexity sole based on the fact it loves to use charts. People here find PF complex, a system so retarded and easy only difficult part is reading the shitty book they made. So please explain in what way its complex, what is so hard to learn people avoid playing it?
>>55265864
to make people avoid playing it*
It hurts to be a phone faggot.
It's not so much hard as it is tedious. You're going to want to use an Excel spreadsheet to handle the math for your character, because otherwise you'll be calculating the bonuses to your skills for an hour any time you gain a level, or stub your toe and lower your Ag enough to change the bonus.
There are charts for nearly everything, which is alright as long as you remember where to find them and can do it quickly. Combat rapidly devolves into a slog if someone is unfamiliar with their weapon or casts an aether bolt that was in... RM6? Fire and Ice?
The system does address wounds better than, say, PF, by imposing penalties, stun, bleed, etc. A character at 1 concussion hit is probably unable to stand, whereas a PF character at 1 HP is doing just fine.
Use some houserules as you find necessary, and have fun with it. I've been playing the system on and off for 5 years now, it can be fun.