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ITT: we talk abiut history like its a wargame

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Thread replies: 287
Thread images: 37

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Fuck you GAME COMPANY
You can't just handwave all that shit in vietnam with bull shut counter culture
America won that shit and you know it
>>
Man, the old Egypt sculpts had so much more character. Fucking Finecast
>>
>>55261156
I liked the hittie sculpts better
>>
>>55259990
Anyone else feel like the flavor just went out of the game after the rifling patch?
>>
So mad they squatted cowboys. The high mobility and small unit size was great!
>>
i hate these biased campaigns it's always us germany players and 1 or two factions against like 16 others
>>55261907
oh fuck of they where a niche bullshit mary sue faction at best
>>
>>55261952
They were a cool and unique spin on cavalry, and the herding missions they brought to the table gave other factions great opportunities!
>>
Man, all this Syria fluff is garbage.

>muh moral gray area
>muh war crimes
>muh gritty realism

Just awful.
>>
>>55261952
Be lucky you don't like baltic factions
>we need another thing for the baltic factions to do!
>I KNOW
>LETS HAVE THEM BE RAPED BY ANOTHER EMPIRE AND SERBIA BECOMES A BIG HERO AGAIN
>Shit ottomans are dead
>will a baltic nation step up to the world stage?
>DUDE COMMIES LMAO
Don't get me wrong, baltic wars was fun as fuck
But it gets tiering when it happens again and again
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GAME COMPANY puts you incharge of soutg america fluff instead of fucking smithy john
How do you fix the continents story line
>>
I kinda want them to just nut up or shut up on the whole 'nuclear war' plotline but at the same time I really don't want some Age of Sigmar tier shit at the other end of it.

They also haven't updated my Congolese since 4th ed so I feel like they'll get Tomb Kang'd if they do anything.
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>>55262253
>Falklands is part of the United Provinces

Not canon
>>
Can anyone give me what list they run for their American armies? Should I be building a balanced list, focusing on delta specialist cheese, or seeing tanks all over the place? My "friend" keeps raping me with his Rebels, Guerrillas, and Terrorists list and I'm feeling super hard-countered. I'm so lost, /HWG/ ;_;
>>
I'm still so fucking pissed about the Rhodesian tournament they put up. Native Rhodesians were winning every fucking battle. But no0o0o0o0, just because the majority of players were in support of the fucking rebels I end up having my army squatted for yet another shitty blood diamonds nobody country.
>>
>>55262025
GAME COMPANY seems to has had a huge boner for moral ambiguity for the past, what 5 expansions? And it seems like it gets worse with each one. Where have you been?
>>
I wish they'd stop wanking the United States in every edition.
>Somehow defeats the worlds most powerful empire in an rebellion
>Defeats the worlds 3rd most powerful empire not long after
>Fucking buys a whole content
>Most detailed and involved civil war act
>Handwaved into the Great War arc because muh civilians
>Handwaved into the WWII arc because muh Navy
>The strategic game gave them HALF the entire world's economy during said war
>Develops some ridiculous super weapon like something out of a Loony Toons gag
>Entire Cold War arc just pure masturbation


I could go on.
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>>55263195
nukes, nukes for everything drop pie plates and laugh, all you have to do then is pr corp your way out of international ire and you are golden.
>>
>>55263233
I'm more bothered by the fact that GAME COMPANY seems to love throwing what they think are clever throwbacks to their glory days. Like, I get that the Axis and Allies expansion was their most successful by far, but did we really need Nazis shoehorned into the fluff of the latest American armybook?
>>
>>55263195
I run arty and armor heavy and just advance tanks behind a solid war of steel and fire. The insurgent/europoor players with throw a fit about 'muh Hague's' but would you rather win or get the sportsmanship award?

>>55263303
Yeah, fucking sick of Nazis. Would love to bring a Leopard II list to the table without the gas chamber jokes.
>>
>>55263373
Arty and Armor is just overkill and a waste of points when air and infantry does the trick just fine in half the cost. pound the ever loving shit out of you enemies with missiles autocannons then run in with your infantry.
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>>55263195
The trick to beating any of the Asymmetric army builds is to play to objectives and practice area denial.

Don't be tempted to just outshoot them - they often can bring more shots to the table and drown you in bodies (thankfully at a piss-poor Ballistic Skill, though) and most importantly they can manipulate reserves to bring up units exactly where you don't want them. This may seem broken, but remember that they're flimsy and, unless they're buffed by HQ's or certain Elites, usually have very low morale. Inflicting 25% casualties will often cause them to turn tail and flee.

The good and bad news is that they're a momentum-based army - Asymmetric armies gain additional stratagems (like free reserves, re-rolls, sabotage, etc.) for each of their objectives they accomplish. This means that when they're winning they're winning, but IF you manage to seize the advantage, they will start to fall apart fast. Their HQ's buff the Leadership of units heavily, but take them out and they're easily broken with any dedicated fire.

While it may seem counter-intuitive, taking support units like Translators and Medics and saturating them across objectives will go a long way to forcing the enemy to attack in the open, because they make it harder for your opponent to succeed their Reserves rolls and makes it harder for him to bring your guys down permanently. Also, their objectives often have turn limits - they have to accomplish Objective A by Turn X, or they gain fewer points for capturing it (and in some cases, such as a Cultural objective, can even LOSE pints for failing!). The momentum makes them steamroll very well, but they can steamroll backwards just as quickly.

Since you'll be paying for more support units, it's usually better to have smaller, more elite units act as aggressive units, and use your Troops as objective-holders. Elites are also less likely to trigger the Collateral Damage! Asymmetric objective, which can be brutal in the wrong mment.
>>
>>55263448
I heard the guided bomb rules in the current edition are OP as fuck, but I still remember the scatter rolls in the Vietnam pack caused me to hit my own dudes more often then not.
>>
>>55259990

Haven't been playing the game for a while, I still have all mounted muslim force but why are Islamic Armies so fucking shit in the new edition? No combined warfare, no synergy, no real beatstick units instead all you can do is spam with cheap bullshit light infantry. I mean sure, some unimaginative WAAC cunts win tourneys with this but why has it become the least fun army to play and collect ever?

They used to have a lot of varied armies and effective units before and were a joy to paint and collect. They had a ton of variation and a lot of different builds were effective now its all LIGHT INFANTRY SPAM LOL. If you pick anything else for the force it gets obliterated like turn 1. Fuck this game.
>>
>>55263233
To be fair, they had the help of France when it came to defeating the British
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>>55259990
>shut
cry more amerifag
>>
>one UAV is STILL capable of matching a ICBM in firepower despite being a fraction of the point cost
Hopefully the will end the drone wank in the next edition
>>
>>55263698
Cry me a river and get fucking good noob. Not one IA player learnt how to properly play the game and always went for those mounted deathstars with a million undercosted special rules that fucking broke the game. Even a baby could play an early ottoman army or the mamelukes and win against a skilled players. None of the you fuckers complained back then. Reap what you sow.
>>
>>55263809
Atleast drones are easy to build and paint. I don't mind them to be honest. It's a good counter to the light infantry spam >>55263698
talks about.
>>
Anyone else getting tired of nothing but skirmish books being published lately? Last good playbook we got was Vietnam and even then it was gimmicky as fuck with the viet-cong special rules list.

I just want another World War set with proper battles and less of this stupid insurgency-rule stuff.
>>
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>>55259990

BULLSHIT, post industrial, refined rifle tech horseshit totally nerfing the fuck out of samurai units.

Katanas deserve much better than that. Much, much, better than that.
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>>55263876
I know it's a good counter, but they shouldn't be able to compete with something that is supposed to be the most powerful weapon ever built.
>>
>>55263899
They could be ramping up to it. Some of the background fluff is looking decently promising with WMD tests and so on, even if this newest emergent-nuclear-power is a bit two-dimensional for an antagonist.
>>
>>55263947
They said that about the Iraq expansion and starter sets too, that just turned out to be a horribly imbalanced mess because they underestimated how much the low Leadership of the Iraqis could be exploited.

They already played that card, man, just make another handwaved dictatorship like Nazi Germany. Say the kind-of new Russian faction is mad over the Baltics or something.
>>
>>55263929
That's game balance for you. Didn't you wonder why the early gunpowder units had a range of like 4 and misfire rules? So the gay melee units could still be sold and used by grognards, because lord knows every grognard and their mother had like 100 knights, levy and longswordsmen. Thank god they realised they could make more by just making a brand new line of models for every nation.
>>
>>55259990
Anyone else kinda disappointed with the Ukraine arc? It looked like it was a big thing when it started, maybe a ramp-up to the next World War, but it's gone nowhere.

And of course they shift the focus back to the Middle East because that's not played out by now.

I just wish Europe was actually relevant again. The Yugoslavia arc was promising, but they had to go all "muh war crimes".
>>
>>55263975
>Say the kind-of new Russian faction is mad over the Baltics or something.
too much of a threat to GAME COMPANY's favorites "America".

Western European Factions are an absolute mess right now and their lists really suck. Even making a "European Union" list would be troublesome with their struggles on their homefronts.

I want a better scenario book, but not at the expensive of the lore and we both know GAME COMPANY will never allow America and Europe to fall in battle.

We're more likely to see Europe go Islamic than we are to see a large war right now.

UNLESS GAME COMPANY gave us another Crusade Storyline. Could be fun.
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ISRAEL 3RD EDITION IS BROKEN AS FUC REEEE
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>>55264055
Israel was the first list to make use of more advanced units and had some really cool rules.
In the editions since they've really balanced out.

I think GAME COMPANY was testing new rules with Israel during this, at least it didn't move the plot along anywhere.
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>>55264055
Just be glad we haven't reached the depths of wank that were the French Revolutionary Wars. It's good how hard France was nerfed after this.
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>>55264051
the christian militia playbooks and campaigns are pretty fun, like one of the only books since the medieval set to use the crusader glory and deus vult special rules.
>>
>>55264051
>making a "European Union" list
Glad Britain dropped out of that clusterfuck, but I still want the redcoats back. It's no fun when every side just dresses in green or brown or grey.
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>>55264089
Yeah, I still remember frenchfaggots being so cocky before their campaign against Russia and then their tears after horrific rape by Russian winter attrition rules. They didn`t even manage to win at Borodino and then lost Paris. What a salty event it was.
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>>55264198
Well, you can still kinda paint them this way, but you will lose all the camouflage bonuses and your enemies will actually receive accuracy and spotting bonuses on the top of that. It`s like they don`t want us to create cool armies anymore.

This edition is fucking trash and whole setting went downhill after they decided to just collapse USSR. For fucks sake, couldn`t they even give us a satisfying big war?
>muh realism
>no fun allowed
What a bunch of cunts.
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>>55264120
christian militia's got nerfed so fucking hard, it's not even fair. At this point they're just fun to RP in the Fantasy Flight version.
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>>55264198
You still do in the Detroit and Chicago Supplements.
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>>55264039
Ukraine was just to tease the new ECM, Jamming and Cyber Warfare rules set they are rolling out for real in the new edition. Its going to be tons of fun.

>>55264089
French Nerfs have just kept on coming, At least during the Cold War editions you could still run a decent number of units with France, but now? Their shit costs like twice what any of its NATO counterparts do, and then its not any better. Worst of all, unlike literately every other NATO list, you cant run AMRAAMs on your jets, just the shittasitc MICA-EMs.
>>
>>55264039
>I just wish Europe was actually relevant again.
Don`t we all? Hell, I am so tired of this ME bullshit I could go for South America. When was the last time we had a decent event there?
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>>55264405
the fluff with Macron looks like France is going to be competitive again, so this new edition might be bretty gud.
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>>55264198
>Britain has its own list again
>Including aircraft carriers
>Except none of the air units available in the UK lists can be based off of it
Look, it's a cool concept for allied games, but who the fuck thought this was a good idea?
>>
>>55264393
Man, the True Criminal ttrpg has so much range. With the right say books, you can run everything from weeb corporate bullshit with "honor" and katanas to setting up your own government in your personal narco state. Hell, I know some guys who turned their Mexico calorie back into straight tabletop wargaming
>>
>>55264448
Yeah right, I`ll believe it when I see it.

>>55264461
Seriously? Is this GAME COMPANY`S way to nudge players towards alliances?
>Here, Brits, have an air-carrier, but you can`t use it!
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>>55264537
>nudge
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>>55264039
>Yugoslavia arc was promising
WTF are you smoking?
The whole story was basically: one big looting, pillaging, plundering and raping bunch of pussies do their thing 'till the minors they were bullying get their hands on some proper weapons & run them off the turf.
Fuck, that's not even original - if you want that kind if stuff just go watch 'Revenge of the Nerds'.
Worth my time? Hell no.

>I just wish Europe was actually relevant again.
Don't worry: they're brewing something with that whole 'Islam in trouble' shit.
Libya, Egypt, Syria, Iraq and Afghanistan in deep shit - revolutions everywhere (getting better at it all the time) - 'rapefugees' fleeing into Europe - Neo-Nazis getting butthurt & about to blow.
'The End Times' edition in the works, man - no doubt about it.
>>
>NK NUMBAH WAN
NK NUMBAH WAN
>NK NUMBAH WAN
NK NUMBAH WAN
>NK NUMBAH WAN

WE GOT ICBMS NOW, WE GON TAKE THA WORLD, WE GON FUCK SOUTH KOREA UP AND THEN GO FOR AMERICA

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
>>
>>55264585
They said the same shit about Cuban Crisis my man.
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>>55263899
Game has been shitty and unbalanced since the nuclear age expansions, evidenced by shit like >>55263809
and >>5526319 And the like. Just play the old editions.
>>
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>>55264448
If you're playing a political style campaign sure. France has never been top tier, but they've never really lost there (except in the axis & allies expansion, which was never intended for political campaigns) but none of the new macron buffs do anything for combat, and units are still going to be way too expensive comparatively.
>>
>>55264526
the skirmish rules in the rpg are good enough on their own, I know not everybody likes the "warband" style, but it's surprisingly balanced.

For starters, police are super powerful and get access to military grade hardware, but their RoE special rules neuters them.
>>
>>55264639
IDK, man.
For me, it's just getting interesting like in the old editions.
I mean, you get a lot more of the rock-paper-scissors decision making than that whole 'Horse & Musket' edition.
(And let's not even mention the he-who-brings-the-most-artillery-wins 'Victorian era' snoozefest edition.)
>>
>>55259990
Who fucking let Matt Ward write 2016 & 2017?
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>>55264585
>about to blow
It's not happening.
>>
>>55264609
Enjoy your incoming errata you slanty eyed fuck
>>
>>55264643
I'm not certain the Macron buffs are really in effect yet. What we got from White Dwarf isn't the finished project, no matter what Ward writes about it.
>>
>>55263232
World War book II was so awesome though. Straight up moustache-twirling evildoers works perfectly a lot of the time but I guess GAME COMPANY didn't learn from all the money they made?
>>
>>55264448
>>55264643
>>55264834
Am I retarded? What do you guys mean by Macron buffs? Isn't he just yet another mediocre european president?
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>>55264874
he claimed to be Jupiter and talked like about Empire a few times.

>>55264864
that's because the good guys lost.
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>>55265035
>Hitler did nothing wrong

Harris didn't go far enough. The Burning of Pro--I mean, the Burning of Dresden wasn't enough.
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>>55265093
I never said Hitler was a good guy.
I just pointed out Emperor Hirohito didn't deserve what he got.
The Japanese were the funnest army in the world war sequel.
>>
>>55259990
Fucking "Agricultural Revolution"

I still don't know how anyone believed that bullshit about "hunting will still be supported as a viable option". Agriculture was obviously broken since day 1.
>>
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>>55261893
fucking this
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>>55263483
This is gold.
>>
Maybe this is just because I play a ROK list, but recent developments in the lore for North Korea make me very hopeful for a Far East Asia campaign. Maybe we'll get some new units. I hope we do. I'm kind of sick of all the middle east and terrorist/counter terrorist releases and focus in the game right now. I just want to go back to traditional open conflict between nations, i don't want to be forced to play a terrorist/ counter terrorist list. It wouldn't be so bad if all the scenarios that involve them didn't include the provisions that prevented direct action against the civilian population for armies affiliated with the U.N, if I could just use the Russian playstyle and bomb the shit out of everything and wipe the board then it would be fine, but I have all these bullshit rules that cripple the effectiveness of my army and make it impossible for me to effectively fight those lists. Feels bad man.
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>>55263289

But you get sooo many penalties for that. It's ridiculous. You would lose whatever points you managed to win, and even though you wiped the other guys army completely and the board is now clear he'd still probably win the match from points.
>>
>>55263119
>argentina fags
>>
>>55265134

Fuck you man, have you even read the Campaign books for the Japanese occupation of Korea, or the Rape of Nanking? Sure they had some nice units, but their lore was fucked up and in my opinion anyone who likes them has mental issues.
>>
>>55264643
>France has never been top tier
Sounds like someone's forgetting the sheer bullshit that was the Sun King supplement.
>>
>>55263195
How does your FLGS feel about drone lists?
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>>55264255
>They didn`t even manage to win at Borodino
They did win at Borodino but all it did was increasing their momentum for Moscow
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>>55264055
STFU you retard.

That guy won that tournament because he knew the rules had changed and the so called Warsaw Pact strat everyone else in the meta was raving about was actually complete shit.

All those turbo autists who have gotten their shit wrecked in anywhere else as well, Israel didn't even have to use a full CapWest list.
>>
>>55263233
>Most detailed and involved civil war act
Newfag detected. France has had civil wars that make the American one look like an episode of Family Feud. Not to mention China and Rome!
>>
>>55263899
Look at the Syria Civil War Campaign book. The lists are very balanced on their own. You have tanks, rockets, artillery, infantry spam or elite. A lot of fun to play.
Also they are gold tier for modelers too! As one of the countless rebel factions you can take a old German 10,5 cm LFH! When was the last edition you could field those? Or the rebel make shift "armoured" transports.

Special characters like Issam Zahreddine are also pretty rad

Scenarios are also very fun and diverse. Urban fighting rules, fast attacks on supply lines, sieges, everything.
>>
>>55265186
I think to be fair to them hunting clearly.didn't work with the direction the game was supposed to go, but you still got 2 thousand years to enjoy it before everyone was forced to farm.
>>
>>55266475
This. Whoever wrote that was probably killing puppies in his childhood or something.

>>55266562
Oh yeah.
>didn`t manage to destroy Russian army
>taking muh strategic point that wasn`t even enemy`s capital at that point
>get cucked out of southern routes, forced to retreat by the same destroyed road they came in
It was a tactical victory at best and only due to them having access to army rosters of whole continental Europe. Strategically they got outfoxed.
>>
>>55266860
Serious question. Do you think allowing Syrian players to outright ally with Russia was a good idea? I understand that the arc was dragging on, but it became too one-sided after that. How ISIS-players are even supposed to compete with this bullshit? I am so tired of those evil NPC factions pre-determined to lose.
>>
HITLER DID NOTHING WRONG
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>>55263195
If you're willing to go full WAAC, drone-spam is pretty unbeatable.
>>
>>55267417
Yeah, but who wants to be That Guy?
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>>55261893

They did this because the Mongol army list was totally OP before that.

>God Tier light cavalry
>Had access to the artillery units from the China army list
>Heavy cavalry almost as good as Knights and they can field more of them
>Best mobility
>insane moral damage

Well yeah ok their infantry sucked but they had the "nomad" rule which allowed them to make full cavalry armies.
>>
>>55267481
If you aren't That Guy why are you playing America?
>>
>>55262124
>Serbs in charge of geography

He said baltic, not balkans. Also lol at Serbs ever being heroes. They are a minor faction at best with rules that haven't been updated for two editions.
>>
>>55262124
Did... did you just mistake Baltic for Balkan?
>>
>>55267558
I don't. I have armies of Germany, Russia, South Korea and Israel (inb4 jokes about mary sue nation, I just like the fluff).
>>
The ultimate that guy plays china, ISIS,isreal, or that dumb as fuck US nazi or anti-fa variant army
>>
>>55263233
>>Most detailed and involved civil war act
Hey now that's not the revolutionary wars.
>>
Any aeronautica players in this thread? I really liked the Iran-Iraq rulebook.
>>
>>55265134
>The Japanese were the funnest army in the world war sequel.
They were the edgiest fuckers. They were clearly written for 14 year olds.

>Muh honour
>Muh bloodsports
>Muh death cult
>>
Where can I get some of the old CSA models? Their old flags are all over the place but nobody has any clue what happened to the minis.
>>
With the latest errata how do I even hit Islamic units with infiltrate when they have sjw/lib units in formation giving them cover bonuses that fucking stack.
>>
>defending constantinople against venice in my game last weekend
>pretty confident, nothing can scale my towers from the sea
>opponent puts their models on table
>whatthefuckisthat.jpg
>some "flying bridge" bullshit attached to the top of the mast, turns the ship into a siege tower
>means they can just land troops right onto the top of my towers
>lose battle
What the hell are they drinking at GAME COMPANY, ships with siege bridges on the tops of the masts is utterly idiotic, there's no way that would work. Hell, I'd have been fine even with that, but on not one but TWO FUCKING OCCASIONS a big group of my men ran from a SINGLE venetian attacker. Like, what the fuck are these morale rules.
>>
>>55268710
I've been playing Aeronautica since it was introduced with the World War supplement. The more recent editions have made huge improvements in gameplay.

The plane swarms and dog fighting in WWI and WWII were fun and all, but they were also a clusterfuck. Players only really knew what was going on about half the time.
>>
>>55268868
I dunno man, I think what's worse is that sometimes some conservative units will randomly attack your own dudes in the shooting phase.
>>
>>55268720
Yeah, come to think of it. You could even equip their officers with fucking katanas just to appeal to edgelords. Man that edition was bizarre.
>>
>>55269095
That`s why we moved on to newer editions. Fluff is mostly shit now, but at least you don`t have fucking fantasy units like floating siege towers.
>>
>>55262253
No american interventionism. The Cold War storyline was cool but they fucked everyone that wasn't the main two.
>>
>>55269101
>Players only really knew what was going on about half the time.
I kinda enjoyed the chaos and ramming option. That shit was dope.
>>
Anyone know when the Space expansion is coming out? Seems like it's been teased for decades now, but GAME COMPANY refuse to actually release it. I want my orbital laser warfare, dammit!
>>
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>>55269439
Oh, yes. I still remember promotional materials about that from WWII period. Art was top-tier, today its just shit.
>tfw you will never ram enemy models, why even live
>>
>>55263195
Your buddy's got a hard counter against vehicle spam. Rebels get super cheap explosives in exchange for having no armor, and the "guerrila genius" ability means he can just deploy them all over the fucking battlefield. Along with the "civilian" units that cost you VP when you kill them, so you can't just use artillery. Gotta make sure you buy those infantry models too goyim
>>
>>55264639
yeah man, the old edition were the shit, no of that OP gunpowder crap. does anyone have the greentext of the dude that made an army list with FUCKIN ELEPHANTS and then owned a bunch of Rome players until he was kicked out of the store?
>>
>>55263809
The collateral damage mechanic is kinda helping with that, but we need to see Insurgents with better anti-air weapons. The RPG-7's penalty against "fast-moving" targets is killing them.
>>
>>55267985
all the That Guys i have encountered always used the Drone Spam build
>>
>>55269525
Well, who fucking knew that his general`s ability allowed to teleport elephants from behind.
>>
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>>55268710
>>55269101
Oh please, like it's really hard to just roll a few dice. The Jet models are oversculpted, way too expensive, and they don't even have dogfight rules. They're basically glorified artillery you have to sell your organs to pay for.
>>
>>55268720
you can't tell me it isn't hillarious to just throw dudes with swords unto enemy fire and then actually kill them.
>>
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>>55267985
>GAME CO announces new infantry-focused US factions
>hypes up Red Versus Blue arc
>both new factions are just Insurgent reskins with slight buffs/nerfs to their Troops/Support
>>
>>55265186
After all these years, after all the editions and campaigns, gatherfags are STILL salty
>>
Best faction coming through.
>>
>>55259990
How can you make emus playable again? I miss the times when they can defeat an army, like the australian campaign.
>>
>>55269703
>basically starts a war because "lol why not"
>four editions later the Ottomans get refluffed and the Crusaders get credited with "inventing" everything
newfag detected, go read the original lore
>>
>>55269756
>Jacking off the original lore
Say what you will about Smithy Johnson but I think we all know the Catholics were totally fucking OP before the Protestant Reformation. We should at least give him credit for that.
>>
>>55269756
To be fair, the lore is kind of inconsistent with the reasoning behind the Crusades. Some books say that it was "cause god told me to", some say it was to protect Christianity and others say it was to help the Byzantines.
>>
>>55269805
Yeah, but he didn't have to rewrite everything to make his beloved Germans look good. Even after basically making Hitler the good guy, he made the Germans so apologetic that they screwed themselves over!
>>
So guys, I've been wanting to try out this one build using the unbound rules, where I field the Inquisitor units from the 1400 series with a small support company of Fursuiter units. The way I see it, the Shock and Terror rule should combo with Revolting Disease--plus you get Preferred Enemy against Jews AND Christians which means that it should be really great against any faith-based army.

Thoughts?
>>
>>55269858
I see what they're going for with having each codex give its own version of the history but it makes the timeline a fucking NIGHTMARE to deal with.
>>
>>55269910
Like with everything else, it's countered by Insurgents. They don't count as Jews or Christians despite being high-Faith units, and their War Crimes ability lets them use anti-vehicle weapons with those huge blast templates against *any* target.
>>
>>55269954
War Crimes isn't an ability, it's a fucking cancer.I cannot believe they let Ladin stay on the dev team as long as they did.
>>
>>55269889
Germanic players have been shit since the Neolithic Edition. Smithy Johnson saves their ass because he has a thing for blondies but he wouldn't have to do it if the playerbase wasn't trite and lost everything everytime in the strategic game.
>>
>>55269440
>Anyone know when the Space expansion is coming out?
Space Expansion and Flying Car Racing were squatted, nobody is working on them at the moment
>>
>>55270017
We'll always have the SpaceX homebrew.
>>
>>55262124
>baltic serbia
>>
>>55270017
I'd recommend looking up MuskyElon's space homebrew. It's not quite all there yet but it does deliver on a lot of the ideas GAME COMPANY was originally teasing.
>>
>>55269924
You have to thank New(tm) GAME COMPANY for that, they have a massive boner for the whole "moral ambiguity" stick since the Great War edition.
>>
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>>55263483
Noice
>>
Honestly I liked most of the World War II arc but the siege laws made no fucking sense

Like, I don't know what they justified it as, there was no way Leningrad survived for that long, the rolls were clearly botched because GAME COMPANY didn't want the Nazis to win.
>>
>>55270329
Apparently the Russos just sort of handed random civilians some flashlights and sent them off to war. They don't like to talk about that in the more recent fluff, it was a little on the pointlessly grimdark side of things.
>>
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Modern era tank combat sucks. I loved the massed tank lists in the Great War Sequel book, but since the fall of USSR only US faction has access to massed tank lists, but the insurgent lists have maybe one or two old russian tanks available to their lists.

Best tank models were the goofy ones when they introduced them. The rules kinda sucked, infantry was better option for a long time. The models quickly got more detailed and thought-out, but I kinda miss the crazy monopose metal boxes they were..

>inb4 just play USA against europe lists
>tfw im a lorefag and can't do that
>>
>>55270329
The fucking army size of the URSS faction was insane, no matter the rolls. I'm still amazed the judges just let it happen, but we all knew that GAME COMPANY had plans for the Cold War Arc so there is that.
>>
>>55270413
Drones are the future old man, it even fits in the lore of USA vs Insurgents.
>>
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>>55270413
Also its sad they never fully implemented proper rules for the mega super tanks of the Great War books.

The early mega tank models were dope. Too expensive to use in the lists though, considering their limited use in game
>>
>>55270395
How has GW not sued them yet?
>>
>>55270459
I guess, but drones don't have the same feeling as men in steel cubes. This isn't a fucking scifi star wars game (yet, though the newest lore kinda hints that it's going to go that way. I don't want no clone armies and droids. That's for kids.)
>>
How the fuck did the Russian players lose against the Finnish and the go on to become the poster boys of the WW2 edition AND get major relevance in the Cold War edition? Are the Finnish Armies that broken? or is GAME COMPANY really that biased?
>>
>>55270691
>How the fuck did the Russian players lose against the Finnish
The guy writing Russian part for new edition removed all pages containing command units and characters to give more attention to his personal husbando. He even renamed a city in fluff after him. Said character was in fact mediocre, had negative synergy with command units left in the codex and couldn't pull war on his own.
>and the go on to become the poster boys of the WW2 edition
Nah, that were Americans
>or is GAME COMPANY really that biased
Bias was for the other side but it backfired badly. Never let rabid fanboys write codexes.
>>
>>55270691
They were just blatantly making USSR look weak, so everyone would think Axis are going to push them over as fast as France. This was so obvious I still cringe from time to time. Also, broken winter attrition rules of that edition contributed greatly.
>>
>>55270691
Well, they actually achieved a minor victory according to fluff, so there's that. But I know what you mean.
>>
>>55270897
Where the Winter Attrition rules as broken as they were in the Napoleonic Codexes?
>>
>>55270947
Rules were the same, but unlike in Napoleonic Codexes, you could buy winter equipment that actually helped. Too bad Germans dumped all of their points into extra tanks.
>>
>>55263899
>people keep forgetting the iran-iraq campaign

Sure it just looks like two mostly EastCom lists with a kebab paint job and bunch of stratagems and objectives recycles from the Great War campaign, but holy fuck is it fun, and also has little gems like underwater bridges, electric swamps and corpse tank roads. Sure both armies were a bit weak, but they were so well balanced against each other.

Completely underrated campaign.

Also dat fucking trailer.

https://www.youtube.com/watch?v=ukGL2K9Me4U
>>
>>55270947
>Winter Attrition rules
You mean Scorched Earth and Partisans rules
>>
>>55270947
Yep.
>>
>>55263195
I never run full US Joint and go Marines with secondary Arty and Air support if points allow. Arty at mid range, Air close in. It's basically guerillas with better stats, better gear, an intel network, et cetera. Even in fluff that army shreds pirates and insurgents and may be unbalanced. I don't spend enough money on the game for this but when tackling something big is when you bring in full US Joint options and make like a mobile wall. I have a friend bring his US for those fights. Never try Full Scale Marines, they do not scale up well.
>>
>>55263233
At least the Marketing Empire's rise to power made sense. Their sudden losses to pure fan demand for them to lose is poorly written and therefore infuriating. If people want other factions to win they should show them support, not demand badly written plot losses at the present popular faction.
>>
>>55263195
>Can anyone give me what list they run for their American armies?
Try CIA lists. If he plays Rebels or Terrorists you can buy his units right from his roster before deployment phase with your unspent points and deploy them as your own. It's costly strategy though so you need to pick strategems which grant you additional points like Drug Trafficking or Arms Sales.
>>
>>55270691
It was just that marketing campaing for the finns and barbarossa book. When they actually released the eastern front, the finn list wasn't any better than the russians or german lists. The continuation war scenarios and the lapponia war campaign were balanced enough.
>>
>>55270413
There was so much cool new stuff in the Great war books. >>55268710 aeronautica was introduced back then, and the early plane models were just like the early tank models, semi retarded, but oh so imaginative.

Also the last edition for decent cavalry. Everyone remembers the sequel polish cavalry and how balanced that was in the blitzkrieg book.
>>
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>Pic related confirmed for infiltrate
What the fuck GAME COMPANY, first you tease us those msbs and now THIS?
I bet there will be nerfs in the new SLAVS rulebook though...
>>
>>55271271
>he thinks Iran-Contra is a viable list
Fuck off. There's a reason they cut Oliver North from the CO lists.
>>
>>55271120
Man, the USA wank has really been strong lately. Thanks GAME COMPANY
>>
>>55270413
Find the dudes who run shit like Baathist or WestCap puppet lists, they look a lot like all the other kebab militia+technical spam insurgent lists, but they have access to tons of cheap EastCom armour, or nerfed versions of American equipment.

As much as a we used to whine about the overpowered US and Eurolists, it was really the last time there was any point on running heavy armour lists, now we have to spam infantry to counter the endless the endless ATGM spam the insurgentfags keep bringing by abusing proxy and ally rules.
>>
am I a faggot for having an armageddon-sized temujin khan army?
>>
>>55272048
No, but good luck finding someone to play with your outdated rules.
>>
>>55272048
>armageddon-sized WAAC army
You are just asking to be left alone in your corner
>>
>>55269670
At least nazis have those fun car rules
But its boring that it's yet ANOTHER nazi insurgency
Why couldn't they just stick with the rural vs ciy
>>
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>>55272368
>At least nazis have those fun car rules
>>
>>55263195
>>55269503
That's because you are running a list out of Thunder Run.

You need to pick up the Surge Supplement to get all those sweet COIN stratagems. MRAPs with basic grunts + Ranger death squads is pretty fucking OP. And you get all the counter IED equipment, and spamming "host" military forces are a good way to control objectives.

The only problem is you lose out on most of (read: all) your heavy armor, so you better hope you aren't playing anyone with actual tanks.
>>
>>55272503
but no one uses armor nor tanks since the World Wars edition, everything is done with a lot of light infantry and air support
>>
>>55272616
>He's never played Crisis: Fulda or the recent Black Seas supplement.

It's like you want to get run utterly run over by a Motorized Guards Shock Brigade. Have fun with fighting 4+ respawning BTRs and T-72s with Light Infantry.
>>
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I wish some attention was returned to the Medieval edition. I loved the Knights so much with their plate bonus and cavalry charges.
>>
Old fags get out
Infantry is obselete
Only drones and mechs now
>>
I've been rereading the old editions' codexes, and isn't it kind of weird that lots of the European codex fluff uber-hypes the Saladin HQ from the 3rd Crusade even while the ME 'dexes hardly mention him at all? Was there a switchup in Codex writers, or...?
>>
>>55259990
I miss when the characters actually had nuance and were remotely believable. Hell, I had some hopes after seeing how GAME COMPANY handled the Putin arc (I mean it was super foreshadowed but it was still fun to watch unfold). But after the clusterfuck that was the 2016 US Elections event I've really lost all faith. Verosimilitude goes out the window when they expect us to buy these cartoonish morons as faction leaders.
>>
What's your favorite obscure squatted army? I miss Majapahit Empire myself, in naval expansions it could give even WAAC armies like the Mongols a run for their money, and the trade-based stratagems were great and fluffy.
>>
>>55273447
Capture an objective without breaking all the cover around it and we'll talk. The destructible cover rules are actually the best reason to field infantry.
>>
>>55273584
>tease red america every year
>never actually do anything with it
If fucking hate US elections
>>
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Why is GAME COMPANY fucking terrified of making any interesting characters these days? All the notable names have either been background fluff leaders or utterly unremarkable in every way. Even during the world wars we had some cool unique battle characters. What went wrong?
>>
>>55267127
>It was a tactical victory
So you agree with me and not the other guy.
>strategically they got outfoxed
They got BTFO actually, I wish they'd lost at Borodino
>>
>>55264055
At these prices, did you really think (((they))) don't run GAME COMPANY?
>>
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>>55259990
When will it be tournament legal to run US vs ISIS REEEEEEE
>>
>Oldfags wanking about how they miss the old days
Just a reminder to you cancerous shits that the Mongols were literally so fucking overplayed that even after they were split up and GAME COMPANY wanted to quietly remove them from the game, they knew they wouldn't be able to do shit without pissing off the huge fanbase, so they had to give them a vistory somehow right? Next thing we fucking knew the fuckign Golden Horde campaign led to the shitty "black death" (That boring and generic a name, GC?) fluff event and killed half of Europe.

I hope all you Mongolfags choke.
>>
>>55264639
Please, ever since they nerfed Knights when they introduced the Pikes & Crossbows supplement it's been going downhill. And then they fucking double-tapped it with the massive buffs to firearms, and it's been the meta since. GAME COMPANY could at least try to pretend not to play favorites.
>>
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USE expansion fucking WHEN?
>>
>>55267720
>liking Israel fluff

I guess when you know GAME COMPANY will keep on shilling your shit faction as the good guys no matter what shit they pull it's easy to be a fan.
>>
>>55274008
Never
>>
>>55263483
You asshole, now I want an asymmetric tabletop wargame.
>>
>>55269101
Get real, the dogfight meta was the most fun shit since the end of the Napoleonic campaign. I don't know why they thought switching to the current ruleset was a good idea. The kilometer-range meta is a fucking snoozefest.
>>
>>55274077
It's a good idea though, you can bring all your armies from the Eu expansion + NATO and use them together. Just think of all the possible combos!
>>
>>55267556
Mongols weren't top tier for a good 3 editions or so before they introduced the rifle patch. Hell, the Western Armies were OP as shit in the pike and shot edition, in the rifle and rifled-musket (what the hell were they thinking there) edition all the top players were Western.
>>
>>55273698
von Richtofen was a bit of a Mary Sue if we're being honest, but I don't give a shit, he was incredibly fun to field. Shame the sequel fucked over his type of build.
>>
>>55272368
The Nazi's car rules are just an inferior version of the peace cult's truck rules.
>>
>>55273698
As per fucking usual the Navy SEALs are GAME COMPANY's golden boys and get all the attention while Euro armies get fewer special characters than Israel. If you run SEAL Scout Team you can get Chris Kyle, Marcus Luttrell and Demo Dick in the same squad which is just pure masturbation and should be errata'd. Of course crunch-wise if you run Insurgents you can just drown Scout Teams in bodies and since all SOF platoons are Airmobile (unless you want to be That Guy by insisting on a river/coast map while running SEALs) a 3-point insurgent with an RPG can take down stationary Night Stalker helos and earn back about 300x his point cost
>>
>>55274221
Well, Chris Kyle isn't tournament legal anymore. He got so abused in the Ramadi and Sadr City events that they just handwaved "somebody in the USA shot him" which made me kek so hard I can't describe it
>>
For the head of the main heel faction in the great War Sequel books, why did they make Hitler look so silly?
>>
>>55274221
>Running SEALs
>Not running Delta/Ranger list for maximum rip and tear
>>
>>55273536
I blame Smithy Johnson, the son of a bitch ruined the Mesoamerican Codexes.
>>
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>>55274302
Nazi fluff uniforms were so glorious and their early campaign special orders so OP that GAME COMPANY would have been accused of being far-right sympathizers if Hitler had looked cool
>>
>>55274343
>son of a bitch ruined the Mesoamerican Codexes.
>Back when the American books were an entirely separate wargame and visually distinct and enjoyable factions
>GAME COMPANY decides to ride off the European 'Dexes to send over those armies to the America rulebooks
>Merge it into one Wargame
>Not even three editions later and all the American armies are basically squatted and left as fluff footnotes
>Some new factions are put in the Americas but they're all based off uber-european aesthetics
I miss my Flower War armies...
>>
Persians, Macedonians, Romans, Huns, Arabs, Mongols, French, British, Germans.

How long until the brilliant minds at GAME COMPANY recycle the age-old story of some faction absolutely kicking ass left and right, winning everything before getting bumfucked back to the status quo in a few sentences again? I'm getting tired of this shit.
>>
>>55274410
>Romans
Don't act like the Visigoths managing to sweep in the Fall of Rome campaign to the point GAME COMPANY was forced to actually go through with the "Sack of Rome" event wasn't the hypest shit in that campaign. Especially for such an underplayed faction!
>>
>>55274335
Personally I'm a contrarian and run Green Berets. I know fewer Elite models on the board than Ranger but it lets me play US and get all those sweet shared fire support options (also Deltas) while being able to spam militia which I really enjoy. You can have a nice hot slugfest with your peons vs his peons (and tarpit his mechanized units) but still get the SF raid experience when it's time to send your ODA into the objective. Green Berets aren't run as often as SEALs or Big Army but this strategy is so solid that Game Company implemented the Green on Blue insurgent special rule just because of it, which now affects any US build when you take local allies and you're fighting a theocracy
>>
>>55274399
Don't forget it was this fucking decision that lead to the USA's creation and the ongoing uberwank that's been happening ever since, ugh.
>>
>>55264317
I mean, they did tease the post apocaliptic spinoff but as always, GAME COMPANY couldn't bother, it din't happen and they just dropped the wall.
>>
Is the only real-world reason the Fluff keeps Vatican as its own unique mini-nation so they can keep selling Papal Guard models to the collectors?
>>
>>55274410
tbf I think nukes were a pretty intelligent way to deal with this. Even in Modern you can get massive slugfests like Vietnam (with USA, France AND China), Korea (fingers crossed for a revisit), and scenarios with air combat, naval combat and Elite vs Elite possibilities like Falklands. Falklands really did have all the bells and whistles, didn't it?
>>
Whats up with all these sudden natural disasters in the magazine fluff lately? I really hope they're not building up to a supernatural shift, that'd kill all my interest in the game...
>>
>>55274617
Yeah. Your personal conflicts may not effect the storyline but you got them.
>>
>>55274640
That's what we thought was happening with the Black Plague, but turns out it was all some Rats and flies and shit flung in by the fucking Mongols. I guess it was an excuse to thin out the European populace and write some depressing fluff.
>>
>>55274399
>>55274484
God, I've had some pretty titillating skirmish-level Drug War games. That grimy urban environment really suits the material and the fluff for what happens to captives would be up your alley as a Flower Wars player
>>
>>55271573
It's the effective faction at present and of course another one up to the last big faction since naturally the only way to top the previous is to get bigger. What I am worried about is a faction that has not even hit the 300 year mark is suffering in ways other factions don't see until they hit 500 years if they are a short lived faction. The US has been suffering losses by "fan demand" and it's infuriating. At least Rome and Britain fell due to actual better support for other factions. They were allowed to last longer too.
>>
>>55274673
Drug War is fine but can get even more same-y than the modern wargame. The fluff's enjoyable but carries much less of the gravitas that sacrificing your captives on a colossal pyramid did. Flower Wars was also great since it allowed you to keep playing old age-style armies even with the shift to medieval and colonial rulesets, so while Drug War is a half-admirable attempt to recapture its flair it's still overall brought down by the modern trappings inflicted on both fluff and crunch.
>>
>>55274624
>Falklands really did have all the bells and whistles, didn't it?

If you like bias. They mocked just how contrived it was even in-universe.
>Nation invades an island right next to it.
>The defendant takes his sweet time sipping tee, brews up an improvised force back home and then sails all the way across the Atlantic... only to find the status hasn't changed at all, because reasons.

It was fun, though.
>>
>>55274756
>>55274673
I think if you want a better Flower Wars experience, African Warlords is a better pick than Drug War, since there's a lot more melee units and you can kit out your HQs with all sorts of delusions like the Flower Wars warriors, plus a good number of the models and kitbashes out there have a sufficiently tribal vibe, and the fluff can get horrifically dark.

Sure, there's even less story progression than the rest of the Fluff for the setting, and people can technically field main wargame armies, but if you exclusively play with friends who know better than to do that you can really recapture the atmosphere of both Sengoku Era and Flower Wars.
>>
>>55274617
I have a friend like that, we did a pretty fun what-if scenario where he ran a mixed force of Swiss Guards and Italian Army riflemen (who also guard the Vatican when the terror threat is high) and I ran ISIS. He just had to get the VIP out of the area (we joked that the Pope might try and kiss my dudes' feet) and his Guards actually performed pretty well but the Guards were all armed with MP9s and when I got a couple technicals through the main gate there just wasn't a lot they could do. The Italian militars had body armor so they were more of a problem than I thought but eventually I got an SUV next to the Pope and auto-fired with every passenger
>>
>>55274624
>Falklands really did have all the bells and whistles, didn't it?
No tanks and the "naval combat" was just "planes vs planes who occasionally launched a missile at boats." Hell, I don't think we've had any propper large scale naval combat since world war 1st ed, world war 2nd ed looked like it would deliver, and some of the ship models looked sweet but in the end they just kept shoving those ugly flat decks", I don't know if they thought you could sell more models because you need to buy the planes or what, but it's really ruined naval battles.
>>
>>55274752
Yeah, GAME COMPANY seems to be rushing everything nowaday. Remember in the early stages of a game when things happened in the spans of centuries? Now just an in-game year is full lf "twists and turns", i dont know how many times they think they can pull the "North Korea was faking it!" card
>>
>>55274803
African Armies are fun as shit, it's always full of crazy things like tribal shamans with shotguns or child soldiers, and even pirates.
>>
>>55274752
You may be predicting the end a little early now that there have been some difficulties. A bit of perspective; you have to remember that Rome and Britain suffered terrible, terrible tournament losses but still got to be top dogs for a long time. Do you remember Cannae or was that a little before your time? God, what a goatfuck. A lot of people posted their Rome armies on ebay around that time, but they didn't realize the best was yet to come. After Noreia GAME COMPANY totally reformed the Roman army list but it didn't help during the Teutoburg event, which people said was totally stacked against Rome. Still, canonically, they were on top for ~250 years or so after that
What about Britain? If you sold your army after the 1842 Retreat from Kabul you would have missed Rorke's Drift and a lot of other pretty electrifying stuff
>>
>>55275009
Nowadays a lot of GAME COMPANY stores have prepainted, preset coastal raids set up with US Navy SEALs or French Commando Marine against Somalian pirates or Al Shabaab. Usually the clerk plays pirates so newbies can get introduced to the game and have some fun calling naval bombardment
>>
>>55263899
This.

Please move the plot forward GC. It's been "US fights random thugs in Near East and accomplishes nothing" for like 40 years now. Like at least give us a new Africa book, or make something happen in East Asia, or bring back Cold War, or even make a POTUS who will invade somewhere other than middle east?

>>55274640
>US homeland getting rekt
I think it's so that they can justify US pulling out and have China start fighting Insurgents instead.
>>
>>55275009
>and even pirates.
Exactly why it's a better alternative for Flower Wars than Drug War.

Don't forget the extremely lax rules when it comes to making your warband lets you create ones themed on almost anything, I've made a few that are basically just the Flower Wars factions, though of course lacking special mechanics from those armies like the Aztecs' sacrificial morale boons or the Inca's extra points.
>>
My first army was a Seleucid I got from my dad, unfortunately, they got sqadded soon after so I desided to make a Roman army. Arround these early days I think the rules were best. I loved the fact that I could use some older models using the Auxillia rules, reinforced by the fearsome legionaries. Unfortunately, their rules got outdated, and both in fluff and most big campaigns they started doing worse and worse. I conferted my army to look Byzantine, just after they finaly put the western half of the empire out of it's misery. After a couple of goof years, I loved the limited edition greek fire thrower, GAMES COMPANY decided to dick over both Byzantine and Sassanid players by releasing some new model line called the Ummayids, changing later into Sassanids and eventually Ottomans. Even though the crusade campaign were lanched to help Byzantium, they failed, ultimately resulting in the end of a edition, and my longest played faction with it. Because of what I had seem during the crusade campaigns, I desided to play Germans, most specifically the Teutonic Order (I liked their models), but soon after the name changed to Prussia (copyrights?). I liked playing Prussia, but it wasn't the Roman Empire. But I hoped it might be just as powerful after the successful campaigns against Austria and France, but fluff started to scetch us as the bad guys, and soon after Germany lost the biggest campaign I've ever participated in, after wich I gave up on hope in the game. GAMES COMPANY almost got me in with the awsome Maus model wich would be released after another huge campaign, but Germany lost and I never looked at the game after, untill a month ago that is.

Tl;dr:
Is the Roman empire back yet? Has Germany gotten new awsome Panzers? Or has the game developed in skirmish game about infantry and nukes?
>>
Is it feasible for me to use my old Shaka Zulu model as a commander for African Warlords who believes he is legitimately the real Shaka Zulu?
>>
Favorite naval commander units? Yi Sunshin is kind of overpowered, but I love his fluff and he lets me field Turtle Ships. I could spend hours talking about how good Turtle Ships are.

I admit, though, I've got a soft spot for Rozhenstvensky. His ability to get an otherwise unplayable fleet to the actual battle impresses me, and someday I hope to run his fluff list and win.
>>
>>55275305
Ching Shih. It's rare you find a pirate commander who also has admiral traits, not to mention her high respect and fear scores. Junks are also a great ship design, and her lore is pretty kickass too.
>>
>>55259990
Anybody ever gotten a melee kill post-Vietnam? The Brits seem to be the masters of this, with their infantry bayoneting Taliban and their Gurkhas kukri-ing the same. I heard in one Gulf War tournament the Iraqi player dug into trenches, so the US player put bulldozer blades on his Abrams and buried whole platoons alive under the sand, though I'm not sure if that counts as a melee kill
>>
>>55275252
As long as your old SZ is a GC model I think even official stores would welcome the conversion
as long as you cover the wiener
>>
>>55275324
African Warlords is pretty good for Melee kills if you build your warband correctly, I don't think any of the official ones have rules tailored to it. If you're willing to deal with the ensuing frenzy it's pretty easy to get one with a caged Hyena, once set loose.
>>
>>55275252
Back to /pol/
>>
>>55275322
>>55275305
>Turtle Ships
>Junks
It's a such a shame Walsh died. His naval designs were fucking awesome, right down to the original trireme. Now all the boats look the god damn shame, and they're all huge and overpriced too.
>>
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>tfw one edition after getting their own ruleset the Irish get rolled right back into another shitty conglomerate faction

Why can't we have anything nice? All of the cool stuff we could've had just got shunted into the Middle-East factions and everything specifically Irish is just so terribly homogenised now.
Flying Columns had Urban Insurrection on lock before the devs had even thought of the game-type. And of course no one at my FLGS wants to play in pre-gunpowder editions so I can't even field my old Celtic force.
>>
>>55275353
It's not like General Butt Naked was many editions ago, and that was an official model.
>>
>>55275402
>Last Walsh design was the Ironclad
>Ever since then the new naval designers have made all their boats hug eugly pieces of metal just like it

He wouldn't have wanted this...
>>
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>>55275356
AW vs AW games are fun because you get lots and lots of shooting without a whole lot of "drone strike lol" squad wipeout play. Crazy rules like animal familiars don't get a lot of use outside of AW or Drug War play but they're totally viable in AW vs AW

Man, I have this fucking awesome webm of close combat in Kenya but it's over 3 mb
>>
>>55268792
There's been talk about a Civil War sequel but I don't know if it's confirmed yet. You might get a few new CSA minis but they'll probably just be knockoff versions of the USA minis and maybe official support for the fanmade Redneck skirmishers.
>>
>>55261862
I was so pissed when Garamantes got squatted
>>
>>55275462
Exactly. Also anyone else miss those Boko Haram schoolgirl concubine prisoner models? lol it's too bad they haven't another run of those in a while. Maybe we could kickstart a 3D printer version
>>
>>55262253
Squat Venezuela.
>>
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Who /Middle Country/ here?

All these editions later and Mandate of Heaven cheese is still objectively the best and most fun faction ability. Post-Imperial China just isn't the same.
>>
>>55275534
You may be right regarding best faction ability, but best commander ability is still El Cid rolling for an enemy morale loss instead of ally morale loss upon death.
>>
>>55267157
It's for the best. Most of the community is still salty about the Nazi faction even though it's been squatted for years. You still can't run a remotely morally dubious army without people screaming Hitlerlisting.
>>
>that fucking Yugoslav breakup era
This is what you get when you appeal to the edgy crowd, the wargame equivalent of running an all-evil party.
Who the fuck thought in-game, on the fucking table RAPE MECHANICS was a good idea? Did game company hire the FATAL team?
>>
>>55259990
Anybody think the next American Militia book is going to introduce Antifa or are we being baited? Would be a lot more interesting than the Euro line (which is Blood Bowl-tier) considering how much better-armed the American branch would be
>>
>>55275557
>El Cid
>Great stats combined with making the one drawback to sending a commander out into the thick of the battle irrelevant
>Anything other thna pure cheese
Fuck you, El Cid was shit and didn't deserve the glamorous death the fluff gave him. He had the cheesiest commander ability since the Trung Sisters being able to be fielded together for the same fucking cost as fielding one.


"But if one dies the other commits suicide!" Bullshit, bringing two war elephant leaders into battles fucking wrecked armies and you know it.
>>
>>55262253
Have Maoi invade it and then fight the Aztecs
>>
>>55263448
Ary and armour is dirt cheap compared to air though.
>>
>>55274118
>You will never run a SAS/Foreign Legion combo
>>
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>>55268868
>/pol/ homebrew

Maybe stop playing with retards.

Islamic armies have been shit since the Polish Hussar meta, and if anything are at their low point. I mean, look at how hard they get trounced by Israel/America meta builds, or even basic insurgencies.

Only half decent Islamic lists are Pakistan (monobuild on nukes, preferred enemy India) and Kurds (inb4 not real Islamics).
>>
Why did they give Attila such an anticlimactic death? I know the Hun players' fizzled out in the campaign after they wrecked the Ostrogoths but that just seemed unfair, there were plenty of battles you could have had him killed in. Not to mention how they squatted the Hun armybook immediately afterwards, what the fuck? I liked playing as the Huns.

Then 2 EDs later the Mongols show up and are basically just a beefier huns and GAME COMPANY fucking loves them. No justice in this world.
>>
>>55275618
I think they did it so Western Democracies players got to have noblebright crusader fee fees for fucking them up. Those rape mechanics come from the Ottoman era, but the culture in which the game was released was different back then, as was the level of its exposure in media.
I had some fun back then; that was the only tournament where running a 100% USAF build was viable. B-2s and F-16s galore, also Pararescuemen for the rare take-and-hold ground objective. "Can I whack-a-mole enough of them before they rape, loot and burn the village?"
>>
>>55275676
What edition are you playing where country vs country shit is still the meta?
>>
>>55275676
Kurds shouldn't count, even Bosniaks are closer to a proper islamic list, if anything they're one of the better cheap hard counters to islamic lists, impressive what they can do even without allies from high tier army lists like NATO.
>>
>>55275557
>letting your HQ die
>ever
>laughing Georg Bruchmüller.jpg
>>
>>55275708
Hun minis had a generic aesthetic compared to Mongols, and next to no potential for distinct-looking allies. It boils down to securing the copyrights.
>>
>>55275708
People got angry about the implied supernatural shift with his "sword of God" bullshit and GC felt the need to immediately squat him and his company for PR boosts. meanwhile Flower Wars is introduced a year later and the Aztecs cna gain HP or damage depending on the chosen sacrifice boon. How the fuck did a bit of Attila fluff set off the supernatural conspiracy theorists but not that? I feel the huns got a short stick in general.
>>
>>55275676
He does touch on one important facet of the disparity between US dominance in the crunch and its relative underperformance in the fluff. The US wins battles like crazy but in tournament overworlds it isn't allowed to raze or exploit settlements the way a lot of other factions are. Imagine if the US got ISIS's conquest rules. Even Britain's 19th-century rules would make the US Mongol-tier, or if the US got to use Native Suppression policies again
>>
>>55275752
I think the Aztec thing slid since it was a rework of the early Canaan Moloch cult rules, and thus had a grandfather clause.
>>
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>>55275793
>current US army-list
>allowed to use Manifest Destiny

Stop, anon. My dick can only get so erect.
>>
>>55275822
Flower wars was also a new IP until they decided to fuse it with HWG, so it slid because back then people thought it legit was a fantasy setting, especially given all the mentions of Gods in the fluff of all the factions, or at least tribal traditions once NA's factions were created. By the time the emerge happened all the Flower Wars factions were squatted before people could complain.
>>
Man does anyone even remember what the Late Byzantine army list was? I know cataphracts had been squatted by then. What was it, scholarii?
>>
>>55276292
There are some armies in some editions that we don't talk about anon. Western Roman Empire is one, Late Byzantine is another...
>>
>>55276292
For some dumb reason they decided to rebalance it around naval combat. You basically were forced to take allies in normal games, and most of the ones available had unreliable special rules like soldier of fortune.
>>
>>55276402
Geez, no wonder the Ottomans did so well in that campaign.
>>
>>55275557
Hannibal lets you field Elephants and move them wherever you want, it's insane.
>>
>>55273587
Chanka tribe warriors. The only army in the pre-modern South America setting that didn't get harcountered by Incas. They then got squatted, then the Incas were, Perú didn't ever get a single decent army, and Bolivia pussying out of the Pacific war, and with that went the last two solid generals, Grau and Avelino Cáceres. Venezuela gets fluff but it's in the shitter, Chile and Brazil have the only passably decent armies, and Perú gets what, political fluff and terrorist attacks?

When is a high Endurance army coming back to the meta?
>>
>>55276686
Endurance is just no longer the meta, too many Insurgentfags running around and "lol my drone kill u" just make it unplayable.
>>
Got a game of Crimean Wars coming up, playing as the Brits. I don't need to worry too much about tactics do I, it'll be fine to just charge in, right?
>>
>>55276841
Aye, and Humala seemed like the last hope, with his whole military background shtick implying Corruption would be lowered or removed and the army would get an overall buff, but no, he was just a puppet for the standard demagogue wife. All the army got was a small morale boost, plus a small Endurance increase. And Corruption increased to 'balance' it. And for some reason, Peruvian army only gets the drawbacks of the Corruption mechanic, must still follow RoE and all that shit.
>>
>>55272368
>Why couldn't they just stick with the rural vs city
Because that's just rehashing the American Civil War arc
>>
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>>55276841
No bulli. Drone lists are not that "auto-win" anymore since the "public-opinion" nerf on us
>>
>>55276948

Did you even read the leaked rules?

You only have to use the bad tactics if you fail your roll on the british leadership animosity table.
>>
>>55276686
>The only army in the pre-modern South America setting that didn't get harcountered by Incas.
Mapuche beg to differ, but then those were only in the skirmish supplement and were all but a footnote. Still, it was super satisfying to deadlock the oh-so-mighty empire with a bunch of dirty peasants with sticks essentially.
>>
Did anyone here get to field Nobunaga in the Feudal Japan campaign (I think it was 4e)? He looked like a total beast but also way overcosted? I hear some good things but looking at the rules he looked way too feast or famine imo, like either you used the morale debuffs he had and steamrolled or he took an arrow in the eye and you were fucked.
>>
>>55275865
>manifest destiny rules
Stop anon, your making me want to get some friends and play the old mexico campaign
>>
Reminder that smith johnson was the writer behind the shit show that was the cold war
>>
>>55277245
Mapuche only stayed around because they had some bloody insane good players. Seruously, taking a New World minor all the way to 1883? Madness.
>>
>>55274831
Man you must of missed the Pacific war supplement of the WW2 expansion. Japanese and American battleships duking it out in at least two battles.

Too bad they were still one sided. Game Company really loves nerfing any side that isn't the United States.
>>
>>55275793
Those Native Suppression rules were OP as fuck. Making every opponents figures roll for alcoholism, small pox AND religious Luddite tendencies? Before every match?

Plus you could roll Broken Agreement to double the number of points you could deploy the first round, while making him have to put 3/4 of his in reserve?

Shit was unfair as fuck. Got the whole Indian(trademark still in court) faction squatted.
>>
>>55277292
I tried, but you have to field him with appropriate retainers. Thing is, the Bizzare Genius rule. Check the last line. You roll snake eyes on that and one of his retainers kills him.

Waste of points.
>>
>>55270413
I'm really sad that the Land battleships supplement was so weak, I'd have loved to seen some of them used
On a related note what's the deal with the German faction tanks in the Second war sequel book? They're so good at low levels but later on they just become expensive point wasters
>>
>>55277665
There are some people that play the Mapuches in the newest edition, the madmen. The sad part is that they are just Insurgents in ponchos.
>>
>>55270058

You mean Estonians?
>>
>>55277542
Reminder that Smith Johnson is the cancer killing HWG and that he actively pushed for the Middle Eastern shitshow that is happening.
>>
>>55278253
>blaming johnson on the middle east
Blame jackie stick for that
Johnson is kind of involved because america but he doesn't olay that big of role in the middle east storyline
>>
>>55259990
It's really sad that it looks like they're pushing an asymmetrical skirmish game with every new rules update. Honestly, the Great War books seemed like they did the grim dark stuff WAY better than anything modern, no faction was totally in the right and the start of it all was pure fucking coincidence.. Plus you got to use all your models all in one go, because half or more of them would get killed. It was so balanced too during the midpoint of its development cycle.
>>
>>55277039
>"public-opinion" nerf
As if. Public Opinion drops are practically nullified with current News Outlet metagame strategies.
>>
>>55261156
WHY THE FUCK AREN'T THE EGYPT SCULPTS KANGS AN SHIET IS YOU EVEN WOKE?!
>>
Does anybody else hate the latest editions?
I mean, it's all stealthing around, trying to find the other side & deliver the winning alphastrike.
It's like fucking ninjas duelling with SMG's in a dark room all day every day.
(got nothing against ninjas - but too much is too much - gets boring real quick)
>>
>>55277423
Man, that campaign was a huge disappointment.

As a Republic of Texas player, it was almost incredibly anticlimactic. Mexico was this serious threat that had been hyped up in the fluff as being the great rival of the US, and then our revolution happens and we somehow win (Even I gotta admit that was a little hand-waived in our favor). Then they're ramping up to a massive war between the US and Mexico, and I'm ready for Los Alamo 2: Electric Fuck You, and then Mexico just fucking crumbles into nothing, and never even rebuilds. It's not even fun to win that way - I paid good money for a game, not a massacre.

I can't help but feel like they only did it because they wanted to justify US dominance and write-off the only major threat to it in the area, without actually removing the faction entirely. It also felt like a cheap exploitation of the Texan grievances with Mexico to justify further US wank and make them even stronger.
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