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/5eg/

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Now searchable edition.

>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55242163

What was the highest stat set you've rolled? How did you build that character? How did they end?
>>
>>55248555
My 3rd character that I mentioned a few threads ago had the best stats I ever rolled. Right now he's a supporty Life Cleric 2 / Archfey Tomelock 4
Str 9
Dex 14
Con 18 (+1 from VAR Human)
Int 14
Wis 16
Cha 18 (+1 from VAR Human)
>>
>>55248555
17 15 14 13 13 12

Using it to play a Paladin 2 / Sorcerer X, pretty fun but haven't played much with it yet.
>>
>>55248180
>Delaying spellcasting by 4 levels
>Never getting level 9 spells.
>>
>>55248555
18, 18, 17, 16, 16, 15
Warblade in 3.5, double kukri crit fisher
Death in combat and it could have been avoided if I just kept flying and using my breath weapon instead.

For 5e my current character (13, 16+2, 14, 15, 15+1, 13)
>>
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>>55248555
reposting the question from before you deleted the last one
I want to build a barbarian that whips people to death. What's the best way to build this?
>>
>>55248639
You don't
>>
>>55248639
If you don't plan on multiclassing, consider making him dex-based so you can insane AC from unarmored defense, it's not optimal but it's fun to deflect arrows with your mighty chest
If that doesn't sound appealing, just build him how you would build a normal sword and board barbarian and use str instead of dex for your whip attacks
>>
>>55248555
read
>>55248683
>>
>>55248639
Whips are really, really shit. The only good thing they have is that they're the only one-handed reach weapon, but if you're going to take advantage of that why the fuck are you playing a tanky-ass barbarian?

1d4 damage is unsalvageable
>>
>>55248639
Dual wielding dex barb. I'd say storm herald going desert for flavor, be Rashid of the Turbulent Wind.
https://youtu.be/iK-VCpk26jc
>>
>>55248555
Kind of related: friend asks me for a single player text based campaign, rolled 18 17 15 15 11 9 and made fighter 1 / rogue 1 / monk 1, trying to cover all the bases (high AC, stealth and perception expertise, sneak attack, fighting style etc.)

He's also into combat so I suppose unless I run a stealth action or supplement him with some npcs or really fuck around with the system, he'll usually get decimated. Thoughts?
>>
Anyone have the grapple flowchart?
>>
What's so powerful about sorcadin? Just smiting with full caster slots?
>>
How do I Mystic? Nomad, specifically. I'm at a loss looking at all those options.
I'm looking for what disciplines fit better together and also for some cool stuff to use with Psionic Mastery - concentration on multiple effects looks really nice.
Any help is appreciated.
>>
>>55248700
I agree but whenever I suggest bumping it to 1d6 people start sperging acting like it becomes a god tier weapon.

Reach isn't strong.
>>
>>55248700
This, why the fuck did they even put such useless weapons in the PHB? It feels like there's only 6 or so worthwhile choices.
>>
>>55248745
>Just smiting with full caster slots
>Just
Yes, but also being able to twin+quicken melee cantrips while also smiting makes for some ridiculous nova potential
>>
>>55248736
here you go
>someone makes grapple check
>grappler makes athletics, target makes acrobatics or athletics (their choice)
>grappler gets higher number: target is grappled
>grappler gets lower number: target isn't grappled
easy
>>
>>55248773
I guess that's pretty cool. How many levels of each class would be best?
>>
>>55248751
Here's how you path of the nomad
https://www.youtube.com/watch?v=CqxnHl7Q4Rw

Take a crossbow and just needlessly teleport all over the place with nomadic teleporting specialization then use nomad arrow to shoot pain
I guess you can use a melee weapon too but i dunno what you'd use to make it as effective with nomad
>>
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>>55248555
I'm currently playing a 1 fighter 3 bard Goliath grappler. How do I continue to build this? do I go fighter 2 for action surge and some sweet grapple opportunities or go bard 4 for War caster feat? That advantage on concentration is nice when up close.
>>
where can I read on forgotten realms or any other D&D module lore?
>>
>>55248793
Paladin 2 / Sorcerer X is the generally agreed upon spread so you can get smite and then never look back. If you really think that taking a 3rd paladin level for your oath is worth it, you won't be gimping yourself too much, but you won't be optimized.
>>
>>55248555

20,20,20,17,15,11
The only problem is that I'm this guy
>>55247164
>>
>>55248793
I'm guesing either Paladin 1 (for divine smite) or 2 (so you can cast the spell smites as well)
>>
>>55248768
Some things in the players handbook I just don't think they thought about enough. Weapons are one of them. There are so many useless weapons that have no real draw to them. As a DM I generally buff them or give them something special.
>>
>>55248816
whichever route you go, try and get your extra attack ASAP. as many levels as you have in bard, you might as go more levels in that. warcaster is a good idea but getting an ASI to STR or CHA can be just as good.
>>
>>55248849
>20 20 20 17 15 11
How the fuck did you end up with those stats? Did your DM give you a brazillian points to do point buy with?
>>
Anons? Long story short, I got challenged to make a PC race version of the Medusa. Is there any way to make this version less overpowered?

Medusa
Ability Score Modifiers: +2 Charisma
Size: Medium
Speed: 30 feet
Vision: Darkvision 60
Nest of Eyes: You have Advantage on both Perception checks based on sight and on saving throws against the Blinded condition. You can also still see if your main eyes are covered, but this does not make you immune to the Blinded condition.
Gaze Attack: As an action, you can unleash a gaze attack. This is a magical spellcasting attack that uses Charisma as is spellcasting ability score and which can target one creature within 30 feet that is visible to you. The effects of your gaze attack are determined by your Curse of Eyes choice. Once you have used your gaze attack, you cannot use it again until you complete a long rest.
Curse of Eyes: You bear either the Stone-Eyes Curse or the Bale-Eyes Curse. This determines the rest of your racial abilities.

Stone-Eyes Curse:
Ability Score Increase: +1 Constitution
Child of Stone: You have Advantage on saving throws against the Petrified condition.
Petrifying Gaze: Your Gaze Attack, on a successful hit, inflicts the Immobilized condition on your target. This a Concentration effect that lasts for 1 minute or until your concentration is disrupted.

Bale-Eyes Curse:
Ability Score Increase: +1 Dexterity
Venom in Your Veins: You have Resistance to Poison damage and Advantage on saving throws against the Poisoned condition.
Toxic Gaze: Your Gaze Attack, on a successful hit, inflicts the Poisoned condition on your target. This a Concentration effect that lasts for 1 minute or until your concentration is disrupted.
>>
>>55248628
I don't expect to ever get to a level for 9th level spells anyways but still
>>55248450
This is tempting admittedly. But I'm just not sure it's a good idea, it seems like you're straining yourself a lot by spreading yourself across three classes.

I'd be starting at level 3 and the whole "blow your load" thing just seems not worth it.
>>
>>55248868
I literally just got lucky with my rolls, all of our group was freaking out when we saw the results
>>
>>55248869
Cut the majority of it and give the player feats they can take at ASI levels that make them better Medusas. You can lock them as well like the last ASI level they could take stone gaze.
This is what I would do with most monster races, but it's also too much work.
>>
>>55248878
you could also just skip out on leveling fighter all together and just go warlock 2/sorcerer x. that works fine and you won't be delaying your ASI as much.
>>
>>55248849
Holy shit, find a new dm. Your combats must take fucking forever against creatures that have respectable AC
>>
>>55248912
Damn, impressive. I guess you can just go for feats instead of stats, then.

Wait, you rolled 18 on a 3d6 and then have +2 from race or background or something, right? Please don't tell me your DM had the players roll stats by rolling a 1d20
>>
>>55248849
Just show your DM PHB pp. 194 "Making an Attack"
>>
I'm going to be playing a Firbolg Ancients Paladin once I switch DMing with one of my players. The idea of firbolgs not using names is interesting, but how should I introduce myself to the party? Any neat ideas for what a Firbolg might go by when he's out in the world?
>>
>>55248962
We all rolled our stats with D20s
are we not supposed to?
>>
>>55249031
You use either standard array, point buy, or you roll 4d6 minus the lowest roll. Rolling 1d20 for a stat is insanely risky and can easily leave somebody who needs more than 2 ability scores completely gimped. PHB 12-13
>>
>>55249031
i mean, you CAN but it's a really bad way of generating stats. normally you use point buy or roll 4d6 and drop the lowest one
>>
>>55249031
Good try.
>>
>>55248917
That's what I've been thinking.
>>
>>55249031
... One dumbass from my group did that. I should kill his character out of mercy (and because mine fucking hates him).
>>
>>55249031
You can't actually be serious, can you? And this GM is the "expert"?

The reason you roll using 3d6 (or 4d6 then drop the lowest, much more common) is because it makes results tend to cluster around average or above average but not extreme values. Most values will be around a 10 with 3d6 or a 12 with 4d6 drop lowest, and you can put your good rolls in stats you need and bad rolls in dump stats.

Rolling a 1d20 is like implying that humanity is evenly distributed in intelligence from literally sub-animal intelligence to godlike, and there's an even chance for either of those extremes and the exact middle
>>
>>55248954
They mainly take forever because everyone in our group keeps missing due to low rolls
>>
>>55248843
>get smite and then never look back

So playing melee works well? Sorcerers aren't really made for that.
>>
>>55249022
Can they use titles?
The Wooded One
The Green Man
The Aegis of Bark
Root
>>
>>55249170
It works well yes, as you get starting proficiencies from paladin. Even better with stone sorc.
>>
Alright so, for Hexblade/Favored Soul Sorclock, what spells other than Hex should I take from the Warlock list? Shield?
>>
>>55249169
And what would mitigate those, I wonder? Oh I know, ability fucking modifiers.
>>
>>55248689
Anything? Besides "solo 5e is dumb" cause yes it is.
>>
>>55249170
You'll be proficient in all weapons, and a 16 is still very good for to-hit rolls. If you're playing the sorlock solely for damage you can take a lower con score for good str and cha. If you don't plan on casting spells with saves or attack rolls, you only need 13 cha and you can put the rest into str and con. With standard array and a +2/+1 race to your primaries, you can get 2 16s for your 2 favored stats and a 13 for your secondary, and with the damage you'll be pumping out, that's really all you need.
>>
>>55249173
Volo's just mentions that they allow other groups/societies to ascribe names to them for convenience, so I figure important firbolgs in a clan may use titles but an adventuring one might just be content to use whatever locals/his party nicknames him.

If my party was remotely mature I'd be totally down to let them decide what to name him. Otherwise I was tossing up Voynich, Moly or Mallorn, after the manuscript and fictional plants respectively.
>>
>>55249196
Thats what I was thinking in my head the whole time we were playing, but our DM was the "expert"
>>
>>55248736
>5e
>grapple flowchart
kek
>>
>>55249254
just call him out on his shit. make sure you have the rules in front of you to show him. if he acts like a shit-baby then you should just leave the game. no game is better than that game.
>>
>>55249254
Sounds like your DM doesn't know shit. Let you fucks roll 20s for stats, no bonuses to rolls. Get out, that game is shit.
>>
>>55249254
Your DM might as well not being playing 5e at this point, with all the retarded-ass rule changes he's making.
>>
>>55248555
I got an 18 in strength once and decided to have fun with it and make an unoptimized but enjoyable Ranger.
>>
>>55248757
I made whips light and that when you hit with am attack, as a bonus action, you can make a grapple check using the attack roll (DC 10). The target is restrained if successful
>>
I am considering lying to my players, how much can I get away with.

Context, session ended with one player alone in a sticky situation. I plan on letting him go and play as a simulacrum without knowing it by hand waving it as something "boring and too long" to play out.
>>
>>55249331
The DC to escape I mean
>>
>>55249331
>you can make a grapple check using the attack roll (DC 10)
what
>>
>part of a discord server based shared world, all players are part of an adventurer's guild

>two players murder a merchant and his underaged son on the road

>Claims that he thought they were bandits when they wanted to buy our goods, and killed his son because "no witnesses"

>My character, a CN professional mercenary, is prevented from PvP by the DM so he goes to the nearest town and accuses them of murder to the guards

>players escape

>Accuses them of murder to the entire guild/discord server

>Server is split on whether I did the right thing or I'm griefing players and trying to get them killed because they played the game in a way I didn't like

Thoughts? Am I in the right or wrong? Pic unrelated.
>>
>>55249419
>accusing murderers of murder
>griefing
You did the right thing
>>
>>55249419
You're in the right, actions have consequences even for muderhobos.
>>
>>55249419
>Claims that he thought they were bandits when they wanted to buy our goods, and killed his son because "no witnesses"
Wait the guys who did it thought the merchant was a bandit?

Either way if that's what your character would do, especially since the DM blocked a fight, then that's what he would do. It's almost like actions sometimes have consequences even if they come from your own party members.
>>
>>55248797
Thanks senpai.
Should I just spam nomadic arrow? Seems like it'd burn through my points rather quickly
>>
>>55249445
>Wait the guys who did it thought the merchant was a bandit?

We're escorting a caravan of goods from one town to the other. Merchant stops us on the road and asks if they're for sale, then says "I'll take it all." Thief who's been hiding in a bushel of wheat assumes "I'll take it all" means he's a bandit, pops out, shoots the guy, sneak attack, kills him.

Merchant's son screams, sorcerer kills him because "no witnesses" and people are acting like I'm crazy for having a problem with child murder.
>>
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>>55249460
>Merchant's son screams, sorcerer kills him because "no witnesses"
This is where it went from an "accident" to murder, you did good no matter what the screeching murderhobos and "but that's what my character would do!" Fags say
>>
If a grapple/shove contest is a draw, who wins?
>>
>>55249506
I normally rule it for the person grappling
>>
>>55249506
In the case of a draw in an ability contest, "the situation remains the same." So if someone was grappled or was not grappled, they remain grappled or not grappled.
>>
>>55249506
idk about RAW but i typically give it to the players.
>>
>>55249549
probably should have worded it better, but by "give it" i mean give them the victory in a tie.
>>
>>55249353
That sounds like a lot of fun if you play it right. No need for hand waving if you don't fuck it up.
>>
>>55249353
Don't hand wave it, have the player get knocked out in some way so they loose time and boom. No one is the wiser
>>
>>55249506
Higher ability score for the involved abilities (Athletics/Acrobatics)
>>
How would you make a Quickling playable?
>>
>>55249506
Neither "wins", but whatever the situation was when the contest began stays the same.

For example, Orc attempts to grapple Bruenor and both get a 15 on their Athletics check - Bruenor is not grappled by the Orc as the situation to begin with was Bruenor was not grappled

If the Orc had Bruenor grappled and Bruenor tried to get out and both rolled a 15, Bruenor would remain grappled as that was the situation when the contest began

>>55249596
I wouldn't
>>
>>55249596
Just take the Mobile feat so you can be really quick
>>
>>55248555
18 strength fighter. By the end of the campaign he had a flying fighter school/mercenary base, was known as an honorable and competent businessman and leader, and he had 4 sons to carry on his name and legacy. 3 of the sons married into royalty, while the youngest took over the family business. He died a peaceful death surrounded by friends and loved ones and was welcomed at the gates of valhalla as a true champion of man. He eventually became a low level heroic deity and was rumored to sometimes walk the earth as a ragged travelling warrior doing good deeds for small towns who might otherwise go unprotected.

A party in that same world a couple hundred years later actually ran into him doing this. The party didn't want him to hurt himself and offered to back him up on a quest. the party turned down the monetary reward once the quest was done and he was so impressed that he provided them with some magical weapons and an pendant with no explanation. The party would later come across the flying fighter school, gain their trust with the pendant, gain their friendship through their actions and they eventually teamed up to help stop another great evil.
>>
>>55249610
But I gotta go FAST.

>>55249617
Not FAST enough!
>>
>>55249353
Are you gonna give him the full hit point maximum though?
>>
>>55249596
Give them the Tabaxi Feline Agility feature, which lets them quadruple their movement in one turn. Just call it something else.
>>
I don't want to make grappling super complicated, but would it terribly imbalance things if I made it so you can't cast spells with somatic components while grappled, or at least make it so you have to roll concentration with disadvantage to try? It seems like grapple is pretty shitty in 5e.
>>
>>55249655
A "grapple" in D&D terms isn't a bear hug that completely restrains the movement of their upper body. It's holding on to their shoulder or something, since the rules don't state that their arms are restricted. They can still cast somatic spells.
>>
>>55249643
Good call. Maybe a 1/day innate Blur spell, too. +2 dex and 1 con.

What about their evasion? Thinking it's waay too much at 1st level. Delay till later level or just delete or replace it with something else?
>>
>>55249681
Blur is a second level spell right? I don't think any races get 2nd level spells from their race, at least without a feat like the Deep Gnomes.
>>
>>55248849
This guy again

sorry about all the questions but I remembered reading this interview http://kotaku.com/d-d-rules-designers-9-insider-hacks-for-players-and-dms-1798345147

I was wondering what your personal opinions are of the first tip regarding the persuasion checks. I brought it up to our "expert" DM and he called it outright cheating and that it would ruin the teamplay. How do you guys personally react to this playstyle and how would you limit it if you considered it too overpowered? Also forgive me for linking to cucktaku
>>
>>55249693
Earth genasi get pass without trace
>>
>>55249696
>"If somebody, for instance, is trying to persuade somebody, they can do it with a kind of acrobatics routine. I might say, all right, give me a Dexterity/Persuasion check,”
Holy fuck Crawford what the fuck are you thinking? How do you persuade somebody with acrobatics?
It's bullshit
>>
>>55249717
They were just so impressed and enamored by your routine they suddenly decided you were right.
>>
>>55249696
>cheating
???? i think your DM is brain-dead if he calls a variant rule "cheating" as long as the DM allows it?
>would ruin teamplay
as long as you have reasonable restraints on what can be used, the variant rule doesn't really let one class step on the toes of another. it in no way discourages teamplay and encourages player creativity.

but it doesn't really matter since your DM is a tard and you should leave the game regardless
>>
>>55249701
True, but it's much weaker than Blur. Pass Without Trace is almost entirely a non-combat spell.

As a gish who uses blur in almost every fight, it's pretty powerful; too useful to give to a race, they'd be a must-pick otherwise.
>>
>>55249696
Anon you should just run, there's no saving this so called "expert" DM
>>
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>>55249696
>"Now I know you're not willing to go above 500 gold, but how about this sick backflip?"
It's funny, I'd never let it fly in my games
>>
>>55249756
The only situation I can think to use this in is trying to bang some acrobatic performers, or possibly persuading a circus leader to help you by exchanging some work.
>>
When using a siege weapon, do you apply your dex and/or proficiency to it?

If you cast animate object on a siege weapon, could it aim and/or fire itself, or is it restricted to making melee attacks as a large animated object? Can it reload its own ammunition?
>>
>>55249747
well, in that case we've eliminated the only innate abilities the creature has -- blur and evasion -- beyond it's speed...What should it get, then?
>>
>>55249459
It probably will for the first few levels, so I'd recommend against it. PP are pretty frontloaded, though, so when you have 27 at level 5 using 1 per attack is more reasonable. At 10th level your PP practically maxes out at 64, and spending 5 PP per battle to basically get a free attack every turn is a no brainer.

Remember, you get two of the nomad disciplines free at level 1 in addition to one of any discipline, and you can use all of your discipline's powers at any time. You also get a free talent, so if you'd rather not use your gun until you get the PP to dump into it you can take something like Energy Beam or Mind Slam or Mind Thrust, which are free and can just be used every round instead of attacking.

Melee weapons have the same issue of PP use that ranged weapons have, with the added downside that Ethereal Weapon is probably not as good as giving yourself a mulligan on any miss if you want.
>>
>>55249696
>>55249747
Tieflings get 2nd-level Hellish Rebuke at level 3 and Darkness at level 5
Drow get Darkness at level 5
Tritons get Gust of Wind at level 3, and the 3rd-level spell Wall of Water at level 5
Air Genasi get Levitate at level 1
Earth Genasi get Pass Without Trace at level 1
Water Genasi get 2nd-level Create and Destroy Water at level 3
>>
>>55249783
Ludicrous speed and an extra object interaction per turn.
>>
>>55249743
I also argued that it would promote creativity instead of ruining teamplay. The situation I was attempting at the time was that we were interrogating someone we had captured and tied to a tree. I suggested that i would roll for intimidation via dex by firing an arrow close to his head. This was also around the same time that I learned about his bullshit modifier rule.
>>
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>>55249782
The DMG shows siege weapons as being ranged weapon attacks, so you would add your Dex to attack and damage rolls. You only add your proficiency bonus if you are proficient in that particular siege weapon.
>>
>>55249822
The DMG has them laid out like monsters stat blocks, though, so I don't know if the +6 to hit takes into account who's aiming them or not. Realistically I don't know how you could use your dexterity to aim a catapult; if anything, you'd use your intelligence to do the math.
>>
>>55249459
>>55249786
Also I guess you could take some of the more spellcastery disciplines and just use those instead of nomad arrow, but if you're going to do that pussy wizard shit, wouldn't picking awakened or wu jen be a better choice?
>>
Can someone explain to me why Sorcerer Paladins are good? I'm still not understanding what makes this combination so great...
>>
>>55249853
Read the following chain of replies
>>55248745
>>
>>55249782
I'd rule that animate object would allow it to aim and fire, but not reload. The ballista is animated, but it doesn't have arms to do any of the lifting bolts into place. I'd also let them use strength for the attack roll instead of dex and give them proficiency with themselves.
>>
>>55249876
I did, it isn't making sense on why this is so good.
>>
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>>55249853
Do you wanna smite all the evil boy? Then become a sorcadin
>>
>>55249776
seems like it'd be a straight Dex/Acrobatics roll then

it makes sense for osmething like Dex/Intimidation where you do knife tricks or Str/Intimidation where you flex your muscles i guess?
>>
>>55249693
Eladrin get Misty Step.
Blur seems more powerful, though.
>>
>>55248555
We had a character we Mary Sue. She was rolling a Warlock.

We roll each character separately using a dice tower, everybody is looking. She rolled
>18
>18
>18
>17
>17
>16
It was nuts.

She somehow ended up being the worst character because of how she played her character;

Acting like a high and mighty "I am better than everybody" smug asshole, disrepecting everything and everybody, and constantly overestimated her own power.

Which is funny, because I know she originally wanted to go Sorlock, and she is normally a quite obnoxious min maxer, but that stat distribution made her throw out any plans of optimising, and made her go full retard instead. Easily her best RP performance to date.

Kinda makes me think high stats isnt necessarily bad for roleplaying purposes. It is the first time I have seen a min maxer not worry about stat increases or choices for spells and class options.
>>
>>55249897
Divine smite adds huge burst. Use a 4th level spell slot and you're smacking something for a cool 5d8 extra damage on a hit, and this can be done every attack for as long as you have spell slots. However, Paladins don't get many spell slots and they're slow to get higher level ones since they're halfcasters. Sorcerers get 4th level slots (well, one) at only level 7, and generally have enough slots to just burst shit down early. Plus, they can use metamagic to throw on paladin's level 1 smite spells for even MORE damage.
>>
>>55249897
You can use sorcerer spell slots to smite. Sorcerers get a lot more spells slots than paladins, plus they can fill all their slots with utility if they want to. Plus, you can quicken cantrips for more damage, and if wearing heavy armor isn't protective enough you can cast shield on yourself giving you a stupid AC a bunch of times a day.
>>
>>55249897
Because you get a million spell slots so you can smite all the time, metamagic, spells like Blur and Shield for defense, and potentially SCAG cantrips that you can twin, all in heavy armor with the low-level Paladin goodies on top of it all.
>>
>high elf soul blade mystic
>green-flame blade
>at level 5, GFB for 1d8+mod psychic+1d8 fire+second fire hit
>at level 8 deal 2d8+mod psychic+1d8 fire+second fire hit
Just wanted to make sure this was correct, since it's how i plan on attacking with my current character, using bonus actions for other things instead of off hand attacks.
>>
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>>55249897
Paladins have this ability called Divine Smite, pic related. Normally Paladins only have half-caster spell slots to work with for smiting, but by taking 2 levels in Paladin for Divine Smite and then multiclassing Sorcerer, they start getting full caster slots, while only missing out on a single spellcaster level toward level 20. This allows them to use their higher spell slots, which they have plenty of now, to smite. In addition, Sorcerers have an ability called Font of Magic. This allows them to convert their Sorcery points (which scale with Sorcerer level) into even more spell slots that they can smite with. In addition, Sorcerers also have an ability called Metamagic, two of the available options stand out, which are Twinned Spell and Quickened Spell. When paired with the Booming Blade or Green-Flame Blade cantrips in Sword Coast Adventurer's Guide, the Sorcadin can Twin the spell to attack two different targets, and also Quicken the spell to take the chosen cantrip as a bonus action, effectively giving them up to 3 attacks per turn if they have enough sorcery points. Divine Smite can be applied to all 3 of these attacks, for up to 5d8 additional radiant damage.
Get it now?
>>
>>55249897
It usually also requires grabbing the melee cantrip spells in SCAG, mainly Greenflame Blade and Booming Blade.
>>
>>55249952
I have seen someone get forced to reroll because his build was stupidly powerful.

It was a combination of sorcerer and Paladin, with an oath that meant he got something retarded like 16+CHA AC, no armour needed.

I am still not sure of that was some dandwiki vomit, but it is certainly on that tier of quality.

GM didn't want to deal with his shit, so he forced him to reroll a standard PHB character instead.
>>
>>55249976
Why would you not use booming blade instead?
>>
>>55249976
>at level 5, GFB for 1d8+mod psychic+1d8 fire+second fire hit
I assume:
>Normal attack
>GFB first hit
>GFB second hit
In which case you are correct.
>>
>>55249995
I feel like i'd benefit more from the second hit, than the movement damage. I may in fact be wrong in this, but either one should work for my purposes.
>>
>>55250033
The second hit requires a second target though
>>
>>55250049
I don't know about your campaigns, but most of my groups encounters are at least 3 enemies.
>>
>>55250062
Sure, but how often are they all standing next to each other?
>>
>>55249979
Also forgot to mention that the Sorcadin can still cast almost as well as a normal Sorcerer, while also enjoying a nice set of heavy armor and a shield
>>
>>55250082
Too bad sorcerers are pretty shit at casting.

Easily the worst fullcaster by a large margin.
>>
>>55250082
How does a stone sorc compare to a sorcadin?
>>
>>55250097
Stone sorc is less bursty since you can't blow slots on paladin smite, but holds its own just fine as a melee caster
>>
>>55250097
>>55250109
A stone sorc sorcadin gets the best of both worlds
>>
>>55250109
You do get access to all the smite spells, though, only issue is you have to apply them before you strike rather than when you hit.
>>
>>55250096

Yeah, this really does suck. Sorcerers are so cool and wotc ruined them.

When I next run they'll have the same spell list as wizards and probably a few more spells known. We'll see how it balances out I guess, if we even get a wizard in the party.
>>
>>55250117
But even if you miss the spell isn't consumed until you hit, a minute passes, or you lose concentration
>>
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>>55249892
>>
>>55250136
Yeah, true, but less bubrsty
>>
>>55250117
They eat your concentration though
>>
>>55250080
I suppose thunder is also significantly better as a damage type. Both would be useful, but i always have whatever disciplines i take for AoE anyway, so BB it is.
>>
>>55250131
As a player, I find it so sad to see a lot of GMs hand out Sorcerer meta magic to any caster who asks for it. Like
>I want to cast a spell silently
>Okay mr. Wizard, roll a alright of hand DC10 check and they won't notice your verbal or somatic component
Like, that's so retardedly easy to do, and costs nothing.

Or better yet, my latest GM:
>Combat is taking too long, and the martials have a lot of attacks, so you can always cast any cantrip as a bonus action, even if you would normally need an action.

>Also you can empower your spells by spending another spell slot of the same level to maximize the damage of the spell

I dont even know what meta magic would even be useful in such a group. Most of it is just invalidated entirely.

As a GM I just tell Sorcerers to disregard their spell list entirely, and tell me what spells they want. If I think it fits, they get it. I am extremely lenient with this, as long as it isnt completely out of theme (Certain Cleric spells and Druid spells especially, as well as a lot of the unique Paladin and Ranger spells.) I also run spell points, because it at least makes them truly flexible, rather than the conversion process they normally have to deal with.
>>
>>55248555
Is Dex Fighter / Rogue / Monk bad in the long run? Starting at 3rd level, 20 in Dex and 18 in Wis.
>>
>>55250202
How do you do spell points/level? Have a pdf or is this something in one of the books I haven't seen yet?
>>
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>>55250246
DMG p. 288-289
>>
>>55250246
The DMG contains the spell point variant, page 288.

Not that anon, but i personally use a combined spell point/sorcerer point pool, ignore the limitation on 6-9 slots, but stop spells learned at 5th, and mimic the warlock 6-9 progression instead, giving them a "free" 6-9 at the level you'd normally get it, unable to cast with points.

Makes sorcerers extremely good at the spells they choose, without stepping on the versatility and breadth of options of the wizard. Gives them a unique niche. Level 9 fireballs can be a real thing.
>>
>>55250277
>>55250273
How do spell points work with the wizard's short rest recovery?
>>
>>55250302
You'd be best off just making a table for it, but just take the highest slot they could get and convert it to points.
>>
>>55250302
presumably you get back x as many spell points as you would spell slots.
>>
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>>55250302
You would get back the equivalent amount of spell points for the spell levels you would otherwise get
>>
>>55250277
>mimic the warlock 6-9 progression
That's why Warlocks are bad, what the fuck are you doing?

Warlocks cant "step on" the wizard, because they know less than half the spells a wizard does. Their entire point is being able to spend their resources however they want.

If you want to take that away, just remove the sorcerer and tell people to roll a wizard or warlock instead. Literally no point in a sorcerer if you are merging them more than they already are.
>Hurr level 9 fire ball
Once. Because you are a dumbfuck who removed their spell progression from 6 to 9. So that also means a level 6 fire ball once, because they get le ebin Warlock progression.
>>
Hey 5eg, I need your help to make a terrible mistake.

Do any of you have some card images for a Deck of Many Things? I'd like one that's roll20 compatible if possible.
>>
>>55250219
Yes. Dipping into far too many things, you wont ever get the good stuff out of any of them.

>20 Dex and 18 wis
>level 3
What.
>>
Wait was there no UA?
>>
>>55250363
Labor Day
>>
>>55250359
Really good rolls.
>>
>>55250346
Or you could actually understand what i'm talking about, instead of seeing the word "warlock" and going off.

In my games, and i've used this for some time, sorcerers use spell points+sorcerer points, but they never learn level 6+ spells to use with those points. Instead, they get a free 6-9 spell to cast when they would normally learn them. In return, they have no limitation on the level 6-9 spell slots, which are a max of once per day by the variant rules. This means that at level 11 my sorcerers get a "free" 6th level spell from their list that they choose, and can cast once per day, while also being able to upcast all of their 1-5 spells into a level 6 slot by spending the appropriate points.
Together, this means that my sorcerers can both use their level 6 spell AND upcast their fireballs.
>>
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>>55250347

Just cut them out in paint or something.
>>
>>55250391
What are these, cards for ants?!
>>
>>55250382
Oh so you are limiting their spell selection even harder.

Great, just what the least flexible caster in the game needed.
>>
5th edition is the only D&D I've played and I've seen a lot of comments about how they ruined the sorcerer. How were they in previous editions?
>>
>>55250421
It also lets them cast the spells they choose in a more varied manner. A wizard can't efficiently spam "Shield" or just use a level 1 spell every round instead of a cantrip in an extended day. A wizard also can't nova their highest slots in quick succession, while my sorcerers can.

You don't fix the sorcerer by making it a wizard, but by giving them their own niche and feel. Increasing versatility does nothing but make them a charisma wizard.
>>
Daily reminder 1 critical role watching normie D&D player is worth ten average tg autists as they actually buy products and merchandise and support the hobby rather than just pirating pdfs. Further they spread awareness and enthusiasm about the hobby through their streams , blogs, vlogs and YouTube channels rather than just incessantly screeching about things in an echo chamber forum.
>>
>>55250453
I don't know any normies who buy anything except a phb, especially the ones who play just once.

People who actually play extended games are the ones who end up buying splat books, miniatures, and peripherals.
>>
>>55250402
Yes. I'm looking for higher res ones for myself now. Thanks a lot.
>>
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>>55250453
>through their streams, blogs, vlogs, and youtube channels

social media was a mistake
>>
>>55250478
Same.
All I can find is this:
http://3.bp.blogspot.com/-a_NxyvD_jM4/Trvj2Ni9OVI/AAAAAAAAAqM/vQEGbVF6op4/s1600/DOMT.jpg
From the illustrator's own website, but it's only 20 cards, missing the Talon and Ruin cards... plus I'd have to add the labels which is a pain.

I did find an older illustrated set, here
http://www.wizards.com/dnd/dmt/dmt.htm
The artwork isn't as nice, though.

Let me know if you find a better copy, since I'm not turning anything up with my searching.
>>
>>55250444
>A wizard can't efficiently spam "Shield" or just use a level 1 spell every round instead of a cantrip in an extended day.
Yes they can.

I am not even him, but by 9th level, all my level 1 and 2 slots was Mage armour + Shield ad nauseam. You have nothing better to spend it on, and you should never be attacked enough to need more than 6 rounds of shield active.
>>
>>55250444
You "fix" sorcerers by giving them access to all the spells a sorcerer by all rights should have, as well as making sure other spell casters dont have ways to intrude on their meta magic.

Meta magic is literally what makes them unique. If you want to focus on making them fill their niche, that's what you should be looking at.

Don't fucking limit them more, Holy shit. They already have terrible versatility, you are not doing them any favour by further reducing that. Being able to nova double fireballs is still fucking terrible, and wont do shit to make them anywhere close to any of the other full casters.
>>
>>55250537
Honestly, I'm probably going to use Magic Set Editor and steal magic artwork for the cards.
http://magicseteditor.sourceforge.net/
>>
>Take only 2 levels in Paladin before multiclassing into some other mage class
>Get the best part of being a Paladin without getting its biggest drawback

Now THIS is Gish racing.
>>
>GM runs with crit failures in skill checks
>Be a Rogue
>has reliable talent
>He says I still fail on a roll of 1
Holy fucking shit, send help, my GM is a turbo retard.
>>
>>55250566
>You "fix" sorcerers by giving them access to all the spells a sorcerer by all rights should have,
No, that's creating charisma wizards.
>>
What is the best feat to take as a human thundercannon artificer?
>>
>>55250568
I've used it.
I was sort of hoping to have a set that was fairly easy to use without having to do any real modification, y'know?
I wanted the visual style of using cards that looked like what they're representing for the sake of impact.
Sadly it's not looking like it's going to happen after all...
>>
>>55250597
Don't play with retards, anon.

>>55250576
If your DM lets you do that, he's a retard, anon.
>>
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>>55250620
I know what you mean. Keep up the search. In the mean time, I'll work on a full deck and upload the pieces when I'm all done. What style looks best you think? I was thinking future textless.
>>
>>55250607
Fuck off.

>Wizard spells known: whatever the fuck he can get his hands on from a fuck huge list
>Sorcerer spells known: up to 15 at level 20

Letting those 15 spells be whatever the fuck he wants, is both thematic, and a proper buff to the worst spell caster in the game.
>>
Players are all in the mood for arena tournament. I have ideas but I personally think DnD's system doesn't bring about engaging 1v1 fights. My idea is that the tournament is a group format where the party goes against monsters the tourney organizers captured across the region and brought in. Kinda like how Trials of the Crusaders did in World of Warcraft.

That said, any ideas?
>>
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>>55250597
>reliable talent
>unreliable

You know what must be done, anon.
>>
Why do people hate Bladelocks?
>>
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>>55250699
They're afraid of their awe-inspiring power.
>>
>>55250658
My players had an arena event, where they had to go 1 on 1 vs someone. Best of 3; so the waif Bard got to stay out of the fights.

>Fighter, Battle master
>Against what was effectively an Eldritch Knight
Super tense fights with a lot of action back and forth. It ended quite quickly when the player got off 2 crits in a row.

>Shadow Monk vs Open Hand Monk
Anime fight of the century. Player lost in an extremely close fight.

>Sorcerer vs Sorcerer
This was retarded, and the most stupid fight to narrate.

Basically they kept counterspelling each other, and after trying to outsmart rach other for 14 rounds, they ran out of spells, and started hitting each other with their weapons until the other one dropped. Player one after an excruciatingly long 22 round battle.

Players have been asking for another arena ever since, but I haven't gotten around to setting up the story for it yet.
>>
>>55250643
Actually, I just found what I was looking for. I could still use a hand though--Could you try and figure out what font this is while I resize these cards and try to get them looking nice?
>>
>>55250699
Because it is a super cool concept, that just got the worst execution possible.
>>
>>55249747
Eh, the Aesir in my Setting have Blur.
1/long before level 6, 1/short before level 10, at will after. Nobody plays an Aesir.
>>
>>55250713
https://www.fontsquirrel.com/matcherator?matcherator_img=m7z3mh5d0exnayc6qe0k6dx7dvxp8hjk#scroll_to_matches

take your pick, sir.
>>
>>55250702
Which players out of the first and second fights? It's super unclear.
>>
>>55250738
Ah, yup, that's the right one.
Gimme a while, it's a tad fiddly.
>>
Question in overland travel, rules say it takes 24 miles for a party to travel a day. If I let them take a long rest which is 8 hours, does that "reset" the limit or do I have to wait 24 hours until they can travel again?

I know I can always bend the rules but my party likes the journey aspect of it and want to respect what's written so I'm trying to get a good interpretation out of it without boring everyone.
>>
>>55248555
>What was the highest stat set you've rolled? How did you build that character? How did they end?
Highest ever?

STR 14
DEX 17 (19 after racials)
CON 14
INT 18
WIS 14
CHA 10

Made a Bladesinger elf wizard with it. Died at fifth level holding a mountain pass against an orc horde (used the minion rules from 4E, so they only had 1hp, got to feel good tearing through them).
>>
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>Soul Knife Mystic is the only one that gets martial weapon proficiency
>Also gets soul knives at first level, so never has a reason to use martial weapons
>>
>>55250769
24 miles a day means 16 hours of travel and a long rest. If they travel 8 and long rest, then travel 8 and long rest and travel 8, they've still made 48 miles in 2 days, so no harm done.
>>
I want to build an Arcane Archer but bladelock only works for melee. Wat do? Just use Ranger?
>>
>>55250822
Try... the Arcane Archer. It's a fighter subclass, UA currently, almost certainly to be in XGE.
>>
>>55250597
>>GM runs with crit failures in skill checks
You could've just stopped there.
>>
>>55250831
That simplifies things, thanks.
>>
>>55250831
Which UA is it in?
>>
>>55250658
Just give it to them straight and get it over with. Make it more about the show and accolades than the fights themselves. I considered experimenting with something involving rolling for defense to offer chances for free attacks of opportunity that can only be special attack modes or whatever.
>>
>>55250862
Fighter UA but with a revision in Revised Subclasses.

https://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf
>>
>>55249985
There is a Oath of Redemption with 16+Dex but can't use two handed weapon or shield or armor(but he get Shield spell) or Stone Sorcerer that gets 13+Con, can't use armor but can use shield as usual. I never read something about AC = x + Cha. What flavouristically reason would that be for giving Cha bonus to AC? You're so smug weapons or spell projectile steer from you?
>>
>>55250796
>24 miles a day means 16 hours of travel and a long rest

Wait, seriously? I always thought the travel was all of that 24 miles without the rest. I'm just going over the table in the PHB which just said it's travel. Am I missing something? Genuinely wondering cause I wanna set the record straight.
>>
>>55250914
>>55250914
Oops, I'm lying.

Forced March. The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of Exhaustion.
For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour.
The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of Exhaustion (see Conditions ).
>>
I'm running a campaign where my PCs are leaders and generals, so I'll have some mass combat coming up. However, the mass combat rules in UA all seem kinda clunky. I was thinking about taking a page from the OSR mindset and just reducing stat scale by dividing by 6 to e able to use D6 for checks, and then grouping ten combatants together and just running everything else as normal. I may steal the commander actions from the one UA, though.

Any input on that idea?
>>
>>55250822
That's actually not true.
Sage Advice has said that you can make ANY magic weapon into a pact weapon. The limitation on type is only for one you summon from thin air--if you pick up a magic longbow, you can make it into your pact weapon.
>>
>>55251012
>Sage Advice has said that you can make ANY magic weapon into a pact weapon. The limitation on type is only for one you summon from thin air--if you pick up a magic longbow, you can make it into your pact weapon.
Huh, that's neat as well.
>>
>>55250987
You really really really picked the wrong system to use, my friend.
D&D works for heroic fiction. You want to be sending the players to be the point of a formation, or on a strike mission to break an enemy formation, etc.
If you're in a situation where mass combat is player controlled, it's not the right system.
>>
>>55250759
What?
>>
>>55251029
The real question then becomes "Can you still summon a normal sword pact weapon when you're bonded to a magic longbow you picked up?"
It could be read either way, y'know?
>>
>>55250892
I honestly have no idea. I never actually saw the rules for his subclass, I just assumed the GM verified it wasn't bullshit.
>>
Tfw pretty much expected to take inspiring leader after the first session.

All I wanted was to deal big damage with my paladin, but my rp was too strong or something.
>>
>>55251067
Just don't take it. If the DM wants you to have it so bad ask for it as a bonus feat. It doesn't look particularly good.
>>
>>55251031
>If you're in a situation where mass combat is player controlled, it's not the right system.
Why? Rules light wargaming systems aren't anything new and that's basically what I get when using my abstraction.
>>
>>55251067
Ask to get it for free later.

Paladins desperately needs their ASIs, so you should really ask your GM if you can get the feat either for free now, or later in the game as a reward for something.

I dont know how reasonable your GM is, but I regularly do this with some of the shit tier feats *cough* charger*cough*
>>
>>55250987
>Playing D&D
>Get into mass combat between two empires
>Players are generals om the field
>build 2 Warhammer fantasy Battle armies that match
>play with Warhammer fantasy Battle rules
>Whenever a PC gets into combat, we switch to their point of view, usually in a duel with a captain or another leader.

It was a blast of an 8 hour session, but I dont think it would be quite as fun a second time around.
>>
>>55251077
It will inevitably turn weird and janky however you do it.
I've never seen a good mass combat setup for D&D.
I invite you to prove me wrong, but I don't see it working.
>>
>>55251047
Which players won out of the first and second fights, you weren't clear.
>>
So I'm making a Sorclock here, Hexblade for the 'lock part, VHuman

Prodigy feat for flavor, or Medium Armor Mastery for impact? I'd rather my character be wearing armor for this anyways instead of Mage Armor stuff as it fits them more.
>>
>>55251104
To expand, because while novel, it is a good way to make a one-off battlefield for people who has access to this:

We were 5 players. We got grouped up as 4 generals who had command of certain units.

Our Paladin was in charge of a Cavalry unit.

Our Wizard was bunkered up in a defensive command unit do sorts, with my Rogue hiding in the unit (I didn't give orders, but was basically a bodyguard). He also have commands to the 2 hand gunner units placed close to him.

Our Fighter was placed in a group of elite soldiers meant to smack into the enemy, and either hold for cavalry support, or break through them.

Our Barbarian was in a more mobile unit, meant to go flanking. He eventually broke off, charged an Archer unit, and brought them down by himself.

GM used regular Warhammer stats for the mooks, and fought out the battle as if it was warhammer fantasy Battle. Whenever a Player was involved, we switched to standard DnD, where he had stats on the different kinds of soldiers. Same applies whenever the wizard cast spells. Though he simplified damage greatly. (I think he used damage thresholds more than actual HP, since the 1 wound models wasn't really possible to "partially damage")

It worked out quite nicely. With the death of WHFB it might be less optimal unless you are an old player, but this was like 4 years ago.
>>
>>55250763
Cool cool, waiting patiently.
>>
>>55251136
First one the player won.

The second one I straight up say the player lost. Open hand monk just won out due to his wholeness of body trait.

And yeah I used PC classes for the NPCs, but it was on request from the players. They wanted it to feel like an even fight.
>>
>>55250795
They didn'ty think the Soul Knife through at all.

Or the rest of the Mystic, for that matter.
>>
>>55251142
Why is your clock so sore?
Do not beat on that clock, it is not nice to be rude to the elderly.
>>
>>55251217
Haaaaaaaaaaaaaaaaaaaaaaaar

seriously though advice about it please I have horrible decision-making skills
>>
>>55251192
You weren't being clear in those distinctions. I take it the first class mentioned in both was the PC?
>>
>>55251236
>>55250702
>It ended quite quickly when the player got off 2 crits in a row.
>>55250702
>Player lost in an extremely close fight.
I thought this was about as clear as you could get, but alright.
>>
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>>55251236
>>55251136
>>55250759
Jesus dude. Just stop.
>>
>>55251262
>Fighter, Battle master
>Against what was effectively an Eldritch Knight
Super tense fights with a lot of action back and forth. It ended quite quickly when the player got off 2 crits in a row.

>Shadow Monk vs Open Hand Monk
Anime fight of the century. Player lost in an extremely close fight.

Which were the players and which were the NPCs? How the fuck is that being clear, you fucking retard.
>>
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Going to play a Tabaxi Paladin Emissary of Kelemvor in Curse of Strahd, what Oath should I take?
>>
>>55251287
Dude, stop. Please.
>>
>>55251274
>>55251292
Are you fucking autistic? I mean which one was the class being actually played and which one was the NPC.
>>
>>55251287
Player vs NPC. You know, how you always present these things.

And I straight up said the player lost in one of them, It is impossible to be more clear than that.

But alright:
Player: Battle master fighter
NPC Eldritch Knight
Player won.

Player: Shadow monk
NPC: Open hand monk
NPC won.
>>
>>55251315
Yeah... that was pretty obvious. It was also sad, because it was pretty obvious which was which.

I am asking you to stop, because you legit sound retarded. Stop embarrasing yourself any further.
>>
>>55251329
>Player vs NPC. You know, how you always present these things.
This isn't always the case.

I know you said the player won in the first and lost in the second, this wasn't the fucking question, like you I couldn't have been more clear than that. You never specified which was the PC and which was the NPC, but good on you for doing that now, you only had to go full autist.
>>
>>55251348
Never go full severe autist, retard.
>>
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>>55251229
Okay, serious advice
Don't bother with the medium armor thing, it's a mediocre feat most of the time.
Honestly, your best bet with that--since the way Pact Magic slots work are somewhat limiting and the Sorc spell list leaves much to be desired--is probably Magic Initiate to grab a few cantrips and a good first level spell, which you get a free cast of at it's lowest level.
I'd suggest grabbing Fire Bolt (which has the same base damage as EB, but never becomes multiple rays, it's one shot for all the damage, plus it can target objects) and Shocking Grasp (Get out of melee free card--if you hit, the target can't make an Opportunity Attack when you turn and run your ass away.)
For 1st level spells, having Mage Armor is nice even if you wear armor, since you'd have that in reserve on the off chance something happens. You don't know sadness until you get a corrosive on your armor and have to cut it off in a hurry to not melt, y'know?
That said, I'd consider taking Expeditious Retreat since going fast is always a useful thing. Jump or Shield might also work well. Fog Cloud could scale but having the 1/long rest, lowest-level cast is still nice.

Also note that you'd be taking these from the Sorc list so they'll use Cha still and, if I understand it right, they do count as spells you know and can spend normal slots on as well--it gives you a bit more zap early on.

Another thing you might consider, since Sorcerer/Warlock is the two blasty classes, is Spell Sniper. Especially if you take my other advice, you'll have both your Eldritch Bolt and the Fire Bolt spells with a 240ft range... plus you can use that to snag yet another shooty spell.

People complain about Warlock being all shooty and no flex, but y'know, when all you have is a hammer, every problem starts to look like a nail. No reason not to lean in and make sure that when it comes to blowin' up, nobody is your equal.
>>
>>55251369
>>55251348
Just fuck already.
>>
>>55251229
>>55251400
Oh, I should be clear
You don't want to bother with Medium Armor because you'd need to spend two feats: One to become proficient in it, and another to take Medium Armor Master.
It's too much investment for too little basically.
>>
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My players like to learn their class as they go and I'm with that. I was about to give them advice on certain playstyles but they told me they'll figure out as they go (fits the whole thinking-on-their-feet as adventurers thing) that said they're at level 7 and they seem to not be aware on the potential of their classes.

-Fighter forgets he has Seocnd Wind and Action Surge and would run away when his life is low hoping for a hea
-AT Rogue doesn't take advantage of his Sneak Attack and would rather spam Illusion spells hoping it would give something to their combat (I like this illusion trickster thing of his though so I would retool fights where the enemy's would get confused by the illusions and waste turns going at certain moments but still, that's all he ever does)
-Life Cleric would rather Guiding Bolt spam and Sacred flame spam instead of heal up. He'd heal but he keeps insisting that his spell damage would be better cause the quicker they're dead, the less he needs to heal. And he'd heal anyway when they're below the half max HP.
-Wizard actually does his job pew pewing from the backline but he's too careful. During overland travel he wasted his entire Level 1 spell slots casting Mage Armor and when combat came to, he just spammed Firebolt and didn't want to waste his Level 2-4 slots because he wanted to save them for a boss encounter (and even then he'd just Firebolt spam instead of use them) He'd go as far as to draw out his weapon and just smack enemies if it came to that.

I mean, it's their character and I respect that but it has come to a point where I feel like they should start realizing their full potential. Our combat has gone to 10+ rounds because with how little they do. I've fudge numbers just to quicken the fight. I'm thinking of letting them fight some "magic reflections" of their characters playing optimally so they can go "Oh damn, we should play like that!" or something at least it goes with their "thinking on their toes" mantra.
>>
>>55251417
Make cards or cheat sheets with a laconic description of their abilities on them, so they remember that they have them.
>>
>>55251369
>Autist
You keep using that word. I don't think it means what you think it means.

You do realize I am not the original poster, right?
>>
>>55251417
They're level 7, they're already experienced adventurers. they've already learned their abilities on the road, that's why they have them.
>>
>>55248555
18, 18, 17, 16, 16, 12
Monk in 3.5, first monk btw, I went Dex approach and picked every feat ever that allowed me an extra attack because I thought I was smart back then. How did it go? a fucking dissaster of epic proportions, completely and totally incompetent. I remember the last combat of the campaign in where enemies literally ignored me because I couldn't hit shit, 29 consecutive attacks and all misses (I wrote it down for future reference)
>>
>>55251438
>continuing to autistically blather
Are you literally a severely autistic retard.

Talk about 5e, you fucking retard.
>>
>>55251453
>3.5
>Monk
I think we've found your problem my friend
>>
>>55251361
>I know you said the player won in the first and lost in the second, this wasn't the fucking question,
Yes it was?
>>55251136
>Which players won out of the first and second fights, you weren't clear.
But whatever, I'll be more clear another time. Just for you <3
>>
>>55251453
It's almost as if someone trained you wrong on purpose. As a joke.
>>
>>55251463
You must have lots of friends <3
>>
>>55251458
I don't mean to be rude, but you responding to the autist doesn't help much either, my man.
Just ignore him, let him sperg until he gets bored, and then he'll leave us alone.
>>
>>55251461
Some time later I played another monk2/psywarX, probably funnest and best char I played in 3.5. But this time was Str focused and had the Decisive Strike variant class with Karmic Strike in the mix
>>
>>55251467
Underrated post
>>
>>55251458
>I AM THE ONLY ONE WHO GETS TO CALL OTHER PEOPLE NAMES, REEEEEE
>AND YOU HAVE TO TALK ABOUT 5E EVEN THOUGH I DON'T!!!!1!!!1!!
Oh boy, we got a lively one today.

Did someone piss in your morning coffee or something?
>>
>>55251467
You know the rule. Now you have to stream it.
>>
>>55251474
Good advice, bro.

When will the next UA be out?
>>
>>55251471
Yeah, quite a handful.
>>
>>55251521
Never.

I am sure they'll find some fancy excuse to delay it next Monday as well.
>>
>>55251417
>-Life Cleric would rather Guiding Bolt spam and Sacred flame spam instead of heal up. He'd heal but he keeps insisting that his spell damage would be better cause the quicker they're dead, the less he needs to heal. And he'd heal anyway when they're below the half max HP.
Does he have Healing Word prepared? Healing Word is a bonus action, he can Sacred Flame AND Healing Word in the same turn.
>>
>>55251474
Don't bother.

He keeps replying to someone trying to make him stop. He cant be helped.

Also, question for you gents: do you play with or without miniatures? And which minis do you use?

I am having trouble finding good minis for a lot of my characters that aren't strictly human or bog standard Elf archer/swordsman.
>>
>>55249506
Draws always goes to whoever is taking the action. If they draw while trying to initiate a grapple, they succeed. If they draw while attempting to break a grapple, they succeed. Much like if your attack roll equals the opponents' AC, you hit.
>>
>>55250657
TRhius is something I was considering doing, allowing the sorcerer to pick his 15 measily spells from literally any spell list (except half casters).
>>
>>55251589
I review it on a spell to spell basis. Some spells are fine, even from half casters, but certain spells are just not at all appropriate.

I would rather check every single spell (only 15, so it is tolerable.) Rather than give lists. Certain Cleric and Druid spells just aren't fit for a sorcerer.
>>
>>55251526
Damn, they promised.
At least the weekend of PAX was good.
>>
>>55251624
That's something I would do too the first time around but it's a nice way to spruce up a class that has always been in the Wizard's shadow

Not to mention this allows players to play a pseudo Mystic Theurge, something that isn't present in the game yet.

Do you think spell point progression + this idea would be too much or not a bad combo?
>>
>>55251589
>>55251624

It may be a good idea not to include Druid because the Land Druid is literally ruined by this idea. Why play a land druid at all when you could just play a Sorcerer with access to every spell?

It's a good idea but definitely needs some fleshing out.
>>
>>55251676
Nah, I play like this. (Gm)

I only have a few spells I am against. Call it personal bias, but Awaken, Commune with Nature, Bless, and similar spells, are just too tier to their class, that I dont feel it is okay to let a sorcerer to get them.

I dont understand why they dont have access to pretty much everything a wizard does. A few ritual like spells, sure, I guess, but that's still dumb.

Wizards can have access to everything on their list. Sorcerers have 15. Sorcerers should, by all accounts, have at least an equal amount of spells to select from, if not more.
>>
>>55251694
There needs to be a Circle of the Landwhale.
>>
>>55251694
Nah, thos is why I make sure to approve every choice, as stated here:
>>55251704
Druids have a lot of spells that's *theirs*. Some of them are fine (Certain lightning/storm themed spells for the storm sorcerer) but druids have a lot of really thematic spells that sorcerers have no business pilfering.
>>
>>55251704
I'm almost certain that at some point in development sorcerer origins got additions to their spell lists like Warlock Patrons and Cleric Domains do.
>>
>>55251709
For one of my homebrew settings I was going to write up a Circle of the Skywhale, if that helps.
>>
Does anybody have a chart for wizard spells know by level, assuming no extra spells copied?
>>
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I'm having a lot of fun making these up.

Out of curiosity, how does one add things to the trove? If I rar these up, can someone put them up there?

Also, I'm sorely tempted to curve the text so it fits a bit tighter, but it'd be a lot of work... not sure if it's worth it.
>>
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>>55249419
Oh hi, Mark.
>>
>>55251772
6 at level 1
Add 2 every level after that.
Done.
>>
>>55251784
It's worth it anon, I have faith in you. Maybe lighten up the text a bit too so it looks more arty. Good job so far!
>>
>>55251791
8 1st level
4 2nd or lower
4 3rd or lower
4 4th or lower
4 5th or lower
4 6th or lower
4 7th or lower
4 8th or lower
8 9th or lower

So it looks like this. Jeez, 44 spells, before they start just buying them or stealing them off enemy wizards.
>>
>>55251860
Why are you telling me?
Also wrong.
It's 6 at 1st level
8 at 2nd, and so on.

Read the book dummy.
>>
>>55251809
I tried lightening the text at first, but it becomes surprisingly muddy looking.
The version of these you can buy has white text, but it throws the visual off on cards like the Void, which has that one white dot, by making it not the brightest part of the image... so I'm going with black.

Anyway when I .rar this all up to share, I'll include the PSD so you guys can make your own tweaks as you'd like. I'm just saving the different cards as individual .png files right now, and then it's done.
>>
>>55251933
I did, it's obviously spells of each level, not at each level. Quit being an ass for no reason.
>>
>>55251860
How did you get 8 at 1st? What the fuck are you on?
Then you add 2 wizard spells every level after.
>>
So what if we bring back prohibited schools of magic for wizards? I.e. you have to pick one or two schools of magic from which you can never learn any spells.
>>
>>55252033
More like you should pick 2 schools and can only choose spells from those schools ever to learn naturally.
>>
>>55252033
What if we go back to making it so Paladins are shitty against anything not Evil
What if we go back to Rogues being a joke class with no purpose
What if we make Monks unable to do any real damage like before

It's a lame idea
>>
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Okay, here we are--the Deck of Many Things for online play.
https://puu sh/xsRAj/d18451ce9a.rar

PSD is included if you want to make your own tweaks. You may need to grab the font here to make it work right: http://www fontpalace com/font-download/Carlisle/

Also, someone make sure it gets into the trove so that people have it.
>>
>>55252108
very cool, good work anon.
>>
>>55249979
How do you theme it tho? What's the story as to why this character exists?
>>
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>>55252137
Just remember to always run the Deck with care.
Personally I suggest having it, RAW, require the character declare their draw number and then, after drawing, be unable to draw from the deck ever again... Or even having it disappear after one (and only one) person declares draws and makes them.

It's a good way to prevent it being a total campaign derail.
>>
>>55252078
What if rangers were useless?
Ooops.
Feels bad man.
>>
>>55249693
Yuan-Ti get Suggestion as soon as 3rd level.
>>
>>55252078
I was reading the mechanics retrospectives of the earlier editions, they really had no idea what the fuck they were doing. And the adversarial DM- player dynamic was fucking literally autistic.
>>
>>55252179
I really don't get why they went to the trouble of making sure Paladins and Clerics were capable against all sorts of creatures... and then still made the Ranger an arch-specialist that has all-or-nothing class abilities tied to terrain and creature type.
Surely that wasn't the best option
>>
>>55252199
Older editions each have their own flavor.
If you go back to like 2e or even AD&D, they tended to be more gamist and your Thief was just "the Thief"
At the time it wasn't abnormal for the DM to make you save or instantly die.

As for 3 and 3.5... I have nothing to offer you. I found it bloated and crummy from the start. It doesn't really do anything right if you ask me.
>>
>>55252233
And the monk was stupidly overpowered, and likely outdamaged anyone but a fighter who put everything into a single weapon type, who was then only on equal footing.

And monks got it for free becauae "All monks are super martial artists!!!1!!1!!"
>>
>>55252233
Yeah, 3e/3.5e/PF soured me as to how bad mechanics and the design space can be, it's a reason it's an autist containment system. And even 4e is tiring.
>>
My players aren't pussies and always roll on level ups. What about yours?
>>
>>55252289
You mean for hp?
>>
>>55252312
yes
>>
>>55252320
The tradition for many years at our table is to roll the one die. Then, if you want, you can roll a second and take the average, for better or worse.

It's a nice gamble that can take away a crappy 1, but I've seen barbarians roll a second die on a 4 and have it be a 1. Good times. I enjoy watching the struggle as they decide.
>>
>>55252289
I offer my players an option as a group.

They can all take the average or chance a roll.

OR

Everyone gets max HP, but so do the bad guys.
>>
I seem to remember there being a sage advice or something similar about blade lock dual wielding (or having dual wielding pact weapons), but can't find it. Anyone got me?
>>
How in the absolute fuck is anyone supposed to fight a Marilith, reasonably? I'm looking at high level demons to throw at my party who're invading a cult's domain and jesus christ

>23 AC at basically all times thanks to Reactive
>Magic resistance
>SEVEN FUCKING ATTACKS A ROUND
>Can't even keep her at range because she can teleport to your sorry ass
>>
>>55252444
Dual welding is a cancerous fighting style that relies on eating up a vestigial system resource.

There are untold cool game features that got thrown in the trash because "they can't work with dual weilding"
It's revolting
>>
>>55252289
I once did a lethal campaign on a request from my players.

We homebrewed the death mechanics and what happens when you hit 0, and then nerfed the health per level.

You startes with the usual, your max HD + conmod.

Then you get conmod+the tier of your hd:
>1D6 = 1
>1D8 = 2
>1D10 = 3
>1D12 = 4

Suddenly, a level 20 wizard with 10 con would have 25 HP.

I never understood what was so satisfying about it, but I think my old 2e players just like having their characters permadeathed on a regular basis.
>>
>>55252464
>There are untold cool game features that got thrown in the trash because "they can't work with dual weilding"
Such is?
>>
>>55252459
Reactive only blocks 1 attack. Melee characters get in close, everyone else spams lightning. Business as usual.
>>
>>55252444
Ask your GM. Any reasonable GM would let you make 2 pact weapons.

Or let one have a unique effect. I remember a GM who gave a Bladefiendlock a sword which was readied using his bonus action, that got a +5 bonus to hit and damage if his other weapon had hit his target first, and if 2 attacks landed, including the one from his pact weapon, he got an additional attack with it.

That got quite good later on, and kept him competitive with the fighter. It was a bit reliant on a proper enemy (thrash mooks with 10 to 15 health never lived long enough to make use of the effect), but when it got to shine, it was incredibly good.
>>
Anyone have the fan-made compendium of monsters with details on their habits, sociology and physiology ? It was like 350 pages and i can't seem to find it again (accidentally wiped it)
>>
>>55250366
>D&D employees think they actually work
>>
>>55250433
Just as shit. Sorcerers have never been good.
>>
>>55252464
Show me on the scimitars where the good elf with the panther touched you
>>55252563
Looks like this'll be the route to go. It's a bit silly you can get a greatsword or axe, but not two daggers or shortswords.
>>
>>55252383
>but so do the bad guys.
Meh, hp bloat is boring and probably the most unfun way to make the encounter harder. In fact I prefer to make enemies health sub-average, but throw more of them. Not only makes the fight more interesting because you actually have some progress with dying enemies rather than them being sponges, but it also works out challenge-wise because lolactioneconomy.
>>
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I have a colossal purple worm that lore-wise has been roaming the desert for centuries looking for and eating magical items. My Players are going to fight it today after the worm ate their plot important item and they need to get it back. What kind of magic items could be looted from its stomach? Players are level 12 for reference.
>>
>>55252867
Does it actually digest the magic weapons or are they all just piled up in his gut?
>>
>>55252894
Piled up, since PCs who get swallowed take acid damage, so any non magical items will be digested. Magical items are fine inside its gut.
>>
>>55252459
>CR 16
>meant to be "a challenge" to four level 16s
Literally anyone attempts a Shove attack to knock the Marilith prone. It has only 5 Acrobatics and 4 Athletics to resist. Once it's on the ground, two level 11+ Battlemasters (wielding literally anything magic) run up and dump six attacks each and all of their superiority die. For extra safety, have any non-Fighter who gets an earlier action run up and shove a bag over the marilith's head; if it can't see its attacker, it can't even reaction parry.
>>
>>55252867
What sort of people would be traveling through this desert, and what items would they be carrying? If there's some merchant route that passes over the worm's territory, the magic items could be anything. If it's a big no-man's-land, the only magic items you'd expect to find there are weapons and equipment of other people going there to hunt it.
>>
>>55252459
Isn't Marílith a Fiend? Most paladins of that level will take her out
>>
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>>55252936
The worm wanders everywhere. Its a big desert and keeps well enough away, so Magical Weapons and Gear sounds fitting.
I have no clue on what types those should be though. I don't like simple +1 gear, it's too unimaginative. Group consists of
>Human Diviniation Wizard
>Human GoOlock
>Halfling Druid/Monk
>Dragonborn Eldritch Knight
>Aasimar Paladin

They also already have a stockpile of magical items they plan on selling in the next big city.
>>
>>55252867
Cool

How often do adventuring groups go out into the desert? how long has the worm been out there? Come up with an average, most of them were probably low level travelers, and drop a bunch of low level magic items in there that the party would never use, then put in a couple of good items that would be completely useless against the worm.
>>
>>55252924
>marilith can't even teleport with a bag on its head
>a high level demon defeated by a fucking blanket party
>>
>>55252984
Give them a whole lot of magical items that aid travel or fight huge creatures.

A map that shows the best path between any two points.
A spyglass that can see through terrain that is in your way.
Boots that let you travel for longer before exhaustion sets in.
Hats that keep you cool in the sun and dry in the rain.
Bottomless Canteens/Respawning Rations
Bags of holding/Belts of many pockets
A star chart that projects a dome of stars around you that shows the stars in real time, even during the day

I'm sure there are tons of other travel supplies I'm not thinking of. Also maybe more mundane stuff. Adamantine or magical tools.

A deck of many things.
>>
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>>55252203
I would have simply made the ranger a forest-y fighter who knows nature magic and who's really good with a bow against anything, and even better against his racial enemy because he always shoots at their eyes or dicks, but no, that dual-wielding shit has to say.
>>
>>55253079
They have more than enough things that aid in travel they made a landmaster using the GOOLocks connection to his patron for forbidden knowledge on tank treads.
Thaat deck of many things could be real interesting. Probably keep it in a container that resisted the acid and chained up. Could be its own little side quest.
>>
So my second character of the campaign's finally died and I've already finished rolling shit up for my third. Stats are fine, gear is fine, bio is fine, but I have no idea on how to introduce them to the party. What are some good ways of introducing a new character to the party apart from appearing out of thin air?
>>
>>55253143
Describe the character?
>>
>>55252459
4 lvl 9's can beat it if they are midly optimized and have +1 weapons.

A fighter with 20 strength and PAM. +4 prof + 5 strenght + 1 magic weapon.

He needs a 13 to hit, first round, 4 attacks plus 1 bonus, expected damage = around 45.

Marilith expected damage a round against 18 armor is like 60. So yeah, it is quite easy to beat. Actually weak for a CR 16.
>>
>>55253161
Wood Elf Rogue, Thief archetype, level 12. Raised in a thieve's guild a few miles north of where the party currently is, on the run from guards after accidentally maiming an innocent. Looking for a long-lost friend/relative. CG.
>>
>>55253143
You ask your DM
>>
>>55253177
How well known is the rest of the party? Maybe he hears they're in the area and tracks them down in the hopes that getting on their good side might get them to vouch for him so the guards let him off. Between the guards being mad at him, the townsfolk disliking him, and his wanderlust he decided to pay the party back by assisting them.
>>
>>55253177
Is there a level 12 plot involving intrigue coming recently? Ask your DM to be a Rogue whom is paying back a favor to one of the elements, to help the party in exchange for the cover their relationship provides for them

Are you in the open country? A disguise as a mundane traveler adventurer would help you blend in
>>
>>55253216
One or two are fairly well know, but not world-renowned. They saved a small town from some Innsmouth-like infestation and killed one of the main warlocks along with my first PC
>>
What's the most heavy metal adventure you could run for 1st level characters?
>>
What exactly is the mystic identity supposed to be besides "psionics"? nomad seems cool, but outside of that they just seem like weird sorcerers.
>>
>>55253284
A band of gestalt Barbarian/Bards are trying to become famous rock stars. They decide to try their hand at adventuring to come up with material to write about. That night, before they can leave, the town is invaded by a horde of skeletons during a violent thunderstorm. They use the power of rock and violence to save the city.
>>
>>55253332
Ooh, make it Storm Herald barbarians for extra metal

Especially since you can still use inspiration while raging
>>
>>55253284
Ah yes, reminds me of that Valor bard I made once.

Used a greatsword, and his "catchphrase" (which wasn't even used more than like 4 times, but my fellow players loved it) was
>I like my weapons how I like my music
>HEAVY
>AND
>METAL
>>
>>55253389
M... Mordekaiser?
>>
>>55253284
After a volcanic eruption, players must brave a nordic wasteland blanketed in ash and laced with lava floes, fighting skeletons, giant skeletons, and mammoth skeletons in order to stop a runestone full of sealed demons from being pushed into the lava by a bunch of laughing skeletons.

>>55253332
>gestalt
get out
>>
>>55253444
Someone stat me mordekaiser
I'm thinking eldritch knight
>>
>>55253508
It'd have to involve necromancy, that's like half of what he does now

Some kind of necromancer gish. Maybe oathbreaker paladin?
>>
Shit on my multiclass
Land Druid X
Dragon Sorcerer 1
Wizard Ritual Caster feat
>>
Is there a range for a help action?
The enemy needs to be within 5 feet of you, but does the person you're helping need to be?
>>
>>55251563
Reaper has a good figure finder and a pretty wide variety.
>>
>>55253700
I mean, it's not THAT bad, but why? Flavor-wise it's just a huge fucking mess.
>>
Anyone checked out Xanathar's guide to everything yet? Is it worth it? Don't see it in the trove
>>
>>55253752
Check the release date, it'll be a few months.
>>
I'm going to be GMing a game soon and my 4 players have formed the following party:

>Goliath Barbarian
>Tabaxi Ranger
>Lizardfolk Druid
>Half-Orc Wizard

Thoughts? I'm glad they took a lot of Volo's options, I've always loved beastfolk and stuff like that.
>>
>>55253700
It's a huge mess. If your land Sorcery at least of an element somewhat atunned to your Draconic legacy?
>>
>>55253781
They are very nature based, especially if the barbarian takes totem path

Take advantage of that
>>
>>55253746
Because I want the unarmored AC shield and feather fall from sorcerer
Ritual caster is for a familiar and stuff like drawmiji's instant summons for emergencies
>>
>>55249822
That seems really underwhelming for a siege weapon though. I mean, yeah, 3d10 is good, but it doesn't seem to get an ability score bonus to damage. Since it takes three actions to fire it, a Sharpshooter/CBE Fighter/Ranger is gonna outdamage your ballista pretty easily (even without Sharpshooter you're still doing 6d6+6xDEX) damage).

I mean, it's not gonna help you take down that dragon unless you've got a few henchmen firing these things constantly.
>>
>>55253752
Releases 21 November, 2017
>>
>>55249822
Oh, and would you even add your DEX to the damage roll? The 'to hit' value has already been calculated and is independent of the user's stats, so I'd guess the damage roll is, too, right?
>>
>>55253833
I would consider allowing Inteligence or strength (pulling back the ropes and shit) but not Dex
>>
>>55253767
lol no wonder, thanks
>>
>>55253781
RULES OF NATURE
>>
>>55253802
>>55253919

Yea, I noticed. First villain might be a rogue archdruid, I'm thinking.

3/4 of them know Primordial, too, so I want to incorporate elementals a lot.
>>
>>55253806
I maintain that it's a huge mess. If all you care about is optimized rules, whatever, go for it. Be an onion druid or nuclear druid while you're at it.
>>
>>55254006
It was more of hey I don't want to die, 1 level of sorcerer would be pretty good at keeping me from dying
Rituals are just good in general
>>
File: mino.jpg (127KB, 800x942px) Image search: [Google]
mino.jpg
127KB, 800x942px
>>55248555
Does someone have cool ideas for a minotaur boss battle? Cool abilities, personality, items, magic, the place, anything.
>>
In a no multiclassing setting (It's dumb I know)
Which is a better blaster, Warlock or Sorcerer?
>>
>>55254157
Labyrinth battle where it pops in and out of corridors and trapdoors, stalking the party and hitting them from random directions over the course of travel.

Have it roll stealth, but also get everyone's passive insight scores down to see if they can see through it faking sounds to distract them and nail the party from behind

Roll iniative for the group and keep it as they wander to make things smoother.

The minotaur isn't dangerous in a straight fight, it's dangerous because it knows the maze and they don't, and can drive them into traps, dead ends, and prevent them from resting, driving them into exhaustion and bad decisions as your players get more and more panicked.
>>
>>55253992
Fun fact: In older game editions, conjured Elementals wouldn't turn on you if you lost concentration if you were a druid
>>
>>55254205
Im planning in impossibiliting magic to be used in the battle until they kill the fucker
>>
Rolled 3, 13, 19, 20, 13, 11 = 79 (6d20)

Check out this wizard, ya wizards
>>
File: Wizard 3.png (2MB, 735x1200px) Image search: [Google]
Wizard 3.png
2MB, 735x1200px
>>55254289
Mighty fine stick Wizard you got there.
>>
>>55254289
>20 on int
what the FUCK
>>
>>55254289
That is indeed a mighty specimen of wizard. Just make sure he gets a hireling to carry all his stuff.
>>
>>55254289
So, is there any race out there that gives str/Int bonus? I mean, you're gonna need like, Variant Human *and* athlete as a starting feat
>>
>>55254345
Since he rolled a 20 (which is the cap) he wouldn't even need an Int bonus, he can be a half-orc and it wouldn't be detrimental at all.
>>
>>55254221
In this one they can if they feel like it, it's up to the DM.
>>
>>55254266
No, don't do that...not without great reason anyhow.
>>
>>55254322
Thats what floating disk is for anon
>>
>>55254157
A cliff for it to bullrush people off of.
>>
>>55253812
>unless you've got a few henchmen firing these things constantly
Isn't that the whole point of siege weapons? The only reason you'd ever only have one is if you have something that pierces plot armor like in the third Hobbit movie
>>
>>55254157
Magical jail cells that spring up whenever two or more party members get too close together
>>
>>55254410
If I dont they will just escape
>>
>>55254586
https://roll20.net/compendium/dnd5e/Spells:Private%20Sanctum#h-Private%20Sanctum

make the whole place one of these
>>
>>55254586
Oh, high level stuff like Planeshift. I thought you were blocking spells entirely.
>>
What happens when you get temporary HP while at 0 HP?
>>
>>55253444
Who?
>>
>>55254779
https://youtu.be/LuH-ZIE_kl4?t=16
>>
>>55254727
I rule that you're active but still making death saves
>>
>>55254820
Thats crazy, I like it
>>
>>55254800
Uhh... is that one of those ASSFAGGOTS games?

Can't say I was aware of that, but then again, that type of sentence is practically a cut and replace meme at this point.

I LIKE MY X HOW I LIKE MY Y
*insert 2 things that both contain*

I hardly think I was the first one to think of that heavy and metal connection.
>>
So can monks catch and throw giant rocks or not
>>
>>55254612
Thats actually a good idea.
>>
>>55254874
Is it a projectile? Then yes, if you manage to block all the damage and spend a ki point.
>>
>>55254843
Yeah, that's League of Legumes. Mordekaiser is just some guy whose abilities all have heavy metal names and smacks people with a giant mace, and has a metal guitarist skin.
>>
>>55254887
I've heard people saying you can't throw them back
>>
>>55254874
Depends on the size of the rock
>>
>>55254899
They can deflect them regardless of size, but if they're too big or insubstantial, they can't redirect them
>>
>>55254935
But where does it say that?
>>
new thread

>>55254965
>>
>>55254944
>If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free.


On the flip side, you don't need to be able to see the Missle to catch it
>>
>>55254874
One time in a science fantasy setting, I let the monk deflect a grenade back at an enemy.
>>
>>55254899
That's wrong.

Is the rock a ranged attack? If it is thrown: yes.

Is the rock a projectile? Yes.

You can catch a thrown projectile. Since both are confirmed, you can.

Now, to throw it back, you need to spend a ki point, and have reduced the damage it would have done to 0.

That could be a problem, depending on the damage this rock deals.

There is no limit on the size. They do apply size limitations, so where it is not stated, you are assumed to be able to do it. The restriction in needing to zero the damage taken is more than enough to prevent any kind of abuse.

No ruling on the damage as far as I know. You throw it as if it was a monk weapon, so it would AT LEAST have your monk damage die, as well as you being proficient in it, and use dex to throw it. But what die it is intended to use, I dont know.
>>
>>55255001
>Variant human banned
>all players get a feat lvl 1
>getting knocked to 0 gives you one level of exhaustion
>normal human gets an extra skill and a tool proficiency
Thread posts: 397
Thread images: 32


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