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Worm

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Thread replies: 191
Thread images: 12

When the fuck is anyone gonna make a fucking Worm RPG so I can play with my friends?

Fuck I just want a good super hero rpg where you can roleplay as hero, villain, or policemen arresting powered people
>>
>>55244623
Ran a game inspired by the Worm universe hadn't finished the series using Hero System.

As a setting it's nothing really special. Just grittier than average Supes.
>>
>>55244623
>inb4 Wormfag shows up and gets massively triggered someone is talking about the setting that killed his family or some shit.

OP play Wild Talents, or Weaverdice if you want the "official" Worm RPG
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>>55244623
Wildbow wrote a ton of material for PRT quest. Check that out ASAP if you haven't already. You can also check out the Weaver Dice stuff he wrote.

Alternatively, just get a group together for a game of Mutants & Masterminds or something.
>>
>>55244623
Weaver Dice has a fairly active IRC channel filled with games and players. The character creation system is also partially automated, which takes some of the confusion out that might otherwise be there.

We've also been working on a Pact Dice game for a little while now, and have some basic rules down. We're doing a character creation later tonight.
>>
>>55245351
>implying
The nigger died. Actually all men died.
>>
>Worm 2 has been close for a year now
When will that boring shit he's writing now end
>>
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>>55245351
>forgetting the most heroic and manly moment in the story
>>
>>55244623
>HERO/Champions
>Wild Talents (while the core would do, absolutely get a copy of "Progenitor" as well if you're using it for Worm)
>Mutants and Masterminds
>GURPS
>Savage Worlds (with Necessary Evil or Superpowers Handbook)
>BESM/Tri-Stat/Silver Age Sentinels
>FATE (with such flavors as Core [which itself has a semi-Wormlike setting in Fate Worlds Volume 1], Wearing the Cape, ICONS, Strands of Fate/Strands of Power, Venture City Stories, Base Raiders, or Atomic Robo all serving as potential supers systems)

Maybe even
>the old Marvel Superheroes RPG (I have heard of someone using this for Worm, but from what I know it doesn't seem like it'd fit well)
>Villains and Vigilantes
>one of the Cortex+ systems, though I doubt those would fit as well
>Prowlers and Paragons
>Supers!
>Does BRP have supers?

Using Weaver Dice to generate the character concepts which you then build in the system, not worrying about point-balancing the powers. Hell, you could even just take a system that can handle modern world games and somewhat "freeform" the powers (you don't necessarily need specific rules to know that someone who phases through walls can go through a given wall, while a blast power could be modeled on existing guns, rocket launchers, or whatever), if you have one that you're comfortable with and all the rest of these are completely foreign to you. Or you know, just use Weaver Dice.

I kind of doubt some random-ass homebrew system with "Worm" on the cover would do a better job than ALL of the options that are already on the table.
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>>55244623
There is Weaverdice you know that right?
You can also use Worm simply as a setting if you understand enough of the shard/entity/powers dinamic mechanics. If you don't, there's a Word of God Repository and a Worm Resources Thread that can probably link you to the vast multitude of expanded content the author himself has wrote.

>>55245351
Someone is surely triggered around here

>>55245893
Its pretty good. I hope Worm 2 is 200 years in the future or something dumb like that.
>>
>>55246883
>>HERO/Champions
Opinions on this compared to mutants?
>>
Undersiders in HERO, with Wildbow commenting:
https://forum.rpg.net/showthread.php?672521-Wormverse-Champions-4-The-Undersiders&s=f9d1ab6cc4a541d90af86b9dccd15cfe

Skitter in Mutants and Masterminds
http://roninarmy.com/threads/766-?p=28015&viewfull=1#post28015
>>
>>55245358
Only the gay couples came out unscathed.
>>
>>55247129
The only surviving ones were the loner autist dog girl. The scarred for life cute girl. And the straight black girl that loved the guy that sacrificed for her.
>>
>>55247129
Aren't you forgetting best cyborg couple?
>>
>>55247129
Best knight-dude came out maybe okay. For a while.
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When?
>>
Oh, Worm?
>>
>>55249637
In a month or two.
>>
>>55244623
>policemen arresting powered people
literally mutant city blues
>>
>>55246935
Champions is more Justice League then Worm. It's not made to be bloody and gritty, it's made to give players the tools to have batman and superman in the same game without having to handwave everything.

Champions is great, but it's not really built for this.
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>>55244623
Worked on this for a couple weeks back when I was obsessed with Worm. Had a lot of fun having friends randomly roll characters for Weaverdice.

624 Options. Get ready to Roll.
>>
>>55250425
Many of these need quirks and limits to be Worm-y.
>>
>>55250425
>>55250445
The quirks and limits are determined in character creation with the advantages/disadvantages system, as well as GM/player discussion.

It's not intended to build things entirely from scratch, just a simple way to throw players in the game quickly or to speed up NPC creation.

If you want quirks and limits, you're probably better off just making the characters in Weaver Dice the normal way.
>>
>>55250358
This

Champions/Hero System is great for 4-color shenanigans and suplexing people through the floor and so on, but it's not as great for low level stuff where people die if they get shot in the head

I mean it's a generic system so you can use all the optional combat rules and limit defenses and so on in an attempt to make it gritty but I don't see why you'd ever want to when GURPS exists for your point-buy 3d6 gritty needs
>>
>>55250425
that's a lot of work, nice
>>
Rolled 293 (1d624)

>>55250425
>>
>>55250425
>>
>>55251907
fuck

>>55250425
>>
>>55251910
options field, nigga. dice+1dX
>>
>>55251910
...I'm just going to leave now.
>>
Rolled 350 (1d624)

>>55251915
In my defense i'm extremely drunkk right now

One last try
>>
>>55251925
>I'm a technopath
>you create EMP fields
fuck me, you literally have my counter power.
>>
Rolled 307 (1d624)

>>55250425
Why not?
>>
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>>55244623
Worm's #1 gimmick is being a high-lethality gritty supers universe in which traditional "heroism" is really an illusion. Literally the primary problem with the overwhelming majority of supers games is that the mechanics naturally inform a much grittier and less heroic versions of the supers experience than what people who are read traditional superhero media are expecting. Seriously, the majority of superhero TTRPGs that DO NOT work for normal supers (seriously, there are very few good supers games) WOULD work for Worm.
>Champions
>Hero System
>Mutants and Masterminds
>Aberrant
to name a few
>>
>>55251960
>Shoots sparks that grow larger and more powerful the farther they travel

Fug, was hoping for something with more utility. Guess it's time to join the Brockton Bay Protectorate. I could cackle manically as I shower the city in sparks from HQ, up in the sky.
>>
>>55251942
So i'm EMP magnetman. I can live with this.

In Wormverse this would be a pretty effective anti-tinker power.

Far too easy to abuse if I went the bad guy route though. Welp, a life of petty crime and blackmail it is.
>>
>>55251974
How big can it grow though? I'm starting to understand >>55250445

But remember, its not about the power but how you use it :^)
>>
>>55251990
Uhihuh, there's tons of flaws and drawbacks in the official Weaverdice that could be appropriated. A quick and dirty limitation would be requiring a certain mental/emotional state or severally damaging one of the senses, be it while-using-power or permanently.
>>
>>55251969
Are these the ones that don't work or the ones that do?
>>
>>55251983
Yeah, could you beat Dragon and cyborgman on a 1 on 1? Makes you think
>>
>>55244623
Actually ran a game based on Worm in spirit if not set in the same universe. It fell apart due to OOC problems but it was fun while it lasted.
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>>55252008
Those are examples of games that DO NOT work for traditional supers games, but WOULD work for Worm.

Honestly, I chalk a lot of it up to late 80's, mid-90's, and early 00's game design being so simulationist, which naturally informs a grittier, more lethal, less PC-centric game, in which the PC's are just a part of a big scary larger world that doesn't care about them.... you know.... just like the Wormverse.
>>
>>55252051
What happened?
>>
Rolled 428 (1d624)

>>55250425
ok
>>
I reckon handling some thinker powers might be a hassle. Like Tattletale's super intuition. I imagine it'd be a pain for both the player and the GM to deal with something like that.
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>>55252077
Now THIS is a useless power.
>>
>>55252082
Those are the kinds of powers i'd veto, desu.

>>55252100
Maybe not great as a cape, but you'd be great working as a diplomat, detective/cop/PI etc.
>>
Rolled 366 (1d624)

>>55250425
See what happens.
>>
>>55252100
Shit for combat but pretty great in a lot of situations.

Probably end up in PRT HR or something checking the staff occasionally for signs of evil and sitting in on interviews for the same thing.
>>
>>55252126
>366 Tinker(Teleportation) Tinker 4, Mover 3
Seems alright. Low-to-mid level tinker with an area of expertise that might afford a lot utility and opportunity.
>>
>>55252144
Living the comfy life while other capes die on the streets.
>>
>>55251990
And, actually, going by RAW there is no limit (except maybe curvature of the Earth or something). It would still mean that I'd have to somehow get a very good reading on where to jizz sparks, a quick confirmation from the ground, ability to see wherever, and then friendlies would have to wait for the transit time of destruction getting there. On top of whatever limiting drawback.

That'd also probably mean collateral damage (depending on how destructive the sparks were after so far), but it could be very amusing at any rate. Practice would make perfect, and the city is destroyed enough as is.
>>
>>55250425
dice+1d624

roll
>>
>>55252185
dice goes in options field
>>
>>55252162
Plus the probability of ending up with a nice girl goes way up if you can automatically tell if people are nice.
>>
>>55244623
no one kyskyskys
>>
>>55250425
>>
>>55252204
would the public love the PRT and think they do a good job stopping criminals?
>>
>>55252082
Some of them would be bothersome, yeah. Accord's power comes to mind. Weird as it is, precog powers might actually be among the easiest to work with. They're unreliable enough that the GM can give you a heads-up about something and still have a good bit of leeway.
>>
>>55252058
System was a heavily homebrewed version of mutants and masterminds. Players met when they were all in a gas station and a group of villains attacked. The leader of the villains was a guy named Catastrophe, who could warp space with his hands. The spatial warping didn't wear off and Cat had a well-publicised history of using it to irrevocably mutilate people. Unfortunately for him, the gas station's customers consisted of three people with powers who had yet to announce them to the world:

-A guy who could drain electricity from objects to form blue glowing orbs they could control telekinetically and detonate, causing a grenade-sized explosion of kinetic energy
-A guy who could create small portals 6 inches in diameter within arms reach, with the other "portal" leading anywhere within line of sight
-And a girl with a trump power who could control the powers of one other person within their line of sight - ie if you have the power to shoot lasers from your hands she can cause you to fire them or prevent you from firing them, although she can't control where you're pointing your hand
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>>55252569
The heroes foiled Catastrophe's robbery attempt, and then were escorted to the Police Headquarters, which was next to the souped-up jail where they kept the worst criminals, including supervillains if they had any. The players stuck around long enough to be interviewed by a succession of DAs, police higher ups and members of the governor's office. Then as they were being offered jobs as permanent heroes, Catastrophe's backup rocked up and tried to jail-break their boss. They managed to defeat them too, and a week later were official heroes.
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>>55252595
They got a base set up, which was promptly attacked and destroyed by a group of supervillains. One of the players (the portal guy) lost their arm in the fighting.

Aaaaaand then the game fell apart. Trump girl had said she didn't want to end up being the leader, doing all the rping and making all the decisions. Sadly the other two players suck at RPing and kept deferring to her. The player eventually got so frustrated they said they weren't interested in playing anymore and the game fell apart.
>>
Rolled 364 (1d624)

>>55250425
>>
>>55252820
You're inverse Clockblocker. Blockclocker?
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>>55252862
Breaktime?
>>
>>55252862
>>55252820
>>55252871
At first I thought it was gonna be really lame, but it could be pretty strong if used right.

Timeout?
>>
>>55252927
Sorta depends on how long it stays in effect and how absolute the effect is. I mean, if it's a power to make oneself inviolable and immovable in the way Clockblocker can do to other objects, the power might be sorta useful in certain situations, but then there's the question of duration. For example, just getting a second or two of stop-time might not be enough in some cases. And then there's stuff like momentum to consider. If you jump from a height and freeze in the air after falling for a couple seconds, when the effect ceases and the fall resumes, do you maintain the same momentum you had in the moment when you stopped yourself? This stuff can make a world of difference.
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>>55252569
>>55252595
>>55252624


Sounds fresh. I would play with you.

My retard friends don't like Vampires, Superheroes or even slightly modern tech...

So I am pretty limited in my available Settings. And ofc the forever GM.

I would actually love to play in a modern day Cthulu Apocalypse game and a cool Worm like Superhero/Villain Sandbox. I would even GM FFS.
>>
>>55252569
>>55252595
>>55252624
I'd play something like that too.
I was the GM for a Worm campaign once at a friend's house, but it didn't last because everyone sorta retreaded back to their different social circles.
>>
>>55253069
>don't like Vampires, Superheroes or even slightly modern tech...
I might be the first one to say this but have you tried dnd?
>>
>>55245351
This.

Worm and its fans are the saddest fags on this site, because at least the MLP idiots aren't obsessed with fanfiction-tier shit written by an edgy retard.
>>
>>55255270
>I have made assumptions based on other people's opinions instead of reading parts of the work that I criticize The Post
But I can't blame you, that is 50/50 of what you get on all boards here
>>
>>55255539
>i genuinely think Worm isn't shit

You need to be at least 18 to post on this site, friendo.
>>
So is Weaver Dice from the ground up bad or just unfinished?
I've heard mixed things and want to know if it is worth picking up besides the character generation part.
>>
>>55255644
It's only as bad as Worm is, so take that however you feel about it.
>>
>>55255644
Kind of both, Wildbow isn't a good game designer.
>>
>>55250425
Rollan. I liked Worm a lot, although I felt it was a lot better at street and city level with Endbringers as cataclysmic "End Bosses" just to survive and the S9 were "you're fucking DEAD, run like hell" for most heroes rather than the megaspeed Godzilla Threshold it became.

I felt it would also make a good MMO, although that might be me just missing City of Heroes/Villains. Hell, BBay has raid bosses/random swarm "all players fucking bundle" events in the Endbringers, dungeons and four factions with their random mooks built in already if you want to use them.
>>
Rolled 158 (1d624)

>>55256254
Fuck.
>>
>>55256274
>Transmutation of inorganic matter/ Shaker 4

That's a good deal higher than four if you know yourself some chemistry.
Turn someone's weapon into a neat handful of FOOF or some of those fancy azides that explode if you attempt to work out what they are and BANG.
Want to get through a door? Turn it into a solid that then sublimes, or something like sheet carbon I can just kick though if it doesn't come in nanotube form.

Hell, at minimum the tinkers on my team will fucking LOVE me for making all those rare reagents. Even if you take "inorganic" literally, that just stops me using multiple Carbons in one molecule. I can basically set up my own synthesis with a little fine-tuning, too, and get around that slowly.

I guess I'm restricted to doing it slowly with my rating, but still really handy.
>>
>>55246935
Hero is my go to start for everything. From fantasy to zombie survival to super heroes.

I ran a street level hero have recently, and it was great. The first session involved the party shitting thier pants and trying to rush a teammate to a doctor who didn't ask too many questions, after he tried to take on a gun man without having any body armor.
>>
Rolled 255 (1d624)

>>55250425
Fuck it. I can't resist anymore.
>>
>>55256825
>255
>Becomes stronger/tougher the more damage they are dealt
>Brute 3-6
I guess that makes me Whipping Boy. Damn, this one isn't pleasant. Hope I at least get some regen or a mate to patch me up. Routinely getting the snot beaten out of me on purpose does not sound like fun.
>>
>losers try to advertise their pathetic fandom here

It's genuinely sad. Not just how transparent your awkward shilling is and how empty your praise is for such a mediocre work, but how you can't even stick to spamming this in /co/.
>>
>>55250425
> 420
> Can take the mind of one person and place it in the body of another, rendering the former catatonic and the latter unconscious and ruled by the mind of the former. The user may carry one mind with them at a time
A part of me was hoping it'd be something weed related. I'd have to know the limits of the power, but it could be either great or awful.
>>
>>55250425
Well, guess I'll see where the dice may fall.
>>
>>55256925
> traditional games
> not on /tg/
Is it just worm you hate or all supers systems, I can't tell
>>
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>>55256925

Jesus. Worm is not that great. A lot of teenage drama and the higher power levels are meh but Worm is neither shilled that hard nor uninteresting for a tabletop.

You have to modify it but if you mesh together Steelheart and Worm you actually have a great world for a supers sandbox.

I actually had an interesting thread here but whining about Worm destroyed it.
>>
>>55257276
It happens every worm thread, you just gotta ignore them
>>
>>55257276
>Worm is neither shilled that hard nor uninteresting for a tabletop.

It's all relative. The Worm fandom gets shilled here about ten time more than it should be, which is at all.
It's almost on the level of homestuck in terms of the fans not really appreciating how low quality the base material is.
>>
>>55250425
>347 Copying powers from one person onto another temporarily
>Trump 4
Wut? This lets you temporarily create a 2nd Eidolon/Contessa/Alexandria/etc, making you ridiculously valuable to the powers that be.
>>
>>55256925
This particular OP is particularly cringe-inducing.
>>
Rolled 32 (1d624)

>>55250425

Hoping for something good.
>>
>>55257533
Weak-point detection. Guess I should take some martial arts, practice at the gun range, and bring plenty of dynamite.
>>
>>55257468
Yeah, the actual classifications seem to be a little janky. I got an instant kill switch and the ability to lock up enemy armour or melt though pretty much anything, as well as the ability to make pretty much anything elemental or non-hydrocarbon for the Tinkers to screw with. Instantly poison someone's coffee with cyanide by tapping or pointing at it, etcetera.
That was a power rank four. Some of the twelves seem a little underwhelming, too. Control over paper, Shaker 12?
>>
>>55257453
>I went to a thread about [thing I don't like] and got mad. How could this happen?
>>
>>55244623
Problem with Worm is the type(s) of people it attracts. They're naturally not the best choice for a cooperative, collaborative activity and long periods of concentration.
>>
>>55257611
Powers aren't given high scores because of their versatility, it's based on how threatening they are.

http://worm.wikia.com/wiki/Power_classifications

The trick with "Transmute inorganics" is that it's really handy, but unless you're really on your game, a group of PRT operatives should be able to take you down.

>>55257468
Again, power ratings are not how powerful your powers are. It's how dangerous you are, and what protocols can be put against you. Yes, this is a really good power, but you will always be squishy; it's your friend that is empowered, and only temporarily. Very, very useful, but not terribly hard to deal with.

Back to >>55257611

Control of Paper was originally much, much lower, but a player rolled that one and ended up becoming the scourge of Not!Brockton Bay. The substance is common enough and versatile enough that it's really, really deadly in the right hands.
>>
>>55257692
>I spammed something of low quality
>people are expressing how low quality it is!

Must be a surprise for you, considering it's your first time off of Reddit.
>>
>>55257729
OP here
What does that mean? I'm the only one that knows about Worm among my friends. All they know is DC stuff and Boku no hero academia.
>>
>>55257783
Cont.

Paperpusher started the game with someone that rolled 429, effectively letting them generate limitless paper.

He made origami clones, flying paper platforms, storms of razor-thin pieces of paper. Smothered people in with paper until they couldn't see, or breathe. Picked up the smothered paper and rammed it into a building.

By the end of his first adventure, the Wards were destroyed. Two were severely wounded, three were dead, and one barely escaped with his life. The local Protectorate was in shables, and the big-leaguers were called in to stop him.

At the end of the day, Paperpusher was an S Class threat, a capekiller that had destroyed not just a reason, but half the Not!Triumvirate.

And he got away.
>>
>>55257789
>opinions are facts, and things I don't like are Reddit
k
>>
>>55250425
>(200) 5-Second Precog (Thinker 4)
>(284) 3-Second Precog (Thinker 1)
Is two seconds really that big of a difference?

>(320) Can mentally pause time to have time to think (Thinker 3)
>(368) Can increase their thought processes so it appears that time has slowed down (Thinker 5)
I guess in this case 320 might ONLY give them time to think, where 368 might actually let them use their enhanced mental speed to impact their motions and hence reaction time, but it still seems like a pretty big gap.

Also, I noticed Eidolon's and Legend's (among a few other canon characters, particularly from PRT Dept. 64) powers were in there, which kinda strikes me as odd.
>>
>>55257783
>Yes, this is a really good power, but you will always be squishy

Manton was squishy.
Besides, I can commission a suit of power armor and call it a day.
>>
I keep hearing about a Worm comic, but all I can find is the serial.
>>
Rolled 112 (1d624)

>>55250425
Give me that RNGesus
>>
>>55257877
There is no comic, and never will be one. The serial is not that popular.
>>
>>55257729
They're naturally not the best choice for... really anything.
>>
>>55257873
And that's an example of where how the power is presented would change the apparent score. Nobody knew manton was squishy, so his score was really high. As soon as they knew what to do about him, he was gone really quickly, and then again when they killed his clones.

Your number really doesn't mean much at the end of the day. It's not a reflection of how powerful you are, it's more the representation of what the Protectorate is going to send to take you in if you go villain.
>>
>>55257915
Oh. Well, forget about it, then.
>>
>>55257869
I do believe a 5 second precog skill is MUCH better than a 3 second one, but I'm not sure I would waste Thinker slots on the 3 second one. Assuming there are a finite amount of powers one can introduce.

320 pauses time, while 368 generates the movie kind of slow-mo. I believe 368 is better than 320, as you would be really hard to kill with 368.
>>
>>55257783
Fair point. Seems like I'd best be served either operating in disguise, since I'm pretty much an undetectable assassin or joining a team, probably the latter. If I can get a couple tinkers, I could trade them materials in exchange for some gear to make me less of a squishy bastard and insurance. They put a small metal nugget into themselves somewhere, so if they betray me they go pop. I'd also have to learn my chemistry, which was never my favourite science. I mean, I did my mandatory biochem modules, but I prefer genetics.
Also, I'm a continental extinction event if transmuting antimatter or messing with any of the lower-order particles is possible, which is unlikely. If Higgs Bosuns are included I could end the universe. I mean, I'd die too, but DAMN.

Protectorate would probably be fond of me, though. Would probably just join them, since I could be a very rich man selling infinite shit without crime and I feel like I could be more helpful with all their tinkers at my back.
We could always use that table of yours to do the "make your superhero team" thread thing.
Anyone want to team with me?
>>
>>55257962
>fuck reading where are my pictures!
lol

Not that one could brag about reading a super hero novel. Sounds already like a joke itself.
>>
>>55257869
I started including canon as the project was progressing, mostly just because I was aiming for almost double the number of powers that I eventually stopped at. Coming up with 600+ powers that fit within defined molds but are noticeably different gets tedious after a point. You can see this a lot in the Trump powers. I just started running out of noticeable differences, and the project wasn't really as interesting as the other tihngs I wanted to work on, so I gave it a rest.

That's why you get things like 200 and 284(also because I didn't really check for duplicates much).

tl;dr this was supposed to have more to balance out canon possibilities, but it got tedious, and I never really reviewed for quality since it was a personal project.
>>
>>55258000
>fuck reading
Have you tried reading it? It's a slogging chore, and it would need several editors armed with hacksaws to make it readable.
>>
>>55258071
>Have you tried reading it? It's a slogging chore
The first chapters? Yeah, I skipped them altogether and read the wiki synopsis of each episode instead. Much faster and with a lot less cringe. Then I just skipped it to the first battle. I went in for the cape battles anyway, not teenage drama.
>>
>>55258099
You sound like someone who really needs to stop thinking about this series and to go out and actually find some good ones.
>>
The Hero System is a toolkit RPG descended from such games as Champions, Fantasy Hero, Justice, Inc, or Danger International. These once disparate games were consolidated to form a single universal RPG system with which one can build any character. *Any.* *Character.* Hero System is the original "stat me" RPG with a robust character creation system that boasts the proud, longstanding, original power creation system in the history of role playing games.

Hero gameplay revolves around rolling 3d6 to resolve skill rolls, attack rolls, and the like followed by typically rolling anywhere from 1d6 to 12d6 as per typical power levels. As rich with tactical options as Hero is that's the core idea in game play.

I present two troves. First the current edition of the Hero System.

> Hero System 6th Edition Trove
m3g4
#F!06Q2kY7I!r2JY-moVxFUGl90w6LDa2A

And the past edition of the Hero System.

> Hero System 5th Edition Trove
m3g4
#F!Ym5RHIJL! Qk1NgisxONlZbCQdbNYBZg

Hero System is generally backwards compatible from 6e all of thr way back to the original Champions game.

I hope that the Hero System scratches your Worm itch.
>>
>>55258185
I fell in love with the PRT though. I genuinely think they are based. Using thinker powers to make non powered cops battle powered people. That shit is my jam.
>>
>>55253069
>>55255242
Cheers. Speaking with the players, they said the campaign was fine - they actually had a lot of fun. It was just one player didn't like the group dynamics, and two people is not a superhero team.
>>
Rolled 52 (1d624)

>>55250425
Rollan
>>
>>55260921
>Absorbs and releases kinetic energy
Eh, not too bad
>>
>>55259289
>>55260921

>wormfags are going to keep necromancing this thread

I think that's how it's easy to tell how shit this fandom is.
>>
>>55250425
Where's the Alexandria package? Eidolon and Legend are there.
>>
>>55261409
Superman but without the superspeed. Flying brick basically.
>>
Am I the only one that neither hates nor loves worm?
>>
>>55259289
With two people you can still have some fun though, just not in a superhero team. Why not a villain?
>>
>>55261739
I don't think anyone loves it. At best you enjoy it.

>>55261676
Can superman be killed by choking?
>>
>>55262214
>Can superman be killed by choking?
I'd say no.
>>
>>55261739
Naw, it was alright. I appreciated the focus on what would normally be low-tier powers with quirks. Most cape settings are pretty toothless, so I can see why some people could get caught up in a story that blows the status quo to pieces several times (though sometimes it works better than others). I'd say I enjoyed my time with it, though I don't really agree with the hype.

That said, anyone with even a teenie bit of /lit/ cred would call me some kind of trash monster. I read a lot of online serial fiction...hell, I hang out on
>>
>>55250425

316, Intangibility but only through the ground is kinda nifty
>>
>>55262672
>though I don't really agree with the hype.
I don't know if people go to other websites or maybe other boards where people regularly talk about Worm.

I only browse /tg/ and /tv/, and of course only here do I see Worm threads and its rare to see them up without dying before 50 replies. I have never seen this "hype" thing or whatever, just regular people talking or that discord group searching for more players.

That said, what I enjoyed about Worm was the transition in my mind from "This power sucks and its worthless" to a "its actually pretty good". But then again, all I know about superheroes comes from Marvel and DC. Where either you have a good power and therefore you are a god among men or you don't have a good power and you are an irrelevant tertiary character. So what I liked about Worm was what I think was a clever usage of powers. Don't love it or anything, in fact I never liked Taylor up to the very end and I think the Kephri shit was retarded, but it was a fun read for other characters that I did like.
>>
>>55261739
Most people don't think anything of it.

Even the people who hate it here largely just hate it because its fans are obnoxious and want people to care about something that's mediocre at best.
>>
>>55257873
>Besides, I can commission a suit of power armor and call it a day.
You actually can't because every tinker manufactured piece of work needs a constant deal of repair, since Earth does not necessarily have the products the alien technology requires to make said tech. There are not many tinkers that will be available to do commission work, because this commission work is shabby unless continuously worked on by the creator. And that means they'll have to dedicate time repairing something for someone else instead of new work, or on themselves. Exceptionally on themselves. Why would they give you power armor and not themselves? If so, why do double work on a project when he could be expanding his or hers synergy with other projects?

TLDR: Unless the tinker power has specifically a thinker subset designed around countering the main weaknesses of Tinkers, that being "Shit Breaks", "Can't explain how to repair/produce it because I don't know myself, I'm literally being fed limited info", you won't be getting your power armor.
>>
>>55262853
This.
>>
>>55255644
Weaver Dice is pretty much playable at this point. There's quite a few games going on at the IRC. I won't say it's my favorite system, but it is fun to play.
>>
is this from space battles sufficient velocity reddit.
>>
>>55263450
Weaver Dice when I read it was obnoxiously complicated. The PRT Quest was nice though.

Or maybe it was my autism getting triggered because I have to read a shitty google docs document instead of a proper PDF.
>>
What are good ways to keep a character who can control others with his voice from being OP?

There is a character with this power in My Hero Academia, and there's...really nothing stopping him from getting or doing whatever he wants in an instant, apart from his own guilty conscience about his power, and the fact that he's probably never going to be seen in the manga again.
>>
>>55263575
his power is doxxed and everyone who knows about it carries a pair of earplugs.
>>
File: Here's to (You) Wormfag.png (199KB, 1800x1578px) Image search: [Google]
Here's to (You) Wormfag.png
199KB, 1800x1578px
Worm threads are always a treat just for watching Wormfag and his two friends sperging out because people like a thing they don't like.
Keep up the autism, man.
>>
>>55263608
Good
>>
>>55263575
MHA is shit as always I see.
There's a limited time the effect takes place, needing eyesight at first or to maintain the control properly. gradual immunity after initial effect. The command has to shouted because the person enters a trance state that can be broken if they hear something louder than the command.

Worm convention is that, if you are a hero, you generally have a fanbase that keeps tabs on you and eventually the media has enough footage that people can piece together your powers except for a key factor, that the hero will eventually try and disguise as they one day decide to openly talk about their power, skewing it a little from the truth with the wrong impression, for example. So >>55263608
would already apply as a limitation, depending
>>
>>55264148
Very nice, basically what I was trying to dream up, but articulated better than my foggy brain can manage.
>>
File: 1497299113169.jpg (14KB, 233x270px) Image search: [Google]
1497299113169.jpg
14KB, 233x270px
>>55263630
>>
>>55262820
Kinda sucks if you accidentally bury yourself.
>>
>>55262214
Superman can't, but you can. Your supertough and you can fly but u get no immunities beyond that
>>
>>55262214
>Can superman be killed by choking?
Only by bugs and you know it
>>
>>55266510
Depends on what happens when you go tangible. If you're telefragged then yeah, it sucks. If you destroy whatever you're in then it's potentially gamebreaking. If you clip to wherever the closest empty surface is at supersonic speeds, stop ripping off MHA and come up with your own schtick.
>>
>>55261111
They're like an infestation on this board.
>>
>>55269562
>1 thread a week is an infestation

If you were any more insecure youd be a Cuban prison.
>>
Rolled 522 (1d624)

>>55250425
Hey hey, time to play
>>
>>55270124
Nice bantz.
>>
>>55270199
Congratulations. You're Armsmaster.
>>
>>55270199
>Tinker (Miniaturization and efficiency)
I am....JAPANESE INDUSTRY!

>>55270231
Oh wait. Fuck yeah then.
>>
>>55270124
For something as shit as Worm?
One thread at all is too much.
>>
>>55270124
A guy tried to make another Worm thread yesterday while this one was still up. And you guys keep bumping this thread every day all week because you can't actually achieve bump limit without having to necromance this thread every few hours.

So yeah, it's an infestation of the worst kind, of people who are just trying to carve their little niche here because /co/ hates them, /lit/ laughs at them, and through leaps and twirls of mental gymnastics they think a shitty game no one plays is enough of a reason to spam their unreadable internet serial here.
>>
Just finished a worm inspired m&m campaign last week

It was shit
>>
>>55270696
Do tell, anon.
>>
>>55268508
MHA?
>>
>>55270901

>GM mentioned he is gonna run a gritty supers game
>he is a massive neckbeard, so ask if he has read worm
>apparently he is massively into it while simultaneously not having read it, but apparently enjoys the fanfiction
>oh boy
>maybe it'll still still be fun?
>created his own original dogshit setting and taken set pieces and ideas from worm and completely missed the point
>1st mission has us breaking into ultra secure base guarded by super soldiers
>we drive over in my sweet van for some sneaky recon
>lmao their fucking base is apparently covered in parahuman detectors so we cant sneak in if we tried
>half the party get captured by super soldiers who the gm flat out stated we have no hope in hell against
>my character instantly knocked without rolls while trying to save chums who got captured
>employer who is le edgy ultra powerful smug man breaks us out and berates us for being shitters, but gives us another chance anyway
>after we go through with my original plan of burrowing into their base as one of us has super burrowing we make it out with the loot
>we get payed, shits finally looking up
>following morning our base is being firebombed for no reason by local gang that totally arent the abb
>oni lee fucking steals all our cash meanwhile and plants bomb in our base, btw no rolls had taken place during this entire scene
>some nerd shows up and tells us to swear fealty to lung or we all die
>still not entirely sure why these assholes know who we are but w/e
>instead we carefully remove the bomb and plant it in the sewers beneath the not abb base
>following day there is a monumental explosion from their base
>we assume problem is solved we fuckin owned em
>GM: "lol you just got their non secret base all their capes survived and are now gonna come down on you like a ton of bricks"
>so we fucking thomas cook it in my sweet van while being chased by some watery tart from the ABB

Continue?
>>
>>55257860
>Paperpusher started the game with someone that rolled 429, effectively letting them generate limitless paper.
>He made origami clones, flying paper platforms, storms of razor-thin pieces of paper. Smothered people in with paper until they couldn't see, or breathe. Picked up the smothered paper and rammed it into a building.
I feel that most of those aren't actually logical extensions of the ability to create paper. They're more like extra superpowers that are just paper-themed.

Any superpower can seem overpowered if you interpret it in a semantics-based way or make its strength effectively unlimited.
>>
>>55267287
Yeah, but Bugs Bunny could kill pretty much anyone.
>>
>>55271957
>parahuman detectors
That's the dumbest shit.
>>
>>55270399
>necromance
>on 4chan
You seem new around here.
>>
>>55272583
It's what it's called when losers keep bumping a shitty thread every time it reaches page 8 or so with inane posts. It's pretty transparent, but newfags like yourself like to pretend they're not being obvious.

It's pretty sad, especially when they then try to do spiteposting when people call them out on it. Just really highlights how pathetic they are and how much they genuinely care about their threads.
>>
>>55272648
>and how much they genuinely care about their threads.
You have been shitposting the same inane shit in every Worm thread in the past few months, maybe you are the one who really cares about this?
>>
>>55272681
>only one person doesn't want people spamming shit web serials on a traditional game board

lol.
>>
>>55272648
>you like thing!? Lel, you're so pathetic!
Kay. Bye now.
>>
>>55272769
The majority of discussion in this thread was game related.
>>
>>55272797
>the majority of the discussion was painfully forced and embarrassing

You guys trying to make a little club on /tg/ has left you to making these threads into pure cringe, which is amazing because they already started as pure cringe.

It's like concentrated cringe.
>>
>>55272854
>you can't talk about /tg/ things on /tg/ because I don't like it
>>
The best advice you could get by coming to these threads is to let Worm die and to go out and find something actually worth obsessing about. Worm is hardly original in any respect, and low quality in every respect.

If you consider yourself a fan of Worm, you are basically living cancer, but ironically attached to a rotting corpse.
>>
>>55271957
Please do continue
>>
>>55272882
>it's /tg/ because we are trying to cram it into /tg/

It's a poorly-written, derivative web serial. The game attached to it is unplayably bad, and trying to make a game out of it from the start is a terrible idea that even these threads admit to it being a consistent theater of failure.

You're better off playing M&M and also growing up past your teenage angst already.
>>
>>55273041
It's /tg/ because it has atraditional game attached to it, which is what is being discussed in threads like these.
>>
>>55273284
Everything has a traditional game attached to it.
But, you don't see people trying to spam Rugrats or Full House or Beyblade on a daily basis here.
Instead, we've got a few folks trying to promote a pretty terrible web serial here, despite any attempts to try and make it work as a game catastrophically resulting in failure because of a bad mix of a mindless world building, edgy-for-the-sake-of-edgy themes, and nothing resembling an original idea and instead just a regurgitation of comics by someone who never understood them.

It's very odd to see this here, to the point where it's clear that the only reason you guys are here is because you have nowhere else to turn to because everyone makes fun of Worm as not-even-good-enough-to-be-called-pulp garbage.
>>
>>55273469
>spam on a daily basis
How many times have you seen Worm threads? Let's say this week.
>>
>>55273533
You do try. You just have a hard time keeping a thread bumped here, hence why your bumps are so pathetic and why you insist on replying to me because you are genuinely bored of the actual topic and glad to discuss ANYTHING with even an iota of something interesting while still bumping your shit thread.
>>
>>55273533
Stop argueing with that retard already.
>>
>>55263522
The google docs might be a little clunky at times, but it's still fun. If you're willing to put in the work, or have someone help you, it's an entertaining game.
>>
>>55272580
>That's the dumbest shit.

Why? It's shown in-setting that shards are wacky extradimensional stuff, and that wacky extradimensional stuff can be detected and even manipulated by other powers.
>>
>I want the Worm thread to go away
>Posts in Worm thread, extending it
>>
>>55276578
Maybe a worm killed his dog or something.
>>
>>55245893
Twig>Pact>Worm
>>
>>55277264
I don't get why everyone seems to think Twig was bad. It's still better than most stuff that gets published IMO. The magic system was really really cool. My biggest issue with it is there's no "downtime" like there was in worm. Blake doesn't get a breather, things are constantly getting escalated and more hopeless. Even when he isn't in life-threatening danger he's trapped in a mansion with a demon and his gender-swapped reflection, or he's worrying about all his friends getting brutally murdered by the avatar of colonialism because he's friends with them.
>>
>>55276578
It's probably because the last several worm threads just kept getting bumped just around when they'd fall off, for several days, up until they reached the bump limit. If anything, adding to the post count just helps this thread die faster, because the wormfags are kind of shameless when it comes to their spam.
>>
>>55277264
if you like character studies sure
but honestly the setting feels wasted, i would have prefered the MC to be an actual doctor so we could really explore what you could do with the science of the setting, like we explored magic in pact
>>
>>55276029
Because the shard themselves or even the extra semi-organ you get are not directly projecting anything that can be sensed. It hasn't been shown in anything in the setting. Chevalier can see "trigger mirages" because he is the Destroyer shard, his power is literally to pick apart and put together, probably what the Entity uses to deform and reform on arrival and departure.
Bonesaw can tinker with the organs and bump up the power in exchange for physical stability and Panacea can unlock the connection biologically and just break your power completely. Echidna could "smell" powers because her shard is constantly "grasping at straws" so to say.
There is FOUR people in the setting that can sense parahumans in any way. None of those are tech based because that would probably be something the entities would nerf out of tinkers at first thought, because it would lead to too many discoveries. And two of those that can identify need a physical approach.
Something that senses out the inter-dimensional majyigs the shards are doing is DEFINITELY something that wouldn't be covered as one of the primary steps, and at least this latter part of my argument is straight up in the text in one form or another.
>>
If Tinkertech is based on the shards' memories of the science and technology they discovered other planets, do you think someone has the Tinker shard for Earth?
>>
>>55272959

lel sorry bout that had shit to do

>one of us knocks out watery tart in the ensuring chase, but not before the van is totaled
>no more mister nice guy
>we go to the local chineese district to shake the assholes down about where the abb base is at
>suddenly within 2 seconds the protectorate swoop in to capture us for harrassing the locals even though they didn't bat an eyelid at the car chase
>once again the gm has missed the point of everyone being vulnerable by making the protectorate full of all the greatest in universe capes and completely untouchable
>most of the party captured but 2 of us manage to escape, me and time rewindy man
>I decided to go back to the teams age old classic of abusing the cities sewer system and try and figure out what the fuck to do now
>rest of the party offered an ultimatum of either being sent to the not bird cage, or purging the sewer of a tribe of mutants and calling things evens.
>while this is taking place I found the tribe of mutants, and they seem pretty chill so I hang out with them and help them steal from smelly surface dwellers.
>the team arrive in the mutant camp site just as I am finishing off the job, chief wants to murder them but I vouch for the assholes saying they chill
>chief simmers down and says ok if you pricks plant this bomb in the water treatment plant on the surface we cool
>I agree fully intending to just turn over the bomb to the protectorate for brownie points then come back to the camp and murder them in their sleep
>party member who is carrying the bomb says he will throw it to me cos the mutants will trust me more
>like literally going to throw a crappy homemade bomb to me
>time rewind man for some reason takes that as a sign to attack and starts a massive brawl which single handedly kills like half the party and ultimately ended when I embed a crystal discus in the tribe chiefs face
Thread posts: 191
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