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/awg/ Alternative Wargames General

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Thread replies: 321
Thread images: 69

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I can see you edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

Last thread
>>55133881
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Well that's creepy.
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>tfw no motivation for miniatures or painting unless I'm in a really good place

Wish I could just do 1 hour a night or something, like that painting support group.
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>>55237558
Just do it, man. I used to be in the same spot. The magic trick is to just start painting and it'll become more fun.
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>>55237558
Paint along with podcasts.
I watch/listen to GMG's Piece of Ash - there's about 60-90 minutes of relevant and interesting, but not distracting, listening.
Enough time to finish off last session's model and do base colours on a new one.

One hour every night isn't realistic for most folks, but one or two 90-minute sessions a week is usually managable.

Next time you're youtubing, which half the time might as well be staring at a wall, do it while painting.
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>receive dispatch notice for my Hasslefree order

The hype is real, I can't wait to get to work on the stuff.

If I wanted a really bright metal look would a grey-blue primer be a good base for silver?
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Pardon the trip, but I'm looking for general feedback for my pet project, Warstack.

https://docs.google.com/document/d/1N0bbT2a0y_THicAgRS1SxKZA9ZKtDmJpDsiDSyKAkAQ/edit?usp=drivesdk

Warstack is a halfway game in between IGOUGO, and alternating activations. You normally activate one unit, but get a variable amount of Tactical Points each turn you can use for meddling with the turn structure: Activating consecutive units, splitting a unit's turn into two activations/interrupts, or pre-empting your opponent's Interrupts. The main thing I'm trying to do is minimize the random factor for activations: No Activation rolls ala Epic, or activation draws ala Bolt Action.

I took an earlier recommendation from here, and made it so rather than rolling for Initiative at the start of each turn, you only roll at the start of the game, and at the start of each turn, players can attempt to bid TP in order to obtain the Initiative.

I have some general questions though:
-Do you see any problematic RAW?
-Previously, I had defined Actions as Advance, Combat, or Defend. Since it was originally a 40k rewrite, I had kludges like "may advance and fire an assault weapon", etc. I switched it to Move&Rapid Action, Full Action, and Double Action. Is this a preferable rework? I really want to minimize "extended actions" for something that is more company-level in skirmish scale.
-Are "Hero Points" a valid idea? The initial idea for Tactical Points is they represent how cohesive your army is, and thus their use is only for altering turn structure, and not for rerolls, or other tricks. I'm imagining Hero Points are meant to go hand-in-hand with TP: TP can be used by your entire army, and Hero Points can only be used by the Hero, either for the Hero to make rerolls (or Heroic Actions), or as a substitute for TP.
-How to handle magic? If I already have TP and Hero Points, I don't want a separate stat for mana points.

Thanks again, /awg/
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>>55237558
I feel your pain mate. Over the summer I didn't pick up a single tiny man.

Community projects help to give me motivation to get involved. /hwg/ has one for 'second line' units at the moment, and /awg/ has one for something monstrous. It was enough to get me to undercoat some old miniatures, so now off we go!
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>>55238105
Mine too, had the vague idea to paint a beach Libby for the group build, under the justification "tiddy monster".
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>>55238107
Reading it now, I will admit to raising an eyebrow at the "Free Strike", which allows an automatic free hit against a guaranteed hit against any unit that moves through its zone of control.

Without seeing any rules about hp or how units take damage, this seems really powerful. A modified chance to hit that is unopposed would probably be more appropriate.

I'll try to address some of your questions after I've wrapped my head around these rules.
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Here's my ORS for the group build. Still needs to be reprimed, but of course the minute I want to work it decides to rain all week.
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>>55239365
Free Strike primarily exists as a penalty against disengaging against melee, or versus any "move through an enemy" attacks (be it something like 40k Tank Shock, or WMH Trample). Although it *might* (but probably not, KISS) vary from weapon to weapon, most melee weapons will have a 3" "lunge" (think a 5-foot step ala DnD) of additional movement that ignores Free Strikes.

One thing I am contemplating clarification of however is:
-A blocker prevents a unit from being able to attack its original target. Say Unit A wishes to move & shoot a rapid action weapon at unit B, but Unit C charges A first. A is now engaged with C, but still has a move action.

I imagine that "technically", since A is still eligible to move then attack unit B, it must still do so, even if disengaging means unit C gets a round of Free Strikes against it.

Of course, had unit A's player spent a TP to interpose another unit between unit A and C, preventing a defensive countercharge...
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>>55239513
Anyone in Sweden that wants to trade for my box of Halo Fleet Battles? I've painted two ships and assembled the rest so I'm sorry for that.
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>>55238107
Initial questions while still reading your rules:
>Can you not interrupt movement?
>As I read it now, you could get the first action in a turn for very cheap by letting your opponent win the bid, then interrupting for only one point. There doesn't seem to be a limitation on who the interrupting unit interacts with. If you bid for first action, it seems like it should be worth the bid. It seems like a waste of points.
>Can you perform a double action as an interrupt? This would have balance implications.
>Can you explain your 'retain initiative' section more? Is it possible to activate multiple units on the first activation? that might make first activation more useful, but can you interrupt with multiple units at once?
>If you can interrupt before or after a movement, but not during, there's no way to interrupt a movement dashing between pieces of cover and shoot at it like on overwatch. This may be a good or bad thing depending on your game design choices.
Overall, I really like the idea of stack actions in a wargame. Keep going with this idea. One idea is that if unit A declares a shooting attack against unit B, and unit b interrupts to shoot at A, because the actions share the same actors and are adjacent on the stack, the are simultaneous.
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>>55240428
>tfw interested but sitting behind the Alps
Shipping to Austria would be significantly more expensive, wouldn't it?
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>>55238107
As to your questions:
>RAW
You're nowhere close enough to finalization to be considering RAW.
>Actions
The type of system you are considering is far more flexible and gives more player agency than the traditional 40k. Stick with it.
>HP
Without knowing what hero actions are, its hard to say. A hero point system like in the LotR GW game can add a decent amount of player choice and fun without complicating the game, but if you put as much development into the turn system as you seem to be doing, adding another layer of complexity with hero actions and points seems like it would be just too much. Maybe heroes slightly alter TP costs, like a calvary/scout hero lowers TP cost for his unit if they do a sprint/march move.
>magic
With your interrupt system, units can and will act at multiple times in the turn. You wouldn't want to cast buffs only for the second action. This leads to players almost always activating casters first. Handle it for them like WHF/W40K does by always doing magic first, and separating it from your entire action/interrupt system, that is, if psykers/magic will play a significant role in your game. As to having a separate stat, go for it. People get confused when you have two similar sounding stats, but people should be able to keep magic points and tactical points separate in their heads IF they have sufficiently different uses.

Last question, does interrupting deny you an action later in the turn? If you do two actions, can you not interrupt later?
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>>55241346
Interrupts trigger on "intent to attack." This is mostly to prevent no-man standoffs ala 2nd ed. It may change when I test more, but the "before or after" was to allow for "dash for cover" maneuvers.

If you have the Initiative, you can keep spending CP to activate subsequent units. Although you could conceivably activate 3 or 4 units in a row, the costs to activate additional units continues to go up, until you reset the cost by yielding the Initiative (that should be a game term) to the next player.
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>>55241662
Thanks for the feedback. Although I might "rescale" the engine for certain units/abilities, the idea is that each unit gets 2 actions per turn max, no matter whether they're from Interrupts, Activations, etc. If you Interrupt and don't keep TP on-hand for activations, this will actually eat into your total actions for the turn. This is intentional, since I don't want interrupts to be "Free" like Infinity.

Hero Actions I'm still on the fence on. I'm imagining the most immediate use would be "spend for a reroll" or something simple like that. Depending on how the system gets fleshed out (I've mostly been testing the turn structure with 40k stats), they might be akin to "Power Attacks" ala WMH, or I might just make them capable of being used as a form of "narrative" plot armor.

I might split it up so not every power is a direct buff or direct damage. I am a fan of "utility" powers, or "sidegrade" auras that change the rules (Ex: A forceshield bubble that weakens **all** ranged attacks going through it; granted). I want to keep "magic" lore-agnostic though, and make it fairly easy to customize.
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sup /awg/
been working on a homebrew version of FUBAR (two page wargaming rules for anything from ww1 to sci-fi) and i would like some feedback

https://www.dropbox.com/s/15qaz65kh89rhi5/custom%20fubar.7z?dl=0

included are the rules,some sample units and templates for making new units
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Good people of /awg/

I'm getting into 10mm Middle Earth and want myself some Smaug. Size does not really matter (althrough it would be best if it was sensibly small), but here's the problem- I want it to be as close to oryginal JRR Tolkien's ilustrations as possible. First is much more detailed, but second shows snake-like but with wings and four legs proportions well.
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>>55243469

And the second one.
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>>55243469
>>55243476
That looks like a chinese myth dragon with wings.

Your best bet is to start looking for more eastern inspired dragons and green stuffing some wings on.

Failing that you may have to sculpt a winged danger noodle yourself.
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>>55243757

Well, there was much greenstuffing planned anyway, as he is said to have his belly covered with inpenetrable cover of gems and gold that simply grew into him over the centuries... That should look cool.

Anyway, can recommend some miniatures?
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>>55241403
It depends, what do you wish to trade in return? Otherwise a payment is fine.
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I've recently started Epic Armageddon, and had a game this evening. It's a tonne of fun, but god fucking damn combat resolution is swingy.
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>>55236995
Hey guys I'd like to get into Freebooter's Fate. Are there any pirates here, arrrr?
Unfortunately I can't find a good overview on how the different crews play. Going by miniature design I'm leaning towards Amazons and Goblins. I found one post indicating that Amazons suck without jungle terrain which is a major turn down for me
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>>55243921
I think I looked at it once but was pretty repelled by the costs per model.
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>>55244210
The models are gorgeous though.
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>>55243469
Perhaps pic related from pendraken? Magister Militum also have some 10mm dragons but they're a bit chunkier.
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>>55244815
> Forgot pic

Of fucking course I did.
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Anyone know where I can find Morrowind-style weird armoured models like pic related which is hand-sculpted unfortunately? Like insectoid-looking chitin armour and shit? I want to run a game in a setting I'm making where metal doesn't exist so people use bone and chitin for armour and weapons.
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>>55245480
GW's old LotR Moria goblins have a bunch of oddly shaped segmented armour that could easily be painted up to look like bone, but I can't think of any other decent examples. Depending on how many you need, maybe it's best to take some plate-wearing miniatures like Perry men at arms and convert the plate to be a bit spiny-er and more alien.
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>>55245531
Thanks man that's a good idea. I'll look into those LotR models as well.
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I'm interested in Pig Wars: When Men were Men and Pigs were Money.

Could someone share a copy so I can check it out? Thanks.
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>>55243921
The rules are pretty solid from what I've seen. I like the way combat works with bluffing, and the models are bar none some of the most beautiful (with a few exceptions) around.

Just another game I'd love to play, but at this point the near entirety of the /awg/ scene in Salt Lake City seems to rest on me. Or at the very least I'm the only one who seems vocal about it.
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>>55248146
I assume you've already tried putting up notices and fliers in game stores/message boards/places where people might see it?
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>>55248446
I've tried, but the stores seem a little apprehensive about it. Of course when I only have one night a week for gaming it makes organizing tricker.
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>>55243921
Yeah it is also a German game, that might be a reason they lack info.
Amazon do have abilities placing more terrain, and they even gain more buffs by the terrain than brotherhood, which they need because their are rather flimsy.
I can talk a bit about the game if you want
Gameplaywise I think Freebooters has one of the most interesting fight mechanic.
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>>55249389
>>55243921
Imperial Armada are the most steadfast army, good but slow shooting, good moral and support pieces which help the henchman.
While mostly range, their dedicated melee can survive an assault.
In general mostly straightforward but prefer range.

Pirates are mostly all-rounders each, most unit who can shoot well, can fight in melee. Many of their trickery comes from their specialist which can be quite characterful. Their stat are pretty average, with their Toughness forgiving to mistakes.

Brotherhood is a mostly hit and run. This faction uses cover a lot, running corners and charging from behind buildings. Their goal is to cripple their enemy in the first attack (against armada take out an arm) and then finish them off. Even if caught they can survive with their high Defense, but they lose out of their sneak attacks. Also you have the most access to specialist, who here are very much focused on one area. Mostly melee with some short range models but FUCK THE BIRD ONE.

Goblin Pirates are the mass force. Most are cowards and most need people around them to get good. They do have the weirdest weapons though, with explosive and shits. Weird bastards.

Amazons are the Alpha strike force. Very similar to Brotherhood in mobility, they instead prefer forest instead of the Buildings and narrow alleys. Highest movement rate and very hard hitting. They want to attack the enemy and hopefully finish them off before they retaliate. Most (all without shields) will fall over quickly if actually hit (and unlike the brotherhood you don't have the defense to poker). But if you line it up you can take the enemy out one by one quite fast. A mix of long range and fast melee.

Cult. Magic and such. Quite shitty henchman but some cool Specialist.

Mercs. You got Lara Croft?
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>>55249361
Because niche games are likely to be bought elsewhere, but still played there? That's about the only real concern I could see a store having. Otherwise it usually looks good to have groups playing games inside, especially if visible for window passersby to see. Makes the store seem more active and inviting.
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Anyone of any recommendations for foldable or other wise easy to store terrain?
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>>55250743
Do you have a particular scale or style in mind? For fairly bland but serviceable sci-fi tables, Infinity has cheap terrain sets with a foldable, printed terrain map and several cardstock buildings and containers (4 buildings, 6 assorted containers).
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>>55243469
Check Reaper's dragon hatchling, particularly the storm one.
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I'd just like to mention over in the Blood Bowl General, our 9th season of the /tg/ League is starting shortly. We use the free FUMBBL client/website, pop over if you're interested.
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>>55245480
>I want to run a game in a setting I'm making where metal doesn't exist so people use bone and chitin for armour and weapons.

So basically Dark Sun?
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>>55237558
The solution to this problem is to stop being a faggot. You're just lazy and finding other ways to spend your time. Stop watching dumb shit you don't care about on youtube or reading image boards and sit down to do something.
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Is any one else really frustrated by the quality of people involved in wargaming? I want to get back involved with the local community but I can only describe them as degenerate.

Around me the play group is either autistic to the degree of near down syndrome or just utterly void of any quality characteristics. We're talking covered in tattoos, stretched ears and live stock piercings. I look at these people and I don't go "These are people I want to get to know". They belong in an oven, not even in a memey way, I'm an old school wargamer. I remember playing games on my Commodore 64 and we always had the cross over with metal fans. We all played Doom, D&D and 2nd ed 40k.

Metal fans aren't a problem. They have long hair, they wear band shirts and leather jackets, that's cool man no issue here. This new generation of wargamers are so disfigured that they make the metal heads look like vicars. Metal heads were a subset of geeks and you could relate to them more often than not.

I was thinking of getting involved in the con scene in the UK. Pick up some /awg/ games and go to smaller tournaments at conventions but I'm unsure the quality of people I would meet. I have no interest in paying to get into a con if I'm going to see human basketball courts covered in graffiti and hoops.

What are you thoughts /awg/? Where are the respectable folks? How do I find them?
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>>55243469
It's not super close to the illustration, but a really good sculpt and should be the right scale for 10mm.
It's from the 15mm fantasy range from mirliton
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>>55245480
>where I can find Morrowind-style weird armoured models
check this out. Trollforged miniatures. Only mini like this he has, but if you cut the head and arms off you should be able to get a bunch of poses out of the kit. If you have some spare arms from a historical kit or some other generic fantasy arms you could probably even just chop the arms off altogether and put new ones on.

Best way to do it would probably pick a plastic kit that is reasonably close to what you want to do and sculpt some conversion parts, like some of the more iconic helmet designs and shoulderpads to convert them with.
That is, if you are into casting your own bits. Which I can highly recommend for that kind of ambition in your hobby projects.
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>>55252401
>What are you thoughts /awg/? Where are the respectable folks? How do I find them?
The fact that you base your assertion of "quality characteristics" on tattoos or piercings kind of makes you look like a shitty person yourself. Especially remarks about putting people into 'an oven' are in exceptionally bad taste.

Have you considered that maybe you are the autistic person here?

A tattoo, piercing or even fleshtunnels are a fashion choice like a haircut or clothes.
What's the big deal?

If this is bait, I give it a 5/10. I'm bemused but not outraged.
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>>55252604
You're clearly one of those people when you can't tell the difference between removable clothing and permanent disfigurement.
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>>55252627
Nah. I just live in a big city where that is not an uncommon sight at all.
Seriously though, it sounds like you never even talked to any of those people cause you were scared off by how they look.
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>>55252638
>You're scared of them

Fuck off faggot. Not wanting to be around people who look like scum doesn't mean I'm scared of them. It's about not wanting to hang around scum. You might understand this if you weren't one yourself.
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>>55252655
Touchy. Seems I hit a nerve.
Whatever. If it makes you uncomfortable that is your choice, but you don't really get to sit on a high horse and say people around you are shitty if you never gave them a chance.
It's your own fault you got nobody to play with.

I wouldn't want a guy like you on my table either.
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>>55252684
You're only proving my point when you seem to think everything is emotional based responses and how "if you just got to know these people you would like them".

You're one of the retards I'm talking about.
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>>55252401

Easy tiger, let's not be too judgmental.

Though I would say Historicals and the Oldhammer community seem more normally adjusted than the kids you might find playing X-wing or Magic in your local shop on a Saturday.
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>>55252714
I judge people on how they wish to be judged. If you disfigure yourself then you deserve to be judged as someone who has disfigured themselves. It's a very easy to understand concept, why wouldn't you assume someone who makes poor judgements is someone who makes poor judgements?
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>>55252655
>scum
>oven
>degenerate
>fuck off faggot
Your belief system allows you to immediately determine a person's value from half a mile away without even having to talk to them, it should be relatively easy to glance over a crowd and find people who look important.
Alternately use one of the special secluded sites dedicated to people like you, and find wargamers from there.
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>>55252726
https://www.youtube.com/watch?v=rkLN11kJICw
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>>55252726

Christ mate, I was mildly sympathetic but you can get to fuck.

I'm a bit chubby, that's poor judgement, one of my friends is always bad with money, another a bit too stroppy. We all have our flaws in different ways, I'm not saying you have to fucking french kiss a sweaty grognard in an MLP t-shirt, but I couldn't give a toss if someone has a shitty tattoo on his arm and nose piercing, not going to stop me playing them.
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>>55252798
People like me do not hang around with people like that. So finding the people in the crowd is impossible since such a crowd does not exist.

>>55252843
Being a bit chubby you can fix, it's not a huge problem. Everyone fucks up with money some times, everyone can be a bit stroppy. These are part of being human and aren't permanent defects you actively picked to have.

Everyone knows if you go for a job interview and have tattoos you're less likely to be hired. Now imagine how someone who knows this is the reaction they will get and then decide to cover themselves in them and put a hoop in their ear. It's not someone you want to invest in.
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>>55252920
>These are part of being human and aren't permanent defects
>>55252949
>your ears never recover from this
piercings you can just take out, tattoos can be lasered and up to a certain diameter your ears do recover. After that there is till reconstructive surgery.

That aside this shit is off topic as fuck.
This is /awg/ and not your personal blog to post about random stuff other people do that may be offensive to you.
Grow the fuck up.
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>>55252401
It's alright anon, you've just become an old British man. Don't worry, this happens to all of us eventually, and comes with some neat perks; You can now wear tweed flat caps and smoke pipes without looking like a total pillock, and not only can you whinge about the state of "kids these days" as you have been, but you've also earned the right to grumble nondescriptly about "The War" and how everything has been downhill since. You should also consider eating more scones and cultivating a vaguely rural, rustic accent, but it's not essential, as in a few years this should come naturally.
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>>55253000
Scones are bloody lovely mate. Even if you only have butter on them they're top notch!

>>55252975
>Having expensive surgery is totally a normal thing and isn't in any way a problem

I asked about the /awg/ community. Not for a degenerate to whine when someone is honest about how we feel about them.
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Now that we're done offtoping /awg/, has anyone played No Hope In Sight from Nordic Weasel?
Looking for a lightweight not-fallout game to play that's cinematic and doesn't require that much table space (which nordic weasel games seem to be).
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>>55252401
Do what >>55253000 says. Be as British as you can.
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>>55251040
Sorry about the late response. Both scifi and fantasy, especially terrain that will work with both. 32mm (That's the size of inifinity and wh40k right?) The terrain is mostly going to be used with Rogue Stars, Infinity, Frost Grave, and this post apoc skrimish game that I cannot for the life of me remember right now.

I did find this website which looks pretty promising. https://rainnstudios.com/pages/customer-gallery

Any suggestions are appreciated. I have some of infinities terrain from one of their starter sets. I'm going to check their website for terrain that I don't already have.

Also any suggestions for cheap minis for Rogue Stars, Frost Grave and the post apoc skirmish game would be appreciated. All 3 of them can use any minis.
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>>55252655
lol you sound like a bitch
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>>55253020

>I asked /awg/ for an answer, not for an answer I didn't like!

really joggin my noggin
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>>55257808
I asked for an estimation of the /awg/ UK convention scene. What I got was a degenerate saying you shouldn't judge people based on choices they made which are visible on their face from half a mile away. It wasn't an answer to the question, it was a bullshit attempt to make someone not hold them responsible for poor life decisions.

This is one of the reasons why the /tg/ community is so shit compared to before. It's full of people who think it's noble to not judge people so there is zero filter for shitty people. When everything is acceptable and nothing is frowned up on you will have a race to the bottom. Some of us remember when wargaming wasn't a bunch of tattoo covered freaks using it as an excuse to get drunk in the back of a pub.

>>55260246
Really needs a nose ring.
>>
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So here's v2 of Mass Effect: Terminus. Added a system for adjusting the stats using the character generator, plus force selectors for the Turian Hierarchy and Asari Republics.

To celebrate the new additions, I took the game out for a spin.

Ran a 150pt match pitting Humans against Turians, probably at some point during the First Contact war.

Rolled for scenario objective, and got Hack. I took the Humans in the attack, and a friend of mine took the Turians in defense. As per the scenario deployment rules, he had to hold half his force in reserve. My objective was to drive off the sentries and hack the objective before any reinforcements arrived.

We rolled for the battle environment and got a Mining Platform. We'd have to contend with buffeting winds, the bottomless abyss below the platform and abnormal gravity during the scenario.

Unfortunately for humanity, their brave marines were unable to prevail over the alien menace, driven back from their objective by dug-in fire positions and the proper exploitation of biotic and tech powers. The highlight of the game was the human N7 Operative getting clocked by a well-aimed throw, completely failing his agility checks and getting blasted off the platform.
>>
>>55261191
>Some of us remember when wargaming wasn't a bunch of tattoo covered freaks using it as an excuse to get drunk in the back of a pub.

It still isn't. You just are either incredibly unlucky or nobody wants to play with you.
>>
hwg is probably the place to ask for this, but they are scary and unkind.

Are there any decent dogfighting rules sets out? WW1 preferred, but good sci-fi space fights welcome too.
>>
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went to NOVA Open

bought into Aetherium, Dark Age, and Test of Honor

Like Test of Honor most (played a game of it and DA, havent played Aether yet), currently painting pic related

Warlord Games has a lot of really cool shit - at least, to someone fairly new to the hobby
>>
>>55254936
Shit I mean 28mm. Anyone got any suggestions for wargame terrain that can be folded or disassembled?
>>
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>>55252604
>A tattoo, piercing or even fleshtunnels are a fashion choice like a haircut or clothes.
Your joke is 0/10

>>55263469
Fight in the Skies / Dawn Patrol is fun for WW1. Prolly some easier to learn rules in their trove too.
>>
>>55261367
Add some goddamn bookmarks and make the headers actually headers and not just "the normal font, but bold."

If you use actual headers (just make them size 12 or 14 font or something instead of "literally everything is size 10 orbitron" if you want em to be minimal), you might even have software that can automatically produce those bookmarks.
>>
Guy whose gonna make a kickstarter here again. I don't post frequently, just kinda ask questions get feedback and skedaddle. Sorry about that.

I looked into molding and I found that, no surprise, making molds for bits is much more costly than making molds for whole models. Question, would the idea of a mini war game that didn't come with models you have to build be a deal breaker? How much of an importance is the actual assembly part of making an army?
>>
>>55264125

Make good sculpts and bill them as entry-level to the hobby, and I'd be down.
>>
>>55264125
Cheap pre built stuff doesn't appeal to wargamers, you will be competing with the X wing crowd
>>
>>55252401
>complaining about tattoos and body mods on wargamers
A million times better than obese old men who haven't showered this week and whose only concession to the people around them is occasionally levering themselves out of their chairs and dragging their giant pyjama-clad arses outside to smoke a cigar that smells worse than them, halfway through a game.
>>
>>55264125
there is a difference between minis that are cast in one piece like most metals and resin minis are and 'entry level' or 'cheap prebuilt stuff''.

Personally I think painting one piece minis is usually more fun, cause you don't end up with a ton of undercuts and hard to reach places like with multipart kits.

As long as the sculpts themselves are good I don't care if you have to glue a hand on or not.
>>
>>55264444
(not a hypothetical)
>>
>>55264444
This is not a zero sum game, you don't have to pick between smelly people and people covered in tattoos. They're the same people.
>>
>>55264449
>>55264414
>>55264336
I wouldn't say the minis would be cheap. I'm going all in with this thing so I'm going to do the best I can, but the costs of casting the bits vs model is just way too steep right now.

So, what I'm seeing is as long as the model itself looks nice, it doesn't exactly matter to most of you if assembly is a thing or not? I was most worried about this since I know many people claim one of the best parts about army building is the assembly portion because of X Y Z reasons
>>
>>55264486
>They're the same people.
No, they're really not. The people I'm talking about are the people doing intensive training for their next ancients tournament, and wouldn't be caught dead with a tattoo or piercing. The people with the latter at least tend to recognise that they need a shower.
>>
>>55252401
You're in 2017, where the nu-geek resides. The clean shaven intelligentsia of yesterday are dead.
>>
>>55263469

/hwg/ is obsessed with dogfighting, I don't get it at all but you should definitely just ask there.

much like every single general on this godforsaken website, they have a few genuine autist regulars who screech occasionally and just plain old shitposters who don't even care about the topic
>>
>>55264125

Have you checked with Renedra? They do almost every major plastic 28mm figure on behalf of the designing/selling companies, I was under the impression they were pretty affordable (Perry can afford to charge less than $1 per figure, for instance, though they are the sculptors themselves which might save money).

Cool Mini or Not is a wretched company and I don't care for any of their games but one thing they do well is just about tabletop quality one-piece figures, generally in 32-35mm iirc. They have established Chinese contacts though and it's not easy from what I've heard to manufacture there without an agent on the ground or at least in Hong Kong (due to scams and corner-cutting and so forth).

I personally prefer to put figures together, but if I really like something then I am more concerned about sculpt and mold quality than customizability, as long as there is enough pose-variation (that FFG tabletop game, runewars or w/e it is, being a good example of a game where the sculpting is barely passable and there are far too few poses). Couldn't give you a specific ratio but I prefer about five poses in an under-20 figure unit, and more above that size. Sculpts that are easy-ish to headswap or at least hatswap help.

Now that I think of it Dust Tactics/Warfare is another example of a prebuilt figure game that I'm fine with. They generally have five unique poses per unit type.
>>
>>55264664
There is no group of people who smoke more than the tattooed freaks dude. They stink of fags and booze, it's fucking revolting. The fat people BO sucks but they're not refreshing their BO between turns when they go out back sucking on a fag for five minutes holding the game up.

>>55264680
I fear this is true. Our once noble hobby is now pre painted X wing minis and stretched ear lobes.
>>
>>55264994
>The fat people BO sucks but they're not refreshing their BO between turns

Perhaps you do not live in a nation where Cheetos are readily available
>>
>>55265040
I do not. I am from Bongistan
>>
>>55264125
Otherside, Imperial Assault and A song of ice and fire are all prebuilt and had quite popular kickstarter.
Though all of them has a crowd who was interested from the beginning.

From what I have seen though such prebuilt makes it easier to attract newcomers
>>
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So got a game of MERCS in tonight, EU vs. House 4. Just did a straight up kill 'em all fight.

EU (me) brought Leader, Seargant, Medic, Shock and Demo. House 4 ran Engineer, Survivalist, Member, Medic and Shock.

Fun game, ended with EU pulling out a minor victory with 3 kills to 2. The Member was able to get up high early and act like a default sniper that could shoot every turn. Was a huge pain in the ass compared to the EU team with mostly carbines. I lucked out with dice rolls. Between my opponent rolling poorly on attacks and me not failing a single armor fail roll the whole game (blew my mind).

The major thing I wished during the game that my guys had more grenades with act & move. I had to eventually do a sucide run with my Shock and Leader to bum rush and shuttle his team down.

The Memver was easily the star of House 4's team because he had me so damn sxared to move to a good chunk of the table.

Ordered my heavy and spotter for EU, and also my heavy and booster for GCC so I can run them in the future.
>>
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>>55265526
>>
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>>55265538
I'll need to round out my EIC and maybe my Waza soon as well. I feel like I need to have a faction with more long ranged weapons since EU and GCC feel somewhat lacking in that department.
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>>55265564
And last one from tonight. Hopefully I can get into painting mode and get stuff done. Figuring out a priming set-up in my new place is a bit trickier than anticipated.
>>
>>55248146
>at this point the near entirety of the /awg/ scene in Salt Lake City seems to rest on me.

you've never meet the Twins yet?
the fire rises, brother....
>>
>>55265591
>the fire rises, brother....
Talking about Bane, new Batman Edition is coming out this month
>>
>>55264680
>The clean shaven intelligentsia of yesterday are dead.
I fucking wish.
>>
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>>55266024
Harsh.
>>
>>55265526
>>55265538
>>55265564
>>55265587
Nice. I'm getting close to picking up several factions to get started (combined payday and birthday gift to myself coming up). I might try to sell some friends on the game by offering to paint their stuff, and seeing if thinking of it as a board game might help them get over their fear of war games.

At 10 minis total to a faction and 5 man teams, it has less parts than many of the board games they like to roll out on the weekends. Historically, they've been weary about the costs of buying in, if their purchases are viable, and having to comb over a lot of material to really weight their options. At 10 minis to a faction, it should be much more easily digestible, and plays quickly.
>>
>>55264994
>Our once noble hobby is now pre painted X wing minis and stretched ear lobes.
You can repaint them, you know? The prepaint just spares you from facing the grey armada every god damn game.
>>
>>55267225
do you have any idea what a complete ball ache it is to strip pre painted models? They're done by Chinese children with paint thicker than GW's dry brush paints. It's a goddamn ball ache.
>>
>>55263562
I have bought the core box for test of honour too, just to have plastic samurai/ashigaru for Ronin. But i must admit, after reading the rules for test of honour, that these seems pretty cool.
>>
>>55267282
Most of the time you don't have to strip them in the first place, painting directly on the factory paintjob after washing works just fine.
>>
>>55267394
you are clearly not a painter of any talent.
>>
>>55267282

This, I think they use latex paint or something because it's a real pain.
>>
>>55267415
Post your repainted ships, then. Let's compare them to the works of the countless painters that just paint over the factory basecoat.
>>
>>55243892
I will take one refugee from you, just ONE.
>>
>>55264486
>>55264664
>>55264994
What the hell are you two even arguing about? Some people are fat, or drink, or don't drink, or eat cheetos, or have zero / some / lots of tattoos, or beards, or shiny dragon t-shirts, or think going bald with a ponytail is a pretty cool look, or whatever? Who gives a shit if they're good for a game?

The only ones that bothers me are the odour thing, and rules lawyering / cheating / general cheeseball behavior. Because at that point, your choices are infringing on my freedom to not experience nausea and/or have a good game.
>>
>>55268405
It's just some angry old man being mad about young kids on his lawn and the apparent collapse of society cause things change, and somebody else wasting their own time.
>>
>>55268414
>Get outta muh hobby damn kids
I can't wait to be old and mad at everything
>>
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>>55268422

>I can't wait to be old and mad at everything
>tfw you see that in your dad and older blokes at work
>promise yourself not to ever get that way
>>
>>55268498
>Never had a dad in my life
Fuck it I'll get mad at whoever I want.
>>
>>55268414
>>55268422
>Get off my lawn
It's a really weird phenomena. I'm a lot older now then I was previously, but haven't got there yet, personally. Have to assume I will though, it seems to happen to everybody. The weirdest part is it's not a gradual thing, that change from neophilia to neophobia comes on people FAST. Watched it happened to my grandparents, years ago. Watched it happened to my parents, and my wife's. One month, they're freethinking former hippies who question everything, read voraciously, talk endlessly about the latest breakthroughs in science, discuss philosophy... and then one day you drive up there to visit, and they've become fear-mongering introverts who watch all 24 hours of the news cycle and think anyone that looks or sounds different from them (immediate family included) is The Enemy. Like flipping a light switch.
>>
>>55268528
It's fun
>>
>>55264125
>Question, would the idea of a mini war game that didn't come with models you have to build be a deal breaker?
I think it's one of those things that would be a positive for some people and a negative for others. Somebody else pointed out that CMoN minis get a lot of traction with the wargames crowd, and those are mostly one-piece models intended for boardgames (albeit generally of high quality for that set).

What materials have you been looking at? Just injection molded plastic? Might be worth also checking out startup costs on some of those spin-cast plastic resins, they've gotten a lot better over the past couple years.
>>
>>55268739
I reached out to Renedra and I'm waiting for a response, so we'll see where this goes. I'm much more into building than pre built but I need to be realistic and open about this.

I've been primarily looking at resin injection, but I can take a more in depth look at spin casting.
>>
>>55268550
>It's fun
Sure doesn't seem like it. They appear to be very upset.
>>
>>55268739
I'd put money on CMoN not actually getting most of their traction amongst wargamers, but amongst boardgamers and newcomers to the hobby, the sort of people who have never known the pleasurable pain of putting together tiny plastic men, the sort who just want a ready to play game with some nice miniatures and a recognisable IP.
>>
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Here's my /wip/ for September's community project. I'm pretty happy with the miniature, but I think it needs a little bit more work to 'finish it off'. Perhaps the necklace and the eyes could do with a strong light colour again. Any suggestions?
>>
>>55268960
Instead of tinkering with the mini itself, I think you should spice up the base with something bright like grass (or maybe mushrooms/moss if that's meant to be a cave interior). If you have the need to do something to him maybe rework his back knobs/lumps/scales to be a bit more defined, they're a bit streaky at the moment.
>>
>>55268960
Info on the september project?
>>
>>55269226
Theme is monster, build something related to the theme. Goes until the end of September.
>>
>>55269226

Copypasted:

>Also for those interested in a group build:
>Theme is "monster" and the timeframe 1st to 30th of September.

>Post a timestamped? pic of your unpainted mini (assembled and primed is fine).

So yeah, you have the month to do a miniature based on the theme "Monster", pretty open to interpretation. Don't worry too much about the "proof" pic.
>>
>>55268960
Some warpaint in a spot colour like red could look cool.
>>
>>55269050
>>55269378
Some red mushrooms might do the trick, and you're right about his back...
>>
>>55268405
You have completely missed the point being made. Well don.e

>>55268528
Now you're just making shit up. People do not like people who look scummy, they tend to avoid them. Tattoos are something that looks scummy with the 1 exception being a small tattoo for a military unit.

To put it to an extreme example. If you saw someone wearing a shirt saying "I fuck children" you would judge them as being someone you wish to avoid. This is the logical and rational response to associating with someone who is displaying negative personality traits. When you see someone who is willfully disfiguring themselves it's displaying a negative personality trait. Good people do not want to associate with them because they're a much higher risk of being a negative influence in your life than a positive one.

This isn't "oh you're just old you hate what the kids like". It's living in a healthy community where people have respect for themselves and others around them. The people who do this sort of thing as Urbanite scum and they aren't appealing to be around. But since you're clearly from that Urbanite scum, who then want to larp as good people once they get old and realize what cunts they were you don't understand that.
>>
>>55269775
You just compared people with tattoos to child molesters. Just throwing that out there.
>>
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>>55269775

Mate you seem more and more like a mentalist. Starting to see why you might struggle to get games.
>>
>>55269791
It's a good example to use. Everyone agrees that someone openly saying they fuck kids would be something to avoid. Yet people are struggling to understand that tattoos and piercings are a sign of poor mental health and that this is also the exact same warning sign as wearing a pedo shirt.

If you saw a building covered in graffiti would you want to hang out inside it? Tattoos are human graffiti.

>>55269813
I could play at multiple stores round here no problem. I choose not to because I find the people there to be of low quality. But nice Alan meme.
>>
>>55269857
>tattoos and piercings are a sign of poor mental health and that this is also the exact same warning sign as wearing a pedo shirt

Alright I think we're done here.
>>
>>55269857
>It's a good example
No, it's not.
You're the problem here.
That's all there is to it. Fight it all you want but it's true. You don't need to accept it for it to be true, sorry.
>>
>>55269775
>urbanite scum

dude take a chill pill

or, if you're so adamant you're the very peak of civilization, post a photo of yourself
>>
>>55269876
Branding yourself with the urbanite daubings of slave culture and criminality marks you as a barbarian.
>>
>>55269875
Don't like that someone told the truth huh?

>>55269876
Not wanting to hang around degenerates covered in tattoos and smelling of fags isn't the sign of someone with a problem. The fact that you think it's a problem shows how fucked up everything is.

>>55269880
You must be new around here if you think that kind of talk is acceptable.
>>
>>55269934
Sorry buddy, I'm not going to entertain this anymore. I hope you get help.
I'll pray for you tonight.
>>
Is the Austrian still interested in trading Halo Fleet Battles?
>>
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>>55269934
>You must be new around here if you think that kind of talk is acceptable

The barbarous hoi polloi of the plebiscite rule now. Mere anarchy is loosed upon the world. Things fall apart, the centre cannot hold.
>>
>>55269982
>Posts an an edgy atheist meme at someone who s talking about the loss of tradition and quality

Yea, I'm pretty sure r/warhammer is where you belong.
>>
>>55269775
You are an idiot
>>
>>55269876
Those who catch faint glimpses, in Birmingham or Notting Hill, of what others have dreaded for years, those who find themselves strangers and aliens in one familiar area after another of an English town or city, those who hear from others' lips with diminishing incredulity the circumstances in which less fortunate fellow-citizens live, should repeat to themselves over and over again one single sentence, sad, simple and true: "You have seen nothing yet". Then let them give to those who presume to represent and govern them no peace and no respite until they have led the nation from under the shadow of the disaster which overhangs it.
>>
>>55270052
Enoch was right.
>>
So our prefered Spanish drunkard it's planing an autistic plan.
A non Starship trooper game, along with the plastic/resin terrain for tunels.
He says he want to include more minis than seen (much more), for some sixty Euros. How the fuck he gains money of this It's my guess.
>>
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R8 the Frostgrave gang I threw together tonight before I head to a mate's tomorrow to potentially play.

What I was thinking was, from right to left
>local militia, infantryman and two crossbowmen
>led by the blacksmith (treasure hunter), somewhat of a public hero and friend of the wizard
>his pets, a fox thing and badger (going to count them both as a single war hound since I thought them individually too small)
>wizzad in the back, probably a Soothsayer because staff with eye on it
>dude next to the animals is the church minister, apprenticed to the wizard as he wants to learn of magic and how it can possibly interact with and explain his faith
>three of the more devout of his clergy (thugs)

Originally was meant to be just a temporary party until I can try hunt down more specific miniatures but collecting all these together and building the militia tonight has made me warm up to how they look as a group. Of course painting them up with a unifying palette of colours will help too, my only concern is that the flagellants might look a bit too silly.
>>
>>55270154
Seems like a cool warband, it even seems to have two little factions going one than I find interesting at first glance. The only wonky part, the plastic boys weapons and than they seem to be cowering, a bit apeish look, but they seem to go together in the whole warband.
>>
>>55270215
Yeah individually they don't look great, that's kinda just the sculpts. I like how as a whole though it kinda brings more attention to the upright standing wizard, apprentice and blacksmith.
>>
>>55266575
Yeah, it's a super easy game to get into. $35 gets you all the models and carda for a faction and the rules are free online. All you need then is a handful of d10's and you're set.

One of the things that I think really sells it is the lack of a points system and the fact that it's damn near impossible to one shot someone. Combat feels violent without feeling like you're gonna just lose guys left and right.
>>
>>55270052
lol nah, ur empire dead for a long time. Good riddance.
>>
So about the /awg/ group build:
I have a converted monster I made about 6 years ago or something for a WHFB Empire army. Took a break from wargaming and never finished or painted it, but lately I've been dusting the old statetroopers off for SoBaH and KoW games, and the monster would fit right in. Would you guys okay with entering that? Because the group build would be a great occasion to move my ass and finally finish that thing.
>>
>>55273780

Definitely pal
>>
>>55273780
Thats pretty much the value of group builds, along with pushing you to try something weird and different.
>>
>>55273780
What was the monster? I can't think of anything that'd fit the WHFB Empire theme.
>>
>>55276669
Giant maybe? Or a griffon?
>>
>>55276669
An Ogre
>>
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> find a video of a guy reviewing the new Konlikt 47 book
> the lore is getting even worse
> Soviets have literally become the Imperial Guard

Fucking Weharboos ruin everything
>>
>>55276669
A giant rat, converted from a FW giant chaos spawn. It has a piper on the base to go for the, you know, pied piper theme. My army was Hochland province, so I thought I'd go all in for the hunter and forest dwellers/Dark Forest theme and convert some trained monsters.
>>
>>55277735
So they made Soviets into every Hollywood depiction of Soviets ever?
>>
>>55267323
All the terrain pieces are pretty cool, yeah. I'm trying to find some cherry blossom trees to make some terrain out of, too. Lots of ideas for that - little lanterns and shit, livestock herds, koi ponds, rice paddies. Basically just watch some 60s samurai films and whatnot and you get a ton of ideas.
>>
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Anybody play this? Or better yet have the PDF to share?
>>
>>55279610
Afraid I've got nothing. Have you checked with the PDF Share Thread to see if anyone has a copy they could upload for you?
>>
>>55279610
It should be in the trove. I've been postponing trying it for some months now.
>>
>>55277735
Which videos?
Might go into the japs.
>>
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Do u rike it?

Group build starter image. Double tapping it for 2 group builds so ignore the watermark, that's why it's there.
>>
>>55281627
Link's dead, but I found a copy at 7ch.
>>
>>55282701
>Pomf.
>Wah.
>What are we going to do in the paint table?
>>
>>55279610

https://www.pdf-archive.com/2017/09/08/otherworld-skirmish-final-pdf/
>>
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>>55283531
>After 1000h in paint.
>>
>>55281843

https://www.youtube.com/watch?v=YUmDfykKclU&feature=youtu.be
>>
Polite bump.
>>
>>55261191
look, tattoos aren't all bad. you yourself say they're useful for identifying people you don't want to deal with, right? same for piercings, and edgy clothing.

so just wear a red armband and the rest of us degenerates will know not to bother you.
>>
>>55269775
>>55269857
>Tattoos are something that looks scummy
That's just, like, your opinion, man.

>exception being a small tattoo for a military unit
Ah, gotcha. The tattoo for your garage band marks you out as a monster, but the Professional Killer tattoo is a-ok. Makes sense.

(No offense intended to any actual vets in the room, btw, I know where you guys are at. I've a strong suspicion this poster is not, and is just one of these armchair heinlein fans who has never once put his life on the line for another.)

>To put it to an extreme example
Thing is, your example is so extreme that it renders the analogy meaningless.

>people are struggling to understand that tattoos and piercings are a sign of poor mental health
Because there's no evidence that the judgement is useful. I know some people with mental health problems. I know some people with tattoos. There's some overlap between the two groups, certainly, but not enough to establish a strong statistical correlation. Further, there are strong counter-examples, since I know at least a few tattooed people who seem to have it all figured out and are generally winning at life.

I'm a pragmatist though. I prefer to judge using metrics that are actually useful for something.

>If you saw a building covered in graffiti would you want to hang out inside it? Tattoos are human graffiti.
Now that's an interesting analogy. Maybe? Depends on the building, I suppose. Then again, the comparison really only works if the graffiti is done with the permission of the building's owner. I've seen a few examples where business owners had people paint murals on their facade. Not a universal thing, by any means, but it can work.
>>
>>55269934
>Not wanting to hang around degenerates covered in tattoos and smelling of fags isn't the sign of someone with a problem.
This is far and away the weirdest assertion, because in my experience, there's very little overlap between tattoos and smokers. The overwhelming majority of smokers tend to be the older crowd (people who started before it disappeared from the bars, especially). We did a study on this in my company a couple years ago, part of some corporate health initiative, and IIRC there was one smoker out of like 60 or 70 people in the 20-40 yo set. Now granted this is in the comparatively health-obsessed northeast US, so it may not perfectly match your experience, especially if you're in a developing country.

By contrast tattoos in the over-40 set are relatively rare. A few moms with their kids' names, maybe, and of course there's your aging population of sailors / bikers / whores, but not many. I can think of one truck driver I know of who has tattoos and used to smoke for years... and I've met a couple tattoo artists who smoke (both over 40 though). But it's not an association I'd make. Drinking a little more so (young people always drink more), but then again the really smelly liquors tend to be the province of the old men too.
>>
>>55288476
You're an idiot. Neck yourself and save us the hassle of having to scroll past your essays no one is going to read because of how stupid you are.
>>
So i know frostgrave isn't loved here, But has anyone got the PDF for spellcaster magazine or at least the rules for black powder weapons?
>>
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Playing ToH right now, painting up my starter box, Warlord have finally put this box up for order with a new set of scenarios and extra rules.
>>
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>>55289181
Frostgrave is as much at home in this thread as any other alternative game. I'd even say without the Frostgrave generals and the alternative miniature threads we've had a few months back /awg/ wouldn't have happened at all.
There are just a few select individuals that seem to have a compulsive urge to shit all over it once it's mentioned, cause they personally don't like it. If people would do that with all games in this thread /awg/ wouldn't even work.
Just gotta keep reminding yourself not to feed the trolls.

Here ya go.
>>
>>55289412
Cheers anon. I gotta say I think most of the hate comes from people who bought into the game having told themselves they were getting mordheim, Then acting outraged when it didn't fit the very specific set of criteria they made for it.

Gonna use these firearm rules as the basis for some 40k weapon profiles and mod frosgrave into frosthammer 40,000. bands of inquisitors and their henchmen duking it out for archetech.
>>
>>55289455
>frosthammer 40,000. bands of inquisitors and their henchmen duking it out for archetech.
sounds cool.
Ghost Archipelago rules sound like they might be useful to simulate combat drugs or bionics. From what I heard the game is basically like Frostgrave's 2nd edition with martial heroes instead of wizards.
>>
>>55289455
>Gonna use these firearm rules as the basis for some 40k weapon profiles and mod frosgrave into frosthammer 40,000. bands of inquisitors and their henchmen duking it out for archetech.
Sweet.

If you tire of Frostgrave though, may I recommend looking into Pulp Alley? There's that one dude over on LAF who plays the most amazing-looking Rogue Trader/Inquisitor-style games with it, and it's really adaptable to all kinds of settings.
>>
>>55289499
It's a seperate game according to the author.He says that while the two systems can overlap, They have enough rules difference that they warrant a distinction rather than one being an expansion of the other.
Also apparently wizards would be very powerful in ghost archipelago.

I think I'll pick it up as it sounds a little more open than frostgrave proper. Wizards can get a little played out, So having a much more open party could be fun.
>>
>>55289561
On reflection, this comment comes off as really "lol u like thing, try OTHER THING" when really I'm keen to hear your experiences with Frosthammer 40,000.

Lots of games work well for 40K, depending on the scope and the style of game you're trying to play - hell, Donnybrook's the next one I'm trying.
>>
>>55289561
Already got it in my shelf anon. I mostly picked frostgrave for this because it's core mechanics are so simple.
>>
>>55289455
It's a bitch basic game. It's the Call of duty of tabletop games and people do not want to see everything become the same level of tasteless mush
>>
>>55289595
>Lots of games work well for 40K, depending on the scope and the style of game you're trying to play
I think 'In her Majesty's Name' began as 'In the Emperor's Name' even. Kind of a Necromunda/Inquisitor28 crossover thing with lots of streamlining.
>>
>>55289645
your pain sustains me.
>>
>>55289561

Isn't pulp Alley the papa rules that Tomorrow's War is built off of?

I have the Tomorrow's War book, but I can't read the thing. Something about the backgrounds makes me unable to make out the text.

How do the two compare?
>>
>>55289687
You may be confusing Pulp Alley and Ambush Alley.
>>
>>55289608
That's always a good idea, going for the simple rules you know by heart and can play around with, especially in refereed games and for scenarios. this may be why I use od&d and featherstone for so many things (not together (usually) because delta's book of war has spoiled me for other ways of doing mass combat in d&d, but I use various bits of featherstone for other stuff)

>>55289673
Yeah, ItEN was a cool little thing.
>>
>>55289710

I probably am. Do any of the troves have Pulp Alley stuff?
>>
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>>55289673
IT did indeed. Sort of a shame that osprey picked it up and slapped some steampunk on it because it killed the actual ITEN community. I have the ruleset on my shelf and to be honest, I've never really given it a hard read.I've heard good things but it very much seemed to follow the GW stat lines which i never really got on with.

>>55289595
Nah I got what youmeant anon, It's always hard to know if someone knows about a system so it's always worth mentioning it, even if they probably have it already.

If you like pulp alley maybe check out rogue planet.It's different from alot of games,And can feel a little weird, But it's a fun way to do over the top rogue trader style action.
>>
>>55289687
As has been said, you're confusing the two...

But the original Ambush Alley was way better (better-written?) than any of the following rulesets, jesus christ they got dodgy in a hurry.
>>
>>55289752
Wasn't tomorrows war basically ambush alley but rewritten by someone with no knowledge of how to layout a rulebook and a fondness for spelling mistakes?

I've heard good things about black ops if you're looking for near future style games, But as it's an osprey system be prepared to put the work in with scenarios and fleshing out.
>>
>>55289728
That's why i tend to mess around with aSoBaH .

I'm currently writing up some stats to use the Test of Honour rules to play Game of thrones/SoIaF style games.

I'm not sure why since i barely get a chance to play, But it's fun nonetheless.
>>
>>55289808
>I've heard good things about black ops if you're looking for near future style games
I recently read that book. It seems like a perfect fit for anything like Shadowrun style missions and even has rules for solo play.
It really puts an emphasis on stealth and operating operationally.
Not what I'd use if you want an all out skirmish in the near future.
>>
>>55289808
Nah, AA evolved into Force on Force first, then Osprey showed up and did a proper edition of Force on Force (removing the WW2 rules, IIRC?), then TW was based on that. Original AA is still the best of their games, before they tried to stretch it out into a gaping full-table regular wargame.

Blops looked neat, but I haven't played it yet.
>>
>>55289233

How is it? Warlord fouled up one of my orders a while ago and they've given me a couple of £10 off vouchers by way of an apology and I'm kind of tempted by ToH.
>>
>>55279610

I own it but I've never played it, the rules are kind of "odd".
>>
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Got some of my Tau Epic Armageddon proxies painted up.
First up Crisis Suits in the form of Hound Dogs from GZG.
>>
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>>55292459
Stealth Suits. Models are Brigade Models Generic Powered Armour.
>>
>>55292484
An Ethereal stand, Fire Warriors and some Pathfinders. Models are Brigade Models PacFed infanntry, aside from the Ethereal stand, which is Onslaught stuff.
>>
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>>55292507
Woops...
>>
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>>55292526
And finally some Devilfish for the Fire Warriors.
Again Brigade Models. Indonesian APCs.
>>
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>>55291688
I reviewed TOH a while back, tldr is it's fun but quite basic. Good value though.

Full review here: https://ideaswithoutend.wordpress.com/2017/04/04/tabletop-game-review-test-of-honour/

And on another note I'm back on the /awg/ painting train with some Gamezone stuff.
>>
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>>55291688
Im not the guy but i too have bought it (mostly for the plastic miniatures, since those seems to be the only plastic samurai around) the miniatures arent that great, but since those ar plastic you can work with them for conversion in a easy way, but after i read the rules i must admit those seems good.
They have the rulebook for free in their shop, you should check it. the game uses another iteration of the bolt action activation, using token instead of dices and dividing them between commoneers / samurais instead of dividing them by faction. ( a player never draws the "other player's token", he draws one who can be spent on either a samurai OR a commoner)

also each unit throws always more than one d6, and units are formed always by 1 or 3 people.
>>
>>55293263

Yeah I've read the rules it's just hard to get an idea of if you'll like game or not until you've played it or at least talk to someone that has.

I do like the sound of the activation system, the fact that you not only don't know who's going to activate but also how long the turn is going to be is kind of neat.
>>
Does anyone sell plastics in the vein of GW's old Bretonnian Men-At-Arms? I know there are Perries and somesuch, but I want to pad out existing regiments and mixing the chunky heroics and Perry's truescale doesn't really mesh.
>>
>>55294491
Fireforge's infantry plus Perry's metal Pavises and Halberds/billhooks would look close enough.

Other than that there's the Frostgrave soldiers I guess as well as TONS of matching metals (the original Perry Bretonnia metals were literally just historical figures that are now available through Foundry, Black Tree also sell very close matches).
>>
>>55291706
>kind of "odd"

Elaborate please.
>>
>>55294628

I don't have the book with me and I don't remember the details but one thing that really got me was the activation system. You get a number of activation tokens equal to half of the minis you have in your warband, so you never get to activate everyone in a turn, half your dudes will just stand around and don't do anything.

I'm sure there was more but I just can't remember.
>>
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>>55289233
>>55291688

i am selling most of my Test of Honor stuff because the rules are way too light for my taste

>unclear listbuilding rules
>can we mix different color cards?
>cards are very similar
>single dudes are literally there to match point values.
>three man bases are far better for less.
>there are samurai heroes, but one is literally just a 5 dice and the other is a 4 dice version. no real character-to-rules integration.
>wound system and dishonor system come off wonky instead of engaging.

i love samurai, but the only things i'm keeping from ToH are the box and some figs. i'm gonna sell the rules and counters for cheap. sorry, i just have other samurai games that will be played for longer due to just being better....
>>
>>55295098
Any good ones to share?
>>
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What does /awg think of the new Steel Behemoth for Kings of War?
>>
>>55295444
Ridiculous, but in a way that isn't obnoxious.

I prefer it to some of the overdesigned monstrosities GW is putting out these days.
>>
>>55295444
Some parts look way too thick and I'm still not a fan of those flat topped helmets, but it's a nice model.
>>
>>55295444
That one rider in the middle.

>Shit, I left the oven on.
>>
>>55295444

I kind of like it, shame the rest of their dwarfs are awful.
>>
>>55295444
The model isn't terrible, but it doesn't really look like fantasy to me.

A mechanical ram is a cool idea, but I think the model is a little too much in turtle mode to portray that well.
9/10 idea 4/10 realization. Not a fan of mantics dwarves anyway though.
But I do like their scifi counterparts.
>>
>>55295444
Looks like a 5 dollar mount from the WoW cash shop.
>>
>>55293263
I'm working with the plastics at the moment. They have the same problem every system where weapons and hands are detached have. They never line up together so you have to fight the things to get good poses. They also need a lot of putty work on the shoulders, there is a huge gap.

Details good though, and they clean up nicely.
>>
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>>55294957
That does sound pretty obnoxious. At least their minis are ace. Any other fantasy skirmish games worth taking a look at? I was thinking of Dragon Rampant.
>>
>>55294957
>>55296609
FiveCore does not activate each model each turn either and it's pretty much universally regarded as a good ruleset.

The reason given there, was that that was just where the actions was, like the camera staying with the protagonists of a film, thus making the game more cinematic.

Never read the Otherworld rules, but without seeing this in the context of the system I wouldn't make any hasty judgments.

>I was thinking of Dragon Rampant.
Those rules are kind of controversial depending on who you ask. I think they look fun, but I could see that there are things that could be prone to abuse iirc.

SoBaH is worth mentioning I guess.

And the LotR rules are supposedly also very good. Don't have to set your games in Middle Earth to use the rules.
>>
>>55295098
Dude, I might be interested in taking the book off your hands. As I said, I have a problem...
>>
Thoughts on the new Iron Behemoth?
>>
>>55298430
desperate attempt to appeal to the GW sky dwarves fanbase. Ugly and doesn't fit the rest of the army
>>
>>55298430
It looks like a good squiggoth
>>
>>55299094
Except that even then it's shit. They're trying to copy age of sigmar and just putting out garbage
Though if this is a mantic sculpt, then that second part goes without saying
>>
So anyone got any good suggestions on beefing up this guy's gun? I want a mini-gun, but I'd like to avoid anything too huge like a Space Marine Assault Cannon or something.
>>
>>55299657
Anvil's Afterlife stuff.
>>
>>55299690
Oh, good call. I forgot about Anvil.
>>
>>55272482
Ended up skipping on Keizai, since I still have the original six and figured they could wait a bit longer. Instead picked up USCR, Texico, and Kemvar, since those seem the most difficult to find, other than ISS.

Pretty happy with the sculpts, the flash isn't terrible, but it is a bit of a pan to trim due to how soft and flexible the material is. As an aside, I'm now realizing I need to figure out where exactly the "trap table" is for Texico's corporate ability. The box came with all the cards stated (faction card/movement, and the ten stat cards), so no mispack issue, here. I don't suppose the trap table is in the actual rulebook, is it?
>>
>>55299657
Heavy Gear RAC off the plastic Kodiak or Cobra?
>>
>>55299794
Yeah, there's a table in the book. Not sure if it's in the pdf (although no idea why it wouldn't be, I just never looked). If not I can snap a picture and post it for you.
>>
>>55300136
I think those would perhaps be a bit too long. Although I suppose once my heavy gets in I can double check that with my spare parts.
>>
>>55295444
I like it, this time they didn't skip leg days. Looks pretty dorfy too, like some mad dorf experiment out of Dwarf Fortress.
>>
>>55299657
Hm, I need to get a bunch of these and convince some people into playing tabletop Xcom 2.
>>
>>55292586
>>55292526
>>55292484
>>55292459
Bretty cool, but the Tau influence it's kinda of not there (except the HQ). It's like those Humans than live with the Tau made an army with some Tau tech adapted for humans.
>>
>>55298430
I think it looks pretty rad.
>>
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So now that Dystopian Wars is gone and Crimson Skies isn't about to make a come back, what game can fill the void for a tabletop alternative history, retro airship wargame?
>>
>>55300146
I'd appreciate it, if it isn't too much trouble. The pdf makes frequent references to rolling on the trap table when bounding against Texico, rifling through the trap cup to see if you pull a trap or not, and has some trap/not trap tokens. But it doesn't mention how many tokens go in the cup, what/where the table is, etc.

I assume that was overlooked, and a hold back from before they put out the free rules pdf and the book was necessary to play.
>>
>>55295444
I feel like it'd be very easy to convert the Mantic dwarfs to make them look better. Round, or at least non-flat shields would do a lot. Not entirely sure what to do about he helmets. Maybe the heads are just all-around too big and cartoony looking.
>>
>>55300407
Aeronef probably.
>>
>>55294519
I'm also looking for alternatives. I want to convert myself a few dudes in the vein of Feudal World Guard for Rogue Stars. Any options that would go well with 40k Lasguns?
>>
>>55301132
Brigade models gets you covered. Aeronef, Iron Stars or Imperial Skies.
Seriously, they are bretty good and in the cheap side, I dunno why /tg/ isn't all over them. Check also they other starships, or GZG ones if you want a less archaic looking ones, they aren't expensive at all.
>>
>>55301361
Aww fuck, nevermind, I tought you were looking for Rogue trader, not Rogue stars.
Warlord, Perrys, Fireforge etc all make plastics, but the scale it's a bit off for GW minis, they would look cartoony with true scale everything minus the gorilla arms. Victrix it's pretty good if you want more ancient or napoleonian.
>>
>>55301132
Fireforge minis kind of would look alright with GW cadian arms.
The perry minis have much smaller torsos, but victoria miniatures does female lasguns arms that fit well onto perry plastics.
Gonna dump a few conversion pics
these are perry plus victoria arms
>>
>>55301418
these are some I did myself.
Left one is just a regular perry dude with GW arms, in the middle there is a GW minis with perry feet and head and the guy on the right only has the GW rifle.
>>
>>55301430
and heres a pic with perry bodies that use GW arms and heads.
The important thing is just that you keep it consistent in your army/squad, which bodyparts you kitbash.
Biggest issue imo are the feet. With the heads you can get away using one with helmets or beads to hide size differences and if you got a big hand next to a small hand painting it in darker colors like they are wearing gloves could hide that a little too. If you mix the legs from both ranges it's gonna show though.
>>
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My entry for the September group project.

Rather than go for something big or exciting I've gone for this guy, a Troll. He's from Dungeons & Dragons: The Fantasy Adventure Board Game, which is probably the longest name that says nothing I've ever heard. So he's a bit rubbery and crap, but looks interesting so I'll give it a go.

Got the hand-drill out to hack that internal base off.
>>
>>55301361
>>55301418
>>55301430
>>55301464
Thanks, I'll look into these
>>
>>55301633
Oh man, I remember that game. It was surprisingly decent.
>>
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>>55301688

Bit of a Heroquest clone wasn't it?

I got all 40+ miniatures and a few from Waddington's similar effort, Dark World, for like £10. Useful for Heroquest and general Fantasy.
>>
>>55269875
Just leave him be, he's grumpy because the Differents are invading his safe space and want to play the same game as him
>>
>>55300158
The Caprice sprues have loads of stubby gatling guns, there's also the RLs from the Black Mamba and CEF sprues?
>>
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So, when Spartan bit it i I bought a USA starter set and a bit of confederate tiny ships to use them as Man o War Dwarfs . Is this whole Dystopian Wars thing a good game?
>>
>>55295248
kek....

samurai rules sets are all over.
i have a preference for Clan War, but out of the newer and easier available stock, Kensei and Ronin are two i'd give a thumb to. Of older sets, Taiko is good. Killer Katanas is also good.
...a lot of the older rules sets tend to crunch up or have silly in-setting requirements. it was very nice that GW put Japan into the Warhammer Ancients rules, along w/ a White Dwarf article that gave character stats for the 7 Samurai.

it's not originally a wargame, but Bushido is so ODnD in style it lends itself to necromunda-style samurai-mythic tactical warfare. it is also old as fuck. have fun finding it, i am not sure of a copy still exists on the web either.

>>55297641
>give cards to LBM
>ending up having to play ToH in the future
hahhaha! ok, i'll get you a good offer soon.
....if you want,you can also get used (but not useless) sprues off of me for relatively cheap...unless you wanted to be amazing and get Perry Mini's for the samurai...either way.
>>
>>55301633
what is the September project? Thanks!

>clueless
>>
>>55303773
Monster related group build, the post is further up
>>
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>>55303721
>it's not originally a wargame, but Bushido is so ODnD in style it lends itself to necromunda-style samurai-mythic tactical warfare. it is also old as fuck. have fun finding it, i am not sure of a copy still exists on the web either.
>>
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>>55304004
>>
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>>55304019
>>
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>>55304031
>>
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My WIP entry for the monster challenge. It's the Grym Walker from Hasslefree, I'm going to paint it up as a cyberpunk police mech, the KSAT-2.

It will join the Tank Police tank I got from a job lot of unwanted Relic Knights.
>>
>>55300407
Whoever decides to buy the DW IP.
>>
>>55305319
>Prodos buys Spartan's IPs
How upset would you be, /awg/?
>>
>>55305319
>>55305412
>Anyone buys them

I will be really suprised.
>>
>>55305412
Kinda tempted to buy some of their naked marines for shins.
>>
>>55305412
>>55305519
this.
The only thing I could kind of see being interesting for another company would be Uncharted Seas, cause the is not much else in that genre.
>>
>>55303483
S'alright. Balance is shit and you need second rulebook's worth of clarifications and corrections to fix the mess that the rules are. Most of which aren't available anymore because the official forums bit the dust. But there's not much like it and you don't have to wonder about future support anymore.
>>
>>55305412

Probably wouldn't go well. Prodos has done a great job with Warzone, I truly believe that. Anything else they've touched however...
>>
>>55304004
>>55304019
>>55304031
>>55304054

anon delivers. sasuga!
>>
>>55303721

Would you be willing to take pictures of your Clan Wars books? I've been searching for PDFs for ages, and can never find reliably available dead tree copies.
>>
has anyone here played dark age? how does it play? is it fun?
>>
>>55307099
don't tell me those are the real rarities?
they are prone to fall apart if you treat them with anything other than docility. i can see what i can do, but i can't guarantee a miracle.

i also don't have all the clan books. just the few i like/play
>>
>>55305412
A little, actually. They're so behind schedule with WZR as is that seeing them take on two more IP's would be rather frustrating.

>>55303721
If I started playing ToH I'd either use Perry or Kensei models. I absolutely HATE the WGF samurai.

>>55300411
Yeah, I'll see if I can find it in the book when I get home from work.

>>55302647
True. I'll have to check my Caprice sprues for bits as well.
>>
>>55307737

Definitely hard to get.

And if it'll damage the books, don't bother.

I keep dreaming of multibased elements duking it out for Rokugan. I could hack something together, just not sure how to handle the magic or Shadowlands, since I don't see Shadowland armies being neat and orderly.
>>
I've had this guy sat on my desk for almost 2 years so I'm going to take the opportunity to get him finished for the September project.

I also have a bunch of trolls and ogres to paint so I might go ham and try to get them all done.
>>
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>>55304310
Work continues. Might add some heat damage effects on the minigun barrels, then I need to do a base.
>>
>>55309282

Always liked the look of this mini, I just don't have anything to use it for.

Looking good so far.
>>
>>55309272
Thats a cool looking monster, where did you get it from?
>>
>>55309452
It looks like some kind of Age of Sigmar Nurgle lord
>>
>>55309452
>>55309481
Quick google tells me it's a Maggoth Lord
>>
>>55309452
>>55309481
>>55309504

It is indeed a Maggoth Lord from GW with some added wings from a Shadows of Brimstone Harbinger. Couple of bits from Nurgle Blight Kings too.

I use it as a King on Chimera for my Varangur in Kings of War.
>>
>>55309481
>>55309504
>>55309553
TY guys, looking forward to seeing it painted up.
>>
>>55309282
Reminds me of a Utopian armiger from Heavy Gear.
>>
>>55309324
I figure it's usable as a 6mm Metal Gear, a 10/12mm Gear Strider or a 28mm small battlesuit. I'm going to get some riot cops for Rogue Planet and have it as a centrepiece mini for them.

>>55310035
It's about 2" tall, I guess if I were to stat it for HGB I'd go for something like:

ARM8 HS4/2 Actions 2
GU4+ / PI6+ / EW5+

Weapons:

HRC (Link)
LRG
LATM

Traits:

Stable, TD:0, ECM: 1

Say it's some kind of attempt to make a small Mammoth or something, put it at 19TV or so.
>>
>>55305602
>The only thing I could kind of see being interesting for another company would be Uncharted Seas, cause the is not much else in that genre.

75% sure Spartan destroyed the molds for it.
>>
>>55310198
Well I'll hoping we see some sort of new units for Utopia in the upcoming Kickstarter. Either a tank or some sort of heavy Armiger would be sweet.
>>
Oval bases. Yay or Nay?
>>
>>55311270
You mean as opposed to circular? If they're quite big bases then I guess so but otherwise I don't see the point.
>>
>>55311270
If the reat I'd the models are on circular then that. Hobeslty oval bases can be cool for a display or diorama or something.
>>
Has anyone got the Frostgrave Folio perchance?
>>
I notice that the most recent Mass Effect Terminus pdf is now gone. Any particular reason it was removed?
>>
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>>55300411
Here's that trap table for ya. Sorry that took so long, but hope it helps!
>>
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>>55315554
Thank you, it is a great help to have this (it would be a bit grim playing without access to what is arguably the faction's most defining feature).

I hate to impose once again, but what does the book say about the trap cup? In store images of the token set, I see at least two trap and two non-trap tokens, so I'm guessing that you have a 50/50 chance either way, unless either side takes a merc that alters the number of tokens one way or the other, and that you refresh the trap cup whenever you draw from it. A picture isn't necessary - I'd just like to see if I have the right idea or not.
>>
How difficult/expensive is it to get into mordheim? I want to have a small skirmish game (Between 10-30 models) with lots of customization and a campaign-like progression.
>>
>>55311270
If the model is longer than wide, sure. A round base would give a bike or a tank a lot of dead space around it, but an oval one fits perfectly fine.
>>
>>55311270
Pill bases.
>>
>>55315990
The rules are free onlines and you can get pretty much all you need in terms of models with a single box of Frostgrave Soldiers. The only thing the FG models don't have is black powder weapons and slingshots.

You'll need a lot of scenery though.
So basically 20 bucks for models and whatever you have in scenery.

If you already have a warhammer army you don't even need to buy models.

There are some really nice minis for Mordheim out there though. Check out the Black Chapel stuff.
>>
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>>55317389
I've seen some really nice setups done with... cardboard boxes, jenga, sticky labels for crude texture, and dominos. Don't forget the boxes dominos come in! Plastic shot glasses come in packs of 50, for a few quid, and make good supports.

The image I've nicked for this post shows the way the paper labels are used - "The upright Jenga blocks are wrapped with the paper labels for "fake" cyclopean stonework." Just drybrush over them and it gives a nice appearance of texture with minimal cost or effort.

http://www.lead-adventure.de/index.php?topic=92340.0 is just one example, https://malcybogaten.blogspot.co.nz/ is the guy he links to in the first post, as the linked thread got eaten by photobucket - some of the earlier posts on that blog have the good stuff.

Get some cheap beads and stuff, maybe some little columny things, and you can build anything.
>>
>>55317481
Oh, motherfucker, you ate the fucking image even though it loaded. Anyway, read that thread, it has some great stuff.
>>
>>55316802
These are pretty unaesthetic, unless maybe on bikes.
>>
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I'm pretty happy with how he's looking. Still need to finish up the base.
>>
>>55237558
I get it. Some like the podcasts, but for me the solution is put on a movie or TV show I like. But the important part is it had to be a movie or show I've already seen a couple times, that way I don't feel I need to pay attention. Bonus points if it's a movie I just find comfy.
>>
>>55298430
It's going to be my steamtank for AoS
>>
>>55320381
Looks nice, you going to use it in a wargame, rpg or are you just painting up something cool.

I really like the rock/crystals on his back.
>>
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>>55314259
There were a few typos and stuff, wanted to make sure there weren't any layout issues.

Here's the updated version again; I've added a few more force selectors in this time round.
>>
>>55320563
There was a kickstarter a while ago that I backed on a whim. I'm hoping to run an OSR D&D game in real life soon, so he'll do for that.
>>
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>>55315697
Yeah. So basically the trap cup starts with one trap and one no-trap tokens. For each Texico Engineer you add a trap token, each opposing Engineer adds one no-trap. Then model rules can allow you to add tokens depending on the rule (like House 4 has guys that add no-traps like crazy).

There aren't a lot of factions without Engineers, though. EIC, Texico, USCR, House 4, House 9, KemVar and Sefadu all have one in their roster.

I'm a little amazed Texico doesn't seem to have more guys with personal abilities to add trap tokens.

And in Heavy Gear news: we got the first renders of the new plastic Utopia stuff! So here's some Armigers! DP9 has already said the Recce one will have more leg posability than the render lets on. Also they confirmed that there are plans to create new units for these guys during the KS.
>>
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>>55323273
And here we have the drones.
>>
>>55323308
Is that a flight stand on the top one? If so it's a bit chunky.
>>
>>55323374
Yeah, but I think it's a placeholder.
>>
>>55323273
>Yeah. So basically the trap cup starts with one trap and one no-trap tokens. For each Texico Engineer you add a trap token, each opposing Engineer adds one no-trap. Then model rules can allow you to add tokens depending on the rule (like House 4 has guys that add no-traps like crazy).
>There aren't a lot of factions without Engineers, though. EIC, Texico, USCR, House 4, House 9, KemVar and Sefadu all have one in their roster.
>I'm a little amazed Texico doesn't seem to have more guys with personal abilities to add trap tokens.
I appreciate it. So it is a 50-50 chance, but with one of each standard? I guess it makes sense, since the factions with access to the Be Very, Very Careful ability only have one (so +1 with Texico engineer, and +1 non-trap for the others). Still, you might as well roll a die if it's that easy. Thanks for the info!

>I'm a little amazed Texico doesn't seem to have more guys with personal abilities to add trap tokens.
Given that you can't actively defend against them, and that most of the effects are pretty nasty, I can see why access to the trap tokens would be somewhat limited. Plus at its heart, the ability is mostly there to give you a leg up in moving into position before the enemy
>>
>>55323273
>>55323308
I wish the NKIDU drones looked a bit less shit

it's all the same body with either bad chicken legs are lazy treads.

A real shame because Utopia is a pretty cool faction to play.
>>
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Enjoy some shitty Craftworld Eldar ships for BFG.

I've had them sitting about for ages, I finally decided to do something with them.
>>
>>55324545
Those are kitbashes right? They looks pretty neato.
>>
>>55324559
Yeah, Eldar Jetbikes and DE sails of from a Raider? I think.

I've only undercoated them so far and they're quite janky in places but fuck it they're do.
>>
>>55323659
True, but Texico can only have two tokens in there. Seems kinda less than stellar against say House 4.

>>55324475
I think they look neat in a generic, mass produced sort of way. To each their own, though.
>>
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>>55324615
The only thing I think that's really missing from making them look like actual BFG sculpts is the turrets on the prows.

Dunno how you could easily do those though so maybe it doesn't matter.
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