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XLN Spoilers

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Thread replies: 332
Thread images: 32

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Black is Back
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>>55232686
2
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>>55232690

Decent
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>>55232686
>Art by Tetsuya Nomura
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>>55232690
Are you ready for T3 Chandra, Torch of Defiance?
>>
Shouldn't the flavor text say the reward is worth it though? Pretty much everything can kill it, you're paying two mana to give 2 extra mana to your opponent
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>>55232686
>this t2 into t3 eternal ammit
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>>55232686
>>55233779
I think the idea of the flavor text is that most other pirates would be dying in the process of actually fighting them.

Obviously though, the reward is very much worth it to a player, especially if you have a kill spell or another creature that could somehow easily be a 3/3 for the same cost hint hint >>55232690

And then of course for your reward you're going to be able play a 4/5 drop pretty easily, especially since treasure mana fixes for you. I can't really see many situations where this would be helpful to actually run since it's so easy and rewarding to deal with. Maybe if Red or Blue pirates have some creatures that can steal treasure from opponents? That sounds it'd be a janky combo though.

I think it might be a fun card in EDH though, since it would allow you to play some politics. That's not enough to save it though.
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>>55233833
>Maybe if Red or Blue pirates have some creatures that can steal treasure from opponents?
That would at best just force your opponent to activate their treasures in response and play whatever they wanted to play right then and there rather than wait.
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>>55233966
Yeah, the timing of it wouldn't really work out unless they worded it in a very detailed way, and even then it would probably just end up feeling bad. Maybe some sort of Red creature that gets counters whenever an opponent's artifact is put into the graveyard? Who knows.

All I'm saying that unless there's some way to benefit from giving your opponent treasure, then it really isn't going to play out well most of the time.
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>>55232732

No it's not.

It's a 1/1 for 2.

Either you play it for ramp, which means you use it to drop a dino on turn 3, which means you're not attacking. Which defeats the purpose of a 3/3 for 2.

And then they'll just target the dinosaur for removal, and now you're back to a 1/1 for 2.

It's not good.
>>
>>55234072
Worst case scenario, it's a mana dork that's going to pump out any color you need for your dinos. Ideally, it'll also be more resistant to removal thanks to the three toughness, and if you draw it later in the game where you don't need the ramp as much, it's a 3/3 for 2.

Or have you not seen the mana dorks in standard lately?
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>>55234072

You're a fucking idiot

alternatively, you haven't been playing standard and you're trying to compare this to birds of paradise

2 mana is the standard now for a dork that makes mana of any color. This one has a pretty solid extra value in a dinosaur deck. Sure if you tap it to play a dinosaur it can't attack that turn. But it's still a 3/3 that no longer dies to magma spray or shock. And then later it can swing as a 3/3, fairly strong. If there is any decent deck with dinosaurs this standard this card is 100% in that deck
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>>55234072
>which means you use it to drop a dino on turn 3

I mean I guess I could play Ripjaw Raptor but I'd rather drop Chandra down on T3. If I'm lucky I can use her 2 free red mana to lightning strike an opponents creature.

He may be a 2 cmc dork but those have seen standard play before. This one taps for any color you need and can help push damage through in the late game. He's solid.
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So, what's the chance of this set being Innistrad 2.0 with the tribal themes and everything? What made Innistrad so amazing that isn't in modern day sets?
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>>55234208
I agree with you, but we are back to lightning strike the dork is getting toasted regardless.
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>>55234227
I can picture it now.

>Naya dino's is a deck
>In the mirror match
>opponent on the play. He's got the T2 dork.
>I play my own T2 dork immediately after.
>he ramps into Chandra and murders my guy.
>this one turn puts me behind enough that the game is essentially over.

I'm getting modern flashbacks of T1 Deathrite, T2 Lily veil, just thinking about it.
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>>55233833
>Maybe if Red or Blue pirates have some creatures that can steal treasure from opponents?
>Whenever an opponent would gain 1 or more treasure tokens, they enter play under your control instead
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>>55234273
are you actually being afraid of a turn 2 dork?
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>>55232686
limited house
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>>55234346
Nah. Just lamenting that that is a game I'll inevitably experience when playing dino's. We've all lost games where we would have won if we were on the play instead of the draw. Just part of life.
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>>55232686
It has been a long ass time since suicide black was a legitimate strategy. This isn't going to change that, but black based aggressive decks seem well positioned, especially early in the format before the answers are properly found.
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>>55232686
well this card most certainly won't be my replacement for ob nixilis
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>>55232686

Fifty bucks says that uppermost belt was added to the chick in postproduction to cover her scandalous breasts. It doesn't look at all like it belongs there.
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>>55232690

Cool card. Shame it's in such a shitty set.
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>>55234264
>What made Innistrad so amazing that isn't in modern day sets?

Fantastic flavor? Good, strong cards? An actual hot chick or two?
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>>55232686
I made a new top tier standard deck. You are welcome.
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>>55236120
The copy isn't cast dumbass.
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>>55232686
This whole set feels like hot trash to me, two tribes that dont even exist and a bunch of off colour merfolk which might be interesting if I was running CoCo mer. Drafting appears to be this sets entire focus.
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>>55236227

probably got 5-10 really OP cards, so that you are forced to buy some boxes.
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>>55236139
rtfc
>>You may cast a card revealed this way
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>>55234264
From my perspective zero, but then Innist-rad had a bunch of dank zombies which I could use for my legacy, commander and modern decks, gave all the colours some cool toolbox cards and was still fun to draft. They had to bite the bullet here and introduce some new tribes, but until theres anything outside of standard and with Unstable coming out which I want to draft, its a complete pass for me.
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>>55236120
sure its just a deck that runs 4 6 drops and 4 7 drops.

I'm sure nothing could go wrong.
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>>55236253
Two tribes at once was a bad idea in my opinion it should have been split, pirates now and dinosaurs in the sister release..if at all. Merfolk was a good choice with pirates but vampires seemed like a weird and repetitive choice and another tribe should have benefited.

Treefolk needs some new toys, I want them to be good. Also, Ooze is super underappreciated and I want to see Nightmares and Horrors back.
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>>55236227

This might be the set that makes me quit Magic again. They had such great potential to bring fun back in Magic and they're using none of it. If they fuck up this premise this hard, what hope do they have in the future?
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>>55232686
>censoring breasts again

Who the fuck is the art director for Ixalan? Seriously. I want to attach my hate to a name.
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>>55236227
>>55236350


Does someone have the Spoiler bingo?
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>>55236120
Sunbird's invocation in Tron___.
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>>55236350
It's trash for me but thats because I dont really find Pirates, Dinosaurs, Vampires or Merfolk that interesting, additionally I only care about Modern, and Goblins and Treefolk for my EDH decks. So its not for me, releases are designed for different purposes, this is definitely more for standard and drafting, and I get that new tribes have to start somewhere, they'll probably release a few decent modern considerations in this set and build on the tribes with the sister set.

>>55236316
>Treefolk

They're already good mate you just need to play them in EDH (although I got absolutely rocked by a modern Treefolk tribal recently, Im considering making one.)
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>>55236428
it is spicy, but is it better than playing Karn on turn 3.
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>>55236481
No but I don't care, I like jank
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>>55236464
>I dont really find Pirates, Dinosaurs, Vampires or Merfolk that interesting

I like three out of four of those and holy shit am I not getting what I wanted. At all. This is just a shitshow.
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>>55233779

The reward is not worth it FOR YOU to play it.
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>>55236508
The vampires barely exist so far so maybe they'll be good later, the pirates ive glanced over but they are either jank city or generating clues..i mean uh treasures, gotta say absolutely bum out of luck with them, worse than ninjas unless someones spotted some spice I havent noticed. Dinosaurs have some cool stuff but it's still worse than dragon tribal which isnt great and there's just not enough good stuff to make a deck out of either. Merfolk is off colour which is nice I like a reason to splash green with CoCo but nothing particularly amazing, except maybe for sideboard with the creature protection.

This dinosaur shit makes no sense tho, It needed to be pirates and merfolk, would have been sweet if all the cards were themed either way, we get a new tribe that comes out established and the themed cards could be a mix of tribal support and generally good cards that could compliment the current meta. Maybe some giant squids and a something in the ice card that isnt so juicy it gets banned.
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>>55236247
It isn't cast from your hand, though.
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>>55236368

Cynthia Sheppard according to MTGWiki

Previously she was famous for reading Rubinia Soulsinger's name wrong and drawing a pic of her offering you a document to sign.
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>>55236663
It is. The second one resolves first, and the first one resolves from your hands
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>>55236663
I'm not saying its a good combo. But the other is cast.

Does approach check on cast or resolution? The official ruling seems to side with resolution.

>>As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you’ll still win the game as your second one resolves.
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>>55236741
>>55236758
I am functionally illiterate. Sorry for that.
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>>55236826
Shit happens, man.
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>>55236758
Wouldn't you be able to do the same trick with the charm that transforms into a land that copies spells?
Cast, using the land, copy second sun, copy resolves first, then the cast from hand one resolves?
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>>55236428
Thats nice Im going to brew it
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>>55236883
you don't cast the copy. it just instantly appears on the stack.
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>>55236930
Oh yes, theres the difference between copy and cast copy isnt there.
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>>55236316
>the set is marketed as "Dinosaurs vs Pirates"
>dinosaurs and pirates are the largest tribes
>everybody is all "what the fuck are the vampires doing here"
>the set was originally envisioned as vampire conquistadors vs natives and the dinosaurs and pirates were only added later on
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>>55236227
I like the set so far, but I don't get why they didn't make the pirates Rogues and the dinos Beasts, or maybe Lizards.
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>>55237023
Agreed, pirate rogues soft boots the pirate tribe and makes it relevant to play.

The alt timeline with dinosaurs being a thing is kinda weird and feels stupid when everything is still the same in regards to humans. I would have gone with something less parallel to real life
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>>55237023
>but I don't get why they didn't make the dinos Beasts, or maybe Lizards.
They're doing it the other way around apparently
They're going to errata some older Beasts and Lizards into Dinosaurs
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am i the only one who is excited for the concept of pirates dinosaurs and white vampire?

fuck green merforlks they are just elf cosplayers
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>>55236350
>Hurr durr there aren't enough memes in this set so it's trash
Kill yourself
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>>55234264
>So, what's the chance of this set being Innistrad 2.0

More likely, this will be Shadows over Innistrad 2.0. The same people who worked on that set are working on this set.
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>>55234271
>implying that lightning strike is a upgrade to any decks in standard that would not already have been running incendiary flow

This card will replace channeler initiate in any deck that might play a 3 mana Dino on turn 3 (pic related) but also wants to potentially ramp to a 4 drop.

Channeler initiate will probably be the go to for anything else, with the exception of energy decks which have their own mana dork.
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>>55237092
I'm here too
I want to join the StillHavingFunWithMTG squad
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>>55237072
So much for no more functional errata.
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>>55234833

Actually a Suicide Black build by Suga Hayato, using Death's Shadow, just popped up in Legacy last week.
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>>55237184
It's not really a functional errata though, only a type change
It probably won't change any ruletexts
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>>55237223
So I can still hope for this guy being made retroactively legendary?
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>>55237233
>So I can still hope for this guy being made retroactively legendary?
Nope.
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>>55237233
>meant to be forgotten gods of the ancient world
>not legendary
>implying you'll want and can keep 2 of them on the field.
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>>55237233
Isn't this worse than mirrorwing or zaada?
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>>55237284
Far better because you get more targets. As a general he's pretty damn busted with land animation.
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>>55237233
No. Nephilim suck, just like 4c decks did. Stop trying to make the meme happen.
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"Wild Growth Elemental"
1G
Creature - Elemental
Whenever a creature you control explores, put a +1/+1 counter on this creature and gain 3 life.
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>>55237533
slow in a good way, but he won't see much play
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>>55237556
The stats aren't awful and the gain 3 life lets you turtle it even harder than a Vinelasher Kudzu.
We'll have to see all the available explore cards before making a final judgement.
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>>55237630
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>>55232690
When I first saw this I was expecting the phrase "Use this mana only to cast creature spells." in there but I was happily surprised it wasn't.

A dork with zero downsides and possible mid/late game usability? Gimme a playset.
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>>55237630
>2/10
Jesus christ

What kind of deck would want to play vehicle on turn 4, have 4 power on the field on turn 5, all to have a land that can draw for 4 mana afterwards
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>>55237533
Probably won't make a big splash but could be fun in a jank Explore deck.
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>>55237687
Just look at it as a utility land, not a means to win the game.
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>>55237644
Just give us trading post back, I want my goat tokens
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>>55237713
Yeah but a utility land has the upside of at least giving you 1 colorless mana even if you can't use the utility. You can't just throw this into a deck, it would be shit in like 80%+ of decks at least
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>>55237630
If the transform was an optional trigger I'd slap this shit in an assault formation deck easy.
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>>55237630
>>55237644
>pay 4 mana
>wait a turn
>tap 4 power
>deal most likely 0 damage
>get a turn 5 ramp
>can spend a buttload of mana to draw a card

meh. that's a lot of stuff you gotta do for drawing 2 cards/turn.
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>>55237630
2/10, would not play
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>>55237747
Underrated post
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>>55237733
But that's exactly what this utility land does, give you a colorless mana if you can't use the utilities.
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>>55237778
More like underrated Trading post amirite?
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>>55237630
That's a really cool card, even if weak and all. Damn.
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>>55237733
>>55237743
ofc you don't play this in UW aooriach or some such. I assume you play it in something that can easily have a 4 power creature or easily crew vehicles. If you don't have a lot of card draw, and easily end up in top deck mode, this either eats a removal or let's you draw/loot/revive stuff. I could see it as a 1 off
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>>55232686
Wild Growth Walker????() - 1G

creature - elemental() 1/3

text: "whenever your creature explore put +1/+1 counter on this creature and gain 3 life. "
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>>55237790
>play a vehicle on turn 4, have 4 power on the field on turn 5 (and use it to attack with 2 power instead) so you can have an extra land on turn 6
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>>55232686

VAMP

BLACK

NEW
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>>55232686

COMPASS 1
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>>55232686
>>55237920

into 2
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>>55237920
Could be good for ramp, there's usually not much to do on turn 2
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>>55237908
>tribal hellrider with no haste

It's shit
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>>55237908
Why are the Ixalan vampires so based? Seriously, Wizards is trying so hard to make them evil (and they definitely are) but they accidentally gave them the best aesthetic and appearance. I can't hate them.
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>>55237935
So does this remove defenders? Can you get blocked, and remove the blocker from combat, and have your creature deal dmg to the opponent? Or is your creature still blocked? Also this could stop UR control from winning lol. Just unattack all their gearhulks.
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>>55238036
>target attacking creature
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>>55237920
>>55237982
It doesn't really ramp that much, since it's 3 mana to put a land into your hand. It feels more like it just protects against mana screw, since as long as you drew 3 lands and are planning for lategame, this will ensure you get to seven with ease, and then turn into something that can shut down an opponent's big creature.
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>>55238042
I can't read.
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>>55238036
>target attacking creature
Read the card.
If it could remove a blocker, it wouldn't get through without trample anyway.
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>>55238052
Even if it said "attacking or blocking", it wouldn't let you get damage through, unless your creature has Trample. Once a creature is blocked, it stays blocked even if the creature blocking it is removed.
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>>55238051
>into your hand
Fuck I missed that

It's still really easy for ramp to get to 7 lands so it shouldn't be hard to flip
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>>55232686
im an edh player with a ramirez deck and my dick grows stronger each day

altho i want to see some ghost ships and zombie pirates
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>>55237908
Holy shit. This might make vampires like an actual thing.
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>>55238067
Yeah, I just feel like you'd be better off running that 2 mana dino empire guy if your concern is fast mana. This seems more like insurance for a control deck
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>>55237920
dumbed down maze of ith
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>>55232690
>MTG can't get any gayer
FUCKIN DINOSAURS!?!
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>>55237920
>>55237935
Clearly it indicates the aetheric azimuth of ...
>puts on sunglasses
a cryptic objective. YEEEEEAAAHHHHHHH
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>>55238175
You're three months late
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>>55236508
Shit show how?>>55237092
Fuck you Green Merfolk for life.
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>>55238215
>how
probably because rrrrrrrrrrrreeeeeeeeeeeeeeeeeeee wijjardssssssssss
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>>55237644
Flavor home run.

The more land you have, the better atuf you get.
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>>55237644
I hope these flips are cheap, i want to have each one in foil.
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>>55238215
Not him, but as someone who was excited for pirates, they just look so relatively tame and boring as characters, I've shifted my hype towards the vampires.
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>>55237920
>>55237935
ANGRY OMNATH LOVES IT
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>>55238251
I mean, they seem pretty piratey. Ships, gold, buckels and rope, raiding and shit.

Maybe piratws are just boring. They dis get in here because they couldnt hold up a set om their own.
>>
Where are my merfolk? REEEEEE
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>>55238262
just get a journeyer's kite, the flip doesn't even matter to omnath. also, all that green ramp is probably just better, wtf are you on?
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>>55238293
You got your grandma Zegana
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>>55237630

Wouldn't this be pretty nice with this Tree guy who cares about toughness?
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>>55238194
I thought it was supposed to be magical technobabble but In not sure how Im supposed to read it. Is the joke that it looks like its gonna be but then its not?
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>>55238293
shut up bitch they comin, with yo cottage farm cheese eatin' ass
>>
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>>55238306
also dinosaurs.
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>>55238323
also anybody green
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>>55237630
Do we have any instant speed threaten effect for this? Would be funny. (i assume it would work)
>>
>>55238284
My problem with them personally is that a lot of them are just posing or doing mundane things, I was expecting more rope swinging, swords clashing, cannon fire, action scenes really. Not that I'm saying they don't exist, but they feel like the minority thus far.
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>>55237935

Oh. It's a Maze of Ith.
>>
>>55238346
We have THE premiere kill spell for a the next whole year; abrade.
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>>55238323
>>55238343
>>55238306
You mean Doran.
But no, it only gets to attack once. If you want to make your opponent sweat in fear of Doran, there's Priests of Norn.
>>
>>55238346
it wouldn't work, the player who attacks with it controls the delayed trigger.
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>>55238306
If your deck actually relies on the toughness mechanic it's going to be harder to crew the artifact. And >>55238343 is so, so much better than Doran.
>>
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>>55238384
>doran
dies to mannichi
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>>55238351
I dunno dude. Most the pirates Ive seen so far feel like pirates to me save maybe that equipment vehicle tutor. And even then I get what they were going for, especially since theyve said in set all vehicles are ships.
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>>55238387
Ah so the land actually returned under their control again? Too bad.
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>>55238409
now i want to build a deck with that guy and only kaladesh vehichles. train pirates go!
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>>55238409
I'm not saying they don't look like pirates, I'm saying they look like really boring pirates; That's why I moved on from them.
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>>55238458
Are you kidding? You know theres a faction that literally wear parts of ships? Thats looks extremely cool. Theres pirates swinging in on beckett brass, daring saboteur has a bunch climbing the side of a ship...
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>>55237908
Dang, now I'm torn between merfolk, dinosaurs, and vampires. The pirates they've shown and raid mechanic cards look so much weaker compared to khans.
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>>55238530
>You know theres a faction that literally wear parts of ships?
No, actually, I haven't seen that on a card yet.

>Theres pirates swinging in on beckett brass
They aren't the focus unfortunately, instead of showing Beckett mid-swing or mid-crash she's just standing there.

>daring saboteur has a bunch climbing the side of a ship...
There's just two, but that was one of the few I actually liked of the new pirates.
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>>55238530
I dunno. It's hard to get excited for pirates when they get increasingly ugly/lame as you go up in rarities.
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>>55235894
>An actual hot chick or two?

>hurr I need to have a boner all the time
>>
They said there was a reprint no one was going to expect. They didnt mean lightning strike, did they?
>>
>>55238866
Not him, but it isn't about being attractive, at leaat not entirely. Card art should be interesting to look at and actually have something compelling to it.

Drawing bland people in bland poses leaves you with bland art. Who knew?
>>
>>55237533
Now all we need are good creatures that explore.
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>>55238898
counterspell 4U
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>>55232686


Overflowing Insight 4UUU

Sorcery

Target player draws seven cards.
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>>55238949

>Mythic

Why
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>>55232686

FUCKING JITTE!
>>
>>55238949
I think im having some "overflowing insight" about this card
SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
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>>55232686

NEW

Wonder who else will read this card as "kikesail".
>>
>>55238961
Lol no
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>>55237644
Wait, ANY card?
Sounds pretty neat for more casual EDH decks. Too slow to do anything else, though.

I have a couple Commander decks that might run it...
>>
>>55238949
>>55238960
>>55238975


Here is the reveal video phams

https://www.youtube.com/watch?v=G1-jfFrte58&feature=youtu.be&t=119
>>
>>55237644
>Ramp into a better geir reach sanitarium
Mite b cool if theres a way to use it easily. Just the loot would be worth it if you are playing the long game
>>
>>55234346
He should be, that play happens in standard all the time already with many teemur lists still running servant of the conduits. Turn 3 chandra wins the game. Sure the dork sucks outside of standard but if they wanted to make it modern playable they'd have either printed it 5 years ago at 1 mana or they'd reprint birds in iconic masters
>>
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>>55238866

I'm sorry Moonchilde Goldwymyn, but as a heterosexual male I'm physically unable of caring about any woman who is neither sexually attractive nor my mother. If you're going to put women in your card art and they're not hot, those cards are boring. Boring things suck.
>>
>>55238980
Bad duress on a stick?

I this + push in response to trigger to perma exile it the card is only 3... but why not just run doomfall for 3?
>>
>>55238949
A new addition to the inspiring statuary/aetherflux deck?
>>
>>55239118
It's great for fucking up their curve if their turn 2-3 would be an artifact or ramp.
Just getting to see their hand is a plus too
>>
>>55238949
What the fuck ever dude. I know its a big effect but come on.
>>
>>55238949
Another merfolk legend in the next set. Hopefully this guy is also UG
>>
God I hate that Dinosaur / Pirate theme. Can't we just return to Phyrexia or something.
>>
>>55238949
Ha for once somebody besides red gets the obligatory garbage mythic sorcery.
>>
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>>55238949
Would making this an instant really have been so game breaking? It would have at least gone from last card taken from a pack in draft to something maybe worth considering.
>>
>>55238949
Would improvise help it?
>>
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>>55239284
I miss the old artwork
>>
>>55238980
Oh look. Another female pirate....
>>
>>55238980
>17 males vs 15 females
Come on females, you can achieve parity!
>>
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>>55237908
>Edgar Markov EDH
>>
>>55239118
"Unless ~ leaves the battlefied" triggers don't work like that. If the creature dies before exile trigger resolves the card never gets exiled in the first place.

Where this card could be useful though is in Eldrazi Processor sideboards. Without white their two-drops aren't that great either.
>>
>>55239284
I just skip Ixalan. Not even interested in building a fun standard deck desu.
>>
>>55239396
>Eldrazi Processor
>he doesn't know
>>
>>55239396
Doesn't this work like Spell Queller? If you respond to his effect by killing him, he leaves, causing no card to return, and then his effect resolves making the card perma exile.

Also,
>standard rotation
>>
>>55239420
>1/3 of the set revealed
>I'll just skip it
>>
>>55239245
fuck that i want temur colors so i can do some real crazy shit. Tishana was a disappointment and too heavy
>>
>>55239438
it works with spell queller because he has two separate triggers, one when he enters and one when he leaves. kitesail freebooter and a number of newer cards have one trigger that sets up a continuous effect until the thing leaves. compare banishing light to oblivion ring.
>>
>>55239473
Oh, I see.
>>
>>55239463
The cards won't become much better.
>>
>>55239467
I agree with you on Tishana. I'm hoping for a merfolk tribal commander that's actually good
>>
>>55239368

And it's an ugly one once again.

You know what this feels like? It's like I'm Dorothy peeking behind the curtain and seeing the asshole there. I see how the whole shitty company works now. I can predict their moves.

I wish I could damage them more than they damage themselves.
>>
>>55234002
disciple of the vault
>>
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What the fuck is up with the mythics this time around? From the cards to the setting of Ixalan it seems like WotC is totally out of ideas. Pirates and Dinosaurs and green Merfolk and white Vampires and El Dorado! Sounds like a Lego set for little kids.
>>
>>55239463
>>55239510

Usually they reveal the best cards first, to drum up interest, and the last cards are all limited trash that nobody wanted. This time there's an added variable in the mix though, and that's the fact that the rare sheet was revealed without WotC doing it, meaning a lot of the cards they've shown are shittier than what they wanted to show.

Not that it matters in the end. It's not like the remaining ones are going to magically be the good ones.
>>
>>55239567

Maybe they're trying to no longer print tournament staples as mythics? That would be a step in the right direction.
>>
>>55239567
>Carnage Tyrant
>bad
>>
>>55239567
>No 4-of required $40 minimum mythics
>Bad
If we are lucky there wont be a masterpiece set either. I hope this set drops to $70 a box after it rotates and ends up as a cheap, draftable box in a few years
>>
>>55239438
>standard rotation

I was talking about the various modern variants. Don't know how much they are still played nowadays, I kinda fell out of it when it became clear I had to get Snap and Clique to test the UB variant.
>>
>>55239517
i actually think Tishana is deceptively pretty good. The trick is realizing a lot of the fastest ramp in green is on creatures, including the 1 drop dorks. I guess the idea is also if you play a tribal deck youll have a lot of creatures and she scales with that too but you really need to ramp into her and I highly doubt merfolk will have the colume necessary even in two sets to match all the generic non merfolk dorks, in either quantity or quality.
>>
>>55238949
So, according to the New World Order, what's so complex about Overflowing Insight that it requires mythic rarity?

Is card drawing now complex?
Does the complexity of card draw increase with the more cards you draw?
Is it complex because it has a high mana cost?
Perhaps sorceries are now innately complex cards?

I'm curious because I can't see what's so complex about "4UUU for target player draws seven cards at sorcery speed."
>>
>>55239654
>muh big epic effect

I agree with you though, it has no business being higher than Uncommon for that cost
>>
>>55238949
AHAHHAHAHAHAHAHAHAHAHAHHAHAHA
>>
Ixalan will be as bad as Dragon's Maze and Battle for Zendikar.
>>
>>55239594
It'll make limited more swingy but also potentially more fun as well.

My worry is that after rotation kaladesh block with be strogner than anything amonkhet and ixalan can put up, and energy is the main playable archetype. If that happens get ready for calls to ban ridiculous shit like longtusk cub or bristling hydra because wotc fucked up and standard babs will be unable to build an anti-energy deck (whether due to lack of cards to do so, or lack of brainpower, remains to be seen)
>>
>>55239567
If you think Ixalan is bad how bad did you think Kaladesh was?
>>
>>55239654
Counting to seven is too complex for the average player. Also was in the fact that it might cause their hand to exceed seven cards and there's a lot of complexity in deciding which cards to keep at the end of your turn. You might also accidentally target your opponent with it so you gotta factor that capability as a high skill requirement.
>>
>>55239567
They should just return to the old stuff. Phyrexians are a interesting design as it is, Just make new and interesting mechanics. Imagine a set of shapeshifters, and having most creatures and spells have ability cost:change a keyword. Idk I'm just throwing ideas from the top of my head.
>>
>>55239654
Limited
>>
>>55239668
>>55239696
Its mythic to balance it for limited.

UG seems like a strong, pushed archetype, and all the cards seem pretty midrange. If every UG player could durdle or grind with midrange creature to 7 mana and then cast this limited would be extreme garbage. I guarantee that's what it is, as ridiculous as it sounds.

I agree that it shouldn't be mythic based on their logic of complexity, but they also balance cards by putting them at different rarities for reasons other than complexity (one of the recent play design blogs talked about this I believe).
>>
>>55239683
as long as it is not as bad as Kalashit was, everything is alright
>>
>>55239703
sounds pretty lame
>>
>>55239755
>hating Basedesh
>>
>>55239710
>7 mana, doesnt affect the board, not splashable, takes an entire turn
There might be a deck that wants this. That deck is a hard control, removal heavy list that already has another bomb or two. This card will go last pick in 85% of drafts if that deck exists, but so far we havnt seen anything indicating that it will. Tribal heavy set like this tends to be a bit light on removal, opting for a few universal removal spells instead of 10-15 situational removal spells
>>
>>55239763
Maybe the card is so shitty for limited that they put it at mythic rarity so people don't have to get angry they ended up with an unplayable card
>>
>>55239748
They should either make Mythic the "janky niche cards for EDH and meme decks" rarity or the "ridiculously strong and pushed cards that are all but guaranteed to at least make you back your pack's cost" rarity, not the "a bunch of janky shit not even EDH wants or that you'D really build around with 1 or 2 cards exceeding 10 dollars by a landslide" rarity.
>>
>>55239703
>Phyrexia
How can one plane be so based
>>
>>55239654
Imagine how many decisions you would have to make the next turn now that you have 7+1 cards in hand and lots of mana. That's too complex for a new player, hence the mythic rarity the card has.
>>
>>55239783
Maybe. That or theres another archangels light scenario and whatever it used to be was just way too good in limited/standard so they erred on the side of caution
>>
>>55238343

I guess a mostly-wall deck can be a thing now.
>>
>>55239790
How would they fit women and similar SJW issues on Phyrexia?
>>
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>>55239814
Coincidence? I think not
>>
>>55239703

They should make a plane based on the Eddas, just so we'd get to see them kill themselves over not getting to make it 30% black.
>>
>>55239828

They'll introduce Elesh Norn's fat, elderly, black and wheelchair-bound cousin.
>>
>>55239836
>hasn't even built one wall in his life
>wrong colors for the best walls and defenders in the game
>'white'
>>
>>55239567
This is how mythics should be desu, they shouldnt be eternal staples.
>>
>>55239814
>now

welcome newfriend
>>
>>55239869

Yeah, a good mythic is some weird and flashy effect that's probably overcosted.

A bad mythic is a card that's just super efficient and will end up in all the tournament decks and pump their price through the roof.
>>
>>55239938
The only problem is that planeswalkers will forever be mythic, but at the same time if from now on they were closer to Huatli's power level that would be fine.
>>
>>55239567

Its faggots like you that thought cards like Hazoret were bad when they were first revealed.
>>
>>55239994

There's literally no way a card that costs 7 will ever be good.

Ignore Ugin and other expensive cards that were good.
>>
>>55239938
Which would be a fine design direction if ALL mythics followed that.

Having a few super bombs at mythic among a ton of shitty garbage is like playing the lottery twice.
>>
>>55239693
Kaledesh was actually the most powerful set printed since Khans. Let that fucking sink in.
>>
>>55240058
No I mean flavor-wise because you're complaining about the setting
>>
>>55240014
>No card that costs 7 is good, except the ones that are.
>>
>>55240069
Oh I wasn't that guy, I thought you guys were talking about value/power level. Ixilan on that end looks like it's gonna be another SoI.
>>
>>55239858
>buildings don't consist of walls
>spraytan
>non-white
wew lad
>>
>>55240014
>>55240099
>7+ cost planeswalkers swung hard when they came down and could win on their own from there
>7+ cost mythics that saw play did something good immediately to warrant using that much mana
>Both were played by decks that could ramp or control the field until the big dumb 7 mana thing won on the spot or turned the game around

>This fills your hand 2 turns after half the format has killed you, gets hit by every counterspell played by the other half.
>That applied to all of the previous big mana mythics, but for this the card, at best, takes the turn off lategame to do nothing but set up for next turn.
>>
>>55237644
is there really any reason why this couldn't have just been the land?
>>
>>55240317
its a bit too powerful with the loot effect

if you up the effect costs or remove the first one it would be fine

its just for MUH GIMIK
>>
>>55239567
>I hate fun
As we all know this a Mature Card Game for Mature Players such as yourself
>>
>>55239654
New World order is about common.

You serioisly think a 7 mana draw 7 is a common card?
>>
>>55240446
From a complexity pov, it should be rare AT MOST.
There's fucking nothing complex about drawing cards. Goddamn Treasure cruise is more complex than this shit, and guess what rarity that is?
>>
>>55237630
It's always a good thing when the art is just as bad or worse than the card; good art isn't wasted and you can be at peace for not playing it.
>>
>>55239649
my problem is that there isnt enough versatility with those colors. Its not like angry omnath where the ramp can be turned offensively into an effective suicide charge.

Personally I would like to see RUG or BUG colors for a merfolk commander. BUG would be especially nice since there arent that many especially since they banned Leovold (but somehow kept Derevi)
>>
>>55240446
Not him, but my thoughts on it are that Mythics should also feel Mythic from a flavor standpoint, rather than just being pushed heavily. Rowdy Crew and Carnage Tyrant are the worst offenders here. If you showed me the names, flavortext, and art, I would assume uncommons at best. There's nothing special about them aside from the fact that Wizards thought they were too strong.

It's a similar case with Overflowing Insight, but at least that's depicting what seems to be an important story event. Still, would it have been so hard to make the card at least a little intricate and usable instead, like if it was cheaper but had a scry then draw?

Drawing 7 cards for 7 is just trying to be a boringly powerful card but failing at even that really.
>>
>>55240599
While I agree that the cards you mention don't feel mythic, I would by no means classify them as uncommon. They are strong, not as strong as some past mythics, but they are by no means uncommon.
>>
>>55239291
I dunno Red doesn't even get draw 7s, it usually gets "flip 7 coins, then sacrifice 7 permanents, and your opponent does the same, maybe, unless they choose to let you call heads on the first flip"
>>
>>55240599
I'm putting my money on the next set's merfolks having 'whenever you draw a card' triggered abilities that this kicks off seven times.
>>
>>55240687
I said they were uncommon by name, flavortext, and art. There's nothing 'rare' about a crew that is rowdy. There's nothing 'rare' about a dinosaur that's apparently a common battle strategy.

Make the Carnage cost 8 and make the rowdy crew a simple looting effect and they'd both fit as uncommons without issue
>>
>>55239567

Pushed mythics broke the bank this past year in standard. They're reacting to it. Mythics should never be required to be competitive.
>>
>>55240512
Its not mythuc for complexity reasons.

Complexity and power are two different issues.

Ancestral Recall is simple, but no way is it a common.

I dont know why its mythic rather than rare, but I feel it may be a bit warping at uncommon, I say may because we dont know the limited format yet.
>>
>>55240560
Fuck you this is gorgeous.
>>55240599
Carnage Tyrant is at least a rare.
>>
>>55240914
>Carnage Tyrant is at least a rare.

I'm saying the flavor doesn't reflect that though. It's just some random dinosaur they deploy all the time. Why isn't it fluffed as some sort of honor guard for the ruler of the sun empire or something that explains what's so special about this dino compared to the other dinos?
>>
>>55239300
dude, torrential gearhulk
>>
>>55239846
Sheoldred?
>>
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Is there any chance for a Don Quixote Vampire? This is the first time a Iberian Faction is present and the tech level is approximately right.
>>
>>55241009
As far as legendaries or flavortext go? Not yet.

Would be an interesting card nontheless. Maybe in Rivals
>>
>>55241009
That would be pretty cool actually.
>>
Really disappointed, I could've swore when I was looking at the leaked rare sheet that the 7 mana draw 7 was instant. It totally could've been playable in standard or edh. Instead it won't be played anywhere
>>
>>55241290
It would have been nice if they had least made it an instant as long as you had a merfolk. Make it more playable in a tribal deck at least without having to worry as much outside of those.
>>
>>55241256
But what would it do?

It would have to blend into the whole surrealism and imagination of the original Don
>>
>>55236368
In paper, Cynthia Shepard.
In reality Dawn Murin.

There's three "art directors". Cynthia is the actual art director, Mark Winters is an assitant art director that usually deals with non-card art like key art, promo art, graphic design, etc. Then there's Dawn who is PR's eyes on the art team and pretty much there to stop anything "problematic" from slipping through.

The fuckers will let us have CopyCat combo and print a card that infinite-comboes with itself, but no sir we're getting no tits or thighs!
>>
>>55241347

Maybe, problem is that kind of card isn't good in an aggressive tribal deck, instant speed pay 7 draw 7 would be a great but not too strong control card for standard that could essentially close the game for you after you've stabilized a bit. Also it would be sweet to loot it away then flash it back with torrential gearhulk

In fact that's probably why they made it a sorcery, they got scared of the torrential gearhulk value
>>
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New Gob pirate
>>
>>55241558

This seems pretty bad
>>
>>55241576
no shit sherlock, wouldnt be the first uncommon thats shit in this set though
>>
>>55241558
>>55241576
It's a 1/1 for 2 that creates one mana for later. Might have been worthwhile if it was at least a 2/1
>>
>>55241576
this is way better than you think it is

>relevant creature types
>mana ramp in red
>synergy with treasure tokens
>>
>>55241558
isn't this the first goblin spoiled from ixalan so far?
>>
>>55241558
Seems alright. No haste sucks but it leaves color fixing to leave up an answer during the opponents turn or to ramp out into something big.
>>
>>55241558
Allows for turn three Chandra in mono red.
>>
>>55241558
>goblins are just monkeys in this set
Fuck man they got lazy.
>>
>>55241680
On a card, yeah. There's probably going to be very few, as they overlap with humans quite a bit.
>>
>>55241398
Did I miss this? What goes infinite with itself?
>>
>>55241790
Hostage Taker, but it was immediately errattad that it could not target itself anymore.
>>
>>55241803
It can target another Hostage taker though
>>
>>55241707
They're blue monkeys with white fur.

For some reason.
>>
>>55240935
Good point.

I wonder how flavor interacts with rarity in that way.
>>
>>55238980
>Female pirate does worse job than leech and 1/1 horror
Fitting.
>>
>>55241576
3 mana on t2 would be disgustingly busted. it's appropriately costed
>>
>>55241961
Don't cut yourself on that edge, kiddo.
>>
>>55237644

Limited bomb
>>
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>>55238949
Found a use
>>
>>55241974
I mean, it needs to be 2 mana sure, but the fact that it's a 1/1 outside of that feels rather mediocre.
>>
>>55241990
>Defending a worse Brain Maggot because it has tits
She's not gonna sleep with you.
>>
>>55234264
Strong cards is what made Innistrad good. Also had more than three build around strategies for it's block unlike the past few blocks. (KAL only has servos/energy/artifacts) (AKH only has cycling/grave/exert)
>>
>>55241680
first goblin card, i think the guy in lightning strike is a goblin too. makes more sense than being a weird wolf man, which is kinda what it looks like.
>>
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>>55239567
This is a Timmy set. I'm suprised no one figured this out yet...
>http://magic.wizards.com/en/articles/archive/making-magic/timmy-johnny-and-spike-2013-12-03
>>
>>55237908
>Ixalan vamps aren't token based guys

>>55238949
>SORCERY

>>55241558
For two red this should have first strike or haste. I feel like maybe it had haste and they removed it when red started destroying standard.
>>
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This shit is spicy as fuck.
>>
>>55242257
green fatal push in standard?
>>
>>55242257
That is pretty sick. Only 1 mana if you're actually running it in a Dino deck, but it's also usable with your warriors in a pinch.
>>
>>55242257
Ok this makes dinosaurs look WAY better.
Vamps confirmed for the weakest tribe now?
>>
>>55242257
god bless Wayne Reynolds and his action pieces.
>>
Maybe this set is going to have a vanilla mythic cycle with big-ass versions of simple on-color effects?
So far we have;
Green- Big Ass Dude
Blue- Draw Hella Cards
what would the other colors get?
by this logic I guess the meteor spell could be the red one I guess
>>
>>55242304
pirates are weakest right now. Vampire could be strongest if they get more sac outlets and onedrops though
>>
>>55242391
Pirates actually have big cards that do something though. Vamps big card so far is a 5 mana attack to revive one vamp.
Neither has shown any good removal so far though but I guess they're expected to just run walk the plank.
>>
>>55242436
unless they get a cartel aristocrat-tier card, I think vampires will be the most aggro tribe, but they really are dependent on whatever drops this set. They lose everything from shadows and only have yahenni and the 2/3 lifelink+deathtouch aetherborne from revolt
>>
>>55242387
White- Gain a LOT of life
>>
>>55242387
Black - Revive a LOT of shit (Boneyard Parley)
>>
>>55242526
White is already a fatty with a wrath stapled on
>>
>>55242387
>white
Big Anthem, like +3/+3 or a bunch of keywords

>Red
Meteor is fine, if they try more it will just be a trainwreck

>Black
Damnation Reprint. Mass -X/-X plus lifeloss.
>>
>>55242590
I know I just wanted to make a shitty joke
>>
>>55242387
Black has a 4/4 menace deathtouch that when etb makes a player lose 1/3 of their life.
>>
>>55242304
>Vamps confirmed for the weakest tribe now?
Not with a hellrider that exchanges haste for a 2 point life swing instead of 1 theyre not unless they get like literally nothing in 1-2 mana slot worth a shit which is surely possible I guess.
>>
>>55241351
Not really, it just need a flavor text or art evoking him like fighting windmills.
>>
>>55242257
THAT'S A FEATHERED SNAKE

I REPEAT: FEATHERED SNAKE CONFIRMED
>>
>>55242763
>not immediately recognizing Quetzalcoatl
I'm pissed that they didn't make not!Quetzalcoatl a legendary dino.

They better make the Sunbird an actual legendary creature.
>>
>>55242257
>>55242763
I had to double check, since I figured that was just a wiry raptor, but you're right. That thing doesn't have any sort of limbs. At most I think it might have wings?

Maybe we'll see a few Coatls as the big beasties for UG merfolk?
>>
>>55242806
I could imagine them making a legendary Serpent Coatl.

Would prefer a legendary Leviathan with "sea monster tribal" support, however, in a similar random support vein as Ishkanah and Unesh.
>>
>>55241558
Anyone planning still planing out a Mechanized Production/Revel in Riches deck? i'm still not sure if i should go UB or grixis for this 2 drop and the piratess that makes treasure when she attacks. I guess the curb would go something like T2 this, T3 piratess, T3 Inspireing statuary, T4 Mechanized Production + Deadeye Plunderer/Go crazy?
>>
>>55242257
Is this really that good? I mean, prey upon isnt a card except in limited. I just dont know if hunt the weak for 1 if you have a fattie is a constructed card. Dinosaurs are already in red anyway.
>>
>>55234208
>2 mana is the standard now for a dork that makes mana of any color

desu I hate this the most

Standard is so fucking boring and milquetoast now that R&D think they "solved" what makes a format broken
>>
>>55242830
I feel like any Leviathan should still tie into merfolk though, even if they toss them in alongside all the other sea monsters.

I'm excited to see what they do for big beasts that aren't dinos though.
>>
>>55242806
>Coatls as the big beasties
while possible and certainly in fitting with the setting, i would expect one or two as hole-fillers not tied to a specific tribe, given their precedents in magic.
http://gatherer.wizards.com/Pages/Search/Default.aspx?name=+[coatl]||type=+[coatl]||subtype=+[coatl]||text=+[coatl]
>>
>>55242895
hows a leviathan gonna live in the rivers ya dingdong. These aint no ocean merfolk
>>
>>55242868
Like you just said, it's a 4 mana spell for 1 mana, and 3 mana otherwise. Plus, you don't even need to target something that big, since there are a few smaller ones. Even then though, the value potential is very nice, since you're not only removing something with your dino, but also buffing it for later.
>>
>>55242868
>fatty
I'm certain there's going to be a cheap, decent Dinosaur or two. The green 4-drop that draws a card is pretty cheap, all things considered, and has a huge advantage of fighting shit.

Not to mention that giving a permanent +1/+1 and killing something along the way for 1 mana is sweet stuff.
>>
>>55242909
The not!Amazon is a pretty big river. We already have art of Vraska sailing a ship up it.
>>
>>55242927
The Green dino stuff is looking great so far

>turn 2, drop the mana dork
>turn 3, drop the 4 cmc raptor with enrage
>turn 4, use your 1 mana fight spell to buff your raptor, kill something, and draw a card as it takes damage
>>
>>55242909
Vampire cathedral ships also are on the open sea and not inside the jungle's rivers. Gigantic fucking sea monster leviathans in the ocean isn't a far fetch, especially since jace (for whatever reason) has a huge serpent illusion in his artwork.

Why is that anyway when he makes small 2/2s?
>>
>>55242998
then those 2/2s aren't small.
>>
>>55242927
I just dont know man. Dromoka's Command was very good and I guess it was mostly for counter + fight mode but it had other modes and wasnt conditional. I consider 4 to be pretty close to top end so. Im sure therell be a few small dinosaurs but eh.
>>
>>55238031
I mean, they tried to make them Conquistadors. That automatically includes "mostly evil" but also "totally awesome looking." I'm annoyed at how few waxed moustaches I've seen so far, though.
>>
>>55238961
I hate you.
>>
>>55243075
There's still a big difference between 2 and 1 mana, not to mention that post-origins standard is supposed to be more tame. It's a very powerful tribal card, in a tribe that can benefit a lot from actually fighting and not just killing stuff (unlike the Werwolf kill spell back in Shadows).

I'm hoping we get some decent 2 mana or even 1 mana dinosaur to use this with. Even just a 2 mana 1/4 vanilla dino would be a pretty decent target, ESPECIALLY when combined with the Dino Doran uncommon.
>>
>>55239463
Look, if less than 2/3 of the set is going to be hot naked bitches, what reason is there to care about it?
>>
>>55243173
The 7 drop? Thats big dreams dont you think?
>>
>>55242878
Fast mana effects warp entire standards and blocks of design.

It means your entire suite of cards, especially 3 drops has to be designed knowing that they will be cheated out.

Just like how everythimg with 3 or less toughness has to seriously upped in power just to not be shit in a format with bolt in it.

Or how wotc stappled anti reanimator clauses on every fatty they made.

Or all the stuff that got banned because it was "broken with Necro"

Or how every black 3 drop had to be shit just because they were getting dark ritualed out turn 1.

Or how Aethersphere Harvester would gave been cancerous with every big splashy spell they would make.

One card isnt worth making you design a whole game around it.
>>
>>55243254
Well congrats, instead of having to put thought in how to correctly design and balance cards they figured out a way to make boring Standard formats as well as bad cards.
>>
>>55243240
It's just an optimal example. A 1/4 turning into a 2/5 can already cause some pretty decent trades to happen and will be a neat roadblock.

Either way, the card is definitely good and great removal in Dino tribal. They needed something like it to have a chance of getting the board under their control.
>>
>>55243254
I mean they didnt like how 1 drop dorks forced them to be very careful with 3 drops in standard, but theyve also said theyre just interested in exploring the space of two drops which is way more wide open than 1 drops. Its really as simple as they want to try new cool stuff and 2 drops allow them to do it. Its also the same space as making 5 drop wraths instead of 4.
>>
>>55243337
I kind of like that mana dorks are mostly 2 drops now. 1 drops always had to have only tap effects or otherwise be really weak outside of their mana abilities, but with the 2 drop ones we've been getting a lot more that have keywords or extra effects that make them behave as more than just an extra land drop for Green.
>>
>>55243299
Design shouldnt be dictated by a handfull of cards.
>>
So ignoring mana dorks, when are the revealing actually good ramp spells to reach big shit like the Avatars, Gishath and similar things in Naya early instead of losing your ramp to a 1 mana spell? What are their reprint policies on Cultivate and Explosive Vegetation? I know they don't want to print Rampant Growth in standard, but what about those?
>>
>>55243037
They're big guys?
>>
>>55243895
For U
>>
>>55242868
its a fight mechanic to, so they fight back. And dino's have enrage.
>>
>>55236350
It's not even out yet, jesus christ.
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