Currently GMing a fallout themed rpg with some close friends would be interested in hearing ideas tips or just stories, will be happy to answer any questions about the world and PC'c npc's ect.
I'm going to be DMing a GURPS game in an apocalyptic setting, something the old friends I've been playing with and I have always, always, always wanted to do, but never have.
If you want to swap ideas, I'm game.
>>55230292
sure thing! how many PC's are there gonna be? and how are you gonna handle classes,xp ect?
>>55230380
Well, there's going to be something like four or five players, and GURPS lets me not worry about things like XP and classes, although I've spoken one-on-one with each and they're all being valuable wasteland types.
One makes tinctures and other chemicals, largely pyrotechnic. He's a borderline midget of an old man and walks with a junk-forged prosthetic leg, wearing a gas mask like a plague doctor with a hat hung with many a air freshener. He also has a flaming sword a la Shishkebab, but it's nowhere near as overpowered as you'd figure, between it needing a clumsy hose and, well, him being an old midget.
The others haven't come to me with their ideas yet, but I'm assured I'll approve when I do. I already have a nice NPC for them to toy with.
You?
>>55229506
This better be the superior fallout the rpg's taking place in, here. I'll kick your ass if it's not.
If you ever need mission inspirations, just watch old samurai movies or westerns. Adapt it to your setting and then you're set for 1 or 2 settings