P1P1 Unpowered 360 cube.
>>55214531
I like all of these cards. What's your point?
>>55214531
I think I'd pick Talrand. An instant/sorcery heavy deck seems like it could be fun to draft.
Shackles because I'm a shitty human being.
>>55214531
>>55214810
Master of the Wild Hunt or Talrand are my first choices, I think, but I'm not sure if Drana should be up there with them as well.
>>55214531
courser cause big green ramp
Are the people in this thread trolling?
>>55214531
can we get a link to the cube list?
otherwise this cube seems pretty creature centered given its unpowered nature and id go with shackles.
>>55215400
As the first guy to pick Talrand, I am not trolling but I will admit I've only drafted a cube once before.
>>55214531
Drana or Courser of Kruphix
I don't see a world where hymn isn't the pick
Courser, because a big butt that smooths out draws and gives life is fantastic in draft. Talrand is also a great choice.
>>55214531
Shackles is clearly the pick and then you force monoblue. When you have shackles out, your opponents pretty much can't win unless they drafted storm or something weird like that.
>>55215536
hymn is an amazing card but it forces us into heavy black in p1p1(not a great archetype in cube)
I can only assume that the people who want Talrand and courser dont play much cube, its not typical limited format where you can durdle out value over multiple turns, a 360 cube can easily produce decks more powerful than the average standard/modern deck, albeit with 40 cards rather than 60.
>>55214531
What's P1P1? Also, how do you get people to play cube? Everyone I know says it sounds boring and refuses to try, and I'd rather not deal with the assholes at the LGS.
The only real cards in this pack are shackles, the elf, the fetch, bolt and Armageddon, what you pick really depends on what you want to play.
>>55215536
bolt is in the pack
bolt skews this whole fucking pack i swear
>>55215664
>P1P1
Pack one pick one, as in a draft has just started and this is what you see in your first pack.
>Also, how do you get people to play cube?
??? Just own one?
>Everyone I know says it sounds boring and refuses to try
Get better friends, those sound like they don't play Magic. Cube is the king of limited formats.
>>55215664
>Everyone I know says it sounds boring and refuses to try
they are enormous faggots, cube is the only form of magic i still play since it not a massive money sink and leads to a different set of games every time you bust it out to to mention you can create your own environment that is fully tailored to what you and your drafters like to play.
>>55215684
Mulldrifter is obscenely good.
>>55215434
http://www.cubetutor.com/viewcube/74707
>>55215684
>what you pick really depends on what you want to play.
This is why cube is good, you can actually pick directions based on what you like instead of having to follow whatever few playable cards you get.
>>55215700
>>55215716
They play Magic, but they all only play Commander. One of them even says that Commander is the only good form of Magic because "only having one of each card makes it unpredictable". I'd ask around at the LGS if the Magic players there weren't all elitists that refuse to acknowledge that people who won't buy into modern can play the game, or elitists who refuse to acknowledge that people under 30 can play the game. What's a good start to building a cube?
>>55215722
This looks quite nice. Generic, but nice.
>>55214531
Not knowing the themes or archetypes in the cube, windmill Shackles.
Holy shit TG really doesnt know how to play magic my god
>>55215646
Isn't cube the "build your own limited format" format? Is it inevitable that cubes be that fast? I was sort of fooling around with the idea of making my own cube and I like the semi-durdley-ness of limited sometimes.
>>55215719
its a great card but if i was going to take blue card it would be shackles.
>>55215722
it looks like you want black aggro to be a thing but dont really give it the support that it needs, mainly in the form of more 1 drops.
I also get the feeling that green is the strongest color in your cube and that white(or aggro in general) may needs some help.
are you going to make a pick OP?
>>55214531
Armageddon, hoping for drifter wheel. I love ermageddon type decks. Hymn costs double black, making it hard as a first pick as it locks me in.
>>55214531
Verdant Catacombs is the easiest first pick. Bolt and mulldrifter are honorable mentions, depends on whats in the rest of the cube.
>>55215831
Bigger cubes can be pretty durdly but 360 is generally the smallest cube size since its just big enough to support 8 drafters and since it has such a small amount of cards they are brutally efficient since no limited filler can make it in.
>>55215866
>8 drafters
You know that many tolerable people who play Magic?
>>55215765
>What's a good start to building a cube?
First learn the format's idea. Watch videos of people drafting cube, read forums where people talk about cube, until you're pretty sure you know what it's all about.
Secondly, plan your cube. Use CubeTutor, it helps a ton. Try not to buy cards yet, any extra card you buy that doesn't end up going in your cube is wasted money. If you have a proper collection already, take it into account when planning the cube and make use of cards you already own.
Finally, buy the cards you require as singles from wherever. Prepare to have to spend a lot, especially if you don't have a collection as a headstart. Console yourself with the fact that once it's bought, you can draft forever from it. Buy some kind of a container for it (a simple plastic or even cardboard box is enough) and sleeves. Pre-sleeve everything, including the basic lands, this saves time during deckbuilding.
Bonus round: Actually play the cube, draft it, tinker with it.
>>55215879
nope, I play 4 people(5 packs of 9) then we do a second draft using the other half of the cube it adds a neat sub gasme knowing what cards can appear and what cards cant in the second draft.
>>55215895
I have 2 people I could play with maybe once a week, and 2 more people I could play with maybe once every other month. What size of cube would be good for that?
>>55215902
I'd still go with 360, less than that it just becomes so hard to decide what cards get in.
>>55215831
>Isn't cube the "build your own limited format" format?
Yes.
>Is it inevitable that cubes be that fast?
Not really, but 90% of cubes tend to follow the "box of strongest ever limited cards" format, which does lead to pretty damn high power level overall. Luis Scott-Vargas described Cube as "draft, except you draft a constructed deck". That kind of gives the idea.
There's nothing inherently forcing you to make your cube like that though, other than that it's often what people assume and expect when they heard the word "cube".
>>55215866
Can't you make room for the limited filler and a slower format by taking out the hyper-efficient stuff? I was going to make my cube "peasant" (commons/uncommons only) for reasons of price and some degree of a power downgrade while still having the interesting synergy pieces they print at uncommon.
>>55215927
Are multiples or singleton usually better?
>>55215932
you can just make sure there is not a hube difference in power between the strongest and weakest cards in your cube, no one wants to play storm crow while the opponent is casting lighting bolts.
>>55215944
Making it singleton means more variety in possible decks, so that's usually the way to go unless you're going for a gimmick (like the Desert cube with its 21 Kindles).
>>55215932
Homelands cube all the way!
>>55215944
almost all cubes are singleton, unless you are trying to emulate a specific limited format, an Innistrad cube for example.
>>55215953
Seconding this. Aiming for a flat power level is the best (and the fact that it works so well disproves MaRo's excuses that they have to print shit cards to keep draft in balance). In a normal draft you scrounge for playables and just hope to get enough cards that do something. In a cube every card should be playable, so that even your 13th pick is still something good.
>>55215963
I bet you could put a pretty good gimmick cube together out of all these "worst ever" sets. Homelands, Prophecy, Born of the Gods...
>>55214531
Shackles, and most likely wheeling Supreme Will at least.
I was assuming OP was going to make a pick based on /tg/s opinions and we would build a cube deck as a collective, oh well.
>>55215944
>>55215969
Or trying to recreate the feel of a specific constrcuted format or otherwise have a specific idea in mind for how playing with the Cube should work. I have, for example, heard of people who did not like how some cards traditionally found in most Cubes, such as ABU duals and Strip Mine, have no downside, and who also wanted the decision to fetch for Shocland and Wastelanding your opponent's nonbasics to play a larger role in more games, so they replaced the lands in their Cube with like 2 of each Fetch- and Sockland and 4 Wastelands.
The hardest part about going with multiples, I imagine, is knowing when to stop. It's, for example, not advisable that you replace all your aggressive red 1-drops with Goblin Guide just because he's the best aggressive red 1-drop.
>>55216077
let's try with my cube
>>55216246
Cryptic Command
I love options and control.
>>55216246
Tarn, not close, fetches are great p1p1 since the eearlier you pick them the more choices they open up.
here is the cube we are working with
http://www.cubetutor.com/viewcube/53970
>>55216273
ignore file names from here on
>>55216298
watery grave, this cryptic wont cast itself.
>>55216298
I'd probably go Watery Grave, so I can feel comfortable about casting Cryptic while still having wiggle room to splash
>>55216290
sorry i guess i shouldve waited for more opinions
>>55216314
>>55216327
Not quite sure. Faerie Trickery might be a good option, but Grave Titan could give us a finisher. I'm leaning towards Grave Titan.
>>55216351
grave titan is one of the better control finishers in the cube
>>55216327
Volcanic island, lands win drafts.
>>55216366
i think this is the smart pick, other option is grave titan
>>55216327
Volcanic. Being able to pick up splashable cards later is more valuable than a pretty replacable finisher this early.
>>55216246
Cryptek hoping to wheel Ojutai for uw midrange.
>>55214829
Nice nonon
>>55216408
>>55216366
>>55216427
Firebolt.
>>55216427
dual land.
>>55216427
Faithless Looting or Wretched Confluence
>>55216427
Feels weak for us. Confluence or Firebolt, I guess. Leaning towards Firebolt.
>>55216443
>>55216442
>>55216436
2 votes for confluence, 2 for firebolt
>>55216458
Count me >>55216443 as a vote for Firebolt then.
>>55216505
strix
>>55216505
Flame Slash. Looks like we're going Counterburn here.
>>55216505
Strix, it's the best card and nothing in the pack is great.
>>55216528
Research.
>>55216528
Research or Swiftspear
>>55216528
Swift
>>55216551
Zarek or anger
>>55216551
Dack attack
>>55216551
>>55216551
Dack Fayden
>>55216551
Dack Fayden.
>>55216551
Duck Faygo
just to clarify im doing first to 2 votes
>>55216578
Mesa.
>>55216578
Mesa
>>55216578
Lets use the watery grave we got and take blast
>>55216596
In our likely, hopefully, counterspell-heavy deck?
seems pretty unreasonable that we wheeled tarn doesnt it? i am generally happy with cubetutor ai but oh well
>>55216604
Tarn or recoil
>>55216604
Scalding Tarn, of course
>>55216604
Tarn.
>>55216623
Kari Zev. There's still a chance we end up with a more tempo-based strategy.
>>55216623
Garrison
>>55216623
Make /pol/ proud and get Garrison
>>55216623
Kari. Might need an early threat in some matches.
>>55216640
i actually missed this post my apologies, just saw the post after
>>55216649
What happened to first to two? Garrison got first
>>55216649
Steam Vents.
>>55216649
Easy Steam Vents.
>>55216663
sorry about that, ill try to be more careful
>>55216649
Steam Vents
our mana is looking excellent
>>55216688
Phoenix.
>>55216688
Looting unless we want to try and be five color
>>55216688
Looting
>>55216703
>>55216721
Looting wins
>>55216731
Bonesplitter.
>>55216731
Bonesplitter. A manland would be nice, but we only have one white source and are probably gonna want to stick with black instead for a third color
>>55216731
Bonesplitter is the only reasonable option
>>55216739
>>55216747
>>55216749
Unanimous bone splitting
always lucky :)
>>55216766
Spear
>>55216766
Bloodghast.It's a joke. Take the Swifty.
>>55216766
Taylor Swift
and the last card in p1 was lightning mauler, not bad if we head toward mostly red tempo/aggro
>>55216803
Take the Zee. Might as well make our manabase ironclad so we can just ignore all other lands from this point on
Venser
>>55216803
I really like Venser here. Other alternatives would be Wurmcoil and Sea.
>>55216812 here, >>55216810 was right. Switching to Underground Sea
>>55216810
>>55216832
Sea wins. Kind of?
I've always wanted to make a cube out of my big pile of non constructed playables but haven't had the autism to inventory the cards so I can make it playable.
>>55216832
tragedy, too late
>>55216838
Fatal Push. Cheap removal is always nice
>>55216838
semen or push
>>55216880
electrolyze, and hopefully wheel dark dwellers.
Electrolyze, Bitterblossom, or Scrounger
>>55216910
Panharmonicon or Evacuation
We have a lot of value ETBs
>>55216910
Do we really have any triggerd abilities? Not really so evac
>>55216910
plateau, we have a mesa and a tarn that can get it, lets play all the colors.
>>55216960
windmill slam that badlands. Manabase DONE
>>55216960
Badlands for mana consistency or Abrade
>>55216968
>>55216970
manabase is done
>>55216960
Easy Metamorph.
>>55216982
Tough pick, but I'd pick Kommand for the versatility
>>55216982
Kolaghan or Thoughtseize
>>55216982
Lapse or Pyromancer.
>>55216996
>>55216997
Kolaghan wins
>>55217020
Image.
>>55217020
Inquisition since we left the thoughtsieze behind
>>55217020
Inquisition
>>55217049
Sower. No other cards comes even close.
>>55217049
Ugh. Sower or roast are really the only things good. We don't have enough support for soul scar
>>55217076
We could use some creatures. We don't really have a wincon right now. I vote drana
>>55217076
Pact.
>>55217076
Drana looks good to me, too
>>55217109
Reaver I guess. It's either that or liliana, and we don't really want liliana shoving shit in our yard
>>55217109
Reaver, though I'm not a fan of all these BB cards suddenly entering our pool.
>>55217151
Aw shit. Dark dwellers rotated around.
>>55217151
Goblin
>>55217151
Darkdwellers, thankfully
how do we hate draft this pick boys?
>>55217173
Take whatever. Xenagos or something.
>>55217173
Carrion feeder? I mean, we can at least use it
>>55217173
Rancor
>>55217207
Olivia is a card we can use.
>>55217214
I mean, technically.
>>55217223
werent we lacking a wincon? she can pump herself and win the game on her own
>>55217223
Something we can use in the sideboard is marginally better than something we can't use at all
>>55217223
Olivia it is
>>55217223
She's reanimator/sneak and show hate if nothing else.
>>55217228
We have drana and dark dwellers. But it's always good to have extra. She can also fuck with combat math, which is always good
>>55217246
Dreadbore, definitely.
>>55217246
bread drawer
>>55217228
>werent we lacking a wincon?
Not really. Our pool right now looks like it's shaping up to be a tempo deck rather than a control deck, and we already have several threats that disrupt the opponent and ar hard to block. What we lack is ways to protect them.
time for dat pack 3 !!
Fulminator or Glen Elandra
>>55217282
Glen Elendra.
>>55217282
archmage or kavu. I think we need archmage more though
>>55217300
Chandra, although I could see an argument for Kalitas
>>55217300
Man-o'-War.
>>55217300
Man 'o war is probably best option.
>>55217322
Lightning Bolt.
>>55217322
Bolt, Fumarole, or Ballista
>>55217322
Can't go wrong with a good lightning bolt. With luck the fumarole will rotate too
almost all the bolt variants were in this pack and the last, interestingly enough
>>55217343
I like Cloudkskate here.
>>55217343
Well I guess we're picking another bolt
>>55217350
Searing Spear
>>55217343
Signet
>>55217367
Charm or Aetherborn
>>55217367
I say charm
>>55217367
Finkel
>>55217367
Izzet charm
>>55217387
Fountain
>>55217387
All is dust. We needed a boardwipe
>>55217387
>>55217367
just realized you cant see the last few picks because the screen isnt scrolled enough, ill fix that next pick
we went bolt, searing spear, izzet charm
>>55217387
Prophetic Bolt or Khenra
>>55217394
WHY? We have no white, are on pack three, and are firmly in grixis
>>55217387
Bolt or Kendra.
bolt and khenra are tied at 2 votes
>>55217403
In his defense, it would allow Mesa to search for a blue source. But our mana is already ridicilously good on that front.
>>55217403
We also have an Arid Mesa.
>>55217425
i mean mesa already finds 2 blue sources so the pick has got to be prophetic bolt here i think, highly underrated card
>>55217448
Ponder, easily.
>>55217448
ponder
>>55217448
Ponder or go for the throat. Can't go wrong with either
>>55217462
Gurmag angler
>>55217462
Gurmag Angler
>>55217462
Here we could go with Angler. It's a nice pay off for all the spells we will be able to put in our graveyard.
>>55217398
and then i didnt fix the screen lol, im dumb
we went prophetic bolt then ponder
i think this deck really came together this pack
>>55217487
Lavamancer. Might as well keep using that graveyard for good
>>55217487
Lavamancer.
Fulminator, unless someone has a good argument for Lavamancer.
>>55214531
mulldrifter and fynd elfs are the 100% safest
>>55217501
Uh... Shit. Anything.
>>55217501
Reflector Mage to deny someone else
>>55217501
Evolving Wilds.
>>55217526
More removal
>>55217526
Hellrider.
>>55217526
incinerate
i went ahead and finished the draft out since it was all white cards
here's what we are working with, i built a base version of our deck, you guys can suggest swaps or whatever, up to you guys, thanks for doing this, i had a lot of fun
>>55217602
If the cube has a reasonable number of mana rocks, Dack is a must include.
>>55217649
there are 21 mana rocks total out of 360 cards, decent amount
i suppose the + has synergy with gurmag and grim lavamancer too, what would you cut?
>>55217602
I think
Compulsive Research -> Dack Fayden
Drana -> Prophetic Bolt
Our mana is good, but I don't know if it's three colors with BB and UUU requirments thrown in-good. Command itself seems solid in the deck, but I could imagine a world where I'd want to cut that as well for say another cheap threat like Kari Zev.
>>55215822
You seem genuinely surprised.
/tg/ is shit at magic isn't just a meme. It's absolutely true. I got better at Magic when I largely stopped paying attention to this board.
>>55214531
Master of the Wild Hunt was my first deck build that got me into MtG. Elves, Wren's Packmaster, Master and a shit ton of wolf tokens....I gotta revive that deck it was so much fun