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Best ADnD 2nd Edition Adventures?

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Looking to a run a game of ADnD 2nd Edition for my group, but cannot be assed to make a whole new campaign from scratch.

Any advice on good adventures/adventure modules that start at low levels? Google searching has been surprisingly fruitless.
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>>55204802
Most of the very low-level dungeons sucked, I'm afraid.

B1 In Search Of The Unknown for levels 1-3 is generally safe but uninteresting.

Terrible Trouble At Tragidore is somewhat endurable for levels 5-8, but some of the foes are bullshit.

I've read T1 The Village Of Hommlet for levels 1-8. The town seems really detailed for non-combat things, and the underground levels of the moat house are sensible. But I've never played it. That's the one I'd try, because if the encounters are too much, there are hooks to add other options to allow you to grind up before reentering the dungeon.
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>>55204802
the best games are ones that you develop yourself....
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>>55205431
Was considering Return to the Keep on the Borderlands, anyone had experience with it? I found a good PDF
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>>55205529
For some of these dungeons, you had to be real smart. If you use the At Death's Door optional rule, you'll probably be ok. They were not shy with poison and disease, so a few potions of cure poison and disease would be good to have. Preventing a TPK is the most important thing. If you do that, the value is just in the novelty of the module and you should enjoy it.
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>>55206763
I was going to use the 0 HP variant where you can survive being dropped to 0 HP exactly, but i kind of sold the system on the hyper lethality of it and it feels cheap to backpedal so hard on it with the full deaths door rule
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>>55208050
They will die anyway.
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>>55208050
If you're sold on the lethality, and you pick a low level dungeon, the adventure can be over very quickly, but the stakes are a joke, barely worth adventuring for.

I'd drop the low level bullshit and hit the Steading Of The Hill Giant Chief with levels 9-13. It's still deadly but your characters can actually do something.
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